



particle water_fall {
	{
		count				152
		material			textures/particles/smokepuffalpha
		time				2.000
		cycles				0.000
		bunching			1.000
		distribution		rect 8.000 8.000 8.000 
		direction			outward "0.000" 
		orientation			view 
		speed				 "0.000"  to "13.000"
		size				 "26.500"  to "54.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.670 0.690 0.860 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			96.000
	}
	{
		count				28
		material			textures/particles/smokepuff
		time				1.000
		cycles				0.000
		bunching			1.000
		distribution		rect 65.000 65.000 25.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000"  to "9.000"
		size				 "72.000"  to "110.500"
		aspect				 "1.000" 
		angle				75.000
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.300
		fadeOut				1.000
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -350.000
		gravity 			5.000
	}
	{
		count				12
		material			textures/particles/smokepuffalpha
		time				1.300
		cycles				0.000
		bunching			1.000
		distribution		rect 8.000 8.000 8.000 
		direction			outward "-0.300" 
		orientation			view 
		speed				 "-43.000"  to "-94.000"
		size				 "26.500"  to "46.500"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 50.000 50.000
		gravity 			1.000
	}
}