


//Cacooned commoner skin
textures/darkmod/volta/volta_commoner_rotting
{
flesh
noshadows
forceoverlays  //so blood can be applied

   	bumpmap       textures/darkmod/volta/commoner_tunic_rotting_local

    {
		blend	diffuseMap
		map	textures/darkmod/volta/commoner_tunic_rotting
      alphaTest 0.9     
	}
	
   {    if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {   if ( parm11 > 0 )
        blend       add
        map        	models/md5/chars/townsfolk/commoner_tunic_rotting
        rgb         0.15 * parm11
    }

	// TDM Ambient Method Related 
	{							
		if (global5 == 1)
		blend add				
		map				models/md5/chars/townsfolk/commoner_tunic_rotting
		scale			1, 1		
		red				global2	
		green			global3	
		blue			global4	
	}							

}