

textures/darkmod/window/diamond_pattern04_selflit
{

	glass

	qer_editorimage textures/darkmod/window/diamond_pattern04_selflit
	diffusemap		textures/darkmod/window/diamond_pattern04_selflit
{
		blend	add
		map			textures/darkmod/window/diamond_pattern04_selflitlit
		rgb		1
}
	specularmap		textures/darkmod/window/diamond_pattern04_unlit_s
	bumpmap			textures/darkmod/window/diamond_pattern04_unlit_local

	// TDM Ambient Method Related
	{
		if (global5 == 1)
		blend add
		map				textures/darkmod/window/diamond_pattern04_lit
		scale			1, 1
		red				global2
		green			global3
		blue			global4
	}
}