| | 0001744 | 6 | |
| minor | | 19/03/2024 | Method for controlling readable brightness |
| | 0006506 | | |
| normal | new | 18/03/2024 | Not everything is sorted alphabetically on favourites tab |
| | 0006505 | 2 | 2 |
| normal | new | 18/03/2024 | Crashing on map load: The Painters Wife |
| | 0006373 | | |
| normal | new | 18/03/2024 | Failure to pick lock of chest |
| | 0006463 | | |
| normal | new | 17/03/2024 | Cannot immediately rotate objects using touchpad |
| | 0006462 | | |
| normal | new | 17/03/2024 | Missing configuration for rotating objects in direction roll for gamepad |
| | 0006278 | 4 | 2 |
| normal | new | 16/03/2024 | Func_Peek lightgem glitch |
| | 0006271 | 11 | |
| normal | | 15/03/2024 | Merge old and new backend |
| | 0006504 | 1 | 2 |
| normal | new | 15/03/2024 | grime_corners_medium material shows as inverted in DarkRadiant but correct in-game |
| | 0006496 | 1 | 1 |
| normal | new | 10/03/2024 | Request: make parallelsky a validated argument |
| | 0006503 | 2 | |
| feature | | 10/03/2024 | Jobs system improvements |
| | 0006498 | 4 | |
| normal | | 09/03/2024 | Store core missions uncompressed in assets SVN |
| | 0006502 | | |
| normal | | 09/03/2024 | Replace libxml2 with pugixml |
| | 0005502 | 15 | 5 |
| normal | | 08/03/2024 | Surfaces render through other surfaces on AMD cards |
| | 0006501 | | |
| normal | new | 07/03/2024 | sit_down_angle ignored if AI is sleeping |
| | 0006490 | 4 | 1 |
| normal | | 07/03/2024 | Incorrect Specular Response on Translucent Materials in Stencil Shadows Implementation |
| | 0006362 | 13 | |
| normal | new | 05/03/2024 | It is possible to walk through some stone walls |
| | 0006349 | 2 | |
| normal | | 05/03/2024 | Cleaning the scissors mess |
| | 0006500 | 1 | |
| normal | | 05/03/2024 | Envmap stage does not support bumpmap texture transforms |
| | 0003984 | 10 | |
| normal | | 05/03/2024 | GPU vertex skinning |
| | 0006480 | 5 | 2 |
| normal | | 04/03/2024 | Dmap rounds all floats in .proc file to integers |
| | 0005772 | 1 | 1 |
| normal | confirmed | 04/03/2024 | Ambient sound: volume does not change if sound is the same |
| | 0006499 | | |
| normal | new | 02/03/2024 | tdm_safe_lock_small prefab doesn't work if rotated |
| | 0006469 | | |
| normal | new | 01/03/2024 | Broadhead arrows can block doors |
| | 0003090 | 2 | |
| normal | new | 01/03/2024 | AI get stuck in corners when blocked by moveables |
| | 0006484 | 1 | |
| minor | new | 01/03/2024 | If cancelling a throw by dropping, the next item the player picks up will get thrown |
| | 0006497 | | |
| minor | new | 01/03/2024 | Add objectives to the victory screen |
| | 0006371 | | |
| normal | new | 01/03/2024 | AIs sometimes freeze or get stuck during battle |
| | 0004352 | 13 | 1 |
| normal | | 01/03/2024 | Add Vine Arrow Practice to the Training Mission |
| | 0006425 | 6 | 1 |
| normal | | 29/02/2024 | See through ceiling glitch when mantling top shelf |
| | 0006444 | | |
| normal | new | 28/02/2024 | Small box on top does not move when bottom large box is pushed |
| | 0001459 | 3 | |
| normal | new | 28/02/2024 | Include external sources in authors or license or credits text file |
| | 0005579 | 1 | |
| normal | new | 28/02/2024 | "Mission Success" Audio Broken |
| | 0006416 | | |
| tweak | new | 28/02/2024 | Add option restore game on the Death screen |
| | 0006485 | | |
| normal | new | 28/02/2024 | Ragdoll twitches when AI is hit on the head after waking up and sitting up |
| | 0006493 | | |
| normal | new | 28/02/2024 | Moveable freezes in-air if moveable below it is removed |
| | 0006454 | | |
| normal | new | 28/02/2024 | Objects on floor sound sometimes loops |
| | 0006389 | 2 | |
| text | | 27/02/2024 | Rephrase message about healing potions in Training Mission |
| | 0006495 | | |
| normal | new | 26/02/2024 | Player can tunnel through some objects by frobbing them |
| | 0006375 | | |
| tweak | new | 26/02/2024 | Locked doors have no keyholes |
| | 0005048 | 4 | |
| normal | new | 25/02/2024 | Horses may still glide when rotating |
| | 0006494 | | |
| normal | new | 25/02/2024 | Feature Request: Add option to remove selected brush when creating any patch type |
| | 0005172 | 13 | 2 |
| minor | | 25/02/2024 | Improve interaction culling: case when player-visible object is not visible from light |
| | 0006489 | 4 | 1 |
| crash | | 24/02/2024 | Volta 2 crashes on mission completion |
| | 0006481 | 5 | 1 |
| normal | | 22/02/2024 | Add HMart's new Hedge model or other reduced-poly Hedge models to the core |
| | 0006245 | 3 | 1 |
| normal | new | 20/02/2024 | Fixing the console warnings (pt2) |
| | 0006264 | 4 | |
| normal | | 20/02/2024 | Subtitle improvements |
| | 0006164 | 24 | 1 |
| feature | | 20/02/2024 | New features in GUI engine |
| | 0006276 | 5 | 1 |
| major | new | 20/02/2024 | Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck |
| | 0006285 | 16 | 6 |
| normal | | 19/02/2024 | church_altar.pfb prefab missing an entire layer of steps |
| | 0006487 | 1 | 1 |
| normal | | 18/02/2024 | The distant_cityscape_01 material not seamless |
| | 0006492 | 1 | 1 |
| normal | | 18/02/2024 | Editor image for geometric02_red_end_HD material is missing |
| | 0006491 | | |
| feature | new | 18/02/2024 | Estimate current volume of played sound for subtitles |
| | 0006488 | | 1 |
| major | new | 16/02/2024 | Inventory bug (two items on single button press) |
| | 0005887 | 3 | |
| minor | | 16/02/2024 | Raise trace model limits and optimize memory |
| | 0006448 | | |
| normal | new | 12/02/2024 | Analogue lean |
| | 0006436 | 3 | |
| normal | new | 12/02/2024 | Climbing on tall objects allows beating AI to death with the blackjack without the AI ever noticing the player's presence |
| | 0006412 | | |
| minor | new | 12/02/2024 | It is possible to mantle and stand on end tip of hanging rope |
| | 0006486 | | |
| normal | new | 11/02/2024 | Rat disappeared when hit with blackjack |
| | 0003401 | 7 | |
| normal | | 11/02/2024 | Drowning broken? |
| | 0006369 | | |
| text | new | 11/02/2024 | Unexpected behavior when frobbing an item when maximum inventory for that item type has already been reached |
| | 0004996 | | |
| normal | new | 11/02/2024 | Hands remaining animated when an AI has become a ragdoll |
| | 0003972 | 5 | |
| normal | | 11/02/2024 | Ai twitching after death. |
| | 0003797 | 1 | |
| normal | new | 11/02/2024 | Knocking out sleeping AI with heavy objects |
| | 0003567 | 1 | |
| crash | | 11/02/2024 | TDM incapable of being ran from a read-only directory as a normal user |
| | 0005656 | 3 | 1 |
| normal | | 11/02/2024 | Saves broken if "darkmod" occurs in path twice |
| | 0005194 | 4 | |
| normal | new | 11/02/2024 | Is console "editguis" (Quake IV GUI Editor) still supported? If so, currently unusable |
| | 0003463 | 38 | 1 |
| normal | suspended | 11/02/2024 | Mission preview screenshots disappearing |
| | 0004980 | 19 | |
| normal | | 11/02/2024 | Front-facing shadow face casts back-shadow when it should not |
| | 0004660 | 33 | 7 |
| normal | | 11/02/2024 | Soft shadows: sometimes light leaks near edges (in complete darkness) |
| | 0004361 | 2 | |
| feature | | 11/02/2024 | Create new light type "customLight" |
| | 0005161 | 1 | |
| normal | new | 11/02/2024 | Would like code support for a better destructable crate. |
| | 0003671 | 13 | |
| feature | feedback | 11/02/2024 | Absence noticeability improper when bound. |
| | 0002559 | 1 | 1 |
| feature | new | 11/02/2024 | Add an explodable mushroom |
| | 0003135 | 34 | 3 |
| feature | new | 11/02/2024 | Add per-pixel material definitions ("material maps") |
| | 0004648 | 2 | 2 |
| normal | new | 11/02/2024 | Particle 'orbit' and 'drip' paths are supported internally, but have loading bugs |
| | 0003321 | 1 | |
| normal | new | 11/02/2024 | idStr::ToUpper(), idStr::ToLower() etc. don't work properly |
| | 0004064 | 6 | |
| normal | new | 11/02/2024 | Checklist of minor anim issues for 2.04 |
| | 0002247 | 30 | 1 |
| normal | new | 11/02/2024 | Facial Animations |
| | 0005418 | 5 | |
| normal | new | 11/02/2024 | path_sleep ignores the "wait" and "wait_max" spawnargs, AI immediately stands up after laying down |
| | 0000048 | 11 | |
| major | new | 11/02/2024 | Stim Response through walls |
| | 0004886 | 1 | 1 |
| normal | new | 11/02/2024 | Armed skeleton animates incorrectly when starting sitting |
| | 0006432 | | 1 |
| normal | new | 11/02/2024 | Guards deal damage before their attack animation, can cause instant proximity damage without any vocal / animated attack |
| | 0006298 | 2 | |
| normal | new | 11/02/2024 | CheckBlocked prevents slow-moving AIs from patrolling |
| | 0006295 | | |
| feature | new | 11/02/2024 | Allow scary AI to intimidate enemies, making them flee instead of attacking |
| | 0006091 | 1 | |
| normal | | 11/02/2024 | Idle animations can cause ai to see the player behind him. |
| | 0005688 | 1 | 2 |
| major | new | 11/02/2024 | Sitting AI gets stuck standing in table when alerted |
| | 0005614 | | |
| normal | new | 11/02/2024 | Misleading AI path node sit-location warning message |
| | 0004982 | 3 | |
| normal | new | 11/02/2024 | KO'ed AI should drown faster |
| | 0004870 | 3 | |
| normal | feedback | 11/02/2024 | Fleeing AI can't open locked door |
| | 0004437 | | |
| feature | new | 11/02/2024 | Create a variation on a path_corner that provides the function of a path_corner, a path_turn, and a path_wait. |
| | 0004434 | 2 | |
| normal | suspended | 11/02/2024 | Problem with 2 AI on narrow elevator |
| | 0004326 | 8 | 1 |
| normal | new | 11/02/2024 | Searching AI problem in Awaiting the Storm |
| | 0004299 | 4 | |
| normal | confirmed | 11/02/2024 | Wench head flutters when using an elevator |
| | 0004248 | 2 | 1 |
| normal | new | 11/02/2024 | AI door blocking |
| | 0004241 | | |
| normal | new | 11/02/2024 | AI fighting near doorways get sucked into the doorway |
| | 0004101 | 3 | 1 |
| normal | new | 11/02/2024 | Seeing someone die by arrow is not considered suspicious by the objective system |
| | 0004090 | 3 | |
| normal | | 11/02/2024 | Chain mail shadows |
| | 0004070 | 1 | |
| normal | new | 11/02/2024 | Beef up the rules for coordinated searching |
| | 0004059 | | |
| normal | new | 11/02/2024 | Investigate idAASLocal::WalkPathToGoal() |
| | 0004043 | | |
| normal | new | 11/02/2024 | Examine buildup of Suspicious Events |
| | 0004042 | | |
| normal | new | 11/02/2024 | Examine effect of long runs on AI chasing an enemy |
| | 0004038 | | |
| normal | new | 11/02/2024 | Is there a problem with MoveToPosition()? |
| | 0004033 | 1 | |
| normal | new | 11/02/2024 | Drop doused torch when coming down from combat state |
| | 0003981 | | |
| feature | new | 11/02/2024 | Examine turning |
| | 0003980 | | |
| normal | new | 11/02/2024 | AI coming off a search might backtrack when patrolling |
| | 0003922 | | |
| normal | new | 11/02/2024 | AI should react to getting hit by a thrown mine |
| | 0003886 | | |
| normal | new | 11/02/2024 | Examine barking, clearing of comm system, and potential bark interruptions |
| | 0003872 | 2 | |
| normal | new | 11/02/2024 | Unused "return_with_help*" barks |
| | 0003785 | 1 | 1 |
| normal | new | 11/02/2024 | Problem with small spider clip model |
| | 0003686 | | |
| normal | new | 10/02/2024 | More accurate responsibility for AI death |
| | 0003673 | 5 | |
| minor | feedback | 10/02/2024 | Falling water from a water arrow should wake a sleeping AI |
| | 0003658 | | |
| normal | new | 10/02/2024 | Fleeing AI should alert friends even in the dark |
| | 0003630 | 3 | |
| normal | feedback | 10/02/2024 | AI might become chatterboxes after exiting dormancy |
| | 0003623 | 1 | |
| feature | new | 10/02/2024 | Add or enhance AI Teams with commonly scripted behaviors. |
| | 0003613 | 3 | |
| normal | new | 10/02/2024 | "snd_slide" not working on AI ragdolls |
| | 0003606 | | |
| normal | | 10/02/2024 | Old skin for head04 |
| | 0003605 | 9 | |
| normal | new | 10/02/2024 | Eyelid bones jitter when AI are talking |
| | 0003600 | 10 | |
| normal | feedback | 10/02/2024 | Revenants being killed by swords too easily |
| | 0003589 | 1 | |
| normal | new | 10/02/2024 | Seated spinning should be sped up |
| | 0003580 | 2 | |
| normal | suspended | 10/02/2024 | Possible window when waking up and falling through the floor |
| | 0003546 | | |
| normal | new | 10/02/2024 | AI can have a problem with large doors |
| | 0003518 | | |
| normal | new | 10/02/2024 | Dodging AI melee attacks is too easy |
| | 0003284 | 3 | |
| normal | new | 10/02/2024 | Shadows on light source carrying AI |
| | 0003053 | 4 | |
| normal | feedback | 10/02/2024 | AI should be able to alert sleeping AIs |
| | 0002979 | | |
| feature | new | 10/02/2024 | Allow AI to remove a moveable obstacle in their path |
| | 0002769 | 2 | |
| normal | new | 10/02/2024 | Spider on a lift has a problem with a goal to walk to |
| | 0001487 | 1 | |
| normal | new | 10/02/2024 | AI paths into very deep water |
| | 0002688 | 3 | |
| normal | acknowledged | 10/02/2024 | AI walk in a circle |
| | 0002645 | 1 | |
| normal | new | 10/02/2024 | Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance. |
| | 0002400 | 2 | 1 |
| normal | feedback | 10/02/2024 | Multiple-AI animations and barks can become synchronized |
| | 0002372 | | |
| major | new | 10/02/2024 | Horse (rideable only) - player clipping into geometry |
| | 0002368 | 1 | |
| major | new | 10/02/2024 | Horse - head penetrates through things |
| | 0002366 | 1 | |
| major | new | 10/02/2024 | Horse - IK system |
| | 0002364 | 1 | |
| minor | new | 10/02/2024 | Horse - "could not find animation" |
| | 0002296 | 4 | 1 |
| normal | new | 10/02/2024 | Zombies close doors and have no opening animation |
| | 0002246 | 4 | |
| feature | acknowledged | 10/02/2024 | Continuing interrupted conversations |
| | 0002240 | | |
| normal | new | 10/02/2024 | Need new AF for spiders |
| | 0002073 | 4 | |
| normal | suspended | 10/02/2024 | Rats do not avoid fire or other strong light sources |
| | 0001738 | | |
| major | new | 10/02/2024 | AI check for melee range does not take leaned players into account |
| | 0006361 | 4 | |
| normal | | 10/02/2024 | Stepping on some things may render player immobile except turn, lean, and croutch |
| | 0006483 | 1 | |
| normal | new | 10/02/2024 | Stacked moveables drop into each other after you touch them |
| | 0003543 | 1 | |
| normal | new | 10/02/2024 | Bad physics for small moveables |
| | 0000665 | 2 | |
| normal | new | 10/02/2024 | Moveables stacked on top of eachother begin to levitate up |
| | 0001073 | 5 | |
| normal | new | 10/02/2024 | Butcher Knife & Kitchen Knife Levitating |
| | 0006482 | 1 | |
| trivial | new | 10/02/2024 | Fix no spawnfunc or spawnclass warning on aas_flood |
| | 0006254 | 7 | |
| major | acknowledged | 10/02/2024 | AI ragdolls not sustaining any damage from any fall height |
| | 0005598 | 33 | 5 |
| normal | | 10/02/2024 | Performance regression on hedge01_square_long |
| | 0006376 | 1 | |
| normal | new | 10/02/2024 | Wrong trigger for the hint about the hammer |
| | 0006407 | 2 | |
| normal | new | 10/02/2024 | Unexpected object rotation in direction pitch for gamepad |
| | 0004244 | 3 | 1 |
| normal | new | 08/02/2024 | Add Bob's new textures |
| | 0006316 | 8 | |
| normal | | 08/02/2024 | Add Hold Frob for Alternate Interaction |
| | 0006383 | 5 | 1 |
| normal | | 07/02/2024 | Broken/Borked texture: covered grandfatherclock_victorian_01 |
| | 0006384 | 1 | 2 |
| normal | | 06/02/2024 | Broken sound file: \sound\machinery\machines\m3_loop |
| | 0006478 | 1 | 1 |
| normal | | 05/02/2024 | Incorrect autumn skins for bush_small/large models, lack of editor image |
| | 0006268 | 1 | |
| normal | | 02/02/2024 | Wall safe prefab lock clasps translate wildly if prefab is rotated |
| | 0006479 | 1 | 1 |
| normal | | 01/02/2024 | Backplate in switch prefab has incorrect skin |
| | 0004848 | 36 | 1 |
| crash | | 30/01/2024 | Crashes when quick loading | Lightgem as Subview |
| | 0005284 | 3 | |
| normal | | 29/01/2024 | Remove outdated rendering cvars |
| | 0006457 | 2 | 1 |
| normal | | 29/01/2024 | Incorrect frobstage_texture for a number of sign models |
| | 0006459 | 1 | |
| normal | | 29/01/2024 | Quality-of-life and bug fixes for Merry Chest prefabs |
| | 0006281 | 2 | |
| normal | | 29/01/2024 | blocks_large_sandstone material file calls incorrect diffusemap |
| | 0006464 | 2 | 1 |
| normal | | 29/01/2024 | Material "stone/sculpted/rough_grey_dirty_sepia_grey_trim" has wrong normal map. |
| | 0004668 | 2 | |
| normal | | 29/01/2024 | textures/darkmod/nature/dirt/dirt_packed_muddy_local.tga does not tile seamlessly |
| | 0006475 | 1 | |
| normal | | 29/01/2024 | tdm_fabric.mtr - incorrect entry - cloth_coarse_cream_dirty |
| | 0004631 | 3 | 1 |
| normal | | 29/01/2024 | textures/darkmod/stone/brick/red_sloppymortar_local.tga does not tile properly |
| | 0006355 | 8 | 5 |
| normal | | 29/01/2024 | Normal texture for banners broken. |
| | 0006474 | 1 | |
| normal | | 29/01/2024 | atdm:fireplace_wooden - def attached models floating above main model |
| | 0006477 | | |
| normal | new | 29/01/2024 | func_peek view in wrong position on Linux |
| | 0006476 | | |
| normal | new | 28/01/2024 | Feature Request: Allow to copy spawnargs from Entity Class Tree |
| | 0004430 | 9 | |
| normal | | 28/01/2024 | Allow TDM to run on non-primary monitors |
| | 0006191 | 2 | |
| normal | | 28/01/2024 | Cloning objects from a group using selection focus places the new objects in a new group |
| | 0006472 | 3 | 1 |
| feature | confirmed | 28/01/2024 | XPath game queries fail to due change to xmlReadFile - can't open Darkradiant |
| | 0006473 | 1 | |
| normal | suspended | 28/01/2024 | Move core algorithms to Python Scripts |
| | 0005843 | 19 | 9 |
| normal | | 28/01/2024 | Dmap computes wrong shadows on version 4 of NHAT |
| | 0006467 | | |
| normal | | 27/01/2024 | Support saving entity key/value pairs containing double quotes |
| | 0006265 | 3 | |
| normal | | 27/01/2024 | Objective Description flumoxed by double-quotes |
| | 0006470 | | |
| crash | new | 27/01/2024 | Activating an atdm:playertools_savegame crashes TDM on Linux |
| | 0006378 | | |
| normal | new | 26/01/2024 | Sometimes when going from game to the Main menu, the Death screen is shown |
| | 0005535 | 1 | |
| major | new | 26/01/2024 | It should be easier to clear rats stuck in doors |
| | 0004242 | | |
| normal | | 26/01/2024 | Ragdoll can block doorways |
| | 0006468 | | |
| normal | new | 26/01/2024 | After blocking opening a door then next attempt to open it will fail |
| | 0003633 | 9 | |
| normal | new | 26/01/2024 | Can't use doors when pressed up against them |
| | 0004830 | 2 | |
| normal | | 26/01/2024 | AI refuses to leave a door he can't close because a corpse is in the way |
| | 0006402 | 1 | |
| normal | new | 26/01/2024 | Improve use of analogue triggers on gamepads |
| | 0006466 | | |
| normal | new | 26/01/2024 | Inconcistent mouse pointer speed between menues for gamepad |
| | 0006420 | 1 | |
| minor | new | 26/01/2024 | Mouse pointer speed as setting |
| | 0006465 | | |
| normal | new | 26/01/2024 | Frobbable objects competing over higlighting space |
| | 0003729 | 3 | |
| normal | | 26/01/2024 | St. Lucia alarm |
| | 0003698 | 2 | |
| normal | | 26/01/2024 | Statue alarm in St. Lucia |
| | 0006374 | | |
| normal | new | 26/01/2024 | Chandeliers in church hall |
| | 0006460 | 5 | 2 |
| normal | | 26/01/2024 | Add canCloseDoors spawnarg |
| | 0006408 | 1 | |
| normal | new | 26/01/2024 | Allow changing gamepad control for moving object closer and further away |
| | 0006443 | 1 | |
| normal | new | 26/01/2024 | Some gamepad settings, like some bindings and gamepad values, are not listed in DarkmodPadbinds.cfg |
| | 0001453 | 3 | |
| normal | | 26/01/2024 | Grabber: rotation is backward on Z axis - right should be clockwise, left should be counterclckwz |
| | 0005208 | 7 | |
| normal | | 26/01/2024 | Support for extra mouse buttons |
| | 0006400 | | |
| normal | new | 26/01/2024 | Add a test function to test mapping of buttons and keys and mouse from GUI |
| | 0005720 | 2 | |
| normal | new | 26/01/2024 | Left-side mouse not well supported |
| | 0004797 | 5 | |
| normal | | 26/01/2024 | Put keybinds into it's own cfg file. |
| | 0006458 | 1 | |
| normal | | 25/01/2024 | Toggled run state not restored on game load |
| | 0006240 | 13 | |
| normal | | 25/01/2024 | Create non-story "speech" English subtitle files for stock AI characters |
| | 0006339 | 4 | 1 |
| normal | new | 24/01/2024 | Polishing menus: mission downloader |
| | 0006419 | | |
| normal | new | 24/01/2024 | Settings for popup messages shown in game |
| | 0006411 | | |
| normal | new | 24/01/2024 | Add visual cue indicating throw power |
| | 0006428 | | |
| normal | new | 24/01/2024 | Increased precision when aiming with bow |
| | 0006117 | 8 | |
| normal | | 24/01/2024 | Popup message in upper-left corner fade in has wrong first frame |
| | 0006269 | | |
| normal | new | 24/01/2024 | Disabled pop-up message GUIs still briefly appear |
| | 0006456 | 1 | |
| normal | | 24/01/2024 | Make rat and spider ragdolls non-shoulderable by default |
| | 0006449 | 4 | |
| normal | new | 24/01/2024 | Search and filter functionality for the lists of missions in GUI |
| | 0006455 | | |
| normal | new | 24/01/2024 | Feature request: toggle option for Volumetric lights |
| | 0006423 | 1 | |
| normal | new | 23/01/2024 | Graft map A New Job and map Tears of St. Lucia |
| | 0006397 | | |
| tweak | new | 23/01/2024 | Some banners with builder symbol look sqashed narrow |
| | 0006382 | 3 | |
| tweak | new | 23/01/2024 | The depth of the seats of the benches are too narrow |
| | 0006381 | 2 | |
| tweak | new | 23/01/2024 | Issues with model fence around the pulpit |
| | 0006348 | 2 | |
| normal | | 23/01/2024 | Rebalance some player footstep volumes |
| | 0006343 | 3 | |
| normal | | 23/01/2024 | Increase mantle speed |
| | 0006331 | 3 | |
| normal | | 23/01/2024 | Add viewpos to player HUD and screenshot |
| | 0006427 | 1 | |
| normal | new | 23/01/2024 | Unexpected behavior of chest in Training Mission |
| | 0004060 | 2 | |
| normal | resolved | 23/01/2024 | Examine mission names and how they're displayed on the GUIs |
| | 0004499 | 1 | |
| normal | | 23/01/2024 | Remove changing mission names containing "A" and "The" |
| | 0006446 | | |
| normal | new | 22/01/2024 | Differentiate sounds for when objectives change states |
| | 0006452 | | |
| normal | new | 22/01/2024 | Jump cuts before and after the final cutscene in A New Job |
| | 0006442 | | |
| normal | new | 22/01/2024 | Levitating rat |
| | 0006330 | 4 | 1 |
| normal | | 22/01/2024 | Looping WAV sounds continue playing in main menu |
| | 0005666 | 20 | |
| normal | confirmed | 22/01/2024 | Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS |
| | 0006453 | | |
| normal | new | 22/01/2024 | Mouse pointer visible during cutscene |
| | 0006414 | | |
| normal | new | 22/01/2024 | Add a map to Training Mission |
| | 0006422 | | |
| minor | new | 22/01/2024 | Make it possible to toggle lightgem |
| | 0005695 | 1 | |
| feature | new | 22/01/2024 | Force feedback support |
| | 0006366 | 4 | |
| tweak | new | 21/01/2024 | Clouds in the sky do not move in Tears of St. Lucia |
| | 0006367 | 1 | |
| normal | new | 21/01/2024 | Improve interface for light settings |
| | 0006394 | | |
| feature | new | 21/01/2024 | Add action slowly open and close lids and doors |
| | 0006391 | 1 | |
| tweak | new | 21/01/2024 | Remove superfluous difficulty levels on Objective page in Training Mission |
| | 0006451 | | |
| normal | new | 20/01/2024 | Add visual cues for pressing modifying gamepad buttons or keyboard keys |
| | 0006102 | 5 | |
| normal | | 20/01/2024 | MantisDB throws away bug new report again |
| | 0006387 | | |
| normal | new | 20/01/2024 | Add visual cue for leaning forward |
| | 0006450 | | |
| normal | new | 20/01/2024 | See through wall glitch when leaning forward and running into wall |
| | 0005559 | | |
| normal | new | 20/01/2024 | Clipping into brush corners |
| | 0006388 | | |
| tweak | new | 20/01/2024 | Gamepad button triggers player action when that button is used to return to game from Main Menu |
| | 0006401 | 2 | |
| normal | new | 20/01/2024 | Undefined modifier combination for gamepad in DarkmodPadbinds.cfg results in unexpected and delayed function |
| | 0006445 | | |
| normal | new | 20/01/2024 | Candlestick cuts into book |
| | 0006447 | | |
| normal | new | 20/01/2024 | Knocking the stool under the desk may cause it to cut through the floor |
| | 0006365 | | |
| tweak | new | 20/01/2024 | Ladder in the wood shed cuts into a barrel |
| | 0006364 | | |
| tweak | new | 20/01/2024 | Ladder cuts into the arch and the northern door when door is opened |
| | 0006385 | | |
| normal | new | 19/01/2024 | Improve ladder tutorial in Training Mission |
| | 0006441 | 2 | 6 |
| normal | | 19/01/2024 | Request to add texture: Ash_and_coals |
| | 0006332 | 1 | |
| normal | | 19/01/2024 | Spinboxes in Background Image panel don't work correctly |
| | 0006406 | | |
| normal | new | 19/01/2024 | After being rotated pitch, some objects only follow player rotation in one direction |
| | 0006430 | | |
| minor | new | 19/01/2024 | Last object of a type that is knocked out of player's hand stays highlighted |
| | 0006404 | | |
| normal | new | 19/01/2024 | Add function to cancel current action |
| | 0006431 | | |
| normal | new | 18/01/2024 | Door automatic close countdown is not reset by user interaction |
| | 0006440 | 1 | 3 |
| normal | | 17/01/2024 | Mis-aligned normal |
| | 0006352 | 3 | 1 |
| normal | | 14/01/2024 | Vocal clips for Lady02 untrimmed; impedes captioning |
| | 0005996 | 1 | 3 |
| normal | | 14/01/2024 | Skins defined on modelDefs are ignored |
| | 0005282 | 2 | |
| minor | acknowledged | 14/01/2024 | Readables look stretched in widescreen modes |
| | 0005796 | 30 | 6 |
| feature | | 14/01/2024 | Envshot is broken again - 2.12b1 |
| | 0006335 | 3 | |
| normal | | 14/01/2024 | Feature request: allow a way to easily see all properties of attached entities |
| | 0006204 | | |
| feature | | 13/01/2024 | Support to render .obj models in DR |
| | 0006301 | | |
| normal | | 13/01/2024 | "Show definition" doesn't work for inherited properties |
| | 0006302 | | |
| normal | | 13/01/2024 | Feature: add "Show definition" button for the "inherit" spawnarg |
| | 0006437 | | |
| normal | | 13/01/2024 | Update wxWidgets to 3.2.4 |
| | 0006439 | | |
| normal | | 13/01/2024 | Update libxml2 to 2.12.3 |
| | 0006438 | 1 | |
| normal | suspended | 13/01/2024 | Update to libsgic++ 3.6 |
| | 0006126 | 9 | 2 |
| normal | acknowledged | 13/01/2024 | DR not remembering last exported/saved-to folder |
| | 0006250 | 1 | |
| normal | new | 13/01/2024 | Firefox somehow preventing DR window from restoring |
| | 0006155 | 4 | |
| normal | acknowledged | 13/01/2024 | DR windows refusing to restore |
| | 0005096 | 6 | 1 |
| normal | acknowledged | 13/01/2024 | Selected objects/entites (grouped or selected) will randomly rotate about non-center pivot point, rather than on the spot, |
| | 0006127 | 10 | 3 |
| normal | new | 13/01/2024 | Pick Shader via MMB not working. |
| | 0005802 | 3 | |
| feature | new | 13/01/2024 | Texture fitting on patches to work the same as it does on brushes. |
| | 0005798 | 8 | |
| normal | acknowledged | 13/01/2024 | Texture rotation and fit on patches broken on 2.14 |
| | 0006347 | 2 | 3 |
| feature | new | 13/01/2024 | Clipping in Orthoview |
| | 0006351 | 3 | |
| crash | | 13/01/2024 | Crash on activating lighting mode in the Model Chooser |
| | 0006303 | 1 | |
| normal | | 13/01/2024 | Can't undo deletion of atdm_conversation_info entity via conversation editor |
| | 0006284 | 5 | 2 |
| normal | | 12/01/2024 | Renaming of a few Wench sound files |
| | 0006372 | | |
| normal | new | 09/01/2024 | Lever and hatch states and animation are out of synch |
| | 0006390 | | |
| normal | new | 09/01/2024 | Add movements reverse mantle and drop from hanging |
| | 0006434 | 3 | 1 |
| feature | | 08/01/2024 | Try to fully support nested/recursive subviews |
| | 0006435 | 2 | 1 |
| normal | | 08/01/2024 | Missing texture: - textures/darkmod/carpet/runners/ornate_red_black03_end_ed |
| | 0006363 | 2 | |
| normal | | 07/01/2024 | When diving everything becomes black |
| | 0006300 | 7 | |
| feature | | 07/01/2024 | Refactor idImage code for CPU-resident textures |
| | 0006360 | | 2 |
| feature | | 07/01/2024 | Feature Request: Preserve patch tesselation fixed subdivisions when creating caps |
| | 0006359 | 6 | 1 |
| normal | | 07/01/2024 | LOD system - min_lod_bias broken |
| | 0006255 | | |
| normal | | 07/01/2024 | Feature Request: Add Filters for Location Entities and Player Start |
| | 0006433 | 1 | 6 |
| normal | | 07/01/2024 | Broken models: gaps in mesh |
| | 0006337 | 4 | 1 |
| normal | | 06/01/2024 | Misalignment in mission lists |
| | 0005249 | 4 | 4 |
| minor | | 06/01/2024 | Some mission names are not displayed well in the Start mission screen |
| | 0005691 | 4 | 2 |
| normal | | 06/01/2024 | noshadows_lod_# won't work without hide_distance |
| | 0005944 | 2 | |
| normal | | 06/01/2024 | Optimize LOD thinking |
| | 0005914 | 25 | 3 |
| feature | | 06/01/2024 | Add subtitles to New Job |
| | 0006424 | 2 | 1 |
| normal | | 06/01/2024 | Remote camera rendering gives warning and breaks sky |
| | 0006396 | | |
| tweak | new | 06/01/2024 | Return check is too sensitive |
| | 0006429 | | |
| normal | new | 05/01/2024 | Purse highlights but is not frobbable |
| | 0004150 | 3 | |
| minor | | 05/01/2024 | Add a frob box for purses, and regularise key frob distance |
| | 0004931 | 2 | |
| normal | confirmed | 05/01/2024 | Investigate frob highlight accuracy improvements |
| | 0006392 | 1 | |
| tweak | new | 04/01/2024 | Add objectives to Training Mission |
| | 0006426 | | |
| normal | new | 04/01/2024 | Add slow match to Training Mission |
| | 0006418 | 1 | |
| minor | new | 04/01/2024 | Add peek through keyhole to default missions |
| | 0006421 | | |
| minor | new | 03/01/2024 | Make it possible to toggle compass |
| | 0001447 | 5 | |
| trivial | | 03/01/2024 | Toggle compass command doesn't toggle |
| | 0006409 | | |
| normal | new | 03/01/2024 | Add columns for gamepad in controls settings |
| | 0006344 | 1 | |
| normal | | 03/01/2024 | Remove "Show Menu Tooltips" from main menu |
| | 0002626 | 1 | |
| feature | | 03/01/2024 | Add mouse-over help for menu entries |
| | 0006417 | | |
| minor | new | 03/01/2024 | Pressing down in console for last command should remove it and empty prompt |
| | 0006415 | | |
| normal | new | 03/01/2024 | Console command r_showLightCount 1 turns screen white when viewing compass |
| | 0006328 | 2 | |
| normal | new | 03/01/2024 | Changing some console variables will light up the lightgem |
| | 0004986 | 24 | 7 |
| normal | | 03/01/2024 | Compass turns white when using stencil shadows |
| | 0006386 | | |
| tweak | new | 03/01/2024 | Cannot trigger a lean in the opposite direction when already leaning |
| | 0004412 | 9 | |
| feature | | 03/01/2024 | WIP Fire Elemental |
| | 0006253 | 1 | |
| normal | | 03/01/2024 | Third-party libraries update and conan 2 |
| | 0006326 | 5 | 3 |
| crash | | 02/01/2024 | Crash: TDM crashes when modifying the model / skin of the player's head |
| | 0006336 | 5 | |
| feature | | 02/01/2024 | Support several independent user addon scripts. |
| | 0006410 | | |
| minor | new | 02/01/2024 | Adjust values for throwing |
| | 0006334 | 1 | 1 |
| normal | new | 02/01/2024 | Lights extinguish on map start if below water level of merged water entity |
| | 0004013 | 1 | |
| normal | new | 01/01/2024 | Moss arrow thrower ignores gravity |
| | 0006399 | | |
| tweak | new | 01/01/2024 | Missing tooltips in Main Menu |
| | 0001185 | | |
| minor | new | 01/01/2024 | Grabber: Desired Rotation can Snap Back to 360 - Desired Rotation |
| | 0006321 | 6 | 2 |
| normal | | 01/01/2024 | Weird textures issue w/SVN (TDM 2.12) |
| | 0005815 | 8 | 2 |
| major | | 01/01/2024 | Projected lights behavior has changed since 2.08 |
| | 0006341 | | |
| normal | new | 31/12/2023 | Sounds still audible at minimum SFX volume setting |
| | 0006395 | | |
| normal | new | 31/12/2023 | Wall of church grounds unfinished |
| | 0004226 | | |
| normal | new | 31/12/2023 | Leaf footstep sound |
| | 0006350 | 1 | 1 |
| normal | | 31/12/2023 | Support particle deform on animated models |
| | 0004121 | | |
| normal | | 30/12/2023 | Noblewoman high poly mesh gap |
| | 0003475 | | 1 |
| normal | | 30/12/2023 | Nobleman has gap in mesh |
| | 0003371 | | |
| normal | | 30/12/2023 | Mage attack needs better sound |
| | 0003301 | 7 | |
| normal | | 30/12/2023 | AI's vocal sets do not have appropriate responses for AI on AI melee situations |
| | 0005816 | 3 | |
| feature | | 30/12/2023 | Volumetric lights (aka "god rays") |
| | 0005889 | 2 | |
| feature | new | 30/12/2023 | Finalize volumetric fog lights |
| | 0001640 | | |
| normal | new | 30/12/2023 | Swimming should be slower when carrying junk objects |
| | 0006398 | | |
| tweak | new | 30/12/2023 | Player can get stuck in square between houses |
| | 0006320 | 4 | |
| normal | | 30/12/2023 | Add New Lean |
| | 0006288 | | 1 |
| normal | new | 30/12/2023 | endtable_001.lwo has no shadow mesh |
| | 0006006 | 1 | |
| minor | | 29/12/2023 | Training Mission: chest in "Keys and Lockpicks" is not linked to its lid |
| | 0003331 | 2 | |
| normal | | 29/12/2023 | AI have several problems when entering Combat |
| | 0002964 | 2 | |
| normal | | 29/12/2023 | Combat: Enemy AI get stuck after hitting each other once |
| | 0006368 | | |
| normal | new | 29/12/2023 | Missions queued during an ongoing download are not downloaded |
| | 0004932 | 2 | |
| normal | | 29/12/2023 | Graphical Settings Menu Overhaul |
| | 0006357 | 5 | |
| normal | new | 29/12/2023 | Volumetric light shadows broken in Written In Stone Memorial: |
| | 0005236 | 10 | 5 |
| normal | | 26/12/2023 | In scripting, string variables are limited to 127 characters |
| | 0006247 | 2 | |
| normal | new | 24/12/2023 | "min_lod_bias" and "max_lod_bias" spawnargs no longer have any effect. |
| | 0006322 | 6 | |
| feature | new | 23/12/2023 | Can we get the following spawnargs added to TDM? |
| | 0005241 | 7 | 2 |
| normal | | 23/12/2023 | Stencil shadows not compataible with see-through textures: |
| | 0006356 | 2 | 6 |
| normal | | 23/12/2023 | Seperate parts version of window01_curtains01.lwo: requested my Amadeus |
| | 0005718 | 5 | 6 |
| normal | new | 22/12/2023 | Vertex blended model material unable to support two bumpmaps. |
| | 0005307 | 20 | 4 |
| normal | | 17/12/2023 | Accountant 1: machine arrows have black background |
| | 0005670 | 4 | 2 |
| minor | confirmed | 17/12/2023 | Overbright pixels |
| | 0004109 | 5 | |
| major | | 17/12/2023 | Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated |
| | 0005600 | 1 | |
| crash | | 17/12/2023 | Crashes due to cvarSystem not being threadsafe |
| | 0006354 | | |
| normal | | 10/12/2023 | Envmap stage works very differently with bumpmap and without |
| | 0006340 | 2 | |
| minor | | 10/12/2023 | Discourage output color depending on input alpha due to gl_dst_alpha |
| | 0005453 | 4 | |
| feature | new | 08/12/2023 | Rethink how FM's should override cvars |
| | 0002758 | 16 | |
| normal | | 08/12/2023 | Arms detach from body on pause |
| | 0006258 | 2 | 2 |
| normal | | 08/12/2023 | Proxy models (_roth_gen) are not generated on saved game load |
| | 0003934 | 4 | |
| normal | | 08/12/2023 | some values in autocommands.cfg are not kept when starting a mission. |
| | 0005926 | 1 | |
| normal | | 08/12/2023 | tdm_player_thief.def needs to contain default pm_runmod value |
| | 0006353 | | |
| normal | new | 07/12/2023 | Feature request: Make 'Shift Textures randomly' work with patches |
| | 0005664 | 1 | |
| normal | feedback | 07/12/2023 | X/Y texture rotation on patch issue |
| | 0006214 | 3 | 3 |
| normal | | 06/12/2023 | Scissoring issue on low renderscale |
| | 0005835 | | |
| minor | | 05/12/2023 | Refactor: merge cubic and other lights |
| | 0006305 | 3 | 5 |
| normal | | 05/12/2023 | forcefield impulse increases or applies more often as FPS increases |
| | 0006313 | 2 | |
| major | | 05/12/2023 | Readable GUI sometimes gets stuck on screen (blank) |
| | 0005575 | 11 | |
| major | confirmed | 05/12/2023 | When Uncapped FPS is Off, Video Cutscene Loses Audio Sync |
| | 0006306 | 2 | |
| normal | | 05/12/2023 | Deprecate parallel lights |
| | 0006228 | 3 | 1 |
| minor | resolved | 05/12/2023 | Fog has banding in "Marsh of Rahena" |
| | 0004915 | 4 | |
| tweak | | 05/12/2023 | Create HD version of briefing_video |
| | 0005906 | | 1 |
| normal | new | 05/12/2023 | Dropping dead or KO'ed AI into water falls slowly |
| | 0005915 | 1 | 1 |
| normal | | 05/12/2023 | Investigate storing uncompressed FMs in SVN |
| | 0005998 | 3 | 1 |
| normal | feedback | 05/12/2023 | Can we suppress Sys_QueEvent: Overflow console warnings ? |
| | 0004493 | 36 | 5 |
| normal | | 05/12/2023 | Some physics events have changed in 2.05 due to faster fps |
| | 0006270 | 17 | |
| normal | | 05/12/2023 | Multiloot feature breaks game sometimes |
| | 0005896 | | |
| normal | new | 05/12/2023 | Add screenshots to Tracy profiling |
| | 0006323 | | |
| normal | new | 05/12/2023 | Drowned AI not marked as 'player responsible' if shallow water |
| | 0002935 | 4 | 1 |
| minor | new | 05/12/2023 | Mines tossed onto a thin func_static can have a physics problem |
| | 0004975 | 1 | |
| feature | new | 05/12/2023 | Add proper scaling to the new inventory grid |
| | 0006273 | | |
| feature | new | 05/12/2023 | Feature request: EFX preset spawnarg for Location Entities |
| | 0005867 | 1 | |
| feature | new | 05/12/2023 | Try to support interactions on projected decals |
| | 0005189 | 4 | |
| normal | | 05/12/2023 | noshadows mask spawnarg for shadows optimization |
| | 0005190 | 1 | |
| normal | | 05/12/2023 | Frontend optimizations due to connectedness of entities/surfaces |
| | 0006291 | | |
| feature | | 05/12/2023 | Use particle softening for all particle types? |
| | 0005239 | 6 | |
| normal | | 05/12/2023 | Reflection probes support in the engine |
| | 0004634 | 32 | 5 |
| minor | | 05/12/2023 | Decal depth fighting (Inn Business: "rug in tavern is not smooth") |
| | 0005333 | | |
| feature | | 05/12/2023 | Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection |
| | 0004726 | 6 | |
| normal | | 05/12/2023 | Check I18N links on Mission web pages |
| | 0005169 | 6 | |
| minor | | 05/12/2023 | Clean multithreading routines |
| | 0006345 | 1 | |
| normal | | 04/12/2023 | Moor ragdoll def uses non-existent model |
| | 0006259 | 6 | 2 |
| normal | | 03/12/2023 | Player falls through moving platform on shouldering animation |
| | 0006317 | 5 | 2 |
| normal | new | 03/12/2023 | New Feature - Tell gui the subtitle verbosity type |
| | 0006346 | 1 | 1 |
| normal | | 02/12/2023 | Occasional volume = 0 in sound emitter parameters works unexpectedly |
| | 0006329 | 1 | |
| normal | | 27/11/2023 | CFrobLock doesn't support basic "locked" script events |
| | 0006338 | 1 | |
| normal | | 26/11/2023 | Fix presentation of official FMs in mission list |
| | 0006243 | 3 | 2 |
| normal | | 26/11/2023 | Light volumes that should be culled bleeding into other vizleafs |
| | 0006319 | 2 | |
| normal | | 26/11/2023 | Allow weapon select while climbing and mantling |
| | 0006342 | | |
| normal | | 23/11/2023 | Add a "Fade In Fast" Option for the FrobHelper |
| | 0006227 | 9 | 1 |
| crash | | 22/11/2023 | Dictionary \ Hash crash in mission CoS: Pearls and Swine ( Linux ) |
| | 0006289 | 5 | 5 |
| feature | | 22/11/2023 | Please added the following covered models to TDM 2.12 |
| | 0006325 | 4 | 2 |
| feature | | 17/11/2023 | Text entity - should include necessary args by default; have to manually create |
| | 0005179 | 1 | |
| feature | | 12/11/2023 | Add support for scripts in user addons |
| | 0006333 | 1 | |
| minor | | 11/11/2023 | Jumping player sometimes pauses at top on very high FPS |
| | 0004696 | 27 | 1 |
| major | | 11/11/2023 | At high FPS player footsteps don't always play |
| | 0006215 | 8 | |
| normal | | 06/11/2023 | 2D views revert to original ortho layout each time running DR. |
| | 0005819 | 3 | |
| normal | | 30/10/2023 | Feature request - add location to screenshot filename |
| | 0004341 | 4 | |
| normal | | 29/10/2023 | Conversation sound will abort during a save |
| | 0006314 | 14 | 2 |
| major | new | 21/10/2023 | fails to build: ffmpeg |
| | 0003815 | 3 | |
| normal | | 19/10/2023 | Side-on visportals can cause game freezes |
| | 0006327 | 1 | 1 |
| normal | | 18/10/2023 | WX assertion failure when docking windows on top of the Properties panel on Linux |
| | 0005542 | 6 | 1 |
| crash | | 17/10/2023 | Crash in idEntity::Event_Frob when lockpick is selected |
| | 0006283 | 4 | |
| feature | | 15/10/2023 | Support aspect ratio corrections for fonts |
| | 0006297 | 2 | 2 |
| normal | new | 08/10/2023 | ambient_dynamic_light_cap not respected with ambient_light_falloff > 0 |
| | 0006324 | | |
| normal | new | 06/10/2023 | upstreaming patch: openal: mxcsr.patch |
| | 0006203 | 6 | |
| major | | 04/10/2023 | Incorrect mouse movement in 3D / 2D views on Plasma Wayland |
| | 0005892 | 32 | 9 |
| feature | | 28/09/2023 | Cant mantle while carring a body |
| | 0006294 | 5 | |
| minor | | 19/09/2023 | Final save name is cut off in the GUI |
| | 0006311 | 3 | |
| normal | | 12/09/2023 | Add usability/accessibility settings to menu |
| | 0006318 | 1 | |
| normal | | 12/09/2023 | tdm_frobhelper_alwaysVisible is not always visible |
| | 0004990 | 1 | |
| normal | | 10/09/2023 | Add a FrobHelper toggle |
| | 0006315 | 1 | |
| normal | | 04/09/2023 | atdm:lamp_electric_square_3_lit_unattached - mistakes in def |
| | 0006257 | 6 | |
| feature | | 27/08/2023 | Add auto-search bodies option |
| | 0006310 | 1 | |
| normal | | 27/08/2023 | Add simplified head bob cvar |
| | 0006312 | 6 | 1 |
| normal | | 27/08/2023 | Borked UV's on Stove models |
| | 0006309 | 1 | 2 |
| normal | new | 31/07/2023 | Func_Smoke does not correctly loop particles with multiple stages with differing lifespans |
| | 0006308 | | |
| normal | new | 16/07/2023 | onTime in GUIs is slow if Uncapped FPS is off |
| | 0006307 | 4 | 1 |
| major | | 15/07/2023 | tdm_installer: fails to build: missing include: cstdint |
| | 0006299 | 1 | |
| minor | new | 15/07/2023 | Don't permanently change the selected FM when launching a map test from DarkRadiant |
| | 0006292 | 2 | 2 |
| major | | 27/06/2023 | Projectiles don't collide with player at certain angles |
| | 0005121 | 1 | |
| feature | | 22/06/2023 | Convenient parallel light for moon or sun |
| | 0003818 | 11 | 4 |
| normal | | 22/06/2023 | Parallel lights glitch |
| | 0006296 | 3 | |
| minor | | 18/06/2023 | CreateLightDefInteractions optimization |
| | 0006099 | 15 | 4 |
| normal | | 16/06/2023 | Entity bounds not conservative for animated models |
| | 0006262 | 6 | |
| feature | | 16/06/2023 | Allow subtitles to display beyond sound duration |
| | 0006224 | 3 | |
| feature | | 15/06/2023 | Extend location separator dmap warnings to portal settings |
| | 0003042 | 6 | |
| normal | | 11/06/2023 | Open visportals do not propagate sound loss to player. |
| | 0006293 | 1 | 2 |
| normal | | 22/05/2023 | Please add to core mod |
| | 0006290 | | |
| feature | new | 14/05/2023 | EFX: Account for sound origin in reverb, not just where the player is hearing it |
| | 0004004 | 2 | |
| normal | | 01/05/2023 | Covered models |
| | 0005868 | 1 | |
| feature | | 24/04/2023 | Interactions rendering with polygonOffset |
| | 0006287 | 2 | 5 |
| normal | new | 12/04/2023 | DMAP visual glitches |
| | 0006286 | | 1 |
| normal | new | 09/04/2023 | handle_curved02_latch.pfb prefab has wrong rotate value |
| | 0006280 | 4 | |
| tweak | | 07/04/2023 | Default constructor and initialization |
| | 0006282 | 2 | 2 |
| feature | | 31/03/2023 | Add noPortalFog flag to light entities |
| | 0006279 | 2 | |
| text | | 29/03/2023 | Clarify matrix conventions in the code |
| | 0006165 | 2 | |
| crash | acknowledged | 28/03/2023 | Crash/exit when launching some dialogs |
| | 0006275 | | |
| normal | new | 20/03/2023 | Texture stretches when rotating brush 90 degrees |
| | 0006274 | | |
| normal | | 20/03/2023 | Empty rotation when cloning an entity using editor_rotatable and an angle key |
| | 0006272 | | |
| tweak | new | 17/03/2023 | Wardrobe prefab door clips through frame |
| | 0004200 | 3 | |
| minor | | 15/03/2023 | models/darkmod/lights/non-extinguishable/squarehanginglamp.lwo chain can become invisible |
| | 0006239 | | |
| crash | new | 14/03/2023 | Crash in skin editor |
| | 0006256 | 2 | |
| normal | | 12/03/2023 | Auto lock picking cannot succeed on first attempt |
| | 0006266 | 4 | |
| normal | new | 05/03/2023 | Objectives invoked by "O" key only access first 5 objectives |
| | 0006263 | | |
| normal | new | 26/02/2023 | Feature request: Animation selector for path_anim entities |
| | 0006261 | | |
| normal | | 26/02/2023 | Three-way merge produces duplicate primitives when a func_static is moved |
| | 0006260 | | |
| normal | | 25/02/2023 | Renderer crash during three-way map merge |
| | 0006232 | 10 | 3 |
| feature | | 16/02/2023 | Allow player choice of "put away weapons" behavior |
| | 0005990 | 6 | 5 |
| minor | | 16/02/2023 | Entity scissors sometimes loose |
| | 0004970 | 15 | |
| feature | | 16/02/2023 | Avoid problems with rotation-resized models |
| | 0006237 | 1 | |
| normal | | 09/02/2023 | Remove pm_noclipspeed from core def file |
| | 0003691 | 2 | |
| minor | | 07/02/2023 | CVAR persistence issue |
| | 0006242 | 18 | 8 |
| normal | | 05/02/2023 | cvar 'tdm_toggle_creep' does nothing |
| | 0000833 | | |
| feature | confirmed | 05/02/2023 | Add mapvars options for extra variations |
| | 0006218 | 6 | 3 |
| normal | new | 04/02/2023 | Texture preview window no longer appears, GL error reported in console |
| | 0006252 | | |
| normal | new | 03/02/2023 | New feature: "Choose Sound" includes subtitles |
| | 0006251 | | 3 |
| normal | new | 02/02/2023 | light_center should not be transformed when the light is rotated |
| | 0006205 | 1 | |
| minor | new | 01/02/2023 | Media browser preview ignores "scale" keyword |
| | 0006238 | 1 | 1 |
| minor | | 01/02/2023 | Mission selection list in Game setup is not alphabetically sorted |
| | 0006226 | 1 | 1 |
| major | | 01/02/2023 | DarkRadiant will not start without Dark Mod plugins |
| | 0006198 | 2 | 1 |
| major | | 01/02/2023 | Model Selector widgets are cut off and flicker constantly on Linux |
| | 0006249 | | |
| normal | | 01/02/2023 | GenericEntityNode not calculating the direction correctly with "editor_rotatable" |
| | 0006248 | | |
| normal | | 30/01/2023 | RenderableArrow not drawing the tip correctly for arbitrary rotations |
| | 0006246 | | |
| feature | new | 28/01/2023 | Feature Quest: See particle volumes like you can light/sound volumes in the DR window |
| | 0006231 | 18 | 4 |
| minor | | 28/01/2023 | Delayed fall damage on mantle |
| | 0006241 | 9 | 2 |
| normal | | 26/01/2023 | invgrid backdrop conflicts with 'missions list' backdrop |
| | 0006236 | 1 | 1 |
| normal | new | 23/01/2023 | Rotating particle effect results in offset origin point |
| | 0005320 | 3 | |
| feature | | 23/01/2023 | When Always Run is enabled, the Creep modifier does nothing |
| | 0000558 | 3 | |
| feature | | 23/01/2023 | Add ability to toggle creeping |
| | 0006219 | 2 | |
| crash | new | 22/01/2023 | Linux / AMD: DarkRadiant crashed when window is maximized / restored |
| | 0006225 | 4 | |
| crash | | 19/01/2023 | Crash during melee combat in training mission |
| | 0006223 | 20 | 3 |
| normal | | 19/01/2023 | Broken candle entity - atdm:moveable_holder_small_plus_candle_short3 |
| | 0006230 | 11 | 8 |
| text | | 19/01/2023 | Change "New Mission" to "Missions List" |
| | 0006235 | 5 | 9 |
| normal | | 18/01/2023 | Add model to the core mod - ext_mansion01_win01_frame & opener |
| | 0006222 | 1 | 1 |
| normal | | 18/01/2023 | Typo in texture - textures/darkmod/metal/flat/turquoise_uneven |
| | 0006229 | 7 | 8 |
| minor | | 16/01/2023 | Objectives screen starts without difficulty highlighted |
| | 0006234 | 8 | 4 |
| normal | | 16/01/2023 | Objectives screen title bottom cut off |
| | 0004944 | 4 | |
| normal | | 16/01/2023 | Adjust names for launching mission |
| | 0006221 | 3 | |
| feature | new | 16/01/2023 | Ability to export modified entity to a custom def |
| | 0003747 | 1 | |
| feature | | 15/01/2023 | Holster key used to draw the last weapon |
| | 0005954 | 2 | |
| minor | | 14/01/2023 | Optimize idClip: broad-phase collision detection |
| | 0005553 | 18 | 8 |
| normal | | 11/01/2023 | looking in keyhole crash |
| | 0004882 | 2 | |
| feature | | 10/01/2023 | When a remote listener is active, allow the player to still hear the sounds around him |
| | 0005354 | 17 | |
| normal | | 09/01/2023 | Feature: Pointfiles for Debugging of Info_Location Overlaps |
| | 0006220 | | |
| minor | new | 09/01/2023 | Readable Editor always duplicates entries if you rename the XData path |
| | 0001547 | 3 | |
| normal | suspended | 06/01/2023 | Many inherited properties not shown due to missing editor_var fields |
| | 0005880 | 4 | |
| minor | | 05/01/2023 | Shadow maps backend should use shadow surfaces |
| | 0006217 | 6 | 4 |
| normal | | 05/01/2023 | Model with mis-aligned UV |
| | 0003565 | 5 | |
| feature | | 03/01/2023 | Have scroll keys page through the Objectives |
| | 0005018 | 6 | |
| normal | | 03/01/2023 | FM-overridden material definitions do not automatically load in-game |
| | 0005339 | 1 | |
| normal | | 03/01/2023 | OSPathToRelativePath warning about tdm_collision_metal |
| | 0006019 | 17 | 19 |
| normal | | 03/01/2023 | Auto-detecting asset bugs |
| | 0006213 | 1 | |
| tweak | new | 02/01/2023 | Pickpocket stats wrong when stealing an arrow out of a quiver |
| | 0004795 | 1 | |
| normal | | 02/01/2023 | Material error - shingles_clay_blocky |
| | 0005313 | 2 | |
| normal | new | 02/01/2023 | Wall or other background visible before mission start window appears |
| | 0005852 | 1 | |
| minor | | 02/01/2023 | Refactor objectives GUI and fix checkboxes in restart GUI |
| | 0005766 | 6 | 4 |
| major | | 02/01/2023 | Support overriding individual decls in FM |
| | 0004623 | 3 | |
| tweak | new | 02/01/2023 | Tweak the "Click when ready" screen rendered views order |
| | 0004291 | 1 | |
| crash | | 02/01/2023 | Downloader crash after connection loss |
| | 0005551 | 4 | |
| feature | | 01/01/2023 | Rework FM database to use SVN as primary storage |
| | 0005599 | 7 | |
| normal | | 01/01/2023 | Improve grabber on lightweight objects |
| | 0001609 | | |
| feature | new | 01/01/2023 | Grabber: Handling Heavy Objects |
| | 0005888 | 6 | 1 |
| normal | | 01/01/2023 | AI alerts not always reflected in stealth status |
| | 0003063 | 2 | |
| major | | 01/01/2023 | Ai ramp up too quickly when player is seen |
| | 0006211 | 1 | |
| normal | | 01/01/2023 | Stealth score not increased if player escapes into darkness while AI is in combat setup |
| | 0006210 | | |
| normal | new | 01/01/2023 | Anim Chooser |
| | 0006179 | 2 | |
| normal | acknowledged | 31/12/2022 | Skin Editor: preview doesn't show models without extensions |
| | 0006200 | 6 | 3 |
| normal | acknowledged | 31/12/2022 | Objectives editor lagginess when editing components in maps with many entities |
| | 0006209 | | |
| trivial | new | 31/12/2022 | Mission downloader- sorting by name changes list of missions to download |
| | 0006008 | 2 | |
| normal | | 30/12/2022 | Integrate Wellingtoncrab's custom assets into the core mod |
| | 0006197 | 8 | 2 |
| normal | | 28/12/2022 | Subtitles not shown during cutscenes |
| | 0006088 | 16 | |
| normal | | 26/12/2022 | Quickloading from bright area to dark area, the player is fully lit for a few frames |
| | 0006190 | 1 | |
| normal | feedback | 26/12/2022 | DR warns about missing .darkradiant file after loading has started |
| | 0006208 | 1 | |
| normal | | 26/12/2022 | Female AI missing "sleep on floor" anims |
| | 0006207 | 1 | |
| normal | new | 26/12/2022 | When peeking, lightgem matches lighting on the other side of the door |
| | 0006206 | | |
| normal | new | 25/12/2022 | No warning given for failed compilation if mappers use "testmap" command |
| | 0001081 | | |
| major | new | 24/12/2022 | Grabber: Repeated collision sounds when sliding |
| | 0001399 | | |
| minor | new | 24/12/2022 | Moth particle |
| | 0001419 | | |
| normal | new | 24/12/2022 | Melee strike can start on other side of solids when player leans |
| | 0004478 | 7 | |
| normal | new | 24/12/2022 | Highlighted menu items are sometimes difficult to read |
| | 0004647 | 2 | 1 |
| tweak | new | 24/12/2022 | St. Lucia --Ladder model has a gap between faces |
| | 0003447 | | |
| normal | new | 24/12/2022 | Try a death animation for the head |
| | 0002699 | 2 | |
| normal | new | 24/12/2022 | Make proper eating/drinking animations |
| | 0002484 | 2 | |
| normal | new | 24/12/2022 | Spider ragdoll still floating |
| | 0003759 | 1 | |
| normal | new | 24/12/2022 | Noisycricket's animations |
| | 0004099 | 2 | |
| normal | new | 24/12/2022 | Try out the .obj exporter for DR |
| | 0002875 | 1 | |
| normal | new | 24/12/2022 | Changing language during FM does not change open books/scrolls |
| | 0002614 | | |
| normal | new | 24/12/2022 | SEED: trace to floor entities need work |
| | 0002576 | | |
| normal | new | 24/12/2022 | SEED: Handling of entities with bound children |
| | 0002575 | | |
| normal | new | 24/12/2022 | SEED: Handling of entities with attachments |
| | 0002609 | 1 | |
| major | new | 24/12/2022 | SEED: Entities stick into each other |
| | 0002599 | 1 | |
| tweak | new | 24/12/2022 | SEED: Optimize AddClassFromEntity() to not require entity |
| | 0002630 | 1 | |
| normal | new | 24/12/2022 | lod_bias does not take entity size into account |
| | 0002629 | | |
| normal | new | 24/12/2022 | hide_distance does not take entity size into account |
| | 0001042 | 3 | |
| normal | new | 24/12/2022 | Moss arrow spawns for too long |
| | 0002553 | | |
| normal | new | 24/12/2022 | component boolean OR fails. Do test map |
| | 0001080 | | |
| major | new | 24/12/2022 | Grabber: Cannot Slide Objects Colliding in 2 Planes |
| | 0001079 | | |
| normal | new | 24/12/2022 | Grabber: Sliding Along Surface Causes Blurring/Jittering of Object |
| | 0005051 | 1 | |
| minor | | 24/12/2022 | Inherited rotation gets automatically overwritten on door classes |
| | 0005376 | 2 | 2 |
| crash | acknowledged | 24/12/2022 | Quiet crash when switching between FMs if a script has syntax problems |
| | 0004894 | 3 | |
| normal | | 24/12/2022 | Investigate the Rightful Property wall insignia |
| | 0005279 | 1 | |
| normal | | 23/12/2022 | Prefabs: potted_large01.pfb is identical to potted_lily1.pfb |
| | 0005183 | 3 | 1 |
| normal | | 23/12/2022 | Fix atdm:electric_arc_long01 |
| | 0006086 | 1 | 1 |
| normal | | 23/12/2022 | Broken normal: model/s need to be re-exported. |
| | 0003771 | 23 | 12 |
| normal | | 23/12/2022 | Models with corrupt or badly scaled textures - ongoing |
| | 0005052 | 1 | 1 |
| normal | | 23/12/2022 | Spade models have a gap when viewed from behind |
| | 0004636 | 2 | 1 |
| normal | | 23/12/2022 | models/darkmod/misc/lod/mechanical/boiler02_med.lwo has missing surface |
| | 0004646 | 2 | 1 |
| normal | | 23/12/2022 | galleon.lwo has a mangled staircase |
| | 0003382 | 1 | 1 |
| normal | | 23/12/2022 | Check out Rich's translucent textures |
| | 0006202 | 1 | |
| feature | | 22/12/2022 | Integrate RPGista's custom assets into the core mod |
| | 0004687 | 21 | 1 |
| normal | | 22/12/2022 | Integrate Dragofer's custom assets into the core mod |
| | 0006188 | 1 | 1 |
| feature | | 22/12/2022 | Integrate Epifire's custom assets into the core mod |
| | 0005862 | 9 | 2 |
| feature | | 22/12/2022 | Backface lighting + bumpmapping broken |
| | 0000658 | 2 | |
| normal | acknowledged | 22/12/2022 | Highlight sharing with binders? |
| | 0005985 | 4 | |
| crash | confirmed | 22/12/2022 | Running 'dmap' followed by 'reloadxdata' causes crash |
| | 0002989 | 4 | |
| feature | new | 21/12/2022 | Add UnregisterFont() |
| | 0002960 | 11 | 3 |
| minor | | 21/12/2022 | Add Mason font and translate the huge GUI headlines |
| | 0002926 | 4 | |
| normal | | 21/12/2022 | Changed l10n files need a new PK4 download |
| | 0005286 | 7 | 3 |
| minor | | 20/12/2022 | Number of times seen: not increased when civilian detects player at close range |
| | 0004854 | 4 | |
| minor | confirmed | 16/12/2022 | dmap: player can go through brush sides (large coordinates) |
| | 0005170 | 26 | 2 |
| minor | | 15/12/2022 | Fix console warnings |
| | 0005223 | 7 | 1 |
| normal | | 15/12/2022 | 2.08 Bad internal format console error |
| | 0006194 | | 1 |
| normal | new | 14/12/2022 | Subtitle Editor |
| | 0005242 | 3 | |
| tweak | | 14/12/2022 | Online Mission Downloader should include "last updated" field not just "release date" |
| | 0005879 | 1 | |
| normal | | 14/12/2022 | Discuss location to store community assets (which did not get into core) |
| | 0006090 | 14 | 5 |
| normal | | 14/12/2022 | Restore ambientCubicMap |
| | 0003881 | 7 | 5 |
| feature | | 14/12/2022 | Create a new Light type "cubicLight" |
| | 0001326 | 3 | |
| normal | feedback | 14/12/2022 | Bug With idEntity::GetTeamChildren |
| | 0002058 | 5 | |
| minor | feedback | 14/12/2022 | Sleeping zombies immune to damage |
| | 0005409 | 2 | |
| crash | | 14/12/2022 | Unbinding entity B in C->B->A bind hierarchy broken |
| | 0003051 | 2 | |
| major | | 13/12/2022 | Targeting a bind children causes endless "trigger" loops |
| | 0006193 | | |
| normal | new | 12/12/2022 | Show number of shadowcasting polys in Model Chooser |
| | 0006192 | | |
| normal | new | 11/12/2022 | Unhandled exception when dragging orthoview during 3-way merge preview |
| | 0005252 | 9 | |
| normal | | 11/12/2022 | Create official mirror for code repo on GitHub |
| | 0005023 | 2 | 1 |
| normal | confirmed | 09/12/2022 | Certain surfaces overbright in fog |
| | 0003667 | 4 | 3 |
| normal | | 09/12/2022 | Incorrect Russian font "ellianerelle" |
| | 0005564 | 2 | |
| normal | | 09/12/2022 | OpenAL: bsinc resampler buggy in 1.19.1 |
| | 0005861 | 1 | |
| normal | resolved | 09/12/2022 | Alt+Enter breaks the graphics |
| | 0005560 | 1 | 1 |
| normal | new | 09/12/2022 | Bus error crash when loading painter's wife (backtrace) |
| | 0004247 | 3 | |
| normal | | 09/12/2022 | Using the crouch key when climbing a ladder or a pipe |
| | 0001746 | 4 | |
| normal | | 09/12/2022 | Climbing physics should use crouched player bounding box |
| | 0005962 | 4 | 1 |
| normal | | 09/12/2022 | Add "new toggle crouch" |
| | 0004465 | 1 | 1 |
| minor | resolved | 08/12/2022 | Profiling timer gives bogus times |
| | 0005324 | 1 | |
| minor | | 08/12/2022 | Refactor times and clocks |
| | 0003724 | 2 | |
| normal | | 08/12/2022 | Keymap |
| | 0004289 | 8 | |
| normal | | 07/12/2022 | Examine blackjacking rules |
| | 0005427 | 13 | |
| normal | | 06/12/2022 | Remove frob-highlight stages from materials |
| | 0006016 | 1 | |
| feature | | 04/12/2022 | Camgoyle improvements |
| | 0004934 | 3 | |
| minor | confirmed | 04/12/2022 | Screenshot command works inproperly with larger resolutions |
| | 0005869 | 4 | |
| normal | | 04/12/2022 | Better diagnostic for syntax errors in GUI code |
| | 0005828 | 2 | |
| minor | | 03/12/2022 | Try to reduce duplication among shader code. |
| | 0006186 | 2 | 2 |
| normal | | 03/12/2022 | Tactile alerts don't increment the totalTimePlayerSeen mission statistic |
| | 0005395 | 1 | |
| feature | new | 01/12/2022 | Player needs horizontal movement to fall to the ground when the "gravity" spawnarg is set |
| | 0006076 | 5 | 1 |
| minor | | 28/11/2022 | Optimize soft stencil shadows limit expensive sampling for near-penumbra regions |
| | 0005314 | 4 | |
| normal | | 27/11/2022 | While loading a game there are weird texts or graphics displayed in the first second |
| | 0006149 | 1 | |
| normal | | 27/11/2022 | Quick loading graphics glitch |
| | 0005875 | 5 | |
| minor | | 27/11/2022 | Render same frame in frontend and backend when SMP if off |
| | 0005596 | 6 | |
| tweak | | 26/11/2022 | r_lockSurfaces broken |
| | 0005673 | 7 | 1 |
| minor | | 26/11/2022 | Crash with r_showViewEntities and LOD |
| | 0006184 | 1 | |
| minor | | 25/11/2022 | Ability to disable/ allow random headturning |
| | 0006175 | 5 | 1 |
| minor | | 25/11/2022 | Models hidden at map start are nonsolid and can't be frobbed after show() |
| | 0005886 | 8 | |
| feature | | 24/11/2022 | Add BVH-based optimization for whole-surface processing in renderer frontend |
| | 0006182 | 1 | |
| normal | | 23/11/2022 | Ability to disable / allow idle animations |
| | 0006177 | 1 | 3 |
| normal | new | 22/11/2022 | Weird map corruption: map splinter |
| | 0004116 | 5 | |
| normal | | 21/11/2022 | LOD objects blocking player after map start |
| | 0006153 | 4 | |
| normal | acknowledged | 19/11/2022 | Feature Request: 'Add to Group' and/or 'Merge Groups' command |
| | 0005850 | 13 | 3 |
| normal | | 19/11/2022 | Volumetric lights: render to texture then blur |
| | 0006170 | | |
| feature | acknowledged | 17/11/2022 | Feature: copy-paste spawnargs between multiple instances of DR |
| | 0005913 | 3 | |
| normal | | 15/11/2022 | Negative sound loss on location separator makes everybody alert |
| | 0006148 | 3 | |
| normal | new | 10/11/2022 | Setting for far clip plane should affect all camera windows |
| | 0006150 | | |
| normal | new | 04/11/2022 | On Launch, Distorted First Frame When AA |
| | 0004206 | 14 | 1 |
| normal | | 22/10/2022 | Wooden chests sound exactly like wooden doors |
| | 0006135 | | |
| feature | new | 20/10/2022 | feature request: TAB cycles through items in a selected Group |
| | 0006109 | 3 | |
| normal | | 18/10/2022 | X-ray glasses show stale first frame |
| | 0006133 | | 1 |
| normal | new | 16/10/2022 | textures/darkmod/window/diamond_pattern01_moonlit |
| | 0006122 | 3 | 1 |
| minor | acknowledged | 14/10/2022 | DR 'flashes' all white on opening of program |
| | 0006123 | 2 | 1 |
| normal | acknowledged | 14/10/2022 | DR displaying some particles incorrectly: |
| | 0005751 | | |
| feature | acknowledged | 11/10/2022 | Feature: reference table for assets |
| | 0006125 | 2 | 3 |
| normal | | 08/10/2022 | chandelier_gas4 model skin missing the lit part main body of model |
| | 0005470 | 5 | |
| normal | acknowledged | 08/10/2022 | Black cube appears in dmapped mission |
| | 0005352 | 2 | |
| minor | acknowledged | 08/10/2022 | Entities with invalid classname and no model have no visual representation |
| | 0006121 | | 1 |
| feature | acknowledged | 08/10/2022 | Move Mouse Bindings and Keyboard Shortcuts to the preferences screen |
| | 0006124 | | 1 |
| minor | acknowledged | 08/10/2022 | Use main window to calculate position and size of child windows |
| | 0005158 | 2 | |
| feature | new | 07/10/2022 | TDM dosent dynamically detect default sound device |
| | 0006118 | 9 | |
| feature | new | 06/10/2022 | Rotation matrix floats to transform matrix radians (greater exports) |
| | 0005006 | 7 | |
| normal | new | 06/10/2022 | Presseing shift-LMB select - is selecting mutltiple back ground items |
| | 0006119 | 1 | |
| normal | | 04/10/2022 | metal_irregularpanes_moonlit - typo in glow/lit stage |
| | 0006084 | 1 | |
| normal | confirmed | 28/09/2022 | Improve feedback when calling console commands with mismatching arguments |
| | 0005389 | 11 | 7 |
| normal | acknowledged | 27/09/2022 | AMD/Radeon - Orthoview issue with flush brush/patch faces. |
| | 0006103 | | |
| normal | new | 21/09/2022 | WindowDef debug property "showcoords" half-broken |
| | 0006085 | 3 | |
| minor | | 18/09/2022 | FixGlobalTjunctions is very slow on large-scale map |
| | 0005486 | 9 | 1 |
| normal | | 17/09/2022 | dmap: close vertices due to numeric errors, and bloomed sparklies |
| | 0006096 | 7 | |
| normal | | 15/09/2022 | Improve support for Custom HUD Inventory GUIs |
| | 0006089 | 1 | 1 |
| feature | | 02/09/2022 | New seethru grate textures based of existing core textures: |
| | 0003826 | 2 | |
| tweak | new | 31/08/2022 | shadows blink briefly when torch turns on |
| | 0006087 | | |
| normal | confirmed | 29/08/2022 | GlobalBrushCreator and GlobalPatchCreator Documentation is missing |
| | 0006083 | 1 | |
| feature | | 27/08/2022 | Find portal area by index |
| | 0006079 | 2 | |
| normal | confirmed | 23/08/2022 | Save Python scripts in .darkradiant file |
| | 0006078 | | 1 |
| normal | confirmed | 22/08/2022 | Material Editor: preview object should match aspect of texture |
| | 0006077 | | |
| block | new | 21/08/2022 | <BOOL> expression requires exactly one parameter |
| | 0002867 | 1 | |
| feature | confirmed | 21/08/2022 | "Search in files" functionality |
| | 0005464 | 7 | |
| normal | | 16/08/2022 | TDM 2.08-2.09 beta 1: uncapped FPS causing weird player physics |
| | 0005851 | 1 | |
| minor | | 14/08/2022 | Stencil shadows with multisampling: don't blit whole framebuffer |
| | 0006068 | | |
| normal | acknowledged | 12/08/2022 | Support new decl precedence rules in TDM 2.11 |
| | 0006067 | | |
| normal | new | 08/08/2022 | Gamma Standard Picture not showing |
| | 0004765 | 1 | |
| text | feedback | 08/08/2022 | Team page on the website need updating |
| | 0002297 | 4 | |
| normal | new | 08/08/2022 | Sidedness of material sticks to skin |
| | 0004802 | 2 | 1 |
| minor | | 08/08/2022 | Nodraw surfaces in models remain invisible when given a visible texture via skin. |
| | 0005244 | 5 | 2 |
| normal | | 08/08/2022 | Can't move in noclip with shouldered NPC's |
| | 0005218 | 3 | 1 |
| normal | | 07/08/2022 | broken material def |
| | 0006060 | | |
| normal | new | 06/08/2022 | Lever entity in wall_lever01.pfb prefab has gigantic frob box |
| | 0005384 | 4 | 1 |
| normal | new | 06/08/2022 | Broken sound shader: water_medium_running |
| | 0005882 | 3 | |
| normal | new | 06/08/2022 | 'target_changetarget' entity has the same look & colour as 'info_locationsperator' - please change |
| | 0006058 | | 2 |
| normal | new | 06/08/2022 | textures/darkmod/window/metal_irregularpanes_moonlit - has incorrect blend add link and is too bright. |
| | 0005782 | 1 | 1 |
| normal | new | 06/08/2022 | Floating decals on model - ext_timber01_window01.lwo |
| | 0005404 | 3 | |
| normal | new | 05/08/2022 | Unreliable "item is in location" objective |
| | 0006038 | 4 | |
| normal | acknowledged | 05/08/2022 | Material Editor: changing the material will rewrite the declaration, dropping comments and custom whitespace |
| | 0006044 | 1 | |
| normal | acknowledged | 05/08/2022 | Material Editor: preview object only appears after selecting a different material |
| | 0005845 | 8 | 2 |
| crash | | 01/08/2022 | TDM crashes when restoring a save done soon after killing an elemental |
| | 0006032 | 2 | 1 |
| normal | feedback | 01/08/2022 | Material Editor: image browser's "cancel" button doesn't revert changes |
| | 0006028 | 1 | |
| normal | | 30/07/2022 | GUI: support expressions on right side of Set command |
| | 0006026 | 1 | |
| normal | | 28/07/2022 | Wrong order of evaluation in expressions |
| | 0006025 | 1 | |
| normal | | 28/07/2022 | cabinet_01_openable.pfb has a single large frob control |
| | 0000359 | 1 | |
| feature | confirmed | 28/07/2022 | Adjustable display gamma |
| | 0002887 | 8 | |
| normal | | 27/07/2022 | Stealth Score Level-5 bust ("being seen") isn't countable for the stats GUI because of incrementing "cascade" |
| | 0005994 | 1 | |
| normal | | 23/07/2022 | Female mage legs are missing a texture |
| | 0005528 | 48 | 1 |
| normal | | 21/07/2022 | Improvements to security cameras |
| | 0006020 | | |
| normal | | 21/07/2022 | Further improvements to security cameras |
| | 0005756 | 1 | |
| normal | | 17/07/2022 | Shader 'city_sounds_varied" includes sound file with bad path |
| | 0005999 | 2 | |
| normal | | 17/07/2022 | Missing specularmap for rivet_strip01 materials |
| | 0005857 | 2 | 1 |
| normal | | 17/07/2022 | Updated window asset: round_spokes01 |
| | 0004896 | 1 | |
| normal | | 17/07/2022 | Misaligned textures applied to models by burning/burnt log skins |
| | 0005198 | 1 | |
| normal | | 17/07/2022 | textures/sfx/bubbles material missing |
| | 0006018 | 1 | |
| normal | | 17/07/2022 | Door on furnace prefab has wrong origin |
| | 0005689 | 4 | 3 |
| normal | | 17/07/2022 | Default grass particles ignore lighting and appear fully bright |
| | 0004427 | 2 | |
| normal | | 17/07/2022 | Script duplication causing initialisation failure on startup |
| | 0004988 | 7 | |
| normal | | 17/07/2022 | "Hardwood" surface uses default stone sound set |
| | 0006004 | 1 | |
| normal | | 16/07/2022 | Fixed security cameras don't update colours upon alert change |
| | 0006010 | 1 | |
| normal | | 16/07/2022 | some of the fence_spike_01_tall models are non-solid |
| | 0005217 | 2 | |
| normal | | 14/07/2022 | Model path to "nails" changed but skin def not updated |
| | 0005900 | 2 | |
| normal | | 14/07/2022 | Unlit skin for 6-candle chandelier incomplete |
| | 0004390 | 10 | 1 |
| normal | | 10/07/2022 | Models with surfaces using "Default' or nonexistent material |
| | 0005181 | | |
| normal | new | 10/07/2022 | Make several smaller moveables out of models/darkmod/junk/stoup_broken.ase |
| | 0005013 | 1 | |
| normal | | 10/07/2022 | Collision mesh on models/darkmod/junk/stoup_broken.ase causes error on atdm:moveable_junk_stoup_broken |
| | 0005120 | 2 | |
| minor | | 10/07/2022 | Campaigns: make changes to 'Mission Complete' text and sound mission-specific |
| | 0005319 | 13 | 1 |
| normal | | 10/07/2022 | Trigger_multiple stops working if AI stops moving |
| | 0005323 | 13 | |
| normal | | 10/07/2022 | Improve menu GUI and remove unexpected overrides of menu GUI files |
| | 0005050 | 15 | 3 |
| normal | new | 10/07/2022 | Electric lights don't toggle hide/show of targeted entities |
| | 0006001 | | |
| normal | acknowledged | 10/07/2022 | Zoom in Particle Editor/Chooser doesn't reset when switching between particles |
| | 0003022 | 1 | |
| feature | new | 09/07/2022 | Windows (door type) need texture fade action when opening |
| | 0003014 | 1 | |
| feature | new | 09/07/2022 | Feature: Slashable tapestries and other destructible objects |
| | 0005690 | 6 | 4 |
| normal | | 09/07/2022 | Assets with invalid data |
| | 0001293 | 3 | |
| tweak | | 09/07/2022 | Add a burnt top to torches |
| | 0005317 | 2 | |
| feature | resolved | 09/07/2022 | Feature: skins for brush & patch-based entities |
| | 0003987 | 1 | |
| minor | | 09/07/2022 | atdm:nature_pine needs a LOD tweak |
| | 0005563 | 3 | 4 |
| normal | | 09/07/2022 | Unreferenced Assets |
| | 0005178 | 2 | 1 |
| normal | | 09/07/2022 | Unused decal texture files |
| | 0005877 | 2 | |
| normal | | 09/07/2022 | Typo in shouldered name of manbeasts |
| | 0005989 | 3 | |
| normal | | 09/07/2022 | kitchen_cupboard_openable.pfb broken |
| | 0004798 | 1 | 2 |
| normal | | 09/07/2022 | Red wallpaper: diffuse doesn't match normalmap |
| | 0005466 | 1 | |
| minor | | 09/07/2022 | Some undead post useless console warnings about joints at map start |
| | 0005034 | 3 | |
| normal | | 09/07/2022 | Missing assets for sparks.fx |
| | 0005363 | 5 | 2 |
| normal | | 09/07/2022 | Func_fractures have incorrect sounds after loading save game |
| | 0000540 | 9 | |
| minor | | 09/07/2022 | Add entity scriptfunctions for getting/setting animation rates |
| | 0004748 | 3 | |
| normal | | 09/07/2022 | Missing sound & alerted Ai. |
| | 0001868 | 2 | |
| normal | | 09/07/2022 | Soundprop sound needed for windows shattering |
| | 0005899 | 8 | 1 |
| tweak | | 09/07/2022 | Sound bug leaning against rotated door |
| | 0005992 | 3 | 1 |
| normal | | 09/07/2022 | Experiment with game tics longer than 17 ms |
| | 0004474 | 1 | |
| normal | | 09/07/2022 | Missing bump map for certain window textures |
| | 0005024 | 2 | |
| normal | | 09/07/2022 | Missing dark_redwood materials |
| | 0005993 | 4 | 2 |
| normal | | 07/07/2022 | Remove console warnings from AIs at startup |
| | 0004491 | 3 | |
| normal | new | 03/07/2022 | "Remove Mission" button in "New Missions" menu |
| | 0005995 | | 2 |
| normal | new | 02/07/2022 | DR-exported models that are only partially solid |
| | 0003031 | 1 | |
| feature | | 02/07/2022 | Security Levels for Locations & AI (e.g., AI start friendly, but turn to enemy if see a crime in low sec area, etc) |
| | 0005008 | 2 | |
| minor | new | 02/07/2022 | "is_lantern" spawnarg breaks the "should_be_vert" spawnarg |
| | 0004409 | 17 | |
| normal | | 02/07/2022 | Add an option to lift the 60 fps lock |
| | 0004924 | 9 | |
| normal | | 02/07/2022 | Rope physics mad when FPS is low and uncapped |
| | 0004604 | 2 | |
| normal | | 02/07/2022 | Paintings have inconsistent loot values |
| | 0002398 | 4 | |
| feature | | 02/07/2022 | Add "foreach" to triggers to expand 'call' spawnarg. |
| | 0004002 | 10 | |
| normal | | 02/07/2022 | Review Stealth Score Reporting |
| | 0004222 | 7 | |
| normal | new | 02/07/2022 | Might be a Mission Stats problem with registering alerts |
| | 0003213 | | |
| feature | new | 02/07/2022 | triggers need "callobjectfunction" |
| | 0005970 | 2 | 2 |
| normal | | 25/06/2022 | scorch circle decal in fireplace prefab doesn't render |
| | 0005076 | 2 | |
| normal | | 25/06/2022 | Switch updater/packager Linux build from SCons to CMake. |
| | 0005984 | 5 | |
| normal | | 25/06/2022 | Add the possibility to "multiloot". |
| | 0005987 | 5 | |
| normal | | 25/06/2022 | AIs always enter agitated searching after noticing missing items regardless of "absence_alert" |
| | 0005891 | 1 | |
| normal | | 23/06/2022 | Remove excessive code for bindless texture support |
| | 0005973 | 2 | |
| minor | | 21/06/2022 | Change crouch state on key down with crouch toggle |
| | 0002903 | 2 | |
| normal | | 20/06/2022 | The distance check added for warnings in 1.07 leads to alerts being spread too wide |
| | 0005983 | | 1 |
| normal | acknowledged | 18/06/2022 | Rotating brush / group / func_static at 90° result to invalid texture matrix |
| | 0005980 | 2 | |
| normal | acknowledged | 18/06/2022 | Feature request: Global rotation value option |
| | 0005978 | 1 | |
| normal | | 17/06/2022 | AI should notice if func_fracture entities (e.g. breakable glass) got broken. |
| | 0005976 | 1 | |
| normal | | 15/06/2022 | Add script functions for adding/removing frob peers |
| | 0005975 | | |
| tweak | new | 13/06/2022 | cvar given wrong intial value. Obsolete? |
| | 0005961 | 2 | |
| normal | resolved | 12/06/2022 | Fix rope/ladder speed while crouched |
| | 0005958 | 2 | |
| minor | confirmed | 12/06/2022 | (3.0.0pre5) Version Control feature ignores some folders |
| | 0005842 | 1 | |
| tweak | | 12/06/2022 | Show asterisk or sharp at the beginning of mission name in in-game downloader. |
| | 0005967 | 4 | |
| feature | | 11/06/2022 | Allow to silenty change the state of an objective. |
| | 0005678 | 6 | 1 |
| feature | | 11/06/2022 | Track pickpockets in mission statistics |
| | 0005930 | 3 | |
| normal | | 11/06/2022 | Fix The Graffiti Sign Materials |
| | 0005045 | 2 | |
| normal | new | 06/05/2022 | Implement a "boids" system |
| | 0005957 | | |
| normal | new | 04/05/2022 | "add_precompiled_header" wrongly used with multiple parameters at "CMakeLists.txt" |
| | 0005554 | 6 | |
| normal | | 23/04/2022 | Strafing left sounds very quiet, while strafing right sounds normal, like moving forward or backward |
| | 0005881 | 17 | 1 |
| minor | | 22/04/2022 | Revise conan dependencies |
| | 0005648 | 3 | 1 |
| normal | | 15/04/2022 | AAS: expanding brush generated almost parallel faces |
| | 0005929 | | |
| normal | acknowledged | 03/04/2022 | Bring back the Cycle Cap Texture function |
| | 0005871 | 1 | |
| normal | acknowledged | 02/04/2022 | 4 minor problems manipulating an entity composed of primitives |
| | 0005928 | 4 | 1 |
| normal | | 27/03/2022 | Save game while bow is strung yields broken bow on fresh load |
| | 0005921 | 7 | |
| major | | 27/03/2022 | fails to compile: missing file: unzip.h |
| | 0005922 | | 2 |
| normal | acknowledged | 18/03/2022 | Brushe issues when working on angles (it added + 0.0001 on brush coordinates ) |
| | 0003571 | 2 | |
| normal | feedback | 18/03/2022 | Angled brushes can warp and resize on move |
| | 0005839 | 10 | |
| major | | 17/03/2022 | conanfile.py: no longer available: zlib/1.2.11 |
| | 0003160 | 2 | |
| normal | new | 15/03/2022 | Find a way to designate "community favourite" maps |
| | 0005820 | 2 | |
| minor | | 10/03/2022 | Migrate all VC projects to MSVC 2022 |
| | 0005495 | 5 | |
| normal | | 07/03/2022 | Terminate tdm_update support |
| | 0005904 | 1 | |
| crash | acknowledged | 01/03/2022 | Changing Blending Modes in Material Editor can crash Dark Radiant |
| | 0005895 | 1 | 1 |
| normal | feedback | 01/03/2022 | Editor tooltips not shown if multiple entities selected |
| | 0005744 | 2 | |
| normal | acknowledged | 26/02/2022 | Desk3 cabinet doors can get player stuck |
| | 0005894 | 3 | |
| normal | resolved | 17/02/2022 | Cubemap/Envshot dont line up with geometry |
| | 0004214 | 14 | 1 |
| normal | | 16/02/2022 | Underwater GUI overlay drawn over lightgem |
| | 0005903 | 1 | |
| normal | new | 13/02/2022 | Feature Request: Prevent Stealth Retexturing |
| | 0005531 | 2 | 1 |
| normal | | 04/02/2022 | Compare security cameras between 2.09 and 2.10beta |
| | 0004828 | 3 | |
| minor | | 01/02/2022 | Player voice is played when you restart St.Lucia mission |
| | 0005898 | | |
| minor | new | 01/02/2022 | func_rotate quality loss on large surfaces |
| | 0005574 | 1 | |
| normal | | 01/02/2022 | Debrief Video: Cuts to Menu Before Start |
| | 0002454 | 13 | |
| feature | | 30/01/2022 | Implement CC (closed captions, subtitles) |
| | 0004857 | 3 | |
| normal | | 30/01/2022 | Build Error due to reference to cpuid.h on PPC64 |
| | 0004364 | 13 | |
| normal | | 30/01/2022 | RGTC Normal Map compression |
| | 0005716 | 2 | |
| normal | | 30/01/2022 | Implement RGTC compressor |
| | 0005594 | 6 | |
| normal | | 30/01/2022 | A New Job Reverb Polish |
| | 0005549 | 4 | |
| feature | | 25/01/2022 | Add Secrets System |
| | 0000061 | 1 | |
| minor | | 18/01/2022 | Choice of model render modes |
| | 0005883 | | |
| normal | new | 17/01/2022 | backport into stable: openal compiler fix |
| | 0005876 | 5 | 3 |
| normal | | 13/01/2022 | Stripped bright line on the boundary of light volume |
| | 0005860 | 7 | 2 |
| normal | | 11/01/2022 | Texture broken by 2.10: lights/cloudscroll |
| | 0005870 | 3 | 1 |
| normal | | 07/01/2022 | Broken particle - simple fix |
| | 0005325 | 12 | |
| normal | | 04/01/2022 | New error reported about texture stain01b_s |
| | 0005529 | 9 | 7 |
| normal | | 04/01/2022 | Projected lights can't use appropriate falloff images |
| | 0005863 | | |
| normal | new | 04/01/2022 | Game sometimes refuses to relinquish focus on alt+tab |
| | 0005866 | | |
| feature | new | 03/01/2022 | Feature: show _color of entities in camera viewport |
| | 0005856 | | |
| feature | new | 03/01/2022 | Looping multi-sound shaders only loop the first file in the list |
| | 0005859 | 1 | |
| normal | | 30/12/2021 | Collision models for patch-only entities have not BSP optimization |
| | 0004514 | 10 | 1 |
| major | | 27/12/2021 | Game runs sluggish randomly |
| | 0005485 | 2 | |
| normal | | 19/12/2021 | mirrorRenderMap doesn't accept resolution parameters anymore |
| | 0005191 | 3 | |
| feature | | 19/12/2021 | Create x-ray material |
| | 0005762 | 2 | |
| feature | | 17/12/2021 | pk4dir support |
| | 0005676 | 10 | 1 |
| normal | | 16/12/2021 | Screens for security cameras won't work with textures/common/camera/camera# textures |
| | 0005833 | | |
| feature | new | 04/12/2021 | Feature: show lines between entities bound to each other |
| | 0005832 | | |
| feature | new | 03/12/2021 | Feature: ability to undo "hide" and "unhide" |
| | 0005830 | | |
| minor | new | 30/11/2021 | At least two female vocal sets contain male barks |
| | 0004888 | 5 | 4 |
| normal | | 28/11/2021 | Terrible precision in light frustums |
| | 0005823 | | |
| normal | new | 23/11/2021 | Feature request - auto-delete old compilation files upon DMAP |
| | 0003727 | | |
| normal | new | 18/11/2021 | idLight::GetBounds() should handle projected lights correctly |
| | 0005812 | 2 | |
| feature | acknowledged | 15/11/2021 | Darkmod/Theme for DR |
| | 0005806 | | 1 |
| normal | acknowledged | 12/11/2021 | DR 2.14pre1: normalised UV islands shouldn't overlap |
| | 0005804 | | |
| feature | acknowledged | 12/11/2021 | Make Texture Tool light/dark mode auto-detection optional |
| | 0005803 | 4 | 2 |
| normal | | 08/11/2021 | Broken normal for "ornament_shield_white_eagleandpallets" material |
| | 0004868 | 3 | |
| normal | | 03/11/2021 | Envshot is broken as of TDM 2.06 |
| | 0005215 | 2 | |
| normal | | 03/11/2021 | Envshot is still broken as of TDM 2.07 & 2.08 |
| | 0005793 | 1 | |
| normal | acknowledged | 01/11/2021 | 3-way merge: automatically backup merge result |
| | 0005777 | 3 | 1 |
| normal | | 28/10/2021 | Missing normal image file for 'textures/darkmod/stone/cobblestones/flagstones_mossy_01' |
| | 0005784 | 2 | 3 |
| normal | | 28/10/2021 | textures missing local/incorrect local |
| | 0005786 | 2 | 2 |
| normal | | 28/10/2021 | BRoken normal |
| | 0005789 | 1 | |
| normal | | 28/10/2021 | rough_grey_blocks - missing material def |
| | 0005781 | 2 | |
| normal | | 15/10/2021 | Image programs don't work with DDS source files. |
| | 0005760 | 5 | 4 |
| feature | resolved | 11/10/2021 | Missing normal map: textures/darkmod/stone/cobblestones/flagstones_gravel |
| | 0005562 | 10 | |
| normal | | 11/10/2021 | dmap: various optimizations |
| | 0005764 | 5 | 1 |
| crash | new | 06/10/2021 | Random crashes when a lot of lights are present in complex scenes |
| | 0003516 | 2 | |
| normal | | 06/10/2021 | AI can be blocked by simple movable |
| | 0005544 | 2 | |
| normal | | 05/10/2021 | DDS normalmap textures seem to be ignored |
| | 0005261 | 5 | |
| minor | | 05/10/2021 | Extend localization system to understand string placeholders |
| | 0003221 | 10 | |
| minor | confirmed | 05/10/2021 | TDM only supports 2 or 5.1 channel audio |
| | 0004627 | 13 | |
| normal | | 04/10/2021 | Sound volume option is not respected |
| | 0005258 | 1 | |
| normal | acknowledged | 03/10/2021 | func_listener not working in a cinematic? |
| | 0004881 | 4 | |
| normal | acknowledged | 03/10/2021 | Apply EFX to location of player's ear, and not the player's origin |
| | 0004836 | 4 | |
| tweak | | 03/10/2021 | Early texture loading |
| | 0005765 | 5 | 2 |
| feature | new | 29/09/2021 | Using visportals to remove inaccessible rooms from a light's perspective before preforming calculations |
| | 0002354 | 1 | |
| feature | suspended | 25/09/2021 | Add a way to control local ambient lights depending on nearby lights |
| | 0005669 | 2 | |
| minor | | 25/09/2021 | MIssion intro not showing sometimes |
| | 0005763 | 1 | |
| feature | | 25/09/2021 | Reproducible and deterministic gameplay |
| | 0004698 | 13 | |
| minor | | 25/09/2021 | Timescale command doesn't work with uncapped FPS / com_fixedTic 1 |
| | 0005595 | 2 | |
| minor | | 24/09/2021 | Black screen temporarily shown while mission loading GUI is active |
| | 0005143 | 5 | |
| major | | 23/09/2021 | Allow to run TDM on GL3 core profile |
| | 0003206 | 2 | |
| normal | | 11/09/2021 | Heat haze fights with glare particle |
| | 0005755 | | |
| normal | new | 11/09/2021 | Calling script from console ruins saves/loads; says Can't load console |
| | 0005142 | 1 | 2 |
| normal | new | 11/09/2021 | Calling scripts via console breaks future saves |
| | 0005742 | | |
| feature | acknowledged | 10/09/2021 | Feature: extend asset deprecation to more asset types |
| | 0005591 | 3 | |
| normal | | 29/08/2021 | Reduce map load time |
| | 0005730 | 2 | 2 |
| feature | acknowledged | 28/08/2021 | Translucent triggers/visportal/nodraw materials |
| | 0005724 | | 2 |
| normal | acknowledged | 23/08/2021 | Export brushes as .lwo: too many verts |
| | 0005719 | | 2 |
| normal | new | 21/08/2021 | weird behavior teleporting when climbing a rope |
| | 0005715 | 1 | |
| normal | | 18/08/2021 | Lock picking stops working if interrupted |
| | 0004401 | 8 | |
| tweak | | 18/08/2021 | Faster texture loading via native OpenGL Mipmap Generation |
| | 0005714 | | |
| feature | new | 16/08/2021 | Improve selection projection: Allow "floor selection" to work in all axes, support camera projection if possible |
| | 0005683 | 8 | |
| feature | | 11/08/2021 | Support more properties in hot-reload |
| | 0005703 | 2 | |
| normal | new | 10/08/2021 | Wayland compatible engine for Linux users |
| | 0005701 | 1 | 1 |
| normal | new | 09/08/2021 | Entities spawned by atdm:seed randomly appear in absurd locations |
| | 0005699 | 2 | |
| normal | new | 09/08/2021 | hide_distance not initialized for attached lights, ignores entities that were hidden or lights which are turned off |
| | 0005341 | 5 | |
| normal | | 08/08/2021 | Menu Music can't be switched off during a mission |
| | 0005696 | | |
| normal | new | 07/08/2021 | D-input gamepads aren't recognized, only X-input is functional |
| | 0005012 | 17 | |
| crash | | 05/08/2021 | Shader loaded from frontend crashes on AMD (Crash from heathaze GUI overlay) |
| | 0005668 | 19 | 10 |
| normal | | 01/08/2021 | hide_distance won't work for lights |
| | 0005685 | | |
| feature | | 28/07/2021 | Brush creation via script is incomplete |
| | 0005414 | 1 | |
| trivial | | 28/07/2021 | Remove "g_entityBindNew 0" old code |
| | 0005543 | 2 | |
| normal | | 27/07/2021 | add getObjectiveVisible() scriptevent to the idPlayer spawnclass |
| | 0005316 | 3 | |
| feature | | 27/07/2021 | Hot reload feature |
| | 0005478 | 2 | |
| feature | new | 19/07/2021 | Extend basic LOD system spawnargs to support other entities |
| | 0005674 | | |
| minor | new | 18/07/2021 | Shift-Alt-LMB can't cycle beyond grouped primitives/entities |
| | 0005597 | 6 | |
| feature | | 18/07/2021 | Generic map container |
| | 0005439 | 4 | |
| normal | | 18/07/2021 | Alleviate entity limit |
| | 0004520 | 7 | |
| minor | | 17/07/2021 | Make savegames of x86 and x64 builds interchangeable |
| | 0005661 | 4 | |
| normal | | 17/07/2021 | In-game downloader does not show updates of the currently installed mission |
| | 0005665 | 1 | |
| normal | | 14/07/2021 | Remove DevIL library |
| | 0005657 | 3 | 1 |
| normal | acknowledged | 29/06/2021 | DarkRadiant occasionally crashes when using undo |
| | 0005653 | | |
| normal | new | 28/06/2021 | DarkRadiant becomes unresponsive when alt-tab switching to other applications |
| | 0005647 | 3 | |
| feature | acknowledged | 24/06/2021 | Render faces with material-defined color |
| | 0005618 | 2 | |
| normal | | 12/06/2021 | Compiler versions are hard-coded |
| | 0005631 | 1 | |
| minor | new | 12/06/2021 | Support for the apropos command in console |
| | 0005636 | | |
| tweak | acknowledged | 03/06/2021 | Selection Sets (faces and vertices). |
| | 0005626 | 1 | |
| major | | 28/05/2021 | Fails to build: Missing flag: CMAKE_EXE_LINKER_FLAGS="-no-pie" |
| | 0005625 | 8 | |
| major | | 27/05/2021 | Fails to build on GCC10: libopenal has multiple definition of global variables |
| | 0005611 | 5 | |
| feature | | 19/05/2021 | No category for tdm_installer |
| | 0005496 | 2 | |
| normal | | 19/05/2021 | Revise wiki article about TDM releases |
| | 0003351 | 2 | |
| crash | | 18/05/2021 | Game crashes on load if no FM in fms folder. |
| | 0002962 | | |
| normal | | 18/05/2021 | Move tdmlauncher functionality into the game engine |
| | 0002904 | | |
| normal | | 18/05/2021 | Steam: FM does not stay installed and Saved games don't run |
| | 0004095 | 1 | |
| feature | resolved | 18/05/2021 | Add freyk's graphical TDM installer |
| | 0005617 | | 2 |
| normal | acknowledged | 18/05/2021 | "Open Map From Project" prevents pointfile from loading |
| | 0005616 | | |
| normal | new | 17/05/2021 | MerryChest prefabs are broken |
| | 0005245 | 5 | 1 |
| normal | | 17/05/2021 | Broken prefab: chest_old_loot1 |
| | 0004729 | 2 | |
| normal | | 17/05/2021 | MerryChest2 fails to open |
| | 0004711 | 1 | |
| normal | | 16/05/2021 | bugs.thedarkmod.com/view_all_bug_page.php stops working after setting page size to 1000 |
| | 0005615 | 1 | |
| minor | | 16/05/2021 | The TortoiseSVN link is broken |
| | 0005610 | 2 | |
| normal | | 15/05/2021 | tdm_installer: fails to compile on Linux: linking fails for: libBLAKE2.a |
| | 0005291 | 2 | |
| normal | | 15/05/2021 | Gamma/brightness have no effect underwater |
| | 0005118 | 10 | 1 |
| major | | 13/05/2021 | No 'Press attack to start' anymore if error message stops first attempt to load map |
| | 0005039 | 2 | |
| feature | acknowledged | 11/05/2021 | A way to highlight models with no material defined in DR render |
| | 0005538 | 24 | 1 |
| crash | | 11/05/2021 | Segmentation fault when receiving a new objective in mission "WS3: Cleighmoor" |
| | 0005601 | | |
| normal | | 07/05/2021 | Add weapons to inventory grid |
| | 0003871 | 7 | |
| normal | | 06/05/2021 | Number of ActivateContacs is hard-coded to 10 |
| | 0005606 | 1 | 2 |
| crash | new | 05/05/2021 | The default 64-bit texture color depth isn't compatible with all hardware |
| | 0005510 | 6 | |
| normal | | 30/04/2021 | Avoid changing desktop resolution on Linux (as on Windows) |
| | 0004845 | 6 | |
| major | | 29/04/2021 | Restrict set of features in FFmpeg cinematics |
| | 0005293 | 1 | |
| minor | | 24/04/2021 | Mouse cursor is moved to the screen center when alt-tab switching (Linux) |
| | 0005020 | 4 | |
| normal | | 23/04/2021 | The Gatehouse mission lacks screenshots on the mission downloader |
| | 0004488 | 18 | 6 |
| normal | | 23/04/2021 | Image previews are sometimes black |
| | 0005593 | 10 | |
| trivial | | 23/04/2021 | idList::Clear refactoring |
| | 0004907 | 8 | |
| feature | confirmed | 21/04/2021 | Make OpenAL settings more configurable inside TDM |
| | 0005587 | 6 | |
| feature | | 20/04/2021 | Add setting to control EFX Reverb Strength |
| | 0005592 | 1 | |
| normal | | 18/04/2021 | dmap: shorter leak files |
| | 0005353 | 7 | |
| normal | | 15/04/2021 | Feature: Finer-grained DMap Warning for "dropped" visportals |
| | 0005129 | 4 | |
| feature | | 14/04/2021 | dmap: add diagnostics for visportal problems |
| | 0004550 | 9 | |
| minor | | 14/04/2021 | Cleanup of SIMD code |
| | 0005280 | 4 | |
| normal | | 10/04/2021 | r_useDebugGroups crashes with AMD cards |
| | 0005580 | 3 | |
| normal | | 10/04/2021 | Dmap : better windings precision |
| | 0005569 | | |
| normal | | 09/04/2021 | Material Editor: ability to set the shader parms |
| | 0005577 | | 1 |
| normal | new | 03/04/2021 | Debrief Video: Fails to Start |
| | 0005468 | 5 | |
| minor | | 29/03/2021 | Debug rendering like s_drawSounds does not work under com_smp |
| | 0005520 | 6 | 1 |
| normal | new | 28/03/2021 | FOV: Find a way to correct the distortion |
| | 0004713 | 6 | |
| minor | | 27/03/2021 | Starting new script thread with method is wrong |
| | 0005472 | 6 | |
| normal | acknowledged | 23/03/2021 | Alternative grid increments like 1/10/100/250/500/1000 |
| | 0001923 | 3 | |
| feature | | 20/03/2021 | Minimal support of def_attach-able relationships |
| | 0003763 | 1 | |
| normal | | 15/03/2021 | Loading bar progress should better represent actual progress |
| | 0004977 | 21 | 2 |
| normal | confirmed | 15/03/2021 | Player lantern should move with player while leaning |
| | 0004813 | 2 | |
| tweak | new | 15/03/2021 | Consider OpenGL "no-error context" option |
| | 0005488 | 3 | |
| feature | | 11/03/2021 | dmap: faster optimize algorithm |
| | 0005257 | 5 | |
| tweak | | 07/03/2021 | Tools glitch |
| | 0005022 | 9 | |
| feature | | 27/02/2021 | Implement a forward+ render |
| | 0005548 | | |
| feature | acknowledged | 26/02/2021 | GUI Chooser |
| | 0005049 | 3 | |
| normal | | 26/02/2021 | Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure |
| | 0004978 | 7 | |
| normal | acknowledged | 26/02/2021 | Review Mission Details for already downloaded missions |
| | 0003773 | 4 | |
| feature | acknowledged | 26/02/2021 | Add Player Ability to Push AI |
| | 0004335 | 3 | |
| normal | acknowledged | 26/02/2021 | Spawn arrow results independent of projected arrows |
| | 0005545 | | |
| normal | | 24/02/2021 | Replace female_head03 texture |
| | 0001438 | 2 | |
| normal | confirmed | 22/02/2021 | Grabber: Can manipulate at infinite distance if object is not stuck |
| | 0005522 | 4 | 1 |
| minor | acknowledged | 21/02/2021 | DR .ase importer should remove vertex doubles, .lwo importer should not |
| | 0004615 | 40 | 3 |
| normal | | 21/02/2021 | Remote camera lost when saving\loading |
| | 0004731 | 34 | 3 |
| feature | | 21/02/2021 | Add Epifire's security camera model |
| | 0004939 | 12 | 2 |
| normal | | 15/02/2021 | Wrong mirror reflection on model - bc_teatray |
| | 0005186 | 10 | 2 |
| normal | | 15/02/2021 | Make prefabs with rotation hacks comply with new rules |
| | 0005536 | | 3 |
| feature | acknowledged | 14/02/2021 | FX Editor |
| | 0005400 | 1 | |
| feature | | 07/02/2021 | Initial support for gamepad controls |
| | 0005526 | 1 | |
| minor | acknowledged | 05/02/2021 | Visportals filter should only hide visportal brushes |
| | 0005035 | 4 | |
| normal | new | 05/02/2021 | tea_tray_silver2.ase/bc_teatray issues |
| | 0005494 | 36 | 11 |
| normal | | 05/02/2021 | g_stopTime causes portal_sky to turn black |
| | 0005525 | | |
| minor | new | 05/02/2021 | Toggle multiple filters at once |
| | 0005523 | 2 | |
| tweak | acknowledged | 05/02/2021 | Keying through Light Inspector textures adds many events to undo queue |
| | 0005516 | 3 | 1 |
| feature | acknowledged | 03/02/2021 | Model exporter: option to remove doubled vertices |
| | 0005312 | 3 | |
| normal | | 03/02/2021 | While lockpicking there is an additional lockpicking failed sound when failing or switching to other lockpick |
| | 0005514 | 2 | 1 |
| feature | new | 02/02/2021 | Feature: implement an AA solution that works with specular aliasing |
| | 0005138 | 4 | |
| normal | | 01/02/2021 | Refactor particle systems code |
| | 0001084 | 14 | |
| normal | | 01/02/2021 | Grabber doesn't allow frobbing after held item is removed |
| | 0003041 | 5 | |
| feature | | 30/01/2021 | We need Restart Mission option... |
| | 0003139 | 1 | |
| normal | | 30/01/2021 | Restart Map button only works once |
| | 0004979 | 6 | 1 |
| major | | 30/01/2021 | Stencil shadow bug on guards |
| | 0002915 | 1 | |
| minor | confirmed | 30/01/2021 | Flickering of MD5 models inside the 3d camera view and ortho viewports |
| | 0005359 | | 2 |
| feature | new | 30/01/2021 | Feature: mirror the rotation & origin of non-bsp entities |
| | 0004968 | 1 | |
| normal | | 30/01/2021 | Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button |
| | 0005515 | 2 | 1 |
| crash | | 30/01/2021 | Crash when CBloodMarker::spilledBy points to removed AI |
| | 0003075 | 1 | |
| normal | | 29/01/2021 | AI can enter combat while still kneeling |
| | 0005302 | 2 | 1 |
| crash | | 29/01/2021 | House of Locked Secrets: crash because inventory cursor points to empty category |
| | 0004843 | 4 | |
| normal | | 29/01/2021 | Game isn't frozen during screenshot command with jitter |
| | 0005065 | 12 | 1 |
| crash | | 29/01/2021 | target_endlevel causes a crash |
| | 0005513 | | |
| normal | confirmed | 29/01/2021 | Change wxDataViewItem ID from TreeModel::Node* to something safer |
| | 0004984 | 2 | |
| normal | new | 28/01/2021 | Missions selected for download are still visible in download window after they have been downloaded |
| | 0005499 | 7 | |
| normal | | 25/01/2021 | Prefabs house cleaning |
| | 0005033 | | |
| feature | acknowledged | 23/01/2021 | Feature: consistent Esc & Enter keys functionality across all openable windows in DR |
| | 0004487 | 1 | |
| normal | | 19/01/2021 | Plaster materials missing frob highlighting |
| | 0000362 | 3 | |
| minor | feedback | 19/01/2021 | Water does not slow down arrows |
| | 0004350 | 5 | |
| feature | | 19/01/2021 | Simplify Release Mechanics |
| | 0005250 | 11 | |
| major | | 19/01/2021 | New differential update and weekly builds |
| | 0005334 | 20 | 1 |
| minor | resolved | 17/01/2021 | White rectangle blinks when in-game text appears |
| | 0005326 | 11 | 3 |
| major | feedback | 15/01/2021 | Exporting .obj lacks .mtl; UV is inverted; scale by 2.54 ? |
| | 0004825 | 11 | 1 |
| tweak | | 13/01/2021 | Investigate approach to avoid/reduce light toggling on surfaces |
| | 0004692 | 12 | 6 |
| normal | | 12/01/2021 | An openable version of display_case01.lwo |
| | 0005489 | 2 | |
| normal | | 12/01/2021 | Finish Rodin's Eve Statue |
| | 0005438 | 4 | 4 |
| normal | | 12/01/2021 | Editor (_ed) texture dosent reflect in-game texture. |
| | 0005487 | 8 | |
| major | | 10/01/2021 | "image_preload 0" breaks rendering if SSAO or Bloom are enabled |
| | 0005479 | 4 | |
| feature | | 09/01/2021 | Auto-reload models, skins, materials, etc |
| | 0005433 | 10 | 1 |
| normal | | 06/01/2021 | Random crash when dynamically loading textures |
| | 0004957 | 11 | |
| feature | | 06/01/2021 | Snow and rain particles stopping on brushes |
| | 0005137 | 4 | |
| major | | 05/01/2021 | Dmap optimization breaks rain patches |
| | 0005480 | 3 | 2 |
| feature | acknowledged | 05/01/2021 | Feature: ability to import model geometry as brushwork |
| | 0005483 | 1 | 2 |
| feature | acknowledged | 05/01/2021 | Visual representation for .liquid models |
| | 0005332 | 3 | 1 |
| crash | | 04/01/2021 | Dice thrower model missing |
| | 0004190 | 14 | 2 |
| normal | | 04/01/2021 | A patch to allow alt-tabbing under Linux |
| | 0005037 | 2 | 1 |
| crash | | 03/01/2021 | dmap crashes on specific map |
| | 0004233 | 1 | |
| crash | | 03/01/2021 | Crash during runAAS |
| | 0005212 | 4 | |
| crash | | 03/01/2021 | dmap: crash when merging leaf nodes in AAS |
| | 0004680 | 4 | |
| tweak | | 01/01/2021 | Falloff and projection textures replacement |
| | 0001731 | | |
| normal | new | 01/01/2021 | head_joint vs. head_jointname |
| | 0005481 | 1 | |
| minor | | 01/01/2021 | Ornate chandeliers look too bright because of duplicate geometry |
| | 0001663 | 3 | |
| normal | feedback | 31/12/2020 | Shop not cleared between map loads |
| | 0003913 | 2 | |
| normal | feedback | 30/12/2020 | SetRate frame command |
| | 0004866 | 1 | |
| normal | | 30/12/2020 | Make use of MultiDraw functions |
| | 0005238 | | |
| normal | | 30/12/2020 | Reduce CPU draw call overhead in the backend |
| | 0003684 | 5 | |
| feature | new | 30/12/2020 | Investigate GPL Renderer Improvements |
| | 0005007 | | |
| normal | new | 30/12/2020 | Implement OpenGL Instancing |
| | 0005473 | | |
| text | new | 30/12/2020 | Defs contain wrong info about lockpicks, affecting DR help |
| | 0005075 | | |
| minor | | 30/12/2020 | Switch Linux build of TDM from SCons to CMake |
| | 0003125 | 4 | |
| normal | | 30/12/2020 | Revising Framework/FileSystem for clarity |
| | 0003267 | 1 | |
| normal | | 30/12/2020 | libjpg using incorrectly on linux/windows |
| | 0004826 | 2 | |
| minor | | 30/12/2020 | Remove ID hacks from third-party libraries: minizip and libjpeg |
| | 0005449 | 5 | |
| text | | 29/12/2020 | Remove obsolete "Ambient Method" stages form materials |
| | 0005272 | 2 | |
| normal | | 28/12/2020 | Duplicate material/skin/sound defs causing console warnings at startup (beta 2.08) |
| | 0004408 | 30 | |
| normal | | 27/12/2020 | Find a way to run game tics on a background thread |
| | 0005462 | 5 | |
| normal | | 27/12/2020 | Creeps: sound loss when frobbing closed horizontal door from above |
| | 0005467 | | |
| feature | acknowledged | 27/12/2020 | Descriptions for prefabs without worldspawn |
| | 0004991 | 3 | |
| normal | new | 26/12/2020 | Add material dependent climb_slide sounds |
| | 0004922 | 3 | |
| normal | new | 26/12/2020 | Rat squeak sounds are very distorted |
| | 0005458 | 3 | 1 |
| normal | new | 26/12/2020 | Triggered startconversation causes anim glitching |
| | 0004937 | 2 | |
| crash | new | 26/12/2020 | Arena: Crash on raiselava |
| | 0003963 | 2 | |
| normal | new | 26/12/2020 | Make soft particles work with all particles not just entity-based particles. |
| | 0003012 | 3 | |
| feature | new | 26/12/2020 | Make FM readmes, titles and "More Info" translateable |
| | 0003545 | 13 | |
| normal | new | 26/12/2020 | Arrow treats sky like a hard surface |
| | 0005184 | 15 | |
| normal | | 26/12/2020 | Issues with new manbeast/werebeast/zombie assets |
| | 0002079 | 1 | |
| normal | new | 26/12/2020 | Player lantern to far from body, intersects world |
| | 0005000 | 2 | |
| normal | new | 26/12/2020 | Vine arrows will not attach to models/darkmod/architecture/modules/stone_industrial01/ext_stone03_wall01_grate_empty.lwo |
| | 0005182 | 1 | |
| normal | new | 26/12/2020 | Lanterns don't react to "extinguished" or "start_off" or "start_on" |
| | 0004287 | 8 | 1 |
| minor | | 26/12/2020 | metal_safe prefab has a broken door |
| | 0005463 | 1 | |
| normal | | 26/12/2020 | Delete .darkradiant files from prefabs folder |
| | 0004337 | 1 | |
| normal | | 26/12/2020 | Locked door sounds are softer on a hatch in Betrayal |
| | 0003165 | 5 | |
| normal | | 26/12/2020 | Rightful Property Doors completely silent |
| | 0004707 | 8 | 7 |
| normal | | 26/12/2020 | Wrong reflection in mirror |
| | 0005327 | 3 | 1 |
| normal | | 26/12/2020 | Mirror render broken |
| | 0004946 | 5 | |
| normal | | 26/12/2020 | Candle Flame Particle Behind Wall Shows in a Mirror |
| | 0004124 | 3 | |
| normal | acknowledged | 25/12/2020 | System auto-detection: for main menu config settings |
| | 0004947 | 7 | |
| normal | resolved | 23/12/2020 | Add some form of impact sound to mantling |
| | 0004306 | 3 | |
| feature | feedback | 17/12/2020 | Semi-opaque water |
| | 0004955 | 8 | 1 |
| minor | confirmed | 17/12/2020 | Wrongly black interaction light on a crate |
| | 0005251 | 3 | |
| minor | resolved | 17/12/2020 | Visual glitch - scissors? |
| | 0004727 | 3 | 1 |
| normal | new | 17/12/2020 | Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off |
| | 0004140 | 3 | |
| normal | new | 17/12/2020 | Ai head butting during combat |
| | 0001728 | 2 | |
| normal | new | 15/12/2020 | Need an altered glass texture or decal for when glass has been moss-arrowed |
| | 0004501 | | |
| normal | | 14/12/2020 | Remove unused obsolete rendering paths |
| | 0005441 | 1 | |
| crash | | 14/12/2020 | r_useParallelAddModels crashes when the Lightgem is hidden via Gameplay Settings |
| | 0002642 | 12 | 2 |
| feature | | 14/12/2020 | Add multiple particles to func_emitter |
| | 0005437 | 4 | |
| feature | | 09/12/2020 | Particles: static collision with "linear" mapLayout |
| | 0003596 | 2 | |
| normal | | 03/12/2020 | Issues with key bindings |
| | 0005268 | 26 | 5 |
| major | | 03/12/2020 | AI in King of Diamonds gets stuck on a chair, mission fails |
| | 0002993 | 12 | |
| normal | | 03/12/2020 | Removing an inventory item can invalidate cursor, resulting in crash |
| | 0004523 | 39 | 2 |
| tweak | | 03/12/2020 | Romanian Translation fix slated for 2.06 |
| | 0005216 | 9 | |
| normal | | 03/12/2020 | atdm:lamp_wall_gasflame03_lit - playing lit sound when extinguished/unlit |
| | 0005369 | 23 | 1 |
| normal | | 02/12/2020 | Scripting: how to save condump |
| | 0005349 | 4 | |
| tweak | | 01/12/2020 | Implement priorities and checksums for FM download mirrors. |
| | 0005136 | 2 | |
| major | | 30/11/2020 | Wrong bounds of particle system |
| | 0004132 | 11 | 1 |
| normal | | 22/11/2020 | Weather particle distribution should be more random |
| | 0005428 | | |
| feature | new | 22/11/2020 | Add a different frob-highlight for loot objects to make them better distinguishable from junk |
| | 0003161 | 8 | |
| normal | | 22/11/2020 | Dousing a fireplace causes smoke to bounce |
| | 0005372 | 2 | |
| normal | acknowledged | 18/11/2020 | Orthoview brushes sometimes display as black |
| | 0005416 | 7 | 2 |
| normal | acknowledged | 17/11/2020 | Surface Inspector: Random offsets are sometimes assigned to faces when using Natural |
| | 0005125 | 6 | |
| normal | acknowledged | 17/11/2020 | Select Group Parts only selects members that are entity brushes/patches |
| | 0004863 | | |
| minor | acknowledged | 17/11/2020 | Selecting within groups. |
| | 0005415 | | |
| normal | acknowledged | 17/11/2020 | Clipper tool: Resulting faces have an unpredictable scale |
| | 0005411 | 6 | 1 |
| normal | acknowledged | 16/11/2020 | Surface Inspector: Can't set scale / offset / rotation for multiple surfaces simultaneously |
| | 0005351 | | |
| feature | confirmed | 15/11/2020 | Feature: select linked entities |
| | 0004724 | 8 | |
| feature | | 14/11/2020 | Investigate "borderless windowed" screen mode |
| | 0003419 | 1 | |
| minor | | 14/11/2020 | in-game downloader does not randomize the server URLs |
| | 0005360 | 4 | 1 |
| normal | | 03/11/2020 | Error "Assertion pos != std::string::npos" when starting updater |
| | 0004414 | 13 | |
| trivial | | 24/10/2020 | See if skybox can be rendered faster |
| | 0005350 | 2 | |
| normal | confirmed | 10/10/2020 | Pasting textures with Ctrl-MMB-dragging rapidly fills up undo queue |
| | 0005355 | 4 | 5 |
| normal | acknowledged | 09/10/2020 | Very simple 4x4 floor, trying to export as .OBJ results in distorted UV |
| | 0005297 | 8 | |
| normal | suspended | 01/09/2020 | AF Editor: make spawned ragdolls frobable |
| | 0003793 | 5 | |
| normal | suspended | 01/09/2020 | Replace script interpreter with a JIT implementation |
| | 0004545 | 7 | |
| normal | | 01/09/2020 | Gamma and brightness controls have no effect on external monitor |
| | 0004532 | 7 | |
| normal | | 01/09/2020 | TDM crashes at startup if no sound device is available on Windows |
| | 0005053 | 5 | |
| minor | | 01/09/2020 | Lanternbot still has lit appearance after 'knockout' |
| | 0005301 | | |
| normal | new | 31/08/2020 | AF Editor Useability |
| | 0005141 | 3 | |
| minor | | 27/08/2020 | idImage::ActuallyLoadImage should always load CPU-side data |
| | 0005331 | 8 | |
| major | | 23/08/2020 | Doors get stuck sometimes: neither player nor AI can open them |
| | 0005330 | | 1 |
| normal | new | 18/08/2020 | Inconsistent handling of ' character |
| | 0005329 | | 1 |
| normal | new | 18/08/2020 | Proximity-dependent glitch with particles and water in In The Black |
| | 0005044 | 5 | |
| normal | | 17/08/2020 | Adjusting specular RGB in material stages fails under enhanced interaction shader |
| | 0005322 | 1 | |
| normal | | 04/08/2020 | Allow paths with hyphens in skins |
| | 0005321 | | |
| normal | new | 03/08/2020 | Leaning cannot be triggered if previous leaning animation did not end yet |
| | 0005318 | 1 | |
| crash | | 02/08/2020 | Crash when opening golden door in "Hidden Hands: The Lost Citadel" |
| | 0005299 | 6 | |
| normal | new | 31/07/2020 | AF Editor: typing into fields doesn't update the ragdoll |
| | 0005256 | 1 | |
| major | new | 31/07/2020 | Lose ability to frob if trying to read a readable with invalid xdata |
| | 0005303 | 2 | |
| normal | new | 31/07/2020 | AF Editor: view settings aren't remembered |
| | 0005315 | | |
| normal | new | 31/07/2020 | AF Editor: duplicate body/constraint |
| | 0005311 | 5 | |
| minor | | 30/07/2020 | Positive feedback highlight on lockpicking sometimes looks wrong |
| | 0005287 | 1 | 1 |
| normal | | 23/07/2020 | Misspellings in the forum security questions. |
| | 0005308 | | 3 |
| normal | new | 21/07/2020 | DR Sorting issue with particles/ transparent textures and selection. |
| | 0005305 | | |
| normal | new | 20/07/2020 | AF Editor: shafts not shown for currently selected joint |
| | 0005304 | | |
| normal | new | 18/07/2020 | AF Editor: remember which body & constraint was selected when switching between ragdolls |
| | 0005296 | 3 | |
| feature | | 17/07/2020 | Implement FP exceptions handling: crash on NaN |
| | 0005294 | 4 | 2 |
| normal | | 13/07/2020 | Some book fonts look wrong: thick & not antialiasing |
| | 0005283 | 1 | |
| normal | | 12/07/2020 | Update GLAD loader to GL 3.3 |
| | 0004705 | 18 | |
| normal | | 11/07/2020 | Soft gamma |
| | 0005237 | | |
| normal | | 02/07/2020 | Improve FBO management |
| | 0005274 | 1 | |
| normal | | 28/06/2020 | Elementals sometimes make zombie sounds |
| | 0005273 | 1 | |
| feature | | 28/06/2020 | Blue flame elementals added |
| | 0004925 | 3 | |
| normal | | 28/06/2020 | Sounds not referenced in soundshaders |
| | 0003866 | 4 | |
| normal | | 28/06/2020 | Barks for getting help not used |
| | 0004905 | 14 | 2 |
| normal | | 28/06/2020 | Please add support for Ultrawide Resolutions |
| | 0005204 | 6 | |
| normal | | 21/06/2020 | 2.08 beta issues with new assets |
| | 0005270 | 3 | |
| normal | | 17/06/2020 | Better report on events overflow |
| | 0005271 | 3 | |
| normal | | 17/06/2020 | Missing texture - models/darkmod/loot/jewellery/lionhead_amulet.lwo |
| | 0003989 | 42 | 7 |
| normal | | 29/05/2020 | Examine returning to sitting position after interruption |
| | 0005265 | 4 | |
| normal | | 28/05/2020 | Problem with allowing sitting/sleeping when AI is far away. |
| | 0004665 | 18 | |
| major | | 26/05/2020 | Mouse Sensitivity Tied to Framerate |
| | 0002509 | 3 | |
| normal | new | 26/05/2020 | blackjack idle |
| | 0003486 | 5 | |
| normal | | 25/05/2020 | Completed Werebeast needed |
| | 0005010 | | |
| normal | new | 25/05/2020 | Broken items noticed by e.g. animals |
| | 0005260 | 1 | |
| normal | new | 24/05/2020 | Stealth score: bodies found incorrect |
| | 0004288 | 5 | |
| normal | resolved | 21/05/2020 | Minimizing TDM |
| | 0005240 | 2 | |
| normal | | 20/05/2020 | Clothed zombie missing textures |
| | 0005253 | | 1 |
| tweak | | 12/05/2020 | Bad model: ElevatorButtonPost2 |
| | 0004833 | 3 | |
| feature | | 11/05/2020 | zsync-like differential updates (unofficial prototype) |
| | 0005247 | | |
| normal | new | 10/05/2020 | 'Show/hide light volumes' shows a light volume in the model chooser. |
| | 0004917 | 4 | |
| normal | | 07/05/2020 | vid_restart causes buggy shadow map overlays when new shadow map feature is activated |
| | 0005063 | 4 | |
| normal | | 07/05/2020 | Soft shadows not always enabled |
| | 0004956 | 3 | |
| normal | | 07/05/2020 | Spectrum keyword on materials dysfunctional |
| | 0005042 | 7 | |
| major | | 04/05/2020 | Timestamps fiasco: Unix vs DOS, local vs UTC |
| | 0005002 | 2 | |
| normal | | 03/05/2020 | Updater: fix self-update on 64-bit Linux |
| | 0005213 | 2 | |
| minor | | 03/05/2020 | tdm_update: better handling of permission errors |
| | 0005225 | 1 | |
| feature | acknowledged | 25/04/2020 | Preserve layers when importing a map |
| | 0005224 | 5 | 1 |
| normal | confirmed | 25/04/2020 | 'Thicken Selected Patches' along vertex normals on a cylinder cap produces deformed shape |
| | 0005040 | 4 | |
| minor | | 09/04/2020 | AVX implementation of DeriveTangents and NormalizeTangents |
| | 0005145 | 6 | 2 |
| normal | feedback | 08/04/2020 | DR and the engine behave differently when dealing with the angle spawnarg of a idDoor. |
| | 0005205 | 1 | |
| normal | | 04/04/2020 | Player is temporarily suspended mid-air when shouldering a body mid-air |
| | 0003607 | 5 | |
| normal | | 04/04/2020 | Add dip to shouldering bodies |
| | 0004964 | 22 | 1 |
| normal | | 04/04/2020 | Version check fails |
| | 0005206 | 1 | |
| tweak | | 03/04/2020 | Player view rotation should not be locked while shouldering animation is played out |
| | 0004992 | 3 | |
| normal | feedback | 01/04/2020 | Add swim burst sounds for various speeds and especially for underwater |
| | 0001932 | 4 | |
| normal | suspended | 30/03/2020 | Gameplay balance between shouldering and dragging of bodies / Add shouldering ragdoll |
| | 0005201 | 1 | |
| major | | 28/03/2020 | 2.08 Ape beasts missing wearables. |
| | 0004674 | 4 | |
| normal | new | 27/03/2020 | Particles that look different or are invisible since 2.06 |
| | 0005197 | | |
| normal | new | 26/03/2020 | Problems with 'Error during initialization' messages about scripting bugs |
| | 0005195 | 1 | |
| normal | | 26/03/2020 | Missing painting_dead* material decls for dead* painting skins |
| | 0005171 | 3 | |
| minor | suspended | 26/03/2020 | Edit Filter bug - Index field problem |
| | 0005192 | | |
| normal | confirmed | 23/03/2020 | Failure to apply material name through Surface Inspector's entry box |
| | 0005185 | 2 | |
| normal | | 18/03/2020 | The new cvar con_legacyFont should be archived and its default set to the D3 style. |
| | 0005177 | 3 | |
| normal | new | 13/03/2020 | Upholstered furniture using wood surface types for cushioned surfaces |
| | 0004275 | 2 | |
| normal | | 13/03/2020 | Two window models with 'glass' panes using wood surface type |
| | 0000526 | 9 | |
| tweak | | 13/03/2020 | Some materials have incorrect surface types |
| | 0005167 | 1 | |
| normal | | 13/03/2020 | textures/darkmod/wood/boards/wood_brown_dull01_ns missing |
| | 0004118 | 1 | |
| normal | | 13/03/2020 | Add Arcturus' lion models |
| | 0004645 | 3 | |
| normal | | 13/03/2020 | Arcturus lion statues lack normal map |
| | 0005160 | 1 | |
| minor | | 13/03/2020 | Error in material definitions for signs: frob highlight shows Bear and Belcher sign |
| | 0004972 | | |
| feature | | 12/03/2020 | Screen-Space Ambient Occlusion |
| | 0004755 | 1 | |
| minor | | 09/03/2020 | Optimize EAS memory and time consumption. |
| | 0004899 | 6 | 1 |
| normal | | 09/03/2020 | Vine patches don't grow on LOD entity classes |
| | 0005005 | 4 | 1 |
| normal | | 09/03/2020 | Error loading SEED image maps with random selection |
| | 0005017 | 4 | |
| tweak | | 09/03/2020 | Mine explosions have a light, fire arrow explosions don't |
| | 0004965 | 4 | 1 |
| normal | | 09/03/2020 | Debug build fails to load Swing |
| | 0005001 | 5 | |
| minor | | 09/03/2020 | Glitch with sword renders weapons unusable |
| | 0005106 | 6 | 3 |
| normal | | 09/03/2020 | dmap-optimized stencil shadows errors |
| | 0005130 | 1 | |
| normal | | 09/03/2020 | "deform particle" with "fadeIndex" broken |
| | 0004963 | 1 | |
| normal | | 09/03/2020 | Some keys cannot be assigned on Linux |
| | 0005014 | 12 | 4 |
| normal | | 09/03/2020 | Complex water brushes become defunct when adjacent to each other |
| | 0004865 | 11 | |
| minor | | 09/03/2020 | Improve the way how FPS cap works (uncapped FPS) |
| | 0005084 | 5 | |
| normal | | 09/03/2020 | Interaction culling and Shadowhide WIP performance |
| | 0004591 | 1 | |
| minor | | 09/03/2020 | Debug build crashes on exit |
| | 0004690 | 1 | |
| feature | | 09/03/2020 | Make a command to reload EFX file quickly |
| | 0005062 | 2 | |
| minor | | 09/03/2020 | Disable VCRedist installation step in updater |
| | 0005164 | 4 | |
| normal | | 24/02/2020 | Reduce Instances of AI sitting/sleeping in strange places. |
| | 0005019 | 7 | 3 |
| normal | | 23/02/2020 | Reaction time of AI too fast when spotting player in full light |
| | 0004230 | 1 | 2 |
| normal | | 23/02/2020 | Flinders spawning with no velocity |
| | 0005139 | 1 | |
| normal | | 21/02/2020 | Renew particle declarations for rain |
| | 0005156 | 19 | |
| major | | 19/02/2020 | Physics failures: Huge translation |
| | 0005157 | 2 | 1 |
| normal | | 17/02/2020 | Random collisions force player to drop held item |
| | 0004940 | 7 | 3 |
| major | | 16/02/2020 | Various AI get dead/unconscious before you get to them |
| | 0005152 | | |
| minor | acknowledged | 14/02/2020 | 'Select Group Parts' is disabled by going into Vertices mode |
| | 0005146 | | |
| minor | new | 09/02/2020 | Can't double click to load savegames during a mission |
| | 0005144 | 1 | |
| normal | | 09/02/2020 | Fix render tools on GL Core profile |
| | 0004808 | 2 | 2 |
| trivial | | 01/02/2020 | Make SCons Python3 compatible (Patch included) |
| | 0003878 | 18 | 2 |
| normal | | 01/02/2020 | Soft particles |
| | 0003950 | 5 | |
| feature | | 01/02/2020 | Let particle effects use world axis instead of emitter axis |
| | 0005133 | 1 | |
| normal | acknowledged | 28/01/2020 | Replacing brush-based func_static's model spawnarg from the textbox does not remove their primitives |
| | 0004981 | 2 | |
| minor | | 16/01/2020 | Urn in Chalice of Kings gets wrongly pruned |
| | 0005119 | | |
| tweak | confirmed | 10/01/2020 | Feature: Factory Settings |
| | 0005109 | 2 | 2 |
| normal | | 07/01/2020 | Problems with double sliding doors. |
| | 0005068 | 12 | 4 |
| normal | | 07/01/2020 | View shrinks while underwater |
| | 0000435 | 2 | |
| major | confirmed | 04/01/2020 | Maps with custom scripts fail when loaded from savegame |
| | 0003643 | 2 | |
| normal | | 04/01/2020 | AI need to use switches to open and close doors |
| | 0003979 | 4 | |
| normal | feedback | 03/01/2020 | Archer needs better combat turn |
| | 0004852 | 2 | |
| normal | | 03/01/2020 | Player lantern pulses when Player is on a ladder |
| | 0001104 | 3 | |
| normal | | 03/01/2020 | Gas arrows leak through glass and doors |
| | 0005102 | 1 | |
| normal | new | 02/01/2020 | These script events don't seem to work |
| | 0005032 | 3 | 2 |
| normal | | 30/12/2019 | A case of bad particle clipping with FBO and soft particles |
| | 0005085 | 2 | 4 |
| minor | | 29/12/2019 | r_fboResolution greater than 1: skybox and flame |
| | 0005055 | 11 | 3 |
| normal | | 29/12/2019 | Incorrect shadow mapping when using Stencil shadows + Soft shadowing |
| | 0005066 | 1 | |
| normal | | 29/12/2019 | "r_usePersistentMapping 0" is broken |
| | 0005083 | 3 | |
| normal | | 29/12/2019 | Player-held weapons are no longer lit |
| | 0005080 | | |
| minor | new | 27/12/2019 | Saveragdolls saves to darkmod/maps, not darkmod/fms/*mission*/maps |
| | 0005079 | 3 | |
| major | | 26/12/2019 | Thread-safety of idFileSystem and background image loading |
| | 0004913 | 8 | 2 |
| minor | | 25/12/2019 | Object proportions depend on aspect ratio |
| | 0005067 | 4 | |
| minor | | 16/12/2019 | Postprocessing doesn't work in core profile (RB_DrawFullScreenQuad) |
| | 0004232 | 13 | 2 |
| normal | | 14/12/2019 | skins do not change collision data |
| | 0005072 | 1 | |
| normal | | 14/12/2019 | Lightning broken: baseLightProject invert failed |
| | 0004779 | 1 | |
| normal | | 08/12/2019 | Resized models have overblown specular in GLSL enhanced ambient |
| | 0005038 | 3 | |
| normal | | 07/12/2019 | 'M' key (cycle maps) not behaving |
| | 0005069 | 1 | |
| tweak | | 05/12/2019 | Improve rope swinging |
| | 0004839 | 8 | |
| normal | | 05/12/2019 | Sword animation can get stuck on screen. |
| | 0005060 | 2 | 4 |
| major | | 30/11/2019 | GL_FloatColor broken: test/glass look has changed |
| | 0005064 | | |
| trivial | new | 24/11/2019 | turning off windows with DR still open crashes the editor |
| | 0004763 | 2 | |
| normal | | 22/11/2019 | Tracker/wiki still have modetwo.net links |
| | 0004864 | 1 | |
| tweak | | 22/11/2019 | Remove pk4 timestamps fixes from updater |
| | 0004595 | 15 | |
| normal | | 16/11/2019 | Install VC++ redistributable in tdm_update |
| | 0004875 | 3 | |
| minor | | 16/11/2019 | Update and Improve VCRedist installation |
| | 0005061 | 2 | 2 |
| major | | 15/11/2019 | r_useDrawMulti broken |
| | 0005056 | 2 | |
| feature | | 15/11/2019 | Can't stop an AI during patrol |
| | 0005059 | | 2 |
| feature | new | 13/11/2019 | Stereoscopy support |
| | 0005058 | | |
| minor | new | 13/11/2019 | TDM doesn't automatically suspend desktop compositing in KDE |
| | 0005043 | 9 | |
| normal | new | 14/09/2019 | RGBA keywords have no effect in cubemap stages if material has light interaction |
| | 0005046 | 6 | |
| feature | new | 14/09/2019 | Controllable gloss for specular maps |
| | 0003944 | 4 | |
| normal | | 14/09/2019 | Fix most water shaders so they don't distort foreground objects |
| | 0002564 | | |
| feature | new | 08/09/2019 | add "toggleTargets" to tdm_light_holder script object |
| | 0004897 | 2 | |
| feature | new | 30/08/2019 | Vines don't grow on trees (or wooden surfaces generally, however rough) |
| | 0002374 | 6 | |
| normal | confirmed | 25/08/2019 | Horse - player can walk through the dead horse |
| | 0002373 | 1 | |
| normal | new | 25/08/2019 | Horse - frobbing dead horse runs idle animations on ears |
| | 0002365 | 9 | |
| major | | 25/08/2019 | Horse - rotating in alert mode |
| | 0005047 | 1 | 1 |
| normal | new | 25/08/2019 | Drunk women spawn in T-pose and don't idle properly |
| | 0003224 | 18 | |
| crash | | 13/08/2019 | TheDarkMod.exe crashes after updating a 1.07 installation to 1.08 |
| | 0005041 | 2 | |
| feature | | 12/08/2019 | Resurrect projectile shooting "spread" |
| | 0004953 | 6 | 1 |
| feature | | 16/05/2019 | Better GPU detection for Laptops |
| | 0004820 | 4 | 1 |
| tweak | | 16/05/2019 | Remove M4 from Linux build | GL linking system |
| | 0004961 | 15 | 1 |
| crash | | 12/05/2019 | Tdm v2.07 crashes as soon as you enter the game if "Maps" was chosen as shadow implementation. |
| | 0005031 | 1 | |
| major | | 06/05/2019 | Lighting is wrong on recent AMD drivers (normal map ignored) |
| | 0004993 | 10 | 2 |
| normal | | 06/05/2019 | r_showportals 1 doesn't do its job correctly |
| | 0004962 | 19 | 4 |
| normal | | 06/05/2019 | Lightning stops working in TDM v2.07 |
| | 0005030 | 4 | 2 |
| crash | | 05/05/2019 | TDM sometimes crashes after finishing mission v2 |
| | 0004822 | 7 | |
| minor | | 02/05/2019 | Restructure third-party libraries in code SVN |
| | 0005015 | | 1 |
| normal | | 23/04/2019 | Gap in pillar model |
| | 0004686 | 3 | |
| normal | | 20/04/2019 | Interaction table |
| | 0005027 | 4 | |
| tweak | | 15/04/2019 | Fine-tune "Debug with Inlines" configuration for development |
| | 0005026 | 3 | |
| normal | | 13/04/2019 | Move to non-XP VC toolset |
| | 0004810 | 4 | |
| normal | | 10/04/2019 | Stop shipping/using outdated bundles of dependencies |
| | 0004347 | 2 | |
| normal | | 30/03/2019 | Severe FPS drop near start of Penny Dreadful 3 |
| | 0004569 | 3 | |
| trivial | | 23/03/2019 | GUI renderDef Lights do not work |
| | 0005011 | 2 | |
| normal | | 14/03/2019 | atdm:prop_winebottle is too heavy |
| | 0003704 | 18 | 1 |
| major | | 10/03/2019 | Can pickpocket something when near origin, regardless of where the something is in the map |
| | 0004817 | 6 | |
| tweak | | 04/03/2019 | Remove boost (and libsvn) from tdm_update |
| | 0002316 | 2 | |
| tweak | acknowledged | 04/03/2019 | tdm_door_control - WIP |
| | 0004818 | 2 | |
| tweak | | 03/03/2019 | Update and refactor scons script for building tdm_update |
| | 0004807 | 1 | |
| normal | | 03/03/2019 | tdm_update is still 32-bit only on Linux |
| | 0004971 | 2 | |
| normal | | 25/02/2019 | ARB to GLSL shader converter |
| | 0004969 | 7 | 1 |
| normal | | 25/02/2019 | models/darkmod/lights/extinguishable/cagelamp_hanging.lwo casts shadow in Shadow Map mode |
| | 0004994 | 8 | |
| minor | confirmed | 23/02/2019 | Mantling sometimes allows to clip through solid objects |
| | 0004987 | 3 | 1 |
| normal | feedback | 23/02/2019 | Loot icon and item icons overlapping |
| | 0004509 | 6 | |
| minor | | 21/02/2019 | Mantling a moving entity may make the player clip into world geometry when the mantle animation is finished |
| | 0004989 | 4 | |
| normal | new | 18/02/2019 | Player can use repeated jumping to climb up ladders faster |
| | 0003295 | | |
| normal | new | 18/02/2019 | Make new damage def for drowning AI |
| | 0003376 | 12 | 1 |
| minor | new | 18/02/2019 | Player lantern goes out when crouched under a low ceiling |
| | 0003550 | 8 | |
| normal | | 18/02/2019 | Add uneven speed to swimming |
| | 0004022 | 21 | |
| feature | | 16/02/2019 | Change default screen resolution? |
| | 0002273 | 4 | 1 |
| tweak | | 14/02/2019 | Need to increase speed of player while running (Update: or decrease crouched running speed) with shouldered body |
| | 0004107 | 4 | |
| normal | | 14/02/2019 | Need too much room to drop rag dolls |
| | 0004235 | 2 | |
| minor | suspended | 14/02/2019 | shouldered_icon spawnarg is unused |
| | 0004948 | 2 | |
| normal | | 13/02/2019 | Improve ladder/rope slide (no fall-damage + sound) |
| | 0004796 | 7 | 1 |
| trivial | suspended | 13/02/2019 | Looking Glass zoom problem |
| | 0004804 | 4 | |
| major | | 03/02/2019 | tdm_update does not start on Windows XP |
| | 0004952 | 16 | |
| crash | | 02/02/2019 | Training mission - Melee - Crash during retry |
| | 0002845 | | |
| feature | acknowledged | 01/02/2019 | Support #str_XXXXX templates |
| | 0004741 | 5 | 1 |
| normal | | 01/02/2019 | Possible stutter in player movement |
| | 0004697 | 7 | |
| major | | 01/02/2019 | Some console commands don't work with GLSL 1 and useFBO 0/1 |
| | 0004405 | 3 | |
| tweak | | 01/02/2019 | com_speed discrepancy |
| | 0004426 | 5 | |
| normal | | 01/02/2019 | Grabber items vibrating |
| | 0003588 | 2 | |
| normal | | 27/01/2019 | Player can jump with body after loading game |
| | 0004958 | 5 | |
| major | | 26/01/2019 | Broken smoothing on models |
| | 0004912 | 13 | 2 |
| major | | 24/01/2019 | AI ignoring 40 degree slope limit. Walking up walls and getting stuck. |
| | 0004938 | 22 | 6 |
| normal | | 22/01/2019 | Shadow maps: some lights are still not soft |
| | 0001116 | | |
| feature | | 22/01/2019 | Need Sound for Failed Item Drop |
| | 0004973 | 2 | 2 |
| normal | | 22/01/2019 | Add an alternative inventory grid gui that is more in accordance with existing guis |
| | 0004228 | | |
| normal | | 21/01/2019 | No pickpocket reaction for Builder set? |
| | 0004245 | | |
| normal | | 21/01/2019 | Update Prefabs |
| | 0004871 | 1 | |
| text | | 18/01/2019 | Update EFX wiki page: version 2 |
| | 0004531 | 12 | 1 |
| minor | | 17/01/2019 | Warn player in GUI about loading incompatible savegame |
| | 0004949 | 4 | |
| normal | | 17/01/2019 | Briefing Sound Looped / Out of Sync |
| | 0004540 | 4 | |
| minor | | 17/01/2019 | Sound stops playing in cinematics because of breakpoints |
| | 0004943 | 2 | |
| normal | | 15/01/2019 | Mission Downloader menu--screenshots fading away immediately |
| | 0004951 | 13 | 1 |
| normal | | 14/01/2019 | Z-fighting with shadow textures when foglight present |
| | 0004775 | 6 | |
| normal | | 13/01/2019 | Bouncing water arrow causes beep |
| | 0004883 | 2 | |
| normal | | 10/01/2019 | Move script into New Job FM folder |
| | 0004954 | 5 | |
| normal | | 10/01/2019 | Mantling through a window in one motion gets you stuck |
| | 0003662 | 5 | 1 |
| normal | | 10/01/2019 | NoFog material keyword not working |
| | 0004263 | 4 | |
| feature | | 09/01/2019 | Feature request: Add console command to give the player all the loot |
| | 0004942 | 2 | 2 |
| minor | | 09/01/2019 | White sparklies on the corners of objects |
| | 0004492 | 1 | |
| normal | | 08/01/2019 | "Select all to download" button in "Mission Archive" window |
| | 0001037 | 4 | |
| normal | | 08/01/2019 | Player Mantles Underwater |
| | 0004950 | 3 | |
| normal | | 08/01/2019 | All scores set to Zero when 100% loot is collected in some missions |
| | 0004945 | 1 | |
| normal | | 06/01/2019 | The very slow pull-push mantle feels unsuitable for mantling medium sized objects |
| | 0004877 | 14 | 4 |
| normal | | 06/01/2019 | 2.06 dmapping removing triangles? |
| | 0004930 | | |
| feature | | 06/01/2019 | Change viewport animation for mantling low obstacles |
| | 0004936 | 17 | |
| normal | | 03/01/2019 | Sykes not sitting properly when using 2.07 |
| | 0003378 | 10 | |
| normal | confirmed | 03/01/2019 | Demo playback not working |
| | 0004935 | 2 | 1 |
| text | resolved | 30/12/2018 | Fixes for Romanian translation |
| | 0004816 | 1 | |
| normal | | 30/12/2018 | Revise stock sound shaders and set no_efx where appropriate |
| | 0004684 | 14 | 1 |
| normal | | 30/12/2018 | Graphical Artifacts in Warp Materials |
| | 0004734 | 7 | |
| feature | | 30/12/2018 | Frame limiter option for TDM |
| | 0004908 | 2 | |
| normal | new | 28/12/2018 | Readables using xdata have no visible GUI surface when non-frobable |
| | 0003020 | 5 | 1 |
| normal | | 28/12/2018 | sitting AI not getting up after script call |
| | 0004927 | 4 | |
| normal | | 28/12/2018 | Chair casts no shadow |
| | 0004923 | 6 | 2 |
| major | | 26/12/2018 | Lighting issue with 2.07 beta. |
| | 0004919 | 29 | 5 |
| crash | | 26/12/2018 | TDM sometimes crashes after finishing mission |
| | 0004916 | 7 | 1 |
| normal | | 26/12/2018 | Sometimes, the breath bar disappears after loading/reloading |
| | 0004929 | | |
| trivial | | 26/12/2018 | Regaining air after diving takes too long |
| | 0004921 | | 1 |
| normal | | 26/12/2018 | Many sounds are stereo that should actually be mono |
| | 0003212 | 4 | 1 |
| normal | feedback | 23/12/2018 | Hinge doesn't appear in game |
| | 0004157 | | |
| normal | feedback | 22/12/2018 | Missing rough_boards_scratched files |
| | 0003241 | 1 | |
| normal | feedback | 22/12/2018 | Ragdoll spider doesn't appear in game |
| | 0003772 | 5 | |
| normal | suspended | 22/12/2018 | Buoyancy Problems |
| | 0003789 | 4 | |
| feature | suspended | 22/12/2018 | Feature request: Player ability to impersonate others |
| | 0003859 | 4 | 4 |
| normal | suspended | 22/12/2018 | Location settings script object always manipulates the ambient light |
| | 0003154 | 1 | |
| normal | | 21/12/2018 | AI sitting/sleeping at map start can't receive a target in idle mode |
| | 0002841 | 2 | |
| normal | | 21/12/2018 | AI have problems with double doors marked "shouldBeClosed" |
| | 0003745 | 1 | |
| normal | | 21/12/2018 | AI gets confused when a double door's movement is interrupted |
| | 0004077 | 1 | |
| normal | | 21/12/2018 | Two AI in St. Lucia hung up using adjacent doors |
| | 0002959 | 2 | |
| normal | | 21/12/2018 | Let AI investigate a low-lighting shouldBeClosed door if they handle it |
| | 0003431 | 2 | |
| normal | | 21/12/2018 | AI think they see you when coming out of blind state. |
| | 0003158 | 1 | |
| normal | | 21/12/2018 | AI alerted by movable objects they set in motion |
| | 0004249 | 1 | |
| normal | | 21/12/2018 | Request for AI Spawnarg to turn off Stealth Score counting Plot Enforced Busts |
| | 0004203 | | |
| minor | new | 21/12/2018 | Look into player::Torso_RaiseWeapon |
| | 0004223 | 2 | |
| normal | | 21/12/2018 | Sitting AI play standing blinded animation |
| | 0004270 | 7 | 1 |
| normal | | 21/12/2018 | AI playing cards react badly to a flashbomb |
| | 0004867 | 2 | |
| minor | | 21/12/2018 | New briefing videos do not automatically move to objective screen when done. |
| | 0004676 | 3 | |
| normal | | 21/12/2018 | Save Game screenshots are distorted |
| | 0004827 | 14 | 4 |
| normal | | 21/12/2018 | Savegame image incorrect |
| | 0004693 | 9 | 6 |
| minor | | 21/12/2018 | Soft shadows: some squares of shadow flicker randomly |
| | 0004800 | 4 | |
| normal | | 20/12/2018 | Prefabs missing models |
| | 0004829 | 4 | |
| normal | resolved | 20/12/2018 | Frobbing a just-closed door just after closing causes a problem |
| | 0004516 | 4 | 2 |
| normal | | 20/12/2018 | Unstable visportals clipping |
| | 0004920 | 3 | |
| normal | | 19/12/2018 | FrobHelper does not show for pick-pocket items |
| | 0004127 | 3 | |
| minor | | 19/12/2018 | DrawSurf scissor rect invalid |
| | 0004641 | 14 | |
| normal | | 19/12/2018 | Shadow maps |
| | 0004906 | 4 | |
| normal | | 19/12/2018 | Add frob assistance for cluttered objects inside containers |
| | 0004918 | 1 | |
| trivial | | 19/12/2018 | Clicking "back" in the hud opacity adjustment menu takes you to the main menu instead of to the advanced video options |
| | 0004812 | 3 | 1 |
| tweak | | 16/12/2018 | Missing Look Up and Look Down key definition |
| | 0004356 | 1 | |
| normal | | 16/12/2018 | NPCs standing up repeat the animation when punching them |
| | 0004256 | 1 | |
| normal | new | 16/12/2018 | Sitting AI use standing talk animations during conversations. |
| | 0003754 | 4 | |
| normal | resolved | 16/12/2018 | AI seeing directly behind them |
| | 0004823 | 3 | 1 |
| normal | | 15/12/2018 | AI treadmills against open door in St. Lucia |
| | 0001956 | 2 | |
| normal | | 15/12/2018 | With EAX enabled, sounds from manipulating some chests occurs in only left or right channel. |
| | 0003472 | 76 | |
| normal | | 15/12/2018 | AI playing wrong rampdown bark |
| | 0002212 | 2 | |
| normal | resolved (user81) | 15/12/2018 | Footfall sound effects aren't affected by EAX settings |
| | 0002686 | 2 | |
| normal | | 13/12/2018 | Card players don't always drop cards when gassed |
| | 0004777 | 2 | |
| normal | | 13/12/2018 | Problem counting health potions in the training mission |
| | 0004778 | 3 | |
| normal | | 12/12/2018 | Missing moor helmet |
| | 0004343 | 14 | 1 |
| normal | | 11/12/2018 | AI instantly lose track of the player on dark ledges |
| | 0004911 | | |
| normal | new | 09/12/2018 | Rightclicking in a view is problematic |
| | 0004513 | 2 | |
| trivial | new | 09/12/2018 | Opening the Surface Inspector with a hotkey increases the window's height a little bit |
| | 0004898 | 5 | |
| normal | | 09/12/2018 | Problem with "opposite ear" volume |
| | 0004672 | 10 | 2 |
| minor | | 08/12/2018 | Main menu GUI mission select bug. Mission names cut off |
| | 0004691 | 3 | |
| normal | | 03/12/2018 | AI sometimes try to relight a doused overhead light when it's too far off the floor. |
| | 0004891 | 5 | |
| normal | | 30/11/2018 | Weird compass problem |
| | 0004903 | 1 | 1 |
| normal | new | 30/11/2018 | Bad selfshadowing on models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_roof256lwo.lwo |
| | 0004901 | 4 | 3 |
| normal | | 27/11/2018 | Betrayal: sky shows random images |
| | 0004892 | 1 | 2 |
| major | | 04/10/2018 | St.Lucia: weird light cropped by some scissor |
| | 0004887 | | |
| normal | new | 26/09/2018 | Skeletal undead breathe when sleeping while sitting |
| | 0003820 | 5 | |
| normal | | 26/09/2018 | New code to recognize Ai falling asleep & waking up in/from sitting position. |
| | 0004620 | 1 | |
| feature | | 07/09/2018 | Set player ear location |
| | 0004878 | 4 | |
| normal | | 03/09/2018 | Problem with efx file syntax |
| | 0004879 | 2 | |
| major | | 02/09/2018 | TDM binary crashes during startup on old Linux |
| | 0004851 | 3 | 2 |
| normal | | 01/09/2018 | Soft shadows with multisampling produces sparklies near wall edges |
| | 0004872 | 1 | |
| normal | new | 07/08/2018 | Fix Moveable Water Physics |
| | 0002778 | 11 | 3 |
| normal | confirmed | 04/08/2018 | Add support for Umlauts like 'Ä' in the fonts |
| | 0004749 | 1 | |
| normal | | 25/07/2018 | Reloading textures makes the soft shadows disappear |
| | 0003576 | 3 | |
| feature | | 25/07/2018 | Player needs a type spawnarg |
| | 0004849 | 2 | |
| normal | | 21/07/2018 | Replace VBO implementation with the one similar to D3BFG |
| | 0004869 | 4 | 2 |
| minor | | 21/07/2018 | Somewhere Above the City: some objects are sometimes perfectly white |
| | 0004815 | 1 | |
| feature | | 20/07/2018 | Implement Version 2 of EFX with OpenAL parameters |
| | 0004085 | 4 | |
| normal | | 20/07/2018 | Figure out a way to make envshot capture the skybox |
| | 0004725 | 7 | 1 |
| normal | | 18/07/2018 | When clicking EAX on/off there's 2 mouse cursors on screen |
| | 0003368 | 4 | |
| major | | 17/07/2018 | Envshot is broken in TheDarkMod.exe |
| | 0004860 | 3 | 2 |
| normal | | 14/07/2018 | Soft particles not visible with AA on |
| | 0004819 | 4 | |
| minor | | 14/07/2018 | Fix warnings about uninitialized members in debug build |
| | 0003555 | 5 | |
| crash | | 11/07/2018 | TDM crashes if one FM contains a darkmod.txt file with invalid order. |
| | 0004850 | 1 | |
| major | | 10/07/2018 | Implement antialiasing compatible with FBO |
| | 0004425 | 44 | |
| normal | | 10/07/2018 | Framebuffer objects for color, depth, stencil |
| | 0004834 | 8 | |
| normal | | 10/07/2018 | Dynamic Internal Images do not scale to match r_fboResolution Results in HOM artifact |
| | 0004858 | | |
| normal | acknowledged | 08/07/2018 | Orthographic windows still in focus after opening popup window via right-click |
| | 0004855 | 2 | 3 |
| normal | | 07/07/2018 | Screen render duplicated in left-bottom quarter (start screen) |
| | 0004768 | 8 | |
| feature | | 05/07/2018 | Support high-DPI mouse |
| | 0003395 | 6 | |
| normal | | 04/07/2018 | Create/re-enable voice volume slider in main menu |
| | 0004856 | 1 | 1 |
| normal | | 01/07/2018 | Bad homegrown offsetof macro implementation may trigger undefined behaviour , break compilation |
| | 0004853 | 6 | |
| major | | 30/06/2018 | Player gets stuck on edge between two slanted polygons (Volta2) |
| | 0004170 | 4 | |
| normal | resolved | 28/06/2018 | LOD still changes noshadows settings when not wanted |
| | 0004612 | 4 | |
| normal | | 28/06/2018 | Attempt to save game -> crash |
| | 0004754 | 32 | 5 |
| crash | | 28/06/2018 | Minimizing Windows TDM: causes a crash |
| | 0004625 | 6 | |
| normal | | 27/06/2018 | Hooded lantern twitches, as well as player model in mirrors. |
| | 0004847 | 3 | |
| minor | | 26/06/2018 | Support FFmpeg videos in testVideo command |
| | 0004806 | 1 | |
| minor | | 25/06/2018 | Mark thedarkmod.x64 as executable on Linux |
| | 0003234 | 10 | |
| feature | | 25/06/2018 | Merge Mh's Optimized VBO Code |
| | 0004519 | 6 | |
| feature | | 23/06/2018 | Investigate using videos of common formats (avi, mp4) |
| | 0004844 | | |
| normal | new | 22/06/2018 | Pauldron moves oddly during combat turn |
| | 0004761 | 2 | |
| normal | | 22/06/2018 | Models with broken Skins |
| | 0004842 | 2 | |
| minor | | 22/06/2018 | Make editor tools runnable in 64-bit |
| | 0004681 | 2 | |
| normal | | 21/06/2018 | Front renderer optimization |
| | 0004837 | 4 | |
| normal | | 16/06/2018 | Fog lights started flickering in Inn Business somewhere between 7406 and 7442 |
| | 0004838 | | |
| normal | | 16/06/2018 | MSVC: check if we can enable /permissive- switch |
| | 0004507 | 7 | 1 |
| major | | 14/06/2018 | Horrible performance of playing ROQ video from pk4 |
| | 0004801 | | |
| normal | confirmed | 11/06/2018 | Model Scaler Axis Constraint Inconsistent With Orthoview When Model Has Been Rotated |
| | 0004756 | | |
| minor | | 11/06/2018 | Optimize memory handling in LWO loading |
| | 0004177 | 2 | |
| normal | new | 09/06/2018 | Func_fractures overhaul |
| | 0004824 | 1 | |
| minor | | 08/06/2018 | Make pk4 repacking more resistant to antiviruses |
| | 0004504 | 6 | |
| normal | | 05/06/2018 | Performance of reading OGG from PK4 |
| | 0004666 | | |
| normal | | 05/06/2018 | Average Jack skin missing teeth? |
| | 0002447 | 1 | |
| normal | | 05/06/2018 | Use beggar as base to create clothed zombie |
| | 0004688 | 7 | |
| normal | | 04/06/2018 | EAX affect on atdm:voice |
| | 0004814 | 1 | |
| crash | | 03/06/2018 | Missions do not start with "s_force22kHz 1" |
| | 0004809 | 3 | |
| normal | | 01/06/2018 | Unknown value "HUGE" in tools/compilers/roqvq/codec.cpp |
| | 0004803 | 4 | |
| minor | | 29/05/2018 | TDM crashes if looping sound plays for 6+ hours |
| | 0004805 | 2 | |
| major | | 29/05/2018 | GLSL compile errors in interaction.fs |
| | 0004083 | 7 | |
| normal | resolved (user81) | 29/05/2018 | A Night to Remember broken |
| | 0004712 | 9 | 6 |
| normal | | 25/05/2018 | Mission finished markers missing in mission list |
| | 0004781 | 7 | 1 |
| normal | | 21/05/2018 | Weird shimmering effect on seawater textures - |
| | 0004659 | 14 | 1 |
| normal | | 21/05/2018 | r_showportals does not appear to be working |
| | 0004721 | 5 | |
| normal | | 21/05/2018 | Revise Build instructions for 2.06 |
| | 0004794 | | |
| normal | acknowledged | 13/05/2018 | Flickering in bottom bar when mouse is moved |
| | 0003657 | 1 | |
| normal | confirmed | 11/05/2018 | Converting worldspawn to func_static prevents 'Invert Selection' from working properly with layers |
| | 0004663 | 29 | |
| normal | | 06/05/2018 | Mouse Sensitivity Inconsistencies Between 2.05 and 2.06 |
| | 0003879 | 4 | |
| normal | | 29/04/2018 | Warping post processes (water and glass) distort foreground objects |
| | 0004714 | 3 | |
| normal | | 29/04/2018 | Water surfaces broken in Volta2 |
| | 0004673 | 8 | 2 |
| normal | | 29/04/2018 | Cubemap stages in materials are broken. |
| | 0004760 | 1 | |
| normal | | 29/04/2018 | Fog is thinner in 2.06 - fogs/pitfog_to_black |
| | 0004780 | 2 | |
| normal | | 29/04/2018 | tdm_sound_sfx02.pk4 gets resized when TDM is run causing updater to redownload the file every time |
| | 0003750 | 1 | |
| normal | | 25/04/2018 | Fix alarm sound volume for 2.02 |
| | 0000538 | 3 | |
| feature | suspended | 25/04/2018 | Display warnings when certain crucial cvars are at non-recommended values |
| | 0003861 | 11 | 1 |
| minor | | 25/04/2018 | default config has commands that are not understood |
| | 0004771 | 1 | |
| normal | | 14/04/2018 | Material errors |
| | 0004757 | 4 | 1 |
| minor | | 13/04/2018 | r_showLightCount broken |
| | 0004770 | | 2 |
| normal | acknowledged | 04/04/2018 | Mouse cursor changes from arrow to cross-hair. |
| | 0002821 | 2 | |
| normal | acknowledged | 02/04/2018 | Copy & paste from brush 2 patch: borked! |
| | 0001433 | 4 | |
| feature | acknowledged | 28/03/2018 | AI should take cover from guessed attack position even if they can't see player |
| | 0003656 | 3 | |
| normal | new | 28/03/2018 | Civilian AI should return with guards after spotting player |
| | 0003216 | 4 | |
| crash | | 28/03/2018 | Enabling EAX on very large maps caused BSOD |
| | 0004762 | 2 | |
| normal | | 28/03/2018 | Bikerdude missing from Authors list |
| | 0002784 | 1 | |
| normal | new | 28/03/2018 | Moss patches need work |
| | 0003996 | 1 | |
| normal | new | 28/03/2018 | Moss blobs get kicked about |
| | 0004131 | 1 | 1 |
| normal | acknowledged | 28/03/2018 | Off grid after repeated rotation or flipping |
| | 0004678 | 1 | |
| normal | acknowledged | 28/03/2018 | Objects not rotating on/around their origin |
| | 0004753 | 40 | 3 |
| crash | | 27/03/2018 | High RAM useage over time: TDM is crashing to desktop |
| | 0004758 | 1 | |
| minor | | 25/03/2018 | r_showSilhouette broken |
| | 0004759 | 1 | |
| minor | | 25/03/2018 | r_showShadowCount broken |
| | 0004730 | 3 | |
| normal | new | 20/03/2018 | Problem with unfrobable key in Heart of Lone Salvation |
| | 0004737 | 2 | |
| normal | | 23/01/2018 | Problem with quicksave/load when using Russian |
| | 0004736 | 3 | |
| normal | | 23/01/2018 | New options in the Advanced Video section need to be added to all.lang file |
| | 0004728 | 3 | |
| normal | | 22/01/2018 | Moving over moss is awkward |
| | 0004611 | 5 | |
| normal | resolved | 12/01/2018 | Test flashbombs |
| | 0004357 | 2 | |
| normal | new | 06/01/2018 | Allow AI to pick up dropped lantern using Kneeling animation |
| | 0003307 | 3 | |
| trivial | | 04/01/2018 | The "finished mission" mark is missing on line 10 |
| | 0004716 | 11 | |
| normal | | 04/01/2018 | "sound" keyword in materials is out of sync |
| | 0004402 | 7 | |
| trivial | | 03/01/2018 | Dpi Awareness |
| | 0003568 | 5 | |
| feature | | 03/01/2018 | fullscreen windowed option |
| | 0004708 | 8 | 4 |
| normal | | 31/12/2017 | Water: big square blocks on screen when FBO is on |
| | 0004079 | 11 | |
| normal | | 31/12/2017 | Decals drawing over stuff in front |
| | 0004706 | 1 | 1 |
| normal | confirmed | 28/12/2017 | Fog lights corrupt renderer lighting preview |
| | 0004667 | 10 | 2 |
| normal | resolved | 26/12/2017 | Mirrors are too bright |
| | 0004699 | 20 | 5 |
| normal | | 26/12/2017 | Mirror textures broken |
| | 0004669 | 4 | |
| normal | | 26/12/2017 | Bloom \ Post-Process does not render unless you toggle r_useFBO |
| | 0004670 | 7 | |
| normal | | 20/12/2017 | Crash when dmap/testmapping while in-game. |
| | 0004496 | 3 | |
| feature | suspended | 17/12/2017 | Option to mouse rotate by a set amount |
| | 0004529 | 8 | |
| normal | | 15/12/2017 | Check how compression removal works in tdm_update |
| | 0004536 | 6 | |
| normal | | 14/12/2017 | Stereo Zoned Ambients Need a Stereo silence.ogg Leadin Sound |
| | 0004616 | 3 | |
| normal | | 12/12/2017 | With fully uncapped physics, Beleaguered Fence crashes at mission start |
| | 0004609 | 25 | 2 |
| normal | | 11/12/2017 | Beleaguered Fence AI alerted again at map start |
| | 0004685 | 10 | 3 |
| normal | | 09/12/2017 | Foglights, Particles and portal_sky |
| | 0004363 | 4 | |
| normal | | 08/12/2017 | Format change needed on Mission Stats page |
| | 0004682 | 6 | 1 |
| normal | | 03/12/2017 | Painting skins broken in 2.06 |
| | 0004683 | 5 | 1 |
| normal | | 02/12/2017 | ambientCubicLights have no falloff |
| | 0004654 | | |
| normal | | 25/11/2017 | interior version of the mansion01_window04.lwo model |
| | 0002124 | | |
| normal | new | 24/11/2017 | Arrows bouncing off AI armor bypass no_alerts spawnarg |
| | 0003564 | 4 | |
| normal | new | 24/11/2017 | Brief moment of clarity while sinking into murky swimmable water |
| | 0002671 | | |
| feature | new | 24/11/2017 | Need new door-closing spawnargs for AI and doors. |
| | 0002401 | | |
| minor | new | 24/11/2017 | Multiple shops aren't processed correctly |
| | 0003362 | | |
| normal | new | 24/11/2017 | AI react too slowly when entering combat |
| | 0003700 | 2 | |
| normal | new | 24/11/2017 | Player and AI affect dangling rope differently |
| | 0002245 | 6 | 1 |
| normal | acknowledged | 24/11/2017 | AI striking player transfers pain to player's teammate |
| | 0004679 | 20 | |
| normal | | 22/11/2017 | Highest revision number is no longer available |
| | 0004677 | | |
| normal | new | 18/11/2017 | You can select two options at once but only one changes when a key press is entered |
| | 0004671 | 2 | 1 |
| normal | | 18/11/2017 | HeatHaze behaving wrongly |
| | 0004484 | 6 | 2 |
| normal | | 17/11/2017 | Lightgem is visible in mirrors and some subviews |
| | 0004675 | | 1 |
| normal | new | 16/11/2017 | Player viewmodel has stigmata |
| | 0004389 | 2 | 1 |
| normal | new | 16/11/2017 | Textures glitching on some surfaces aligned with light centre |
| | 0004655 | 3 | |
| normal | | 14/11/2017 | Default Briefing GUI Doesn't Have Scroll Arrows |
| | 0003110 | 1 | |
| crash | | 13/11/2017 | TDM crashes before painting the main menu if "A Night to Remember" is in darkmod/fms |
| | 0004403 | 1 | |
| tweak | | 12/11/2017 | Mouse input tweak |
| | 0004657 | 5 | |
| normal | | 12/11/2017 | Turning on soft shadows turns out all lights on some systems |
| | 0004653 | | 1 |
| normal | new | 07/11/2017 | in FX, trackorigin doesn't work without fadeIn or fadeOut |
| | 0004650 | 2 | 1 |
| normal | | 05/11/2017 | industrial_sink.lwo has missing tris in underside |
| | 0004651 | 6 | 1 |
| major | | 05/11/2017 | Mantling does not trigger (in New Job) |
| | 0004622 | | 2 |
| normal | new | 05/11/2017 | Scenery showing through AI model |
| | 0004642 | 1 | |
| normal | | 04/11/2017 | textures/darkmod/sliptip/stone/sculpted/arch01 def broken |
| | 0004633 | 2 | |
| normal | | 24/10/2017 | Lightgem changing based on view angle |
| | 0000322 | 5 | |
| feature | new | 23/10/2017 | Loading zones |
| | 0004205 | | |
| feature | new | 17/10/2017 | Use and Frob keys to close map view |
| | 0004133 | | |
| normal | | 17/10/2017 | Tree issues |
| | 0003372 | 3 | |
| normal | | 16/10/2017 | AI not playing pain animation |
| | 0003817 | 16 | |
| normal | | 16/10/2017 | Make decals persist through LOD switches, hiding, shouldering, save/loading |
| | 0004148 | 2 | |
| major | | 16/10/2017 | Sounds popping in big maps |
| | 0004286 | 5 | |
| feature | | 16/10/2017 | Merge Durandall's new inventory GUI |
| | 0004149 | 3 | |
| feature | | 16/10/2017 | Picking up stuff without clunking |
| | 0003857 | 1 | |
| feature | | 15/10/2017 | Is better AI search cooperation possible? |
| | 0003377 | 2 | |
| normal | | 15/10/2017 | "Can't Drop Body" sound is wrong |
| | 0003363 | | |
| normal | | 15/10/2017 | Drop body sound using blackjack sheath? |
| | 0002445 | 7 | |
| minor | | 14/10/2017 | Load Screen options need rearranging |
| | 0002703 | 4 | |
| feature | | 12/10/2017 | Need a way to scale the GUI |
| | 0004393 | 4 | |
| feature | | 12/10/2017 | Add the possibility to change the size of the gui elements via a slider in the menu. |
| | 0003195 | 1 | |
| minor | | 12/10/2017 | Prevent TDM from running as root |
| | 0001689 | | |
| normal | new | 12/10/2017 | Weapon attachment parsing should only happen when weapon is drawn |
| | 0002925 | 1 | |
| normal | | 10/10/2017 | AI should look at target when warning |
| | 0004212 | 1 | |
| minor | new | 10/10/2017 | Glass cracks don't show up in player lantern |
| | 0001430 | | |
| normal | new | 10/10/2017 | AI having trouble finding player by sound? |
| | 0002843 | 1 | |
| major | feedback | 10/10/2017 | Support for language-dependend image or sound assets |
| | 0002456 | 6 | |
| feature | | 10/10/2017 | Make TDM friendly with ATI Catalyst AI |
| | 0004262 | 2 | |
| normal | | 10/10/2017 | Locked doors with button controllers can be opened by illegal keys |
| | 0002615 | 4 | |
| normal | new | 09/10/2017 | Need script even providing a relative rotation |
| | 0002835 | 2 | |
| normal | new | 09/10/2017 | Need angles/offsets per attachment joint |
| | 0003222 | 2 | |
| normal | resolved | 09/10/2017 | OpenAL not supported on Linux |
| | 0003955 | 1 | |
| normal | | 09/10/2017 | Port EAX code to use openAL/EFX based on dhewm3 |
| | 0000625 | 3 | |
| minor | | 09/10/2017 | Under water, ladders "suck you in" to them from too far away |
| | 0002787 | 2 | |
| normal | | 08/10/2017 | Complete Vine Arrow |
| | 0000800 | 1 | |
| normal | new | 08/10/2017 | Player reflection should be disabled when in water |
| | 0001672 | 1 | |
| normal | new | 07/10/2017 | Show multiple documentation entries as a list per entity |
| | 0004438 | 8 | 1 |
| normal | | 07/10/2017 | Bad lighting with victorian wallpaper |
| | 0002427 | 6 | |
| normal | | 06/10/2017 | Broken SIMD Support on Linux |
| | 0003954 | | |
| normal | | 06/10/2017 | Port relevant changes from dhewm3 to darkmod_src |
| | 0003953 | | |
| normal | | 06/10/2017 | Enable compilation on x64 platforms. |
| | 0002416 | 6 | |
| major | | 06/10/2017 | Sleeping AI can fall through the ground when they wake up |
| | 0003661 | 1 | |
| minor | resolved | 05/10/2017 | Report highest Engine + DLL code revision number |
| | 0004537 | 1 | 1 |
| normal | | 05/10/2017 | Single executable |
| | 0003492 | 86 | 2 |
| normal | | 05/10/2017 | AI vision tests |
| | 0003572 | 8 | |
| normal | | 05/10/2017 | Speed up AI door handling when running |
| | 0004166 | 8 | 1 |
| normal | | 05/10/2017 | Food does not give health |
| | 0001311 | | |
| normal | new | 05/10/2017 | Need scrollbars for mission description text |
| | 0001201 | 16 | |
| normal | | 05/10/2017 | readables world gui text invisible in fast ambient light |
| | 0003113 | 2 | |
| feature | | 04/10/2017 | Add a simple way for single entities to be hidden depending on "Object Details" |
| | 0003670 | 12 | |
| normal | | 04/10/2017 | "Trigger" spawnarg on path nodes improper |
| | 0000252 | 1 | |
| feature | confirmed | 04/10/2017 | trigger_effect entity to trigger response effects. |
| | 0004424 | 4 | |
| normal | | 04/10/2017 | Assess the anonreclaimer's patch |
| | 0003706 | 6 | |
| normal | | 04/10/2017 | Vine arrow bounces around |
| | 0003424 | 3 | |
| normal | | 04/10/2017 | A group of guards can search for too long |
| | 0003992 | 4 | |
| normal | | 04/10/2017 | Dropped weapons should not be ignored by AI |
| | 0003602 | 1 | |
| normal | | 04/10/2017 | AI continue searching after killing an enemy |
| | 0004538 | 10 | |
| normal | | 30/09/2017 | Move the ffmpeg code out of the main exe |
| | 0004159 | 13 | 1 |
| normal | | 27/09/2017 | Shadows cast by lantern start jumping when the player enters water |
| | 0004621 | 11 | |
| major | | 20/09/2017 | Lightgem does not initialize when installing a new mission or via vid_restart. |
| | 0004382 | 2 | |
| normal | | 20/09/2017 | Missing/renamed glass materials in 2.04? |
| | 0004512 | 4 | |
| normal | | 19/09/2017 | Vegetation LOD needs testing |
| | 0004395 | 4 | 1 |
| normal | | 18/09/2017 | Lightgem Pixel Pack Buffer Optimization |
| | 0003254 | 5 | |
| minor | | 17/09/2017 | We don't have an "Invalid" icon. |
| | 0004619 | | |
| feature | new | 17/09/2017 | Add Tool Tips to "Press Attack to Start" screen? |
| | 0004338 | 1 | |
| normal | | 16/09/2017 | fms/missions.tdminfo gets borked |
| | 0004340 | 1 | |
| trivial | | 16/09/2017 | Unnecessary WARNING when saving a game |
| | 0004476 | 2 | |
| normal | | 16/09/2017 | Omni voiceovers heard at start of Mission 2: St. Lucia |
| | 0001495 | 3 | |
| normal | resolved | 15/09/2017 | Splash is too bright (white) |
| | 0004573 | 7 | |
| normal | | 15/09/2017 | Can't frob purse in The Creeps |
| | 0004515 | 4 | |
| normal | | 15/09/2017 | Game save does not work for a newly downloaded mission (Debugger) |
| | 0004431 | 14 | |
| normal | | 15/09/2017 | Get rid of deprecated OpenGL functions |
| | 0004599 | 5 | 1 |
| major | | 15/09/2017 | Flashing of odd dark shapes while testing an animation in SVN |
| | 0003177 | 2 | |
| crash | | 14/09/2017 | Illegal instruction caused by SSE2 used on non-SSE CPU |
| | 0004220 | 3 | |
| normal | | 14/09/2017 | More active AI searches |
| | 0001423 | 5 | |
| major | | 14/09/2017 | Silent rapid travel by bunny hopping exploit |
| | 0003716 | 28 | |
| normal | | 14/09/2017 | Bunny Hop Exploit |
| | 0003660 | 9 | |
| normal | | 14/09/2017 | AI "yells" not propogating properly? |
| | 0004061 | 2 | 1 |
| crash | | 14/09/2017 | Crash when reloading or shutting map down while glass is falling. |
| | 0002597 | | |
| feature | new | 09/09/2017 | Modelgenerator needs ability to add one model to another one |
| | 0002608 | 1 | |
| feature | new | 09/09/2017 | SEED: Random rotation and image maps |
| | 0002617 | | |
| feature | new | 09/09/2017 | SEED: allow rotating the 2D plane where entities are spawned |
| | 0002618 | | |
| feature | new | 09/09/2017 | SEED: Implement sphere, circle or box distributions |
| | 0002622 | | |
| feature | new | 09/09/2017 | SEED: add seed_combine_distance |
| | 0003969 | 11 | 2 |
| normal | | 09/09/2017 | Using "machine_hum04_loop" as a sound shader on a light causes crash to desktop |
| | 0004614 | 13 | 4 |
| major | | 08/09/2017 | Audio Loss in No Honor Among Thieves |
| | 0004553 | 2 | |
| minor | | 08/09/2017 | Some gameplay sounds stop playing after noclipping |
| | 0004594 | 20 | |
| feature | | 07/09/2017 | Use different splash images depending on resolution aspect ratio |
| | 0004603 | 2 | |
| normal | | 06/09/2017 | If the player is pushing against something that's removed from the game, the game crashes |
| | 0004613 | 14 | 1 |
| normal | | 04/09/2017 | Unexpected supernatural event in "The Golden Skull" |
| | 0004610 | 9 | 3 |
| major | | 04/09/2017 | Severe slowdown and "No valid points found" spam from the hiding spot code (extremely intermittent) |
| | 0004521 | 7 | 2 |
| tweak | | 30/08/2017 | Make idClip::Translation faster |
| | 0003768 | 4 | |
| minor | | 19/08/2017 | 2.02 sound difficulty breaks few maps at start player drop |
| | 0004473 | 1 | |
| normal | | 19/08/2017 | Wrong use of "tdm_ai_wench_greet_whore_to_male" |
| | 0004155 | 22 | 4 |
| normal | | 17/08/2017 | Wish List for Architectural Modules |
| | 0004394 | 3 | |
| normal | | 16/08/2017 | snd_combat_ranged* not being played |
| | 0004579 | 1 | 1 |
| normal | | 16/08/2017 | Guards produce beep when they hit the Ground after KO (Penny Dreadful 2: All the way Up) |
| | 0004555 | 2 | |
| normal | | 11/08/2017 | textures/darkmod/stone/sculpted/ornament_relief_mold_eaglelshield bad UV |
| | 0003342 | 2 | |
| normal | suspended | 11/08/2017 | Make thrown rocks bounce |
| | 0004597 | | |
| trivial | | 11/08/2017 | Wrong Bumpmap File Name |
| | 0004560 | 10 | 2 |
| normal | | 10/08/2017 | Chair doesn't cast a shadow |
| | 0004539 | 6 | 1 |
| feature | | 08/08/2017 | Identify 32-bit and 64-bit versions of TDM |
| | 0004585 | 1 | 1 |
| normal | | 06/08/2017 | [Linux] Compilation Error due to case sensitivity |
| | 0004598 | 2 | |
| major | | 06/08/2017 | Initializations like "float var = vec_x;" no longer compile |
| | 0004587 | | |
| normal | new | 23/07/2017 | Droppable shop items |
| | 0004530 | | |
| normal | | 23/07/2017 | Fixes to existing modules |
| | 0004494 | 2 | |
| normal | | 21/07/2017 | 2.05 prevents frobbing of spilled purse in Accountant 2 |
| | 0004577 | | |
| major | acknowledged | 18/07/2017 | Selected models and entities are invisible in the 2D grid. |
| | 0004574 | 1 | |
| crash | confirmed | 16/07/2017 | Crash in ~CamWnd during shutdown in macOS |
| | 0003959 | 11 | |
| normal | | 16/07/2017 | Try to reduce boost dependencies by using standard C++11 features |
| | 0004556 | 2 | 2 |
| major | | 11/07/2017 | Weapon icon not rendered + lightgem color does not change |
| | 0004544 | 2 | |
| normal | | 11/07/2017 | Exclude the (multiplayer) network code for now. |
| | 0004557 | 1 | |
| crash | | 08/07/2017 | Crash after killing or knocking out someone |
| | 0000594 | 3 | 1 |
| major | acknowledged | 08/07/2017 | Destruction of brush data for unknown classname? |
| | 0004554 | 1 | |
| normal | | 06/07/2017 | Drunk unalerted AI sometimes does not see player |
| | 0004549 | 1 | |
| normal | | 05/07/2017 | Savegames are incompatible between Windows and Linux builds |
| | 0004528 | 1 | |
| major | acknowledged | 03/07/2017 | DarkRadiant crashes KWin when desktop compositing is enabled (KDE) |
| | 0004552 | 4 | 2 |
| normal | | 03/07/2017 | Slide when coming to a stop |
| | 0004547 | 1 | |
| minor | | 02/07/2017 | Credits GUI: video sequences start looping |
| | 0004535 | 3 | |
| normal | | 02/07/2017 | Showing video for its full duration |
| | 0004541 | 2 | |
| minor | new | 18/06/2017 | Glimpse of old frames when cinematic is restarted |
| | 0004542 | 2 | 1 |
| feature | | 13/06/2017 | Support playing stereo sound in cinematics |
| | 0004534 | 2 | |
| normal | | 12/06/2017 | Playing sound stream from video file |
| | 0004518 | 7 | |
| normal | | 12/06/2017 | Briefing video starts decoding in background |
| | 0004522 | 1 | |
| minor | | 07/05/2017 | Write savegame preview images as in JPG format |
| | 0004508 | 1 | |
| minor | | 07/05/2017 | Crash during engine reload after new mission was downloaded |
| | 0002805 | 2 | |
| feature | | 06/05/2017 | Screenshot image format |
| | 0004517 | | |
| major | new | 01/05/2017 | Event overflow when power generator is broken |
| | 0004277 | | |
| normal | | 23/04/2017 | Missing material "models/darkmod/wood/boards/wood_brown_walnut_ns" |
| | 0004510 | | |
| normal | | 23/04/2017 | LOD error |
| | 0004418 | 12 | |
| tweak | | 17/04/2017 | Save performance-affecting cvars |
| | 0004505 | 1 | |
| crash | | 07/04/2017 | Crash when pressing "Clear Inventory" key when no inventory is displayed |
| | 0004436 | | |
| normal | | 01/04/2017 | Bug In TDM Version Query Message With Server Connect Failure |
| | 0004440 | 1 | |
| normal | | 01/04/2017 | DXSDK deprecated in VisualStudio 2013 |
| | 0004036 | 5 | |
| normal | | 24/03/2017 | AI getting blocked going through door |
| | 0003947 | 3 | |
| normal | | 17/03/2017 | Condump's without word-wrap. |
| | 0004439 | 2 | |
| normal | | 13/03/2017 | problem setting up clipmodel for model models/darkmod/mechanical/switches/lever_small1.lwo |
| | 0003868 | 1 | 1 |
| tweak | | 05/03/2017 | Remove dead code (GLASSWARP) in draw_common |
| | 0003893 | | |
| feature | new | 15/02/2017 | Experiments with water surfaces |
| | 0003769 | 2 | |
| feature | new | 15/02/2017 | Add toggling stop/start to func_pendulum and func_bobbing |
| | 0003850 | 6 | |
| normal | new | 15/02/2017 | AI turn speed is wrong |
| | 0004163 | 1 | |
| trivial | new | 15/02/2017 | Candles being lit by AI can be moved. |
| | 0001981 | 14 | |
| normal | new | 15/02/2017 | Decrease size and profile of moss clumps? |
| | 0004209 | 3 | 1 |
| normal | new | 15/02/2017 | Add _SOURCE as an available entity for response effect scripts |
| | 0004084 | | |
| normal | new | 15/02/2017 | Rendercrop -> viewport isn't right |
| | 0004351 | 1 | |
| normal | | 15/02/2017 | Review manual steps for creating final build and release |
| | 0004466 | 1 | |
| feature | | 18/01/2017 | Provide ability to power an elevator off |
| | 0004114 | 8 | 3 |
| normal | confirmed | 07/01/2017 | Incomplete update of camera view after saving |
| | 0004451 | 1 | |
| normal | resolved (user81) | 30/12/2016 | the texture "planks_worn_brown" still shows as purely black in game |
| | 0004441 | 2 | |
| normal | | 19/12/2016 | Teacup has no collision model |
| | 0004432 | 1 | |
| normal | | 02/12/2016 | r_showprimitives dancing digits |
| | 0004367 | 2 | |
| normal | | 01/12/2016 | nodiffuse and nobump Light Entity args do not work |
| | 0004292 | 8 | 1 |
| normal | | 01/12/2016 | "nospecular" light entity argument does not work |
| | 0004358 | 3 | 1 |
| feature | | 01/12/2016 | image_downsize causes text, map guis, hud icons, menus, and backgrounds to become blurry |
| | 0004433 | 1 | |
| feature | | 01/12/2016 | Make the % open for a door available to scripts |
| | 0004147 | 3 | |
| normal | | 25/11/2016 | Issues with stair modules |
| | 0004129 | 2 | |
| normal | | 25/11/2016 | Light bleed in St. Lucia |
| | 0004423 | 1 | |
| normal | | 25/11/2016 | Applying an impulse to an AI in the process of sitting or sleeping causes problems. |
| | 0004422 | 1 | |
| normal | | 22/11/2016 | Splash particles not displaying properly |
| | 0003956 | 3 | |
| normal | | 22/11/2016 | Migrate VC++ projects to Visual Studio 2013 |
| | 0004182 | 9 | |
| normal | | 13/11/2016 | Glass crack decals are not visible against skybox backdrop |
| | 0004406 | 2 | |
| normal | | 09/11/2016 | Sleepers play standing pain animation |
| | 0004400 | 1 | |
| normal | | 23/10/2016 | Image Duplication Check |
| | 0004399 | 1 | |
| normal | | 22/10/2016 | Slightly improve mission load time |
| | 0004398 | 1 | |
| normal | | 21/10/2016 | Problem using multiple quicksaves and I18N |
| | 0004379 | 6 | |
| feature | | 06/10/2016 | Investigate RenderView culling for the lightgem |
| | 0004392 | 4 | |
| normal | | 04/10/2016 | Dropped torches seen by passing AI as dropped weapons |
| | 0004383 | 1 | 1 |
| normal | | 24/09/2016 | AI in Caduceus stuck opening and closing door |
| | 0004384 | 1 | |
| normal | | 24/09/2016 | Two AI treadmilling against each other |
| | 0004369 | 4 | |
| normal | | 19/09/2016 | Dynamic Lightgem Interleave |
| | 0004371 | 1 | |
| minor | | 18/09/2016 | Enable tdm_lg_split by default |
| | 0004372 | 3 | |
| normal | | 18/09/2016 | lod_bias does not affect func_emitter |
| | 0004370 | 3 | |
| normal | | 08/09/2016 | idMovers don't apply damage to player or AI when blocked by them |
| | 0004368 | 2 | |
| normal | | 02/09/2016 | Auto parry should be enabled by default |
| | 0004041 | 7 | |
| normal | | 20/08/2016 | Cubemap/EnvShot function broken: |
| | 0003556 | 1 | |
| normal | | 12/08/2016 | Player hears sounds normally when underwater |
| | 0004354 | 2 | |
| normal | | 29/07/2016 | Displaying the inventory grid should be subject to immobilization upon request |
| | 0004348 | 1 | |
| normal | | 02/07/2016 | Distant AI entering Searching or Agitated Searching State can become frozen in place |
| | 0004346 | 1 | |
| normal | | 29/06/2016 | Guard stuck in doorway in House of Theo |
| | 0004158 | 5 | |
| normal | | 11/06/2016 | Untextured tunic for skin wench/bare_feet defined in tdm_ai_townsfolk_wench.skin |
| | 0003912 | 11 | 1 |
| normal | | 11/06/2016 | LOD problems with custom "model" spawnarg |
| | 0004279 | 1 | |
| normal | | 09/06/2016 | Ambient light brightens objects inconsistently |
| | 0004339 | 1 | |
| normal | | 08/06/2016 | head03_citywatch head problem |
| | 0004342 | 1 | |
| normal | | 08/06/2016 | Guard circles trying to open door in Ulysses: Genesis |
| | 0004130 | 5 | 1 |
| normal | | 06/06/2016 | Doors w/o handles can be heard opening for a time at mission start |
| | 0004327 | 1 | |
| normal | | 25/05/2016 | Console spam when folders have uppercase letters in them |
| | 0003579 | 1 | |
| crash | | 14/05/2016 | thedarkmod.x86 crash on exit every time |
| | 0004167 | 11 | 2 |
| normal | | 14/05/2016 | Fix bad pk4 file dates in release pk4s |
| | 0004311 | 1 | |
| normal | | 01/05/2016 | The friendly guide in 'A Noble Home' has problems |
| | 0003739 | 14 | |
| normal | | 29/04/2016 | dmap fails to delete pointfile |
| | 0004304 | 1 | |
| normal | | 21/04/2016 | Frozen AI at start of Trapped! |
| | 0004297 | | 1 |
| normal | new | 29/03/2016 | GUI text clipped at right edge in certain circumstances |
| | 0004164 | 11 | 1 |
| normal | | 17/03/2016 | Doors stick when picked |
| | 0004115 | 3 | |
| normal | | 17/03/2016 | Mixing single and double quotes in a readable can break it |
| | 0004290 | 1 | |
| normal | | 22/02/2016 | AI won't relight a chandelier |
| | 0004283 | 2 | 1 |
| normal | | 28/01/2016 | AI has a problem relighting an electric light |
| | 0002955 | 1 | |
| crash | | 14/01/2016 | Save during card-playing can corrupt the savegame |
| | 0003591 | 3 | 2 |
| normal | | 14/01/2016 | Corrupt savegames possibly due to card playing behaviour |
| | 0004258 | 8 | 1 |
| normal | | 11/01/2016 | Hang in Mission Downloader |
| | 0004260 | 1 | 1 |
| feature | | 10/01/2016 | Allow mappers an easy way to override location ambient sound |
| | 0004119 | 5 | |
| normal | | 09/01/2016 | Sometimes while carrying objects, they will fall out of the players hand for no discernible reason |
| | 0004238 | 3 | |
| normal | | 09/01/2016 | AI occupying same spot |
| | 0004272 | 1 | |
| major | | 08/01/2016 | Problem with atdm:ai_townsfolk_commoner_armed head model |
| | 0004197 | 1 | |
| normal | | 08/01/2016 | Light glass z-fights |
| | 0004269 | 9 | 1 |
| major | | 07/01/2016 | Problem walking through furniture |
| | 0004195 | 7 | |
| normal | | 04/01/2016 | Candles can't be put out by response effect |
| | 0004186 | 7 | 2 |
| normal | | 04/01/2016 | Response effect to turn light off stops it ever illuminating again |
| | 0004213 | 3 | 1 |
| minor | | 04/01/2016 | "ambient_light" "0 0 0" doesn't work on info_location |
| | 0004021 | 3 | 1 |
| normal | | 04/01/2016 | AI wearing glasses didn't go down when KOed |
| | 0004120 | 1 | |
| normal | | 04/01/2016 | The atdm:lamp_gaslight family doesn't stim passersby when doused |
| | 0004028 | 4 | |
| feature | | 04/01/2016 | Provide user-friendly methods of using the world particles system |
| | 0004112 | 3 | |
| normal | | 04/01/2016 | trigger_entityname should include an 'entityname' default key/value pair |
| | 0004185 | 4 | |
| normal | | 04/01/2016 | Inventory items have large mass by default |
| | 0004151 | 3 | |
| minor | | 04/01/2016 | Black_matt isn't |
| | 0004020 | 1 | |
| normal | | 04/01/2016 | tdm_balcony_sp_ceramic01 has incorrect surface type |
| | 0003766 | 6 | |
| normal | | 04/01/2016 | Background download hanging can affect foreground activities |
| | 0004273 | 1 | |
| normal | | 03/01/2016 | Widen mission name box on menus to accommodate larger titles |
| | 0004046 | 4 | |
| normal | | 26/12/2015 | Barmaid in Inn Business has a problem in the bathroom |
| | 0004257 | | |
| normal | | 11/12/2015 | Premature Completion of Mission Downloader |
| | 0004254 | 2 | |
| normal | | 08/12/2015 | Problem when internal downloader completes |
| | 0004255 | | |
| normal | new | 06/12/2015 | Proposal to add a page to stats gui permanently recording 'best ever' stats |
| | 0004251 | 4 | |
| normal | | 02/12/2015 | Boolean objectives can mess up when you have more than 16 objectives |
| | 0004252 | 1 | |
| crash | | 02/12/2015 | Game crashes if script event saveGame(string name) is used. |
| | 0004250 | 1 | |
| normal | | 23/11/2015 | Script event "flee" doesn't work |
| | 0003187 | 1 | |
| normal | | 05/11/2015 | Increase limit of collision models |
| | 0004246 | | |
| normal | new | 01/11/2015 | Possible bug with heavy item which can't be frobbed/lifted |
| | 0004234 | | |
| normal | new | 12/10/2015 | Set missions to finished manually |
| | 0004227 | 1 | |
| normal | | 09/10/2015 | Problem with searching AI and door |
| | 0004229 | 1 | |
| crash | | 09/10/2015 | Alerting manor_cook_1 in Behind Closed Doors causes a crash |
| | 0004075 | 1 | |
| crash | | 03/10/2015 | s_shader set to "-" causes map crash on load |
| | 0004139 | 1 | |
| minor | | 03/10/2015 | Prevent saving before map start |
| | 0004204 | 6 | 2 |
| normal | | 30/09/2015 | Spiderwebs light up when lightning is triggered |
| | 0004113 | 6 | 1 |
| normal | | 30/09/2015 | Alerted AI can get stuck in a sit down / get up cycle |
| | 0004201 | 8 | |
| normal | | 30/09/2015 | Fire arrows extinguish existing fires, even on a direct hit |
| | 0004218 | 3 | 1 |
| normal | | 29/09/2015 | Long-lived particles slow down map loading |
| | 0004221 | | 1 |
| normal | new | 27/09/2015 | offsetModel offsets heads away from bodies |
| | 0004040 | 1 | |
| normal | | 21/09/2015 | Running AI that stops in door queue can perform an idle animation |
| | 0004184 | 1 | |
| normal | | 21/09/2015 | AI bumping up against player w/o drawing weapon |
| | 0003993 | 1 | |
| normal | | 16/09/2015 | Running AI treadmills against sign in Lord Edgar's Bathhouse |
| | 0001727 | 3 | |
| normal | new | 31/08/2015 | Stim/Response: Large responding objects can fail to respond if hit with radius-stim too far from their origin. |
| | 0002689 | | |
| normal | new | 30/08/2015 | Add ability to trigger stims repeatedly |
| | 0003597 | 4 | 2 |
| normal | | 21/08/2015 | Firing AI animations through a script has problems |
| | 0003784 | 6 | |
| normal | | 17/08/2015 | Do something about func_itemremove |
| | 0004161 | 4 | |
| normal | | 15/08/2015 | Alternate Quicksave feature |
| | 0004198 | 2 | 1 |
| normal | | 15/08/2015 | A patch to compile libPNG under Linux |
| | 0004110 | 35 | 2 |
| normal | | 14/08/2015 | textures/darkmod/stone/brick/blocks_sepia_grey broken |
| | 0004191 | 3 | 2 |
| normal | | 14/08/2015 | Popping/crackling sound when running on Linux |
| | 0004199 | 1 | 1 |
| normal | | 13/08/2015 | Melee weapon attacks and parries don't work under certain compilers. |
| | 0004193 | 2 | |
| normal | | 02/08/2015 | Comparison of an alert type variable to an event type constant |
| | 0004153 | 2 | |
| normal | | 25/07/2015 | SEED Console Spam |
| | 0004181 | 2 | |
| normal | | 23/07/2015 | Melee weapons should be able to break glass in one hit |
| | 0004178 | 4 | |
| normal | | 21/07/2015 | Thrown objects pass straight through glass that's down to 0 health |
| | 0004180 | 2 | |
| normal | | 21/07/2015 | Glass doesn't show cracks when damaged by most objects. |
| | 0004179 | 1 | |
| normal | | 19/07/2015 | Material surface type gets replaced with default when a func_fracture gets carved up |
| | 0004176 | 1 | |
| normal | | 18/07/2015 | Let mapper control lifetime of broken glass |
| | 0004175 | 2 | |
| normal | | 18/07/2015 | Using models as breakables doesn't work right |
| | 0003744 | 12 | |
| minor | | 02/07/2015 | LOD making unwanted changes to shadowcasting and skin settings |
| | 0004168 | 3 | |
| block | | 29/06/2015 | SEED deletes heap memory it doesn't own |
| | 0004128 | 13 | |
| feature | | 26/06/2015 | Spawnarg for lights to stop them affecting the light gem |
| | 0004123 | 5 | |
| normal | | 24/06/2015 | Unbind vsync from Dmap: |
| | 0003664 | 13 | |
| normal | | 11/06/2015 | Change caulk so that it ignores fog. |
| | 0004162 | 1 | |
| tweak | | 07/06/2015 | r_showPortals in 3 colours |
| | 0004137 | 1 | |
| normal | | 12/04/2015 | AI circling by door in Beleaguered Fence |
| | 0003856 | 5 | |
| minor | | 17/03/2015 | Fix "spawn" console command |
| | 0003945 | 3 | |
| normal | | 12/03/2015 | Allow func_emitters to fire one-shot particle effects on demand. |
| | 0004105 | 1 | |
| normal | | 01/03/2015 | Test .dae importer for maya |
| | 0004106 | 2 | |
| minor | new | 26/02/2015 | empty mission entries in missions.tdminfo |
| | 0003990 | 1 | |
| normal | | 25/02/2015 | updated score_to_settle? |
| | 0004011 | 2 | 1 |
| normal | | 16/02/2015 | Wench in Mandrasola gets stuck on door in 2.03 |
| | 0004074 | | |
| normal | | 05/02/2015 | builder wrist has gap |
| | 0004078 | | |
| crash | new | 04/02/2015 | Too many door handles on one door freeze the game |
| | 0004076 | 1 | |
| normal | | 01/02/2015 | Final riverdancing |
| | 0004012 | 11 | 1 |
| normal | | 01/02/2015 | Sitting guard in Old Habits 2 can't get up |
| | 0004050 | 4 | |
| normal | | 01/02/2015 | More riverdancing |
| | 0004063 | 1 | |
| normal | | 31/01/2015 | Anim channels need to be enabled when another channel syncs to them |
| | 0004037 | 9 | |
| normal | | 24/01/2015 | Revenant is in a constant waitstate of "sheath" |
| | 0004056 | 1 | |
| normal | | 23/01/2015 | Check proguard LOD levels |
| | 0004044 | 1 | |
| normal | | 23/01/2015 | Lady in Mandrasola sometimes sits down near her starting position |
| | 0004057 | 1 | |
| normal | | 23/01/2015 | Add a bit more output to ai_debugScript |
| | 0003964 | 4 | |
| normal | | 23/01/2015 | Failed_KO needs to play on leg channel |
| | 0003968 | 4 | |
| crash | | 22/01/2015 | Game crashes on load if an invalid "difficulty" spawnarg is set on worldspawn. |
| | 0004053 | 2 | 1 |
| normal | | 22/01/2015 | Suicidal noble in Phrase Book gets stuck circling a door |
| | 0004054 | 1 | |
| normal | | 22/01/2015 | WS2 jailer can get stuck standing next to his chair |
| | 0004048 | | |
| normal | | 21/01/2015 | Urinate animation not working? |
| | 0003800 | 11 | |
| normal | | 20/01/2015 | anim tasks (path anim, path cycle anim, play anim) snap in without blending |
| | 0000047 | 4 | |
| minor | | 17/01/2015 | Lightgem Level Affected By Particles |
| | 0004039 | 2 | |
| normal | | 15/01/2015 | AI can freeze when running toward a closed door |
| | 0004030 | 1 | 1 |
| normal | | 13/01/2015 | Guard caught circling near door in Old Habits 2 |
| | 0004016 | 1 | |
| normal | | 12/01/2015 | Investigate report of mantling problem |
| | 0004008 | 2 | |
| normal | | 11/01/2015 | Safe door in Accountant 1 gets stuck |
| | 0004026 | 1 | 1 |
| normal | | 11/01/2015 | Freeze in One Step Too Far |
| | 0004023 | 1 | 1 |
| normal | | 10/01/2015 | Deceptive Shadows freeze |
| | 0004010 | 3 | |
| normal | | 10/01/2015 | Jumping on L&L pipes alerts AI differently than in 2.02 |
| | 0004014 | 1 | |
| normal | new | 08/01/2015 | Default loading bar and its frame don't line up properly at the 100% mark |
| | 0004015 | 3 | |
| normal | | 06/01/2015 | Drawbridge chains in Siege Shop 3 don't move correctly. |
| | 0004009 | 2 | |
| normal | | 05/01/2015 | AI reaction to doused torch has changed from 2.02 |
| | 0004006 | | |
| normal | | 04/01/2015 | Gaps in low poly noblewoman mesh |
| | 0003919 | 2 | |
| normal | confirmed | 04/01/2015 | Loading textures progress bar doesn't work |
| | 0004007 | | |
| normal | | 03/01/2015 | new Ice footsteps sounds needed |
| | 0000473 | | |
| feature | new | 03/01/2015 | Add bind_strength property, forces stronger than it make the bind break up |
| | 0002627 | | |
| major | new | 03/01/2015 | SEED: double targets get used only once |
| | 0002607 | 1 | |
| normal | new | 03/01/2015 | SEED: More documentation |
| | 0002393 | | |
| normal | new | 03/01/2015 | Buttons/Levers frobbed to not relay the activator to their targets |
| | 0003685 | | |
| normal | new | 03/01/2015 | AI play conversation animations during "wait" commands |
| | 0002890 | | |
| normal | new | 03/01/2015 | Walk_cautious_ready unused |
| | 0002901 | 3 | |
| tweak | new | 03/01/2015 | player lantern is too strong in dynamic ambient lighting |
| | 0003835 | 1 | |
| feature | resolved | 03/01/2015 | add Swedish translation and language selector |
| | 0003541 | 8 | 1 |
| normal | acknowledged | 02/01/2015 | Particles that use materials containing ARB shaders don't render in the Particle Editor |
| | 0003991 | | |
| normal | new | 28/12/2014 | Need combat_turn_{left,right}_torch |
| | 0003985 | 1 | |
| normal | | 27/12/2014 | shadow off on helmet |
| | 0003986 | 1 | |
| normal | | 26/12/2014 | proguard issue with lod stage |
| | 0003877 | 14 | |
| normal | | 24/12/2014 | Allow shaders to access scene depth (co-author: revelator) |
| | 0003983 | 1 | |
| normal | | 22/12/2014 | Blend lights shouldn't react to or generate stims |
| | 0003974 | 1 | |
| normal | | 16/12/2014 | noblewoman shadow on wall |
| | 0003834 | 3 | |
| minor | | 15/12/2014 | Animated LOD switches need to copy much of the idAnimBlend data, not just restart the animation. |
| | 0003973 | 5 | |
| normal | | 14/12/2014 | Possible vis portal issue |
| | 0003952 | | |
| normal | | 14/12/2014 | Maiden vocals |
| | 0003971 | | |
| normal | | 14/12/2014 | original candles need cast shadow |
| | 0003823 | 6 | 1 |
| feature | | 12/12/2014 | trigger_touch performance does scale poorly |
| | 0003970 | 3 | |
| tweak | | 12/12/2014 | Rain and lightgem performance optimization |
| | 0003962 | 2 | |
| feature | | 10/12/2014 | Allow scripts to use the World particle system |
| | 0003967 | 1 | |
| normal | | 10/12/2014 | Doors become unfrobbable after AI use |
| | 0003960 | 3 | |
| normal | | 09/12/2014 | AI has messed up skin |
| | 0003961 | 1 | |
| normal | | 09/12/2014 | skybox incorrect |
| | 0003946 | 7 | |
| normal | | 08/12/2014 | Springheels skybox (skylone01) model not appearing correctly |
| | 0003925 | 1 | |
| normal | | 07/12/2014 | Review random search animations |
| | 0003930 | 1 | |
| normal | | 07/12/2014 | Update St. Lucia |
| | 0003958 | 1 | |
| minor | | 07/12/2014 | Fix r_showShadows |
| | 0003951 | 3 | |
| normal | | 06/12/2014 | Sleepers with regular helmets immune to KO |
| | 0003948 | 3 | |
| normal | | 06/12/2014 | Sitters stand up while playing pain animation? |
| | 0003885 | 4 | |
| normal | | 05/12/2014 | Sleep on floor anim problem |
| | 0003804 | 1 | |
| normal | | 05/12/2014 | idSampleDecoderLocal::DecodeOGG has a dangling pointer problem |
| | 0003949 | 1 | |
| normal | | 03/12/2014 | Stuck AI in Briarwood Cathedral |
| | 0003852 | 1 | |
| feature | | 02/12/2014 | Remove an item from the game when it detaches from an AI |
| | 0003830 | 2 | |
| feature | | 30/11/2014 | Add the possibility for mappers to alter the savegame-mechanics. |
| | 0003902 | 1 | |
| normal | | 30/11/2014 | Lights need to check IsBlend() |
| | 0003873 | 2 | |
| normal | | 30/11/2014 | No one responds to the Lanternbot's whistle |
| | 0003939 | | |
| normal | | 29/11/2014 | Stacked book models |
| | 0003931 | | |
| feature | acknowledged | 28/11/2014 | GUI spawnargs need <Choose GUI> button in the Entity Inspector panel |
| | 0003928 | | |
| feature | acknowledged | 28/11/2014 | Filters in the Entity List |
| | 0003927 | | |
| feature | acknowledged | 28/11/2014 | Ability to hide / show selected items from the Entity List |
| | 0003926 | | |
| normal | | 27/11/2014 | female head needs texture adjustment |
| | 0003933 | 2 | |
| normal | | 25/11/2014 | Fix "inline" spawnarg for func statics |
| | 0003932 | | |
| normal | new | 25/11/2014 | Doors have no script object |
| | 0003903 | 2 | |
| normal | | 23/11/2014 | Sitting animation |
| | 0003924 | 1 | |
| normal | | 22/11/2014 | Add a console command to count entities currently in the map |
| | 0003906 | | |
| normal | | 22/11/2014 | Replace a few cynic vocals |
| | 0003869 | 4 | |
| feature | | 17/11/2014 | Add Romanian language selector to the GUI (and scripts) |
| | 0003914 | 1 | |
| normal | | 15/11/2014 | Let sitting idle anims play on all channels |
| | 0003853 | | |
| normal | | 10/11/2014 | Lady casts no shadow beneath her. |
| | 0002487 | 1 | |
| normal | | 09/11/2014 | Finish writing animation |
| | 0003482 | 6 | |
| normal | | 08/11/2014 | Wench character mesh needs update |
| | 0003892 | | |
| normal | | 07/11/2014 | Adjust female idle |
| | 0003891 | 1 | |
| normal | | 02/11/2014 | Problem with rusted builder guard |
| | 0003884 | | |
| normal | | 28/10/2014 | Improved throw animation for females |
| | 0003882 | 3 | 1 |
| normal | | 24/10/2014 | AI stuck on door |
| | 0003876 | | |
| normal | | 17/10/2014 | New snow particle not satisfactory |
| | 0002912 | | |
| normal | | 17/10/2014 | Hands on Hips animation |
| | 0003483 | | |
| normal | | 15/10/2014 | Update Builder Guard Model |
| | 0003865 | 2 | |
| normal | | 08/10/2014 | Create new bark |
| | 0003839 | 1 | |
| normal | | 05/10/2014 | Language updates -- Swedish and German |
| | 0002779 | 4 | |
| normal | confirmed | 05/10/2014 | Translate the menu and HUD into different languages |
| | 0003867 | 1 | |
| normal | | 04/10/2014 | include float.h explicitly in math/Math.h for Linux |
| | 0003863 | | |
| normal | new | 03/10/2014 | Animation related script events broken for heads |
| | 0003862 | 2 | |
| trivial | | 03/10/2014 | Fix parameter name for idAnimState::AnimIsPaused |
| | 0003350 | 1 | |
| normal | | 22/09/2014 | Armed Wench missing idle_weapon animation |
| | 0003855 | 1 | |
| normal | | 22/09/2014 | Document animated LOD |
| | 0003694 | 3 | 2 |
| normal | confirmed | 22/09/2014 | Problem with info_location ambient lighting? |
| | 0003858 | 1 | |
| normal | | 21/09/2014 | Torch automatic extinguish when dropped by user doesn't happen |
| | 0002897 | 3 | 2 |
| minor | | 21/09/2014 | add addImpulse() script event |
| | 0003847 | 1 | |
| normal | | 21/09/2014 | Unarmed AI flees to flee point, then stands still as enemy AI whacks away at him |
| | 0003076 | 1 | |
| normal | | 20/09/2014 | Inventor Scientist jitters while playing search |
| | 0003477 | 2 | 1 |
| normal | | 19/09/2014 | Eric head needs adjusting |
| | 0003770 | 6 | 1 |
| feature | | 18/09/2014 | Make LOD work for AI |
| | 0001512 | 2 | |
| tweak | | 18/09/2014 | Blood decal disappears after dropping body |
| | 0003721 | 2 | |
| feature | | 16/09/2014 | Add black smoke to exploding mine and fire arrow |
| | 0003737 | | |
| normal | | 16/09/2014 | Mine particles not displaying |
| | 0003848 | 1 | |
| normal | | 16/09/2014 | Changes to follow an AI killing an opponent |
| | 0003806 | 12 | |
| normal | | 15/09/2014 | Make sure turn animation overrides idles |
| | 0003854 | 1 | |
| normal | | 15/09/2014 | String handling script events from Tels |
| | 0003752 | 4 | |
| feature | | 15/09/2014 | Let entity lights use shadowlights and blendlights |
| | 0003238 | 1 | |
| normal | | 15/09/2014 | Lights are still rendered, even when hidden or off |
| | 0003761 | | |
| normal | | 13/09/2014 | AI prefabs |
| | 0003849 | 2 | |
| normal | | 13/09/2014 | Flask models |
| | 0003837 | 2 | |
| normal | | 13/09/2014 | Linux compilation fixes |
| | 0003816 | 12 | 1 |
| normal | | 12/09/2014 | citywatch tunic doesn't spawn wound decals |
| | 0003814 | | |
| normal | | 11/09/2014 | Quiver |
| | 0003842 | 8 | |
| normal | | 10/09/2014 | put alpha textures on separate layer |
| | 0003843 | 1 | |
| normal | | 10/09/2014 | AI chasing enemy AI can lose him in good lighting |
| | 0003844 | 2 | |
| minor | | 08/09/2014 | Renderer ignores reskinning of animated meshes when applying an overlay |
| | 0003819 | 8 | |
| normal | | 08/09/2014 | Skybox sometimes blinks out while mantling up worldspawn |
| | 0003548 | 1 | |
| normal | | 07/09/2014 | Bumping an AI in a particular state has no effect |
| | 0002466 | 1 | |
| normal | new | 07/09/2014 | Extend "Sitting" code to alternate AI animations |
| | 0003764 | 3 | |
| normal | | 05/09/2014 | Combine scroll textures |
| | 0003809 | | |
| normal | | 05/09/2014 | Open book model has gaps |
| | 0003836 | | 1 |
| normal | | 04/09/2014 | gaps in low poly citywatch mesh |
| | 0003838 | | |
| normal | | 04/09/2014 | Candle holder not casting shadow |
| | 0003547 | 1 | |
| normal | | 30/08/2014 | An instance of a failed KO freezing an AI |
| | 0003807 | 11 | 1 |
| feature | | 24/08/2014 | Use different overlay guis depending on resolution aspect ratio |
| | 0003828 | 1 | |
| normal | new | 23/08/2014 | trigger_touch hidden clipmodel breaks assumptions |
| | 0003827 | 1 | |
| minor | | 22/08/2014 | The script function getMouseGesture() does not make use of the result MOUSEDIR_NONE. |
| | 0003825 | | |
| feature | new | 22/08/2014 | callFunctionWithEntity(), callFunctionWithFloat(), callFunctionWithString() |
| | 0003821 | | |
| normal | confirmed | 22/08/2014 | Model viewer filters apply to the whole editor and cause unexpected results. |
| | 0003824 | | |
| feature | new | 22/08/2014 | scripts cannot get the contacts (entities touching an entity) |
| | 0003749 | 3 | |
| minor | confirmed | 20/08/2014 | Alarm ignores "team" spawnarg in 2.01 and 2.02 beta |
| | 0003803 | 12 | 1 |
| crash | | 08/08/2014 | Game Crashes when using flash/explosive mines |
| | 0003802 | 3 | |
| feature | | 05/08/2014 | Allow scripts to discover entities in the map |
| | 0003733 | 1 | |
| feature | | 02/08/2014 | Main Menu and Load/Save screens should show current campaign/mission |
| | 0002411 | | |
| normal | | 31/07/2014 | Smaller spider needs adjusted AF? |
| | 0003636 | | |
| normal | | 31/07/2014 | "Waist" warning on zombie |
| | 0003654 | 1 | |
| normal | | 31/07/2014 | Ragdolls heads not connected properly and some bad head defs. |
| | 0003805 | 1 | |
| normal | | 30/07/2014 | Horse talks like a Builder |
| | 0003791 | | |
| normal | | 30/07/2014 | Redo Stove and tub models |
| | 0003741 | 2 | 1 |
| normal | | 27/07/2014 | Some objectives-related script events have inconsistent indexing and bad bounds checks |
| | 0003753 | 1 | |
| normal | | 27/07/2014 | Missing staticatable |
| | 0003796 | 2 | |
| feature | | 25/07/2014 | Allow easy disabling of LOD on an entity with a new no_lod spawnarg |
| | 0003790 | 2 | |
| crash | | 23/07/2014 | Heart crashes on startup |
| | 0003143 | | |
| normal | | 23/07/2014 | Specular on Priest hat? |
| | 0003786 | 1 | |
| normal | | 23/07/2014 | AI mistakenly deal with doors that open in their path |
| | 0003680 | | |
| normal | | 22/07/2014 | Updates to loot models |
| | 0003722 | | |
| normal | | 22/07/2014 | Fix plates on cupboard doors |
| | 0003746 | 1 | |
| feature | | 21/07/2014 | Frob key to close readables in the world |
| | 0003788 | 1 | |
| normal | | 21/07/2014 | 2.02 Door Problem |
| | 0003756 | 1 | |
| normal | | 20/07/2014 | AI don't react to doors hitting them |
| | 0003765 | 1 | |
| feature | | 18/07/2014 | Add a script event for lights GetShader() to complement existing SetShader() |
| | 0003755 | 1 | |
| normal | | 17/07/2014 | Running AI getting caught up on doors |
| | 0003748 | 1 | |
| tweak | | 14/07/2014 | Proposal: Disable frob-stopping of doors when ai shove them open |
| | 0003634 | 3 | 1 |
| normal | | 13/07/2014 | Patrolling AI ignore tdm_nodrawsolid_moss when determining footstep sound |
| | 0003693 | 1 | |
| normal | | 13/07/2014 | nodrawsolid_liquid doesn't work for player |
| | 0003304 | 4 | 1 |
| feature | | 13/07/2014 | add scripting events to get mission statistics |
| | 0002163 | 1 | |
| normal | | 13/07/2014 | Make non-breathing sleep for revenant |
| | 0002549 | 1 | |
| normal | | 13/07/2014 | Fix Bookshelf textures |
| | 0003725 | 1 | 1 |
| normal | | 13/07/2014 | AIs can get permanently stuck in each other in narrow spaces |
| | 0003742 | 1 | |
| normal | | 12/07/2014 | Victorian wallpapers don't have material defs |
| | 0003774 | 1 | |
| normal | | 12/07/2014 | Responsibility for AI drowning |
| | 0003699 | 3 | |
| feature | | 12/07/2014 | Unconscious AI Not Sustaining Fall Damage |
| | 0003705 | 9 | |
| normal | | 08/07/2014 | AI freeze during alert 5 charge |
| | 0003418 | 14 | |
| normal | | 07/07/2014 | libcurl on linux does not support SSL |
| | 0003709 | 4 | |
| normal | | 07/07/2014 | Revise TDM release scripts/process for new server |
| | 0001329 | 3 | |
| normal | resolved | 30/06/2014 | AI weapons sometimes don't drop from hand on ragdoll |
| | 0000518 | 3 | |
| normal | | 30/06/2014 | AI needs to operate buttons/levers |
| | 0001891 | 2 | |
| normal | resolved | 28/06/2014 | Ai suspicious door patrol/ re-alerted while closing |
| | 0003523 | 2 | |
| normal | | 28/06/2014 | AI don't notice doors that are stopped. |
| | 0001476 | 1 | |
| normal | | 28/06/2014 | AI should become supicious when the door suddenly starts moving while they are handling it |
| | 0003380 | | |
| normal | | 23/06/2014 | Weight Vocal Barks |
| | 0003233 | 1 | |
| normal | | 23/06/2014 | Missing faces |
| | 0003760 | 1 | |
| normal | | 21/06/2014 | Let def_attach entity lights be toggled by a trigger |
| | 0003668 | 2 | |
| normal | | 18/06/2014 | TDM Update crashes in read-only directory |
| | 0003740 | 2 | |
| minor | | 31/05/2014 | Improvements to generated script reference |
| | 0003115 | 3 | |
| minor | | 31/05/2014 | .lin (pointfile) cannot be written if maps/ does not exist |
| | 0003738 | 2 | |
| normal | | 28/05/2014 | Certain pickpocketed objects should not elicit a reaction from an AI |
| | 0003609 | 5 | |
| normal | | 26/05/2014 | TDM crashes on startup if fms folder does not exist |
| | 0003631 | 11 | |
| normal | | 23/05/2014 | Can't drag AI bodies via Head |
| | 0000052 | | |
| minor | resolved | 23/05/2014 | Player can keep AI at bay with held objects |
| | 0003731 | 2 | |
| normal | | 21/05/2014 | Restart mission causes loss of equipment |
| | 0003728 | | |
| normal | | 18/05/2014 | Skin problem with sword |
| | 0003726 | 1 | |
| normal | | 15/05/2014 | Due to bad door-handling positions, an AI can get stuck forever trying to close a door |
| | 0003723 | 5 | |
| normal | | 13/05/2014 | Problems with persistent items |
| | 0003683 | 1 | |
| normal | | 03/05/2014 | Retest propogated sounds |
| | 0003720 | 2 | |
| normal | | 29/04/2014 | AI head clips outside blackjack collision box causing blackjack failure when player is in close proximity. |
| | 0003248 | 4 | |
| major | | 28/04/2014 | TDM Trashed Config File |
| | 0003460 | 6 | 1 |
| minor | | 28/04/2014 | Savegame thumbnails are skewed |
| | 0003255 | 5 | 2 |
| normal | | 28/04/2014 | Savegame images are written wrong at high resolutions |
| | 0003640 | 3 | 1 |
| minor | | 28/04/2014 | Admin WebPage: Editing Mission Details pages produces/accepts trailing whitespaces in links |
| | 0003713 | | |
| normal | | 27/04/2014 | Problem with sword normalmap |
| | 0003719 | 1 | |
| normal | | 25/04/2014 | Script event changeLootAmount() behaves wrong when removing all loot |
| | 0003697 | | |
| normal | | 24/04/2014 | Get Moor ready for release |
| | 0003717 | 1 | |
| normal | | 24/04/2014 | def_attach bottle disappears on KO |
| | 0003485 | 19 | |
| normal | | 23/04/2014 | Landing when crouched makes no noise |
| | 0003715 | | |
| normal | | 22/04/2014 | Gap in finger |
| | 0003714 | 1 | |
| crash | | 20/04/2014 | Crash at map start when AI are touching |
| | 0002909 | 6 | |
| normal | | 18/04/2014 | AI Warnings -- don't alert friends already searching |
| | 0003525 | 7 | 1 |
| normal | | 18/04/2014 | KO'ed and dead AI bodies can be seen when hidden |
| | 0003712 | 1 | |
| feature | | 17/04/2014 | Allow movers to push the player upon request |
| | 0003711 | 1 | |
| normal | | 16/04/2014 | Partially opened doors lose movement and sound sync |
| | 0003551 | 2 | |
| normal | | 15/04/2014 | Script problem with On() when a light starts off |
| | 0003584 | 17 | |
| normal | | 15/04/2014 | Object Illumination code is wrong |
| | 0003682 | 9 | |
| normal | | 15/04/2014 | AI Hearing slider |
| | 0003509 | 13 | |
| minor | | 12/04/2014 | AI can give too many relighting barks in a row |
| | 0003648 | 4 | 1 |
| normal | | 11/04/2014 | AI sometimes use switches through walls |
| | 0003507 | 19 | 2 |
| normal | | 11/04/2014 | AI bounces between spotted enemy and sheathe weapon |
| | 0003659 | 1 | |
| normal | | 08/04/2014 | New stone textures are missing "vine_friendly" |
| | 0003549 | 2 | |
| normal | | 07/04/2014 | Archer w/melee weapon always draws his bow first |
| | 0003528 | 1 | |
| normal | | 06/04/2014 | Problem with sleeping AI waking up |
| | 0003681 | 19 | |
| normal | | 05/04/2014 | Noise Arrow "sounds" should be considered the same sound to AI |
| | 0003703 | 1 | 1 |
| normal | | 05/04/2014 | Dagger needs new attachment point |
| | 0003647 | 9 | |
| normal | | 04/04/2014 | AI will sometimes circle beneath a goal path_corner on the floor above |
| | 0003559 | 2 | |
| normal | | 04/04/2014 | Implement pickpocket reaction |
| | 0003692 | 1 | |
| normal | | 29/03/2014 | Fading in a light doesn't turn it on |
| | 0003695 | 4 | 1 |
| major | new | 23/03/2014 | Massive corruption of brushes when moving selected to the edge of the world |
| | 0003679 | 1 | |
| feature | | 09/03/2014 | death_script needs to know who's responsible for death |
| | 0003677 | | 1 |
| normal | | 08/03/2014 | Nobleman head has gap |
| | 0003674 | | |
| normal | | 08/03/2014 | Proguard archer needs melee weapon |
| | 0003672 | 3 | |
| normal | | 04/03/2014 | AI "seeing" rope arrows without light |
| | 0003678 | | |
| normal | | 26/02/2014 | Test Hardcore Vision idea |
| | 0003617 | 3 | |
| major | | 15/02/2014 | AI do not shoulder. I can only drag them on the ground after knockout. |
| | 0003663 | 5 | 1 |
| normal | | 07/02/2014 | absence_noticeability inhibits jump/causes crouch |
| | 0003665 | | |
| normal | new | 27/01/2014 | Collision detection combat fails to return material type |
| | 0003655 | 4 | |
| normal | | 22/01/2014 | g_showhud should be removed from Darkmod.cfg |
| | 0003653 | | |
| normal | acknowledged | 16/01/2014 | Can't deselect func_statics after selecting a layer |
| | 0001137 | 1 | |
| minor | feedback | 16/01/2014 | a func static can have some brushes in different layers, can lead to odd behavior |
| | 0003558 | 3 | |
| normal | | 12/01/2014 | Dagger doesn't do enough damage |
| | 0003629 | | |
| normal | | 12/01/2014 | Requiem has cosmetic issues |
| | 0002742 | 5 | |
| normal | acknowledged | 30/12/2013 | Multi select - select backgrond items. |
| | 0002317 | | |
| normal | new | 30/12/2013 | Selection set improvements |
| | 0003624 | 4 | |
| normal | | 11/12/2013 | Missing sound |
| | 0003586 | 11 | |
| feature | | 30/11/2013 | Closing a book/readable with USE button frobs item in inventory |
| | 0003620 | 1 | |
| normal | | 28/11/2013 | Holy water less effective against revenants |
| | 0003566 | 1 | |
| normal | | 26/11/2013 | Missing inventory icon for key_plain_steel |
| | 0003616 | | |
| normal | | 26/11/2013 | Zombies using sword slash sound |
| | 0003604 | | |
| normal | | 25/11/2013 | Add editor descriptions to heads |
| | 0003530 | 1 | |
| minor | | 23/11/2013 | Ammonition -> Ammunition |
| | 0003608 | 2 | |
| normal | | 22/11/2013 | Physics issue in The Swing |
| | 0003614 | 2 | |
| normal | | 22/11/2013 | Crashes during combat? |
| | 0003612 | 1 | |
| normal | | 21/11/2013 | Dagger makes no noise |
| | 0003583 | 6 | |
| normal | | 19/11/2013 | Player killed twice as fast in combat from 1.08 |
| | 0003575 | | |
| trivial | | 19/11/2013 | grey hair/beard ai is black in simple rendering |
| | 0003513 | 1 | |
| normal | | 18/11/2013 | Default snd_eaten sound not appropriate for all food |
| | 0003599 | 2 | |
| normal | | 11/11/2013 | Merge additions to Mission Downloader? |
| | 0003106 | 1 | |
| normal | | 10/11/2013 | Make TDM standalone/untethered |
| | 0003508 | 5 | |
| crash | | 04/11/2013 | clicked on texture anisotropy, crashed |
| | 0003400 | 30 | |
| normal | | 04/11/2013 | TDM freezes when attempting to change some of the advanced video settings. |
| | 0003595 | | |
| normal | new | 02/11/2013 | don't change data files in-place |
| | 0003587 | | |
| normal | new | 25/10/2013 | Random scrolling in texture or camera view when focus is switched to another window |
| | 0003585 | | |
| normal | new | 24/10/2013 | Impart an impulse to md5mesh ropearrow when player attaches to it |
| | 0003581 | 3 | |
| major | | 20/10/2013 | Error loading politics.script |
| | 0003481 | 2 | 1 |
| normal | | 19/10/2013 | Noblewoman has some unsmoothed polys on neck |
| | 0003582 | 1 | |
| normal | | 19/10/2013 | Problem loading a savegame when a following sky is used |
| | 0002966 | 11 | 1 |
| normal | | 17/10/2013 | Get rid of hardcoded ~/doom3 path on Linux |
| | 0003458 | 14 | 1 |
| major | | 16/10/2013 | Can't DMAP with any revision from 13497 onwards |
| | 0003578 | 3 | |
| normal | | 16/10/2013 | Support TDM in directories other than "darkmod" |
| | 0003573 | 2 | |
| major | | 15/10/2013 | TDM will not load any saved game. |
| | 0003569 | 2 | |
| normal | new | 13/10/2013 | Flashbomb can be used even when body even when item with "Use" action is being held. |
| | 0003563 | 2 | 1 |
| normal | | 04/10/2013 | Blackjacking problem |
| | 0003562 | 1 | 1 |
| normal | | 01/10/2013 | Spotlights are cropped if the player stands beneath the light |
| | 0003557 | 1 | |
| normal | | 22/09/2013 | Clicking Objectives option from Failed Screen causes crash |
| | 0003531 | 4 | |
| normal | | 15/09/2013 | New Zombie Helpless In Combat |
| | 0003554 | 1 | |
| normal | | 14/09/2013 | atdm:target_setobjective_component_state doesn't work |
| | 0003552 | 1 | |
| normal | | 11/09/2013 | drunk_acuity_factor is applied twice to sleepers |
| | 0003515 | 10 | |
| normal | | 10/09/2013 | AI giving warning barks after Observant alerts. |
| | 0003544 | 3 | |
| normal | | 06/09/2013 | Hum from electric lights is very annoying |
| | 0003517 | 1 | |
| normal | | 06/09/2013 | Player water impact makes too much noise |
| | 0003514 | 7 | |
| major | | 06/09/2013 | tdm_update installation problems in 2.00 |
| | 0002331 | 1 | |
| tweak | | 05/09/2013 | no water-splash-sound when Skeleton falls into water |
| | 0001771 | 3 | |
| normal | | 04/09/2013 | Need minimum time (or some control method) between barks of different alert levels |
| | 0002429 | 2 | |
| normal | new | 04/09/2013 | Small AI (rat and small spider) cannot be hit by melee weapons |
| | 0003542 | | 1 |
| minor | new | 02/09/2013 | Selected brush planes/faces don't highlight |
| | 0003496 | 18 | 1 |
| normal | | 29/08/2013 | "Surprise Bark" interrupts other barks and seems out of place |
| | 0003203 | 4 | |
| normal | | 29/08/2013 | Crouch-walking on stone can NEVER alert AI |
| | 0003537 | 1 | |
| normal | | 29/08/2013 | Black light in Too Late |
| | 0003538 | | |
| normal | | 29/08/2013 | Light Issue |
| | 0003534 | 3 | |
| normal | | 29/08/2013 | Awaiting the Storm issues |
| | 0003521 | 8 | |
| normal | | 22/08/2013 | Ragdolls make no noise when set to "small" |
| | 0003524 | 3 | |
| normal | | 19/08/2013 | Certain lights not contributing to illumination |
| | 0003488 | 4 | |
| normal | | 19/08/2013 | Go over female footsteps |
| | 0003453 | 2 | |
| normal | | 19/08/2013 | Conversation in St. Lucia broken |
| | 0003520 | 5 | |
| normal | | 18/08/2013 | AI are turning around in Alert State 1 |
| | 0003497 | 7 | 1 |
| normal | | 18/08/2013 | Need snd_state5 vocal |
| | 0003503 | 4 | |
| normal | | 18/08/2013 | Tears of St. Lucia flying door handle? |
| | 0003512 | 2 | |
| normal | | 18/08/2013 | Fixes for Score to Settle |
| | 0003522 | | |
| major | new | 16/08/2013 | Option for Automatic snapping to grid for brushes is needed |
| | 0003473 | 11 | 1 |
| normal | | 13/08/2013 | AI sometimes get "stuck" leaning back |
| | 0003501 | 1 | |
| normal | | 05/08/2013 | Update credits |
| | 0003511 | 1 | |
| normal | | 04/08/2013 | New textures |
| | 0003505 | 1 | |
| feature | | 04/08/2013 | Create 'no_alert_idle' spawnarg |
| | 0003410 | 9 | |
| normal | | 04/08/2013 | TDM 2.0 beta exits with error code on startup |
| | 0003506 | 1 | |
| normal | | 04/08/2013 | AI should turn head to look at doused lights |
| | 0003510 | 1 | |
| normal | | 02/08/2013 | AI doesn't complete relight |
| | 0003413 | 21 | |
| normal | | 30/07/2013 | Swimming and splashing (jump into water) do not propagate sound to AI |
| | 0003502 | 3 | |
| normal | | 27/07/2013 | Zombie not making water footstep sounds |
| | 0003500 | | 1 |
| normal | | 26/07/2013 | Bad particle |
| | 0003461 | 1 | |
| normal | | 26/07/2013 | Check player volume for footsteps |
| | 0003498 | 1 | |
| normal | | 23/07/2013 | Some alert barks are out of place with latched alerts |
| | 0002871 | 6 | |
| major | | 22/07/2013 | Spawned Ai keys float in mid-air when dropped by player, |
| | 0003499 | 1 | |
| normal | | 22/07/2013 | Need More Zombie Footsteps |
| | 0003439 | 13 | |
| normal | | 22/07/2013 | Old Habits 1 lists particle as missing when it isn't |
| | 0003493 | | |
| normal | | 21/07/2013 | Test updated Flakebridge pk4 |
| | 0003445 | 6 | |
| normal | | 21/07/2013 | AI goes into alert_idle because of rats. |
| | 0003491 | 1 | 1 |
| normal | | 17/07/2013 | Underwater_gui not drawn |
| | 0003471 | 6 | |
| normal | | 17/07/2013 | Default "snd_footstep" not playing for AI |
| | 0003487 | 2 | |
| normal | | 17/07/2013 | Sleepers are giving "to_observant" barks |
| | 0003489 | 2 | |
| normal | | 17/07/2013 | Readables making incorrect impact sound |
| | 0003490 | | |
| normal | new | 16/07/2013 | Overhead attack and right to left attacks have too similar windup |
| | 0003181 | 1 | |
| normal | | 16/07/2013 | Examine which barks should propogate to friendly AI |
| | 0003440 | 6 | |
| normal | | 14/07/2013 | Zombies should not take damage from arrows; visual indicator needed |
| | 0003434 | 1 | |
| normal | | 13/07/2013 | Mage and archmage currently using same projectile |
| | 0003484 | | |
| normal | | 11/07/2013 | Sword attachment points need adjusting |
| | 0003159 | | |
| normal | | 11/07/2013 | Update longsword model |
| | 0003275 | 2 | |
| normal | | 08/07/2013 | Character models to revisit |
| | 0003354 | | |
| normal | | 08/07/2013 | Moor Vocal script |
| | 0002923 | 1 | |
| normal | | 07/07/2013 | AI should respond when warned about intruder/corpse etc |
| | 0002701 | 2 | |
| normal | | 07/07/2013 | AI chasing the player sometimes forget about fighting |
| | 0002562 | 2 | |
| normal | resolved | 07/07/2013 | AI path around func_statics |
| | 0002228 | 7 | |
| crash | | 07/07/2013 | Water arrow + lantern bot = crash |
| | 0003344 | 3 | |
| normal | | 07/07/2013 | Grabbing scroll freezes HUD and actions, not movement |
| | 0003433 | 3 | |
| normal | | 07/07/2013 | AI playing idle barks in combat mode |
| | 0003320 | 1 | |
| normal | | 07/07/2013 | Cough in stereo? |
| | 0003470 | 1 | |
| normal | | 06/07/2013 | Too many surface types |
| | 0003469 | | |
| normal | | 06/07/2013 | New Builder head clips neckguard |
| | 0003479 | 1 | |
| normal | | 06/07/2013 | Default Builder head clips collar |
| | 0003476 | | |
| normal | | 06/07/2013 | Nobleman head has bad weighting around mouth |
| | 0003426 | 3 | 1 |
| normal | | 06/07/2013 | Head 06 has see-through mouth |
| | 0003468 | 4 | |
| normal | | 06/07/2013 | Zombies kneel while searching |
| | 0003452 | 3 | |
| normal | | 05/07/2013 | Moveable planks don't fall realistically |
| | 0003415 | 17 | |
| tweak | | 04/07/2013 | AI greeting can occur too often for stationary AI or multiple AI in a group |
| | 0003462 | 19 | |
| normal | | 03/07/2013 | AI should turn head to look at doors opening |
| | 0003432 | | |
| normal | | 02/07/2013 | Some decals not transparent enough |
| | 0003467 | | |
| normal | | 02/07/2013 | Reversed normal |
| | 0003466 | 5 | |
| normal | | 30/06/2013 | Remove Persontype: Elite |
| | 0003464 | | |
| normal | | 29/06/2013 | Duplicate textures |
| | 0002859 | 11 | 1 |
| normal | | 25/06/2013 | If an AI opens a door marked ShouldBeClosed, he becomes suspicious |
| | 0003459 | | |
| normal | | 22/06/2013 | Horned pagan mount missing candle |
| | 0002813 | 2 | |
| normal | confirmed | 19/06/2013 | Make mission loading tips part of TDM and translatable |
| | 0003444 | 3 | |
| normal | | 18/06/2013 | tdm_ai_commander_greeting_to_inferior_guard not being used |
| | 0003446 | | |
| normal | | 18/06/2013 | Update Master vocals |
| | 0003455 | 7 | 1 |
| normal | | 17/06/2013 | Something is wrong with soundprop to player |
| | 0003450 | | |
| normal | | 13/06/2013 | Zombie IK not on |
| | 0003449 | 1 | |
| normal | | 11/06/2013 | Alert index check problem in conversations |
| | 0003448 | 1 | |
| normal | | 11/06/2013 | An AI passing a conversation is allowed to greet the conversation AI |
| | 0003443 | | |
| normal | | 11/06/2013 | Weight "question" greetings higher |
| | 0002810 | 1 | |
| minor | | 10/06/2013 | idCommon::VPrintf truncates messages to 4094 bytes |
| | 0003425 | 1 | |
| normal | | 08/06/2013 | New walk causes clipping with pauldrons |
| | 0003341 | 4 | |
| normal | | 08/06/2013 | AI do not do random head-turning when searching? |
| | 0003441 | 1 | |
| normal | | 08/06/2013 | Smoke part of orange flame particle a bit off |
| | 0003414 | 1 | |
| minor | | 06/06/2013 | Eliminate or reduce wavering in AI walk |
| | 0003427 | 1 | |
| normal | | 05/06/2013 | Wench feet have no normalmap |
| | 0003430 | 1 | |
| normal | | 04/06/2013 | AI giving 'return to idle' bark after search |
| | 0003438 | 2 | |
| normal | | 04/06/2013 | There should be no rampdown barks in Observant State |
| | 0003422 | 6 | |
| minor | | 04/06/2013 | AI ignore breaking glass of gas arrow |
| | 0002764 | | |
| normal | new | 03/06/2013 | SEED: Fails to compute bounds for scaled duplicates |
| | 0003423 | 5 | |
| normal | | 03/06/2013 | Idle barks during searches |
| | 0003435 | | |
| normal | | 01/06/2013 | Zombie missing a sound/swing for melee attack |
| | 0003436 | 1 | |
| normal | | 01/06/2013 | Unarmed AI cannot throw projectiles? |
| | 0003385 | 2 | |
| normal | | 23/05/2013 | Blood Decals not dropping? |
| | 0003398 | 4 | 2 |
| normal | | 19/05/2013 | Skybox corrupted. Cubemaps not working? |
| | 0003108 | 8 | |
| feature | | 19/05/2013 | Merge 7318's 3D Skybox Code |
| | 0003420 | | |
| normal | | 15/05/2013 | Daggers don't have replacement anims |
| | 0003015 | 1 | |
| feature | suspended | 15/05/2013 | Add support for characters 0x7f - 0x9f in fonts |
| | 0003416 | 1 | |
| normal | | 15/05/2013 | Zombie needs sound def for getting hit with object |
| | 0003261 | 1 | |
| normal | | 15/05/2013 | Updater and in-game downloader choke on some HTTP responses |
| | 0003411 | 1 | |
| minor | | 13/05/2013 | Common difficulty names are not translated |
| | 0003386 | 11 | |
| normal | | 13/05/2013 | Blood decals fading away |
| | 0003409 | | |
| normal | | 12/05/2013 | Zombies should have some kind of particle effect when damaged |
| | 0002682 | 3 | |
| major | | 12/05/2013 | savegame names with dots overwrite each other |
| | 0003318 | 1 | |
| normal | | 12/05/2013 | Find someone to do Yandros's script |
| | 0003257 | 3 | |
| minor | | 12/05/2013 | Remove D3 setup scripts |
| | 0003322 | | |
| normal | | 12/05/2013 | pagan belt is black |
| | 0000578 | 2 | |
| normal | | 12/05/2013 | falling on a lowering platform doesn't properly subtract the relative velocity, so you get more hurt than you should |
| | 0003406 | 1 | |
| minor | | 12/05/2013 | Voice audio settings are not translated |
| | 0003404 | | |
| normal | | 12/05/2013 | Gas arrows not putting out torches? |
| | 0003403 | | |
| normal | | 12/05/2013 | Alpha layer borked in texture - textures/darkmod/decals/dirt/stain01bwet |
| | 0003402 | 1 | |
| normal | | 11/05/2013 | atdm:lamp_electric_square_1_lit is too bright |
| | 0003397 | 14 | |
| normal | | 11/05/2013 | Stange sound distortion in Let Sleeping Thieves Lie |
| | 0003396 | 9 | |
| normal | | 10/05/2013 | Need to distinguish between sleeping on bed and sleeping on floor |
| | 0003399 | 2 | 1 |
| major | | 09/05/2013 | Func_portals disable info_locationseperator entities. |
| | 0002953 | 12 | |
| feature | | 06/05/2013 | Add _Propogated_ material-specific bounce sounds to ragdolls |
| | 0003394 | 5 | 1 |
| normal | | 04/05/2013 | Ragdoll AI not propagating sounds properly |
| | 0003393 | 5 | |
| crash | | 04/05/2013 | TDM 2.00 crashes Alberic's Curse |
| | 0003258 | 5 | |
| normal | | 04/05/2013 | Stealth score doesn't include arrow alerts? |
| | 0003392 | 6 | 2 |
| normal | | 02/05/2013 | flickering light entities not working properly |
| | 0003353 | 1 | |
| crash | | 01/05/2013 | Crashing Upon Approaching Mine(s) With Lockpicks Drawn To Disarm |
| | 0003361 | 1 | |
| normal | | 01/05/2013 | atdm:moveable_torch1 does not extinguish if dropped sideways |
| | 0003373 | 1 | |
| normal | | 30/04/2013 | Builder2 vocals missing monster barks |
| | 0003387 | 1 | |
| normal | | 29/04/2013 | Change the TDM revision number from 1.09 to 2.00 |
| | 0003391 | 2 | |
| normal | | 29/04/2013 | Allow warnings and crashes when def entities don't exist |
| | 0003389 | 1 | |
| normal | | 29/04/2013 | Inaccurate AI positioning on elevators |
| | 0003388 | 14 | 1 |
| normal | | 29/04/2013 | Issue with Transaction scripted scene *spoilers* |
| | 0003384 | 1 | |
| normal | | 29/04/2013 | Water splashes not transparent |
| | 0003370 | 4 | |
| major | | 27/04/2013 | Moveables can hurt the player and AI |
| | 0003054 | 7 | |
| tweak | | 21/04/2013 | Save screenshots to a central location |
| | 0003381 | 1 | |
| major | | 21/04/2013 | Briefing videos are broken |
| | 0003379 | | |
| normal | | 20/04/2013 | Make chainmail impact effects |
| | 0003375 | 2 | |
| normal | | 14/04/2013 | Sleeping Builder in Outpost not sleeping |
| | 0003367 | 1 | |
| normal | | 14/04/2013 | Can't find tonguemeshs |
| | 0003009 | 10 | 1 |
| normal | | 11/04/2013 | Blocking AI in chair traps them in place |
| | 0003365 | | |
| normal | | 06/04/2013 | Fix Distiller |
| | 0003360 | 3 | |
| normal | | 05/04/2013 | Standalone textures needed |
| | 0003182 | 6 | |
| normal | | 01/04/2013 | Idle animations can interrupt idle barks. |
| | 0003345 | 5 | |
| major | | 30/03/2013 | Flame based lights not working in Standalone TDM |
| | 0003279 | 5 | 1 |
| minor | resolved | 29/03/2013 | frobability is broken in reference to keys |
| | 0003280 | 2 | 1 |
| major | | 29/03/2013 | AI Used to take cover from player; no longer working |
| | 0001874 | 1 | |
| normal | resolved | 28/03/2013 | Sleeping AI - clipping and gravity issues |
| | 0003343 | 1 | |
| normal | | 28/03/2013 | Human AIs don't see monsters |
| | 0001719 | 1 | |
| normal | | 28/03/2013 | Problem when AI sees player while lying down |
| | 0003358 | 4 | 1 |
| normal | | 28/03/2013 | Cannonball damages player differently than AI |
| | 0003357 | 1 | |
| normal | | 27/03/2013 | Fleeing AI problem at path_flee |
| | 0003356 | 1 | |
| normal | | 27/03/2013 | AI respond too quickly to audible alerts |
| | 0003355 | 1 | |
| normal | | 27/03/2013 | AI react too quickly to barks that include messages |
| | 0003348 | 2 | |
| normal | | 26/03/2013 | Rig new skeleton |
| | 0003057 | 10 | |
| major | | 26/03/2013 | Deleting FM folder of installed mission causes DarkMod to break/crash |
| | 0003140 | 2 | |
| normal | | 25/03/2013 | Use "taking fire" soundshader when AI hit by arrows |
| | 0003227 | 6 | |
| normal | suspended | 25/03/2013 | Remove Mac OSX support |
| | 0003337 | 16 | |
| normal | | 23/03/2013 | bug when unalerted zombie is hit with a sword |
| | 0003166 | 13 | |
| normal | | 21/03/2013 | After putting away sword AI still uses weapon_idle |
| | 0002924 | 9 | |
| normal | | 21/03/2013 | AI react too fast to missing objects |
| | 0003349 | | |
| normal | | 18/03/2013 | Rusted builder needs new arms and legs |
| | 0003347 | 2 | |
| normal | | 17/03/2013 | Next batch of sounds to replace |
| | 0003338 | 11 | |
| normal | | 16/03/2013 | AI Greetings should have additional limits |
| | 0003263 | 12 | |
| normal | | 16/03/2013 | snd_opened does not work on sliding doors |
| | 0003346 | 2 | |
| normal | | 15/03/2013 | Zombies being killed too easily |
| | 0002829 | 8 | 1 |
| normal | | 15/03/2013 | Flashbombs should reduce AI hearing as well. |
| | 0003340 | 12 | |
| normal | | 14/03/2013 | Sound is leaking out of area it shouldn't |
| | 0003332 | 9 | |
| normal | | 14/03/2013 | Some electric lights not working recently |
| | 0001824 | 1 | |
| major | | 12/03/2013 | Unarmed combat broken |
| | 0002533 | 2 | |
| normal | | 12/03/2013 | Archers run into player at melee range |
| | 0002527 | 2 | |
| normal | | 12/03/2013 | Give weapons to archers |
| | 0003335 | 1 | |
| normal | | 09/03/2013 | Replace D3 impact sounds |
| | 0003128 | 17 | |
| normal | | 09/03/2013 | Movable Oil lamps behave strangely |
| | 0003278 | 11 | 6 |
| major | | 27/02/2013 | Snow particle effect dosent render in certain situations: |
| | 0003316 | 1 | 1 |
| normal | | 27/02/2013 | Pickup messages for stackable objects do not include count information. |
| | 0003100 | 1 | 1 |
| normal | | 26/02/2013 | Having an unaccessible path_flee_point breaks AI fleeing behavior |
| | 0003202 | 1 | |
| minor | | 26/02/2013 | Mute AI can engage in greetings |
| | 0002752 | 3 | 1 |
| normal | | 26/02/2013 | Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other. |
| | 0003323 | 4 | |
| normal | | 26/02/2013 | Need support for AI greeting pagans and beggars |
| | 0003310 | 2 | |
| normal | | 26/02/2013 | Civilian AI should flee when encountering dead body. |
| | 0003317 | 13 | |
| normal | | 25/02/2013 | AI need ability to react to sudden deaths of nearby AI |
| | 0003325 | | |
| normal | | 24/02/2013 | Need barks for civilians fleeing after seeing body |
| | 0003309 | 2 | |
| normal | | 23/02/2013 | Too easy to kill AI with arrows. |
| | 0003324 | | |
| normal | | 23/02/2013 | Pagan head nonsolid from behind? |
| | 0003326 | 4 | |
| normal | | 23/02/2013 | head_08 has non-solid gap at the back |
| | 0003330 | 1 | |
| normal | | 23/02/2013 | Correct incorrect AI ranks |
| | 0003078 | 6 | |
| normal | | 20/02/2013 | AI are inconsistent when finding neutral bodies |
| | 0003315 | 2 | 1 |
| normal | | 18/02/2013 | Second identical item pickpocketed does not count to "Pockets picked" statistic |
| | 0003313 | 2 | 2 |
| normal | | 18/02/2013 | Picked pockets are counted twice |
| | 0003314 | 1 | 1 |
| normal | | 18/02/2013 | Found bodies of enemies killed by player do not count to 'Bodies found' |
| | 0002540 | 1 | |
| minor | resolved | 18/02/2013 | AI-foodsteps on Func-statics |
| | 0001188 | 1 | |
| feature | | 16/02/2013 | Target entity for easy changing of AI sound loss on portals |
| | 0001184 | 1 | |
| feature | | 16/02/2013 | Glass doors - spawnarg to disable portal closing |
| | 0003228 | | |
| normal | | 16/02/2013 | Adding Sound loss on regular visportals |
| | 0002818 | 5 | 1 |
| normal | | 03/02/2013 | Horse is KO'd by strike to the back |
| | 0003302 | 5 | 1 |
| major | | 27/01/2013 | Placing the playerstart inside a trigger_once_entityname causes crash. |
| | 0003299 | | |
| feature | new | 26/01/2013 | Objective conditions can not take effect on the same objective that caused an effect |
| | 0003297 | 1 | |
| feature | | 26/01/2013 | There is no ko_script spawnarg for AI. |
| | 0003294 | 1 | 1 |
| minor | | 25/01/2013 | Integrated Mission Downloader has inconsistent mission handling (for some missions) |
| | 0003292 | 3 | 1 |
| tweak | | 21/01/2013 | Wrong objective level names in end mission screen |
| | 0003293 | | |
| normal | | 20/01/2013 | Water Impact sounds |
| | 0003291 | 5 | |
| normal | | 19/01/2013 | AI play wrong vocal when drowning |
| | 0003289 | 1 | |
| feature | | 19/01/2013 | add setViewAngles() to idPlayer |
| | 0003281 | 1 | |
| normal | | 14/01/2013 | Player takes advantage of shadows cast by a carried moveable |
| | 0003290 | 1 | |
| normal | | 13/01/2013 | When getting up, sitting AI might use the getting up from sleeping animation |
| | 0003288 | 1 | |
| feature | | 12/01/2013 | add floor() and ceil() script events |
| | 0003287 | 1 | |
| minor | | 12/01/2013 | MapShutdown() is called twice during shutdown |
| | 0003286 | 1 | |
| normal | | 12/01/2013 | Eating food can crash with ERROR:idRenderWorld::UpdateEntityDef: index = -1 |
| | 0003282 | 1 | |
| feature | | 11/01/2013 | add getShouldered(), getDragged() and getGrabbed() script events |
| | 0003285 | 1 | |
| minor | | 11/01/2013 | atdm:ai_townsfolk_commoner has broken skin |
| | 0002336 | 5 | 1 |
| normal | new | 11/01/2013 | Decal issue (grime corners) - see-through effect. when behind another patch |
| | 0003201 | 3 | |
| normal | | 03/01/2013 | Replace D3 Heads |
| | 0003277 | 1 | |
| feature | | 02/01/2013 | Add getBoolKey() to scripting interface |
| | 0003276 | | |
| feature | new | 02/01/2013 | "editor_rotatable" not supported |
| | 0002624 | 4 | |
| normal | | 01/01/2013 | Buggy AI prop lantern |
| | 0003271 | 1 | |
| normal | | 11/12/2012 | add getDifficultyLevel() script event |
| | 0003264 | 1 | 1 |
| normal | | 26/11/2012 | Noshadows_lod_x spawnarg actually affects (x-1) LOD |
| | 0002302 | 1 | |
| normal | suspended | 26/11/2012 | make idStaticEntity damagable and remove idDamagable |
| | 0002090 | 1 | |
| feature | suspended | 26/11/2012 | Add a cvar converting moving/flickering lights into static (unmoving) lights ones |
| | 0003215 | 2 | |
| feature | new | 26/11/2012 | BinaryFrobMovers need a "moving" sound |
| | 0003260 | 1 | |
| normal | | 01/11/2012 | Change the way scriptEvents are declared |
| | 0003259 | 2 | |
| normal | | 29/10/2012 | I18n.pl missing certain inventory name-setting syntax |
| | 0003162 | 1 | |
| major | | 16/10/2012 | Make changes to tdm_update for TDM 1.08 |
| | 0003155 | 5 | |
| normal | | 16/10/2012 | Have updater download most recent version of St. Lucia and Training Map |
| | 0003249 | 4 | |
| feature | new | 13/10/2012 | Feature: Group textures according to theme |
| | 0003244 | 1 | 1 |
| normal | | 08/10/2012 | Selecting SurroundSound gives odd error : #str_04141, #str_04142 |
| | 0003028 | 2 | |
| minor | | 08/10/2012 | EAX Audio selection problem |
| | 0003235 | 5 | |
| normal | | 05/10/2012 | AI not patrolling after conversation |
| | 0003209 | 1 | |
| feature | | 23/09/2012 | Missing idMover::Events |
| | 0003239 | 1 | |
| feature | | 23/09/2012 | getRadius() script event is missing from lights |
| | 0003230 | 1 | |
| minor | | 20/09/2012 | gui_parm1 etc are not translated |
| | 0003189 | | |
| normal | | 16/09/2012 | tdm:moveable_holder_round_plus_candle3 doesn't have a shadow mesh |
| | 0003232 | 1 | |
| feature | | 15/09/2012 | add a way for scripts to query the TDM version |
| | 0003198 | 2 | |
| normal | | 15/09/2012 | Chalice of the Kings freezes on loading with non english menu languages |
| | 0003040 | 10 | |
| crash | | 15/09/2012 | Trying to view images using mission browser in game crashes Dark Mod |
| | 0003205 | 5 | |
| normal | | 11/09/2012 | Briefing text in Training Mission is cut off |
| | 0003229 | 1 | |
| normal | | 11/09/2012 | tdm_fonts01.pk4 is downloaded twice |
| | 0003218 | | |
| minor | | 09/09/2012 | skin for shaded light changed since1.07 |
| | 0003225 | 4 | |
| normal | | 08/09/2012 | There are no *.cfg files present after installation. |
| | 0003211 | 2 | |
| major | | 08/09/2012 | tdm_update won't update saintlucia if fms/saintlucia doesn't exist |
| | 0003223 | 1 | |
| feature | | 07/09/2012 | Add ability for individual entities to randomly not spawn |
| | 0003184 | 15 | |
| major | | 04/09/2012 | Missions have AAS error in Linux |
| | 0003217 | 1 | |
| feature | | 02/09/2012 | Need script event to set text of objective |
| | 0003214 | 1 | |
| normal | | 31/08/2012 | darkmod.ini uses hardcoded path on linux |
| | 0003207 | | |
| normal | | 30/08/2012 | Female AI not using turn? |
| | 0003208 | 4 | |
| normal | | 24/08/2012 | tdm_updater builds wrong paths, fails to download from bloodgate.com |
| | 0003094 | 3 | |
| normal | | 23/08/2012 | Prep St. Lucia for 1.08 release |
| | 0003185 | 5 | |
| normal | | 23/08/2012 | Visual Oddities in 1.08 |
| | 0003035 | 3 | |
| normal | | 21/08/2012 | delete dmargs.txt, tdmlauncher etc |
| | 0003117 | 5 | |
| major | | 20/08/2012 | Need release plan for old gamex86.dlls |
| | 0003179 | 3 | |
| normal | | 18/08/2012 | Light gem doesn't react to torches in Score to Settle |
| | 0003200 | 6 | |
| normal | | 17/08/2012 | AI not hearing very well? |
| | 0003197 | 2 | |
| normal | | 13/08/2012 | Clock hands appear light blue |
| | 0003199 | 1 | |
| minor | | 12/08/2012 | autoexec.cfg is run too early for some operations |
| | 0003193 | 2 | |
| normal | | 08/08/2012 | numofpages accepts integers only and not alphanumeric strings |
| | 0003192 | 1 | |
| major | | 06/08/2012 | interactionTableWidth limit of 4096 needs to be increased |
| | 0003169 | | |
| normal | | 19/07/2012 | Add new furniture and plant models |
| | 0003157 | 3 | |
| minor | | 14/07/2012 | Console ArgCompletion_FolderExtension looking in wrong directories |
| | 0003178 | 1 | |
| normal | | 12/07/2012 | Fire Arrows no showing 'scorch' decal |
| | 0003176 | | |
| normal | | 11/07/2012 | Need kneeling animation for torch carriers. |
| | 0002920 | 7 | |
| normal | | 10/07/2012 | Warned AI do not play walk_alerted walk |
| | 0002918 | 3 | |
| normal | | 10/07/2012 | AI giving casual greetings while alert |
| | 0003170 | 1 | |
| trivial | | 07/07/2012 | allow v1.07 in addition to 1.07 as version in darkmod.txt |
| | 0002677 | 6 | |
| normal | | 06/07/2012 | Weapon behaviour interrupted |
| | 0003164 | 2 | |
| normal | | 06/07/2012 | Player arm freezes when attack button pressed |
| | 0003144 | 3 | |
| normal | | 25/06/2012 | Lightgem brightness affected by turning. |
| | 0003033 | 5 | |
| normal | | 16/06/2012 | map compiler does not respect fms path |
| | 0003034 | 14 | |
| normal | | 16/06/2012 | DoomConfig.cfg read/write locations |
| | 0003156 | 1 | |
| normal | | 12/06/2012 | Prop torch flame doesn't stay with torch during cinematic |
| | 0003120 | 1 | |
| normal | | 02/06/2012 | Still some old fire particles somewhere |
| | 0003099 | 1 | |
| normal | | 02/06/2012 | Female Characters Miss Anims? Halts completely patrol cycle |
| | 0003152 | 1 | |
| normal | | 02/06/2012 | Create a quick drop cards animation |
| | 0003153 | | |
| normal | | 01/06/2012 | Making elite guard 02 entity |
| | 0003148 | 2 | |
| normal | | 31/05/2012 | Finish rigging elite citywatch |
| | 0003151 | 1 | |
| normal | | 31/05/2012 | New Mission blend |
| | 0003147 | | |
| normal | | 30/05/2012 | Wall clock and grandfather clock use different hand positions |
| | 0003136 | 4 | |
| normal | | 28/05/2012 | Light entities changed |
| | 0003138 | 3 | |
| major | | 28/05/2012 | Visportals flush with doors not rendering properly |
| | 0003141 | 1 | |
| minor | | 26/05/2012 | Remove proxy CVARs |
| | 0003091 | 1 | |
| normal | | 26/05/2012 | Finish rustle sounds for all AI |
| | 0002946 | 3 | |
| normal | | 26/05/2012 | Give all AI a "taking fire" soundshader |
| | 0003070 | 1 | |
| normal | | 24/05/2012 | AI warning allies while in combat? |
| | 0003087 | 7 | |
| normal | | 23/05/2012 | Archer "snaps" from turning animation to combat_idle |
| | 0003092 | | |
| normal | | 23/05/2012 | Finish Light Entities |
| | 0002816 | 9 | |
| normal | | 22/05/2012 | AI are not alerted if you throw things at them |
| | 0003131 | 6 | |
| normal | | 22/05/2012 | Rope arrow ignores armour |
| | 0003132 | 1 | |
| normal | | 22/05/2012 | Ambient light is currently not considered in object illumination |
| | 0003104 | 4 | 1 |
| normal | | 21/05/2012 | Two AI passing through a locked door leaves the door unlocked |
| | 0002165 | | |
| normal | | 21/05/2012 | Elite guard shadowmesh has gap |
| | 0003081 | 1 | |
| normal | | 21/05/2012 | Need a left-hand weapon animation |
| | 0003114 | | |
| normal | | 21/05/2012 | Sort Light Entities |
| | 0003133 | | |
| normal | | 20/05/2012 | Hooded light not casting shadow |
| | 0003134 | 1 | |
| normal | | 20/05/2012 | Elite guard has gap in shadowmesh |
| | 0003130 | 3 | |
| normal | | 18/05/2012 | Logs in fireplace entities do not switch skin when extinguished |
| | 0003129 | 1 | |
| normal | | 16/05/2012 | Chandeliers with 3 lights leave one light on too long when doused |
| | 0003121 | 2 | |
| feature | | 13/05/2012 | Add particle macro |
| | 0003123 | 2 | |
| normal | | 10/05/2012 | Need new torch animations and code corrections |
| | 0003119 | 1 | |
| normal | | 07/05/2012 | Treadmilling AI in Outpost |
| | 0003067 | 10 | |
| minor | | 05/05/2012 | Shadow comes on before light disappears |
| | 0002679 | | |
| minor | | 05/05/2012 | Model has bad or missing uv data, or model needs tripling down |
| | 0003112 | 1 | |
| normal | | 05/05/2012 | Remove the spider queen |
| | 0003111 | 1 | |
| normal | | 05/05/2012 | Make the model loader fallback to ASE or LWO when the other doesn't exist |
| | 0003109 | 1 | |
| normal | | 04/05/2012 | tdm_light_holder doesn't swap def_attached skins |
| | 0002714 | | |
| normal | | 04/05/2012 | Add specialized footsteps |
| | 0003049 | 2 | |
| feature | | 04/05/2012 | Please add a standing AI page-turning animation |
| | 0003102 | 3 | |
| normal | | 04/05/2012 | HUD compass appears black |
| | 0003080 | 2 | |
| minor | | 04/05/2012 | Check and limit AA to the maximum value that the hardware/driver allows |
| | 0003079 | 5 | |
| crash | | 04/05/2012 | Crash in listSounds |
| | 0002974 | 2 | |
| minor | | 04/05/2012 | irongatesegment.ase inverted normals |
| | 0003072 | 1 | |
| normal | | 04/05/2012 | Armed thug used unarmed flee bark? |
| | 0002485 | | |
| normal | | 04/05/2012 | Foot tapping too loud |
| | 0002423 | 2 | |
| normal | | 03/05/2012 | Archers ignore enemy when there are interesting sounds |
| | 0003093 | 1 | |
| normal | | 03/05/2012 | Update flame particles |
| | 0002808 | 1 | |
| normal | | 20/04/2012 | Electric lights |
| | 0003089 | 1 | |
| minor | | 18/04/2012 | Make r_showSurfaceInfo more TDM friendly |
| | 0002616 | 2 | |
| normal | | 17/04/2012 | FTP Assets |
| | 0002347 | 2 | |
| feature | new | 16/04/2012 | Add AI malus/bonus depending on location/surroundings |
| | 0002334 | | |
| normal | suspended | 16/04/2012 | remove info_tdm_areadata |
| | 0002584 | 2 | |
| normal | suspended | 16/04/2012 | Finish entities used by SEED |
| | 0001627 | 1 | |
| normal | new | 16/04/2012 | Events triggered when AI reaches certain alert level |
| | 0003084 | 1 | |
| crash | | 15/04/2012 | idlib/containers/List.h:576 Assertion `index < num' failed |
| | 0002982 | 1 | |
| normal | | 15/04/2012 | jpeg's used in material stages result in artifacts |
| | 0003083 | | |
| normal | | 15/04/2012 | Builder priest ragdoll broke |
| | 0003082 | | |
| normal | | 15/04/2012 | Buckets missing shadow mesh on their bottoms |
| | 0002724 | 3 | |
| normal | | 11/04/2012 | AI wields sword after relaxing from seeing a KO'd comrade |
| | 0002681 | 2 | |
| crash | | 11/04/2012 | assertion when loading Heart under Debug builds |
| | 0002978 | 1 | |
| normal | | 10/04/2012 | Landing on diagonal surface makes no sound |
| | 0002433 | 2 | |
| normal | | 10/04/2012 | Jump sounds do not play on slanted surfaces |
| | 0002554 | 1 | |
| normal | resolved | 10/04/2012 | Alerted archer animation is missing an arrow |
| | 0002921 | 2 | |
| normal | | 10/04/2012 | AI using "blood" bark when spotting corpse. |
| | 0002922 | 1 | |
| normal | | 10/04/2012 | AI give arrow more attention than corpse |
| | 0002891 | 3 | |
| normal | | 09/04/2012 | Need appropriate weapon_idle |
| | 0003027 | 1 | |
| normal | | 09/04/2012 | Need open door animation for alert AI |
| | 0003077 | 1 | |
| normal | | 07/04/2012 | Dousing a carried torch during relight causes problems |
| | 0003069 | 1 | |
| normal | | 04/04/2012 | Rats respond to alerts |
| | 0001395 | 1 | |
| major | resolved | 03/04/2012 | Minimum reaction time for searching alert |
| | 0003056 | 1 | |
| crash | | 03/04/2012 | TDM crashes when using a sword |
| | 0003071 | 3 | |
| crash | | 03/04/2012 | Frequent Crashes during combat |
| | 0002422 | 4 | |
| normal | | 02/04/2012 | AI goes to lower floor when searching |
| | 0003066 | 3 | |
| normal | | 31/03/2012 | Privacey screen skin broken |
| | 0003046 | 1 | |
| normal | | 28/03/2012 | 2nd acolyte head shadow issue |
| | 0003068 | | |
| normal | | 28/03/2012 | Thug bootstrap |
| | 0003064 | | |
| normal | | 24/03/2012 | Beds with shadow issues |
| | 0000298 | 6 | |
| minor | feedback | 24/03/2012 | No precise control of background image offset |
| | 0002561 | 7 | |
| normal | | 13/03/2012 | AI responding to alerts from far across map |
| | 0003016 | 1 | |
| minor | | 12/03/2012 | Remove support for the SSD GUI |
| | 0003060 | 1 | |
| minor | | 11/03/2012 | Fonts that are not found leak a fontInfo entry everytime they are tried to be registered |
| | 0002998 | 1 | |
| normal | | 11/03/2012 | Weapon issue after a cinematic |
| | 0003055 | 1 | |
| feature | | 10/03/2012 | Add BUILD=profile to our build framework |
| | 0002997 | 6 | |
| major | | 10/03/2012 | SVN TDM (1.08) not saving games properly |
| | 0002905 | 13 | |
| normal | | 09/03/2012 | AI comment about lights out on map start |
| | 0002603 | 14 | |
| normal | | 09/03/2012 | AI do not play "notice_lights" bark |
| | 0003052 | 1 | |
| normal | | 08/03/2012 | Alerted AI skips path_waitfortrigger |
| | 0003050 | 2 | |
| normal | | 08/03/2012 | Further changes to AI elevator use |
| | 0003048 | 3 | |
| feature | | 06/03/2012 | coding for target spawn entity |
| | 0003047 | 1 | |
| normal | | 05/03/2012 | AI not noticing absence marker |
| | 0003037 | 1 | |
| major | | 03/03/2012 | Player can't hear footsteps while crouch running |
| | 0003043 | 1 | |
| normal | | 02/03/2012 | Renderer has a limit of 10000 handles |
| | 0003039 | | |
| feature | new | 29/02/2012 | Add wind/current to the location system |
| | 0003038 | 1 | |
| minor | | 28/02/2012 | DDS loading only works up to 4 levels deep |
| | 0002550 | | |
| normal | | 26/02/2012 | Bottle models |
| | 0003026 | 6 | |
| normal | | 25/02/2012 | Add "tired" sounds to Bow Draw |
| | 0003032 | 1 | |
| trivial | | 25/02/2012 | Enhance debug display of AAS areas |
| | 0003024 | 1 | |
| tweak | | 25/02/2012 | light models that need tweaked |
| | 0001127 | | |
| feature | confirmed | 25/02/2012 | Objectives: Implement "AI found item out of place" Objective |
| | 0003025 | 1 | |
| normal | | 25/02/2012 | Failed KO animations can build up and play repeatedly |
| | 0003019 | 2 | |
| normal | | 24/02/2012 | The "Stealth Score" stat for Alert-4 (agit. searches) is cascading, so it overcounts |
| | 0003029 | 1 | |
| normal | | 23/02/2012 | AI should use an elevator if it's faster than walking |
| | 0000519 | 2 | |
| normal | resolved | 22/02/2012 | AI needs "wait for resource" lock (aka: work together) |
| | 0002812 | 2 | |
| normal | | 19/02/2012 | Character 0xFF does not work in fonts |
| | 0002600 | 9 | |
| normal | | 17/02/2012 | AI don't care arrow is sticking out of them |
| | 0003017 | 1 | |
| normal | | 16/02/2012 | make textAlign work with idChoiceWindow |
| | 0003018 | 2 | |
| normal | | 16/02/2012 | make choiceDefs work with any string |
| | 0001624 | 2 | |
| normal | | 13/02/2012 | AI should notice objects being out of place |
| | 0003013 | 1 | |
| normal | | 09/02/2012 | Allow any entity access to info_location entities |
| | 0002975 | 3 | 1 |
| minor | | 08/02/2012 | Objects in forcefield move way too fast (player moves as expected) |
| | 0003010 | 4 | |
| normal | | 08/02/2012 | Add sounds to player mantle |
| | 0003011 | 6 | |
| normal | | 07/02/2012 | Frobbing an item does not activate physics for touching contacts |
| | 0003005 | 1 | |
| normal | | 05/02/2012 | Elevators broken by nearby visportals |
| | 0003001 | 1 | |
| normal | | 05/02/2012 | Player cannot knock movables objects off edges |
| | 0003006 | 1 | |
| minor | | 05/02/2012 | Missing sound shaders |
| | 0003004 | 1 | |
| normal | | 03/02/2012 | Rare issue with AI getting stuck at doors |
| | 0002587 | 1 | |
| normal | | 30/01/2012 | Go through Amita's sounds |
| | 0002994 | 1 | |
| normal | | 27/01/2012 | Using inventory items on world entities with used_action_script: inventory item always flashes red |
| | 0002950 | 1 | |
| normal | | 24/01/2012 | Do death cries propogate? |
| | 0002995 | | |
| minor | new | 24/01/2012 | Inconsistent handling when inventory item is used on world entity: script function started each frame when button is held |
| | 0002983 | | |
| minor | | 22/01/2012 | Allow the the game window to be minimized easily |
| | 0001784 | 2 | |
| normal | | 22/01/2012 | Find decent metal armour impact sound |
| | 0002990 | 1 | |
| minor | | 22/01/2012 | Fix load and rendering of character 0xFF |
| | 0002988 | 1 | |
| minor | | 21/01/2012 | Remove fonts with size 6 and 8 |
| | 0002687 | 2 | |
| normal | | 17/01/2012 | Missing textures for tdm_sack_oats |
| | 0002984 | 1 | |
| normal | | 17/01/2012 | Remove the limitations on task switching from Win XP |
| | 0002986 | | |
| normal | | 17/01/2012 | Don't copy the gamex86 module to the mission folders |
| | 0002981 | | |
| normal | | 16/01/2012 | Upgrade PugiXML library to 1.0 |
| | 0002824 | 1 | |
| minor | | 15/01/2012 | Moonbeams are too faint |
| | 0002961 | | |
| normal | | 14/01/2012 | Go through bow sounds |
| | 0002976 | | |
| normal | | 13/01/2012 | Crash in Training Mission when triggering Message GUIs |
| | 0002695 | 1 | |
| major | | 13/01/2012 | AIs can not correctly handle certain doors |
| | 0002940 | | |
| normal | | 12/01/2012 | Check new animations against torch-carriers |
| | 0002973 | 1 | |
| normal | | 10/01/2012 | Fix uninitialised pointers returned by CollisionModelManager::Translate() |
| | 0002972 | | |
| normal | | 10/01/2012 | Remove Sourcehook |
| | 0002963 | | |
| normal | | 05/01/2012 | Simplify mission PK4 setup |
| | 0002948 | 1 | |
| major | | 02/01/2012 | AI death or KO can block door use |
| | 0002956 | 1 | 1 |
| feature | | 01/01/2012 | Add a condensed Carleton font |
| | 0002936 | | |
| normal | | 29/12/2011 | Merge the GPL'd D3 sources with the TDM codebase |
| | 0002933 | 1 | |
| feature | | 20/12/2011 | Add ability to select player start points to mission briefing |
| | 0002943 | 1 | |
| normal | | 04/12/2011 | Some electric lights casting unwanted shadows from their models |
| | 0002941 | 1 | 1 |
| normal | acknowledged | 02/12/2011 | Rendering order is wrong when the web texture is involved. |
| | 0002537 | 7 | |
| normal | | 27/11/2011 | Test Noisycricket's new combat animations |
| | 0002798 | 2 | |
| normal | | 27/11/2011 | Unarmed AI sometimes used armed search animation |
| | 0002522 | 2 | |
| normal | | 27/11/2011 | Adjust damage for different weapons |
| | 0001148 | 9 | |
| normal | | 22/11/2011 | add entity defs for static light fixtures like oil lamps |
| | 0002795 | 4 | |
| normal | | 22/11/2011 | Add russian fonts |
| | 0002934 | 1 | |
| normal | | 22/11/2011 | The ATTACK key is being ignored when lockpicking an armed mine |
| | 0002220 | 3 | |
| normal | resolved | 20/11/2011 | AI_USE key for suspicious object |
| | 0002916 | | |
| normal | | 20/11/2011 | Create shader for reaction to warnings |
| | 0002888 | 1 | |
| minor | | 20/11/2011 | "Back" and "Objectives" in the briefing screen are bitmaps |
| | 0002931 | 5 | |
| normal | | 19/11/2011 | Revenant bleeds |
| | 0002799 | | |
| normal | | 18/11/2011 | Run animation looks very bad in combat |
| | 0002930 | 1 | |
| normal | | 17/11/2011 | AI knockouts aren't behaving as expected when AI have weapons drawn |
| | 0002928 | 1 | |
| normal | | 17/11/2011 | AI might kneel too far from where we expect them to |
| | 0002846 | 1 | |
| normal | | 14/11/2011 | Download fmname_l10n.pk4 |
| | 0002911 | 1 | |
| normal | | 09/11/2011 | When adding rotating cogs to multistate movers the cogs sometime rotate in the wrong direction |
| | 0002906 | 4 | |
| normal | | 07/11/2011 | Arrows sometimes spawn explosion decal without exploding mine |
| | 0002907 | 1 | |
| normal | | 06/11/2011 | AI not alerted by mine soundprop |
| | 0002908 | 1 | |
| normal | | 06/11/2011 | AI killed by player-tossed mines don't know they were killed by the player |
| | 0002794 | 1 | 1 |
| normal | | 06/11/2011 | Mines show decal when shot with water arrow |
| | 0002902 | 1 | |
| major | | 05/11/2011 | TDM 1.07 hangs near the beginning of Let Sleeping Thieves Lie |
| | 0002900 | 1 | |
| major | | 03/11/2011 | Carried torches go out at map start |
| | 0002832 | 1 | |
| normal | suspended | 30/10/2011 | Downgrade vocal encoding? |
| | 0002874 | 1 | |
| minor | | 26/10/2011 | Changing language during mission while reading |
| | 0002850 | | |
| feature | | 25/10/2011 | Campaign Distinction on In-Game Downloader |
| | 0002893 | 1 | |
| minor | | 24/10/2011 | zones w/ dynamic ambient lighting disabled still carry settings from other zones |
| | 0002892 | 1 | |
| normal | | 23/10/2011 | Crash to desktop on Alberics Curse |
| | 0002889 | | |
| normal | | 22/10/2011 | Wench legs clip during alert walk |
| | 0002439 | 12 | |
| minor | | 21/10/2011 | Convert TGA files to DDS |
| | 0002788 | 5 | |
| feature | | 21/10/2011 | Add more premade key entries (possible with new models/skins) |
| | 0002879 | 2 | 1 |
| normal | | 21/10/2011 | Loading a final save crashes TDM to the main menu. |
| | 0002880 | 2 | |
| minor | | 21/10/2011 | GUI files make Training Mission crash on load |
| | 0002840 | 3 | |
| normal | | 21/10/2011 | AI Ragdolls moved and distorted on map load |
| | 0002338 | 3 | |
| normal | | 18/10/2011 | Expand m_LastTouchedBy to Movers (doors, elevators) |
| | 0002801 | 2 | |
| normal | | 18/10/2011 | AI play "weapon" bark when shot by arrow |
| | 0001965 | 1 | |
| minor | | 16/10/2011 | Make stealth score more meaningful |
| | 0002872 | 1 | |
| normal | | 11/10/2011 | AI should Notice Ropes |
| | 0002873 | | |
| normal | | 08/10/2011 | Missing vocal shaders |
| | 0001327 | 2 | |
| normal | | 07/10/2011 | CProjectileResult remains indefinitely |
| | 0002877 | 2 | |
| crash | | 07/10/2011 | Games saved when a sliding door is open can crash TDM |
| | 0002796 | 3 | |
| normal | | 01/10/2011 | Non-ASCII GUI choices don't work |
| | 0002844 | 3 | |
| normal | | 01/10/2011 | Finish I18N.pl |
| | 0002866 | 1 | |
| normal | | 29/09/2011 | AI don't close "shouldBeClosed" doors after searching near them |
| | 0002772 | 1 | |
| tweak | | 23/09/2011 | Code uses mindplaces.com |
| | 0002802 | 3 | |
| normal | | 20/09/2011 | Bitmap "texts" cannot be translated |
| | 0002853 | 11 | |
| normal | | 16/09/2011 | A fully-lit absence marker might not be seen by a passing AI |
| | 0002862 | 1 | |
| normal | | 16/09/2011 | Doors no longer need to send visual stims if they aren't marked shouldBeClosed |
| | 0002860 | 1 | |
| normal | | 16/09/2011 | When a lootable painting is stolen, AI can't see the absence marker |
| | 0002861 | 1 | |
| normal | | 16/09/2011 | Sliding doors marked shouldBeClosed might not alert nearby AI |
| | 0002854 | 1 | |
| normal | | 09/09/2011 | Add ability to include custom mission script files in tdm_main.script |
| | 0002851 | 3 | 1 |
| minor | | 07/09/2011 | Remove AlertAI() and GetAlertEntity() |
| | 0002852 | 1 | |
| normal | | 02/09/2011 | fix GUI command handling with args in HandleMainMenuCommands() |
| | 0002137 | 17 | 3 |
| normal | confirmed | 23/08/2011 | picomodel md2 texture coords broken |
| | 0002797 | 1 | |
| normal | | 20/08/2011 | Add support for FM specific translations |
| | 0002826 | 1 | |
| normal | | 12/08/2011 | LOD inventory entities sometimes re-appear |
| | 0002833 | 1 | |
| normal | | 07/08/2011 | --delay not working on tdmlauncher |
| | 0002811 | 1 | |
| normal | | 06/08/2011 | Font loading does not fall back to English |
| | 0002815 | 2 | |
| minor | | 06/08/2011 | Support FM short descriptions in other languages |
| | 0002817 | 1 | |
| major | | 06/08/2011 | sys_lang only allows a fixed set of languages |
| | 0002820 | 3 | |
| normal | | 06/08/2011 | Unnecessary event posting during map startup can lead to overrunning the event queue |
| | 0000297 | | |
| minor | acknowledged | 31/07/2011 | Background image resizes on resize of viewport |
| | 0002094 | 3 | |
| feature | | 29/07/2011 | Need a model of a heap of ash, coals and some small wood pieces. |
| | 0002825 | 1 | |
| minor | | 28/07/2011 | Carleton Bold is missing its size 12 DDS |
| | 0002652 | 2 | |
| normal | resolved | 28/07/2011 | Fallen lights are marked "should be on" |
| | 0002823 | 2 | |
| minor | | 27/07/2011 | Light holders (candles, etc.) marked "extinguished" spawn lit |
| | 0002822 | 1 | 2 |
| normal | | 24/07/2011 | Fireplaces have their light embedded in the floor |
| | 0000354 | 2 | |
| minor | new | 19/07/2011 | Add min/max magnitude to responses system |
| | 0002806 | 1 | |
| minor | | 19/07/2011 | hanging_horizontal_leaves has no alpha |
| | 0001332 | 2 | |
| minor | | 19/07/2011 | New candles (test/candles.map) not reacting to gas |
| | 0002804 | 1 | |
| normal | | 17/07/2011 | Keys ("rusty key" etc) do no twork with chest in italian |
| | 0002777 | 1 | |
| minor | | 17/07/2011 | Try to remove ai_character.script |
| | 0002448 | | |
| normal | | 15/07/2011 | Add new female head |
| | 0002803 | 1 | |
| normal | | 15/07/2011 | Restarting TDM fails with boost error on linux |
| | 0002800 | | |
| normal | | 09/07/2011 | Need combat animations for torch-carriers |
| | 0002771 | | |
| normal | | 06/07/2011 | Wench legs clip |
| | 0002761 | | |
| normal | | 06/07/2011 | Add slippers to wench |
| | 0002791 | 1 | |
| normal | | 05/07/2011 | Check Revenant Materials |
| | 0002792 | | |
| normal | | 30/06/2011 | Create pre-made difficulty settings |
| | 0002783 | 5 | |
| normal | | 23/06/2011 | Support translated HUD (weapon names, inventory groups), shopitems, messages etc. |
| | 0002782 | 2 | |
| normal | | 23/06/2011 | Add a way to switch the language in the menu |
| | 0001090 | 2 | |
| trivial | confirmed | 22/06/2011 | Moss Arrows "Hurt" Player after losing hp |
| | 0002183 | 3 | |
| normal | resolved | 21/06/2011 | Spiders shoulderable |
| | 0002786 | | |
| normal | new | 21/06/2011 | Need use_to_carry spawnarg or some such method. |
| | 0002478 | 3 | |
| normal | | 19/06/2011 | Adjustments to mines |
| | 0001496 | 2 | |
| minor | | 19/06/2011 | Unlocking of armed mines |
| | 0002728 | 1 | |
| normal | | 19/06/2011 | Rats interfering with AI movement |
| | 0002698 | 2 | |
| minor | | 19/06/2011 | Slim down strings/english.lang |
| | 0002781 | 1 | |
| normal | | 19/06/2011 | Autogenerate english.lang etc. from strings/all.lang |
| | 0002776 | 1 | |
| normal | | 15/06/2011 | TDM Updater sometimes fails to update itself |
| | 0002774 | 1 | |
| normal | | 13/06/2011 | Restart Mission crashes after saving and dying when a weapon is drawn |
| | 0002773 | 1 | |
| crash | | 13/06/2011 | Restart Mission can lead to a crash |
| | 0002722 | 1 | |
| normal | | 12/06/2011 | SEED: trace ends at bottom of SEED entity |
| | 0002768 | | |
| normal | | 03/06/2011 | More portable lightgem - getting rid of named pipe / shared memory |
| | 0002767 | | |
| feature | | 02/06/2011 | Savegame Compression |
| | 0002620 | | |
| normal | | 27/05/2011 | Add alarm bark |
| | 0000541 | 2 | |
| feature | | 24/05/2011 | AI should turn on lights while searching nearby |
| | 0002762 | | |
| normal | | 22/05/2011 | New path_corner type: "Follow this Actor" |
| | 0002518 | 1 | |
| normal | | 19/05/2011 | Mac OS X Support |
| | 0002756 | | 1 |
| normal | | 16/05/2011 | Engineer head has issue |
| | 0002757 | 2 | |
| normal | | 15/05/2011 | Downloaded missions don't appear until full restart |
| | 0002750 | | |
| normal | | 09/05/2011 | In-Game Downloader stops when switching pages |
| | 0002751 | | |
| normal | | 09/05/2011 | Stale download progress info when requeing downloads |
| | 0002748 | | |
| normal | | 08/05/2011 | Add lighting animations to female characters |
| | 0002133 | | |
| normal | | 07/05/2011 | Add random tips to loading screen |
| | 0002449 | | |
| normal | | 07/05/2011 | Torch-carriers need pain modification |
| | 0002457 | | |
| normal | | 07/05/2011 | special search animations for torch-bearers |
| | 0002636 | | |
| normal | | 07/05/2011 | Fire arrow explosion |
| | 0001623 | 1 | |
| normal | | 07/05/2011 | AI don't notice lights going out in front of them |
| | 0002744 | 3 | |
| normal | | 06/05/2011 | Still getting "Cannot find attachment X to destroy" error |
| | 0002747 | | |
| normal | | 02/05/2011 | Crashes after a "Doom 3 Blue Window" type of game shutdown |
| | 0002746 | | |
| normal | | 02/05/2011 | Add "Wait until Ready" GUI to be displayed when the mission is about to start |
| | 0002727 | | |
| major | acknowledged | 11/04/2011 | Worldspawn brushes do not inherit selected shader information |
| | 0002348 | | 1 |
| minor | new | 04/03/2011 | Inventory pickup message is too short, cannot be easily lengthened - new spawnarg needed |
| | 0002181 | | |
| normal | new | 04/03/2011 | separate head-turning values for AI that are sitting |
| | 0000682 | 1 | |
| feature | acknowledged | 24/02/2011 | Randomly and procedurally generated terrain using patches/brushes. |
| | 0002521 | 2 | |
| normal | | 22/02/2011 | Movable objects making fx when colliding...interesting option |
| | 0002517 | | |
| normal | new | 12/01/2011 | Adding Question component to AI Greetings |
| | 0002504 | | |
| normal | new | 27/12/2010 | Add animations to Greeting Code |
| | 0002437 | 1 | 1 |
| normal | | 07/12/2010 | Spider mesh needs to be centered on joints |
| | 0002444 | | |
| minor | new | 28/11/2010 | Amount of moss arrows show up on map start |
| | 0002428 | | |
| normal | new | 19/11/2010 | Feature: Weld vertices and Soft Selection |
| | 0002419 | | |
| normal | new | 06/11/2010 | Dismounting a horse often results in clipping into horse and being stuck |
| | 0002418 | | |
| major | new | 06/11/2010 | Riding horse underwater or back out bypasses water transitions |
| | 0002371 | | |
| major | new | 23/09/2010 | Horse (rideable only) - frobbing two or more horses at the same time |
| | 0002370 | | |
| major | new | 23/09/2010 | Horse (rideable only) - starting with delay |
| | 0002271 | | |
| feature | acknowledged | 20/06/2010 | Ability to modify only one brush in Texture Tool at a time from Surface Inspector |
| | 0002223 | | |
| feature | confirmed | 24/05/2010 | Special tool to clip into equal parts (viewport-dependent) |
| | 0000699 | | |
| normal | confirmed | 27/12/2009 | Consolidate Entity Class Hierarchy |
| | 0002000 | | |
| feature | acknowledged | 23/12/2009 | Texture Tool: Treat as One |
| | 0001985 | | |
| normal | acknowledged | 29/10/2009 | Unbind ALT from strafe modifier |
| | 0001820 | 2 | |
| normal | feedback | 13/07/2009 | Texture lock unfriendliness for vertex dragging |
| | 0001768 | | |
| minor | acknowledged | 03/05/2009 | You can use the CSG Subtract to remove door entities created from brushes. |
| | 0001756 | 2 | |
| feature | acknowledged | 16/04/2009 | Layers Suggestions |
| | 0001742 | | |
| feature | acknowledged | 10/04/2009 | Wireframe display mode for filtered objects |
| | 0001702 | 3 | |
| normal | acknowledged | 23/03/2009 | If darkradiant cannot access user directory create configuration files in the root folder instead |
| | 0001619 | | |
| feature | confirmed | 10/01/2009 | Perform geometry CRC check for layer file before importing them? |
| | 0000333 | | |
| minor | acknowledged | 30/12/2008 | Suggest relative aligned texture copy |
| | 0001526 | | |
| trivial | new | 18/11/2008 | Arrow models in editor rotated from game |
| | 0001513 | | |
| normal | new | 15/11/2008 | AI Need Defensive Charge |
| | 0001493 | | |
| feature | acknowledged | 15/11/2008 | Option for filtered brushes as wireframe |
| | 0001391 | | |
| normal | new | 11/10/2008 | Melee attack can hit moveables on other side of solid object |
| | 0001088 | | |
| feature | new | 07/09/2008 | AI's Weapon Solidity Behavior |
| | 0001046 | | |
| feature | acknowledged | 25/08/2008 | Request: Coloration of Brushes |
| | 0001038 | | |
| feature | acknowledged | 25/08/2008 | EAX Audio Settings Editor (EFX File) |
| | 0000849 | | |
| normal | acknowledged | 14/06/2008 | Modify readable gui to raise body start if no title. |
| | 0000637 | | 1 |
| feature | confirmed | 10/04/2008 | Window menu item: listing of all active windows |
| | 0000623 | | |
| normal | confirmed | 01/04/2008 | Offset for automatic decal patches |
| | 0000608 | | |
| tweak | acknowledged | 18/03/2008 | Revisit: remove colored overlay from selected brush? |
| | 0000602 | | |
| minor | confirmed | 17/03/2008 | Create decal patches for non-rectangular surfaces |
| | 0000598 | | |
| normal | acknowledged | 12/03/2008 | Selecting "Patch" - "More cylinders" - "Very Dense Cylinder" gives lopsided desity |
| | 0000591 | | |
| feature | acknowledged | 03/03/2008 | Add player clip option to model viewer |
| | 0000589 | | |
| feature | acknowledged | 03/03/2008 | Functionality to aid in precise brush shaping based on texture |
| | 0000476 | | |
| feature | confirmed | 30/12/2007 | Verify entities, materials and links on map load |
| | 0000447 | 1 | |
| feature | acknowledged | 10/12/2007 | Model viewer does not give a scale or sense of size |
| | 0000408 | | |
| feature | acknowledged | 03/11/2007 | Add an "default orientation" value to models for display in the model chooser |
| | 0000380 | | 1 |
| trivial | acknowledged | 21/10/2007 | Distinguish base textures from map-loaded textures |
| | 0000349 | 1 | |
| trivial | confirmed | 18/09/2007 | Hotkey/menu item to open browsers |
| | 0000303 | | |
| feature | acknowledged | 23/05/2007 | Texture Window optionally sorting the shaders by name |
| | 0000188 | | |
| feature | acknowledged | 10/03/2007 | Mission: Create PK4 Feature |
| | 0000109 | 1 | |
| feature | acknowledged | 12/02/2007 | Include deselect in Undo? |
|
|