<?xml version="1.0"?>
<user>
  <paths>    <enginePath value="/home/mircea/Games/Quake/TheDarkMod/darkmod/"/> <mapPath value="/home/mircea/Games/Quake/TheDarkMod/darkmod/maps/"/> <prefabPath value="/home/mircea/Games/Quake/TheDarkMod/darkmod/prefabs/"/>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         <modPath value="/home/mircea/Games/Quake/TheDarkMod/darkmod/fms/dividing/"/> <modBasePath value=""/>                                                                                                                                                                                                                                                                                                                                                                             </paths>
  <game><type value="The Dark Mod 2.0 (Standalone)"/> <fs_game value="fms/dividing"/> <fs_game_base value=""/> </game>
  <ui><camera><showToolbar value="1"/> <enableCubicClipping value="0"/> <drawMode value="2"/> <toggleFreeMove value="1"/> <cubicScale value="17"/> </camera> <groupDialog><window xPosition="1095" yPosition="0" width="817" height="611"/> <lastShownPage value="textures"/> </groupDialog> <mainFrame><activeLayout value="SplitPane"/> <window xPosition="-4" yPosition="-4" width="1920" height="1052" state="1"/> <embedded><pane name="horizontal" position="946"/><pane name="texcam" position="493"/></embedded> <regular><pane name="horizontal" position="500"/><pane name="texcam" position="350"/></regular> <splitPane><cameraPosition value="0"/>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         <pane name="horizontal" position="890"/><pane name="vertical1" position="481"/><pane name="vertical2" position="481"/><viewTypes topleft="-1" topright="2" bottomleft="0" bottomright="1"/> </splitPane> </mainFrame> <xyview><recent origin="-1696.53 532.003 491.731" scale="1.801440"/> <showEntityNames value="0"/> <chaseMouse value="1"/> <showGrid value="1"/> <showOutline value="0"/> <showEntityAngles value="1"/> <camXYUpdate value="1"/> <higherEntitySelectionPriority value="1"/> <showWorkzone value="0"/> </xyview> <entityInspector><pane position="259"/> <showInheritedProperties value="0"/> <showHelpArea value="1"/> </entityInspector> <layers><controlDialog><window visible="0" xPosition="1670" yPosition="0" width="242" height="236"/> </controlDialog> </layers>  <filtersystem>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             <activeFilter name="Clip Textures"/><activeFilter name="Collision surfaces"/><activeFilter name="Visportals"/><activeFilter name="Weather Textures"/> </filtersystem> <grid><defaultGridPower value="6"/> </grid> <brush><textureLock value="0"/> <emitCSGSubtractWarning value="0"/> </brush> <clipper><caulkTexture value="textures/common/caulk"/> </clipper> <map><maxSnapshotFolderSize value="100"/> <snapshotFolder value="snapshots/"/> <numMRU value="5"/> <loadLastMap value="0"/>    <suppressMapLoadDialog value="0"/>                                                                <autoSaveEnabled value="0"/>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        <MRU><map1 value="/home/mircea/Games/Quake/TheDarkMod/darkmod/fms/dividing/maps/dividing.map"/> <map2 value="/home/mircea/Games/Quake/TheDarkMod/darkmod/fms/testing/maps/test.map"/> <map3 value="/home/mircea/Games/Quake/TheDarkMod/darkmod/fms/town/maps/town.map"/> <map4 value="/home/mircea/Games/Quake/TheDarkMod/darkmod/fms/dividing/maps/scroll.map"/> <map5 value="/home/mircea/Games/Quake/TheDarkMod/darkmod/fms/first/maps/first.map"/> </MRU> </map> <textures><defaultTextureScale value="0.250000"/> <browser><mouseWheelIncrement value="64"/> <uniformSize value="128"/> <hideUnused value="0"/> </browser> <shaderChooser><window xPosition="1223" yPosition="61" width="550" height="500"/> </shaderChooser> <surfaceInspector><rotStep value="90"/> <window xPosition="1542" yPosition="0" width="370" height="514"/> <hScaleStep value="0.125"/> <vScaleStep value="0.125"/> <vShiftStep value="8"/> <hShiftStep value="8"/> </surfaceInspector> <findShaderDialog><pickHintShown value="1"/> </findShaderDialog> <texTool><window xPosition="50" yPosition="25" width="400" height="300"/> </texTool> </textures> <patch><subdivideThreshold value="2"/> <patchInspector><sCoordStep value="0.5"/> <tCoordStep value="0.5"/> <window xPosition="1055" yPosition="180" width="280" height="505"/> </patchInspector> </patch> <prefabSelector><splitPos position="0"/> <lastPrefabPath value="/home/mircea/Downloads"/> <recentPaths><path value="/home/mircea/games/quake/thedarkmod/darkmod/fms/scroll"/><path value="/home/mircea/downloads/games"/><path value="/home/mircea/downloads"/></recentPaths> <insertAsGroup value="1"/> </prefabSelector> <transformDialog><rotZStep value="45"/> <rotYStep value="90"/> <rotXStep value="90"/> <window xPosition="1660" yPosition="766" width="260" height="314"/> <scaleXStep value="2"/> <scaleYStep value="2"/> <scaleZStep value="2"/> </transformDialog>  <modelSelector><splitPos position="0"/> </modelSelector> <entityClassChooser><splitPos position="0"/> </entityClassChooser>   <particleEditor><window xPosition="460" yPosition="139" width="1000" height="830"/> </particleEditor> <stimResponseEditor><window xPosition="80" yPosition="100" width="740" height="480"/> </stimResponseEditor> <objectivesEditor><window xPosition="480" yPosition="48" width="948" height="924"/> <conditionsDialog><window xPosition="709" yPosition="245" width="1194" height="636"/> </conditionsDialog> </objectivesEditor> <entityList><window xPosition="1294" yPosition="414" width="539" height="561"/> <focusSelection value="1"/> </entityList> <aas><controlDialog><window xPosition="50" yPosition="25" width="400" height="300" visible="0"/> </controlDialog> </aas> <dragResizeEntitiesSymmetrically value="1"/> <offsetClonedObjects value="1"/> <showAllLightRadii value="0"/> <defaultPivotLocationIgnoresLightVolumes value="1"/> <multiMonitor><startMonitorNum value="0"/> </multiMonitor> <language value="0" volatile="1"/> <commandsystem><binds><bind name="MRUOpen1" value="LoadMRUMap 1"/><bind name="MRUOpen2" value="LoadMRUMap 2"/><bind name="MRUOpen3" value="LoadMRUMap 3"/><bind name="MRUOpen4" value="LoadMRUMap 4"/><bind name="MRUOpen5" value="LoadMRUMap 5"/></binds> </commandsystem> <gameSetup><tdm><fmFolderHistory><folder value="/home/mircea/Games/Quake/TheDarkMod/darkmod/fms/dividing/"/><folder value="/home/mircea/Games/Quake/TheDarkMod/darkmod/fms/testing/"/><folder value="/home/mircea/Games/Quake/TheDarkMod/darkmod/fms/scroll/"/></fmFolderHistory> </tdm> </gameSetup> <snapRotationPivotToGrid value="1"/> <rotationPivotIsOrigin value="1"/> <rotateObjectsIndependently value="0"/> <lightInspector><window xPosition="1140" yPosition="0" width="780" height="400"/> </lightInspector> <showAllSpeakerRadii value="0"/> <exportAsModel><outputFormat value="ASE"/> <outputPath value="/home/mircea/Games/Quake/TheDarkMod/darkmod/fms/testing/models/"/> <skipCaulk value="0"/> <centerObjects value="0"/> <replaceSelectionWithModel value="0"/> <keepEntityOrigin value="0"/> <exportLightsAsObjects value="0"/> </exportAsModel> <aasViewer><showNumbers value="0"/> </aasViewer> </ui>
  <version value="2.9.0"/>
</user>
