


// author: angua
particle tdm_waterfall_light 
{
	{
		count				388
		material			textures/particles/smokepuffalpha
		time				1.800
		cycles				0.000
		bunching			1.000
		distribution		rect 8.000 8.000 8.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "64.000"  to "34.000"
		size				 "4.500" 
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.700
		fadeOut				0.100
		fadeIndex				0.000
		color 				0.150 0.150 0.150 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			156.000
	}
	{
		count				40
		material			textures/particles/smokepuffalpha
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 30.000 8.000 8.000 
		direction			outward "0.000" 
		orientation			view 
		speed				 "26.000"  to "64.000"
		size				 "2.000"  to "5.500"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.400
		fadeIndex				0.000
		color 				0.120 0.120 0.120 1.000
		fadeColor 			0.000 0.000 0.000 0.500
		offset 				0.000 -30.000 30.000
		gravity 			68.000
	}
	{
		count				40
		material			textures/particles/smokepuffalpha
		time				1.600
		cycles				0.000
		bunching			1.000
		distribution		rect 24.000 24.000 8.000 
		direction			outward "0.000" 
		orientation			view 
		speed				 "0.000"  to "69.000"
		size				 "101.500"  to "128.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.650
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.040 0.040 0.040 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 233.000
	}
}