| | | 0003613 | 3 | |
| normal | new | 10/02/2024 | "snd_slide" not working on AI ragdolls |
| | | 0003606 | | |
| normal | | 10/02/2024 | Old skin for head04 |
| | | 0003605 | 9 | |
| normal | new | 10/02/2024 | Eyelid bones jitter when AI are talking |
| | | 0003600 | 10 | |
| normal | feedback | 10/02/2024 | Revenants being killed by swords too easily |
| | | 0003589 | 1 | |
| normal | new | 10/02/2024 | Seated spinning should be sped up |
| | | 0003580 | 2 | |
| normal | suspended | 10/02/2024 | Possible window when waking up and falling through the floor |
| | | 0003546 | | |
| normal | new | 10/02/2024 | AI can have a problem with large doors |
| | | 0003518 | | |
| normal | new | 10/02/2024 | Dodging AI melee attacks is too easy |
| | | 0003284 | 3 | |
| normal | new | 10/02/2024 | Shadows on light source carrying AI |
| | | 0003053 | 4 | |
| normal | feedback | 10/02/2024 | AI should be able to alert sleeping AIs |
| | | 0002979 | | |
| feature | new | 10/02/2024 | Allow AI to remove a moveable obstacle in their path |
| | | 0002769 | 2 | |
| normal | new | 10/02/2024 | Spider on a lift has a problem with a goal to walk to |
| | | 0001487 | 1 | |
| normal | new | 10/02/2024 | AI paths into very deep water |
| | | 0002688 | 3 | |
| normal | acknowledged | 10/02/2024 | AI walk in a circle |
| | | 0002645 | 1 | |
| normal | new | 10/02/2024 | Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance. |
| | | 0002400 | 2 | 1 |
| normal | feedback | 10/02/2024 | Multiple-AI animations and barks can become synchronized |
| | | 0002372 | | |
| major | new | 10/02/2024 | Horse (rideable only) - player clipping into geometry |
| | | 0002368 | 1 | |
| major | new | 10/02/2024 | Horse - head penetrates through things |
| | | 0002366 | 1 | |
| major | new | 10/02/2024 | Horse - IK system |
| | | 0002364 | 1 | |
| minor | new | 10/02/2024 | Horse - "could not find animation" |
| | | 0002296 | 4 | 1 |
| normal | new | 10/02/2024 | Zombies close doors and have no opening animation |
| | | 0002246 | 4 | |
| feature | acknowledged | 10/02/2024 | Continuing interrupted conversations |
| | | 0002240 | | |
| normal | new | 10/02/2024 | Need new AF for spiders |
| | | 0002073 | 4 | |
| normal | suspended | 10/02/2024 | Rats do not avoid fire or other strong light sources |
| | | 0001738 | | |
| major | new | 10/02/2024 | AI check for melee range does not take leaned players into account |
| | | 0006483 | 1 | |
| normal | new | 10/02/2024 | Stacked moveables drop into each other after you touch them |
| | | 0003543 | 1 | |
| normal | new | 10/02/2024 | Bad physics for small moveables |
| | | 0000665 | 2 | |
| normal | new | 10/02/2024 | Moveables stacked on top of eachother begin to levitate up |
| | | 0001073 | 5 | |
| normal | new | 10/02/2024 | Butcher Knife & Kitchen Knife Levitating |
| | | 0006482 | 1 | |
| trivial | new | 10/02/2024 | Fix no spawnfunc or spawnclass warning on aas_flood |
| | | 0006254 | 7 | |
| major | acknowledged | 10/02/2024 | AI ragdolls not sustaining any damage from any fall height |
| | | 0005598 | 33 | 5 |
| normal | | 10/02/2024 | Performance regression on hedge01_square_long |
| | | 0006376 | 1 | |
| normal | new | 10/02/2024 | Wrong trigger for the hint about the hammer |
| | | 0004244 | 3 | 1 |
| normal | new | 08/02/2024 | Add Bob's new textures |
| | | 0006316 | 8 | |
| normal | | 08/02/2024 | Add Hold Frob for Alternate Interaction |
| | | 0006383 | 5 | 1 |
| normal | | 07/02/2024 | Broken/Borked texture: covered grandfatherclock_victorian_01 |
| | | 0006384 | 1 | 2 |
| normal | | 06/02/2024 | Broken sound file: \sound\machinery\machines\m3_loop |
| | | 0006478 | 1 | 1 |
| normal | | 05/02/2024 | Incorrect autumn skins for bush_small/large models, lack of editor image |
| | | 0006268 | 1 | |
| normal | | 02/02/2024 | Wall safe prefab lock clasps translate wildly if prefab is rotated |
| | | 0006479 | 1 | 1 |
| normal | | 01/02/2024 | Backplate in switch prefab has incorrect skin |
| | | 0004848 | 36 | 1 |
| crash | | 30/01/2024 | Crashes when quick loading | Lightgem as Subview |
| | | 0005284 | 3 | |
| normal | | 29/01/2024 | Remove outdated rendering cvars |
| | | 0006457 | 2 | 1 |
| normal | | 29/01/2024 | Incorrect frobstage_texture for a number of sign models |
| | | 0006459 | 1 | |
| normal | | 29/01/2024 | Quality-of-life and bug fixes for Merry Chest prefabs |
| | | 0006281 | 2 | |
| normal | | 29/01/2024 | blocks_large_sandstone material file calls incorrect diffusemap |
| | | 0006464 | 2 | 1 |
| normal | | 29/01/2024 | Material "stone/sculpted/rough_grey_dirty_sepia_grey_trim" has wrong normal map. |
| | | 0004668 | 2 | |
| normal | | 29/01/2024 | textures/darkmod/nature/dirt/dirt_packed_muddy_local.tga does not tile seamlessly |
| | | 0006475 | 1 | |
| normal | | 29/01/2024 | tdm_fabric.mtr - incorrect entry - cloth_coarse_cream_dirty |
| | | 0004631 | 3 | 1 |
| normal | | 29/01/2024 | textures/darkmod/stone/brick/red_sloppymortar_local.tga does not tile properly |
| | | 0006355 | 8 | 5 |
| normal | | 29/01/2024 | Normal texture for banners broken. |