
//bikerdude

The old method of doing an .ASE blend export has been superceded with the blender approach. Basically if a blender nube like me can figure it out then it hopefully wont be too difficults for other mappers.

1. place and size your patch that you want in your map.
2. you dont have to do this step, but it ads more realisim. You subdivide the patch so you can create an indented path and undulation in the grass.
3. texture the patch with the newly created blend textures (see materials folder for 'textures/blend/grass_stone_blend')
4. then you export the patch as a .LWO model and import into blender. This step requires you have a version of blender installed and have the requsite .low import/export addon from our very own ordweaver installed.
5. then you vertex paint the patch section of your terrains patch in blender, making sure to select black as the pant colour (see included image).
6. this is another step you dont have to do, but it helps with the vertex transition. But I selected the patch and increased the subdevision.
7. then you vertex paint (see included image), the vertexblend happens between the black and white fade.
8. then finally you make sure auto smooth of 90 degree is set (see included image), then export. 