Viewing Issues 1701 - 1750 / 2581

    PID CategorySeverityStatusUpdated Summary
  0004255   
[The Dark Mod]  Feature proposal
normal
new
06/12/2015Proposal to add a page to stats gui permanently recording 'best ever' stats
  00042514  
[The Dark Mod]  Coding
normal
resolved (SteveL)
02/12/2015Boolean objectives can mess up when you have more than 16 objectives
  00042521  
[The Dark Mod]  Design/Coding
crash
resolved (Obsttorte)
02/12/2015Game crashes if script event saveGame(string name) is used.
  00042501  
[The Dark Mod]  AI
normal
resolved (grayman)
23/11/2015Script event "flee" doesn't work
  00031871  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
05/11/2015Increase limit of collision models
  0004246   
[The Dark Mod]  Coding
normal
new
01/11/2015Possible bug with heavy item which can't be frobbed/lifted
  0004234   
[The Dark Mod]  Feature proposal
normal
new
12/10/2015Set missions to finished manually
  00042271  
[The Dark Mod]  AI
normal
resolved (grayman)
09/10/2015Problem with searching AI and door
  00042291  
[The Dark Mod]  AI
crash
resolved (grayman)
09/10/2015Alerting manor_cook_1 in Behind Closed Doors causes a crash
  00040751  
[The Dark Mod]  Coding
crash
resolved (SteveL)
03/10/2015s_shader set to "-" causes map crash on load
  00041391  
[The Dark Mod]  Saving/Loading
minor
resolved (SteveL)
03/10/2015Prevent saving before map start
  000420462
[The Dark Mod]  Graphics
normal
resolved (SteveL)
30/09/2015Spiderwebs light up when lightning is triggered
  000411361
[The Dark Mod]  AI
normal
resolved (grayman)
30/09/2015Alerted AI can get stuck in a sit down / get up cycle
  00042018  
[The Dark Mod]  Coding
normal
resolved (SteveL)
30/09/2015Fire arrows extinguish existing fires, even on a direct hit
  000421831
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
29/09/2015Long-lived particles slow down map loading
  0004221 1
[The Dark Mod]  Def / Setup
normal
new
27/09/2015offsetModel offsets heads away from bodies
  00040401  
[The Dark Mod]  AI
normal
resolved (grayman)
21/09/2015Running AI that stops in door queue can perform an idle animation
  00041841  
[The Dark Mod]  AI
normal
resolved (grayman)
21/09/2015AI bumping up against player w/o drawing weapon
  00039931  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2015Running AI treadmills against sign in Lord Edgar's Bathhouse
  00017273  
[The Dark Mod]  Coding
normal
new
31/08/2015Stim/Response: Large responding objects can fail to respond if hit with radius-stim too far from their origin.
  0002689   
[The Dark Mod]  Coding
normal
new
30/08/2015Add ability to trigger stims repeatedly
  000359742
[The Dark Mod]  Animation
normal
resolved (SteveL)
21/08/2015Firing AI animations through a script has problems
  00037846  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
17/08/2015Do something about func_itemremove
  00041614  
[The Dark Mod]  Coding
normal
resolved (SteveL)
15/08/2015Alternate Quicksave feature
  000419821
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
15/08/2015A patch to compile libPNG under Linux
  0004110352
[The Dark Mod]  AI
normal
resolved (taaaki)
14/08/2015textures/darkmod/stone/brick/blocks_sepia_grey broken
  000419132
[The Dark Mod]  Sound
normal
resolved (SteveL)
14/08/2015Popping/crackling sound when running on Linux
  000419911
[The Dark Mod]  Animation
normal
resolved (SteveL)
13/08/2015Melee weapon attacks and parries don't work under certain compilers.
  00041932  
[The Dark Mod]  AI
normal
resolved (grayman)
02/08/2015Comparison of an alert type variable to an event type constant
  00041532  
[The Dark Mod]  SEED
normal
resolved (grayman)
25/07/2015SEED Console Spam
  00041812  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
23/07/2015Melee weapons should be able to break glass in one hit
  00041784  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
21/07/2015Thrown objects pass straight through glass that's down to 0 health
  00041802  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
21/07/2015Glass doesn't show cracks when damaged by most objects.
  00041791  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
19/07/2015Material surface type gets replaced with default when a func_fracture gets carved up
  00041761  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
18/07/2015Let mapper control lifetime of broken glass
  00041752  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
18/07/2015Using models as breakables doesn't work right
  000374412  
[The Dark Mod]  Coding
minor
resolved (SteveL)
02/07/2015LOD making unwanted changes to shadowcasting and skin settings
  00041683  
[The Dark Mod]  SEED
block
resolved (SteveL)
29/06/2015SEED deletes heap memory it doesn't own
  000412813  
[The Dark Mod]  Mapping
feature
resolved (SteveL)
26/06/2015Spawnarg for lights to stop them affecting the light gem
  00041235  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
24/06/2015Unbind vsync from Dmap:
  000366413  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
11/06/2015Change caulk so that it ignores fog.
  00041621  
[The Dark Mod]  Graphics
tweak
resolved (SteveL)
07/06/2015r_showPortals in 3 colours
  00041371  
[The Dark Mod]  AI
normal
resolved (grayman)
12/04/2015AI circling by door in Beleaguered Fence
  00038565  
[The Dark Mod]  Design/Coding
minor
resolved (SteveL)
17/03/2015Fix "spawn" console command
  00039453  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
12/03/2015Allow func_emitters to fire one-shot particle effects on demand.
  00041051  
[The Dark Mod]  Models
normal
resolved (Springheel)
01/03/2015Test .dae importer for maya
  00041062  
[The Dark Mod]  Coding
minor
new
26/02/2015empty mission entries in missions.tdminfo
  00039901  
[The Dark Mod]  Map Editing
normal
resolved (Springheel)
25/02/2015updated score_to_settle?
  000401121
[The Dark Mod]  AI
normal
resolved (grayman)
16/02/2015Wench in Mandrasola gets stuck on door in 2.03
  0004074   
[The Dark Mod]  AI
normal
resolved (Springheel)
05/02/2015builder wrist has gap