Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "-11.0404 11.8593 12.0205" "editor_drLastCameraAngle" "-21.3 101.7 0" // primitive 0 { brushDef3 { ( 0 0 1 -72 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.0078125 0 15.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -136 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -64 ) ( ( 0.0078125 0 15.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 15.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -64 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 15.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -72 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 0 ) ( ( 0.0078125 0 15.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 15.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 15.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 15.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 15.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 1 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -64 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -8 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -64 ) ( ( 0.0078125 0 15.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 0 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0078125 0 15.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 15.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 0 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -72 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } } // entity 1 { "classname" "info_player_start" "name" "info_player_start_1" "origin" "-8 24 -8" "angle" "90" } // entity 2 { "classname" "trigger_once_entityname" "name" "trigger_once_entityname_1" "model" "trigger_once_entityname_1" "origin" "0 64 0" "entityname" "player1" "target" "lamp" // primitive 0 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/trigentityname_once" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/trigentityname_once" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/trigentityname_once" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/trigentityname_once" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/trigentityname_once" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/trigentityname_once" 0 0 0 } } } // entity 3 { "classname" "atdm:lamp_electric_grill_lit" "name" "lamp" "origin" "0 120 -8" "light_center" "0 -4 0" "light_radius" "220 220 220" "model" "models/darkmod/lights/non-extinguishable/grill_light.lwo" "s_shader" "light_flicker_104" } // entity 4 { "classname" "light" "name" "light_1" "origin" "0 64 -8" "light_center" "0 0 0" "light_radius" "320 320 320" }