

textures/water_source/water_reflective
{
	qer_editorimage textures/glass/glass1
	translucent
	noshadows
	nonsolid
	sort 101
        description "use on a patch below water surface to create strong reflections"


	{
		blend	blend
		mirrorRenderMap 512	512
		translate	0.5, 0.5
		scale		0.5, 0.5

		program fresnel.vfp
		vertexParm	0	.5
		fragmentMap	0	_scratch
	}
}