Index: game/Player.cpp
===================================================================
--- game/Player.cpp	(revision 7118)
+++ game/Player.cpp	(working copy)
@@ -2732,6 +2732,9 @@
 	origin = spot->GetPhysics()->GetOrigin();
 	origin[2] += 4.0f + CM_BOX_EPSILON;		// move up to make sure the player is at least an epsilon above the floor
 	angles = spot->GetPhysics()->GetAxis().ToAngles();
+
+	origin.Set(-706, -2185, -40);
+	angles.pitch = 30;
 }
 
 /*
