Index: tr_subview.cpp
===================================================================
--- tr_subview.cpp	(revision 10635)
+++ tr_subview.cpp	(working copy)
@@ -569,6 +569,7 @@
 	lightgemRv.fov_x = lightgemRv.fov_y = DARKMOD_LG_RENDER_FOV;	// square, TODO: investigate lowering the value to increase performance on tall maps
 	lightgemRv.x = lightgemRv.y = 0;
 	lightgemRv.viewID = VID_LIGHTGEM;
+	lightgemRv.vieworg = LGPos;
 	lightgemRv.viewaxis = idMat3(
 		0.0f, 0.0f, 1.0f,
 		0.0f, 1.0f, 0.0f,
