*3DSMAX_ASCIIEXPORT 200 *COMMENT "Dark Radiant ASCII Scene Export (*.ase) v0.6" *SCENE { *SCENE_FILENAME "F:/Doom3 -ZAPASOWE/crystalgravev2 FINAL/maps/krysztalowygrob1.map" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 3 *MATERIAL 0 { *MATERIAL_NAME "lockplate02" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "lockplate02" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\purgatory\purgatory\doom\base\lockplate02" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "bc_hinge" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "bc_hinge" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\purgatory\purgatory\doom\base\bc_hinge" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "textures/darkmod/wood/boards/worn_01" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "textures\darkmod\wood\boards\worn_01" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\purgatory\purgatory\doom\base\textures\darkmod\wood\boards\worn_01" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mesh0" *NODE_TM { *NODE_NAME "mesh0" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.1250 -39.0000 40.0000 *MESH_VERTEX 1 -0.1250 -47.0000 40.0000 *MESH_VERTEX 2 -0.1250 -39.0000 58.0000 *MESH_VERTEX 3 -0.1250 -47.0000 58.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 0.1150 0.0000 *MESH_TVERT 1 -1.0000 0.1150 0.0000 *MESH_TVERT 2 0.0000 1.0000 0.0000 *MESH_TVERT 3 -1.0000 1.0000 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mesh1" *NODE_TM { *NODE_NAME "mesh1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.1250 0.1250 12.0000 *MESH_VERTEX 1 -0.1250 0.1250 12.0000 *MESH_VERTEX 2 4.1250 0.1250 24.0000 *MESH_VERTEX 3 -0.1250 0.1250 24.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 -0.0000 0.0000 *MESH_TVERT 1 -0.0874 -0.0000 0.0000 *MESH_TVERT 2 0.0000 1.0000 0.0000 *MESH_TVERT 3 -0.0874 1.0000 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mesh2" *NODE_TM { *NODE_NAME "mesh2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 3.5000 -48.1250 57.0000 *MESH_VERTEX 1 0.5000 -48.1250 57.0000 *MESH_VERTEX 2 3.5000 -48.1250 41.0000 *MESH_VERTEX 3 0.5000 -48.1250 41.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 -0.0000 0.0000 *MESH_TVERT 1 0.0000 0.1154 0.0000 *MESH_TVERT 2 1.0000 -0.0000 0.0000 *MESH_TVERT 3 1.0000 0.1154 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mesh3" *NODE_TM { *NODE_NAME "mesh3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.1250 0.1250 12.0000 *MESH_VERTEX 1 -0.1250 -36.0000 12.0000 *MESH_VERTEX 2 -0.1250 0.1250 24.0000 *MESH_VERTEX 3 -0.1250 -36.0000 24.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 -0.0000 0.0000 *MESH_TVERT 1 -1.0000 -0.0000 0.0000 *MESH_TVERT 2 0.0000 -1.0000 0.0000 *MESH_TVERT 3 -1.0000 -1.0000 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mesh4" *NODE_TM { *NODE_NAME "mesh4" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.1250 -39.0000 58.0000 *MESH_VERTEX 1 4.1250 -47.0000 58.0000 *MESH_VERTEX 2 4.1250 -39.0000 40.0000 *MESH_VERTEX 3 4.1250 -47.0000 40.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 1.0000 0.0000 *MESH_TVERT 1 -1.0000 1.0000 0.0000 *MESH_TVERT 2 0.0000 0.1150 0.0000 *MESH_TVERT 3 -1.0000 0.1150 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mesh5" *NODE_TM { *NODE_NAME "mesh5" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.1250 0.1250 78.0000 *MESH_VERTEX 1 -0.1250 -36.0000 78.0000 *MESH_VERTEX 2 -0.1250 0.1250 90.0000 *MESH_VERTEX 3 -0.1250 -36.0000 90.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 -0.0000 0.0000 *MESH_TVERT 1 -1.0000 -0.0000 0.0000 *MESH_TVERT 2 0.0000 -1.0000 0.0000 *MESH_TVERT 3 -1.0000 -1.0000 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mesh6" *NODE_TM { *NODE_NAME "mesh6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.1250 0.1250 90.0000 *MESH_VERTEX 1 4.1250 -36.0000 90.0000 *MESH_VERTEX 2 4.1250 0.1250 78.0000 *MESH_VERTEX 3 4.1250 -36.0000 78.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 -1.0000 0.0000 *MESH_TVERT 1 -1.0000 -1.0000 0.0000 *MESH_TVERT 2 0.0000 -0.0000 0.0000 *MESH_TVERT 3 -1.0000 -0.0000 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mesh7" *NODE_TM { *NODE_NAME "mesh7" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.1250 0.1250 56.0000 *MESH_VERTEX 1 4.1250 -36.0000 56.0000 *MESH_VERTEX 2 4.1250 0.1250 44.0000 *MESH_VERTEX 3 4.1250 -36.0000 44.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 -1.0000 0.0000 *MESH_TVERT 1 -1.0000 -1.0000 0.0000 *MESH_TVERT 2 0.0000 -0.0000 0.0000 *MESH_TVERT 3 -1.0000 -0.0000 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mesh8" *NODE_TM { *NODE_NAME "mesh8" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.1250 0.1250 24.0000 *MESH_VERTEX 1 4.1250 -36.0000 24.0000 *MESH_VERTEX 2 4.1250 0.1250 12.0000 *MESH_VERTEX 3 4.1250 -36.0000 12.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 -1.0000 0.0000 *MESH_TVERT 1 -1.0000 -1.0000 0.0000 *MESH_TVERT 2 0.0000 -0.0000 0.0000 *MESH_TVERT 3 -1.0000 -0.0000 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mesh9" *NODE_TM { *NODE_NAME "mesh9" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 14 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.0000 -48.0000 94.0000 *MESH_VERTEX 1 4.0000 -41.2778 96.8472 *MESH_VERTEX 2 4.0000 -33.2778 98.5556 *MESH_VERTEX 3 4.0000 -24.0000 99.1250 *MESH_VERTEX 4 4.0000 -14.7222 98.5556 *MESH_VERTEX 5 4.0000 -6.7222 96.8472 *MESH_VERTEX 6 4.0000 0.0000 94.0000 *MESH_VERTEX 7 0.0000 -48.0000 94.0000 *MESH_VERTEX 8 0.0000 -41.2778 96.8472 *MESH_VERTEX 9 0.0000 -33.2778 98.5556 *MESH_VERTEX 10 0.0000 -24.0000 99.1250 *MESH_VERTEX 11 0.0000 -14.7222 98.5556 *MESH_VERTEX 12 0.0000 -6.7222 96.8472 *MESH_VERTEX 13 0.0000 0.0000 94.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 7 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 1: A: 1 B: 8 C: 7 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 2: A: 1 B: 2 C: 8 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 3: A: 2 B: 9 C: 8 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 4: A: 2 B: 3 C: 9 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 5: A: 3 B: 10 C: 9 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 6: A: 3 B: 4 C: 10 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 7: A: 4 B: 11 C: 10 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 8: A: 4 B: 5 C: 11 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 9: A: 5 B: 12 C: 11 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 10: A: 5 B: 6 C: 12 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 11: A: 6 B: 13 C: 12 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 } *MESH_NUMTVERTEX 14 *MESH_TVERTLIST { *MESH_TVERT 0 289.4949 -100.3062 0.0000 *MESH_TVERT 1 289.3556 -100.3063 0.0000 *MESH_TVERT 2 289.1933 -100.3063 0.0000 *MESH_TVERT 3 289.0078 -100.3062 0.0000 *MESH_TVERT 4 288.8064 -100.3063 0.0000 *MESH_TVERT 5 288.6371 -100.3063 0.0000 *MESH_TVERT 6 288.5001 -100.3062 0.0000 *MESH_TVERT 7 289.4949 -100.2623 0.0000 *MESH_TVERT 8 289.3556 -100.2623 0.0000 *MESH_TVERT 9 289.1933 -100.2623 0.0000 *MESH_TVERT 10 289.0078 -100.2623 0.0000 *MESH_TVERT 11 288.8064 -100.2623 0.0000 *MESH_TVERT 12 288.6371 -100.2623 0.0000 *MESH_TVERT 13 288.5001 -100.2623 0.0000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 1 7 *MESH_TFACE 1 1 8 7 *MESH_TFACE 2 1 2 8 *MESH_TFACE 3 2 9 8 *MESH_TFACE 4 2 3 9 *MESH_TFACE 5 3 10 9 *MESH_TFACE 6 3 4 10 *MESH_TFACE 7 4 11 10 *MESH_TFACE 8 4 5 11 *MESH_TFACE 9 5 12 11 *MESH_TFACE 10 5 6 12 *MESH_TFACE 11 6 13 12 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 *MESH_CFACE 2 0 0 0 *MESH_CFACE 3 0 0 0 *MESH_CFACE 4 0 0 0 *MESH_CFACE 5 0 0 0 *MESH_CFACE 6 0 0 0 *MESH_CFACE 7 0 0 0 *MESH_CFACE 8 0 0 0 *MESH_CFACE 9 0 0 0 *MESH_CFACE 10 0 0 0 *MESH_CFACE 11 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -0.4897 0.8719 *MESH_VERTEXNORMAL 0 0.0000 -0.4897 0.8719 *MESH_VERTEXNORMAL 1 0.0000 -0.2956 0.9553 *MESH_VERTEXNORMAL 7 0.0000 -0.4897 0.8719 *MESH_FACENORMAL 1 0.0000 -0.2956 0.9553 *MESH_VERTEXNORMAL 1 0.0000 -0.2956 0.9553 *MESH_VERTEXNORMAL 8 0.0000 -0.2956 0.9553 *MESH_VERTEXNORMAL 7 0.0000 -0.4897 0.8719 *MESH_FACENORMAL 2 0.0000 -0.2956 0.9553 *MESH_VERTEXNORMAL 1 0.0000 -0.2956 0.9553 *MESH_VERTEXNORMAL 2 0.0000 -0.1307 0.9914 *MESH_VERTEXNORMAL 8 0.0000 -0.2956 0.9553 *MESH_FACENORMAL 3 0.0000 -0.1307 0.9914 *MESH_VERTEXNORMAL 2 0.0000 -0.1307 0.9914 *MESH_VERTEXNORMAL 9 0.0000 -0.1307 0.9914 *MESH_VERTEXNORMAL 8 0.0000 -0.2956 0.9553 *MESH_FACENORMAL 4 0.0000 -0.1307 0.9914 *MESH_VERTEXNORMAL 2 0.0000 -0.1307 0.9914 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 -0.1307 0.9914 *MESH_FACENORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 -0.1307 0.9914 *MESH_FACENORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 -1.#IND -1.#IND -1.#IND *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_FACENORMAL 7 -1.#IND -1.#IND -1.#IND *MESH_VERTEXNORMAL 4 -1.#IND -1.#IND -1.#IND *MESH_VERTEXNORMAL 11 0.0000 0.1307 0.9914 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_FACENORMAL 8 -1.#IND -1.#IND -1.#IND *MESH_VERTEXNORMAL 4 -1.#IND -1.#IND -1.#IND *MESH_VERTEXNORMAL 5 -1.#IND -1.#IND -1.#IND *MESH_VERTEXNORMAL 11 0.0000 0.1307 0.9914 *MESH_FACENORMAL 9 -1.#IND -1.#IND -1.#IND *MESH_VERTEXNORMAL 5 -1.#IND -1.#IND -1.#IND *MESH_VERTEXNORMAL 12 0.0000 0.2956 0.9553 *MESH_VERTEXNORMAL 11 0.0000 0.1307 0.9914 *MESH_FACENORMAL 10 -1.#IND -1.#IND -1.#IND *MESH_VERTEXNORMAL 5 -1.#IND -1.#IND -1.#IND *MESH_VERTEXNORMAL 6 0.0000 0.4897 0.8719 *MESH_VERTEXNORMAL 12 0.0000 0.2956 0.9553 *MESH_FACENORMAL 11 0.0000 0.4897 0.8719 *MESH_VERTEXNORMAL 6 0.0000 0.4897 0.8719 *MESH_VERTEXNORMAL 13 0.0000 0.4897 0.8719 *MESH_VERTEXNORMAL 12 0.0000 0.2956 0.9553 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mesh10" *NODE_TM { *NODE_NAME "mesh10" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.1250 0.1250 44.0000 *MESH_VERTEX 1 -0.1250 0.1250 44.0000 *MESH_VERTEX 2 4.1250 0.1250 56.0000 *MESH_VERTEX 3 -0.1250 0.1250 56.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 -0.0000 0.0000 *MESH_TVERT 1 -0.0874 -0.0000 0.0000 *MESH_TVERT 2 0.0000 1.0000 0.0000 *MESH_TVERT 3 -0.0874 1.0000 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mesh11" *NODE_TM { *NODE_NAME "mesh11" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -0.1250 0.1250 44.0000 *MESH_VERTEX 1 -0.1250 -36.0000 44.0000 *MESH_VERTEX 2 -0.1250 0.1250 56.0000 *MESH_VERTEX 3 -0.1250 -36.0000 56.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 -0.0000 0.0000 *MESH_TVERT 1 -1.0000 -0.0000 0.0000 *MESH_TVERT 2 0.0000 -1.0000 0.0000 *MESH_TVERT 3 -1.0000 -1.0000 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mesh12" *NODE_TM { *NODE_NAME "mesh12" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 24 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.0000 -48.0000 94.0000 *MESH_VERTEX 1 4.0000 -48.0000 0.0000 *MESH_VERTEX 2 4.0000 0.0000 -0.0000 *MESH_VERTEX 3 4.0000 -0.0000 94.0000 *MESH_VERTEX 4 0.0000 -48.0000 94.0000 *MESH_VERTEX 5 0.0000 -48.0000 -0.0000 *MESH_VERTEX 6 4.0000 -48.0000 0.0000 *MESH_VERTEX 7 4.0000 -48.0000 94.0000 *MESH_VERTEX 8 0.0000 0.0000 0.0000 *MESH_VERTEX 9 4.0000 0.0000 0.0000 *MESH_VERTEX 10 4.0000 -48.0000 0.0000 *MESH_VERTEX 11 0.0000 -48.0000 -0.0000 *MESH_VERTEX 12 -0.0000 -48.0000 0.0000 *MESH_VERTEX 13 0.0000 -48.0000 94.0000 *MESH_VERTEX 14 0.0000 0.0000 94.0000 *MESH_VERTEX 15 0.0000 0.0000 0.0000 *MESH_VERTEX 16 4.0000 0.0000 94.0000 *MESH_VERTEX 17 4.0000 0.0000 0.0000 *MESH_VERTEX 18 0.0000 0.0000 0.0000 *MESH_VERTEX 19 -0.0000 0.0000 94.0000 *MESH_VERTEX 20 0.0000 0.0000 94.0000 *MESH_VERTEX 21 0.0000 -48.0000 94.0000 *MESH_VERTEX 22 4.0000 -48.0000 94.0000 *MESH_VERTEX 23 4.0000 0.0000 94.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 1: A: 0 B: 2 C: 3 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 2: A: 4 B: 5 C: 6 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 3: A: 4 B: 6 C: 7 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 4: A: 8 B: 9 C: 10 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 5: A: 8 B: 10 C: 11 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 6: A: 12 B: 13 C: 14 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 7: A: 12 B: 14 C: 15 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 8: A: 16 B: 17 C: 18 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 9: A: 16 B: 18 C: 19 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 10: A: 20 B: 21 C: 22 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 11: A: 20 B: 22 C: 23 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 } *MESH_NUMTVERTEX 24 *MESH_TVERTLIST { *MESH_TVERT 0 33.4949 -5.9341 0.0000 *MESH_TVERT 1 33.4949 -4.9011 0.0000 *MESH_TVERT 2 32.5001 -4.9011 0.0000 *MESH_TVERT 3 32.5001 -5.9341 0.0000 *MESH_TVERT 4 19.7257 -5.9341 0.0000 *MESH_TVERT 5 19.7257 -4.9011 0.0000 *MESH_TVERT 6 19.7671 -4.9011 0.0000 *MESH_TVERT 7 19.7671 -5.9341 0.0000 *MESH_TVERT 8 7.8980 -67.2667 0.0000 *MESH_TVERT 9 7.8151 -67.2667 0.0000 *MESH_TVERT 10 7.8151 -66.4357 0.0000 *MESH_TVERT 11 7.8980 -66.4357 0.0000 *MESH_TVERT 12 33.4950 -4.9011 0.0000 *MESH_TVERT 13 33.4950 -5.9341 0.0000 *MESH_TVERT 14 32.5002 -5.9341 0.0000 *MESH_TVERT 15 32.5002 -4.9011 0.0000 *MESH_TVERT 16 44.7524 -5.9341 0.0000 *MESH_TVERT 17 44.7524 -4.9011 0.0000 *MESH_TVERT 18 44.7939 -4.9011 0.0000 *MESH_TVERT 19 44.7939 -5.9341 0.0000 *MESH_TVERT 20 32.5001 -99.8316 0.0000 *MESH_TVERT 21 33.4950 -99.8316 0.0000 *MESH_TVERT 22 33.4950 -99.8755 0.0000 *MESH_TVERT 23 32.5001 -99.8755 0.0000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 0 2 3 *MESH_TFACE 2 4 5 6 *MESH_TFACE 3 4 6 7 *MESH_TFACE 4 8 9 10 *MESH_TFACE 5 8 10 11 *MESH_TFACE 6 12 13 14 *MESH_TFACE 7 12 14 15 *MESH_TFACE 8 16 17 18 *MESH_TFACE 9 16 18 19 *MESH_TFACE 10 20 21 22 *MESH_TFACE 11 20 22 23 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 12 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 *MESH_CFACE 2 0 0 0 *MESH_CFACE 3 0 0 0 *MESH_CFACE 4 0 0 0 *MESH_CFACE 5 0 0 0 *MESH_CFACE 6 0 0 0 *MESH_CFACE 7 0 0 0 *MESH_CFACE 8 0 0 0 *MESH_CFACE 9 0 0 0 *MESH_CFACE 10 0 0 0 *MESH_CFACE 11 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_FACENORMAL 2 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 -1.0000 0.0000 *MESH_FACENORMAL 4 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 6 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 13 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 7 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 12 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 14 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 15 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 8 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 16 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 17 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000 *MESH_FACENORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 16 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 19 0.0000 1.0000 0.0000 *MESH_FACENORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 20 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 21 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 22 0.0000 0.0000 1.0000 *MESH_FACENORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 20 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 22 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 23 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mesh13" *NODE_TM { *NODE_NAME "mesh13" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.1250 0.1250 78.0000 *MESH_VERTEX 1 -0.1250 0.1250 78.0000 *MESH_VERTEX 2 4.1250 0.1250 90.0000 *MESH_VERTEX 3 -0.1250 0.1250 90.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 -0.0000 0.0000 *MESH_TVERT 1 -0.0874 -0.0000 0.0000 *MESH_TVERT 2 0.0000 1.0000 0.0000 *MESH_TVERT 3 -0.0874 1.0000 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 2 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mesh14" *NODE_TM { *NODE_NAME "mesh14" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 4.0000 -48.0000 94.0000 *MESH_VERTEX 1 4.0000 0.0000 94.0000 *MESH_VERTEX 2 4.0000 -41.2778 96.8472 *MESH_VERTEX 3 4.0000 -6.7222 96.8472 *MESH_VERTEX 4 4.0000 -33.2778 98.5556 *MESH_VERTEX 5 4.0000 -14.7222 98.5556 *MESH_VERTEX 6 4.0000 -24.0000 99.1250 *MESH_VERTEX 7 4.0000 -24.0000 99.1250 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 3 C: 4 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 3: A: 3 B: 5 C: 4 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 4: A: 4 B: 5 C: 6 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 5: A: 5 B: 7 C: 6 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 289.4948 -261.9231 0.0000 *MESH_TVERT 1 288.5000 -261.9231 0.0000 *MESH_TVERT 2 289.3555 -261.9536 0.0000 *MESH_TVERT 3 288.6370 -261.9536 0.0000 *MESH_TVERT 4 289.1931 -261.9720 0.0000 *MESH_TVERT 5 288.8063 -261.9720 0.0000 *MESH_TVERT 6 289.0078 -261.9781 0.0000 *MESH_TVERT 7 289.0078 -261.9781 0.0000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 *MESH_TFACE 2 2 3 4 *MESH_TFACE 3 3 5 4 *MESH_TFACE 4 4 5 6 *MESH_TFACE 5 5 7 6 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 *MESH_CFACE 2 0 0 0 *MESH_CFACE 3 0 0 0 *MESH_CFACE 4 0 0 0 *MESH_CFACE 5 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 -0.0000 *MESH_FACENORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 -0.0000 *MESH_FACENORMAL 2 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 2 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 -0.0000 *MESH_FACENORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 -0.0000 *MESH_FACENORMAL 4 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 -0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mesh15" *NODE_TM { *NODE_NAME "mesh15" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 6 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.0000 0.0000 94.0000 *MESH_VERTEX 1 0.0000 -48.0000 94.0000 *MESH_VERTEX 2 0.0000 -6.7222 96.8472 *MESH_VERTEX 3 0.0000 -41.2778 96.8472 *MESH_VERTEX 4 0.0000 -14.7222 98.5556 *MESH_VERTEX 5 0.0000 -33.2778 98.5556 *MESH_VERTEX 6 0.0000 -24.0000 99.1250 *MESH_VERTEX 7 0.0000 -24.0000 99.1250 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 1: A: 1 B: 3 C: 2 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 2: A: 2 B: 3 C: 4 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 3: A: 3 B: 5 C: 4 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 4: A: 4 B: 5 C: 6 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 *MESH_FACE 5: A: 5 B: 7 C: 6 AB: 0 BC: 0 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 2 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 288.5001 -261.9231 0.0000 *MESH_TVERT 1 289.4949 -261.9231 0.0000 *MESH_TVERT 2 288.6371 -261.9536 0.0000 *MESH_TVERT 3 289.3556 -261.9536 0.0000 *MESH_TVERT 4 288.8063 -261.9720 0.0000 *MESH_TVERT 5 289.1932 -261.9720 0.0000 *MESH_TVERT 6 289.0078 -261.9781 0.0000 *MESH_TVERT 7 289.0078 -261.9781 0.0000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 1 2 *MESH_TFACE 1 1 3 2 *MESH_TFACE 2 2 3 4 *MESH_TFACE 3 3 5 4 *MESH_TFACE 4 4 5 6 *MESH_TFACE 5 5 7 6 } *MESH_NUMCVERTEX 1 *MESH_CVERTLIST { *MESH_VERTCOL 0 1.0000 1.0000 1.0000 } *MESH_NUMCVFACES 6 *MESH_CFACELIST { *MESH_CFACE 0 0 0 0 *MESH_CFACE 1 0 0 0 *MESH_CFACE 2 0 0 0 *MESH_CFACE 3 0 0 0 *MESH_CFACE 4 0 0 0 *MESH_CFACE 5 0 0 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 0.0000 *MESH_FACENORMAL 5 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 }