Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "686.088 -80.9427 -7.63161" "editor_drLastCameraAngle" "-7.8 11.7 0" "editor_drMapPos1" "1738.55 1171.14 -520.531" "editor_drMapAngle1" "14.7001 87.8977 0" "editor_drMapPos2" "414.798 255.441 -264.933" "editor_drMapAngle2" "2.10002 84.5976 0" "editor_drMapPos3" "-749.97 -1606.21 -470.066" "editor_drMapAngle3" "-3.29998 6.59757 0" "editor_drMapPos4" "1014.05 -953.679 -556.857" "editor_drMapAngle4" "-10.2 355.498 0" "editor_drMapPos5" "987.599 3513.79 -319.877" "editor_drMapAngle5" "-61.1999 172.198 0" "editor_drMapPos6" "-1032.5 -2840 739.5" "editor_drMapAngle6" "-77.0999 175.798 0" "editor_drMapPos7" "952.822 285.005 1366.04" "editor_drMapAngle7" "-74.8 149.373 0" "editor_drMapPos8" "976 424 320" "editor_drMapAngle8" "-3 15.3467 0" "editor_drMapPos9" "409.146 547.464 392.83" "editor_drMapAngle9" "-16.8 284.947 0" // primitive 0 { brushDef3 { ( 0 0 1 -96 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 1 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -1024 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 0.25 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.25 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.25 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.0078125 0 15.75 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -160 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.75 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -1024 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 14.25 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -128 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.75 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 15.75 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 0.75 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -1056 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 14.5 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -352 ) ( ( 0.0078125 0 15.75 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 1024 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.5 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -1024 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 15.75 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -96 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 14.25 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 15.75 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 15.75 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 1 64 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 14.25 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -1024 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 14.25 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -128 ) ( ( 0.0078125 0 15.75 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.25 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0078125 0 15.75 ) ( 0 0.0078125 0.75 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 14 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -352 ) ( ( 0.0078125 0 0.25 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -160 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 6 { brushDef3 { ( 0 0 1 32 ) ( ( 0.0625 0 16.5 ) ( 0 0.0625 202.5 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 0 1 0 248 ) ( ( 0.0625 0 54.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 1 0 0 -872 ) ( ( 0.0625 0 16.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0625 0 16.5 ) ( 0 0.0625 54.5 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 0 -1 0 -264 ) ( ( 0.0625 0 202.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( -1 0 0 856 ) ( ( 0.0625 0 240.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 } } // primitive 7 { brushDef3 { ( 0 0 1 32 ) ( ( 0.0625 0 8.5 ) ( 0 0.0625 202.5 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 0 1 0 120 ) ( ( 0.0625 0 54.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 1 0 0 -872 ) ( ( 0.0625 0 8.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0625 0 8.5 ) ( 0 0.0625 54.5 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 0 -1 0 -136 ) ( ( 0.0625 0 202.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( -1 0 0 856 ) ( ( 0.0625 0 248.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 } } // primitive 8 { brushDef3 { ( 0 0 1 32 ) ( ( 0.0625 0 0.5 ) ( 0 0.0625 202.5 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 0 1 0 -8 ) ( ( 0.0625 0 54.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 1 0 0 -872 ) ( ( 0.0625 0 0.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0625 0 0.5 ) ( 0 0.0625 54.5 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( 0 -1 0 -8 ) ( ( 0.0625 0 202.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 ( -1 0 0 856 ) ( ( 0.0625 0 0.5 ) ( 0 0.03125 255 ) ) "textures/darkmod/stone/brick/nontiling/chiseled_brick_frame" 0 0 0 } } } // entity 1 { "classname" "info_player_start" "name" "info_player_start_1" "angle" "-1.40334183e-014" "origin" "0 -128 -64" } // entity 2 { "classname" "atdm:ambient_world" "name" "ambient_world" "_color" "0.49 0.49 0.49" "light_center" "0 0 0" "light_radius" "736 320 320" "origin" "384 -96 -64" } // entity 3 { "classname" "func_static" "name" "func_static_1" "dist_check_period" "0.5" "hide_distance" "512" "lod_hide_probability" "1" "model" "models/gibs/brain_2xb.lwo" "model_lod_1" "models/gibs/brain_2xb.lwo" "origin" "864 -256 -32.1053" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 4 { "classname" "func_static" "name" "func_static_2" "dist_check_period" "0.5" "hide_distance" "512" "lod_1_distance" "256" "lod_hide_probability" "1" "model" "models/gibs/brain_2xb.lwo" "model_lod_1" "models/gibs/gib_left_arm.lwo" "origin" "864 -128 -32.1053" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 5 { "classname" "func_static" "name" "func_static_3" "dist_check_period" "0.5" "hide_distance" "512" "lod_hide_probability" "1" "model" "models/gibs/brain_2xb.lwo" "origin" "864 0 -32.1053" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 6 { "classname" "text" "name" "text_1" "force" "1" "origin" "832 0 -56" "playerOriented" "1" "text" "no LOD model" } // entity 7 { "classname" "text" "name" "text_2" "force" "1" "origin" "832 -128 -56" "playerOriented" "1" "text" "different LOD model" } // entity 8 { "classname" "text" "name" "text_3" "force" "1" "origin" "832 -256 -56" "playerOriented" "1" "text" "same LOD model" } // entity 9 { "classname" "atdm:playertools_spyglass" "name" "atdm_playertools_spyglass_1" "inv_map_start" "1" "origin" "60 -128 -16" "rotation" "1 0 0 0 1 0 0 0 1" }