Version 2 // entity 0 { "classname" "worldspawn" "editor_drMapPos1" "1738.55 1171.14 -520.531" "editor_drMapAngle1" "14.7001 87.8977 0" "editor_drMapPos2" "414.798 255.441 -264.933" "editor_drMapAngle2" "2.10002 84.5976 0" "editor_drMapPos3" "-749.97 -1606.21 -470.066" "editor_drMapAngle3" "-3.29998 6.59757 0" "editor_drMapPos4" "1014.05 -953.679 -556.857" "editor_drMapAngle4" "-10.2 355.498 0" "editor_drMapPos5" "987.599 3513.79 -319.877" "editor_drMapAngle5" "-61.1999 172.198 0" "editor_drMapPos6" "-1032.5 -2840 739.5" "editor_drMapAngle6" "-77.0999 175.798 0" "editor_drMapPos7" "952.822 285.005 1366.04" "editor_drMapAngle7" "-74.8 149.373 0" "editor_drMapPos8" "976 424 320" "editor_drMapAngle8" "-3 15.3467 0" "editor_drMapPos9" "409.146 547.464 392.83" "editor_drMapAngle9" "-16.8 284.947 0" "editor_drLastCameraPos" "-273.772 -113.52 114.997" "editor_drLastCameraAngle" "-20.1 0.599994 0" // primitive 0 { brushDef3 { ( 0 0 1 -204 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 1 0 -36 ) ( ( 0.03125 0 0 ) ( 0 0.03125 63.5 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 1 0 0 -88 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 -1 0 -320 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( -1 0 0 -448 ) ( ( 0.03125 0 0.125 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 0 -1 200 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -200 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 1 0 -40 ) ( ( 0.03125 0 0 ) ( 0 0.03125 63.5 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 1 0 0 -88 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 0 -1 -8 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( -1 0 0 -448 ) ( ( 0.03125 0 0.125 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 -1 0 36 ) ( ( 0.03125 0 0 ) ( 0 0.03125 63.5 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -200 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 1 0 -36 ) ( ( 0.03125 0 0 ) ( 0 0.03125 63.5 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 1 0 0 -92 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 0 -1 -8 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 -1 0 -320 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( -1 0 0 88 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -36 ) ( ( 0.03125 0 0 ) ( 0 0.03125 63.5 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 1 0 0 -88 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 0 -1 -12 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 -1 0 -320 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( -1 0 0 -448 ) ( ( 0.03125 0 0.125 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 0 1 8 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -200 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 1 0 0 -88 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 0 -1 -8 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 -1 0 -324 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( -1 0 0 -448 ) ( ( 0.03125 0 0.125 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 1 0 320 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -200 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 1 0 -36 ) ( ( 0.03125 0 0 ) ( 0 0.03125 63.5 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 0 -1 -8 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 0 -1 0 -320 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( -1 0 0 -452 ) ( ( 0.03125 0 0.125 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 ( 1 0 0 448 ) ( ( 0.03125 0 0.125 ) ( 0 0.03125 0 ) ) "textures/darkmod/wood/boards/dark_varnished" 0 0 0 } } } // entity 1 { "classname" "func_static" "name" "func_static_316" "model" "models/darkmod/architecture/modules/interior_set01_window.lwo" "origin" "-249.5 -253 -4.754" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 2 { "classname" "func_static" "name" "func_static_317" "model" "models/darkmod/architecture/modules/interior_set01_corner_window_left.lwo" "origin" "-377.5 -253 -4.754" "rotation" "0 -1 0 1 0 0 0 0 1" } // entity 3 { "classname" "atdm:ambient_world" "name" "ambient_world" "_color" "0.2 0.2 0.2" "light_center" "0 0 0" "light_radius" "320 320 320" "origin" "-176 -116 96" } // entity 4 { "classname" "light" "name" "light_1" "_color" "0.145 0.420 0.753" "light_center" "0 0 0" "light_radius" "320 320 320" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "-200 -144 96" "parallel" "0" "shaderparm3" "1000" "texture" "fogs/basicfog" } // entity 5 { "classname" "info_player_start" "name" "info_player_start_1" "angle" "180.000000" "origin" "-92 -100 -8" } // entity 6 { "classname" "func_static" "name" "func_static_1" "model" "models/darkmod/architecture/modules/interior_set01_pillar01.lwo" "origin" "-145.5 -213 -4.754" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 7 { "classname" "func_static" "name" "func_static_2" "model" "models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_bay_window02.lwo" "origin" "14.5 -245 -4.754" "rotation" "-1 0 0 0 -1 0 0 0 1" } // entity 8 { "classname" "func_static" "name" "func_static_3" "model" "models/darkmod/architecture/modules/exteriors/ext_stone02_plain/ext_stone02_window02.lwo" "origin" "-383.5 -43 -4.754" "rotation" "0 1 0 -1 0 0 0 0 1" } // entity 9 { "classname" "func_static" "name" "func_static_4" "origin" "43.5 -41.206 62" "rotation" "0 1 0 -1 0 0 0 0 1" "model" "models/darkmod/architecture/windows/set01_window02_emptyframe.lwo" } // entity 10 { "classname" "func_static" "name" "func_static_5" "model" "models/darkmod/architecture/windows/squarepanel_set01_emptyframe.lwo" "origin" "21.5 -83.206 62" "rotation" "0 1 0 -1 0 0 0 0 1" } // entity 11 { "classname" "func_static" "name" "func_static_6" "model" "models/darkmod/architecture/windows/squarepanel_set01_frameless.lwo" "origin" "-0.5 -127.206 62" "rotation" "0 1 0 -1 0 0 0 0 1" } // entity 12 { "classname" "func_static" "name" "func_static_7" "origin" "-322 20 -8" "rotation" "1 0 0 0 1 0 0 0 1" "model" "models/darkmod/architecture/fencing/fence_spike_01_tall_4_segments.ase" } // entity 13 { "classname" "func_static" "name" "func_static_8" "origin" "-230 -26 2.00367" "rotation" "1 0 0 0 1 0 0 0 1" "model" "models/darkmod/architecture/modules/exteriors/ext_mansion01/ext_mansion01_win04.lwo" } // entity 14 { "classname" "text" "name" "text_1" "origin" "-16 -126 62" "force" "1" "text" "Inc. in central groove" "rotation" "0 -1 0 1 0 0 0 0 1" } // entity 15 { "classname" "text" "name" "text_2" "force" "1" "origin" "-170 -218 36" "text" "here" } // entity 16 { "classname" "text" "name" "text_3" "force" "1" "origin" "-148 -240 126" "text" "here" "rotation" "0 -1 0 1 0 0 0 0 1" } // entity 17 { "classname" "text" "name" "text_4" "force" "1" "origin" "-234 10 168" "rotation" "0 -1 0 1 0 0 0 0 1" "text" "here" } // entity 18 { "classname" "text" "name" "text_5" "force" "1" "origin" "-420 -42 92" "rotation" "-1 0 0 0 -1 0 0 0 1" "text" "here" } // entity 19 { "classname" "text" "name" "text_6" "force" "1" "origin" "-16 -126 48" "rotation" "0 -1 0 1 0 0 0 0 1" "text" "of windows like this" } // entity 20 { "classname" "func_static" "name" "func_static_9" "model" "models/darkmod/architecture/fencing/fence_spike_01_tall_2_segments.ase" "origin" "-322 0 -8" "rotation" "1 0 0 0 1 0 0 0 1" }