Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "112.78 80.412 75.6593" "editor_drLastCameraAngle" "-6.9 248.1 0" "editor_drMapPos1" "1738.55 1171.14 -520.531" "editor_drMapAngle1" "14.7001 87.8977 0" "editor_drMapPos2" "414.798 255.441 -264.933" "editor_drMapAngle2" "2.10002 84.5976 0" "editor_drMapPos3" "-749.97 -1606.21 -470.066" "editor_drMapAngle3" "-3.29998 6.59757 0" "editor_drMapPos4" "1014.05 -953.679 -556.857" "editor_drMapAngle4" "-10.2 355.498 0" "editor_drMapPos5" "987.599 3513.79 -319.877" "editor_drMapAngle5" "-61.1999 172.198 0" "editor_drMapPos6" "-1032.5 -2840 739.5" "editor_drMapAngle6" "-77.0999 175.798 0" "editor_drMapPos7" "952.822 285.005 1366.04" "editor_drMapAngle7" "-74.8 149.373 0" "editor_drMapPos8" "976 424 320" "editor_drMapAngle8" "-3 15.3467 0" "editor_drMapPos9" "409.146 547.464 392.83" "editor_drMapAngle9" "-16.8 284.947 0" // primitive 0 { brushDef3 { ( 0 0 1 -136 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -136 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -136 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -136 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 1 128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -136 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -136 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 6 { brushDef3 { ( -0 0 1 -0 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 ( -1 0 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 ( 1 0 0 64 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 } } // primitive 7 { brushDef3 { ( -0 0 1 -0 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 ( 1 -0 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 ( 0 0 -1 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 ( -1 -0 -0 64 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/stone/cobblestones/blocks_mixedsize01" 0 0 0 } } // primitive 8 { patchDef2 { "textures/water_source/green_plain_flat_thinmurk" ( 3 3 0 0 0 ) ( ( ( -64 -128 -8 0 0 ) ( -64 0 -8 0 -4 ) ( -64 128 -8 0 -8 ) ) ( ( 0 -128 -8 2 0 ) ( 0 0 -8 2 -4 ) ( 0 128 -8 2 -8 ) ) ( ( 64 -128 -8 4 0 ) ( 64 0 -8 4 -4 ) ( 64 128 -8 4 -8 ) ) ) } } // primitive 9 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 1 0 0 -68 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 -1 0 -6 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 0 -1 52 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( -1 0 0 64 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 1 0 -6 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 } } // primitive 10 { brushDef3 { ( -0 0 1 -64 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 1 -0 -8 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 1 -0 0 -64 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 0 -1 -26 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 -1 0 -8 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( -1 0 0 60 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 } } } // entity 1 { "classname" "info_player_start" "name" "info_player_start_1" "angle" "225" "origin" "104 104 8" } // entity 2 { "classname" "light" "name" "light_1" "_color" "0.50 0.50 0.50" "light_center" "0 0 0" "light_radius" "320 320 320" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "112 112 104" "parallel" "0" } // entity 3 { "classname" "atdm:liquid_water" "name" "atdm_liquid_water_1" "model" "atdm_liquid_water_1" "origin" "0 0 -68" "underwater_gui" "guis\underwater\underwater_green_thinmurk.gui" // primitive 0 { brushDef3 { ( 0 0 1 -60 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) "textures/water_source/water_colored" 0 0 0 ( 0 1 0 -128 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -64 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 0 -1 -60 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 -64 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) "textures/common/nodraw" 0 0 0 } } } // entity 4 { "classname" "atdm:ai_citywatch" "name" "atdm_ai_citywatch_2" "def_attach5" "atdm:prop_torch_on" "origin" "-32 0 4" "pos_attach5" "hand_l" "team" "0" } // entity 5 { "classname" "atdm:mover_door" "name" "atdm_mover_door_1" "lock_picktype" "-" "lock_pins" "0" "locked" "0" "model" "atdm_mover_door_1" "origin" "-60 0 -4" "rotate" "90 0 0" "snd_close" "nosound" "snd_open" "nosound" "used_by" "-" // primitive 0 { brushDef3 { ( 0 0 1 -2 ) ( ( 4.783776559169349e-019 0.0078125 -0 ) ( -0.0078125 4.783776559169349e-019 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 1 0 -32 ) ( ( 0.0078125 0 -0.1171875 ) ( -0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 1 0 0 -60 ) ( ( 4.783776559169349e-019 0.0078125 -0 ) ( -0.0078125 4.783776559169349e-019 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 0 -1 -2 ) ( ( 4.783776559169349e-019 0.0078125 -0 ) ( -0.0078125 4.783776559169349e-019 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( 0 -1 0 -32 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 ( -1 0 0 -4 ) ( ( 4.783776559169349e-019 0.0078125 -0 ) ( -0.0078125 4.783776559169349e-019 0 ) ) "textures/darkmod/wood/boards/dark_rough" 0 0 0 } } } // entity 6 { "classname" "atdm:mover_button" "name" "atdm_mover_button_1" "model" "atdm_mover_button_1" "origin" "67 2 58" "target" "atdm_mover_door_1" "translate" "-0.5 0 0" // primitive 0 { brushDef3 { ( 0 0 1 -2 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/rusty_crusted_brownish" 0 0 0 ( 1 0 0 -3 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/rusty_crusted_brownish" 0 0 0 ( 0 -1 0 -4 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/rusty_crusted_brownish" 0 0 0 ( 0 0 -1 -2 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/rusty_crusted_brownish" 0 0 0 ( -1 0 0 1 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/rusty_crusted_brownish" 0 0 0 ( 0 1 0 -0 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/rusty_crusted_brownish" 0 0 0 } } } // entity 7 { "classname" "func_static" "name" "func_static_1" "model" "func_static_1" "origin" "-60 0 -4" // primitive 0 { brushDef3 { ( 0 0 1 -4 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 1 0 32 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 1 0 0 -4 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 0 -1 -4 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 -1 0 -36 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( -1 0 0 -4 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -4 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 1 0 -36 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 1 0 0 -4 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 0 -1 -4 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( 0 -1 0 32 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 ( -1 0 0 -4 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) "textures/darkmod/metal/flat/iron_rough" 0 0 0 } } } // entity 8 { "classname" "light" "name" "ambient_world2" "_color" "0.04 0.04 0.04" "light_center" "0 0 0" "light_radius" "7777 7777 7777" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "113 -112.5 37.5" "parallel" "0" "texture" "lights/ambientlightnfo" }