Index: game/Inventory/Inventory.cpp
===================================================================
--- game/Inventory/Inventory.cpp	(revision 5694)
+++ game/Inventory/Inventory.cpp	(working copy)
@@ -650,14 +650,6 @@ CInventoryItemPtr CInventory::PutItem(idEntity *ent, idEntity *owner)
 			// Put the item into its category
 			PutItem(item, category);
 
-			// We added a new inventory item
-			gameLocal.m_MissionData->InventoryCallback(
-				item->GetItemEntity(), item->GetName(), 
-				1, 
-				1, 
-				true
-			);
-
 			if (!ent->spawnArgs.GetBool("inv_map_start", "0") && !ent->spawnArgs.GetBool("inv_no_pickup_message", "0"))
 			{
 				NotifyOwnerAboutPickup( common->Translate( name ), item);
