diff --git game/Player.cpp game/Player.cpp
index f9af53c..baf93a9 100644
--- game/Player.cpp
+++ game/Player.cpp
@@ -3439,15 +3439,9 @@ void idPlayer::UpdateConditions( void )
 	AI_RUN = ( usercmd.buttons & BUTTON_RUN ) && true ;
 	AI_DEAD			= ( health <= 0 );
 	
-	// DarkMod: Catch the creep modifier
-	if (m_CreepIntent) {
-		AI_CREEP = true;
-	}
-	else {
-		int creepLimit = cv_pm_creepmod.GetFloat() * 127;
-		AI_CREEP = m_CreepIntent ||
-			(idMath::Abs(usercmd.forwardmove) <= creepLimit && idMath::Abs(usercmd.rightmove) <= creepLimit);
-	}
+	int creepLimit = cv_pm_creepmod.GetFloat() * 127;
+	AI_CREEP = m_CreepIntent ||
+		(idMath::Abs(usercmd.forwardmove) <= creepLimit && idMath::Abs(usercmd.rightmove) <= creepLimit);
 }
 
 /*
