| | 0005963 | | |
| normal | | 19/05/2022 | More Geometry Corruption in Camera View |
| | 0005960 | 1 | |
| crash | | 19/05/2022 | (3.0.0pre6) Crash in model viewer |
| | 0005959 | 1 | 2 |
| normal | | 17/05/2022 | Geometry Corruption / weird diagonal lines messing up the view |
| | 0005962 | 3 | 1 |
| normal | new | 16/05/2022 | Add "new toggle crouch" |
| | 0001746 | 2 | |
| normal | confirmed | 16/05/2022 | Climbing physics should use crouched player bounding box |
| | 0004247 | 2 | |
| normal | confirmed | 16/05/2022 | Using the crouch key when climbing a ladder or a pipe |
| | 0005961 | 1 | |
| normal | new | 16/05/2022 | Fix rope/ladder speed while crouched |
| | 0005955 | 6 | 2 |
| normal | | 07/05/2022 | Player start entity is invisible in 3.0.0pre5 |
| | 0005956 | 1 | |
| normal | | 07/05/2022 | Pointfiles no longer visible in 3.0.0pre5 |
| | 0005953 | | |
| normal | | 07/05/2022 | Wireframe object drawing order is changing between sessions |
| | 0005958 | | |
| minor | acknowledged | 07/05/2022 | (3.0.0pre5) Version Control feature ignores some folders |
| | 0005831 | 3 | 1 |
| normal | new | 07/05/2022 | Texture search dosent work |
| | 0005798 | 7 | |
| normal | acknowledged | 07/05/2022 | Texture rotation and fit on patches broken on 2.14 |
| | 0005045 | 2 | |
| normal | new | 06/05/2022 | Implement a "boids" system |
| | 0005957 | | |
| normal | new | 04/05/2022 | "add_precompiled_header" wrongly used with multiple parameters at "CMakeLists.txt" |
| | 0005954 | 1 | |
| minor | | 03/05/2022 | Optimize idClip: broad-phase collision detection |
| | 0005194 | 2 | |
| normal | new | 03/05/2022 | Is console "editguis" (Quake IV GUI Editor) still supported? If so, currently unusable |
| | 0005952 | | |
| normal | | 01/05/2022 | Extract interface from ObjectRenderer |
| | 0005951 | | 1 |
| normal | | 01/05/2022 | "Hide Deselected" is slowed when there's a lot of patches present in the scene |
| | 0005950 | | |
| normal | | 01/05/2022 | Visibility checks are slowing down front-end render pass |
| | 0005949 | 4 | 2 |
| crash | | 29/04/2022 | DR crash with combination of mouse buttons pressed |
| | 0005948 | | |
| normal | | 24/04/2022 | Manipulation Vertex Dots are hard to see |
| | 0005947 | | |
| normal | | 24/04/2022 | Git Sync Exception: too many redirects or authentication replays |
| | 0005907 | 2 | |
| feature | | 24/04/2022 | Allow way to hide some entities in Create Entity list |
| | 0005946 | | |
| normal | | 24/04/2022 | Speaker radii should be transparent |
| | 0005945 | | |
| normal | | 24/04/2022 | Light diamonds should be transparent again |
| | 0005554 | 6 | |
| normal | | 23/04/2022 | Strafing left sounds very quiet, while strafing right sounds normal, like moving forward or backward |
| | 0005937 | | |
| normal | | 23/04/2022 | Sound radius spheres don't always update |
| | 0005943 | | |
| normal | | 23/04/2022 | Brush manipulation is laggy in huge maps |
| | 0005881 | 17 | 1 |
| minor | | 22/04/2022 | Revise conan dependencies |
| | 0005944 | 2 | |
| normal | | 21/04/2022 | Optimize LOD thinking |
| | 0005942 | 1 | 1 |
| normal | | 18/04/2022 | Missing brushes when opening alphalabs1 from vanilla Doom 3 PK4s |
| | 0005941 | | |
| normal | | 17/04/2022 | Selected Skin not showing in ModelSelector |
| | 0005935 | 2 | |
| normal | | 17/04/2022 | Reload Defs takes longer every time |
| | 0005939 | | 1 |
| normal | | 17/04/2022 | "Texture tool" Free rotation not showing anymore (3.0.0) |
| | 0005940 | 1 | 1 |
| normal | | 17/04/2022 | Light diamond frequently disappears on colour change until it's moved again |
| | 0005938 | | |
| normal | | 16/04/2022 | Additive blend stages over black diffusemap are z-fighting |
| | 0005648 | 3 | 1 |
| normal | | 15/04/2022 | AAS: expanding brush generated almost parallel faces |
| | 0005936 | | 1 |
| normal | | 10/04/2022 | Ambient lights don't render properly in lighting preview mode |
| | 0005934 | 1 | 2 |
| normal | | 09/04/2022 | Selection overlay is z-fighting on patches |
| | 0005932 | | |
| normal | | 08/04/2022 | ForceShadows materials are not casting shadows |
| | 0005933 | | |
| normal | | 08/04/2022 | Moving brushes doesn't update the scene in lit render mode |
| | 0005931 | | 2 |
| normal | | 08/04/2022 | 3D view patch selection box not attached (3.0.0 pre1) |
| | 0005822 | 13 | |
| normal | | 04/04/2022 | Feature Request: Improve UI for worldspawn-to-entity conversion |
| | 0005910 | 1 | |
| normal | | 03/04/2022 | Entity Inspector: classname field should always be read-only, to force use of the "Choose entity class" button |
| | 0005905 | 1 | |
| normal | | 03/04/2022 | Feature Request: Safeguard against Loss of Layering |
| | 0005757 | 2 | |
| feature | | 03/04/2022 | Ability to center 3D camera on selected entity |
| | 0005929 | | |
| normal | acknowledged | 03/04/2022 | Bring back the Cycle Cap Texture function |
| | 0005930 | | |
| normal | new | 03/04/2022 | Fix The Graffiti Sign Materials |
| | 0005787 | 2 | |
| feature | | 03/04/2022 | Add "Create Particle" to right-click orthoview drop-down menu |
| | 0005761 | | |
| feature | | 03/04/2022 | Cut functionality to complement copy and paste |
| | 0005925 | | |
| normal | | 02/04/2022 | Objective GUI doesn't display properly in some places |
| | 0005654 | 1 | 2 |
| normal | | 02/04/2022 | The Item category of the Edit Objective window disappears after cycling through more than two components |
| | 0005871 | 1 | |
| normal | acknowledged | 02/04/2022 | 4 minor problems manipulating an entity composed of primitives |
| | 0005893 | | |
| normal | | 02/04/2022 | Entity-to-light mapping structures for lighting mode rendering |
| | 0005920 | | |
| normal | | 01/04/2022 | Update solution and build dependencies to Visual Studio 2022 |
| | 0005927 | | |
| normal | | 01/04/2022 | Save user settings by application version |
| | 0005928 | 4 | 1 |
| normal | | 27/03/2022 | Save game while bow is strung yields broken bow on fresh load |
| | 0005855 | 1 | |
| normal | | 27/03/2022 | Cutscenes sound out of sync without uncapped FPS |
| | 0005919 | 1 | |
| crash | | 27/03/2022 | Crash on loading certain maps |
| | 0000219 | 1 | |
| minor | | 27/03/2022 | Realtime shadow mode |
| | 0005921 | 7 | |
| major | | 27/03/2022 | fails to compile: missing file: unzip.h |
| | 0005926 | | |
| normal | | 21/03/2022 | tdm_player_thief.def needs to contain default pm_runmod value |
| | 0005924 | | |
| normal | | 20/03/2022 | Renderer to operate on single-precision floats |
| | 0005923 | | |
| normal | | 19/03/2022 | TargetLineNodes are updating their geometry every frame |
| | 0005909 | 1 | 2 |
| normal | | 18/03/2022 | Revisit Interaction Shader to get closer to the TDM looks |
| | 0005922 | | 2 |
| normal | acknowledged | 18/03/2022 | Brushe issues when working on angles (it added + 0.0001 on brush coordinates ) |
| | 0003571 | 2 | |
| normal | feedback | 18/03/2022 | Angled brushes can warp and resize on move |
| | 0005839 | 10 | |
| major | | 17/03/2022 | conanfile.py: no longer available: zlib/1.2.11 |
| | 0003160 | 2 | |
| normal | new | 15/03/2022 | Find a way to designate "community favourite" maps |
| | 0005427 | 10 | |
| normal | | 13/03/2022 | Remove frob-highlight stages from materials |
| | 0005912 | 1 | |
| normal | | 12/03/2022 | Move GL draw calls to central location |
| | 0005916 | | 2 |
| normal | | 12/03/2022 | Vertex colours do not show on models in lighting mode |
| | 0005553 | 1 | 1 |
| normal | new | 12/03/2022 | looking in keyhole crash |
| | 0005820 | 2 | |
| minor | | 10/03/2022 | Migrate all VC projects to MSVC 2022 |
| | 0005918 | | |
| normal | new | 09/03/2022 | Save game crash on Linux |
| | 0005829 | 1 | |
| major | | 08/03/2022 | Entity inspector shows inherited spawnargs of previous selection |
| | 0005913 | 1 | |
| normal | new | 08/03/2022 | Negative sound loss on location separator makes everybody alert |
| | 0005915 | | 1 |
| normal | | 07/03/2022 | Investigate storing uncompressed FMs in SVN |
| | 0005495 | 5 | |
| normal | | 07/03/2022 | Terminate tdm_update support |
| | 0005914 | | |
| feature | new | 07/03/2022 | Add subtitles to New Job |
| | 0005911 | | |
| normal | | 03/03/2022 | Unify Declaration Parsers |
| | 0005853 | 3 | 2 |
| normal | | 02/03/2022 | DR overwrite order for defs is different from TDM's |
| | 0005838 | 3 | |
| normal | | 02/03/2022 | Rotating a brush results in erratic movement |
| | 0005897 | | |
| normal | | 01/03/2022 | [Mouse Bindings] X/Y and Camera View bindings don't save properly |
| | 0005904 | 1 | |
| crash | acknowledged | 01/03/2022 | Changing Blending Modes in Material Editor can crash Dark Radiant |
| | 0005908 | | |
| normal | | 01/03/2022 | Fix Material Preview rendering |
| | 0005895 | 1 | 1 |
| normal | feedback | 01/03/2022 | Editor tooltips not shown if multiple entities selected |
| | 0005858 | | |
| minor | | 01/03/2022 | "Replace Selection with exported Model" sets classname to "func_static". |
| | 0005882 | | |
| normal | new | 01/03/2022 | 'target_changetarget' entity has the same look & colour as 'info_locationsperator' - please change |
| | 0005873 | | |
| normal | | 01/03/2022 | Entity inspector should recognise spawnargs beginning with "sprS_" as def spawnargs |
| | 0005864 | | |
| crash | | 01/03/2022 | Map -> Edit Package Info (darkmod.txt)... crashes DarkRadiant |
| | 0005854 | 3 | 2 |
| normal | | 01/03/2022 | Rotating Prefab breaks texturing on some brushes |
| | 0005846 | | |
| normal | | 01/03/2022 | Rotating a func_static result to random stretch textures |
| | 0005848 | | |
| feature | | 28/02/2022 | MD5 Animation Viewer: show current frame & total frames |
| | 0005849 | 1 | 1 |
| feature | | 28/02/2022 | MD5 Animation Viewer: jump to frame |
| | 0005840 | | |
| crash | | 28/02/2022 | DR crashes when syncing with remote Git repository |
| | 0005847 | | |
| crash | | 28/02/2022 | Switching visibility of Github repo from public to private causes crash |
| | 0005841 | | |
| normal | | 28/02/2022 | Dockable window layout doesn't save new floating XY views |
| | 0005844 | | |
| normal | | 27/02/2022 | "Choose skin..." button on custom model spawnargs shows skins for main model spawnarg |
| | 0005826 | | 1 |
| trivial | | 27/02/2022 | Entity inspector considers inherited colors black |
| | 0005825 | | 1 |
| normal | | 27/02/2022 | Absolute paths for snapshots |
| | 0005744 | 2 | |
| normal | acknowledged | 26/02/2022 | Desk3 cabinet doors can get player stuck |
| | 0005584 | 3 | |
| normal | | 25/02/2022 | Move openGL render calls to Backend |
| | 0005878 | 1 | |
| normal | | 22/02/2022 | Can only rotate along 3 axis now. |
| | 0005906 | | 1 |
| normal | new | 21/02/2022 | Dropping dead or KO'ed AI into water falls slowly |
| | 0005307 | 18 | 4 |
| normal | acknowledged | 18/02/2022 | Accountant 1: machine arrows have black background |
| | 0005894 | 3 | |
| normal | resolved | 17/02/2022 | Cubemap/Envshot dont line up with geometry |
| | 0005902 | 2 | |
| normal | | 17/02/2022 | Right click conteaxt menu |
| | 0005673 | 7 | 1 |
| minor | | 16/02/2022 | Crash with r_showViewEntities and LOD |
| | 0005252 | 1 | |
| normal | | 16/02/2022 | Create official mirror for code repo on GitHub |
| | 0004214 | 14 | 1 |
| normal | | 16/02/2022 | Underwater GUI overlay drawn over lightgem |
| | 0005903 | 1 | |
| normal | new | 13/02/2022 | Feature Request: Prevent Stealth Retexturing |
| | 0005885 | 1 | |
| normal | | 13/02/2022 | ReloadDefs moves def_attached light crystals to entity origin |
| | 0005901 | 2 | |
| normal | | 13/02/2022 | .lin files can't be opened if different case than .map name |
| | 0005872 | 1 | |
| feature | | 13/02/2022 | Option to filter skins out of search results in the Choose Model dialogue |
| | 0005884 | 3 | 1 |
| normal | | 13/02/2022 | Model chooser radio box selection issue: |
| | 0005888 | 3 | 1 |
| normal | new | 12/02/2022 | AI alerts not always reflected in stealth status |
| | 0005459 | | |
| normal | | 08/02/2022 | Optimize idRenderWorldLocal::CreateLightDefInteractions for ambient_world light |
| | 0005528 | 46 | 1 |
| normal | | 04/02/2022 | Improvements to security cameras |
| | 0005531 | 2 | 1 |
| normal | | 04/02/2022 | Compare security cameras between 2.09 and 2.10beta |
| | 0004352 | 6 | |
| normal | | 04/02/2022 | Add Vine Arrow Practice to the Training Mission |
| | 0005900 | | |
| normal | new | 03/02/2022 | Unlit skin for 6-candle chandelier incomplete |
| | 0005899 | | 1 |
| tweak | new | 02/02/2022 | Sound bug leaning against rotated door |
| | 0004828 | 3 | |
| minor | | 01/02/2022 | Player voice is played when you restart St.Lucia mission |
| | 0005898 | | |
| minor | new | 01/02/2022 | func_rotate quality loss on large surfaces |
| | 0005862 | 9 | 2 |
| feature | | 01/02/2022 | Backface lighting + bumpmapping broken |
| | 0005574 | 1 | |
| normal | | 01/02/2022 | Debrief Video: Cuts to Menu Before Start |
| | 0005857 | 1 | 1 |
| normal | new | 01/02/2022 | Updated window asset: round_spokes01 |
| | 0004934 | 3 | |
| minor | | 01/02/2022 | Screenshot command works inproperly with larger resolutions |
| | 0005323 | 13 | |
| normal | | 31/01/2022 | Improve menu GUI and remove unexpected overrides of menu GUI files |
| | 0005599 | 7 | |
| normal | | 31/01/2022 | Improve grabber on lightweight objects |
| | 0005551 | 4 | |
| feature | | 30/01/2022 | Rework FM database to use SVN as primary storage |
| | 0004090 | 3 | |
| normal | | 30/01/2022 | Chain mail shadows |
| | 0002454 | 13 | |
| feature | | 30/01/2022 | Implement CC (closed captions, subtitles) |
| | 0005815 | 7 | 2 |
| major | | 30/01/2022 | Projected lights behavior has changed since 2.08 |
| | 0004857 | 3 | |
| normal | | 30/01/2022 | Build Error due to reference to cpuid.h on PPC64 |
| | 0004364 | 13 | |
| normal | | 30/01/2022 | RGTC Normal Map compression |
| | 0005716 | 2 | |
| normal | | 30/01/2022 | Implement RGTC compressor |
| | 0005594 | 6 | |
| normal | | 30/01/2022 | A New Job Reverb Polish |
| | 0005286 | 3 | 1 |
| minor | confirmed | 30/01/2022 | Number of times seen: not increased when civilian detects player at close range |
| | 0005896 | | |
| normal | new | 29/01/2022 | Add screenshots to Tracy profiling |
| | 0005892 | | |
| normal | new | 26/01/2022 | Cant mantle while carring a body |
| | 0005549 | 4 | |
| feature | | 25/01/2022 | Add Secrets System |
| | 0005891 | | |
| normal | | 24/01/2022 | Remove excessive code for bindless texture support |
| | 0005843 | 3 | 1 |
| normal | | 24/01/2022 | Dmap computes wrong shadows on version 4 of NHAT |
| | 0005285 | 5 | |
| normal | | 24/01/2022 | Remove old backend's depth/interaction/stencil stages |
| | 0005842 | | |
| tweak | new | 24/01/2022 | Show asterisk or sharp at the beginning of mission name in in-game downloader. |
| | 0005890 | | |
| normal | new | 24/01/2022 | Constant mouse cursor drift upwards in menu and game |
| | 0005889 | 1 | |
| feature | new | 24/01/2022 | Finalize volumetric fog lights |
| | 0005816 | 3 | |
| feature | | 24/01/2022 | Volumetric lights (aka "god rays") |
| | 0004109 | 5 | |
| major | | 23/01/2022 | Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated |
| | 0005887 | | |
| minor | new | 23/01/2022 | Raise trace model limits and optimize memory |
| | 0005886 | | |
| feature | | 23/01/2022 | Add BVH-based optimization for whole-surface processing in renderer frontend |
| | 0000061 | 1 | |
| minor | | 18/01/2022 | Choice of model render modes |
| | 0005883 | | |
| normal | new | 17/01/2022 | backport into stable: openal compiler fix |
| | 0005836 | 1 | |
| normal | | 16/01/2022 | Changing multiple lights between omni/projected resets colours to black |
| | 0005656 | 3 | 1 |
| normal | | 13/01/2022 | Saves broken if "darkmod" occurs in path twice |
| | 0005880 | | |
| minor | | 13/01/2022 | Shadow maps backend should use shadow surfaces |
| | 0005879 | | |
| normal | | 13/01/2022 | Discuss location to store community assets (which did not get into core) |
| | 0002935 | 4 | 1 |
| minor | assigned | 13/01/2022 | Mines tossed onto a thin func_static can have a physics problem |
| | 0005170 | 24 | 2 |
| minor | | 13/01/2022 | Fix console warnings |
| | 0005076 | 1 | |
| normal | | 13/01/2022 | Switch updater/packager Linux build from SCons to CMake. |
| | 0005876 | 5 | 3 |
| normal | | 13/01/2022 | Stripped bright line on the boundary of light volume |
| | 0005877 | 1 | |
| normal | new | 11/01/2022 | Typo in shouldered name of manbeasts |
| | 0005860 | 7 | 2 |
| normal | | 11/01/2022 | Texture broken by 2.10: lights/cloudscroll |
| | 0005875 | | |
| minor | | 11/01/2022 | Render same frame in frontend and backend when SMP if off |
| | 0005796 | 17 | 1 |
| feature | | 10/01/2022 | Envshot is broken again - 2.10 x64 |
| | 0005874 | | |
| normal | new | 10/01/2022 | Main window wont restore from taskbar |
| | 0005870 | 3 | 1 |
| normal | | 07/01/2022 | Broken particle - simple fix |
| | 0005325 | 12 | |
| normal | | 04/01/2022 | New error reported about texture stain01b_s |
| | 0005529 | 9 | 7 |
| normal | | 04/01/2022 | Projected lights can't use appropriate falloff images |
| | 0005863 | | |
| normal | new | 04/01/2022 | Game sometimes refuses to relinquish focus on alt+tab |
| | 0005865 | | |
| normal | new | 04/01/2022 | r_skipfoglights doesn't work correctly |
| | 0005869 | | |
| normal | | 04/01/2022 | Better diagnostic for syntax errors in GUI code |
| | 0005868 | | |
| feature | new | 04/01/2022 | Interactions rendering with polygonOffset |
| | 0005867 | | |
| feature | new | 04/01/2022 | Try to support interactions on projected decals |
| | 0005866 | | |
| feature | new | 03/01/2022 | Feature: show _color of entities in camera viewport |
| | 0005856 | | |
| feature | new | 03/01/2022 | Looping multi-sound shaders only loop the first file in the list |
| | 0005718 | 2 | |
| normal | new | 02/01/2022 | Vertex blended model material unable to support two bumpmaps. |
| | 0005861 | | |
| normal | new | 01/01/2022 | Alt+Enter breaks the graphics |
| | 0004726 | 5 | |
| normal | | 01/01/2022 | Check I18N links on Mission web pages |
| | 0005859 | 1 | |
| normal | | 30/12/2021 | Collision models for patch-only entities have not BSP optimization |
| | 0005705 | 2 | |
| minor | | 28/12/2021 | "Replace Selection with exported Model" should preserve spawnargs |
| | 0005845 | 3 | 2 |
| crash | new | 28/12/2021 | TDM crashes when restoring a save done soon after killing an elemental |
| | 0005596 | 5 | |
| tweak | | 28/12/2021 | r_lockSurfaces broken |
| | 0005314 | 3 | |
| normal | | 28/12/2021 | While loading a game there are weird texts or graphics displayed in the first second |
| | 0005223 | 7 | 1 |
| normal | | 28/12/2021 | 2.08 Bad internal format console error |
| | 0004975 | 1 | |
| feature | new | 28/12/2021 | Add proper scaling to the new inventory grid |
| | 0004915 | 3 | |
| tweak | | 28/12/2021 | Create HD version of briefing_video |
| | 0004514 | 10 | 1 |
| major | | 27/12/2021 | Game runs sluggish randomly |
| | 0005834 | | |
| minor | | 27/12/2021 | Refactor: merge interaction and ambient shaders |
| | 0005828 | | |
| minor | | 27/12/2021 | Try to reduce duplication among shader code. |
| | 0005598 | 33 | 5 |
| normal | | 27/12/2021 | Performance regression on hedge01_square_long |
| | 0005852 | | |
| minor | | 22/12/2021 | Refactor objectives GUI and fix checkboxes in restart GUI |
| | 0005851 | | |
| minor | new | 21/12/2021 | Stencil shadows with multisampling: don't blit whole framebuffer |
| | 0005850 | | |
| normal | new | 21/12/2021 | Volumetric lights: render to texture then blur |
| | 0005319 | 4 | 1 |
| normal | new | 21/12/2021 | Trigger_multiple stops working if AI stops moving |
| | 0005600 | 1 | |
| normal | | 21/12/2021 | Crashes due to cvarSystem not being threadsafe |
| | 0005827 | 2 | |
| feature | | 19/12/2021 | Better distinction between inherited and regular spawnargs |
| | 0005485 | 2 | |
| normal | | 19/12/2021 | mirrorRenderMap doesn't accept resolution parameters anymore |
| | 0005191 | 3 | |
| feature | | 19/12/2021 | Create x-ray material |
| | 0005762 | 2 | |
| feature | | 17/12/2021 | pk4dir support |
| | 0005676 | 10 | 1 |
| normal | | 16/12/2021 | Screens for security cameras won't work with textures/common/camera/camera# textures |
| | 0005282 | 1 | |
| minor | assigned | 12/12/2021 | Readables look stretched in widescreen modes |
| | 0005835 | | |
| minor | | 08/12/2021 | Refactor: merge cubic and other lights |
| | 0005833 | | |
| feature | new | 04/12/2021 | Feature: show lines between entities bound to each other |
| | 0005832 | | |
| feature | new | 03/12/2021 | Feature: ability to undo "hide" and "unhide" |
| | 0005830 | | |
| minor | new | 30/11/2021 | At least two female vocal sets contain male barks |
| | 0004888 | 5 | 4 |
| normal | | 28/11/2021 | Terrible precision in light frustums |
| | 0005824 | 1 | |
| normal | | 27/11/2021 | 2.14pre2: Spawnarg field should not be changed when selection has "differing values" |
| | 0005823 | | |
| normal | new | 23/11/2021 | Feature request - auto-delete old compilation files upon DMAP |
| | 0005190 | | |
| normal | | 22/11/2021 | Frontend optimizations due to connectedness of entities/surfaces |
| | 0005189 | 2 | |
| normal | | 22/11/2021 | noshadows mask spawnarg for shadows optimization |
| | 0005172 | 3 | |
| minor | | 22/11/2021 | Improve interaction culling: case when player-visible object is not visible from light |
| | 0005810 | | |
| normal | | 21/11/2021 | Objective components not correctly renumbered after removing a component |
| | 0005817 | 1 | |
| normal | resolved | 21/11/2021 | 2.14pre1: "Choose x..." on inherited spawnargs deficient |
| | 0005801 | 1 | 2 |
| normal | | 21/11/2021 | Applying a skin to a model entity no longer works under 2.14pre1 |
| | 0005813 | 2 | 1 |
| normal | | 21/11/2021 | Spawnarg types and tooltips not reliably inherited in entityDefs |
| | 0005814 | | |
| normal | | 21/11/2021 | Spawnarg type icon not shown for inherited properties |
| | 0005613 | 2 | 2 |
| feature | | 20/11/2021 | Show shared keyvalues when multiple entities are selected |
| | 0005819 | | |
| normal | new | 20/11/2021 | Feature request - add location to screenshot filename |
| | 0003727 | | |
| normal | new | 18/11/2021 | idLight::GetBounds() should handle projected lights correctly |
| | 0005746 | | |
| normal | | 18/11/2021 | Texture Tool Improvements |
| | 0005792 | 51 | 15 |
| normal | | 16/11/2021 | Zoom in orthoview Broken |
| | 0005812 | 2 | |
| feature | acknowledged | 15/11/2021 | Darkmod/Theme for DR |
| | 0005811 | 2 | 1 |
| normal | new | 15/11/2021 | Texture dithering in Cameraview in 2.14 |
| | 0005808 | 1 | |
| crash | | 14/11/2021 | Crash when saving map or prefab without a file extension |
| | 0005706 | 10 | 4 |
| normal | | 14/11/2021 | Surface Inspector's minimum width is too large |
| | 0005809 | | |
| normal | new | 13/11/2021 | Scaling a textures via the material dosent work in DR or in-game |
| | 0005807 | 1 | 1 |
| crash | | 12/11/2021 | Texture Tool crashes when creating a new brush |
| | 0005806 | | 1 |
| normal | acknowledged | 12/11/2021 | DR 2.14pre1: normalised UV islands shouldn't overlap |
| | 0005804 | | |
| feature | acknowledged | 12/11/2021 | Make Texture Tool light/dark mode auto-detection optional |
| | 0005805 | | |
| feature | acknowledged | 12/11/2021 | Texture Tool free scale |
| | 0005533 | 24 | |
| normal | acknowledged | 10/11/2021 | Pick Shader via MMB not working. |
| | 0005803 | 4 | 2 |
| normal | | 08/11/2021 | Broken normal for "ornament_shield_white_eagleandpallets" material |
| | 0005797 | 2 | 1 |
| normal | | 05/11/2021 | "Texture tool" grid cannot decrease under 1 |
| | 0005802 | | |
| feature | new | 05/11/2021 | Texture fitting on patches to work the same as it does on brushes. |
| | 0005799 | 5 | |
| normal | | 05/11/2021 | Texture Tool: dragged vertices snap to grid even though it's switched off |
| | 0005800 | 1 | 2 |
| normal | | 05/11/2021 | Choose a sound behavour changed under 2.14pre1 |
| | 0004868 | 3 | |
| normal | | 03/11/2021 | Envshot is broken as of TDM 2.06 |
| | 0005215 | 2 | |
| normal | | 03/11/2021 | Envshot is still broken as of TDM 2.07 & 2.08 |
| | 0005793 | 1 | |
| normal | acknowledged | 01/11/2021 | 3-way merge: automatically backup merge result |
| | 0005794 | | |
| normal | | 01/11/2021 | 2.14pre1: User Guide (Local) doesn't work |
| | 0005753 | | |
| normal | | 30/10/2021 | XY view zoom around cursor |
| | 0005743 | 1 | |
| feature | acknowledged | 30/10/2021 | Feature: "show definition" for more asset types |
| | 0005547 | 2 | 3 |
| normal | | 30/10/2021 | Bring texture coordinates closer to 0,0 |
| | 0005775 | 1 | 1 |
| normal | | 30/10/2021 | Surface Inspector: Option to change horizontal and vertical scale values proportionally |
| | 0005128 | 3 | 2 |
| normal | | 30/10/2021 | Texture Tools: rotate function |
| | 0005505 | 3 | |
| trivial | | 29/10/2021 | Selecting a prefab in Prefab Chooser counts as a saveable change |
| | 0005408 | 2 | |
| normal | | 29/10/2021 | All scene graphs connect to the same undo system, causing interference |
| | 0005745 | | |
| minor | | 29/10/2021 | Search function: don't start searching while still typing |
| | 0005791 | | |
| normal | | 29/10/2021 | MediaBrowser toolbar: clear filter text when texture is selected through MMB or Texture Browser |
| | 0005788 | | |
| minor | | 29/10/2021 | Merge "Create player start" and "Move player start" options |
| | 0005790 | | |
| normal | | 29/10/2021 | Remove Floating Layout |
| | 0005777 | 3 | 1 |
| normal | | 28/10/2021 | Missing normal image file for 'textures/darkmod/stone/cobblestones/flagstones_mossy_01' |
| | 0005784 | 2 | 3 |
| normal | | 28/10/2021 | textures missing local/incorrect local |
| | 0005786 | 2 | 2 |
| normal | | 28/10/2021 | BRoken normal |
| | 0005789 | 1 | |
| normal | | 28/10/2021 | rough_grey_blocks - missing material def |
| | 0005664 | 1 | |
| block | feedback | 23/10/2021 | X/Y texture rotation on patch issue |
| | 0005785 | 1 | 1 |
| normal | | 23/10/2021 | Patch Texture Rotation should take aspect ratio into account |
| | 0005783 | | |
| normal | | 22/10/2021 | EntityInspector allows to set an entity's name to an empty value |
| | 0005781 | 2 | |
| normal | | 15/10/2021 | Image programs don't work with DDS source files. |
| | 0005782 | | 1 |
| normal | new | 15/10/2021 | Floating decals on model - ext_timber01_window01.lwo |
| | 0005779 | | 1 |
| normal | new | 12/10/2021 | Broken models |
| | 0005760 | 5 | 4 |
| feature | resolved | 11/10/2021 | Missing normal map: textures/darkmod/stone/cobblestones/flagstones_gravel |
| | 0005562 | 10 | |
| normal | | 11/10/2021 | dmap: various optimizations |
| | 0005764 | 5 | 1 |
| crash | new | 06/10/2021 | Random crashes when a lot of lights are present in complex scenes |
| | 0003516 | 2 | |
| normal | | 06/10/2021 | AI can be blocked by simple movable |
| | 0005772 | 1 | 1 |
| normal | confirmed | 05/10/2021 | Ambient sound: volume does not change if sound is the same |
| | 0005670 | 1 | 2 |
| minor | | 05/10/2021 | Overbright pixels |
| | 0005544 | 2 | |
| normal | | 05/10/2021 | DDS normalmap textures seem to be ignored |
| | 0005261 | 5 | |
| minor | | 05/10/2021 | Extend localization system to understand string placeholders |
| | 0005324 | 1 | |
| minor | | 05/10/2021 | Refactor times and clocks |
| | 0003221 | 10 | |
| minor | confirmed | 05/10/2021 | TDM only supports 2 or 5.1 channel audio |
| | 0004060 | 2 | |
| normal | resolved | 05/10/2021 | Examine mission names and how they're displayed on the GUIs |
| | 0001326 | 1 | |
| normal | new | 05/10/2021 | Bug With idEntity::GetTeamChildren |
| | 0004627 | 13 | |
| normal | | 04/10/2021 | Sound volume option is not respected |
| | 0005284 | 1 | |
| normal | | 04/10/2021 | Remove outdated rendering cvars |
| | 0005169 | 5 | |
| minor | | 04/10/2021 | Clean multithreading routines |
| | 0004289 | 2 | |
| normal | new | 03/10/2021 | Examine blackjacking rules |
| | 0005258 | 1 | |
| normal | acknowledged | 03/10/2021 | func_listener not working in a cinematic? |
| | 0004881 | 4 | |
| normal | acknowledged | 03/10/2021 | Apply EFX to location of player's ear, and not the player's origin |
| | 0005239 | 4 | |
| normal | | 03/10/2021 | Reflection probes support in the engine |
| | 0004836 | 4 | |
| tweak | | 03/10/2021 | Early texture loading |
| | 0005766 | | |
| major | | 30/09/2021 | Support overriding individual decls in FM |
| | 0005765 | 5 | 2 |
| feature | new | 29/09/2021 | Using visportals to remove inaccessible rooms from a light's perspective before preforming calculations |
| | 0002354 | 1 | |
| feature | suspended | 25/09/2021 | Add a way to control local ambient lights depending on nearby lights |
| | 0005669 | 2 | |
| minor | | 25/09/2021 | MIssion intro not showing sometimes |
| | 0005763 | 1 | |
| feature | | 25/09/2021 | Reproducible and deterministic gameplay |
| | 0004698 | 13 | |
| minor | | 25/09/2021 | Timescale command doesn't work with uncapped FPS / com_fixedTic 1 |
| | 0005595 | 2 | |
| minor | | 24/09/2021 | Black screen temporarily shown while mission loading GUI is active |
| | 0004634 | 32 | 5 |
| minor | | 24/09/2021 | Decal depth fighting (Inn Business: "rug in tavern is not smooth") |
| | 0005333 | | |
| feature | | 24/09/2021 | Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection |
| | 0005143 | 5 | |
| major | | 23/09/2021 | Allow to run TDM on GL3 core profile |
| | 0005756 | | |
| normal | new | 15/09/2021 | Shader 'city_sounds_varied" includes sound file with bad path |
| | 0003206 | 2 | |
| normal | | 11/09/2021 | Heat haze fights with glare particle |
| | 0005755 | | |
| normal | new | 11/09/2021 | Calling script from console ruins saves/loads; says Can't load console |
| | 0005142 | 1 | 2 |
| normal | new | 11/09/2021 | Calling scripts via console breaks future saves |
| | 0005751 | | |
| feature | new | 10/09/2021 | Feature: reference table for assets |
| | 0005742 | | |
| feature | acknowledged | 10/09/2021 | Feature: extend asset deprecation to more asset types |
| | 0005739 | | |
| feature | new | 08/09/2021 | Feature: show entities as children of model nodes in the Model Chooser |
| | 0005540 | | |
| minor | acknowledged | 06/09/2021 | Add ReloadDefs and Reload Skins buttons to Entity Chooser and Skin Chooser |
| | 0005591 | 3 | |
| normal | | 29/08/2021 | Reduce map load time |
| | 0005730 | 2 | 2 |
| feature | acknowledged | 28/08/2021 | Translucent triggers/visportal/nodraw materials |
| | 0005727 | | |
| feature | acknowledged | 27/08/2021 | Skin Chooser: show in which .skin file the skin is defined |
| | 0005724 | | 2 |
| normal | acknowledged | 23/08/2021 | Export brushes as .lwo: too many verts |
| | 0005720 | | |
| normal | new | 21/08/2021 | Left-side mouse not well supported |
| | 0005719 | | 2 |
| normal | new | 21/08/2021 | weird behavior teleporting when climbing a rope |
| | 0005715 | 1 | |
| normal | | 18/08/2021 | Lock picking stops working if interrupted |
| | 0004401 | 8 | |
| tweak | | 18/08/2021 | Faster texture loading via native OpenGL Mipmap Generation |
| | 0005714 | | |
| feature | new | 16/08/2021 | Improve selection projection: Allow "floor selection" to work in all axes, support camera projection if possible |
| | 0005683 | 8 | |
| feature | | 11/08/2021 | Support more properties in hot-reload |
| | 0005384 | 4 | 1 |
| normal | new | 11/08/2021 | Broken sound shader: water_medium_running |
| | 0005703 | 2 | |
| normal | new | 10/08/2021 | Wayland compatible engine for Linux users |
| | 0005700 | 1 | 1 |
| normal | confirmed | 10/08/2021 | Entity inspector spawnarg fields not always updated by UI windows such as Model Chooser |
| | 0005701 | 1 | 1 |
| normal | new | 09/08/2021 | Entities spawned by atdm:seed randomly appear in absurd locations |
| | 0005699 | 2 | |
| normal | new | 09/08/2021 | hide_distance not initialized for attached lights, ignores entities that were hidden or lights which are turned off |
| | 0005341 | 5 | |
| normal | | 08/08/2021 | Menu Music can't be switched off during a mission |
| | 0005696 | | |
| normal | new | 07/08/2021 | D-input gamepads aren't recognized, only X-input is functional |
| | 0005695 | | |
| feature | new | 07/08/2021 | Force feedback support |
| | 0005691 | 4 | 2 |
| normal | | 07/08/2021 | noshadows_lod_# won't work without hide_distance |
| | 0005012 | 17 | |
| crash | | 05/08/2021 | Shader loaded from frontend crashes on AMD (Crash from heathaze GUI overlay) |
| | 0005668 | 19 | 10 |
| normal | | 01/08/2021 | hide_distance won't work for lights |
| | 0005693 | | |
| normal | acknowledged | 01/08/2021 | Recognise type of "set x on y" spawnargs |
| | 0005689 | 1 | 2 |
| normal | new | 30/07/2021 | Default grass particles ignore lighting and appear fully bright |
| | 0005690 | 5 | 4 |
| major | new | 30/07/2021 | Assets with invalid data |
| | 0005688 | 1 | 2 |
| major | new | 30/07/2021 | Sitting AI gets stuck standing in table when alerted |
| | 0005685 | | |
| feature | | 28/07/2021 | Brush creation via script is incomplete |
| | 0005414 | 1 | |
| trivial | | 28/07/2021 | Remove "g_entityBindNew 0" old code |
| | 0005543 | 2 | |
| normal | | 27/07/2021 | add getObjectiveVisible() scriptevent to the idPlayer spawnclass |
| | 0005316 | 3 | |
| feature | | 27/07/2021 | Hot reload feature |
| | 0002246 | 4 | |
| feature | acknowledged | 22/07/2021 | Continuing interrupted conversations |
| | 0005678 | | |
| feature | new | 21/07/2021 | Track pickpockets in mission statistics |
| | 0005478 | 2 | |
| feature | new | 19/07/2021 | Extend basic LOD system spawnargs to support other entities |
| | 0005674 | | |
| minor | new | 18/07/2021 | Shift-Alt-LMB can't cycle beyond grouped primitives/entities |
| | 0005597 | 6 | |
| feature | | 18/07/2021 | Generic map container |
| | 0005439 | 4 | |
| normal | | 18/07/2021 | Alleviate entity limit |
| | 0004520 | 7 | |
| minor | | 17/07/2021 | Make savegames of x86 and x64 builds interchangeable |
| | 0005661 | 4 | |
| normal | | 17/07/2021 | In-game downloader does not show updates of the currently installed mission |
| | 0005672 | | 1 |
| normal | new | 16/07/2021 | entity model appearing as unknown cube in DR |
| | 0005671 | | 1 |
| normal | new | 16/07/2021 | Model showing as unknown cube in DR |
| | 0005665 | 1 | |
| normal | | 14/07/2021 | Remove DevIL library |
| | 0005666 | 1 | |
| normal | new | 11/07/2021 | Shooting a noise arrow then picking it up, sound keeps playing. |
| | 0005663 | 2 | 3 |
| normal | acknowledged | 05/07/2021 | Welding 2 large patches together causes one to disappear |
| | 0005242 | 2 | |
| tweak | | 03/07/2021 | Online Mission Downloader should include "last updated" field not just "release date" |
| | 0005018 | 5 | |
| normal | new | 03/07/2021 | FM-overridden material definitions do not automatically load in-game |
| | 0003984 | 10 | |
| normal | | 29/06/2021 | GPU vertex skinning |
| | 0005657 | 3 | 1 |
| normal | acknowledged | 29/06/2021 | DarkRadiant occasionally crashes when using undo |
| | 0005653 | | |
| normal | new | 28/06/2021 | DarkRadiant becomes unresponsive when alt-tab switching to other applications |
| | 0005404 | 2 | |
| normal | new | 27/06/2021 | Unreliable "item is in location" objective |
| | 0005647 | 3 | |
| feature | acknowledged | 24/06/2021 | Render faces with material-defined color |
| | 0005645 | 1 | |
| major | new | 18/06/2021 | The game doesn't close |
| | 0005618 | 2 | |
| normal | | 12/06/2021 | Compiler versions are hard-coded |
| | 0005631 | 1 | |
| minor | new | 12/06/2021 | Support for the apropos command in console |
| | 0005636 | | |
| tweak | acknowledged | 03/06/2021 | Selection Sets (faces and vertices). |
| | 0005630 | 3 | 2 |
| normal | new | 01/06/2021 | Missing assets in multiple maps |
| | 0000048 | 11 | |
| major | new | 01/06/2021 | Stim Response through walls |
| | 0005626 | 1 | |
| major | | 28/05/2021 | Fails to build: Missing flag: CMAKE_EXE_LINKER_FLAGS="-no-pie" |
| | 0005625 | 8 | |
| major | | 27/05/2021 | Fails to build on GCC10: libopenal has multiple definition of global variables |
| | 0005611 | 5 | |
| feature | | 19/05/2021 | No category for tdm_installer |
| | 0005496 | 2 | |
| normal | | 19/05/2021 | Revise wiki article about TDM releases |
| | 0003351 | 2 | |
| crash | | 18/05/2021 | Game crashes on load if no FM in fms folder. |
| | 0002962 | | |
| normal | | 18/05/2021 | Move tdmlauncher functionality into the game engine |
| | 0002904 | | |
| normal | | 18/05/2021 | Steam: FM does not stay installed and Saved games don't run |
| | 0004095 | 1 | |
| feature | resolved | 18/05/2021 | Add freyk's graphical TDM installer |
| | 0005617 | | 2 |
| normal | acknowledged | 18/05/2021 | "Open Map From Project" prevents pointfile from loading |
| | 0005616 | | |
| normal | new | 17/05/2021 | MerryChest prefabs are broken |
| | 0005245 | 5 | 1 |
| normal | | 17/05/2021 | Broken prefab: chest_old_loot1 |
| | 0004729 | 2 | |
| normal | | 17/05/2021 | MerryChest2 fails to open |
| | 0004711 | 1 | |
| normal | | 16/05/2021 | bugs.thedarkmod.com/view_all_bug_page.php stops working after setting page size to 1000 |
| | 0005615 | 1 | |
| minor | | 16/05/2021 | The TortoiseSVN link is broken |
| | 0005610 | 2 | |
| normal | | 15/05/2021 | tdm_installer: fails to compile on Linux: linking fails for: libBLAKE2.a |
| | 0005291 | 2 | |
| normal | | 15/05/2021 | Gamma/brightness have no effect underwater |
| | 0005614 | | |
| normal | new | 14/05/2021 | Misleading AI path node sit-location warning message |
| | 0005118 | 10 | 1 |
| major | | 13/05/2021 | No 'Press attack to start' anymore if error message stops first attempt to load map |
| | 0005039 | 2 | |
| feature | acknowledged | 11/05/2021 | A way to highlight models with no material defined in DR render |
| | 0005538 | 24 | 1 |
| crash | | 11/05/2021 | Segmentation fault when receiving a new objective in mission "WS3: Cleighmoor" |
| | 0005601 | | |
| normal | | 07/05/2021 | Add weapons to inventory grid |
| | 0003871 | 7 | |
| normal | | 06/05/2021 | Number of ActivateContacs is hard-coded to 10 |
| | 0005542 | 6 | 1 |
| crash | | 06/05/2021 | Crash in idEntity::Event_Frob when lockpick is selected |
| | 0005606 | 1 | 2 |
| crash | new | 05/05/2021 | The default 64-bit texture color depth isn't compatible with all hardware |
| | 0001081 | | |
| major | | 01/05/2021 | Grabber: Repeated collision sounds when sliding |
| | 0003543 | 1 | |
| normal | new | 01/05/2021 | Bad physics for small moveables |
| | 0005354 | 17 | |
| normal | | 30/04/2021 | Feature: Pointfiles for Debugging of Info_Location Overlaps |
| | 0005510 | 6 | |
| normal | | 30/04/2021 | Avoid changing desktop resolution on Linux (as on Windows) |
| | 0004845 | 6 | |
| major | | 29/04/2021 | Restrict set of features in FFmpeg cinematics |
| | 0002626 | 1 | |
| feature | | 28/04/2021 | Add mouse-over help for menu entries |
| | 0005293 | 1 | |
| minor | | 24/04/2021 | Mouse cursor is moved to the screen center when alt-tab switching (Linux) |
| | 0005208 | 7 | |
| normal | | 24/04/2021 | Support for extra mouse buttons |
| | 0005020 | 4 | |
| normal | | 23/04/2021 | The Gatehouse mission lacks screenshots on the mission downloader |
| | 0004488 | 18 | 6 |
| normal | | 23/04/2021 | Image previews are sometimes black |
| | 0005593 | 10 | |
| trivial | | 23/04/2021 | idList::Clear refactoring |
| | 0004907 | 8 | |
| feature | confirmed | 21/04/2021 | Make OpenAL settings more configurable inside TDM |
| | 0005587 | 6 | |
| feature | | 20/04/2021 | Add setting to control EFX Reverb Strength |
| | 0005592 | 1 | |
| normal | | 18/04/2021 | dmap: shorter leak files |
| | 0005353 | 7 | |
| normal | | 15/04/2021 | Feature: Finer-grained DMap Warning for "dropped" visportals |
| | 0005129 | 4 | |
| feature | | 14/04/2021 | dmap: add diagnostics for visportal problems |
| | 0004550 | 9 | |
| minor | | 14/04/2021 | Cleanup of SIMD code |
| | 0005280 | 4 | |
| normal | | 10/04/2021 | r_useDebugGroups crashes with AMD cards |
| | 0005583 | | |
| normal | | 10/04/2021 | Shader passes group renderables per Light |
| | 0005580 | 3 | |
| normal | | 10/04/2021 | Dmap : better windings precision |
| | 0005486 | 8 | 1 |
| normal | | 10/04/2021 | dmap: close vertices due to numeric errors, and bloomed sparklies |
| | 0005569 | | |
| normal | | 09/04/2021 | Material Editor: ability to set the shader parms |
| | 0005579 | | |
| normal | new | 06/04/2021 | "Mission Success" Audio Broken |
| | 0005577 | | 1 |
| normal | new | 03/04/2021 | Debrief Video: Fails to Start |
| | 0005575 | 2 | |
| major | new | 31/03/2021 | When Uncapped FPS is Off, Video Cutscene Loses Audio Sync |
| | 0005468 | 5 | |
| minor | | 29/03/2021 | Debug rendering like s_drawSounds does not work under com_smp |
| | 0005520 | 6 | 1 |
| normal | new | 28/03/2021 | FOV: Find a way to correct the distortion |
| | 0004713 | 6 | |
| minor | | 27/03/2021 | Starting new script thread with method is wrong |
| | 0005472 | 6 | |
| normal | acknowledged | 23/03/2021 | Alternative grid increments like 1/10/100/250/500/1000 |
| | 0002350 | | |
| normal | | 20/03/2021 | BlendLight (shadow) textures don't show |
| | 0001923 | 3 | |
| feature | | 20/03/2021 | Minimal support of def_attach-able relationships |
| | 0003763 | 1 | |
| normal | | 15/03/2021 | Loading bar progress should better represent actual progress |
| | 0004977 | 21 | 2 |
| normal | confirmed | 15/03/2021 | Player lantern should move with player while leaning |
| | 0005453 | | |
| minor | new | 15/03/2021 | Rethink how FM's should override cvars |
| | 0004813 | 2 | |
| tweak | new | 15/03/2021 | Consider OpenGL "no-error context" option |
| | 0004982 | 3 | |
| normal | new | 15/03/2021 | KO'ed AI should drown faster |
| | 0003135 | 34 | 3 |
| feature | new | 15/03/2021 | Add per-pixel material definitions ("material maps") |
| | 0004980 | 19 | |
| normal | | 15/03/2021 | Front-facing shadow face casts back-shadow when it should not |
| | 0005564 | 2 | |
| normal | | 15/03/2021 | OpenAL: bsinc resampler buggy in 1.19.1 |
| | 0005328 | 2 | |
| normal | new | 13/03/2021 | Sack has black regions |
| | 0005563 | | 2 |
| normal | new | 12/03/2021 | Unreferenced Assets |
| | 0005488 | 3 | |
| feature | | 11/03/2021 | dmap: faster optimize algorithm |
| | 0005257 | 5 | |
| tweak | | 07/03/2021 | Tools glitch |
| | 0005560 | | 1 |
| normal | new | 05/03/2021 | Bus error crash when loading painter's wife (backtrace) |
| | 0005559 | | |
| normal | new | 04/03/2021 | Clipping into brush corners |
| | 0005295 | | 1 |
| crash | new | 28/02/2021 | Func_Peek crash for 2.07 & 2.08 in 32-bit TDM |
| | 0004390 | 9 | 1 |
| normal | new | 28/02/2021 | Models with surfaces using "Default' or nonexistent material |
| | 0005022 | 9 | |
| feature | | 27/02/2021 | Implement a forward+ render |
| | 0004944 | 4 | |
| normal | | 27/02/2021 | Adjust names for launching mission |
| | 0005550 | | 1 |
| normal | new | 26/02/2021 | Message GUIs become black after loading a save |
| | 0005548 | | |
| feature | acknowledged | 26/02/2021 | GUI Chooser |
| | 0005049 | 3 | |
| normal | | 26/02/2021 | Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure |
| | 0004978 | 7 | |
| normal | acknowledged | 26/02/2021 | Review Mission Details for already downloaded missions |
| | 0003773 | 4 | |
| feature | acknowledged | 26/02/2021 | Add Player Ability to Push AI |
| | 0004335 | 3 | |
| normal | acknowledged | 26/02/2021 | Spawn arrow results independent of projected arrows |
| | 0005545 | | |
| normal | | 24/02/2021 | Replace female_head03 texture |
| | 0001438 | 2 | |
| normal | confirmed | 22/02/2021 | Grabber: Can manipulate at infinite distance if object is not stuck |
| | 0005522 | 4 | 1 |
| minor | acknowledged | 21/02/2021 | DR .ase importer should remove vertex doubles, .lwo importer should not |
| | 0004615 | 40 | 3 |
| normal | | 21/02/2021 | Remote camera lost when saving\loading |
| | 0004731 | 34 | 3 |
| feature | | 21/02/2021 | Add Epifire's security camera model |
| | 0005539 | | 1 |
| feature | confirmed | 17/02/2021 | OBJ files: loader supports usemtl keywords directly referencing material names (without .mtl file) |
| | 0004939 | 12 | 2 |
| normal | | 15/02/2021 | Wrong mirror reflection on model - bc_teatray |
| | 0005186 | 10 | 2 |
| normal | | 15/02/2021 | Make prefabs with rotation hacks comply with new rules |
| | 0005536 | | 3 |
| feature | acknowledged | 14/02/2021 | FX Editor |
| | 0005537 | | |
| feature | acknowledged | 14/02/2021 | FX Chooser |
| | 0005535 | 1 | |
| major | new | 12/02/2021 | It should be easier to clear rats stuck in doors |
| | 0005400 | 1 | |
| feature | | 07/02/2021 | Initial support for gamepad controls |
| | 0005526 | 1 | |
| minor | acknowledged | 05/02/2021 | Visportals filter should only hide visportal brushes |
| | 0005035 | 4 | |
| normal | new | 05/02/2021 | tea_tray_silver2.ase/bc_teatray issues |
| | 0005494 | 36 | 11 |
| normal | | 05/02/2021 | g_stopTime causes portal_sky to turn black |
| | 0005525 | | |
| minor | new | 05/02/2021 | Toggle multiple filters at once |
| | 0005521 | 4 | 1 |
| normal | feedback | 05/02/2021 | Layers window: Show All button grayed out |
| | 0005523 | 2 | |
| tweak | acknowledged | 05/02/2021 | Keying through Light Inspector textures adds many events to undo queue |
| | 0005516 | 3 | 1 |
| feature | acknowledged | 03/02/2021 | Model exporter: option to remove doubled vertices |
| | 0005312 | 3 | |
| normal | | 03/02/2021 | While lockpicking there is an additional lockpicking failed sound when failing or switching to other lockpick |
| | 0005514 | 2 | 1 |
| feature | new | 02/02/2021 | Feature: implement an AA solution that works with specular aliasing |
| | 0005138 | 4 | |
| normal | | 01/02/2021 | Refactor particle systems code |
| | 0001084 | 14 | |
| normal | | 01/02/2021 | Grabber doesn't allow frobbing after held item is removed |
| | 0003041 | 5 | |
| feature | | 30/01/2021 | We need Restart Mission option... |
| | 0003139 | 1 | |
| normal | | 30/01/2021 | Restart Map button only works once |
| | 0004979 | 6 | 1 |
| major | | 30/01/2021 | Stencil shadow bug on guards |
| | 0002915 | 1 | |
| minor | confirmed | 30/01/2021 | Flickering of MD5 models inside the 3d camera view and ortho viewports |
| | 0005359 | | 2 |
| feature | new | 30/01/2021 | Feature: mirror the rotation & origin of non-bsp entities |
| | 0004968 | 1 | |
| normal | | 30/01/2021 | Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button |
| | 0005515 | 2 | 1 |
| crash | | 30/01/2021 | Crash when CBloodMarker::spilledBy points to removed AI |
| | 0003075 | 1 | |
| normal | | 29/01/2021 | AI can enter combat while still kneeling |
| | 0005302 | 2 | 1 |
| crash | | 29/01/2021 | House of Locked Secrets: crash because inventory cursor points to empty category |
| | 0004843 | 4 | |
| normal | | 29/01/2021 | Game isn't frozen during screenshot command with jitter |
| | 0005065 | 12 | 1 |
| crash | | 29/01/2021 | target_endlevel causes a crash |
| | 0005512 | | |
| feature | confirmed | 29/01/2021 | Feature: display which file a skin is defined in |
| | 0005513 | | |
| normal | confirmed | 29/01/2021 | Change wxDataViewItem ID from TreeModel::Node* to something safer |
| | 0004984 | 2 | |
| normal | new | 28/01/2021 | Missions selected for download are still visible in download window after they have been downloaded |
| | 0005502 | 1 | 1 |
| normal | acknowledged | 28/01/2021 | Broken rendering of prefabs in Prefab Chooser preview on AMD cards |
| | 0005509 | | |
| feature | acknowledged | 26/01/2021 | Show shaders used by models in Map Info > Shaders |
| | 0005499 | 7 | |
| normal | | 25/01/2021 | Prefabs house cleaning |
| | 0005503 | | |
| feature | acknowledged | 24/01/2021 | Reload Images |
| | 0005504 | | |
| minor | acknowledged | 24/01/2021 | Reload Defs is not sufficient for reloading modelDefs |
| | 0005033 | | |
| feature | acknowledged | 23/01/2021 | Feature: consistent Esc & Enter keys functionality across all openable windows in DR |
| | 0005470 | 4 | |
| normal | new | 20/01/2021 | Black cube appears in dmapped mission |
| | 0005497 | 3 | |
| minor | new | 20/01/2021 | Explicitly set "rotate" and "translate" in entityDefs of special doors |
| | 0004487 | 1 | |
| normal | | 19/01/2021 | Plaster materials missing frob highlighting |
| | 0000362 | 3 | |
| minor | feedback | 19/01/2021 | Water does not slow down arrows |
| | 0004350 | 5 | |
| feature | | 19/01/2021 | Simplify Release Mechanics |
| | 0005250 | 11 | |
| major | | 19/01/2021 | New differential update and weekly builds |
| | 0005334 | 20 | 1 |
| minor | resolved | 17/01/2021 | White rectangle blinks when in-game text appears |
| | 0005352 | 1 | |
| minor | new | 16/01/2021 | Entities with invalid classname and no model have no visual representation |
| | 0004970 | 15 | |
| feature | | 15/01/2021 | Avoid problems with rotation-resized models |
| | 0005326 | 11 | 3 |
| major | feedback | 15/01/2021 | Exporting .obj lacks .mtl; UV is inverted; scale by 2.54 ? |
| | 0004825 | 11 | 1 |
| tweak | | 13/01/2021 | Investigate approach to avoid/reduce light toggling on surfaces |
| | 0004692 | 12 | 6 |
| normal | | 12/01/2021 | An openable version of display_case01.lwo |
| | 0005489 | 2 | |
| normal | | 12/01/2021 | Finish Rodin's Eve Statue |
| | 0005464 | 2 | |
| normal | new | 12/01/2021 | TDM 2.08-2.09 beta 1: uncapped FPS causing weird player physics |
| | 0004409 | 17 | |
| normal | | 12/01/2021 | Add an option to lift the 60 fps lock |
| | 0004493 | 35 | 5 |
| normal | | 12/01/2021 | Some physics events have changed in 2.05 due to faster fps |
| | 0005438 | 4 | 4 |
| normal | | 12/01/2021 | Editor (_ed) texture dosent reflect in-game texture. |
| | 0005487 | 8 | |
| major | | 10/01/2021 | "image_preload 0" breaks rendering if SSAO or Bloom are enabled |
| | 0005479 | 4 | |
| feature | | 09/01/2021 | Auto-reload models, skins, materials, etc |
| | 0005433 | 10 | 1 |
| normal | | 06/01/2021 | Random crash when dynamically loading textures |
| | 0004957 | 11 | |
| feature | | 06/01/2021 | Snow and rain particles stopping on brushes |
| | 0005137 | 4 | |
| major | | 05/01/2021 | Dmap optimization breaks rain patches |
| | 0005480 | 3 | 2 |
| feature | acknowledged | 05/01/2021 | Feature: ability to import model geometry as brushwork |
| | 0005483 | 1 | 2 |
| feature | acknowledged | 05/01/2021 | Visual representation for .liquid models |
| | 0005320 | 3 | |
| feature | | 05/01/2021 | When Always Run is enabled, the Creep modifier does nothing |
| | 0005477 | 3 | |
| normal | feedback | 04/01/2021 | Model Export: "Use Entity Origin as export Origin" doesn't work |
| | 0005332 | 3 | 1 |
| crash | | 04/01/2021 | Dice thrower model missing |
| | 0004190 | 14 | 2 |
| normal | | 04/01/2021 | A patch to allow alt-tabbing under Linux |
| | 0005037 | 2 | 1 |
| crash | | 03/01/2021 | dmap crashes on specific map |
| | 0004233 | 1 | |
| crash | | 03/01/2021 | Crash during runAAS |
| | 0005212 | 4 | |
| crash | | 03/01/2021 | dmap: crash when merging leaf nodes in AAS |
| | 0004680 | 4 | |
| tweak | | 01/01/2021 | Falloff and projection textures replacement |
| | 0001731 | | |
| normal | new | 01/01/2021 | head_joint vs. head_jointname |
| | 0001073 | 4 | |
| normal | new | 01/01/2021 | Butcher Knife & Kitchen Knife Levitating |
| | 0005481 | 1 | |
| minor | | 01/01/2021 | Ornate chandeliers look too bright because of duplicate geometry |
| | 0001663 | 3 | |
| normal | feedback | 31/12/2020 | Shop not cleared between map loads |
| | 0000540 | 5 | |
| minor | new | 31/12/2020 | Add entity scriptfunctions for getting/setting animation rates |
| | 0003913 | 2 | |
| normal | feedback | 30/12/2020 | SetRate frame command |
| | 0004866 | 1 | |
| normal | | 30/12/2020 | Make use of MultiDraw functions |
| | 0005238 | | |
| normal | | 30/12/2020 | Reduce CPU draw call overhead in the backend |
| | 0003684 | 5 | |
| feature | new | 30/12/2020 | Investigate GPL Renderer Improvements |
| | 0005007 | | |
| normal | new | 30/12/2020 | Implement OpenGL Instancing |
| | 0005473 | | |
| text | new | 30/12/2020 | Defs contain wrong info about lockpicks, affecting DR help |
| | 0005075 | | |
| minor | | 30/12/2020 | Switch Linux build of TDM from SCons to CMake |
| | 0003125 | 4 | |
| normal | | 30/12/2020 | Revising Framework/FileSystem for clarity |
| | 0003267 | 1 | |
| normal | | 30/12/2020 | libjpg using incorrectly on linux/windows |
| | 0004826 | 2 | |
| minor | | 30/12/2020 | Remove ID hacks from third-party libraries: minizip and libjpeg |
| | 0004341 | 4 | |
| normal | | 30/12/2020 | Conversation sound will abort during a save |
| | 0003797 | 1 | |
| normal | new | 30/12/2020 | Knocking out sleeping AI with heavy objects |
| | 0005449 | 5 | |
| text | | 29/12/2020 | Remove obsolete "Ambient Method" stages form materials |
| | 0004687 | 15 | 1 |
| normal | | 29/12/2020 | Integrate Dragofer's assets into core mod |
| | 0005272 | 2 | |
| normal | | 28/12/2020 | Duplicate material/skin/sound defs causing console warnings at startup (beta 2.08) |
| | 0004408 | 30 | |
| normal | | 27/12/2020 | Find a way to run game tics on a background thread |
| | 0005462 | 5 | |
| normal | | 27/12/2020 | Creeps: sound loss when frobbing closed horizontal door from above |
| | 0005467 | | |
| feature | acknowledged | 27/12/2020 | Descriptions for prefabs without worldspawn |
| | 0001293 | 2 | |
| tweak | new | 26/12/2020 | Add a burnt top to torches |
| | 0004991 | 3 | |
| normal | new | 26/12/2020 | Add material dependent climb_slide sounds |
| | 0004922 | 3 | |
| normal | new | 26/12/2020 | Rat squeak sounds are very distorted |
| | 0005458 | 3 | 1 |
| normal | new | 26/12/2020 | Triggered startconversation causes anim glitching |
| | 0004937 | 2 | |
| crash | new | 26/12/2020 | Arena: Crash on raiselava |
| | 0004631 | 2 | 1 |
| normal | new | 26/12/2020 | textures/darkmod/stone/brick/red_sloppymortar_local.tga does not tile properly |
| | 0004668 | 1 | |
| normal | new | 26/12/2020 | textures/darkmod/nature/dirt/dirt_packed_muddy_local.tga does not tile seamlessly |
| | 0003963 | 2 | |
| normal | new | 26/12/2020 | Make soft particles work with all particles not just entity-based particles. |
| | 0004248 | 1 | 1 |
| normal | new | 26/12/2020 | AI door blocking |
| | 0003008 | 2 | |
| feature | new | 26/12/2020 | Door suspicion pathnode |
| | 0003012 | 3 | |
| feature | new | 26/12/2020 | Make FM readmes, titles and "More Info" translateable |
| | 0003545 | 13 | |
| normal | new | 26/12/2020 | Arrow treats sky like a hard surface |
| | 0005466 | | |
| minor | new | 26/12/2020 | Some undead post useless console warnings about joints at map start |
| | 0005184 | 15 | |
| normal | | 26/12/2020 | Issues with new manbeast/werebeast/zombie assets |
| | 0005183 | 2 | 1 |
| normal | new | 26/12/2020 | Fix atdm:electric_arc_long01 |
| | 0002079 | 1 | |
| normal | new | 26/12/2020 | Player lantern to far from body, intersects world |
| | 0004748 | 2 | |
| normal | new | 26/12/2020 | Missing sound & alerted Ai. |
| | 0003565 | 2 | |
| feature | new | 26/12/2020 | Have scroll keys page through the Objectives |
| | 0004988 | 6 | |
| normal | new | 26/12/2020 | "Hardwood" surface uses default stone sound set |
| | 0005034 | 2 | |
| normal | new | 26/12/2020 | Missing assets for sparks.fx |
| | 0005218 | 1 | 1 |
| normal | new | 26/12/2020 | broken material def |
| | 0005000 | 2 | |
| normal | new | 26/12/2020 | Vine arrows will not attach to models/darkmod/architecture/modules/stone_industrial01/ext_stone03_wall01_grate_empty.lwo |
| | 0005182 | 1 | |
| normal | new | 26/12/2020 | Lanterns don't react to "extinguished" or "start_off" or "start_on" |
| | 0004635 | 1 | 1 |
| normal | new | 26/12/2020 | New portalSky method is see-through like caulk skies... which isn't always desirable |
| | 0005435 | 1 | |
| normal | new | 26/12/2020 | Broken texture: textures/darkmod/decals/dirt/scorch_flatbottom |
| | 0004206 | 9 | |
| normal | new | 26/12/2020 | Wooden chests sound exactly like wooden doors |
| | 0004287 | 8 | 1 |
| minor | | 26/12/2020 | metal_safe prefab has a broken door |
| | 0005463 | 1 | |
| normal | | 26/12/2020 | Delete .darkradiant files from prefabs folder |
| | 0004337 | 1 | |
| normal | | 26/12/2020 | Locked door sounds are softer on a hatch in Betrayal |
| | 0003165 | 5 | |
| normal | | 26/12/2020 | Rightful Property Doors completely silent |
| | 0004707 | 8 | 7 |
| normal | | 26/12/2020 | Wrong reflection in mirror |
| | 0005327 | 3 | 1 |
| normal | | 26/12/2020 | Mirror render broken |
| | 0004946 | 5 | |
| normal | | 26/12/2020 | Candle Flame Particle Behind Wall Shows in a Mirror |
| | 0004124 | 3 | |
| normal | acknowledged | 25/12/2020 | System auto-detection: for main menu config settings |
| | 0004947 | 7 | |
| normal | resolved | 23/12/2020 | Add some form of impact sound to mantling |
| | 0004660 | 33 | 7 |
| normal | | 17/12/2020 | Soft shadows: sometimes light leaks near edges (in complete darkness) |
| | 0004306 | 3 | |
| feature | feedback | 17/12/2020 | Semi-opaque water |
| | 0004931 | 2 | |
| normal | confirmed | 17/12/2020 | Investigate frob highlight accuracy improvements |
| | 0004299 | 4 | |
| normal | confirmed | 17/12/2020 | Wench head flutters when using an elevator |
| | 0004955 | 8 | 1 |
| minor | confirmed | 17/12/2020 | Wrongly black interaction light on a crate |
| | 0005251 | 3 | |
| minor | resolved | 17/12/2020 | Visual glitch - scissors? |
| | 0004727 | 3 | 1 |
| normal | new | 17/12/2020 | Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off |
| | 0004478 | 7 | |
| normal | assigned | 17/12/2020 | Highlighted menu items are sometimes difficult to read |
| | 0004140 | 3 | |
| normal | new | 17/12/2020 | Ai head butting during combat |
| | 0004222 | 7 | |
| normal | assigned | 15/12/2020 | Might be a Mission Stats problem with registering alerts |
| | 0001728 | 2 | |
| normal | new | 15/12/2020 | Need an altered glass texture or decal for when glass has been moss-arrowed |
| | 0004623 | 3 | |
| tweak | new | 15/12/2020 | Tweak the "Click when ready" screen rendered views order |
| | 0004501 | | |
| normal | | 14/12/2020 | Remove unused obsolete rendering paths |
| | 0005441 | 1 | |
| crash | | 14/12/2020 | r_useParallelAddModels crashes when the Lightgem is hidden via Gameplay Settings |
| | 0002642 | 12 | 2 |
| feature | | 14/12/2020 | Add multiple particles to func_emitter |
| | 0002758 | 9 | |
| normal | assigned | 14/12/2020 | Arms detach from body on pause |
| | 0005437 | 4 | |
| feature | | 09/12/2020 | Particles: static collision with "linear" mapLayout |
| | 0005409 | 2 | |
| crash | | 06/12/2020 | Unbinding entity B in C->B->A bind hierarchy broken |
| | 0004430 | 3 | |
| normal | | 05/12/2020 | Allow TDM to run on non-primary monitors |
| | 0005241 | 5 | 2 |
| normal | | 04/12/2020 | Stencil shadows not compataible with see-through textures: |
| | 0003596 | 2 | |
| normal | | 03/12/2020 | Issues with key bindings |
| | 0005268 | 26 | 5 |
| major | | 03/12/2020 | AI in King of Diamonds gets stuck on a chair, mission fails |
| | 0002993 | 12 | |
| normal | | 03/12/2020 | Removing an inventory item can invalidate cursor, resulting in crash |
| | 0004004 | 2 | |
| normal | | 03/12/2020 | Covered models |
| | 0004523 | 39 | 2 |
| tweak | | 03/12/2020 | Romanian Translation fix slated for 2.06 |
| | 0005216 | 9 | |
| normal | | 03/12/2020 | atdm:lamp_wall_gasflame03_lit - playing lit sound when extinguished/unlit |
| | 0005369 | 23 | 1 |
| normal | | 02/12/2020 | Scripting: how to save condump |
| | 0005349 | 4 | |
| tweak | | 01/12/2020 | Implement priorities and checksums for FM download mirrors. |
| | 0005136 | 2 | |
| major | | 30/11/2020 | Wrong bounds of particle system |
| | 0005434 | 1 | |
| normal | new | 29/11/2020 | Crash when copying to clipboard: IA__gtk_check_menu_item_set_active / GTK_IS_CHECK_MENU_ITEM |
| | 0005431 | 4 | 2 |
| normal | confirmed | 27/11/2020 | Windows not properly repainted after resize |
| | 0004132 | 11 | 1 |
| normal | | 22/11/2020 | Weather particle distribution should be more random |
| | 0005428 | | |
| feature | new | 22/11/2020 | Add a different frob-highlight for loot objects to make them better distinguishable from junk |
| | 0003161 | 8 | |
| normal | | 22/11/2020 | Dousing a fireplace causes smoke to bounce |
| | 0005096 | 4 | 1 |
| normal | acknowledged | 20/11/2020 | Selected objects/entites (grouped or selected) will randomly rotate about non-center pivot point, rather than on the spot, |
| | 0005418 | 3 | |
| normal | new | 19/11/2020 | path_sleep ignores the "wait" and "wait_max" spawnargs, AI immediately stands up after laying down |
| | 0005389 | 7 | 6 |
| normal | acknowledged | 18/11/2020 | AMD/Radeon - Orthoview issue with flush brush/patch faces. |
| | 0005386 | 6 | |
| normal | acknowledged | 18/11/2020 | Orthoview in 2.9pre2 very laggy compared to 2.8 |
| | 0005372 | 2 | |
| normal | acknowledged | 18/11/2020 | Orthoview brushes sometimes display as black |
| | 0005416 | 7 | 2 |
| normal | acknowledged | 17/11/2020 | Surface Inspector: Random offsets are sometimes assigned to faces when using Natural |
| | 0005125 | 6 | |
| normal | acknowledged | 17/11/2020 | Select Group Parts only selects members that are entity brushes/patches |
| | 0004863 | | |
| minor | acknowledged | 17/11/2020 | Selecting within groups. |
| | 0005415 | | |
| normal | acknowledged | 17/11/2020 | Clipper tool: Resulting faces have an unpredictable scale |
| | 0005411 | 6 | 1 |
| normal | acknowledged | 16/11/2020 | Surface Inspector: Can't set scale / offset / rotation for multiple surfaces simultaneously |
| | 0005351 | | |
| feature | confirmed | 15/11/2020 | Feature: select linked entities |
| | 0005100 | 1 | |
| minor | acknowledged | 15/11/2020 | Middle-mouse click on a texture on a patch/brush face to move texture inspector to said texture |
| | 0004724 | 8 | |
| feature | | 14/11/2020 | Investigate "borderless windowed" screen mode |
| | 0003419 | 1 | |
| minor | | 14/11/2020 | in-game downloader does not randomize the server URLs |
| | 0005395 | | |
| feature | new | 13/11/2020 | Player needs horizontal movement to fall to the ground when the "gravity" spawnarg is set |
| | 0005292 | 2 | |
| normal | new | 11/11/2020 | Stuttering sound and performance loss when using OpenAL HRTF |
| | 0005360 | 4 | 1 |
| normal | | 03/11/2020 | Error "Assertion pos != std::string::npos" when starting updater |
| | 0005378 | | |
| normal | new | 03/11/2020 | Broken Particle - pagan_orb_effect |
| | 0000067 | 6 | |
| feature | suspended | 03/11/2020 | Patch Splitting |
| | 0005376 | | |
| crash | new | 01/11/2020 | Quiet crash if a script has syntax problems |
| | 0003872 | 2 | |
| normal | assigned | 26/10/2020 | Unused "return_with_help*" barks |
| | 0004326 | 8 | 1 |
| normal | new | 26/10/2020 | Searching AI problem in Awaiting the Storm |
| | 0004414 | 13 | |
| trivial | | 24/10/2020 | See if skybox can be rendered faster |
| | 0005363 | 1 | 2 |
| normal | new | 20/10/2020 | Func_fractures have incorrect sounds after loading save game |
| | 0005350 | 2 | |
| normal | confirmed | 10/10/2020 | Pasting textures with Ctrl-MMB-dragging rapidly fills up undo queue |
| | 0005244 | | |
| normal | new | 09/10/2020 | Can't move in noclip whith shouldered AI |
| | 0005355 | 4 | 5 |
| normal | acknowledged | 09/10/2020 | Very simple 4x4 floor, trying to export as .OBJ results in distorted UV |
| | 0005340 | | |
| normal | new | 21/09/2020 | OSPathToRelativePath mystery warning |
| | 0005339 | | |
| normal | new | 21/09/2020 | OSPathToRelativePath warning about tdm_collision_metal |
| | 0005234 | | 1 |
| normal | new | 19/09/2020 | compilation: scons configuration and documentation |
| | 0005335 | | |
| minor | new | 06/09/2020 | Missing "math.h" include in "tdm_update/ConsoleUpdater.cpp" |
| | 0005297 | 8 | |
| normal | suspended | 01/09/2020 | AF Editor: make spawned ragdolls frobable |
| | 0003793 | 5 | |
| normal | suspended | 01/09/2020 | Replace script interpreter with a JIT implementation |
| | 0004545 | 7 | |
| normal | | 01/09/2020 | Gamma and brightness controls have no effect on external monitor |
| | 0004532 | 7 | |
| normal | | 01/09/2020 | TDM crashes at startup if no sound device is available on Windows |
| | 0005053 | 5 | |
| minor | | 01/09/2020 | Lanternbot still has lit appearance after 'knockout' |
| | 0005301 | | |
| normal | new | 31/08/2020 | AF Editor Useability |
| | 0005141 | 3 | |
| minor | | 27/08/2020 | idImage::ActuallyLoadImage should always load CPU-side data |
| | 0005331 | 8 | |
| major | | 23/08/2020 | Doors get stuck sometimes: neither player nor AI can open them |
| | 0005330 | | 1 |
| normal | new | 18/08/2020 | Inconsistent handling of ' character |
| | 0005329 | | 1 |
| normal | new | 18/08/2020 | Proximity-dependent glitch with particles and water in In The Black |
| | 0005044 | 5 | |
| normal | | 17/08/2020 | Adjusting specular RGB in material stages fails under enhanced interaction shader |
| | 0005050 | 11 | 3 |
| normal | new | 12/08/2020 | Electric lights don't toggle hide/show of targeted entities |
| | 0005317 | 1 | |
| feature | new | 11/08/2020 | Feature: skins for brush & patch-based entities |
| | 0005322 | 1 | |
| normal | | 04/08/2020 | Allow paths with hyphens in skins |
| | 0005321 | | |
| normal | new | 03/08/2020 | Leaning cannot be triggered if previous leaning animation did not end yet |
| | 0005318 | 1 | |
| crash | | 02/08/2020 | Crash when opening golden door in "Hidden Hands: The Lost Citadel" |
| | 0005024 | 1 | |
| normal | | 02/08/2020 | Missing dark_redwood materials |
| | 0005299 | 6 | |
| normal | new | 31/07/2020 | AF Editor: typing into fields doesn't update the ragdoll |
| | 0005256 | 1 | |
| major | new | 31/07/2020 | Lose ability to frob if trying to read a readable with invalid xdata |
| | 0005303 | 2 | |
| normal | new | 31/07/2020 | AF Editor: view settings aren't remembered |
| | 0005315 | | |
| normal | new | 31/07/2020 | AF Editor: duplicate body/constraint |
| | 0005313 | | |
| normal | new | 30/07/2020 | Wall or other background visible before mission start window appears |
| | 0005311 | 5 | |
| minor | | 30/07/2020 | Positive feedback highlight on lockpicking sometimes looks wrong |
| | 0005287 | 1 | 1 |
| normal | | 23/07/2020 | Misspellings in the forum security questions. |
| | 0005308 | | 3 |
| normal | new | 21/07/2020 | DR Sorting issue with particles/ transparent textures and selection. |
| | 0004924 | 9 | |
| normal | | 21/07/2020 | Rope physics mad when FPS is low and uncapped |
| | 0005305 | | |
| normal | new | 20/07/2020 | AF Editor: shafts not shown for currently selected joint |
| | 0005304 | | |
| normal | new | 18/07/2020 | AF Editor: remember which body & constraint was selected when switching between ragdolls |
| | 0005296 | 3 | |
| feature | | 17/07/2020 | Implement FP exceptions handling: crash on NaN |
| | 0005294 | 4 | 2 |
| normal | | 13/07/2020 | Some book fonts look wrong: thick & not antialiasing |
| | 0005283 | 1 | |
| normal | | 12/07/2020 | Update GLAD loader to GL 3.3 |
| | 0004705 | 18 | |
| normal | | 11/07/2020 | Soft gamma |
| | 0005281 | | |
| feature | new | 10/07/2020 | Feature: remember layer visibilities |
| | 0003063 | 2 | |
| major | | 06/07/2020 | Ai ramp up too quickly when player is seen |
| | 0005237 | | |
| normal | | 02/07/2020 | Improve FBO management |
| | 0005274 | 1 | |
| normal | | 28/06/2020 | Elementals sometimes make zombie sounds |
| | 0005273 | 1 | |
| feature | | 28/06/2020 | Blue flame elementals added |
| | 0004925 | 3 | |
| normal | | 28/06/2020 | Sounds not referenced in soundshaders |
| | 0003866 | 4 | |
| normal | | 28/06/2020 | Barks for getting help not used |
| | 0004905 | 14 | 2 |
| normal | | 28/06/2020 | Please add support for Ultrawide Resolutions |
| | 0005279 | | |
| normal | new | 24/06/2020 | Prefabs: potted_large01.pfb is identical to potted_lily1.pfb |
| | 0005204 | 6 | |
| normal | | 21/06/2020 | 2.08 beta issues with new assets |
| | 0005270 | 3 | |
| normal | | 17/06/2020 | Better report on events overflow |
| | 0005271 | 3 | |
| normal | | 17/06/2020 | Missing texture - models/darkmod/loot/jewellery/lionhead_amulet.lwo |
| | 0003989 | 42 | 7 |
| normal | | 29/05/2020 | Examine returning to sitting position after interruption |
| | 0005265 | 4 | |
| normal | | 28/05/2020 | Problem with allowing sitting/sleeping when AI is far away. |
| | 0004665 | 18 | |
| major | | 26/05/2020 | Mouse Sensitivity Tied to Framerate |
| | 0002509 | 3 | |
| normal | new | 26/05/2020 | blackjack idle |
| | 0003486 | 5 | |
| normal | | 25/05/2020 | Completed Werebeast needed |
| | 0005010 | | |
| normal | new | 25/05/2020 | Broken items noticed by e.g. animals |
| | 0005260 | 1 | |
| normal | new | 24/05/2020 | Stealth score: bodies found incorrect |
| | 0004361 | 2 | |
| feature | | 22/05/2020 | Create new light type "customLight" |
| | 0004288 | 5 | |
| normal | resolved | 21/05/2020 | Minimizing TDM |
| | 0005121 | 1 | |
| feature | | 20/05/2020 | Convenient parallel light for moon or sun |
| | 0005240 | 2 | |
| normal | | 20/05/2020 | Clothed zombie missing textures |
| | 0005236 | 10 | 5 |
| normal | | 15/05/2020 | In scripting, string variables are limited to 127 characters |
| | 0001640 | | |
| normal | | 14/05/2020 | Swimming should be slower when carrying junk objects |
| | 0005254 | | |
| major | | 14/05/2020 | Linux compilation guide on wiki is out of date |
| | 0005253 | | 1 |
| tweak | | 12/05/2020 | Bad model: ElevatorButtonPost2 |
| | 0004833 | 3 | |
| feature | | 11/05/2020 | zsync-like differential updates (unofficial prototype) |
| | 0005249 | | 2 |
| minor | new | 10/05/2020 | Some mission names are not displayed well in the Start mission screen |
| | 0005247 | | |
| normal | new | 10/05/2020 | 'Show/hide light volumes' shows a light volume in the model chooser. |
| | 0004917 | 4 | |
| normal | | 07/05/2020 | vid_restart causes buggy shadow map overlays when new shadow map feature is activated |
| | 0005063 | 4 | |
| normal | | 07/05/2020 | Soft shadows not always enabled |
| | 0004956 | 3 | |
| normal | | 07/05/2020 | Spectrum keyword on materials dysfunctional |
| | 0005042 | 7 | |
| major | | 04/05/2020 | Timestamps fiasco: Unix vs DOS, local vs UTC |
| | 0005002 | 2 | |
| normal | | 03/05/2020 | Updater: fix self-update on 64-bit Linux |
| | 0005213 | 2 | |
| minor | | 03/05/2020 | tdm_update: better handling of permission errors |
| | 0005232 | 2 | 1 |
| major | new | 30/04/2020 | scons configuration files are not compatible with python3 [patch included] |
| | 0005233 | 1 | |
| text | new | 30/04/2020 | COMPILING.txt is out of sync with the wiki and missing instructions for tdm_update |
| | 0005225 | 1 | |
| feature | acknowledged | 25/04/2020 | Preserve layers when importing a map |
| | 0005224 | 5 | 1 |
| normal | confirmed | 25/04/2020 | 'Thicken Selected Patches' along vertex normals on a cylinder cap produces deformed shape |
| | 0005217 | | |
| normal | new | 16/04/2020 | Model path to "nails" changed but skin def not updated |
| | 0005040 | 4 | |
| minor | | 09/04/2020 | AVX implementation of DeriveTangents and NormalizeTangents |
| | 0005145 | 6 | 2 |
| normal | feedback | 08/04/2020 | DR and the engine behave differently when dealing with the angle spawnarg of a idDoor. |
| | 0005205 | 1 | |
| normal | | 04/04/2020 | Player is temporarily suspended mid-air when shouldering a body mid-air |
| | 0003607 | 5 | |
| normal | | 04/04/2020 | Add dip to shouldering bodies |
| | 0004964 | 22 | 1 |
| normal | | 04/04/2020 | Version check fails |
| | 0005206 | 1 | |
| tweak | | 03/04/2020 | Player view rotation should not be locked while shouldering animation is played out |
| | 0004992 | 3 | |
| normal | feedback | 01/04/2020 | Add swim burst sounds for various speeds and especially for underwater |
| | 0001932 | 4 | |
| normal | suspended | 30/03/2020 | Gameplay balance between shouldering and dragging of bodies / Add shouldering ragdoll |
| | 0005201 | 1 | |
| major | | 28/03/2020 | 2.08 Ape beasts missing wearables. |
| | 0004674 | 4 | |
| normal | new | 27/03/2020 | Particles that look different or are invisible since 2.06 |
| | 0005198 | | |
| normal | new | 27/03/2020 | textures/sfx/bubbles material missing |
| | 0005197 | | |
| normal | new | 26/03/2020 | Problems with 'Error during initialization' messages about scripting bugs |
| | 0005195 | 1 | |
| normal | | 26/03/2020 | Missing painting_dead* material decls for dead* painting skins |
| | 0005171 | 3 | |
| minor | suspended | 26/03/2020 | Edit Filter bug - Index field problem |
| | 0005192 | | |
| normal | confirmed | 23/03/2020 | Failure to apply material name through Surface Inspector's entry box |
| | 0005185 | 2 | |
| normal | | 18/03/2020 | The new cvar con_legacyFont should be archived and its default set to the D3 style. |
| | 0005013 | 1 | |
| normal | | 16/03/2020 | Collision mesh on models/darkmod/junk/stoup_broken.ase causes error on atdm:moveable_junk_stoup_broken |
| | 0005181 | | |
| normal | new | 16/03/2020 | Make several smaller moveables out of models/darkmod/junk/stoup_broken.ase |
| | 0005179 | 1 | |
| feature | | 14/03/2020 | Add support for scripts in user addons |
| | 0005178 | | |
| normal | new | 13/03/2020 | Unused decal texture files |
| | 0005177 | 3 | |
| normal | new | 13/03/2020 | Upholstered furniture using wood surface types for cushioned surfaces |
| | 0004275 | 2 | |
| normal | | 13/03/2020 | Two window models with 'glass' panes using wood surface type |
| | 0000526 | 9 | |
| tweak | | 13/03/2020 | Some materials have incorrect surface types |
| | 0005167 | 1 | |
| normal | | 13/03/2020 | textures/darkmod/wood/boards/wood_brown_dull01_ns missing |
| | 0004118 | 1 | |
| normal | | 13/03/2020 | Add Arcturus' lion models |
| | 0004645 | 3 | |
| normal | | 13/03/2020 | Arcturus lion statues lack normal map |
| | 0005160 | 1 | |
| minor | | 13/03/2020 | Error in material definitions for signs: frob highlight shows Bear and Belcher sign |
| | 0004972 | | |
| feature | | 12/03/2020 | Screen-Space Ambient Occlusion |
| | 0004755 | 1 | |
| minor | | 09/03/2020 | Optimize EAS memory and time consumption. |
| | 0004899 | 6 | 1 |
| normal | | 09/03/2020 | Vine patches don't grow on LOD entity classes |
| | 0005005 | 4 | 1 |
| normal | | 09/03/2020 | Error loading SEED image maps with random selection |
| | 0005017 | 4 | |
| tweak | | 09/03/2020 | Mine explosions have a light, fire arrow explosions don't |
| | 0004965 | 4 | 1 |
| normal | | 09/03/2020 | Debug build fails to load Swing |
| | 0005001 | 5 | |
| minor | | 09/03/2020 | Glitch with sword renders weapons unusable |
| | 0005106 | 6 | 3 |
| normal | | 09/03/2020 | dmap-optimized stencil shadows errors |
| | 0005130 | 1 | |
| normal | | 09/03/2020 | "deform particle" with "fadeIndex" broken |
| | 0004963 | 1 | |
| normal | | 09/03/2020 | Some keys cannot be assigned on Linux |
| | 0005014 | 12 | 4 |
| normal | | 09/03/2020 | Complex water brushes become defunct when adjacent to each other |
| | 0004865 | 11 | |
| minor | | 09/03/2020 | Improve the way how FPS cap works (uncapped FPS) |
| | 0005084 | 5 | |
| normal | | 09/03/2020 | Interaction culling and Shadowhide WIP performance |
| | 0004591 | 1 | |
| minor | | 09/03/2020 | Debug build crashes on exit |
| | 0004690 | 1 | |
| feature | | 09/03/2020 | Make a command to reload EFX file quickly |
| | 0005062 | 2 | |
| minor | | 09/03/2020 | Disable VCRedist installation step in updater |
| | 0005158 | | |
| feature | new | 08/03/2020 | TDM dosent dynamically detect default sound device |
| | 0004932 | 2 | |
| normal | | 28/02/2020 | Graphical Settings Menu Overhaul |
| | 0005164 | 4 | |
| normal | | 24/02/2020 | Reduce Instances of AI sitting/sleeping in strange places. |
| | 0005019 | 7 | 3 |
| normal | | 23/02/2020 | Reaction time of AI too fast when spotting player in full light |
| | 0005161 | 1 | |
| normal | new | 23/02/2020 | Would like code support for a better destructable crate. |
| | 0004230 | 1 | 2 |
| normal | | 23/02/2020 | Flinders spawning with no velocity |
| | 0005139 | 1 | |
| normal | | 21/02/2020 | Renew particle declarations for rain |
| | 0005156 | 19 | |
| major | | 19/02/2020 | Physics failures: Huge translation |
| | 0005157 | 2 | 1 |
| normal | | 17/02/2020 | Random collisions force player to drop held item |
| | 0004940 | 7 | 3 |
| major | | 16/02/2020 | Various AI get dead/unconscious before you get to them |
| | 0005152 | | |
| minor | acknowledged | 14/02/2020 | 'Select Group Parts' is disabled by going into Vertices mode |
| | 0005146 | | |
| minor | new | 09/02/2020 | Can't double click to load savegames during a mission |
| | 0005144 | 1 | |
| normal | | 09/02/2020 | Fix render tools on GL Core profile |
| | 0004808 | 2 | 2 |
| trivial | | 01/02/2020 | Make SCons Python3 compatible (Patch included) |
| | 0003878 | 18 | 2 |
| normal | | 01/02/2020 | Soft particles |
| | 0003950 | 5 | |
| feature | | 01/02/2020 | Let particle effects use world axis instead of emitter axis |
| | 0005133 | 1 | |
| normal | acknowledged | 28/01/2020 | Replacing brush-based func_static's model spawnarg from the textbox does not remove their primitives |
| | 0005120 | 1 | |
| minor | new | 22/01/2020 | Campaigns: make changes to 'Mission Complete' text and sound mission-specific |
| | 0004981 | 2 | |
| minor | | 16/01/2020 | Urn in Chalice of Kings gets wrongly pruned |
| | 0003818 | 11 | 4 |
| normal | | 11/01/2020 | Parallel lights glitch |
| | 0005119 | | |
| tweak | confirmed | 10/01/2020 | Feature: Factory Settings |
| | 0005109 | 2 | 2 |
| normal | | 07/01/2020 | Problems with double sliding doors. |
| | 0005068 | 12 | 4 |
| normal | | 07/01/2020 | View shrinks while underwater |
| | 0000435 | 2 | |
| major | confirmed | 04/01/2020 | Maps with custom scripts fail when loaded from savegame |
| | 0003643 | 2 | |
| normal | | 04/01/2020 | AI need to use switches to open and close doors |
| | 0003979 | 4 | |
| normal | feedback | 03/01/2020 | Archer needs better combat turn |
| | 0004647 | 2 | 1 |
| tweak | assigned | 03/01/2020 | St. Lucia --Ladder model has a gap between faces |
| | 0004852 | 2 | |
| normal | | 03/01/2020 | Player lantern pulses when Player is on a ladder |
| | 0001104 | 3 | |
| normal | | 03/01/2020 | Gas arrows leak through glass and doors |
| | 0005102 | 1 | |
| normal | new | 02/01/2020 | These script events don't seem to work |
| | 0005032 | 3 | 2 |
| normal | | 30/12/2019 | A case of bad particle clipping with FBO and soft particles |
| | 0005085 | 2 | 4 |
| minor | | 29/12/2019 | r_fboResolution greater than 1: skybox and flame |
| | 0005055 | 11 | 3 |
| normal | | 29/12/2019 | Incorrect shadow mapping when using Stencil shadows + Soft shadowing |
| | 0005066 | 1 | |
| normal | | 29/12/2019 | "r_usePersistentMapping 0" is broken |
| | 0005083 | 3 | |
| normal | | 29/12/2019 | Player-held weapons are no longer lit |
| | 0005080 | | |
| minor | new | 27/12/2019 | Saveragdolls saves to darkmod/maps, not darkmod/fms/*mission*/maps |
| | 0005079 | 3 | |
| major | | 26/12/2019 | Thread-safety of idFileSystem and background image loading |
| | 0003567 | 1 | |
| crash | | 25/12/2019 | TDM incapable of being ran from a read-only directory as a normal user |
| | 0004913 | 8 | 2 |
| minor | | 25/12/2019 | Object proportions depend on aspect ratio |
| | 0005067 | 4 | |
| minor | | 16/12/2019 | Postprocessing doesn't work in core profile (RB_DrawFullScreenQuad) |
| | 0004232 | 13 | 2 |
| normal | | 14/12/2019 | skins do not change collision data |
| | 0005072 | 1 | |
| normal | | 14/12/2019 | Lightning broken: baseLightProject invert failed |
| | 0004779 | 1 | |
| normal | | 08/12/2019 | Resized models have overblown specular in GLSL enhanced ambient |
| | 0005038 | 3 | |
| normal | | 07/12/2019 | 'M' key (cycle maps) not behaving |
| | 0005069 | 1 | |
| tweak | | 05/12/2019 | Improve rope swinging |
| | 0004839 | 8 | |
| normal | | 05/12/2019 | Sword animation can get stuck on screen. |
| | 0005060 | 2 | 4 |
| major | | 30/11/2019 | GL_FloatColor broken: test/glass look has changed |
| | 0005064 | | |
| trivial | new | 24/11/2019 | turning off windows with DR still open crashes the editor |
| | 0004763 | 2 | |
| normal | | 22/11/2019 | Tracker/wiki still have modetwo.net links |
| | 0004864 | 1 | |
| tweak | | 22/11/2019 | Remove pk4 timestamps fixes from updater |
| | 0004595 | 15 | |
| normal | | 16/11/2019 | Install VC++ redistributable in tdm_update |
| | 0004875 | 3 | |
| minor | | 16/11/2019 | Update and Improve VCRedist installation |
| | 0005061 | 2 | 2 |
| major | | 15/11/2019 | r_useDrawMulti broken |
| | 0005056 | 2 | |
| feature | | 15/11/2019 | Can't stop an AI during patrol |
| | 0005059 | | 2 |
| feature | new | 13/11/2019 | Stereoscopy support |
| | 0005058 | | |
| minor | new | 13/11/2019 | TDM doesn't automatically suspend desktop compositing in KDE |
| | 0005043 | 9 | |
| normal | new | 14/09/2019 | RGBA keywords have no effect in cubemap stages if material has light interaction |
| | 0005046 | 6 | |
| feature | new | 14/09/2019 | Controllable gloss for specular maps |
| | 0003944 | 4 | |
| normal | | 14/09/2019 | Fix most water shaders so they don't distort foreground objects |
| | 0004798 | | 2 |
| normal | new | 13/09/2019 | Red wallpaper: diffuse doesn't match normalmap |
| | 0005052 | | 1 |
| normal | new | 10/09/2019 | Spade models have a gap when viewed from behind |
| | 0003771 | 21 | 12 |
| normal | acknowledged | 10/09/2019 | Models with corrupt or badly scaled textures - ongoing |
| | 0002564 | | |
| feature | new | 08/09/2019 | add "toggleTargets" to tdm_light_holder script object |
| | 0002247 | 30 | 1 |
| normal | new | 01/09/2019 | Facial Animations |
| | 0004897 | 2 | |
| feature | new | 30/08/2019 | Vines don't grow on trees (or wooden surfaces generally, however rough) |
| | 0005048 | | |
| normal | new | 30/08/2019 | Horses may still glide when rotating |
| | 0002374 | 6 | |
| normal | confirmed | 25/08/2019 | Horse - player can walk through the dead horse |
| | 0004996 | | |
| normal | new | 25/08/2019 | Hands remaining animated when an AI has become a ragdoll |
| | 0002373 | 1 | |
| normal | new | 25/08/2019 | Horse - frobbing dead horse runs idle animations on ears |
| | 0002365 | 9 | |
| major | | 25/08/2019 | Horse - rotating in alert mode |
| | 0005047 | 1 | 1 |
| normal | new | 25/08/2019 | Drunk women spawn in T-pose and don't idle properly |
| | 0004648 | 2 | 2 |
| normal | new | 21/08/2019 | Particle 'orbit' and 'drip' paths are supported internally, but have loading bugs |
| | 0003224 | 18 | |
| crash | | 13/08/2019 | TheDarkMod.exe crashes after updating a 1.07 installation to 1.08 |
| | 0005041 | 2 | |
| feature | | 12/08/2019 | Resurrect projectile shooting "spread" |
| | 0004953 | 6 | 1 |
| feature | | 16/05/2019 | Better GPU detection for Laptops |
| | 0004820 | 4 | 1 |
| tweak | | 16/05/2019 | Remove M4 from Linux build | GL linking system |
| | 0004986 | 24 | 7 |
| normal | | 12/05/2019 | Compass turns white when using stencil shadows |
| | 0004961 | 15 | 1 |
| crash | | 12/05/2019 | Tdm v2.07 crashes as soon as you enter the game if "Maps" was chosen as shadow implementation. |
| | 0005031 | 1 | |
| major | | 06/05/2019 | Lighting is wrong on recent AMD drivers (normal map ignored) |
| | 0004993 | 10 | 2 |
| normal | | 06/05/2019 | r_showportals 1 doesn't do its job correctly |
| | 0004962 | 19 | 4 |
| normal | | 06/05/2019 | Lightning stops working in TDM v2.07 |
| | 0005030 | 4 | 2 |
| crash | | 05/05/2019 | TDM sometimes crashes after finishing mission v2 |
| | 0004822 | 7 | |
| minor | | 02/05/2019 | Restructure third-party libraries in code SVN |
| | 0005015 | | 1 |
| normal | | 23/04/2019 | Gap in pillar model |
| | 0004686 | 3 | |
| normal | | 20/04/2019 | Interaction table |
| | 0005027 | 4 | |
| tweak | | 15/04/2019 | Fine-tune "Debug with Inlines" configuration for development |
| | 0005026 | 3 | |
| normal | | 13/04/2019 | Move to non-XP VC toolset |
| | 0005006 | 6 | |
| normal | new | 12/04/2019 | Presseing shift-LMB select - is selecting mutltiple back ground items |
| | 0005016 | 2 | |
| normal | new | 12/04/2019 | RMB clicks randomly but reproducably not recognised in DR |
| | 0004810 | 4 | |
| normal | | 10/04/2019 | Stop shipping/using outdated bundles of dependencies |
| | 0003022 | 1 | |
| feature | new | 01/04/2019 | Windows (door type) need texture fade action when opening |
| | 0005023 | 1 | 1 |
| normal | new | 31/03/2019 | Certain surfaces overbright in fog |
| | 0004347 | 2 | |
| normal | | 30/03/2019 | Severe FPS drop near start of Penny Dreadful 3 |
| | 0004569 | 3 | |
| trivial | | 23/03/2019 | GUI renderDef Lights do not work |
| | 0005011 | 2 | |
| normal | | 14/03/2019 | atdm:prop_winebottle is too heavy |
| | 0005008 | 1 | |
| minor | new | 13/03/2019 | "is_lantern" spawning breaks "should_be_vert" spawnarg |
| | 0004174 | 3 | |
| normal | acknowledged | 11/03/2019 | Getting double click when de-selecting a layer |
| | 0003704 | 18 | 1 |
| major | | 10/03/2019 | Can pickpocket something when near origin, regardless of where the something is in the map |
| | 0004886 | 1 | 1 |
| normal | new | 04/03/2019 | Armed skeleton animates incorrectly when starting sitting |
| | 0004696 | 26 | 1 |
| major | | 04/03/2019 | At high FPS player footsteps don't always play |
| | 0004817 | 6 | |
| tweak | | 04/03/2019 | Remove boost (and libsvn) from tdm_update |
| | 0002316 | 2 | |
| tweak | acknowledged | 04/03/2019 | tdm_door_control - WIP |
| | 0004818 | 2 | |
| tweak | | 03/03/2019 | Update and refactor scons script for building tdm_update |
| | 0004807 | 1 | |
| normal | | 03/03/2019 | tdm_update is still 32-bit only on Linux |
| | 0004971 | 2 | |
| normal | | 25/02/2019 | ARB to GLSL shader converter |
| | 0004969 | 7 | 1 |
| normal | | 25/02/2019 | models/darkmod/lights/extinguishable/cagelamp_hanging.lwo casts shadow in Shadow Map mode |
| | 0004994 | 8 | |
| minor | confirmed | 23/02/2019 | Mantling sometimes allows to clip through solid objects |
| | 0004987 | 3 | 1 |
| normal | feedback | 23/02/2019 | Loot icon and item icons overlapping |
| | 0004995 | | |
| normal | new | 22/02/2019 | Mission size unit is missing for missions smaller than 1 MB |
| | 0004509 | 6 | |
| minor | | 21/02/2019 | Mantling a moving entity may make the player clip into world geometry when the mantle animation is finished |
| | 0004064 | 6 | |
| normal | new | 19/02/2019 | Checklist of minor anim issues for 2.04 |
| | 0000628 | 2 | 1 |
| tweak | confirmed | 18/02/2019 | When swimming, the player can swim too high up on top of (out of) the water |
| | 0004989 | 4 | |
| normal | new | 18/02/2019 | Player can use repeated jumping to climb up ladders faster |
| | 0003295 | | |
| normal | new | 18/02/2019 | Make new damage def for drowning AI |
| | 0003376 | 12 | 1 |
| minor | new | 18/02/2019 | Player lantern goes out when crouched under a low ceiling |
| | 0003550 | 8 | |
| normal | | 18/02/2019 | Add uneven speed to swimming |
| | 0004022 | 21 | |
| feature | | 16/02/2019 | Change default screen resolution? |
| | 0002273 | 4 | 1 |
| tweak | | 14/02/2019 | Need to increase speed of player while running (Update: or decrease crouched running speed) with shouldered body |
| | 0004107 | 4 | |
| normal | | 14/02/2019 | Need too much room to drop rag dolls |
| | 0004235 | 2 | |
| minor | suspended | 14/02/2019 | shouldered_icon spawnarg is unused |
| | 0004948 | 2 | |
| normal | | 13/02/2019 | Improve ladder/rope slide (no fall-damage + sound) |
| | 0004796 | 7 | 1 |
| trivial | suspended | 13/02/2019 | Looking Glass zoom problem |
| | 0004990 | 1 | |
| normal | | 12/02/2019 | Add a FrobHelper toggle |
| | 0004804 | 4 | |
| major | | 03/02/2019 | tdm_update does not start on Windows XP |
| | 0004952 | 16 | |
| crash | | 02/02/2019 | Training mission - Melee - Crash during retry |
| | 0002845 | | |
| feature | acknowledged | 01/02/2019 | Support #str_XXXXX templates |
| | 0004741 | 5 | 1 |
| normal | | 01/02/2019 | Possible stutter in player movement |
| | 0004697 | 7 | |
| major | | 01/02/2019 | Some console commands don't work with GLSL 1 and useFBO 0/1 |
| | 0004405 | 3 | |
| tweak | | 01/02/2019 | com_speed discrepancy |
| | 0004426 | 5 | |
| normal | | 01/02/2019 | Grabber items vibrating |
| | 0004910 | 1 | |
| feature | confirmed | 31/01/2019 | DR does not parse materials in def files |
| | 0003588 | 2 | |
| normal | | 27/01/2019 | Player can jump with body after loading game |
| | 0004958 | 5 | |
| major | | 26/01/2019 | Broken smoothing on models |
| | 0004912 | 13 | 2 |
| major | | 24/01/2019 | AI ignoring 40 degree slope limit. Walking up walls and getting stuck. |
| | 0004938 | 22 | 6 |
| normal | | 22/01/2019 | Shadow maps: some lights are still not soft |
| | 0001116 | | |
| feature | | 22/01/2019 | Need Sound for Failed Item Drop |
| | 0004973 | 2 | 2 |
| normal | | 22/01/2019 | Add an alternative inventory grid gui that is more in accordance with existing guis |
| | 0004228 | | |
| normal | | 21/01/2019 | No pickpocket reaction for Builder set? |
| | 0004245 | | |
| normal | | 21/01/2019 | Update Prefabs |
| | 0004871 | 1 | |
| text | | 18/01/2019 | Update EFX wiki page: version 2 |
| | 0004531 | 12 | 1 |
| minor | | 17/01/2019 | Warn player in GUI about loading incompatible savegame |
| | 0004949 | 4 | |
| normal | | 17/01/2019 | Briefing Sound Looped / Out of Sync |
| | 0004540 | 4 | |
| minor | | 17/01/2019 | Sound stops playing in cinematics because of breakpoints |
| | 0003724 | 1 | |
| normal | new | 17/01/2019 | Keymap |
| | 0004797 | 5 | |
| normal | | 17/01/2019 | Put keybinds into it's own cfg file. |
| | 0004960 | | |
| minor | new | 16/01/2019 | Going back from objectives screen in "Crucible of Omens" leads to a blank paper |
| | 0003463 | 38 | 1 |
| normal | suspended | 15/01/2019 | Mission preview screenshots disappearing |
| | 0004943 | 2 | |
| normal | | 15/01/2019 | Mission Downloader menu--screenshots fading away immediately |
| | 0004951 | 13 | 1 |
| normal | | 14/01/2019 | Z-fighting with shadow textures when foglight present |
| | 0004775 | 6 | |
| normal | | 13/01/2019 | Bouncing water arrow causes beep |
| | 0004883 | 2 | |
| normal | | 10/01/2019 | Move script into New Job FM folder |
| | 0004954 | 5 | |
| normal | | 10/01/2019 | Mantling through a window in one motion gets you stuck |
| | 0003662 | 5 | 1 |
| normal | | 10/01/2019 | NoFog material keyword not working |
| | 0004802 | 2 | 1 |
| minor | | 09/01/2019 | Nodraw surfaces in models remain invisible when given a visible texture via skin. |
| | 0004263 | 4 | |
| feature | | 09/01/2019 | Feature request: Add console command to give the player all the loot |
| | 0004942 | 2 | 2 |
| minor | | 09/01/2019 | White sparklies on the corners of objects |
| | 0004492 | 1 | |
| normal | | 08/01/2019 | "Select all to download" button in "Mission Archive" window |
| | 0001037 | 4 | |
| normal | | 08/01/2019 | Player Mantles Underwater |
| | 0004950 | 3 | |
| normal | | 08/01/2019 | All scores set to Zero when 100% loot is collected in some missions |
| | 0004945 | 1 | |
| normal | | 06/01/2019 | The very slow pull-push mantle feels unsuitable for mantling medium sized objects |
| | 0004877 | 14 | 4 |
| normal | | 06/01/2019 | 2.06 dmapping removing triangles? |
| | 0004930 | | |
| feature | | 06/01/2019 | Change viewport animation for mantling low obstacles |
| | 0003707 | 4 | |
| normal | new | 05/01/2019 | Moving while crouched does not affect lightgem |
| | 0004936 | 17 | |
| normal | | 03/01/2019 | Sykes not sitting properly when using 2.07 |
| | 0003378 | 10 | |
| normal | confirmed | 03/01/2019 | Demo playback not working |
| | 0004935 | 2 | 1 |
| text | resolved | 30/12/2018 | Fixes for Romanian translation |
| | 0004816 | 1 | |
| normal | | 30/12/2018 | Revise stock sound shaders and set no_efx where appropriate |
| | 0004684 | 14 | 1 |
| normal | | 30/12/2018 | Graphical Artifacts in Warp Materials |
| | 0004734 | 7 | |
| feature | | 30/12/2018 | Frame limiter option for TDM |
| | 0000658 | 1 | |
| normal | | 28/12/2018 | Highlight sharing with binders? |
| | 0004908 | 2 | |
| normal | new | 28/12/2018 | Readables using xdata have no visible GUI surface when non-frobable |
| | 0003020 | 5 | 1 |
| normal | | 28/12/2018 | sitting AI not getting up after script call |
| | 0004927 | 4 | |
| normal | | 28/12/2018 | Chair casts no shadow |
| | 0004870 | 3 | |
| normal | feedback | 27/12/2018 | Fleeing AI can't open locked door |
| | 0004923 | 6 | 2 |
| major | | 26/12/2018 | Lighting issue with 2.07 beta. |
| | 0004919 | 29 | 5 |
| crash | | 26/12/2018 | TDM sometimes crashes after finishing mission |
| | 0004916 | 7 | 1 |
| normal |
|