Version 2 // entity 0 { "classname" "worldspawn" "editor_drLastCameraPos" "72.4345 -73.3026 54.2248" "editor_drLastCameraAngle" "-5.1 123.6 0" "editor_drMapPos1" "1738.55 1171.14 -520.531" "editor_drMapAngle1" "14.7001 87.8977 0" "editor_drMapPos2" "414.798 255.441 -264.933" "editor_drMapAngle2" "2.10002 84.5976 0" "editor_drMapPos3" "-749.97 -1606.21 -470.066" "editor_drMapAngle3" "-3.29998 6.59757 0" "editor_drMapPos4" "1014.05 -953.679 -556.857" "editor_drMapAngle4" "-10.2 355.498 0" "editor_drMapPos5" "987.599 3513.79 -319.877" "editor_drMapAngle5" "-61.1999 172.198 0" "editor_drMapPos6" "-1032.5 -2840 739.5" "editor_drMapAngle6" "-77.0999 175.798 0" "editor_drMapPos7" "952.822 285.005 1366.04" "editor_drMapAngle7" "-74.8 149.373 0" "editor_drMapPos8" "976 424 320" "editor_drMapAngle8" "-3 15.3467 0" "editor_drMapPos9" "409.146 547.464 392.83" "editor_drMapAngle9" "-16.8 284.947 0" // primitive 0 { brushDef3 { ( 0 0 1 -260 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 4 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -132 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -124 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.015625 0 0.0625 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -388 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.015625 0 255.9375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -252 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 0 1 -252 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -384 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -4 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -256 ) ( ( 0.015625 0 0.0625 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -124 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -384 ) ( ( 0.015625 0 0.0625 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0.0625 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -132 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -256 ) ( ( 0.015625 0 255.9375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0.0625 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.015625 0 255.9375 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -380 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 255.9375 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.015625 0 0.0625 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -260 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 6 { brushDef3 { ( 1 0 0 -188 ) ( ( 0.03125 0 127.25 ) ( 0 0.03125 0 ) ) "textures/editor/visportal" 0 0 0 ( 0 0 -1 0 ) ( ( 0.125 0 29 ) ( 0 0.125 28 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 184 ) ( ( 0.125 0 3 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 -64 ) ( ( 0.125 0 18 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.125 0 14 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 0 1 -128 ) ( ( 0.125 0 29 ) ( 0 0.125 14 ) ) "textures/common/nodraw" 0 0 0 } } // primitive 7 { brushDef3 { ( 0 0 1 -92 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0 ( 0 1 0 -332 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62.25 ) ) "_default" 0 0 0 ( 1 0 0 208 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62.25 ) ) "_default" 0 0 0 ( 0 0 -1 -28 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0 ( 0 -1 0 228 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62.25 ) ) "_default" 0 0 0 ( -1 0 0 -352 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62.25 ) ) "_default" 0 0 0 ( 0 0 -1 88 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0 } } // primitive 8 { brushDef3 { ( 0 0 1 -88 ) ( ( 0.0625 0 63.75 ) ( 0 0.0625 0 ) ) "_default" 0 0 0 ( 0 1 0 -336 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( 1 0 0 208 ) ( ( 0.0625 0 63.75 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( 0 0 -1 -32 ) ( ( 0.0625 0 63.75 ) ( 0 0.0625 0 ) ) "_default" 0 0 0 ( 0 -1 0 232 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( -1 0 0 -352 ) ( ( 0.0625 0 0.25 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( 0 -1 0 332 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 } } // primitive 9 { brushDef3 { ( 0 0 1 -88 ) ( ( 0.0625 0 0 ) ( 0 0.0625 63.75 ) ) "_default" 0 0 0 ( 0 1 0 -332 ) ( ( 0.0625 0 0.25 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( 1 0 0 204 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( 0 0 -1 -32 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0.25 ) ) "_default" 0 0 0 ( 0 -1 0 228 ) ( ( 0.0625 0 63.75 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( -1 0 0 -348 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( -1 0 0 -208 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 } } // primitive 10 { brushDef3 { ( 0 0 1 -84 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0 ( 0 1 0 -332 ) ( ( 0.0625 0 0 ) ( 0 0.0625 61.75 ) ) "_default" 0 0 0 ( 1 0 0 208 ) ( ( 0.0625 0 0 ) ( 0 0.0625 61.75 ) ) "_default" 0 0 0 ( 0 0 -1 -36 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0 ( 0 -1 0 228 ) ( ( 0.0625 0 0 ) ( 0 0.0625 61.75 ) ) "_default" 0 0 0 ( -1 0 0 -352 ) ( ( 0.0625 0 0 ) ( 0 0.0625 61.75 ) ) "_default" 0 0 0 ( 0 0 1 32 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0 } } // primitive 11 { brushDef3 { ( 0 0 1 -88 ) ( ( 0.0625 0 0.25 ) ( 0 0.0625 0 ) ) "_default" 0 0 0 ( 0 1 0 -328 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( 1 0 0 208 ) ( ( 0.0625 0 0.25 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( 0 0 -1 -32 ) ( ( 0.0625 0 0.25 ) ( 0 0.0625 0 ) ) "_default" 0 0 0 ( 0 -1 0 224 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( -1 0 0 -352 ) ( ( 0.0625 0 63.75 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( 0 1 0 -228 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 } } // primitive 12 { brushDef3 { ( 0 0 1 -88 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0.25 ) ) "_default" 0 0 0 ( 0 1 0 -332 ) ( ( 0.0625 0 63.75 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( 1 0 0 212 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( 0 0 -1 -32 ) ( ( 0.0625 0 0 ) ( 0 0.0625 63.75 ) ) "_default" 0 0 0 ( 0 -1 0 228 ) ( ( 0.0625 0 0.25 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( -1 0 0 -356 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 ( 1 0 0 352 ) ( ( 0.0625 0 0 ) ( 0 0.0625 62 ) ) "_default" 0 0 0 } } // primitive 13 { brushDef3 { ( 0 0 1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -192 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 176 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 14 { brushDef3 { ( 0 0 1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -192 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 176 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 15 { brushDef3 { ( 0 0 1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -192 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 176 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 16 { brushDef3 { ( 0 0 1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 3.75 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 252.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 48 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 252.25 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 3.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 17 { brushDef3 { ( 0 0 1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 3.75 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -128 ) ( ( 0.015625 0 252.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 48 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 252.25 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 64 ) ( ( 0.015625 0 3.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 18 { brushDef3 { ( 0 0 1 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 3.75 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 64 ) ( ( 0.015625 0 252.25 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 48 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 252.25 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -128 ) ( ( 0.015625 0 3.75 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 19 { brushDef3 { ( 1 0 0 52 ) ( ( 0.03125 0 127.25 ) ( 0 0.03125 0 ) ) "textures/editor/visportal" 0 0 0 ( 0 0 -1 0 ) ( ( 0.125 0 29 ) ( 0 0.125 30 ) ) "textures/common/nodraw" 0 0 0 ( -1 0 0 -56 ) ( ( 0.125 0 3 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 1 0 -64 ) ( ( 0.125 0 20 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.125 0 12 ) ( 0 0.125 0 ) ) "textures/common/nodraw" 0 0 0 ( 0 0 1 -128 ) ( ( 0.125 0 29 ) ( 0 0.125 12 ) ) "textures/common/nodraw" 0 0 0 } } } // entity 1 { "classname" "light_torchflame_moving" "name" "light_torchflame_moving_1" "_color" "0.50 0.34 0.13" "light_center" "0 0 0" "light_radius" "300 208 148" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "64 118 88" "parallel" "0" "texture" "lights/biground_candleflicker" } // entity 2 { "classname" "light" "name" "ambient_world2" "_color" "0.03 0.03 0.03" "light_center" "0 0 0" "light_radius" "2603 944 42" "nodiffuse" "0" "noshadows" "0" "nospecular" "0" "origin" "-315 280 24" "parallel" "0" "texture" "lights/ambientlightnfo" } // entity 3 { "classname" "atdm:location_settings" "name" "atdm_location_settings_1" "ambient_light_fade_delay" "0" "ambient_light_fade_time" "0" "origin" "-264 280 24" "update_period" "0.5" } // entity 4 { "classname" "info_locationseparator" "name" "info_locationseparator_1" "origin" "-54 -20 64" } // entity 5 { "classname" "info_location" "name" "info_location_1" "ambient_light" "0.5 0 0" "ambient_light_fade_delay" "0" "ambient_light_fade_time" "0" "origin" "-152 92 80" } // entity 6 { "classname" "info_locationseparator" "name" "info_locationseparator_2" "origin" "186 0 68" } // entity 7 { "classname" "info_location" "name" "info_location_3" "ambient_light" "0 0.5 0" "ambient_light_dynamic" "0.9 0.9 0.9" "ambient_light_fade_delay" "0" "ambient_light_fade_time" "0" "origin" "64 92 80" } // entity 8 { "classname" "info_player_start" "name" "info_player_start_1" "angle" "90" "origin" "-132 -68 0" } // entity 9 { "classname" "atdm:playertools_lantern" "name" "atdm_playertools_lantern_1" "inv_map_start" "1" "origin" "-328 308 16" } // entity 10 { "classname" "atdm:ammo_waterarrow" "name" "atdm_ammo_waterarrow_1" "inv_ammo_amount" "50" "inv_map_start" "1" "origin" "-320 308 32" } // entity 11 { "classname" "atdm:ammo_firearrow" "name" "atdm_ammo_firearrow_1" "origin" "-312 308 16" "inv_ammo_amount" "50" "inv_map_start" "1" }