

textures/darkmod/window/square_pattern01_softlit
{
	glass
	noselfshadow
	qer_editorimage	textures/darkmod/window/square_pattern01_softlit_ed
	diffusemap		textures/darkmod/window/square_pattern01_softlit
	bumpmap			textures/darkmod/window/square_pattern01_local
	specularmap		textures/darkmod/window/square_pattern01_s
	{
		blend	add
		map	textures/darkmod/window/square_pattern01_softlit
		rgb		0.5
	}



}