unbindall // use inventory item bind "ENTER" "_impulse51" bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" // console bind "^" "_impulse0" // next inv group bind "-" "_impulse50" bind "0" "_impulse10" bind "1" "_impulse1" bind "2" "_impulse2" bind "3" "_impulse3" bind "4" "_impulse4" bind "5" "_impulse5" bind "6" "_impulse6" bind "7" "_impulse7" bind "8" "_impulse8" bind "9" "_impulse9" // prev inv group bind "=" "_impulse49" // previous item bind "[" "_impulse48" bind "\" "_mlook" // next item bind "]" "_impulse47" bind "a" "_moveleft" // crouch bind "x" "_impulse23" bind "d" "_moveright" // Lean Right bind "e" "_impulse46" // lean forward bind "f" "_impulse44" // Readables bind "i" "inventory_cycle_group '#str_02391'" // spyglass bind "g" "inventory_use '#str_02396'" // compass bind "v" "inventory_hotkey '#str_02397'" // lantern bind "l" "inventory_use '#str_02395'" // maps bind "m" "inventory_cycle_maps" // objectives bind "o" "_impulse19" // keys bind "k" "inventory_cycle_group '#str_02392'" // lockpicks bind "p" "inventory_cycle_group '#str_02389'" // lean left bind "q" "_impulse45" // inventory use item bind "u" "_impulse51" // Inventory Drop item bind "r" "_impulse52" bind "s" "_back" bind "w" "_forward" // Mantle (without jumping) bind "c" "_impulse24" bind "y" "clientMessageMode 1" bind "z" "_zoom" bind "BACKSPACE" "inventory_hotkey" bind "PAUSE" "pause" bind "UPARROW" "_forward" bind "DOWNARROW" "_back" bind "LEFTARROW" "_left" bind "RIGHTARROW" "_right" bind "ALT" "_strafe" // creep bind "CTRL" "_creep" bind "SHIFT" "_speed" bind "DEL" "_lookdown" bind "PGDN" "_lookup" bind "END" "_impulse18" bind "F3" "_impulse17" bind "F5" "savegame quick" bind "F6" "_impulse20" bind "F7" "_impulse22" bind "F9" "loadgame quick" bind "F12" "screenshot" bind "MOUSE1" "_attack" // frob bind "MOUSE2" "_impulse41" bind "MOUSE3" "_zoom" bind "MWHEELDOWN" "_impulse14" bind "MWHEELUP" "_impulse15" // Gamepad bindings unbindPad // MODIFIER KEY bindPadButton MODIFIER PAD_L2 // ATTACK bindPadButton MOD_PRESS PAD_R2 "_attack" bindPadButton MOD_PRESS PAD_R1 "_parry" bindPadButton PRESS PAD_X "_attack" // WEAPONS bindPadButton MOD_LONG_PRESS PAD_UP "_weapon0" bindPadButton MOD_PRESS PAD_UP "_weapon_next" bindPadButton MOD_PRESS PAD_DOWN "_weapon_prev" bindPadButton MOD_PRESS PAD_LEFT "_weapon1" bindPadButton MOD_LONG_PRESS PAD_LEFT "_weapon2" bindPadButton MOD_PRESS PAD_RIGHT "_weapon3" bindPadButton MOD_LONG_PRESS PAD_RIGHT "_weapon4" // MOVEMENT / INTERACTION bindPadButton PRESS PAD_A "_jump" bindPadButton PRESS PAD_B "_crouch" bindPadButton LONG_PRESS PAD_B "_mantle" bindPadButton PRESS PAD_L1 "_lean_left" bindPadButton PRESS PAD_R1 "_lean_right" bindPadButton PRESS PAD_L3 "_speed" bindPadButton PRESS PAD_R2 "_frob" // INVENTORY bindPadButton PRESS PAD_Y "_inventory_use" bindPadButton LONG_PRESS PAD_Y "_inventory_grid" bindPadButton PRESS PAD_UP "_inventory_prev" bindPadButton PRESS PAD_DOWN "_inventory_next" // cycle keys bindPadButton PRESS PAD_LEFT "inventory_cycle_group '#str_02392'" // cycle picks bindPadButton PRESS PAD_RIGHT "inventory_cycle_group '#str_02389'" bindPadButton LONG_PRESS PAD_UP "inventory_hotkey ''" bindPadButton LONG_PRESS PAD_DOWN "_inventory_drop" // spyglass bindPadButton LONG_PRESS PAD_R3 "inventory_use '#str_02396'" // lantern bindPadButton MOD_LONG_PRESS PAD_R3 "inventory_use '#str_02395'" // MISC bindPadButton PRESS PAD_BACK "_objectives" bindPadButton LONG_PRESS PAD_BACK "savegame quick" bindPadButton PRESS PAD_START "escape"