materialType none { description "Akin to a void, no decals are left on this surface and no effects are spawned" rgb 0,0,0 } materialType solidmetal { description "Heavy duty metal - such as girders" rgb 102,102,102 } materialType flesh { description "Exposed skin" rgb 204,102,102 } materialType hollowmetal { description "Thin metal plate - such as air ducts or computer covering" rgb 70,70,70 } materialType dirt { description "Dirt" rgb 140,100,60 } materialType sand { description "Fine ground rock normally found in deserts" rgb 255,255,160 } materialType gravel { description "Loosely ground rough pebbles" rgb 200,170,95 } materialType glass { description "Translucent" rgb 255,255,255 } materialType concrete { description "Solid rock like material used in construction" rgb 170,170,170 } materialType water { description "" rgb 140,170,220 } materialType gelatinousfluid { description "" rgb 120,40,140 } materialType oil { description "" rgb 240,30,40 } materialType bpglass { description "Bulletproof glass" rgb 150,40,80 } materialType rock { description "Naturally exposed rock" rgb 90,70,64 } materialType rubber { description "" rgb 40,40,40 } materialType plastic { description "" rgb 130,200,120 } materialType armor { description "kevlar" rgb 100,90,170 } materialType electronics { description "" rgb 250,170,90 } materialType monstermetal { description " Monster metal... metal for monsters... " rgb 60,52,157 }