entityDef atdm:electric_arc_long01 { "inherit" "atdm:static_light_lit_base" "editor_usage" "ornate_chandelier01 that can be switched on and off. Entity does not include actual lights; just switches skins. Lights must be added separately." "editor_displayFolder" "Lights/" "lightType" "AIUSE_LIGHTTYPE_ELECTRIC" // grayman #2603 "s_looping" "1" "s_shader" "electrical_arc" "model" "models/darkmod/mechanical/electrical_fx/electrical_arc_long01.lwo" "extinguished" "0" "light_radius" "30 30 30" "skin_lit" "lights/electrical_arc_01_on" "skin_unlit" "lights/electrical_arc_01_off" // so we can use LightOn(), LightOff(). "scriptobject" "tdm_light_holder" "noshadows" "1" }