



textures/darkmod/volta/shoulders_rotting
{
flesh
noshadows

   	bumpmap        models/md5/chars/townsfolk/commoner/shoulders_rotting_local
	diffusemap  	models/md5/chars/townsfolk/shoulders_rotting

   {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         models/md5/chars/townsfolk/shoulders_rotting
        rgb         0.15 * parm11
    }

}