


// used by large cauldron and canonball
// odd...seems like crate uses this AND water_splash_large.  If I comment either one of them out there are black squares.
//Seems to be related to inheritance.  Large cauldron inherits from "atdm:moveable_heavy_base" and plays ONLY water_splash.  Regular cauldron
//inherits from "atdm:moveable_base" (as does crate03) and it plays BOTH water_splash and water_splash_large
particle water_splash {

	{
		count				3
		material			textures/water_source/waterspray_m1add //textures/particles/smokepuff
		time				1.500
		cycles				1.000
		bunching			0.000
		distribution		sphere 6.000 6.000 15.000
		direction			cone "90.000"
		orientation			view
		speed				 "13.000"  to "0.000"
		size				 "20.000"  to "43.000"
		aspect				 "1.000"
		angle				180.000
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				1.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 20.000
		gravity 			world 23.000
	}



	{
		count				3
		material		 textures/particles/droppuddle
		time				2.000
		cycles				1.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			z 
		speed				 "0.000"
		size				 "3.500"  to "66.500"
		aspect				 "1.000" 
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				1.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
}