Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "-312.965 157.552 -263.825" "editor_drLastCameraAngle" "-11.7 350.4 0" // primitive 0 { brushDef3 { ( 0 0 1 176 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -400 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 1 384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -208 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -384 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -192 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -368 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 352 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } } // entity 1 { "classname" "light" "name" "light_1" "origin" "-64 0 -224" "light_center" "0 0 0" "light_radius" "384 320 256" } // entity 2 { "classname" "info_player_start" "name" "info_player_start_1" "origin" "128 -96 -336" "angle" "180.000000" } // entity 3 { "classname" "atdm:weapon_shortsword" "name" "SwordHard1" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_map_start" "1" "inv_no_pickup_message" "1" "origin" "125 -32.5 -292.5" "rotation" "0 1 0 -1 0 0 0 0 1" } // entity 4 { "classname" "atdm:weapon_shortsword" "name" "SwordEasy1" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_map_start" "1" "inv_no_pickup_message" "1" "origin" "125 -16.5 -292.5" "rotation" "0 1 0 -1 0 0 0 0 1" } // entity 5 { "classname" "atdm:weapon_shortsword" "name" "SwordExpert1" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_map_start" "1" "inv_no_pickup_message" "1" "origin" "125 -48.5 -292.5" "rotation" "0 1 0 -1 0 0 0 0 1" } // entity 6 { "classname" "func_fracture" "name" "func_fracture_1" "model" "func_fracture_1" "origin" "-60 -64 -308" // primitive 0 { brushDef3 { ( 0 0 1 -52.00000000000023 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 -1.4210854715202e-14 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -4 ) ( ( 0.03125 0 2 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 0 -1 -51.99999999999977 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -63.99999999999999 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 -4 ) ( ( 0.015625 0 170 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0 } } } // entity 7 { "classname" "atdm:ammo_firearrow" "name" "atdm_ammo_firearrow_1" "origin" "40 16 -304" "rotation" "1 0 0 0 0 -1 0 1 0" "inv_map_start" "1" } // entity 8 { "classname" "atdm:ammo_firearrow" "name" "atdm_ammo_firearrow_2" "origin" "56 16 -304" "rotation" "1 0 0 0 0 -1 0 1 0" "inv_map_start" "1" } // entity 9 { "classname" "atdm:ammo_firearrow" "name" "atdm_ammo_firearrow_3" "origin" "72 16 -304" "rotation" "1 0 0 0 0 -1 0 1 0" "inv_map_start" "1" } // entity 10 { "classname" "func_fracture" "name" "func_fracture_2" "model" "func_fracture_2" "origin" "-60 40 -308" // primitive 0 { brushDef3 { ( 0 0 1 -52 ) ( ( 0.03125 0 124.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 0 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -4 ) ( ( 0.03125 0 126.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 0 -1 -52 ) ( ( 0.03125 0 125 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 -4 ) ( ( 0.015625 0 0.625 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0 } } } // entity 11 { "classname" "func_fracture" "name" "func_fracture_3" "model" "func_fracture_3" "origin" "-60 144 -308" // primitive 0 { brushDef3 { ( 0 0 1 -52 ) ( ( 0.03125 0 121.5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 0 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -4 ) ( ( 0.03125 0 123.5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 0 -1 -52 ) ( ( 0.03125 0 121.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 -4 ) ( ( 0.015625 0 2.25 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0 } } } // entity 12 { "classname" "func_fracture" "name" "func_fracture_4" "model" "func_fracture_4" "origin" "-220 144 -308" // primitive 0 { brushDef3 { ( 0 0 1 -52 ) ( ( 0.03125 0 121.5 ) ( 0 0.03125 5 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 0 ) ( ( 0.03125 0 123 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -4 ) ( ( 0.03125 0 123.5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 0 -1 -52 ) ( ( 0.03125 0 121.75 ) ( 0 0.03125 123 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 -4 ) ( ( 0.015625 0 2.25 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0 } } } // entity 13 { "classname" "func_fracture" "name" "func_fracture_5" "model" "func_fracture_5" "origin" "-220 -64 -308" // primitive 0 { brushDef3 { ( 0 0 1 -52 ) ( ( 0.03125 0 0 ) ( 0 0.03125 5 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 0 ) ( ( 0.03125 0 123 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -4 ) ( ( 0.03125 0 2 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 0 -1 -52 ) ( ( 0.03125 0 0.25 ) ( 0 0.03125 123 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 -4 ) ( ( 0.015625 0 170 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0 } } } // entity 14 { "classname" "func_fracture" "name" "func_fracture_6" "model" "func_fracture_6" "origin" "-220 40 -308" // primitive 0 { brushDef3 { ( 0 0 1 -52 ) ( ( 0.03125 0 124.75 ) ( 0 0.03125 5 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 0 ) ( ( 0.03125 0 123 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 1 0 0 -4 ) ( ( 0.03125 0 126.75 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 0 -1 -52 ) ( ( 0.03125 0 125 ) ( 0 0.03125 123 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.03125 0 5 ) ( 0 0.03125 0 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 -4 ) ( ( 0.015625 0 0.625 ) ( 0 0.009615384973585606 253.5384674072266 ) ) "textures/darkmod/glass/stained_glass_victorian02_1sided" 0 0 0 } } } // entity 15 { "classname" "atdm:weapon_blackjack" "name" "BlackjackEasy1" "diff_0_nospawn" "0" "diff_1_nospawn" "1" "diff_2_nospawn" "1" "inv_map_start" "1" "inv_no_pickup_message" "1" "origin" "140.6 -1.2 -244.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 16 { "classname" "atdm:weapon_blackjack" "name" "BlackjackHard1" "diff_0_nospawn" "1" "diff_1_nospawn" "0" "diff_2_nospawn" "1" "inv_map_start" "1" "inv_no_pickup_message" "1" "origin" "140.6 -17.2 -244.5" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 17 { "classname" "atdm:weapon_blackjack" "name" "BlackjackExpert1" "diff_0_nospawn" "1" "diff_1_nospawn" "1" "diff_2_nospawn" "0" "inv_map_start" "1" "inv_no_pickup_message" "1" "origin" "140.6 -33.2 -244.5" "rotation" "1 0 0 0 1 0 0 0 1" }