

textures/darkmod/window/diamond_pattern02/diamond_pattern02_flicker03
{
	glass
        noselfshadow
        noshadows

        qer_editorimage	textures/darkmod/window/diamond_pattern02_moonlit_soft_ed

        {
        map textures/darkmod/window/diamond_pattern02_moonlit
       // map	textures/darkmod/window/diamond_pattern02_lit
        color   .6, .6, candle_01 [ time * .1 ], 1  //color <redval>, <greenval>, <blueval>, <alphaval>

        }

        bumpmap textures/darkmod/window/diamond_pattern02_local
    {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         textures/darkmod/window/diamond_pattern02_lit
        rgb         0.15 * parm11
    }
}