log file 'qconsole.log' opened on Mon Nov 26 00:00:40 2018 execing autoexec.cfg I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1251 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))' OpenAL: found device 'OpenAL Soft on SPDIF Out (Creative SB Audigy 4 (WDM))' OpenAL: using 'OpenAL Soft' OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL: found EFX extension OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Initializing OpenGL subsystem ...getting default gamma ramp: success ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...created window @ 434,128 (1040x807) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 12 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1050 Ti/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 398.36 Checking portable OpenGL extensions... v - using GL_ARB_multitexture Max texture coords: 8 Max texture units: 32 Max active textures: 192 v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression v - using GL_EXT_texture_compression_s3tc v - using GL_ARB_texture_compression_rgtc v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate v - using GL_ARB_vertex_buffer_object v - using GL_ARB_map_buffer_range v - using GL_EXT_depth_bounds_test v - using GL_ARB_framebuffer_object v - using GL_ARB_pixel_buffer_object v - using GL_ARB_pixel_buffer_object v - using GL_ARB_sync GL fence sync available Max geometry output vertices: 1024 Max geometry output components: 1024 Max vertex attribs: 16 Max env parameters: 256 ----- R_ReloadARBPrograms ----- glprogs/test.vfp 8 glprogs/test.vfp 9 glprogs/interaction.vfp 1 glprogs/interaction.vfp 2 glprogs/bumpyEnvironment.vfp 5 glprogs/bumpyEnvironment.vfp 6 glprogs/ambientLight.vfp 10 glprogs/ambientLight.vfp 11 glprogs/shadow.vp 7 glprogs/environment.vfp 3 glprogs/environment.vfp 4 glprogs/test_direct.vfp 12 glprogs/test_direct.vfp 13 glprogs/interaction_direct.vfp 14 glprogs/interaction_direct.vfp 15 glprogs/soft_particle.vfp 16 glprogs/soft_particle.vfp 17 glprogs/cubic_light_point.vfp 18 glprogs/cubic_light_point.vfp 19 glprogs/cubic_light_proj.vfp 20 glprogs/cubic_light_proj.vfp 21 glprogs/test_cubic_light_point.vfp 22 glprogs/test_cubic_light_point.vfp 23 glprogs/test_cubic_light_proj.vfp 24 glprogs/test_cubic_light_proj.vfp 25 glprogs/ambient_cubic_light.vfp 26 glprogs/ambient_cubic_light.vfp 27 glprogs/cookMath_pass1.vfp 28 glprogs/cookMath_pass1.vfp 29 glprogs/cookMath_pass2.vfp 30 glprogs/cookMath_pass2.vfp 31 glprogs/brightPass_opt.vfp 32 glprogs/brightPass_opt.vfp 33 glprogs/blurx.vfp 34 glprogs/blurx.vfp 35 glprogs/blury.vfp 36 glprogs/blury.vfp 37 glprogs/finalScenePass_opt.vfp 38 glprogs/finalScenePass_opt.vfp 39 ------------------------------- ---------- R_ReloadGLSLPrograms_f ----------- interactionA VF ambientInteraction VF stencilShadow VF shadowMapA VGF oldStage VF depthAlpha VF fog VF blend VF cubeMap VF interactionN VF shadowMapN VGF --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.07/64, win-x64, code revision 7766 Build date: Nov 24 2018 WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_models_lights.mtr, line 6103: material 'red_lantern' previously defined at materials/map_specific.mtr:46 WARNING:file materials/tdm_models_misc.mtr, line 936: material 'dark_rough_ns' previously defined at materials/tdm_dragofer.mtr:1 WARNING:file materials/tdm_models_misc.mtr, line 985: material 'beam_rusty_victorian_ns' previously defined at materials/tdm_dragofer.mtr:57 WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 Initializing event system ...841 event definitions Initializing class hierarchy ...172 classes, 834272 bytes for event callbacks Initializing scripts Compiled 'C:\TheDarkMod\darkmod_src\..\darkmod\script\tdm_ai_base.script': 92.8 ms ---------- Compile stats ---------- Memory usage: Strings: 47, 6192 bytes Statements: 20569, 822760 bytes Functions: 1275, 170896 bytes Variables: 93248 bytes Mem used: 1846000 bytes Static data: 4014424 bytes Allocated: 4869152 bytes Thread size: 7912 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 36 mods in the FM folder. Parsed 40 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: betrayal -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load sound 'sound' using default session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load sound 'sound' using default WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_models_lights.mtr, line 6103: material 'red_lantern' previously defined at materials/map_specific.mtr:46 WARNING:file materials/tdm_models_misc.mtr, line 936: material 'dark_rough_ns' previously defined at materials/tdm_dragofer.mtr:1 WARNING:file materials/tdm_models_misc.mtr, line 985: material 'beam_rusty_victorian_ns' previously defined at materials/tdm_dragofer.mtr:57 WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 8 warnings Couldn't exec autocommands.cfg - file does not exist. ]r_shadows 1; reloadModels Checking for changed model files... ]r_useFBO "r_useFBO" is:"1" default:"0" Use framebuffer objects Found 0 new mission packages. Found 36 mods in the FM folder. DisplayBriefingPage: briefingData is maps/betrayal/mission_briefing DisplayBriefingPage: xdata found. DisplayBriefingPage: numPages is 2 DisplayBriefingPage: current page is 1 Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Objective 8: Parsing success and failure logic Objective 9: Parsing success and failure logic Objective 10: Parsing success and failure logic Objective 11: Parsing success and failure logic Objective 12: Parsing success and failure logic Objective 13: Parsing success and failure logic Objective 14: Parsing success and failure logic Objective 15: Parsing success and failure logic Applied 0 objective conditions. reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. --------- Map Initialization --------- Map: betrayal glprogs/ambientEnvironment.vfp 79 glprogs/ambientEnvironment.vfp 80 glprogs/HeatHazeWithMaskAndDepth.vfp 81 glprogs/HeatHazeWithMaskAndDepth.vfp 82 glprogs/fresnel.vfp 83 glprogs/fresnel.vfp 84 glprogs/heatHazeWithDepth.vfp 85 glprogs/heatHazeWithDepth.vfp 86 ----------- Game Map Init ------------ collision data: 634 models 59272 vertices (1389 KB) 100806 edges (3543 KB) 41177 polygons (3035 KB) 6862 brushes (973 KB) 23926 nodes (1121 KB) 79928 polygon refs (1248 KB) 24009 brush refs (375 KB) 31272 internal edges 459 sharp edges 0 contained polygons removed 0 polygons merged 11687 KB total memory used 179 msec to load collision data. map bounds are (16256.0, 9980.0, 10016.0) max clip sector is (1016.0, 623.8, 626.0) 38 KB passage memory used to build PVS 4 msec to calculate PVS 89 areas 320 portals 16 areas visible on average 1 KB PVS data [Load AAS] loading maps/betrayal.aas48 [Load AAS] loading maps/betrayal.aas96 [Load AAS] loading maps/betrayal.aas32 done. [Load AAS] loading maps/betrayal.aas100 [Load AAS] loading maps/betrayal.aas_rat [Load AAS] loading maps/betrayal.aas_elemental ConversationManager: Found 0 valid conversations. Entering tdm_main() Exiting tdm_main() Spawning entities WARNING:sound shader 'beam_fall_2' has shakes and uses OGG file 'sound/ambient/ambience/beam_impact_2.wav' WARNING:sound shader 'beam_fall_1' has shakes and uses OGG file 'sound/ambient/ambience/beam_impact_1.wav' WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2 WARNING:Invalid character in pin pattern - on entity DoorWardrobeA3, using default: 2 WARNING:Invalid character in pin pattern - on entity DoorWardrobeA4, using default: 2 WARNING:Image name "-" is too short ... 2064 entities spawned, 0 inhibited ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Objective 8: Parsing success and failure logic Objective 9: Parsing success and failure logic Objective 10: Parsing success and failure logic Objective 11: Parsing success and failure logic Objective 12: Parsing success and failure logic Objective 13: Parsing success and failure logic Objective 14: Parsing success and failure logic Objective 15: Parsing success and failure logic Applied 0 objective conditions. [aas32]: Assigned 3 multistatemover positions to AAS areas and ignored 3. -------------------------------------- SpawnPlayer: 0 WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1030 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/decals/floor_drain WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: belt WARNING:Couldn't load image: - WARNING:Couldn't load image: extinguishable/buoy_light01 0 purged from previous 194 kept from previous 1085 new loaded all images loaded in 13.0 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 113411k referenced 6328k purged ---------------------------------------- sound: missing efxs/betrayal.efx ----------------------------------- 17127 msec to load betrayal interactionTable generated of size: 64 entries ------------- Warnings --------------- during betrayal... WARNING:Couldn't load image: - WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: belt WARNING:Couldn't load image: extinguishable/buoy_light01 WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: textures/decals/floor_drain WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default WARNING:Image name "-" is too short WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2 WARNING:Invalid character in pin pattern - on entity DoorWardrobeA3, using default: 2 WARNING:Invalid character in pin pattern - on entity DoorWardrobeA4, using default: 2 WARNING:sound shader 'beam_fall_1' has shakes and uses OGG file 'sound/ambient/ambience/beam_impact_1.wav' WARNING:sound shader 'beam_fall_2' has shakes and uses OGG file 'sound/ambient/ambience/beam_impact_2.wav' 20 warnings VertexCache static vertex buffer uploaded, memory used: 17214 kb VertexCache static index buffer uploaded, memory used: 2799 kb Generated framebuffer DEPTH_STENCIL attachment: 1024x768 Generated framebuffer COLOR attachment: 1024x768 Generated render buffers for COLOR & DEPTH/STENCIL: 1024x768x4 Generated framebuffer DEPTH_STENCIL attachment: 1024x768 speaker_zone_ambient::init() called Color read from main ambient light 'ambient_world': 0.08 0.08 0.08 Changed location from '' to 'mines'. The ambient 'snd_mines' (haunted_mines) for location 'mines' is now playing. ]setviewpos -2469.76 13.75 2660.25 10.0 85.5 0.0 NEW OBJECTIVE Changed location from 'mines' to 'outside'. The ambient 'snd_outside' (ocean_waves) for location 'outside' is now playing. Wrote screenshots/betrayal_2018-11-26_00.02.02.jpg --------- Game Map Shutdown ---------- WARNING:Door beam_1 is not within a valid AAS area WARNING:Door func_static_95 is not within a valid AAS area WARNING:Door func_static_88 is not within a valid AAS area WARNING:Door func_static_94 is not within a valid AAS area WARNING:Door func_static_126 is not within a valid AAS area WARNING:Door func_static_123 is not within a valid AAS area WARNING:Door func_static_139 is not within a valid AAS area WARNING:Door func_static_135 is not within a valid AAS area WARNING:Door func_static_140 is not within a valid AAS area WARNING:Door OldChestLid_1 is not within a valid AAS area WARNING:Door FootlockerLid_4 is not within a valid AAS area WARNING:Door func_static_37 is not within a valid AAS area WARNING:Door func_static_262 is not within a valid AAS area WARNING:Door func_static_355 is not within a valid AAS area WARNING:Door func_static_298 is not within a valid AAS area WARNING:Door func_static_356 is not within a valid AAS area WARNING:Door func_static_346 is not within a valid AAS area WARNING:Door func_static_335 is not within a valid AAS area WARNING:Door func_static_340 is not within a valid AAS area WARNING:Door func_static_339 is not within a valid AAS area WARNING:Door func_static_347 is not within a valid AAS area WARNING:Door func_static_350 is not within a valid AAS area WARNING:Door func_static_358 is not within a valid AAS area WARNING:Door func_static_413 is not within a valid AAS area WARNING:Door func_static_410 is not within a valid AAS area WARNING:Door func_static_510 is not within a valid AAS area WARNING:Door func_static_506 is not within a valid AAS area WARNING:Door door_22 is not within a valid AAS area WARNING:Door func_static_532 is not within a valid AAS area WARNING:Door func_static_535 is not within a valid AAS area WARNING:Door func_static_539 is not within a valid AAS area WARNING:Door func_static_537 is not within a valid AAS area WARNING:Door greiz_bureau_cabinet_2 is not within a valid AAS area WARNING:Door greiz_bureau_cabinet_1 is not within a valid AAS area WARNING:Door greiz_drawer is not within a valid AAS area WARNING:Door func_static_226 is not within a valid AAS area WARNING:Door func_static_584 is not within a valid AAS area WARNING:Door func_static_499 is not within a valid AAS area WARNING:Door func_static_586 is not within a valid AAS area WARNING:Door func_static_594 is not within a valid AAS area WARNING:Door func_static_589 is not within a valid AAS area WARNING:Door func_static_488 is not within a valid AAS area WARNING:Door func_static_593 is not within a valid AAS area WARNING:Door func_static_596 is not within a valid AAS area WARNING:Door func_static_600 is not within a valid AAS area WARNING:Door func_static_601 is not within a valid AAS area WARNING:Door func_static_604 is not within a valid AAS area WARNING:Door func_static_607 is not within a valid AAS area WARNING:Door func_static_610 is not within a valid AAS area WARNING:Door func_static_611 is not within a valid AAS area WARNING:Door func_static_616 is not within a valid AAS area WARNING:Door func_static_617 is not within a valid AAS area WARNING:Door func_static_619 is not within a valid AAS area WARNING:Door func_static_621 is not within a valid AAS area WARNING:Door func_static_652 is not within a valid AAS area WARNING:Door func_static_654 is not within a valid AAS area WARNING:Door func_static_653 is not within a valid AAS area WARNING:Door DoorWardrobeA3 is not within a valid AAS area WARNING:Door DoorWardrobeB3 is not within a valid AAS area WARNING:Door DoorWardrobeA4 is not within a valid AAS area WARNING:Door DoorWardrobeB4 is not within a valid AAS area WARNING:Door func_static_705 is not within a valid AAS area WARNING:Door func_static_702 is not within a valid AAS area WARNING:Door func_static_724 is not within a valid AAS area WARNING:Door func_static_725 is not within a valid AAS area WARNING:Door func_static_734 is not within a valid AAS area WARNING:Door func_static_731 is not within a valid AAS area WARNING:Door prism is not within a valid AAS area WARNING:Door light_door_1 is not within a valid AAS area WARNING:Door light_door_2 is not within a valid AAS area WARNING:Door elevator_door is not within a valid AAS area WARNING:Door func_static_222 is not within a valid AAS area WARNING:Door func_static_223 is not within a valid AAS area ModelGenerator memory: 1 LOD entries with 0 users using 16 bytes. --------- Game Map Shutdown done ----- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: failed ...restoring hardware gamma: success ...shutting down QGL ...unloading OpenGL DLL I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system --------------------------------------