

textures/darkmod/window/diamond_pattern02/diamond_pattern02_flicker05
{
	glass
        noselfshadow
        noshadows

        qer_editorimage	textures/darkmod/window/diamond_pattern02_brightlit_ed

        diffusemap textures/darkmod/window/diamond_pattern02_lit

        { blend filter
        map textures/darkmod/decals/figure_shadow01
        translate 	0.01 * sintable [ time * 0.1], 0.03 * sintable [ time * 0.06]


        }

        bumpmap textures/darkmod/window/diamond_pattern02_local
    {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         textures/darkmod/window/diamond_pattern02_lit
        rgb         0.15 * parm11
    }
}