




textures/darkmod/window/diamond_pattern02/diamond_pattern02_flicker02
{
	glass
        noselfshadow
        noshadows


        qer_editorimage	textures/darkmod/window/diamond_pattern02_brightlit_ed


         {
                map	textures/darkmod/window/diamond_pattern02_lit
                rgb		candle_01 [ time * .01 ]
                }


        bumpmap textures/darkmod/window/diamond_pattern02_local
    {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         textures/darkmod/window/diamond_pattern02_lit
        rgb         0.15 * parm11
    }
}