Version 2 // entity 0 { "classname" "worldspawn" "editor_drMapPos1" "145.117 609.786 279.045" "editor_drMapAngle1" "-48 150.8 0" "editor_drMapPos2" "414.798 255.441 -264.933" "editor_drMapAngle2" "2.10002 84.5976 0" "editor_drMapPos3" "-749.97 -1606.21 -470.066" "editor_drMapAngle3" "-3.29998 6.59757 0" "editor_drMapPos4" "1014.05 -953.679 -556.857" "editor_drMapAngle4" "-10.2 355.498 0" "editor_drMapPos5" "987.599 3513.79 -319.877" "editor_drMapAngle5" "-61.1999 172.198 0" "editor_drMapPos6" "-1032.5 -2840 739.5" "editor_drMapAngle6" "-77.0999 175.798 0" "editor_drMapPos7" "952.822 285.005 1366.04" "editor_drMapAngle7" "-74.8 149.373 0" "editor_drMapPos8" "976 424 320" "editor_drMapAngle8" "-3 15.3467 0" "editor_drMapPos9" "409.146 547.464 392.83" "editor_drMapAngle9" "-16.8 284.947 0" "editor_drLastCameraPos" "29.5975 -22.8642 72.2517" "editor_drLastCameraAngle" "-32.1 168.9 0" // primitive 0 { brushDef3 { ( 0 0 1 -144 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 -80 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -80 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 -16 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 0 1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -80 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( -1 0 0 -80 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/common/caulk" 0 0 0 ( 1 0 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/pier_platform" 0 0 0 } } // primitive 6 { patchDef2 { "textures/darkmod/window/diamond_pattern02/diamond_pattern02" ( 3 3 0 0 0 ) ( ( ( 16 54 24 0 0 ) ( 16 54 48 0 0.5 ) ( 16 54 72 0 1 ) ) ( ( 32 54 24 0.5 0 ) ( 32 54 48 0.5 0.5 ) ( 32 54 72 0.5 1 ) ) ( ( 48 54 24 1 0 ) ( 48 54 48 1 0.5 ) ( 48 54 72 1 1 ) ) ) } } } // entity 1 { "classname" "atdm:wall_sphere_lit" "name" "atdm_wall_sphere_lit_1" "origin" "-40 48 32" "light_center" "0 0 28" "light_radius" "180 180 180" "model" "models/darkmod/lights/non-extinguishable/lamp_wall_sphere.ase" "s_shader" "light_flicker_104" "target0" "func_static_1" } // entity 2 { "classname" "info_player_start" "name" "info_player_start_1" "origin" "-8 -48 0" "angle" "90.000000" } // entity 3 { "classname" "atdm:switch_flip" "name" "atdm_switch_flip_1" "origin" "-8 0 32" "rotation" "1 0 0 0 1 0 0 0 1" "rotate" "0 0 45" "target0" "atdm_wall_sphere_lit_1" "model" "models/darkmod/mechanical/switches/switch_rotate_lever.ase" "frob_distance" "80" "frob_box_size" "80" } // entity 4 { "classname" "func_static" "name" "func_static_1" "model" "func_static_1" "origin" "32 52 48" "hide" "1" // primitive 0 { patchDef2 { "textures/darkmod/window/diamond_pattern02/diamond_pattern02_brightlit" ( 3 3 0 0 0 ) ( ( ( 16 52 24 0 0 ) ( 16 52 48 0 0.5 ) ( 16 52 72 0 1 ) ) ( ( 32 52 24 0.5 0 ) ( 32 52 48 0.5 0.5 ) ( 32 52 72 0.5 1 ) ) ( ( 48 52 24 1 0 ) ( 48 52 48 1 0.5 ) ( 48 52 72 1 1 ) ) ) } } } // entity 5 { "classname" "atdm:moveable_lantern_oil_hand02_lit" "name" "atdm_moveable_lantern_oil_hand02_lit_1" "origin" "-56 -16 12" "rotation" "1 0 0 0 1 0 0 0 1" "set target0 on light" "func_static_1" } // entity 6 { "classname" "light" "name" "ambient_world" "origin" "56 -56 120" "light_center" "0 0 0" "light_radius" "320 320 320" "_color" "0.1 0.1 0.1" "texture" "lights/ambientlightnfo" }