

textures/darkmod/window/roundtop_white01/roundtop_white01_brightlit
{

	noselfshadow
	noshadows
	glass

	qer_editorimage textures/darkmod/window/roundtop_white01_brightlit_ed
	bumpmap 		textures/darkmod/window/roundtop_white01_local
	specularmap 	textures/darkmod/window/roundtop_white01_s
	diffusemap 		_black
	{
		blend add
		map textures/darkmod/window/roundtop_white01_lit
		rgb 1
	}
	{
		if ( parm11 > 0 )
		blend	gl_dst_color, gl_one
		map		_white
		rgb		0.40 * parm11
	}
	{
		if ( parm11 > 0 )
		blend	add
		map		textures/darkmod/window/roundtop_white01_lit
		rgb		0.15 * parm11
	}

	// TDM Ambient Method Related
	{
		if (global5 == 1)
		blend add
		map				_black
		scale			1, 1
		red				global2
		green			global3
		blue			global4
	}
}