Viewing Issues 2151 - 2200 / 2584

    PID CategorySeverityStatusUpdated Summary
  00033704  
[The Dark Mod]  Physics
major
resolved (grayman)
27/04/2013Moveables can hurt the player and AI
  00030547  
[The Dark Mod]  Coding
tweak
resolved (taaaki)
21/04/2013Save screenshots to a central location
  00033811  
[The Dark Mod]  GUI
major
resolved (grayman)
21/04/2013Briefing videos are broken
  0003379   
[The Dark Mod]  Coding
normal
assigned (Springheel)
20/04/2013Make chainmail impact effects
  00033752  
[The Dark Mod]  AI
normal
resolved (grayman)
14/04/2013Sleeping Builder in Outpost not sleeping
  00033671  
[The Dark Mod]  Textures
normal
resolved (Springheel)
14/04/2013Can't find tonguemeshs
  0003009101
[The Dark Mod]  AI
normal
resolved (grayman)
11/04/2013Blocking AI in chair traps them in place
  0003365   
[The Dark Mod]  Models
normal
resolved (Springheel)
06/04/2013Fix Distiller
  00033603  
[The Dark Mod]  Textures
normal
resolved (Springheel)
05/04/2013Standalone textures needed
  00031826  
[The Dark Mod]  AI
normal
resolved (grayman)
01/04/2013Idle animations can interrupt idle barks.
  00033455  
[The Dark Mod]  Coding
major
resolved (Springheel)
30/03/2013Flame based lights not working in Standalone TDM
  000327951
[The Dark Mod]  Design/Coding
minor
resolved
29/03/2013frobability is broken in reference to keys
  000328021
[The Dark Mod]  AI
major
resolved (grayman)
29/03/2013AI Used to take cover from player; no longer working
  00018741  
[The Dark Mod]  AI
normal
resolved
28/03/2013Sleeping AI - clipping and gravity issues
  00033431  
[The Dark Mod]  AI
normal
resolved (grayman)
28/03/2013Human AIs don't see monsters
  00017191  
[The Dark Mod]  AI
normal
resolved (angua)
28/03/2013Problem when AI sees player while lying down
  000335841
[The Dark Mod]  AI
normal
resolved (grayman)
28/03/2013Cannonball damages player differently than AI
  00033571  
[The Dark Mod]  AI
normal
resolved (grayman)
27/03/2013Fleeing AI problem at path_flee
  00033561  
[The Dark Mod]  AI
normal
resolved (grayman)
27/03/2013AI respond too quickly to audible alerts
  00033551  
[The Dark Mod]  AI
normal
resolved (grayman)
27/03/2013AI react too quickly to barks that include messages
  00033482  
[The Dark Mod]  AI
normal
resolved (Springheel)
26/03/2013Rig new skeleton
  000305710  
[The Dark Mod]  Coding
major
resolved (taaaki)
26/03/2013Deleting FM folder of installed mission causes DarkMod to break/crash
  00031402  
[The Dark Mod]  AI
normal
resolved (grayman)
25/03/2013Use "taking fire" soundshader when AI hit by arrows
  00032276  
[The Dark Mod]  Distribution
normal
suspended
25/03/2013Remove Mac OSX support
  000333716  
[The Dark Mod]  Coding
normal
resolved (Springheel)
23/03/2013bug when unalerted zombie is hit with a sword
  000316613  
[The Dark Mod]  Coding
normal
resolved (grayman)
21/03/2013After putting away sword AI still uses weapon_idle
  00029249  
[The Dark Mod]  AI
normal
resolved (grayman)
21/03/2013AI react too fast to missing objects
  0003349   
[The Dark Mod]  AI
normal
resolved (Springheel)
18/03/2013Rusted builder needs new arms and legs
  00033472  
[The Dark Mod]  Sound
normal
resolved (Springheel)
17/03/2013Next batch of sounds to replace
  000333811  
[The Dark Mod]  AI
normal
resolved (grayman)
16/03/2013AI Greetings should have additional limits
  000326312  
[The Dark Mod]  Coding
normal
resolved (grayman)
16/03/2013snd_opened does not work on sliding doors
  00033462  
[The Dark Mod]  AI
normal
resolved (Springheel)
15/03/2013Zombies being killed too easily
  000282981
[The Dark Mod]  AI
normal
resolved (grayman)
15/03/2013Flashbombs should reduce AI hearing as well.
  000334012  
[The Dark Mod]  Sound
normal
resolved (grayman)
14/03/2013Sound is leaking out of area it shouldn't
  00033329  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
14/03/2013Some electric lights not working recently
  00018241  
[The Dark Mod]  AI
major
resolved (grayman)
12/03/2013Unarmed combat broken
  00025332  
[The Dark Mod]  AI
normal
resolved (grayman)
12/03/2013Archers run into player at melee range
  00025272  
[The Dark Mod]  AI
normal
resolved (grayman)
12/03/2013Give weapons to archers
  00033351  
[The Dark Mod]  Sound
normal
resolved (Springheel)
09/03/2013Replace D3 impact sounds
  000312817  
[The Dark Mod]  Script/Def
normal
resolved (grayman)
09/03/2013Movable Oil lamps behave strangely
  0003278116
[The Dark Mod]  AI
major
resolved (grayman)
27/02/2013Snow particle effect dosent render in certain situations:
  000331611
[The Dark Mod]  Coding
normal
resolved (grayman)
27/02/2013Pickup messages for stackable objects do not include count information.
  000310011
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Having an unaccessible path_flee_point breaks AI fleeing behavior
  00032021  
[The Dark Mod]  AI
minor
resolved (grayman)
26/02/2013Mute AI can engage in greetings
  000275231
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other.
  00033234  
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Need support for AI greeting pagans and beggars
  00033102  
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Civilian AI should flee when encountering dead body.
  000331713  
[The Dark Mod]  AI
normal
resolved (grayman)
25/02/2013AI need ability to react to sudden deaths of nearby AI
  0003325   
[The Dark Mod]  AI
normal
resolved (Springheel)
24/02/2013Need barks for civilians fleeing after seeing body
  00033092  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
23/02/2013Too easy to kill AI with arrows.