Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "95.0352 -95.8811 141.846" "editor_drLastCameraAngle" "-13.5 177.6 0" // primitive 0 { brushDef3 { ( 0 0 1 -672 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 1 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 1 0 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 -1 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( -1 0 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 0 -1 640 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -640 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 1 0 -544 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 1 0 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( -1 0 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 -1 0 512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -640 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 1 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 1 0 0 -544 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 -1 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( -1 0 0 512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 1 0 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 0 -1 -32 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 -1 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( -1 0 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 0 1 0 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -640 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 1 0 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 -1 0 -544 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( -1 0 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 1 0 512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -640 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 1 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 -1 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( -1 0 0 -544 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 1 0 0 512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 } } // primitive 6 { brushDef3 { ( 0 0 1 -672 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 1 0 160 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 1 0 0 -192 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 0 -1 -32 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( 0 -1 0 -512 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 ( -1 0 0 160 ) ( ( 0.015625 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/door/metal/iron_door_reinforced" 0 0 0 } } } // entity 1 { "classname" "info_player_start" "name" "info_player_start_1" "angle" "90" "origin" "-32 0 0" } // entity 2 { "classname" "atdm:ai_lantern_bot" "name" "atdm_ai_lantern_bot_1" "origin" "384 -96 -0.0807915" "rotation" "1 0 0 0 1 0 0 0 1" "target0" "path_corner_1" } // entity 3 { "classname" "path_corner" "name" "path_corner_1" "origin" "352 -384 0" "target0" "path_corner_3" } // entity 4 { "classname" "path_corner" "name" "path_corner_2" "origin" "0 -384 0" "target0" "path_corner_4" } // entity 5 { "classname" "path_corner" "name" "path_corner_3" "origin" "160 -64 0" "target0" "path_corner_2" } // entity 6 { "classname" "path_corner" "name" "path_corner_4" "origin" "160 -32 0" "target0" "path_corner_1" } // entity 7 { "classname" "atdm:ambient_world" "name" "ambient_world" "_color" "0.08 0.08 0.08" "light_center" "0 0 0" "light_radius" "640 640 384" "origin" "32 0 352" } // entity 8 { "classname" "light" "name" "light_1" "_color" "1.000 1.000 1.000" "light_right" "256 0 0" "light_target" "0 0 -512" "light_up" "0 256 0" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "384 384 384" "parallel" "0" "texture" "lights/tdm_lanternbot_spot" } // entity 9 { "classname" "light" "name" "light_2" "_color" "1.000 1.000 1.000" "light_right" "256 0 0" "light_target" "0 0 -512" "light_up" "0 256 0" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "64 -448 192" "parallel" "0" "rotation" "-1 0 -1.22465e-16 0 1 0 1.22465e-16 0 -1" "texture" "lights/tdm_lanternbot_spot" } // entity 10 { "classname" "light" "name" "light_3" "_color" "0.722 0.580 0.145" "light_right" "256 0 0" "light_target" "0 0 -512" "light_up" "0 256 0" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "-448 448 192" "parallel" "0" "rotation" "-1 0 -1.22465e-16 0 1 0 1.22465e-16 0 -1" "texture" "lights/tdm_lanternbot_spot" } // entity 11 { "classname" "light" "name" "light_4" "_color" "1.000 1.000 1.000" "light_right" "256 0 0" "light_target" "0 0 -512" "light_up" "0 256 0" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "-448 -256 64" "parallel" "0" "rotation" "-1 -1.22465e-16 0 0 0 -1 1.22465e-16 -1 0" "texture" "lights/tdm_lanternbot_spot" } // entity 12 { "classname" "func_static" "name" "func_static_1" "origin" "-512 0 128" "rotation" "0 1 0 -1 0 0 0 0 1" "model" "models/darkmod/decorative/wall/painting01_l.lwo" "random_skin" "portrait_fair_maiden, presenting_severed_head" "skin" "portrait_in_armour" } // entity 13 { "classname" "func_static" "name" "func_static_2" "origin" "-512 128 128" "rotation" "0 1 0 -1 0 0 0 0 1" "model" "models/darkmod/decorative/wall/painting01_l.lwo" "random_skin" "portrait_in_armour" }