// String table - english (iso-8859-1) // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // ! This file was generated automatically, DO NOT EDIT - all changes will ! // ! be lost when the file is regenerated. Edit strings/all.lang instead! ! // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! { "#str_01000" "''The term 'thief' can cover anyone from the drunken thug who beats a beggar for his alms, to the merchants who smuggle kidnapped children to sell to southern slave dealers, to the sophisticated burglar who slips in and out of a merchant's townhouse.''" "#str_01001" "''Being part of a thieves' guild provides the same basic benefits as any other guild: insurance, training, and tricks of the trade.''" "#str_01002" "''If a merchant pays protection money but they are robbed anyway, they are not likely to pay again. This is the main reason why independent thieves are not tolerated within a guild's territory.''" "#str_01003" "''Most thieves are brutish thugs who threaten shopkeepers for protection money, or smugglers who move and sell illegal goods. Sophisticated burglars are quite rare.''" "#str_01004" "''Theft and burglary are considered serious crimes, usually punished by branding and mutilation. Theft of Church property is dealt with even more harshly.''" "#str_01005" "''Thieves guilds are not usually large. Small guilds have only a handful of members, and even the largest have less than a few dozen. Thieves are generally too shifty and selfish to maintain large organizations.''" "#str_01006" "''Almost all sea trade is offloaded in the city for transfer to riverboats, which sail up the river Tyne to other ports in the Empire. Bridgeport is the most cosmopolitan city in the Empire...if you can't find it in Bridgeport, it can't be found anywhere.''" "#str_01007" "''Guild memberships, official appointments, tax exemptions, personal favours for friends and family, blatant extortion and bribery, and bending the rules for personal benefit are all tools that powerful groups can use to manipulate their surroundings.''" "#str_01008" "''Vast and sprawling, most who live there go their whole lives without seeing just how expansive it is. Having been built and rebuilt over the centuries, much of the city is a confusing maze of narrow streets and alleyways.''" "#str_01009" "''The wards on the eastern side of the river are connected to the west by two massive bridges: Northbridge and Newbridge. Riverboat traffic ferries travellers from one side to the other as well. Smugglers often use ferrymen to avoid paying hefty bridge tolls.''" "#str_01010" "''The Builder Church is deeply intertwined with the politics of the Empire, and the bishops of the Church vie for power with the most powerful nobles.''" "#str_01011" "''The Builders do not rule over cities or secular territory. They have authority in religious matters, but in Bridgeport the Lord Mayor and civil courts handle secular laws.''" "#str_01012" "''Builders value order, hard work, and devotion. Destruction of property, sloth, and chaos are all great evils.''" "#str_01013" "''The main prophet of the faith, Amos, was given the 'One True Hammer' by God and used it to lay the foundation of the first church in the Holy City thousands of years ago.''" "#str_01014" "''The Church divides its territory into dioceses (also called bishoprics) and each of these is ruled by a bishop or archbishop. These powerful figures are the equivalent of a baron or duke.''" "#str_01015" "''Builder monks occasionally dabble in invention and mathematics, but they are not engineers. If they want complicated machinery built, they must hire the appropriate guild like anyone else.''" "#str_01016" "''Below the priests are the cathedral guards. They defend Church territory, assist in establishing new monasteries, and sometimes enforce Church law. This position is a popular one with the lesser sons of nobility.''" "#str_01017" "''The Inquisitors are a separate order of Builders with their own internal structure. They are the keepers of orthodoxy, and handle the interviews and trials of all those charged with heresy.''" "#str_01018" "''Sometimes Builders will force ordeals on people, especially heretics, for the good of their souls. Other people mistakenly see this as 'torture'.''" "#str_01019" "''Metal is a symbol of man's dominion over the elements, and metal is heavily used in Builder clothing and architecture.''" "#str_01050" "Tip: Hit the Use key after frobbing a body to shoulder it." "#str_01051" "Tip: Tap the Use key quickly to drop a flashbomb at your feet where it won't blind you." "#str_01052" "Tip: Shoot water arrows slightly above flames to douse them more easily." "#str_01053" "Tip: Vines, pipes and chains can often be climbed." "#str_01054" "Tip: Guards with helmets become immune to knockouts when they have their weapons out." "#str_01055" "Tip: You can quietly slide down ladders by holding the Crouch key." "#str_01056" "Tip: You can open doors a crack by frobbing them quickly when they start to open." "#str_01057" "Tip: Mines can be triggered by hitting them with an arrow." "#str_01058" "Tip: Leaning up against a door allows you to eavesdrop on the next room." "#str_01059" "Tip: You can mantle while crouched to get into low areas." "#str_01060" "Tip: Guards will sometimes relight candles or torches that have gone out." "#str_01061" "Tip: Guards may get suspicious if important loot is missing." "#str_01062" "Tip: Guards with their weapons out are more alert and pay more attention to their surroundings." "#str_01500" "Do not kill anyone" "#str_01501" "You're not a murderer. Don't kill anyone!" "#str_01502" "You're an expert thief, not an assassin. Don't kill anyone." "#str_01503" "When you have completed your other objectives, get back to where you started to leave the area." "#str_02000" "Error" "#str_02001" "Warning" "#str_02002" "Connection Error." "#str_02003" "Code Logic Error" "#str_02004" "No mission details loaded." "#str_02005" "Mission Installation Failed" "#str_02006" "Too bad." "#str_02007" "Cannot connect to server." "#str_02008" "No Screenshots available for this mission." "#str_02009" "Failed to download the details XML file." "#str_02010" "Could not copy files. Maybe the target files are write protected or you're running out of disk space or lacking the required permissions?" "#str_02011" "No further explanation available. Well, this was kind of unexpected." "#str_02012" "You must be alive to save the game." "#str_02013" "Unable to save" "#str_02014" "Not enough drive space to save the game." "#str_02015" "The current video card / driver combination does not support the necessary features." "#str_02016" "Game Error" "#str_02050" "Byte" "#str_02051" "KByte" "#str_02052" "MByte" "#str_02053" "GByte" "#str_02054" "KB" "#str_02055" "MB" "#str_02056" "GB" "#str_02100" "The Dark Mod" "#str_02101" "Missions" // The headline for the sub-menu is defined as #str_02312 and #str_02313 "#str_02102" "Resume Mission" "#str_02103" "Load/Save Game" "#str_02104" "Settings" "#str_02105" "Objectives" // Same as #str_07312, but might be different for the menu, f.i. in CAPS "#str_02106" "Credits" "#str_02107" "Quit" "#str_02108" "Quit Mission" "#str_02109" "Available Missions" "#str_02110" "Start this Mission" "#str_02111" "Uninstall" "#str_02112" "Download Missions" "#str_02113" "Refresh List" "#str_02114" "Main Menu" // Also used as a "back to main menu" button elsewhere "#str_02115" "Downloadable Missions" "#str_02116" "Selected For Download" "#str_02117" "Mission Details" "#str_02118" "Loading..." "#str_02119" "Screenshots" "#str_02120" "Description" "#str_02121" "Restart Game" "#str_02122" "Load * Save" "#str_02123" "Load Mission" "#str_02124" "Save Mission" "#str_02125" "Name" "#str_02126" "General" "#str_02127" "Advanced" "#str_02128" "Movement" "#str_02129" "Actions" "#str_02130" "Inventory" "#str_02131" "Weapons" // Same as #str_02411, but might be different for the menu, f.i. in CAPS "#str_02132" "Most recent TDM Version is: %d.%02d" "#str_02133" "Your version %d.%02d is up to date." "#str_02134" "Your version %d.%02d needs updating." "#str_02135" "Your version %d.%02d is newer than the most recently published one." "#str_02136" "Version check failed." "#str_02137" "Couldn't find current version tag." "#str_02138" "The server returned wrong information.\nPlease report to maintainers." "#str_02139" "Failed to download the screenshot file." "#str_02140" "Unable to contact Mission Archive" "#str_02141" "HTTP Requests have been disabled,\n cannot check for available missions." "#str_02142" "Mission Download Result" "#str_02143" "New mission(s) available" "#str_02144" "%d mission successfully downloaded. You'll find it in the 'Missions' page." "#str_02145" "%d missions successfully downloaded. You'll find them in the 'Missions' page." "#str_02146" "\n%d mission(s) couldn't be downloaded. Please check your disk space (or maybe some file is write protected) and try again." "#str_02147" "Malformed response" "#str_02148" "Audio" "#str_02149" "Video" "#str_02150" "Gameplay" "#str_02151" "Controls" "#str_02152" "Aspect Ratio" "#str_02153" "Screen Size" "#str_02154" "Fullscreen" "#str_02155" "Brightness" "#str_02156" "Gamma" "#str_02157" "Texture Anisotropy" "#str_02158" "Ambient Rendering" "#str_02159" "Interaction Shader" "#str_02160" "HUD Opacity" "#str_02161" "Reverse Channels" "#str_02162" "Post Processing" "#str_02163" "Bloom Intensity" "#str_02164" "Compress Textures" "#str_02165" "Compress Normals" "#str_02166" "Object details (LOD)" "#str_02167" "Downloading mission list from server..." // Used by the downloader in the menu "#str_02168" "Getting mission info from server..." "#str_02169" "No new mission packages available for download" "#str_02170" "* Update" "#str_02171" "Select for download >> " "#str_02172" "Title:" "#str_02173" "Author:" "#str_02174" "Release Date:" "#str_02175" "Size:" "#str_02176" "Version:" "#str_02177" "More..." "#str_02178" "Next >> " "#str_02179" "<< Prev" "#str_02180" "queued " "#str_02181" "failed " "#str_02182" "Currently Installed Mission" // For the newgame GUI "#str_02183" "Last played:" "#str_02184" "Completed:" "#str_02185" "Space used:" "#str_02186" "[Cleanup]" "#str_02187" "Notes" "#str_02188" "Install Mission" "#str_02189" "" "#str_02190" "Use Inv. Item" "#str_02191" "Drop Inv. Item" "#str_02192" "Next Inv. Item" "#str_02193" "Prev Inv. Item" "#str_02194" "Next Inv. Group" "#str_02195" "Prev Inv. Group" "#str_02196" "Clear Inventory" "#str_02197" "Starting Gear" // in shop "#str_02198" "Items For Sale" // in shop "#str_02199" "Items Purchased" // in shop "#str_02200" "Triangle Lockpick" "#str_02201" "Snake Lockpick" "#str_02202" "Mine" // Used in the HUD instead of "Explosive Mine" "#str_02203" "Map" // Used in the shop "#str_02204" "Slow Match" "#str_02205" "Buy Equipment" // leading to shop "#str_02206" "Language Changed" // Language Settings "#str_02207" "You might need to manually restart the game to see the right characters." // Language Settings "#str_02208" "Time" "#str_02209" "Damage Dealt" "#str_02210" " and received" "#str_02211" "Health Restored" "#str_02212" "Pockets Picked" "#str_02213" "Loot Acquired" "#str_02214" " out of " // keep space before and after "#str_02215" "Killed by the Player" "#str_02216" "KOed by the Player" "#str_02217" "Bodies found by AI" "#str_02218" "Alerts:" // keep the ":" at the end "#str_02219" "1 Sighting." // keep the "." at the end // grayman #4363 - move Time Seen to its own line "#str_02220" "%i Sightings." // keep the "." at the end // grayman #4363 - move Time Seen to its own line "#str_02221" "0 Sightings." // keep the "." at the end "#str_02222" "Not seen:" // keep the ":" at the end "#str_02223" "Suspicious" "#str_02224" "Searches" "#str_02225" "Stealth Score" "#str_02226" "Difficulty Level" "#str_02227" "Stealth Score Details (all alerts * severity)" "#str_02228" "Key to Alert Levels:" // keep the ":" at the end "#str_02229" "Suspicious #1: AI mumbles, continuing on." "#str_02230" "Suspicious #2: AI mumbles, stops and looks." "#str_02231" "Search #1: AI searches." "#str_02232" "Search #2: AI searches, runs, draws weapon." "#str_02233" "Sighting: AI sees you, attacks if it can." "#str_02234" "Alert" "#str_02235" "Stealth Score Total" "#str_02236" "Mission Loading" // The default font uses ALLCAPS "#str_02237" "Mission Loaded - Please Wait" "#str_02238" "Start Download" "#str_02239" "Gamma Standards" "#str_02240" "310" "#str_02241" "365" "#str_02242" "417" "#str_02243" "500" "#str_02244" "52" // Audio "#str_02245" "52" // Video "#str_02246" "85" // Gameplay "#str_02247" "85" // Controls "#str_02248" "Tools" // Used as button in the Settings/Controls menu "#str_02249" "General" // Used as button in the Settings/Controls menu "#str_02250" "Drop " // Used in the shop, keep the space at the end "#str_02251" "Take " // Used in the shop, keep the space at the end "#str_02252" "Difficulty" // Used in the shop and the Gameplay menu "#str_02253" "Start Mission" // Used in the shop "#str_02254" "Gold:" // Used in the shop and the inventory grid "#str_02255" "A tool for opening locks." // Description of shop items "#str_02256" "The head has a small sack full of a potent liquid. Created by the Inventor's Guild, it takes only a tiny amount to extinguish normal flames." "#str_02257" "Found most often on the black market, these devices will temporarily blind anyone looking at them when they go off. They are useless against creatures without eyes." "#str_02258" "Steel-tipped arrows used by hunters, warriors, and assassins. They will not penetrate thick metal armour." "#str_02259" "A drink of this will heal any minor wounds, and lessen the severity of more serious injuries." "#str_02260" "Often commissioned by trade guilds, these potions allow the user to avoid breathing for a time--very useful when swimming or working around poisonous fumes." "#str_02261" "On impact, these drill into any wooden surface and release a rope. Originally used in naval warfare, thieves have developed a more compact version for getting into hard to reach places." "#str_02262" "Expensive and illegal, these arrows release a poison gas that will immobilize opponents quickly and quietly." "#str_02263" "Created by mages or pagan priests exclusively for the black market, these arrows create a patch of soft, springy moss on impact that can silence footsteps and cushion hard falls." "#str_02264" "These noisy clockwork devices are used by thieves and assassins to create a temporary diversion." "#str_02265" "A patch of strong, creeping vines are released on impact, which will grow up any rough surface. After a few moments the vines will support the weight of a man." "#str_02266" "A small leather sack filled with lead shot; a blow to the head will quietly dispatch an opponent." "#str_02267" "Used primarily by elite mercenaries, these will explode violently on impact. The tip glows and is easily seen in the dark." "#str_02268" "Small enough to conceal but large enough to provide a decent defense when things go wrong." "#str_02269" "A compass makes it easier to get your bearings when following maps or exploring dark, unknown territory." "#str_02270" "Used by navigators and spies, this tool allows thieves to scout territory from a safe distance." "#str_02271" "This small lantern provides just enough light to get around in dark places. It is waterproof and can be quickly covered to avoid detection." "#str_02272" "A defensive weapon that explodes violently when triggered. Generally used in war, they frequently turn up on the black market." "#str_02273" "Water that has been blessed by a Builder priest. Pouring it into water arrows makes a potent weapon against the undead or other unholy creatures." "#str_02274" "Found most often on the black market, these defensive devices will temporarily blind anyone looking at them when they go off. They are useless against creatures without eyes." "#str_02275" "A slow match that can be used to light any ignitables such as candles, torches, etc." "#str_02276" "A set of tools for opening locks." "#str_02277" "Reset" "#str_02278" "100" // the x position of the mission details in the "Missions" screen "#str_02279" "0" // the y offset for the "Missions" headline (use -22 if it consists of two lines) "#str_02280" "55" "#str_02281" "125" "#str_02282" "195" "#str_02283" "65" "#str_02284" "140" "#str_02285" "205" "#str_02286" "75" // Movement "#str_02287" "70" // Actions "#str_02288" "75" // Inventory "#str_02289" "75" // Weapons "#str_02290" "65" // General "#str_02291" "50" // Tools "#str_02292" "50" "#str_02293" "120" "#str_02294" "200" "#str_02295" "80" // General "#str_02296" "90" // Language "#str_02297" "90" // Advanced "#str_02298" "Changes to screen size & aspect ratio, or full screen require a restart." "#str_02299" "Fullscreen is Desktop Resolution, use Render Scale to adjust" "#str_02300" "Open Doors on Unlock" // The gameplay settings "#str_02301" "Use-by-Frobbing" // The gameplay settings "#str_02302" "Show Pickup Messages" // The gameplay settings "#str_02303" "HUD Feedback for 'Use'" // The gameplay settings "#str_02304" "Highlight held Objects" // The gameplay settings "#str_02305" "Hide Lightgem" // The gameplay settings "#str_02306" "Lockpicking" // The gameplay settings "#str_02307" "Combat Difficulty" // The gameplay settings "#str_02308" "Melee: Auto-Parry" // The gameplay settings "#str_02309" "Melee: Invert Attack" // The gameplay settings "#str_02310" "Melee: Invert Parry" // The gameplay settings "#str_02311" "Bow: Attached Aimer" // The gameplay settings "#str_02312" "Missions" // First line "#str_02313" "" // Second line, if you use this, adjust #str_02279 ! "#str_02314" "No items for sale." "#str_02315" "AI Vision" // The gameplay settings "#str_02316" "AI Hearing" // The gameplay settings "#str_02317" "Look Up" // added by wesp "#str_02318" "Look Down" // added by wesp "#str_02319" "Show Frob Helper" // The gameplay settings "#str_02320" "Secrets found" "#str_02321" "Show Menu Tooltips" // The gameplay settings "#str_02350" "fonts/carleton" // the left-side of the settings menus "#str_02351" "fonts/carleton_condensed" // choices on the right side (yes/no, disabled/enabled etc.) "#str_02352" "fonts/carleton_condensed" // key-bindings "#str_02353" "fonts/carleton_condensed" // Mission details on the "Missions" screen "#str_02381" "Special" // F.i. used a inventory category "#str_02382" "Toggle Crouch" "#str_02383" "Always Run" "#str_02384" "Toggle Lean" "#str_02385" "Free Look" "#str_02386" "Toggle Lantern" "#str_02387" "Show Compass" "#str_02388" "Toggle Spyglass" "#str_02389" "Lockpicks" "#str_02390" "Maps" "#str_02391" "Readables" "#str_02392" "Keys" "#str_02393" "Potions" "#str_02394" "Tools" "#str_02395" "Lantern" "#str_02396" "Spyglass" "#str_02397" "Compass" "#str_02398" "Health Potion" "#str_02399" "Breath Potion" "#str_02400" "Holy Water" "#str_02401" "Cycle Maps" "#str_02402" "Cycle Lockpicks" "#str_02403" "Cycle Keys" "#str_02404" "Cycle Readables" "#str_02405" "Frob/Interact" "#str_02406" "Parry/Manipulate" "#str_02407" "Lean Forward" "#str_02408" "Mantle" "#str_02409" "Corpse" "#str_02410" "Body" "#str_02411" "Weapons" // Category name for the "Weapons" "#str_02412" "Lean Left" "#str_02413" "Lean Right" "#str_02414" "Forward" "#str_02415" "Backward" "#str_02416" "Strafe Left" "#str_02417" "Strafe Right" "#str_02418" "Jump/Mantle" "#str_02419" "Crouch" "#str_02420" "Turn Left" "#str_02421" "Turn Right" "#str_02422" "Creep" "#str_02423" "Run" "#str_02424" "Attack" "#str_02425" "Previous Weapon" "#str_02426" "Next Weapon" "#str_02427" "Put away Weapons" "#str_02428" "Blackjack" "#str_02429" "Shortsword" "#str_02430" "Broadhead" "#str_02431" "Water Arrow" "#str_02432" "Fire Arrow" "#str_02433" "Rope Arrow" "#str_02434" "Gas Arrow" "#str_02435" "Noisemaker" "#str_02436" "Moss Arrow" "#str_02437" "Vine Arrow" "#str_02438" "Flashbomb" "#str_02439" "Flashmine" "#str_02440" "Explosive Mine" // Used in the GUI (opposed to the HUD) "#str_02441" "Invert Mouse" "#str_02442" "Smooth Mouse" "#str_02443" "Mouse Sensitivity" "#str_02444" "Language" "#str_02445" "Quiver" "#str_02446" "Mission Loaded" // Used to display the "Mission Loaded, Click to start" screen "#str_02447" "Press 'Attack' to start the mission." "#str_02448" "Broadhead Arrow" // Used in the shop only "#str_02449" "Hooded Lantern" // Used in the shop only "#str_02450" "SFX Volume" "#str_02451" "Ambient Volume" "#str_02452" "Main Menu Music" "#str_02453" "Objective complete" "#str_02454" "Objective failed" "#str_02455" "New Objective" "#str_02456" "Mission Complete" "#str_02457" "Mission Statistics" "#str_02458" "Restart Mission" "#str_02459" "End Mission" "#str_02460" "English" "#str_02461" "Deutsch" "#str_02462" "Español" "#str_02463" "Français" "#str_02464" "Português" "#str_02465" "Polski" "#str_02466" "Italiano" "#str_02467" "¬esky" // our default mapping is ISO 8859-1, so ¬ is shown as ? (¬) "#str_02468" "Russkiy" "#str_02469" "Català" // Catalan "#str_02470" "Dansk" // Danish "#str_02471" "Hrvatski" // Croatian "#str_02472" "Nederlands" // Dutch "#str_02473" "Norsk" // Norse "#str_02474" "Magyar" // Hungarian "#str_02475" "Suomi" // Finnish "#str_02476" "Svenska" // Swedish "#str_02477" "Türkçe" // Turkish "#str_02478" "Bulgarian" // Bugarian (????????? - same exception as Russian) "#str_02479" "Româna" // Romanian (? is not part of ISO-8859-1, so we cannot show it) "#str_02480" "Sloven®ina" // Slovak (® in ISO-8859-1 is ? in our font) "#str_02481" "Sloven¨®ina" // Slovenian (southern slovenia) (¨ => ?) "#str_02482" "Srpski" // Serbian (?????? - same exception as Russian) "#str_02483" "Ukrainian" // Ukrainian (?????????? - same exception as Russian) "#str_02500" "Do you really want to quit?" "#str_02501" "Yes" "#str_02502" "No" "#str_02503" "Ask this every time: " "#str_02504" "Installing Mission Package\n\n" "#str_02505" "The game will be restarted now." "#str_02506" "Mission Uninstall Complete" "#str_02507" "Quit this mission?" "#str_02508" "Mission Package Installed" "#str_02509" "Please wait..." "#str_02510" "Installing FM Package..." "#str_02511" "Not completable" "#str_02512" "Not yet" "#str_02513" "Yes (%s)" "#str_02514" "# Translation" "#str_02515" "85" "#str_02516" "155" "#str_02517" "80" // General "#str_02518" "100" // Difficulty "#str_02519" "Time Seen" "#str_02520" "Restart this Mission?" "#str_02693" "\n%d mission(s) are wrong on mirrors.\nPlease report to maintainers." "#str_02911" "Unidentified" "#str_02915" "Times saved" "#str_02916" "Game Saved" "#str_02917" "Save Screenshot" "#str_02918" "Icon Size" "#str_02919" "Weapons/Item Text Size*" // keep the * at the end "#str_02920" "Lightgem Size" "#str_02921" "Health/Breath Bar Size*" // keep the * at the end "#str_02922" "Informative Texts Size" "#str_02923" "Objectives Text Size" "#str_02924" "*relative to above setting" // keep the * at the beginning "#str_02925" "This is an example text to illustrate the size of the objectives text." "#str_02926" "Acquired 80 in Jewels" "#str_02927" "Adjust" "#str_02928" "Select All >> " "#str_02930" "Player Field of View" "#str_02931" "Soft Shadow Quality" "#str_02932" "Multi Core Enhancement" "#str_02933" "Uncap FPS" "#str_02934" "HUD Size/Opacity" "#str_02935" "Inventory Grid" "#str_02936" "Render Scale" "#str_02940" "Total:" "#str_02941" "Jewels:" "#str_02942" "Goods:" "#str_02943" "Shadow Softness" "#str_02944" "Shadows Implementation" "#str_02945" "Ambient Occlusion" "#str_02946" "Max FPS" "#str_02947" "Color precision" "#str_02948" "32 bits;64 bits" "#str_02949" "Bloom" "#str_02960" "Select Mission" "#str_02961" "Deselect Mission" "#str_03000" "Easy" "#str_03001" "Casual" "#str_03002" "Novice" "#str_03003" "Beginner" "#str_03004" "Medium" "#str_03005" "Normal" "#str_03006" "Challenging" "#str_03007" "Expert" "#str_03008" "Master" "#str_03009" "Veteran" "#str_03010" "Hardcore" "#str_03011" "Difficult" "#str_03012" "Hard" "#str_03013" "Apprentice" "#str_03014" "Professional" "#str_03015" "Braggard" "#str_04126" "Vertical Sync" "#str_04127" "fonts/english" // the path to the font files, western languages all use english, while russian etc use their own "#str_04128" "Antialiasing" "#str_04137" "These changes take effect the next time you start TDM." "#str_04221" "No;Yes" "#str_04222" "Windowed;Fullscreen;Borderless" "#str_04231" "Off;2x;4x;8x;16x" // Antialiasing settings "#str_04344" "INITIALIZING EVENTS..." "#str_04345" "EXECUTING STARTUP COMMANDS..." "#str_04346" "INITIALIZING SOUND..." "#str_04347" "INITIALIZING NETWORK..." "#str_04348" "INITIALIZING RENDER SYSTEM..." "#str_04352" "Single Mission" "#str_04353" "Campaign" "#str_04354" "Type:" // keep the ":" at the end "#str_07000" "Press any key..." // 7000 is the start of text for first patch "#str_07001" "Invalid bind info" "#str_07018" "TAB" "#str_07019" "ENTER" "#str_07020" "ESCAPE" "#str_07021" "SPACE" "#str_07022" "BACKSPACE" "#str_07023" "UPARROW" "#str_07024" "DOWNARROW" "#str_07025" "LEFTARROW" "#str_07026" "RIGHTARROW" "#str_07027" "ALT" "#str_07028" "CTRL" "#str_07029" "SHIFT" "#str_07030" "LWIN" "#str_07031" "RWIN" "#str_07032" "MENU" "#str_07033" "COMMAND" "#str_07034" "CAPSLOCK" "#str_07035" "SCROLL" "#str_07036" "F1" "#str_07037" "F2" "#str_07038" "F3" "#str_07039" "F4" "#str_07040" "F5" "#str_07041" "F6" "#str_07042" "F7" "#str_07043" "F8" "#str_07044" "F9" "#str_07045" "F10" "#str_07046" "F11" "#str_07047" "F12" "#str_07048" "INS" "#str_07049" "DEL" "#str_07050" "PGDN" "#str_07051" "PGUP" "#str_07052" "HOME" "#str_07053" "END" "#str_07054" "MOUSE1" "#str_07055" "MOUSE2" "#str_07056" "MOUSE3" "#str_07057" "MOUSE4" "#str_07058" "MOUSE5" "#str_07059" "MOUSE6" "#str_07060" "MOUSE7" "#str_07061" "MOUSE8" "#str_07062" "JOY1" "#str_07063" "JOY2" "#str_07064" "JOY3" "#str_07065" "JOY4" "#str_07066" "JOY5" "#str_07067" "JOY6" "#str_07068" "JOY7" "#str_07069" "JOY8" "#str_07070" "JOY9" "#str_07071" "JOY10" "#str_07072" "JOY11" "#str_07073" "JOY12" "#str_07074" "JOY13" "#str_07075" "JOY14" "#str_07076" "JOY15" "#str_07077" "JOY16" "#str_07078" "JOY17" "#str_07079" "JOY18" "#str_07080" "JOY19" "#str_07081" "JOY20" "#str_07082" "JOY21" "#str_07083" "JOY22" "#str_07084" "JOY23" "#str_07085" "JOY24" "#str_07086" "JOY25" "#str_07087" "JOY26" "#str_07088" "JOY27" "#str_07089" "JOY28" "#str_07090" "JOY29" "#str_07091" "JOY30" "#str_07092" "JOY31" "#str_07093" "JOY32" "#str_07094" "AUX1" "#str_07095" "AUX2" "#str_07096" "AUX3" "#str_07097" "AUX4" "#str_07098" "AUX5" "#str_07099" "AUX6" "#str_07100" "AUX7" "#str_07101" "AUX8" "#str_07102" "AUX9" "#str_07103" "AUX10" "#str_07104" "AUX11" "#str_07105" "AUX12" "#str_07106" "AUX13" "#str_07107" "AUX14" "#str_07108" "AUX15" "#str_07109" "AUX16" "#str_07110" "KP_HOME" "#str_07111" "KP_UPARROW" "#str_07112" "KP_PGUP" "#str_07113" "KP_LEFTARROW" "#str_07114" "KP_5" "#str_07115" "KP_RIGHTARROW" "#str_07116" "KP_END" "#str_07117" "KP_DOWNARROW" "#str_07118" "KP_PGDN" "#str_07119" "KP_ENTER" "#str_07120" "KP_INS" "#str_07121" "KP_DEL" "#str_07122" "KP_SLASH" "#str_07123" "KP_MINUS" "#str_07124" "KP_PLUS" "#str_07125" "KP_NUMLOCK" "#str_07126" "KP_STAR" "#str_07127" "KP_EQUALS" "#str_07128" "PAUSE" "#str_07129" "SEMICOLON" "#str_07130" "APOSTROPHE" "#str_07131" "WHEELUP" "#str_07132" "WHEELDOWN" "#str_07133" "" "#str_07177" "Quickload" // overwritten by TDM "#str_07178" "Quicksave" // overwritten by TDM "#str_07179" "PRINTSCREEN" "#str_07180" "%s^0 is %s!\n" "#str_07182" "Hide;Show" "#str_07183" " or " "#str_07186" "Unknown" "#str_07187" "Invalid" "#str_07188" "OK" "#str_07189" "Checking" "#str_07190" "N/A" "#str_07191" "Loading map..." "#str_07193" "RIGHT ALT" "#str_07200" "Delete" // Used by various GUIs "#str_07201" "Enter Name:" // Used by the Save/Load GUI "#str_07202" "Back" // Used by various GUIs "#str_07203" "Cancel" "#str_07204" "Cleanup Mission Folder" // New Game GUI "#str_07205" "Mission Folder Cleaned" "#str_07206" "Cleaning up Mod Folder..." "#str_07207" "TDM Version Mismatch" "#str_07208" "You're about to delete the gameplay contents of the mission folder from your disk (mainly savegames):" "#str_07209" "Note that the mission PK4 itself in your darkmod/fms/ folder will not be removed by this operation, you'll still able to play the mission." "#str_07210" "Cannot install this mission, as it requires\n%s v%d.%02d.\n\nYou are running v%d.%02d. Please run the tdm_update application to update your installation." "#str_07211" "Continue" "#str_07212" "TDM" "#str_07213" "4:3;16:9;16:9 TV;16:10;5:4;21:9" "#str_07214" "Standard;Fast" "#str_07215" "Acquired " "#str_07216" "Enabled;Disabled" "#str_07217" "Off;On" "#str_07218" "Female;Male" "#str_07219" "Accept" // Accept a changed setting, like language "#str_07220" "Confirm" // Usable as a button text "#str_07221" "Off;Low;Medium;High;Very High" "#str_07222" " EXPERIMENTAL FEATURES" "#str_07223" "Player Voice Volume" "#str_07224" "Narrator Volume" "#str_07225" "Speakers" "#str_07226" "Stereo;Surround 5.1;Surround 7.1" "#str_07227" "OpenAL EFX" "#str_07228" "On;Off" "#str_07229" "Player Gender" "#str_07230" "Surround Sound" "#str_07231" "OPENAL CONFIGURATION" "#str_07232" "Cannot enable EAX. No suitable hardware found." "#str_07233" "EAX support is not available on this platform." "#str_07234" "Could not enable surround sound." "#str_07235" "UNABLE TO LOCATE 3D AUDIO" "#str_07236" "Surround speakers not found.\nMake sure the speaker settings are configured properly in the Windows Control Panel." "#str_07238" "OpenAL is not installed." "#str_07239" "OpenAL HRTF" "#str_07240" "Stencil;Maps" "#str_07241" "Off;Low;Medium;High" "#str_07300" "Disabled;Enabled" "#str_07301" "Manual;Auto" "#str_07302" "Custom;640x480;800x600;1024x768;1152x864;1280x960;1600x1200" // 4:3 "#str_07303" "1024x600;1280x800;1440x900;1680x1050;1920x1200;2560x1600;3280x2048;3360x2100;3840x2400" // 16:10 "#str_07304" "1280x720;1366x768;1600x900;1920x1080;2560x1440;3840x2160" // 16:9 "#str_07305" "1x;2x;4x;8x;16x" "#str_07306" "Disabled" "#str_07307" "Enabled" "#str_07308" "Jewels" "#str_07309" "Goods" "#str_07310" "Gold" "#str_07311" "Total" "#str_07312" "Objectives" "#str_07313" "Lowest;Low;Normal;Better;High;Very high" // used for LOD "#str_07314" "Enhanced;Default" // used for interaction shading "#str_07315" "1280x1024;1800x1440;2560x2048" // 5:4 "#str_07316" "1360x768" // TV 16:9 "#str_07317" "Simple;Enhanced" // Interaction shader choices "#str_07318" "Trainer;Average;Hard;Expert;Auto" // Lockick difficulty "#str_07319" "Normal;Hard;Expert;Master" // Combat difficulty "#str_07320" " in Gold" // Pickup message part "#str_07321" " in Goods" // Pickup message part "#str_07322" " in Jewels" // Pickup message part "#str_07323" "Nearly Blind;Forgiving;Challenging;Hardcore" // AI Vision "#str_07324" "Nearly Deaf;Forgiving;Challenging;Hardcore" // AI Hearing "#str_07325" "Soft Shadows" "#str_07326" "Screen-Space Ambient Occlusion" "#str_07327" "Screen-Space Indirect Lighting" "#str_07328" "Enhanced" "#str_07329" "Render Shadows" "#str_07330" "Near;Medium;Far;Full" "#str_07331" "2560x1080;3440x1440;3840x1600;5120x2160" //21:9 "#str_08000" "Earth Elemental" "#str_08001" "Elemental" "#str_08002" "Fire Elemental" "#str_08003" "Ghost" "#str_08004" "Restless" "#str_08005" "Revenant" "#str_08006" "Skeleton" "#str_08007" "Spider Child" "#str_08008" "Spider Queen" "#str_08009" "Spirit" "#str_08010" "Strigis" "#str_08011" "Undead" "#str_08012" "Water Elemental" "#str_08013" "Werewolf" "#str_08014" "Will-o'-wisp" "#str_08015" "Zombie" "#str_08016" "Ghoul" "#str_08017" "Wraith" "#str_08018" "Werebeast" "#str_08100" "Animal" "#str_08101" "Belcher" "#str_08102" "Bird" "#str_08103" "Cat" "#str_08104" "Chicken" "#str_08105" "Dog" "#str_08106" "Fox" "#str_08107" "Horse" "#str_08108" "Hound" "#str_08109" "Mare" "#str_08110" "Rat" "#str_08111" "Raven" "#str_08112" "Snake" "#str_08113" "Songbird" "#str_08114" "Spider" "#str_08115" "Wolf" "#str_08200" "Acolyte" "#str_08201" "Bishop" "#str_08202" "Builder Priest" "#str_08203" "Cardinal" "#str_08204" "Fraternity Head" "#str_08205" "Head Priest" "#str_08206" "Master" "#str_08207" "Monk" "#str_08208" "Novice" "#str_08209" "Nun" "#str_08210" "Priest" "#str_08300" "Archer" "#str_08301" "Baldhead" "#str_08302" "Beggar" "#str_08303" "Boy" "#str_08304" "Builder" "#str_08305" "Builder Forger" "#str_08306" "Builder Guard" "#str_08307" "Bully" "#str_08308" "Cardsharp" // a person who uses skill and deception to win at card games "#str_08309" "Child" "#str_08310" "Citywatch" "#str_08311" "Citywatch Archer" "#str_08312" "Civilian" "#str_08313" "Commoner" "#str_08314" "Count" "#str_08315" "Elite Archer" "#str_08316" "Elite Guard" "#str_08317" "Enchanter" "#str_08318" "Girl" "#str_08319" "Guardsman" "#str_08320" "Guard" "#str_08321" "Informant" "#str_08322" "Insane Man" "#str_08323" "Lady" "#str_08324" "Leader" "#str_08325" "Lord" "#str_08326" "Mad Man" "#str_08327" "Mage" "#str_08328" "Man" "#str_08329" "Mutterer" "#str_08330" "Orphan" "#str_08331" "Pagan" "#str_08332" "Proguard" "#str_08333" "Proguard Archer" "#str_08334" "Rambler" "#str_08335" "Rascal" "#str_08336" "Rogue" "#str_08337" "Scoundrel" "#str_08338" "Sir" "#str_08339" "Taylor" // Name, probably coming from tailor "#str_08340" "Thief" "#str_08341" "Thug" "#str_08342" "Waif" "#str_08343" "Watch" "#str_08344" "Widower" "#str_08345" "Widow" "#str_08346" "Wife" "#str_08347" "Witch" "#str_08348" "Woman" "#str_08349" "Wretch" "#str_08350" "Witcher" "#str_08351" "Necromancer" "#str_08352" "Smuggler" "#str_08353" "Shadow" "#str_08354" "Swindler" "#str_08355" "Taffer" "#str_08356" "Blaggard" "#str_08400" "Actor" "#str_08401" "Actress" "#str_08402" "Ale brewer" "#str_08403" "Armourer" "#str_08404" "Baker" "#str_08405" "Barber" "#str_08406" "Barber-surgeon" "#str_08407" "Bellfounder" "#str_08408" "Belt-maker" "#str_08409" "Blacksmith" "#str_08410" "Brazier" "#str_08411" "Brewer" "#str_08412" "Bricklayer" "#str_08413" "Brushmaker" "#str_08414" "Burgler" "#str_08415" "Butcher" "#str_08416" "Buttonmaker" "#str_08417" "Cabinetmaker" "#str_08418" "Carnie" // disreputable job "#str_08419" "Carny" // disreputable job "#str_08420" "Carpenter" "#str_08421" "Chambermaid" "#str_08422" "Chimney sweep" "#str_08423" "Clockmaker" "#str_08424" "Clown" "#str_08425" "Cobbler" "#str_08426" "Combmaker" "#str_08427" "Cooper" // also barrelmaker "#str_08428" "Barrelmaker" "#str_08429" "Coppersmith" "#str_08430" "Cordmaker" "#str_08431" "Crocker" "#str_08432" "Cutler" "#str_08433" "Cutthroat" // also nickname "#str_08434" "Dancer" "#str_08435" "Deathsman" // archaic name, disreputable job "#str_08436" "Debt collector" "#str_08437" "Dipper" "#str_08438" "Dressmaker" "#str_08439" "Dyer" "#str_08440" "Embroiderer" "#str_08441" "Executioner" // disreputable job "#str_08442" "Fence" "#str_08443" "Fisher" "#str_08444" "Fitter" "#str_08445" "Furrier" "#str_08446" "Gaffer" "#str_08447" "Gardener" "#str_08448" "Gearsmith" "#str_08449" "Girdlemaker" "#str_08450" "Glazier" "#str_08451" "Goldbeater" "#str_08452" "Goldsmith" "#str_08453" "Gravedigger" // disreputable job "#str_08454" "Guild leader" "#str_08455" "Gunsmith" "#str_08456" "Hatter" "#str_08457" "Head gardener" "#str_08458" "Headsman" // disreputable job "#str_08459" "Inventor" "#str_08460" "Ironsmith" // Works with cast iron, does not make belts! "#str_08461" "Journeyman" "#str_08462" "Knacker" // disreputable job, dealign with dead animals "#str_08463" "Knitter" "#str_08464" "Lacemaker" "#str_08465" "Lady's maid" "#str_08466" "Locksmith" "#str_08467" "Lorimer" "#str_08468" "Maidservant" "#str_08469" "Maid" "#str_08470" "Mason" "#str_08471" "Meatman" "#str_08472" "Merchant" "#str_08473" "Miller" "#str_08474" "Minter" "#str_08475" "Musician" "#str_08476" "Nailer" "#str_08477" "Night watchman" "#str_08478" "Painter" "#str_08479" "Panecaster" "#str_08480" "Papermaker" "#str_08481" "Peltmonger" "#str_08482" "Potter" "#str_08483" "Pressman" "#str_08484" "Printer" "#str_08485" "Quarryman" "#str_08486" "Roofer" "#str_08487" "Ropemaker" "#str_08488" "Saddler" "#str_08489" "Sailor" "#str_08490" "Servant" "#str_08491" "Shepherd" "#str_08492" "Shoemaker" "#str_08493" "Silversmith" "#str_08494" "Slater" "#str_08495" "Smith" "#str_08496" "Soapboiler" "#str_08497" "Stocking knitter" "#str_08498" "Stonemason" "#str_08499" "Sugarbaker" "#str_08500" "Surgeon" "#str_08501" "Tailor" "#str_08502" "Tanner" "#str_08503" "Tax collector" "#str_08504" "Tiler" "#str_08505" "Tinsmith" "#str_08506" "Toll collector" "#str_08507" "Tomfool" "#str_08508" "Trader" "#str_08509" "Turner" "#str_08510" "Typefounder" "#str_08511" "Wagon-maker" "#str_08512" "Wainwright" "#str_08513" "Watchmaker" "#str_08514" "Weaver" "#str_08515" "Whore" "#str_08516" "Wirepuller" "#str_08600" "Scribbled note" "#str_08601" "Envelope" "#str_08602" "An envelope" "#str_08603" "A Note" "#str_08604" "A Letter" "#str_08605" "Paperscrap" "#str_08606" "Piece of paper" "#str_08607" "A Paper" "#str_08608" "A Scroll" "#str_08609" "A Book" "#str_08610" "Holy Water Arrow" // Used after applying the holy water "#str_08611" "Tripwire" "#str_08612" "Paper" "#str_08613" "Note" "#str_08614" "Letter" "#str_08615" "Book" "#str_08616" "Scroll" "#str_08617" "An Incantation" "#str_08618" "Tattered Book" "#str_08619" "Old Scroll" "#str_08620" "Burnt Book" "#str_08621" "A Sheet of Paper" "#str_08622" "Religious Book" "#str_08623" "Death Threat" "#str_08624" "Note to Staff" "#str_08625" "Unfinished Letter" "#str_08626" "Builder Scroll" "#str_08627" "Clerk's Scroll" "#str_08628" "A Notice" "#str_08629" "Burnt Parchment" "#str_08630" "Creased Parchment" "#str_08631" "Dirty Parchment" "#str_08632" "Stained Parchment" "#str_08633" "Wet Parchment" "#str_08634" "Burnt Paper" "#str_08635" "Crumpled Paper" "#str_08636" "Dirty Paper" "#str_08637" "Stained Paper" "#str_08638" "Wet Paper" "#str_08639" "Stained Note" "#str_08640" "Map of Cellar" "#str_08641" "Map of Church" "#str_08700" "Abandoned Mine" "#str_08701" "Abbey" "#str_08702" "Armory" "#str_08703" "Arms Room" "#str_08704" "At the Gate" "#str_08705" "Attic" "#str_08706" "Bakery" "#str_08707" "Bank" "#str_08708" "Bar" // stays the same "#str_08709" "Basement" "#str_08710" "Bath" "#str_08711" "Bear Cave" "#str_08712" "Bedroom" "#str_08713" "Beggar's Room" "#str_08714" "Bog" "#str_08715" "Bridge" "#str_08716" "Builder Church" "#str_08717" "Camp" "#str_08718" "Campfire" "#str_08719" "Captain's Room" "#str_08720" "Cathedral" "#str_08721" "Cave" "#str_08722" "Cavern" "#str_08723" "Cell" "#str_08724" "Cellar" "#str_08725" "Cells" "#str_08726" "Cemetery" "#str_08727" "Children's Room" "#str_08728" "Church" "#str_08729" "Churchyard" "#str_08730" "City Gate" "#str_08731" "Cityhall" "#str_08732" "City Wall" "#str_08733" "Citywatch Quarters" "#str_08734" "Clearing" "#str_08735" "Clocktower" "#str_08736" "Cloister" "#str_08737" "Coalmine" "#str_08738" "Convent" "#str_08739" "Corridor" "#str_08740" "Courthouse" "#str_08741" "Courtyard" "#str_08742" "Cove" "#str_08743" "Crypt" "#str_08744" "Dark Cave" "#str_08745" "Dining Hall" "#str_08746" "Entrance" "#str_08747" "Factory" "#str_08748" "Fields" "#str_08749" "Forest" "#str_08750" "Garden" "#str_08751" "Grand Hall" "#str_08752" "Graveyard" "#str_08753" "Great Yard" "#str_08754" "Greens" "#str_08755" "Guardshouse" "#str_08756" "Guards Quarter" "#str_08757" "Hall" "#str_08758" "Hallway" "#str_08759" "Haunted Cemetery" "#str_08760" "Haunted House" "#str_08761" "Head Priest's Room" "#str_08762" "Hillside" "#str_08763" "House" "#str_08764" "Inn" "#str_08765" "Jail" "#str_08766" "Jail Block A" "#str_08767" "Jail Block B" "#str_08768" "Jail Block C" "#str_08769" "Kitchen" "#str_08770" "Laboratory" "#str_08771" "Lady's Chamber" "#str_08772" "Library" "#str_08773" "Lord's Chamber" "#str_08774" "Lower Crypt" "#str_08775" "Maid's Room" "#str_08776" "Marsh" "#str_08777" "Mine" // ore is mined here "#str_08778" "Mineshaft" "#str_08779" "Monastery" "#str_08780" "Moor" "#str_08781" "Nursery" "#str_08782" "Old Cemetery" "#str_08783" "Old Mill" "#str_08784" "Outhouse" // toilet in an extra house outside "#str_08785" "Outside" "#str_08786" "Pagan Dwelling" "#str_08787" "Pagan Settlements" "#str_08788" "Pond" "#str_08789" "Priest's Room" "#str_08790" "Pub" "#str_08791" "Roof" "#str_08792" "Roofs" "#str_08793" "Ruined House" "#str_08794" "Ruins" "#str_08795" "Salon" "#str_08796" "Servant Quarter" "#str_08797" "Settlements" "#str_08798" "Sewers" "#str_08799" "Shed" "#str_08800" "Sleeping Quarters" "#str_08801" "Sleeping Room" "#str_08802" "Small Cave" "#str_08803" "Small Garden" "#str_08804" "Smoking Room" "#str_08805" "Stables" "#str_08806" "Storage" "#str_08807" "Streets" "#str_08808" "Swamp" "#str_08809" "Temple" "#str_08810" "Belcher Cave" "#str_08811" "Tower" "#str_08812" "Trader's Quarter" "#str_08813" "Tunnels" "#str_08814" "Underground" "#str_08815" "Underground Cavern" "#str_08816" "Vegetable Garden" "#str_08817" "Guard House" "#str_08818" "Windmill" "#str_08819" "Wine Cellar" "#str_08820" "Winery" "#str_08821" "Woods" "#str_08822" "Yard" "#str_08823" "Catacombs" "#str_08824" "Chapel" "#str_08901" "Coin Purse" "#str_08902" "Gold Coin" "#str_08903" "Gold Coins" "#str_08904" "Coinstack" "#str_08905" "Rare Painting" "#str_08906" "Diamond" "#str_08907" "Diamonds" "#str_08908" "Gem" "#str_08909" "Gems" "#str_08910" "Ruby" "#str_08911" "Rubies" "#str_08912" "Gold Ingot" // a solid block of gold "#str_08913" "Ingot" // a solid block of (any) metal "#str_08950" "Bridgeport" // The main TDM city "#str_08951" "Northbridge" // mentioned in lore "#str_08952" "Newbridge" // mentioned in lore "#str_08953" "Bear Inn" "#str_08954" "The Belcher" "#str_08955" "Witcher's Staff" "#str_08956" "Breaden" "#str_08957" "Glenham" "#str_08958" "Glenham Tower" "#str_08959" "Glenham Moors" "#str_08960" "Flood Ward" "#str_08961" "Pagan Quarter" "#str_08962" "Plague Ward" "#str_08963" "Old Quarter" "#str_08964" "Temple District" "#str_08965" "City Library" "#str_08966" "Harbour District" // The area around the port, contains storehouses, trading companies etc. "#str_08967" "Port" // the actual port where ships with goods land "#str_08968" "Grand Cathedral" "#str_08969" "City Council Chambers" "#str_08970" "Town Hall" // A building "#str_08980" "Friar Lane" "#str_08981" "Lime Street" "#str_08982" "Tanner's Market" "#str_08983" "High Road" "#str_08984" "Ironmonger Lane" "#str_08985" "Candlewick Lane" "#str_08986" "Eastcheap" "#str_08987" "Foxhole" // a very small gap between two houses, only passable on foot "#str_08988" "Grope Lane" // https://en.wikipedia.org/wiki/Gropecunt_Lane "#str_10000" "Silver Key" "#str_10001" "Golden Key" "#str_10002" "Rusty Key" "#str_10003" "Old Key" "#str_10004" "Metal Key" "#str_10005" "Small Key" "#str_10006" "Ornate Key" "#str_10007" "Big Key" "#str_10008" "Unknown Key" "#str_10009" "Mysterious Key" "#str_10010" "Padlock Key" "#str_10011" "Simple Key" "#str_10012" "Fancy Key" "#str_10013" "Secret Key" "#str_10014" "Strange Key" "#str_10015" "Plant Key" // A key that looks like a plant or branch, possible of pagan design "#str_10016" "Basement Key" "#str_10017" "Kitchen Key" "#str_10018" "Frontdoor Key" "#str_10019" "Backdoor Key" "#str_10020" "Copper Key" "#str_10021" "Brass Key" "#str_10022" "Alabaster Key" "#str_10023" "Glass Key" "#str_10024" "Tarnished Key" // Greenish old copper, Grünspan/Greenspan in German/English "#str_10025" "Green Key" // Greenish brass "#str_10026" "Gray Key" // Steel "#str_10027" "Dark Key" // Rough iron "#str_10028" "Chest Key" "#str_10029" "Footlocker Key" "#str_10030" "Cupboard Key" "#str_10031" "Crate Key" "#str_10032" "Key" // without a specific name "#str_10033" "Unmarked Key" // without a specific name "#str_10034" "Spare" // to be used as "Spare XYZ Key" "#str_10035" "Cash Box Key" "#str_10036" "Jewellery Box Key" "#str_10037" "Stash Key" "#str_10038" "Gem Stash Key" "#str_10039" "Metal Chest Key" "#str_10040" "Wooden Chest Key" "#str_10041" "Old Chest Key" // an old key, to a(n also old) chest "#str_10042" "Old Iron Key" // an old key, to a(n also old) chest "#str_10043" "Old Lock Key" // an old key "#str_10044" "Old Padlock Key" // an old key "#str_10045" "Old Room Key" // an old key "#str_10046" "Old Sewer Key" // An old key, to the (possible also old) sewers "#str_10047" "Balcony Key" "#str_10048" "Bath Key" "#str_10049" "Battlement Key" "#str_10050" "Bedroom Key" "#str_10051" "Blacksmith's Key" "#str_10052" "Captain's Key" "#str_10053" "Cellar Yard Key" "#str_10054" "Cellblock A Key" "#str_10055" "Cellblock B Key" "#str_10056" "Cellblock C Key" "#str_10057" "Cellblock 1 Key" "#str_10058" "Cellblock 2 Key" "#str_10059" "Cell Key" "#str_10060" "Cells Key" "#str_10061" "Chapel Key" "#str_10062" "Church Key" "#str_10063" "City Watch\nChest Key" "#str_10064" "City Watch\nCupboard Key" "#str_10065" "Crypt Key" "#str_10066" "Desk Key" "#str_10067" "Display Case Key" "#str_10068" "Display Room Key" "#str_10069" "Entrance Key" "#str_10070" "Evidence Vault Key" "#str_10071" "Evidence Room Key" "#str_10072" "Exit Key" "#str_10073" "Garden Key" "#str_10074" "General's Key" "#str_10075" "Guardhouse Key" "#str_10076" "Guard Post Key" "#str_10077" "Hall Key" // corridor key "#str_10078" "Hatch Key" "#str_10079" "Hideout Key" "#str_10080" "Housekeeper's Key" "#str_10081" "House Key" "#str_10082" "Interrogation Room\nKey" "#str_10083" "Jail Key" "#str_10084" "Jeweller's Key" "#str_10085" "Left Bedroom Key" "#str_10086" "Right Bedroom Key" "#str_10087" "Lighthouse Key" "#str_10088" "Little House Key" "#str_10089" "Machine Room Key" "#str_10090" "Maintainance Hatch\nKey" "#str_10091" "Manor Master Key" // a "master key", e.g. one that opens all rooms in the manor "#str_10092" "Master Bedroom Key" // a "master key", e.g. one that opens all bedrooms "#str_10093" "Master Footlocker Key" // a "master key", e.g. one that opens all footlockers "#str_10094" "Master Room Key" // a "master key", e.g. one that opens all rooms "#str_10095" "Office Key" "#str_10096" "Old Storeroom\nSpare Key" "#str_10097" "Priest's Room Key" "#str_10098" "Private Chest Key" "#str_10099" "Pump Room Key" "#str_10100" "Safe Key" "#str_10101" "Sewer Key" "#str_10102" "Sewer Stairs Key" "#str_10103" "Showroom Key" "#str_10104" "Walkway Key" "#str_10105" "Special Key" "#str_10106" "Spiral Stair Key" "#str_10107" "Staircase Key" "#str_10108" "Stair Key" "#str_10109" "Storage Key" "#str_10110" "Storage Room Key" "#str_10111" "Store Room Key" "#str_10112" "Tower Key" "#str_10113" "Tower Workshop Key" "#str_10114" "Treasure Room Key" "#str_10115" "Vestibule Key" "#str_10116" "Workshop Key" "#str_10117" "Workshop Sewer Key" "#str_10118" "Spare Key" "#str_10119" "Cabinet Key" "#str_10120" "Archive Cabinet Key" "#str_10121" "Armory Key" "#str_10122" "Armoury Key" "#str_10123" "Cathedral Key" "#str_10124" "Guest Wing Key" "#str_10125" "Kitchen\nStoreroom Key" "#str_10126" "Library Key" "#str_10127" "Mayor's Office Key" "#str_10128" "Officer's Quarter Key" "#str_10129" "Parlour Key" "#str_10130" "Porch Key" "#str_10131" "Private Quarters Key" "#str_10132" "Room Key" "#str_10133" "Safe Room Key" "#str_10134" "Inn Key" "#str_10135" "Attic Key" "#str_10136" "Study Key" "#str_10137" "Yard Key" "#str_10138" "Hut Key" "#str_10139" "Temple Key" "#str_10140" "Lofthouse Key" "#str_10141" "Property Masterkey" "#str_10142" "Vault Key" "#str_10143" "Warehouse Key" "#str_10144" "Dock Key" "#str_10145" "Skull Key" // the key has a skull symbol "#str_10146" "Bones Key" // the key looks like made from a bone "#str_10147" "Blood Key" "#str_10148" "Flesh Key" "#str_10149" "Necromancer Key" "#str_10150" "Mage's Key" "#str_10151" "Cavern Key" "#str_10152" "Cave Key" "#str_10153" "Tunnel Key" "#str_10154" "An Old Chest Key" // the key is old "#str_10155" "A Metal Chest Key" // the key is made from metal "#str_10156" "An Old Iron Key" // the key is old and made from iron "#str_10157" "An Old Lock Key" // the key is old "#str_10158" "An Old Sewer Key" // the key is old "#str_10159" "Iron Key" "#str_10160" "Dirty Key" "#str_10161" "Gear Key" // key is shaped like a gear, fits a keyhole with gear shape "#str_10162" "Double Gear Key" // key is shaped like a gear, fits a keyhole with two gears "#str_10180" "Savegame Version Mismatch" "#str_10181" "You are running TDM revision %s, but this savegame has been created with TDM revision %d. You can cancel loading (highly recommended!) or load to mapstart (issues likely to occur)." "#str_10182" "You are running TDM revision %s, but this savegame has been created with TDM revision %d. You can cancel loading (highly recommended!), try to force load (crash to desktop likely) or load to mapstart (issues likely to occur)." "#str_10183" "Mapstart" // When there is a savegame error, you can try loading the FM to the beginning of the mp "#str_10184" "Force-Load" // Force loading the savegame despite the version conflict "#str_10185" "Failed to load savegame." "#str_inventory_all" "All" "#str_menu_NoYesAdaptive" "No;Yes;Adaptive" "#str_menu_anisotropic_tooltip" "Reduce texture blurring at\n glancing angles to the viewer" // anisotropic filtering "#str_menu_antialiasing_tooltip" "Smooth out jagged edges on angled surfaces\nDegrades performance!" // antialias "#str_menu_bloom_tooltip" "Glowing effect around extremely bright objects\nSlider controls strength of the effect" // bloom "#str_menu_brightness_tooltip" "Adjust brightness of rendered image\nHigher value makes whole image brighter" "#str_menu_clickfordetails" "(click for more details)" "#str_menu_color_precision_tooltip" "64-bit: enables HDR, needed for bloom\n32-bit: no HDR, color banding" // color precision "#str_menu_download_status" "Download Status" "#str_menu_eax_tooltip" "Enable area based Reverb Effects (mission-dependent)\nAdds acoustic hint about room properties" // EFX "#str_menu_fov_tooltip" "Higher value allows to see more with peripheral vision\nbut adds perspective distortion and illusion of greater distances" "#str_menu_frobhelper_tooltip" "Makes interacting with small objects easier\n by temporarely displaying a white dot" // frob helper "#str_menu_frontend_acceleration" "Frontend Acceleration" "#str_menu_frontend_acceleration_tooltip" "More CPU multithreading in renderer\nImproves performance with 4+ cores" // frontend acceleration "#str_menu_fullscreen_tooltip" "Windowed: normal window of any size\nBorderless: covers whole screen, fast switching\nFullscreen: exclusive, can change resolution" "#str_menu_gamma_tooltip" "Apply gamma correction to rendered image\nHigher value makes mid-tones brighter" "#str_menu_hrtf_tooltip" "Better sound localization with headphones\nShould NOT use with speakers" // HRTF "#str_menu_later" "Later" "#str_menu_lod_tooltip" "Controls using low-detail models at distance\nLower value improves performance (mission-dependent)" // LOD "#str_menu_max_fps_tooltip" "Approximate upper limit on FPS\nIf Uncap FPS is Off, then 60 FPS is the limit" "#str_menu_mission_archive" "Mission Archive" "#str_menu_needrestart_settingschanged" "Some settings need restart\nfor the changes to take effect" "#str_menu_online" "Online" "#str_menu_render_scale_tooltip" "Render game graphics at a lower resolution\nImproves performance but makes image blurry" // render scale "#str_menu_restart" "Restart" "#str_menu_shadows_impl_tooltip" "Stencil Shadows: CPU taxing, pixel perfect\nShadow Maps: GPU taxing, contact hardening (soft),\nsupports alpha transparency" "#str_menu_shadows_softness_tooltip" "Sets virtual size of light emitters\nHigher value softens shadows more" // shadow softness "#str_menu_sharpen_image" "Sharpen image" "#str_menu_sharpness_tooltip" "Apply sharpening filter to rendered image\nAdds contrast to small details" "#str_menu_soft_shadows_quality_tooltip" "Higher value improves quality of penumbra\nbut degrades performance!" // soft shadow quality "#str_menu_ssao_tooltip" "Darkens concave edges and corners\n to improve visual appearance and realism" // SSAO "#str_menu_subtitles_caption" "Subtitles" "#str_menu_subtitles_choice" "Story;On;Off" "#str_menu_subtitles_tooltip" "Story = display only story-related subtitles\nOn = display subtitles for all speech\nOff = disable subtitles" "#str_menu_takeseffect_returnmainmenu" "(takes effect when you return to main menu)" "#str_menu_uncap_fps_tooltip" "Sync game modeling to rendering\nRequired for FPS higher than 60" "#str_menu_updatedcurrentfm" "Current mission was updated.\nGame restart is required!" "#str_menu_useonfrob_tooltip" "Automatically use currently selected inventory item\n on highlighted object if possible, e.g. keys on doors" // use-on-frob "#str_menu_vsync_tooltip" "Sync rendering to display refresh rate\nPrevents screen tearing\n''Adaptive'' means: disabled when FPS is low\n" "#str_weapon_unarmed" "Unarmed" }