Version 2 // entity 0 { "classname" "worldspawn" "editor_drMapPos1" "1738.55 1171.14 -520.531" "editor_drMapAngle1" "14.7001 87.8977 0" "editor_drMapPos2" "414.798 255.441 -264.933" "editor_drMapAngle2" "2.10002 84.5976 0" "editor_drMapPos3" "-749.97 -1606.21 -470.066" "editor_drMapAngle3" "-3.29998 6.59757 0" "editor_drMapPos4" "1014.05 -953.679 -556.857" "editor_drMapAngle4" "-10.2 355.498 0" "editor_drMapPos5" "987.599 3513.79 -319.877" "editor_drMapAngle5" "-61.1999 172.198 0" "editor_drMapPos6" "-1032.5 -2840 739.5" "editor_drMapAngle6" "-77.0999 175.798 0" "editor_drMapPos7" "952.822 285.005 1366.04" "editor_drMapAngle7" "-74.8 149.373 0" "editor_drMapPos8" "976 424 320" "editor_drMapAngle8" "-3 15.3467 0" "editor_drMapPos9" "409.146 547.464 392.83" "editor_drMapAngle9" "-16.8 284.947 0" "editor_drLastCameraPos" "-20.2433 -32.3971 8.93778" "editor_drLastCameraAngle" "-47.4 80.7 0" // primitive 0 { brushDef3 { ( 0 0 1 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 0 -1 64 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 0.5 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 1 0 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 -1 0 64 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 0.5 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 1 0 0 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( -1 0 0 64 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 0.5 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 0 -1 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 0 1 64 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 0.5 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 -1 0 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 1 0 64 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 0.5 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( -1 0 0 -96 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 ( 1 0 0 64 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078125 0.5 ) ) "textures/darkmod/door/metal/metal_pattern_overwood" 0 0 0 } } } // entity 1 { "classname" "info_player_start" "name" "info_player_start_1" "angle" "90.000000" "origin" "-32 0 -64" } // entity 2 { "classname" "atdm:ambient_world" "name" "ambient_world" "_color" "0.4 0.4 0.4" "light_center" "0 0 0" "light_radius" "320 320 320" "origin" "0 16 -32" } // entity 3 { "classname" "atdm:ammo_broadhead" "name" "atdm_ammo_broadhead_1" "inv_map_start" "1" "origin" "16 16 -32" "rotation" "1 0 0 0 1 0 0 0 1" "inv_ammo_amount" "90" }