


particle tdm_rain_splash_drizzle {
	{
                count                           4
		material			textures/particles/billow_glow
		time				0.300
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "20.000"  to "70.000"
		size				 "1.000"  to "5.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.282 0.333 0.380 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 124.000
	}
}