View Issue Details

IDProjectCategoryView StatusLast Update
0002284DarkRadiantGeneralpublic22.01.2011 18:57
ReporterSneaksieDave Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
PlatformWin32OSWindowsOS VersionXP
Product Version1.3.2 
Target Version1.4.0Fixed in Version1.4.0 
Summary0002284: Undoing revert to worldspawn causes brushes to grow brighter
Description1. Create a brush or patch, texture it. Set up some light, and get in render mode.
2. Make the brush into func_static
3. Revert the brush to worldspawn
4. ctrl-Z to undo the revert to worldspawn, changing it back to func_static.

The brush is now brighter in the render view. Each time you do this, it gets brighter and brighter.

At first I guessed that the brush was being doubled but there doesn't seem to be z-fighting, and you can't select one of (presumably) many, so I guess not.

I'm using nvidia and splitpane.
TagsNo tags attached.

Relationships

parent of 0002315 closedgreebo Crash in Octree: double insertion after undoing revert to worldspawn 

Activities

greebo

greebo

19.07.2010 06:40

administrator   ~0003135

I'm actually getting a crash due to an assertion failure in the Octree code, so it's possible this failure is somehow connected to the behaviour you're seeing.

Issue History

Date Modified Username Field Change
25.06.2010 19:07 SneaksieDave New Issue
19.07.2010 06:40 greebo Note Added: 0003135
19.07.2010 06:40 greebo Status new => acknowledged
19.07.2010 07:20 greebo Relationship added parent of 0002315
19.07.2010 07:21 greebo Status acknowledged => confirmed
19.07.2010 08:18 greebo Status confirmed => assigned
19.07.2010 08:18 greebo Assigned To => greebo
19.07.2010 08:19 greebo Status assigned => resolved
19.07.2010 08:19 greebo Fixed in Version => 1.4.0
19.07.2010 08:19 greebo Resolution open => fixed
19.07.2010 08:19 greebo Target Version => 1.4.0
22.01.2011 18:57 greebo Status resolved => closed