

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
// angua: renamed this one from _tiny to _small
particle water_splash_small {
	{
		count				1
		material			textures/particles/smokepuff
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "6.500"  to "7.500"
		aspect				 "8.000"  to "0.000"
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				1.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				2
		material			textures/particles/droppuddle
		time				2.000
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "3.500"  to "66.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				1.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			1.000
	}
}