Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "-299.727 -60.4772 22.9334" "editor_drLastCameraAngle" "-29.1 319.5 0" "editor_drMapPos1" "1738.55 1171.14 -520.531" "editor_drMapAngle1" "14.7001 87.8977 0" "editor_drMapPos2" "414.798 255.441 -264.933" "editor_drMapAngle2" "2.10002 84.5976 0" "editor_drMapPos3" "-749.97 -1606.21 -470.066" "editor_drMapAngle3" "-3.29998 6.59757 0" "editor_drMapPos4" "1014.05 -953.679 -556.857" "editor_drMapAngle4" "-10.2 355.498 0" "editor_drMapPos5" "987.599 3513.79 -319.877" "editor_drMapAngle5" "-61.1999 172.198 0" "editor_drMapPos6" "-1032.5 -2840 739.5" "editor_drMapAngle6" "-77.0999 175.798 0" "editor_drMapPos7" "952.822 285.005 1366.04" "editor_drMapAngle7" "-74.8 149.373 0" "editor_drMapPos8" "976 424 320" "editor_drMapAngle8" "-3 15.3467 0" "editor_drMapPos9" "409.146 547.464 392.83" "editor_drMapAngle9" "-16.8 284.947 0" // primitive 0 { brushDef3 { ( 0 0 1 -72 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 1 0 -392 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 255 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 1 0 0 176 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 0 -1 -184 ) ( ( 0.0078125 0 253.25 ) ( 0 0.0078125 3.40625 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 -1 0 -120 ) ( ( 0.0078125 0 0.0625 ) ( 0 0.0078125 255 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( -1 0 0 -376 ) ( ( 0.0078125 0 0.1875 ) ( 0 0.0078125 255 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 0 -1 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 } } // primitive 1 { brushDef3 { ( 1 0 0 176 ) ( ( 0.0078125 0 254.46875 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 254.46875 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( -1 0 0 -376 ) ( ( 0.0078125 0 1.53125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 1 0 120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 0 1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 1 0 -392 ) ( ( 0.01339285714285714 0 1.285714285714286 ) ( 0 0.00390625 0.75 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 ( 1 0 0 272 ) ( ( 0.01339285714285714 0 1.392857142857143 ) ( 0 0.00390625 0.75 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.01339285714285714 0 1.392857142857143 ) ( 0 0.00390625 0.71875 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 ( 0 -1 0 96 ) ( ( 0.01339285714285714 0 1.392857142857143 ) ( 0 0.00390625 0.75 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 ( -1 0 0 -280 ) ( ( 0.01339285714285714 0 1.392857142857143 ) ( 0 0.00390625 0.75 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 ( 0 0 1 -64 ) ( ( 0.01339285714285714 0 1.392857142857143 ) ( 0 0.00390625 0.78125 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -392 ) ( ( 0.0078125 0 3.5625 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 3.5625 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( -1 0 0 -384 ) ( ( 0.0078125 0 1 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 1 0 0 376 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 -1 0 -120 ) ( ( 0.0078125 0 252.5 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 0 1 -64 ) ( ( 0.0078125 0 255 ) ( 0 0.0078125 252.4375 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 1 0 -392 ) ( ( 0.0078125 0 255.9375 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 1 0 0 176 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 0 -1 -72 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( -1 0 0 -376 ) ( ( 0.0078125 0 0.125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 0 1 64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 -1 0 -120 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 1 0 -392 ) ( ( 0.0078125 0 255.96875 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 1 0 0 168 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 255.96875 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( -1 0 0 -176 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 -1 0 -120 ) ( ( 0.0078125 0 0.03125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 0 1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0.03125 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 } } // primitive 6 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 1 0 -400 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 1 0 0 176 ) ( ( 0.0078125 0 0.03125 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( 0 -1 0 392 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 ( -1 0 0 -376 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/bricks_mossy01" 0 0 0 } } } // entity 1 { "classname" "atdm:ai_citywatch" "name" "Martin" "health" "1000" "origin" "-360 344 -64" "target" "path_corner_3" } // entity 2 { "classname" "info_player_start" "name" "info_player_start_1" "angle" "90" "health" "1000" "origin" "-272 -96 -56" } // entity 3 { "classname" "light" "name" "light_5" "_color" "0.50 0.50 0.50" "light_center" "0 0 0" "light_radius" "320 320 320" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "-264 -16 40" "parallel" "0" } // entity 4 { "classname" "atdm:ai_citywatch" "name" "Lewis" "health" "80" "origin" "-240 192 -64" "skin" "citywatch/default_ragged_nopauldrons" "target" "path_corner_1" "team" "0" } // entity 5 { "classname" "path_corner" "name" "path_corner_1" "origin" "-216 192 -56" "target" "path_wait_1" } // entity 6 { "classname" "path_wait" "name" "path_wait_1" "angle" "-90" "origin" "-216 152 -16" "wait" "60" } // entity 7 { "classname" "path_wait" "name" "path_wait_3" "angle" "270" "origin" "-320 304 -16" "wait" "60" } // entity 8 { "classname" "path_corner" "name" "path_corner_3" "origin" "-320 344 -56" "target" "path_wait_3" } // entity 9 { "classname" "light" "name" "light_3" "_color" "0.50 0.50 0.50" "light_center" "0 0 0" "light_radius" "320 320 320" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "-208 368 40" "parallel" "0" } // entity 10 { "classname" "light" "name" "ambient_world2" "_color" "0.04 0.04 0.04" "light_center" "0 0 0" "light_radius" "7777 7777 7777" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "-336 239.5 15.5" "parallel" "0" "texture" "lights/ambientlightnfo" } // entity 11 { "classname" "light" "name" "light_4" "_color" "0.50 0.50 0.50" "light_center" "0 0 0" "light_radius" "320 320 320" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "-352 368 40" "parallel" "0" }