/** * These are the various lockpick definitions. */ entityDef atdm:playertool_lockpick_base { "inherit" "atdm:playertool" "editor_usage" "Base Lockpick (do not use)" "model" "" // to be defined in the subclasses "lockpick_type" "" // to be defined in the subclasses "inv_category" "#str_02389" // Lockpicks" "inv_name" "" // to be defined in the subclasses "inv_icon" "" // to be defined in the subclasses "inv_cont_use" "1" // This use is continously going on "inv_use_on_frob" "1" // use lockpicks when frobbing things "inv_frob_distance_cap" "40" // maximum frob distance when this item is selected } entityDef atdm:playertools_lockpick_snake { "inherit" "atdm:playertool_lockpick_base" "editor_usage" "Snake Lockpick" "model" "models/darkmod/player_equipment/lockpick_snake.lwo" "lockpick_type" "s" "inv_name" "#str_02201" // Snake Lockpick "inv_icon" "guis/assets/hud/inventory_icons/lockpick_snake_icon" } entityDef atdm:playertools_lockpick_triangle { "inherit" "atdm:playertool_lockpick_base" "editor_usage" "Triangle Lockpick" "model" "models/darkmod/player_equipment/lockpick_triangle.lwo" "lockpick_type" "t" "inv_name" "#str_02200" // Triangle Lockpick "inv_icon" "guis/assets/hud/inventory_icons/lockpick_triangle_icon" }