[game\DarkModGlobals.cpp ( 374):INI (INIT) FR: 0] LogFile created at 2018.01.04 09:53:53 [game\DarkModGlobals.cpp ( 377):INI (INIT) FR: 0] Executable last cleaned and rebuilt on Dec 29 2017 21:29:18 [game\DarkModGlobals.cpp ( 380):INI (INIT) FR: 0] The Dark Mod 2.06/64, code revision 7360 (7359:7360M) [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogBegin: 0 [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogEnd: 0 [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogInfo: 1 [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogDebug: 0 [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogWarning: 0 [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogError: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FRAME: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_SYSTEM: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MISC: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FROBBING: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_AI: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_SOUND: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FUNCTION: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_ENTITY: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_INVENTORY: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_LIGHT: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_WEAPON: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MATH: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MOVEMENT: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_STIM_RESPONSE: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_OBJECTIVES: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_DIFFICULTY: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_CONVERSATION: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MAINMENU: 1 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_LOCKPICK: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_AAS: 0 [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_STATE: 0 [game\DarkModGlobals.cpp ( 731):INF (MAINMENU) FR: 0] Resulting darkmod path is C:\Games\Darkmod 2.06\ [game\Missions\MissionManager.cpp ( 320):INF (MAINMENU) FR: 0] Looking for .pk4 files in FM root folder: C:/Games/Darkmod 2.06/fms/ [game\DarkModGlobals.cpp ( 731):INF (MAINMENU) FR: 0] Resulting darkmod path is C:\Games\Darkmod 2.06\ [game\Missions\MissionManager.cpp ( 320):INF (MAINMENU) FR: 0] Looking for .zip files in FM root folder: C:/Games/Darkmod 2.06/fms/ [game\Missions\MissionManager.cpp ( 286):INF (MAINMENU) FR: 0] Found 0 new mission packages. [game\DarkModGlobals.cpp ( 731):INF (MAINMENU) FR: 0] Resulting darkmod path is C:\Games\Darkmod 2.06\ [game\Missions\MissionManager.cpp ( 464):INF (MAINMENU) FR: 0] Looking for mods in FM folder: C:/Games/Darkmod 2.06/fms/ [game\Missions\MissionDB.cpp ( 98):INF (MAINMENU) FR: 0] Parsed 138 mission declarations. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuStartup called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuStartup done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Both targetmusic and music are MM_MUSIC_NONE, switching to MM_MUSIC_MAINMENU. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] SettingsControlsPageSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Selecting CONTROLS_PAGE_MOVEMENT. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] SettingsControlsPageSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] SettingsPageSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Selecting SETTINGS_PAGE_AUDIO. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] SettingsPageSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuModeSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Both targetmode and mode are MM_STATE_NONE, switching to main menu. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Overriding MM_MUSIC_MAINMENU with MM_MUSIC_NONE. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching off music per request. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuModeSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_MUSIC_MAINMENU. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuModeSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching from MM_STATE_SELECT_LANGUAGE. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_STATE_MAINMENU_NOTINGAME. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuModeSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Tried to switch to same mode as before, bailing out. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuStateInit called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Trying to call main menu intro animation. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuIntroAnimation called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuIntroAnimation started playing. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Tried to switch to same music as already set, exiting. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuIntroAnimation successfully executed, stopping. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuModeSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching from MM_STATE_MAINMENU_NOTINGAME, calling state end. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_STATE_LOAD_SAVE_GAME. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuStateEnd called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] LoadSaveGameMenuStateInit called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Trying to call load/save menu intro animation. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] LoadSaveIntroAnimation called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] LoadSaveIntroAnimation started playing. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] LoadSaveIntroAnimation successfully executed, stopping. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuStartup called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuStartup done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_MUSIC_MAINMENU. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] SettingsControlsPageSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Selecting CONTROLS_PAGE_MOVEMENT. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] SettingsControlsPageSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] SettingsPageSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Selecting SETTINGS_PAGE_AUDIO. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] SettingsPageSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuModeSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching from MM_STATE_SELECT_LANGUAGE. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_STATE_MAINMENU_NOTINGAME. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuModeSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching from MM_STATE_MAINMENU_NOTINGAME, calling state end. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_STATE_DEBRIEFING_VIDEO. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuStateInit called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Trying to call main menu intro animation. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuStateEnd called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuIntroAnimation called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuIntroAnimation started playing. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Tried to switch to same music as already set, exiting. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] DebriefingVideoStateInit called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_MUSIC_DEBRIEFING_VIDEO. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuModeSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching from MM_STATE_DEBRIEFING_VIDEO. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_STATE_SUCCESS. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching off music per request. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] SuccessScreenStateInit called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_MUSIC_MISSION_COMPLETE. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuIntroAnimation successfully executed, stopping. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuModeSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuModeSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching from MM_STATE_SUCCESS. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_STATE_MAINMENU_NOTINGAME. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] SuccessScreenStateEnd called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuStateInit called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Skipping main menu intro animation. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_MUSIC_MAINMENU. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuMusicSelect done. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuModeSelect called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching from MM_STATE_MAINMENU_NOTINGAME, calling state end. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Switching to MM_STATE_MOD_SELECT. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] MainMenuStateEnd called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] NewGameMenuStateInit called. [game\Game_local.cpp (4297):INF (MAINMENU) FR: 0] Issuing refreshMissionList call. [game\DarkModGlobals.cpp ( 731):INF (MAINMENU) FR: 0] Resulting darkmod path is C:\Games\Darkmod 2.06\ [game\Missions\MissionManager.cpp ( 320):INF (MAINMENU) FR: 0] Looking for .pk4 files in FM root folder: C:/Games/Darkmod 2.06/fms/ [game\DarkModGlobals.cpp ( 731):INF (MAINMENU) FR: 0] Resulting darkmod path is C:\Games\Darkmod 2.06\ [game\Missions\MissionManager.cpp ( 320):INF (MAINMENU) FR: 0] Looking for .zip files in FM root folder: C:/Games/Darkmod 2.06/fms/ [game\Missions\MissionManager.cpp ( 286):INF (MAINMENU) FR: 0] Found 0 new mission packages. [game\DarkModGlobals.cpp ( 731):INF (MAINMENU) FR: 0] Resulting darkmod path is C:\Games\Darkmod 2.06\ [game\Missions\MissionManager.cpp ( 464):INF (MAINMENU) FR: 0] Looking for mods in FM folder: C:/Games/Darkmod 2.06/fms/ [game\DarkModGlobals.cpp ( 731):INF (MAINMENU) FR: 0] Resulting darkmod path is C:\Games\Darkmod 2.06\ [game\DarkModGlobals.cpp ( 731):INF (MAINMENU) FR: 0] Resulting darkmod path is C:\Games\Darkmod 2.06\