

//overwrite stock smoke particle because it seems to be hardcoded
particle tdm_elemental_smoke { 
	{
		count 				12
		material 			textures/particles/smokepuff
		time 				2.000
		cycles 				0.000
		timeOffset 			0.000
		bunching 			1.000
		distribution 		sphere 8.000 8.000 8.000 0.000
		direction 			cone 0.000
		orientation 		view
		speed 				"0.000"
		size 				"8.000" to "14.000"
		aspect 				"1.000"
		rotation 			"50.000" to "61.000"
		randomDistribution 	1
		boundsExpansion 	0.000
		fadeIn 				0.850
		fadeOut 			1.000
		fadeIndex 			0.000
		color 				0.000 0.250 1.000 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 5.000
		gravity 			world -12.000
	}
	{
		count 				16
		material 			textures/particles/smokepuff
		time 				2.000
		cycles 				0.000
		timeOffset 			0.000
		bunching 			1.000
		distribution 		rect 10.000 10.000 10.000
		direction 			cone 30.000
		orientation 		view
		speed 				"-0.300" to "-1.000"
		size 				"0.300" to "0.500"
		aspect 				"1.000"
		rotation 			"0.000"
		randomDistribution 	1
		boundsExpansion 	0.000
		fadeIn 				0.100
		fadeOut 			0.250
		fadeIndex 			0.000
		color 				0.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world -10.000
	}
}