DarkRadiant: lighting_mode df10ec64

Author Committer Branch Timestamp Parent
greebo greebo lighting_mode 27.01.2022 13:44 lighting_mode 2e61d96a
Affected Issues  0005893: Entity-to-light mapping structures for lighting mode rendering
Changeset 0005893: Models are beginning to show up in the render view. The LightInteraction class will invoke the surface rendering per light, per entity, per material, per shader pass, per surface. The depth fill pass seems to be broken at this point.
mod - include/irender.h Diff File
mod - radiantcore/entity/EntityNode.cpp Diff File
mod - radiantcore/entity/EntityNode.h Diff File
mod - radiantcore/entity/RenderableSurfaceCollection.h Diff File
mod - radiantcore/model/StaticModelNode.cpp Diff File
add - radiantcore/rendersystem/LightInteraction.h Diff File
mod - radiantcore/rendersystem/OpenGLRenderSystem.cpp Diff File
mod - radiantcore/rendersystem/backend/OpenGLShader.cpp Diff File
mod - radiantcore/rendersystem/backend/OpenGLShader.h Diff File
mod - radiantcore/rendersystem/backend/OpenGLShaderPass.cpp Diff File
mod - radiantcore/rendersystem/backend/OpenGLShaderPass.h Diff File
mod - tools/msvc/DarkRadiantCore.vcxproj Diff File
mod - tools/msvc/DarkRadiantCore.vcxproj.filters Diff File