

// rain splash that splashes back down on surface, instead of
// splashing up into the air

particle tdm_rain_splash_drizzle { 
	{
		count 				4
		material 			textures/particles/billow_glow
		time 				0.300
		cycles 				0.000
		timeOffset 			0.000
		bunching 			1.000
		distribution 		rect 0.000 0.000 0.000
		direction 			cone 0.000
		orientation 		z
		speed 				"20.000" to "70.000"
		size 				"1.000" to "5.000"
		aspect 				"1.000"
		rotation 			"0.000"
		randomDistribution 	1
		boundsExpansion 	0.000
		fadeIn 				0.000
		fadeOut 			1.000
		fadeIndex 			0.000
		color 				0.282 0.333 0.380 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			302.700
	}
}