The Dark Mod Bugtracker - All Projects
Viewing Issues( 1 - 2564 )
  PID CategorySeverityStatusUpdated Summary
00017446  
[The Dark Mod]  GUI
minor
assigned (nbohr1more)
19/03/2024Method for controlling readable brightness
0006506   
[DarkRadiant]  GUI
normal
new
18/03/2024Not everything is sorted alphabetically on favourites tab
000650522
[The Dark Mod]  Distribution
normal
new
18/03/2024Crashing on map load: The Painters Wife
0006373   
[The Dark Mod]  Models
normal
new
18/03/2024Failure to pick lock of chest
0006463   
[The Dark Mod]  Def / Setup
normal
new
17/03/2024Cannot immediately rotate objects using touchpad
0006462   
[The Dark Mod]  Def / Setup
normal
new
17/03/2024Missing configuration for rotating objects in direction roll for gamepad
000627842
[The Dark Mod]  Mapping
normal
new
16/03/2024Func_Peek lightgem glitch
000627111  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
15/03/2024Merge old and new backend
000650412
[The Dark Mod]  Mapping
normal
new
15/03/2024grime_corners_medium material shows as inverted in DarkRadiant but correct in-game
000649611
[The Dark Mod]  Feature proposal
normal
new
10/03/2024Request: make parallelsky a validated argument
00065032  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
10/03/2024Jobs system improvements
00064984  
[The Dark Mod]  Distribution
normal
resolved (stgatilov)
09/03/2024Store core missions uncompressed in assets SVN
0006502   
[DarkRadiant]  Design/Coding
normal
resolved (orbweaver)
09/03/2024Replace libxml2 with pugixml
0005502155
[DarkRadiant]  Renderer
normal
feedback (orbweaver)
08/03/2024Surfaces render through other surfaces on AMD cards
0006501   
[The Dark Mod]  AI
normal
new
07/03/2024sit_down_angle ignored if AI is sleeping
000649041
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
07/03/2024Incorrect Specular Response on Translucent Materials in Stencil Shadows Implementation
000636213  
[The Dark Mod]  Models
normal
new
05/03/2024It is possible to walk through some stone walls
00063492  
[The Dark Mod]  Graphics
normal
assigned (stgatilov)
05/03/2024Cleaning the scissors mess
00065001  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
05/03/2024Envmap stage does not support bumpmap texture transforms
000398410  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
05/03/2024GPU vertex skinning
000648052
[The Dark Mod]  Coding
normal
resolved (stgatilov)
04/03/2024Dmap rounds all floats in .proc file to integers
000577211
[The Dark Mod]  Script/Def
normal
confirmed
04/03/2024Ambient sound: volume does not change if sound is the same
0006499   
[The Dark Mod]  Models
normal
new
02/03/2024tdm_safe_lock_small prefab doesn't work if rotated
0006469   
[The Dark Mod]  Models
normal
new
01/03/2024Broadhead arrows can block doors
00030902  
[The Dark Mod]  AI
normal
new
01/03/2024AI get stuck in corners when blocked by moveables
00064841  
[The Dark Mod]  Physics
minor
new
01/03/2024If cancelling a throw by dropping, the next item the player picks up will get thrown
0006497   
[The Dark Mod]  Feature proposal
minor
new
01/03/2024Add objectives to the victory screen
0006371   
[The Dark Mod]  AI
normal
new
01/03/2024AIs sometimes freeze or get stuck during battle
0004352131
[The Dark Mod]  Feature proposal
normal
feedback (nbohr1more)
01/03/2024Add Vine Arrow Practice to the Training Mission
000642561
[The Dark Mod]  Mapping
normal
resolved (Daft Mugi)
29/02/2024See through ceiling glitch when mantling top shelf
0006444   
[The Dark Mod]  Coding
normal
new
28/02/2024Small box on top does not move when bottom large box is pushed
00014593  
[The Dark Mod]  Distribution
normal
new
28/02/2024Include external sources in authors or license or credits text file
00055791  
[The Dark Mod]  Sound
normal
new
28/02/2024"Mission Success" Audio Broken
0006416   
[The Dark Mod]  Feature proposal
tweak
new
28/02/2024Add option restore game on the Death screen
0006485   
[The Dark Mod]  Physics
normal
new
28/02/2024Ragdoll twitches when AI is hit on the head after waking up and sitting up
0006493   
[The Dark Mod]  Physics
normal
new
28/02/2024Moveable freezes in-air if moveable below it is removed
0006454   
[The Dark Mod]  Sound
normal
new
28/02/2024Objects on floor sound sometimes loops
00063892  
[The Dark Mod]  Tweaking
text
resolved (nbohr1more)
27/02/2024Rephrase message about healing potions in Training Mission
0006495   
[The Dark Mod]  Coding
normal
new
26/02/2024Player can tunnel through some objects by frobbing them
0006375   
[The Dark Mod]  Models
tweak
new
26/02/2024Locked doors have no keyholes
00050484  
[The Dark Mod]  Animation
normal
new
25/02/2024Horses may still glide when rotating
0006494   
[DarkRadiant]  Map Editing
normal
new
25/02/2024Feature Request: Add option to remove selected brush when creating any patch type
0005172132
[The Dark Mod]  Coding
minor
resolved (stgatilov)
25/02/2024Improve interaction culling: case when player-visible object is not visible from light
000648941
[The Dark Mod]  Coding
crash
resolved (stgatilov)
24/02/2024Volta 2 crashes on mission completion
000648151
[The Dark Mod]  Models
normal
feedback (nbohr1more)
22/02/2024Add HMart's new Hedge model or other reduced-poly Hedge models to the core
000624531
[The Dark Mod]  Tweaking
normal
new
20/02/2024Fixing the console warnings (pt2)
00062644  
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
20/02/2024Subtitle improvements
0006164241
[The Dark Mod]  GUI
feature
feedback (stgatilov)
20/02/2024New features in GUI engine
000627651
[The Dark Mod]  Saving/Loading
major
new
20/02/2024Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
0006285166
[The Dark Mod]  Models
normal
resolved (nbohr1more)
19/02/2024church_altar.pfb prefab missing an entire layer of steps
000648711
[The Dark Mod]  Textures
normal
resolved (Amadeus)
18/02/2024The distant_cityscape_01 material not seamless
000649211
[The Dark Mod]  Textures
normal
resolved (Amadeus)
18/02/2024Editor image for geometric02_red_end_HD material is missing
0006491   
[The Dark Mod]  Sound System
feature
new
18/02/2024Estimate current volume of played sound for subtitles
0006488 1
[The Dark Mod]  Coding
major
new
16/02/2024Inventory bug (two items on single button press)
00058873  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
16/02/2024Raise trace model limits and optimize memory
0006448   
[The Dark Mod]  Feature proposal
normal
new
12/02/2024Analogue lean
00064363  
[The Dark Mod]  AI
normal
new
12/02/2024Climbing on tall objects allows beating AI to death with the blackjack without the AI ever noticing the player's presence
0006412   
[The Dark Mod]  Models
minor
new
12/02/2024It is possible to mantle and stand on end tip of hanging rope
0006486   
[The Dark Mod]  AI
normal
new
11/02/2024Rat disappeared when hit with blackjack
00034017  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
11/02/2024Drowning broken?
0006369   
[The Dark Mod]  GUI
text
new
11/02/2024Unexpected behavior when frobbing an item when maximum inventory for that item type has already been reached
0004996   
[The Dark Mod]  Animation
normal
new
11/02/2024Hands remaining animated when an AI has become a ragdoll
00039725  
[The Dark Mod]  AI
normal
resolved (SteveL)
11/02/2024Ai twitching after death.
00037971  
[The Dark Mod]  AI
normal
new
11/02/2024Knocking out sleeping AI with heavy objects
00035671  
[The Dark Mod]  Design/Coding
crash
assigned (taaaki)
11/02/2024TDM incapable of being ran from a read-only directory as a normal user
000565631
[The Dark Mod]  Saving/Loading
normal
assigned (stgatilov)
11/02/2024Saves broken if "darkmod" occurs in path twice
00051944  
[The Dark Mod]  GUI
normal
new
11/02/2024Is console "editguis" (Quake IV GUI Editor) still supported? If so, currently unusable
0003463381
[The Dark Mod]  GUI
normal
suspended
11/02/2024Mission preview screenshots disappearing
000498019  
[The Dark Mod]  Graphics
normal
acknowledged (cabalistic)
11/02/2024Front-facing shadow face casts back-shadow when it should not
0004660337
[The Dark Mod]  Graphics
normal
suspended (stgatilov)
11/02/2024Soft shadows: sometimes light leaks near edges (in complete darkness)
00043612  
[The Dark Mod]  Graphics
feature
assigned (nbohr1more)
11/02/2024Create new light type "customLight"
00051611  
[The Dark Mod]  General
normal
new
11/02/2024Would like code support for a better destructable crate.
000367113  
[The Dark Mod]  Feature proposal
feature
feedback
11/02/2024Absence noticeability improper when bound.
000255911
[The Dark Mod]  Def / Setup
feature
new
11/02/2024Add an explodable mushroom
0003135343
[The Dark Mod]  Coding
feature
new
11/02/2024Add per-pixel material definitions ("material maps")
000464822
[The Dark Mod]  Coding
normal
new
11/02/2024Particle 'orbit' and 'drip' paths are supported internally, but have loading bugs
00033211  
[The Dark Mod]  Coding
normal
new
11/02/2024idStr::ToUpper(), idStr::ToLower() etc. don't work properly
00040646  
[The Dark Mod]  Animation
normal
new
11/02/2024Checklist of minor anim issues for 2.04
0002247301
[The Dark Mod]  Animation
normal
new
11/02/2024Facial Animations
 00054185  
[The Dark Mod]  AI
normal
new
11/02/2024path_sleep ignores the "wait" and "wait_max" spawnargs, AI immediately stands up after laying down
000004811  
[The Dark Mod]  Coding
major
new
11/02/2024Stim Response through walls
000488611
[The Dark Mod]  Animation
normal
new
11/02/2024Armed skeleton animates incorrectly when starting sitting
0006432 1
[The Dark Mod]  AI
normal
new
11/02/2024Guards deal damage before their attack animation, can cause instant proximity damage without any vocal / animated attack
00062982  
[The Dark Mod]  AI
normal
new
11/02/2024CheckBlocked prevents slow-moving AIs from patrolling
0006295   
[The Dark Mod]  AI
feature
new
11/02/2024Allow scary AI to intimidate enemies, making them flee instead of attacking
00060911  
[The Dark Mod]  AI
normal
assigned (Obsttorte)
11/02/2024Idle animations can cause ai to see the player behind him.
000568812
[The Dark Mod]  AI
major
new
11/02/2024Sitting AI gets stuck standing in table when alerted
0005614   
[The Dark Mod]  AI
normal
new
11/02/2024Misleading AI path node sit-location warning message
00049823  
[The Dark Mod]  AI
normal
new
11/02/2024KO'ed AI should drown faster
00048703  
[The Dark Mod]  AI
normal
feedback
11/02/2024Fleeing AI can't open locked door
0004437   
[The Dark Mod]  AI
feature
new
11/02/2024Create a variation on a path_corner that provides the function of a path_corner, a path_turn, and a path_wait.
00044342  
[The Dark Mod]  AI
normal
suspended
11/02/2024Problem with 2 AI on narrow elevator
000432681
[The Dark Mod]  AI
normal
new
11/02/2024Searching AI problem in Awaiting the Storm
00042994  
[The Dark Mod]  AI
normal
confirmed
11/02/2024Wench head flutters when using an elevator
000424821
[The Dark Mod]  AI
normal
new
11/02/2024AI door blocking
0004241   
[The Dark Mod]  AI
normal
new
11/02/2024AI fighting near doorways get sucked into the doorway
000410131
[The Dark Mod]  AI
normal
new
11/02/2024Seeing someone die by arrow is not considered suspicious by the objective system
00040903  
[The Dark Mod]  AI
normal
assigned (Springheel)
11/02/2024Chain mail shadows
00040701  
[The Dark Mod]  AI
normal
new
11/02/2024Beef up the rules for coordinated searching
0004059   
[The Dark Mod]  AI
normal
new
11/02/2024Investigate idAASLocal::WalkPathToGoal()
0004043   
[The Dark Mod]  AI
normal
new
11/02/2024Examine buildup of Suspicious Events
0004042   
[The Dark Mod]  AI
normal
new
11/02/2024Examine effect of long runs on AI chasing an enemy
0004038   
[The Dark Mod]  AI
normal
new
11/02/2024Is there a problem with MoveToPosition()?
00040331  
[The Dark Mod]  AI
normal
new
11/02/2024Drop doused torch when coming down from combat state
0003981   
[The Dark Mod]  AI
feature
new
11/02/2024Examine turning
0003980   
[The Dark Mod]  AI
normal
new
11/02/2024AI coming off a search might backtrack when patrolling
0003922   
[The Dark Mod]  AI
normal
new
11/02/2024AI should react to getting hit by a thrown mine
0003886   
[The Dark Mod]  AI
normal
new
11/02/2024Examine barking, clearing of comm system, and potential bark interruptions
00038722  
[The Dark Mod]  AI
normal
new
11/02/2024Unused "return_with_help*" barks
000378511
[The Dark Mod]  AI
normal
new
11/02/2024Problem with small spider clip model
0003686   
[The Dark Mod]  AI
normal
new
10/02/2024More accurate responsibility for AI death
00036735  
[The Dark Mod]  AI
minor
feedback
10/02/2024Falling water from a water arrow should wake a sleeping AI
0003658   
[The Dark Mod]  AI
normal
new
10/02/2024Fleeing AI should alert friends even in the dark
00036303  
[The Dark Mod]  AI
normal
feedback
10/02/2024AI might become chatterboxes after exiting dormancy
00036231  
[The Dark Mod]  AI
feature
new
10/02/2024Add or enhance AI Teams with commonly scripted behaviors.
00036133  
[The Dark Mod]  AI
normal
new
10/02/2024"snd_slide" not working on AI ragdolls
0003606   
[The Dark Mod]  AI
normal
assigned (Springheel)
10/02/2024Old skin for head04
00036059  
[The Dark Mod]  AI
normal
new
10/02/2024Eyelid bones jitter when AI are talking
000360010  
[The Dark Mod]  AI
normal
feedback
10/02/2024Revenants being killed by swords too easily
00035891  
[The Dark Mod]  AI
normal
new
10/02/2024Seated spinning should be sped up
00035802  
[The Dark Mod]  AI
normal
suspended
10/02/2024Possible window when waking up and falling through the floor
0003546   
[The Dark Mod]  AI
normal
new
10/02/2024AI can have a problem with large doors
0003518   
[The Dark Mod]  AI
normal
new
10/02/2024Dodging AI melee attacks is too easy
00032843  
[The Dark Mod]  AI
normal
new
10/02/2024Shadows on light source carrying AI
00030534  
[The Dark Mod]  AI
normal
feedback
10/02/2024AI should be able to alert sleeping AIs
0002979   
[The Dark Mod]  AI
feature
new
10/02/2024Allow AI to remove a moveable obstacle in their path
00027692  
[The Dark Mod]  AI
normal
new
10/02/2024Spider on a lift has a problem with a goal to walk to
00014871  
[The Dark Mod]  AI
normal
new
10/02/2024AI paths into very deep water
00026883  
[The Dark Mod]  AI
normal
acknowledged
10/02/2024AI walk in a circle
00026451  
[The Dark Mod]  AI
normal
new
10/02/2024Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance.
000240021
[The Dark Mod]  AI
normal
feedback
10/02/2024Multiple-AI animations and barks can become synchronized
0002372   
[The Dark Mod]  AI
major
new
10/02/2024Horse (rideable only) - player clipping into geometry
00023681  
[The Dark Mod]  AI
major
new
10/02/2024Horse - head penetrates through things
00023661  
[The Dark Mod]  AI
major
new
10/02/2024Horse - IK system
00023641  
[The Dark Mod]  AI
minor
new
10/02/2024Horse - "could not find animation"
000229641
[The Dark Mod]  AI
normal
new
10/02/2024Zombies close doors and have no opening animation
00022464  
[The Dark Mod]  AI
feature
acknowledged
10/02/2024Continuing interrupted conversations
0002240   
[The Dark Mod]  AI
normal
new
10/02/2024Need new AF for spiders
00020734  
[The Dark Mod]  AI
normal
suspended
10/02/2024Rats do not avoid fire or other strong light sources
0001738   
[The Dark Mod]  AI
major
new
10/02/2024AI check for melee range does not take leaned players into account
00063614  
[The Dark Mod]  Physics
normal
confirmed (stgatilov)
10/02/2024Stepping on some things may render player immobile except turn, lean, and croutch
00064831  
[The Dark Mod]  Physics
normal
new
10/02/2024Stacked moveables drop into each other after you touch them
00035431  
[The Dark Mod]  Physics
normal
new
10/02/2024Bad physics for small moveables
00006652  
[The Dark Mod]  Physics
normal
new
10/02/2024Moveables stacked on top of eachother begin to levitate up
00010735  
[The Dark Mod]  Physics
normal
new
10/02/2024Butcher Knife & Kitchen Knife Levitating
00064821  
[The Dark Mod]  Coding
trivial
new
10/02/2024Fix no spawnfunc or spawnclass warning on aas_flood
00062547  
[The Dark Mod]  Physics
major
acknowledged
10/02/2024AI ragdolls not sustaining any damage from any fall height
0005598335
[The Dark Mod]  Coding
normal
resolved (cabalistic)
10/02/2024Performance regression on hedge01_square_long
00063761  
[The Dark Mod]  Map Editing
normal
new
10/02/2024Wrong trigger for the hint about the hammer
00064072  
[The Dark Mod]  Def / Setup
normal
new
10/02/2024Unexpected object rotation in direction pitch for gamepad
000424431
[The Dark Mod]  Textures
normal
new
08/02/2024Add Bob's new textures
00063168  
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
08/02/2024Add Hold Frob for Alternate Interaction
000638351
[The Dark Mod]  Textures
normal
resolved (Amadeus)
07/02/2024Broken/Borked texture: covered grandfatherclock_victorian_01
000638412
[The Dark Mod]  Sound
normal
resolved (Amadeus)
06/02/2024Broken sound file: \sound\machinery\machines\m3_loop
000647811
[The Dark Mod]  Textures
normal
resolved (Amadeus)
05/02/2024Incorrect autumn skins for bush_small/large models, lack of editor image
00062681  
[The Dark Mod]  Models
normal
resolved (Dragofer)
02/02/2024Wall safe prefab lock clasps translate wildly if prefab is rotated
000647911
[The Dark Mod]  Models
normal
resolved (Amadeus)
01/02/2024Backplate in switch prefab has incorrect skin
0004848361
[The Dark Mod]  Coding
crash
resolved (duzenko)
30/01/2024Crashes when quick loading | Lightgem as Subview
00052843  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
29/01/2024Remove outdated rendering cvars
000645721
[The Dark Mod]  Models
normal
resolved (Amadeus)
29/01/2024Incorrect frobstage_texture for a number of sign models
00064591  
[The Dark Mod]  Mapping
normal
resolved (Amadeus)
29/01/2024Quality-of-life and bug fixes for Merry Chest prefabs
00062812  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024blocks_large_sandstone material file calls incorrect diffusemap
000646421
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024Material "stone/sculpted/rough_grey_dirty_sepia_grey_trim" has wrong normal map.
00046682  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024textures/darkmod/nature/dirt/dirt_packed_muddy_local.tga does not tile seamlessly
00064751  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024tdm_fabric.mtr - incorrect entry - cloth_coarse_cream_dirty
000463131
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024textures/darkmod/stone/brick/red_sloppymortar_local.tga does not tile properly
000635585
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024Normal texture for banners broken.
00064741  
[The Dark Mod]  Def / Setup
normal
resolved (Amadeus)
29/01/2024atdm:fireplace_wooden - def attached models floating above main model
0006477   
[The Dark Mod]  Graphics
normal
new
29/01/2024func_peek view in wrong position on Linux
0006476   
[DarkRadiant]  General
normal
new
28/01/2024Feature Request: Allow to copy spawnargs from Entity Class Tree
00044309  
[The Dark Mod]  Coding
normal
assigned (duzenko)
28/01/2024Allow TDM to run on non-primary monitors
00061912  
[DarkRadiant]  General
normal
assigned (greebo)
28/01/2024Cloning objects from a group using selection focus places the new objects in a new group
000647231
[DarkRadiant]  General
feature
confirmed
28/01/2024XPath game queries fail to due change to xmlReadFile - can't open Darkradiant
00064731  
[DarkRadiant]  Design/Coding
normal
suspended
28/01/2024Move core algorithms to Python Scripts
0005843199
[The Dark Mod]  Coding
normal
confirmed (stgatilov)
28/01/2024Dmap computes wrong shadows on version 4 of NHAT
0006467   
[DarkRadiant]  Map Editing
normal
resolved (greebo)
27/01/2024Support saving entity key/value pairs containing double quotes
00062653  
[DarkRadiant]  Objectives
normal
resolved (greebo)
27/01/2024Objective Description flumoxed by double-quotes
0006470   
[The Dark Mod]  Saving/Loading
crash
new
27/01/2024Activating an atdm:playertools_savegame crashes TDM on Linux
0006378   
[The Dark Mod]  GUI
normal
new
26/01/2024Sometimes when going from game to the Main menu, the Death screen is shown
00055351  
[The Dark Mod]  AI
major
new
26/01/2024It should be easier to clear rats stuck in doors
0004242   
[The Dark Mod]  AI
normal
resolved (grayman)
26/01/2024Ragdoll can block doorways
0006468   
[The Dark Mod]  Models
normal
new
26/01/2024After blocking opening a door then next attempt to open it will fail
00036339  
[The Dark Mod]  Physics
normal
new
26/01/2024Can't use doors when pressed up against them
00048302  
[The Dark Mod]  AI
normal
resolved (grayman)
26/01/2024AI refuses to leave a door he can't close because a corpse is in the way
00064021  
[The Dark Mod]  Feature proposal
normal
new
26/01/2024Improve use of analogue triggers on gamepads
0006466   
[The Dark Mod]  GUI
normal
new
26/01/2024Inconcistent mouse pointer speed between menues for gamepad
00064201  
[The Dark Mod]  Def / Setup
minor
new
26/01/2024Mouse pointer speed as setting
0006465   
[The Dark Mod]  Coding
normal
new
26/01/2024Frobbable objects competing over higlighting space
00037293  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
26/01/2024St. Lucia alarm
00036982  
[The Dark Mod]  Map Editing
normal
resolved (Springheel)
26/01/2024Statue alarm in St. Lucia
0006374   
[The Dark Mod]  Feature proposal
normal
new
26/01/2024Chandeliers in church hall
000646052
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
26/01/2024Add canCloseDoors spawnarg
00064081  
[The Dark Mod]  Def / Setup
normal
new
26/01/2024Allow changing gamepad control for moving object closer and further away
00064431  
[The Dark Mod]  Def / Setup
normal
new
26/01/2024Some gamepad settings, like some bindings and gamepad values, are not listed in DarkmodPadbinds.cfg
00014533  
[The Dark Mod]  Physics
normal
resolved (Ishtvan)
26/01/2024Grabber: rotation is backward on Z axis - right should be clockwise, left should be counterclckwz
00052087  
[The Dark Mod]  GUI
normal
resolved (cabalistic)
26/01/2024Support for extra mouse buttons
0006400   
[The Dark Mod]  Feature proposal
normal
new
26/01/2024Add a test function to test mapping of buttons and keys and mouse from GUI
00057202  
[The Dark Mod]  GUI
normal
new
26/01/2024Left-side mouse not well supported
00047975  
[The Dark Mod]  Feature proposal
normal
resolved (STiFU)
26/01/2024Put keybinds into it's own cfg file.
00064581  
[The Dark Mod]  Coding
normal
resolved (Daft Mugi)
25/01/2024Toggled run state not restored on game load
000624013  
[The Dark Mod]  GUI
normal
resolved (nbohr1more)
25/01/2024Create non-story "speech" English subtitle files for stock AI characters
000633941
[The Dark Mod]  GUI
normal
new
24/01/2024Polishing menus: mission downloader
0006419   
[The Dark Mod]  Def / Setup
normal
new
24/01/2024Settings for popup messages shown in game
0006411   
[The Dark Mod]  Feature proposal
normal
new
24/01/2024Add visual cue indicating throw power
0006428   
[The Dark Mod]  Feature proposal
normal
new
24/01/2024Increased precision when aiming with bow
00061178  
[The Dark Mod]  GUI
normal
confirmed (duzenko)
24/01/2024Popup message in upper-left corner fade in has wrong first frame
0006269   
[The Dark Mod]  GUI
normal
new
24/01/2024Disabled pop-up message GUIs still briefly appear
00064561  
[The Dark Mod]  Def / Setup
normal
resolved (Daft Mugi)
24/01/2024Make rat and spider ragdolls non-shoulderable by default
00064494  
[The Dark Mod]  Feature proposal
normal
new
24/01/2024Search and filter functionality for the lists of missions in GUI
0006455   
[The Dark Mod]  Feature proposal
normal
new
24/01/2024Feature request: toggle option for Volumetric lights
00064231  
[The Dark Mod]  Mapping
normal
new
23/01/2024Graft map A New Job and map Tears of St. Lucia
0006397   
[The Dark Mod]  Models
tweak
new
23/01/2024Some banners with builder symbol look sqashed narrow
00063823  
[The Dark Mod]  Models
tweak
new
23/01/2024The depth of the seats of the benches are too narrow
00063812  
[The Dark Mod]  Models
tweak
new
23/01/2024Issues with model fence around the pulpit
00063482  
[The Dark Mod]  Sound
normal
resolved (Daft Mugi)
23/01/2024Rebalance some player footstep volumes
00063433  
[The Dark Mod]  Animation
normal
resolved (Daft Mugi)
23/01/2024Increase mantle speed
00063313  
[The Dark Mod]  Coding
normal
resolved (Daft Mugi)
23/01/2024Add viewpos to player HUD and screenshot
00064271  
[The Dark Mod]  Models
normal
new
23/01/2024Unexpected behavior of chest in Training Mission
00040602  
[The Dark Mod]  GUI
normal
resolved
23/01/2024Examine mission names and how they're displayed on the GUIs
00044991  
[The Dark Mod]  GUI
normal
resolved (nbohr1more)
23/01/2024Remove changing mission names containing "A" and "The"
0006446   
[The Dark Mod]  Feature proposal
normal
new
22/01/2024Differentiate sounds for when objectives change states
0006452   
[The Dark Mod]  Animation
normal
new
22/01/2024Jump cuts before and after the final cutscene in A New Job
0006442   
[The Dark Mod]  AI
normal
new
22/01/2024Levitating rat
000633041
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
22/01/2024Looping WAV sounds continue playing in main menu
000566620  
[The Dark Mod]  Sound System
normal
confirmed
22/01/2024Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
0006453   
[The Dark Mod]  Tweaking
normal
new
22/01/2024Mouse pointer visible during cutscene
0006414   
[The Dark Mod]  Feature proposal
normal
new
22/01/2024Add a map to Training Mission
0006422   
[The Dark Mod]  Feature proposal
minor
new
22/01/2024Make it possible to toggle lightgem
00056951  
[The Dark Mod]  Coding
feature
new
22/01/2024Force feedback support
00063664  
[The Dark Mod]  Mapping
tweak
new
21/01/2024Clouds in the sky do not move in Tears of St. Lucia
00063671  
[The Dark Mod]  GUI
normal
new
21/01/2024Improve interface for light settings
0006394   
[The Dark Mod]  Feature proposal
feature
new
21/01/2024Add action slowly open and close lids and doors
00063911  
[The Dark Mod]  GUI
tweak
new
21/01/2024Remove superfluous difficulty levels on Objective page in Training Mission
0006451   
[The Dark Mod]  Feature proposal
normal
new
20/01/2024Add visual cues for pressing modifying gamepad buttons or keyboard keys
00061025  
[The Dark Mod]  Design/Coding
normal
resolved (taaaki)
20/01/2024MantisDB throws away bug new report again
0006387   
[The Dark Mod]  Feature proposal
normal
new
20/01/2024Add visual cue for leaning forward
0006450   
[The Dark Mod]  Mapping
normal
new
20/01/2024See through wall glitch when leaning forward and running into wall
0005559   
[The Dark Mod]  Design/Coding
normal
new
20/01/2024Clipping into brush corners
0006388   
[The Dark Mod]  GUI
tweak
new
20/01/2024Gamepad button triggers player action when that button is used to return to game from Main Menu
00064012  
[The Dark Mod]  Coding
normal
new
20/01/2024Undefined modifier combination for gamepad in DarkmodPadbinds.cfg results in unexpected and delayed function
0006445   
[The Dark Mod]  Models
normal
new
20/01/2024Candlestick cuts into book
0006447   
[The Dark Mod]  Models
normal
new
20/01/2024Knocking the stool under the desk may cause it to cut through the floor
0006365   
[The Dark Mod]  Models
tweak
new
20/01/2024Ladder in the wood shed cuts into a barrel
0006364   
[The Dark Mod]  Models
tweak
new
20/01/2024Ladder cuts into the arch and the northern door when door is opened
0006385   
[The Dark Mod]  Feature proposal
normal
new
19/01/2024Improve ladder tutorial in Training Mission
000644126
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
19/01/2024Request to add texture: Ash_and_coals
00063321  
[DarkRadiant]  GUI
normal
resolved (orbweaver)
19/01/2024Spinboxes in Background Image panel don't work correctly
0006406   
[The Dark Mod]  Models
normal
new
19/01/2024After being rotated pitch, some objects only follow player rotation in one direction
0006430   
[The Dark Mod]  Coding
minor
new
19/01/2024Last object of a type that is knocked out of player's hand stays highlighted
0006404   
[The Dark Mod]  Feature proposal
normal
new
19/01/2024Add function to cancel current action
0006431   
[The Dark Mod]  Coding
normal
new
18/01/2024Door automatic close countdown is not reset by user interaction
000644013
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
17/01/2024Mis-aligned normal
000635231
[The Dark Mod]  Sound
normal
resolved (Dragofer)
14/01/2024Vocal clips for Lady02 untrimmed; impedes captioning
000599613
[DarkRadiant]  Models
normal
resolved (greebo)
14/01/2024Skins defined on modelDefs are ignored
00052822  
[The Dark Mod]  GUI
minor
acknowledged
14/01/2024Readables look stretched in widescreen modes
0005796306
[The Dark Mod]  Design/Coding
feature
assigned (duzenko)
14/01/2024Envshot is broken again - 2.12b1
00063353  
[DarkRadiant]  GUI
normal
resolved (greebo)
14/01/2024Feature request: allow a way to easily see all properties of attached entities
0006204   
[DarkRadiant]  Models
feature
resolved (greebo)
13/01/2024Support to render .obj models in DR
0006301   
[DarkRadiant]  GUI
normal
resolved (greebo)
13/01/2024"Show definition" doesn't work for inherited properties
0006302   
[DarkRadiant]  GUI
normal
resolved (greebo)
13/01/2024Feature: add "Show definition" button for the "inherit" spawnarg
0006437   
[DarkRadiant]  GUI
normal
resolved (greebo)
13/01/2024Update wxWidgets to 3.2.4
0006439   
[DarkRadiant]  General
normal
resolved (greebo)
13/01/2024Update libxml2 to 2.12.3
00064381  
[DarkRadiant]  General
normal
suspended
13/01/2024Update to libsgic++ 3.6
000612692
[DarkRadiant]  General
normal
acknowledged
13/01/2024DR not remembering last exported/saved-to folder
00062501  
[DarkRadiant]  GUI
normal
new
13/01/2024Firefox somehow preventing DR window from restoring
00061554  
[DarkRadiant]  Design/Coding
normal
acknowledged
13/01/2024DR windows refusing to restore
000509661
[DarkRadiant]  GUI
normal
acknowledged
13/01/2024Selected objects/entites (grouped or selected) will randomly rotate about non-center pivot point, rather than on the spot,
0006127103
[DarkRadiant]  GUI
normal
new
13/01/2024Pick Shader via MMB not working.
00058023  
[DarkRadiant]  GUI
feature
new
13/01/2024Texture fitting on patches to work the same as it does on brushes.
00057988  
[DarkRadiant]  GUI
normal
acknowledged
13/01/2024Texture rotation and fit on patches broken on 2.14
000634723
[DarkRadiant]  Renderer
feature
new
13/01/2024Clipping in Orthoview
00063513  
[DarkRadiant]  Models
crash
resolved (orbweaver)
13/01/2024Crash on activating lighting mode in the Model Chooser
00063031  
[DarkRadiant]  GUI
normal
resolved (greebo)
13/01/2024Can't undo deletion of atdm_conversation_info entity via conversation editor
000628452
[The Dark Mod]  Sound System
normal
resolved (Dragofer)
12/01/2024Renaming of a few Wench sound files
0006372   
[The Dark Mod]  Design/Coding
normal
new
09/01/2024Lever and hatch states and animation are out of synch
0006390   
[The Dark Mod]  Feature proposal
normal
new
09/01/2024Add movements reverse mantle and drop from hanging
000643431
[The Dark Mod]  Graphics
feature
assigned (stgatilov)
08/01/2024Try to fully support nested/recursive subviews
000643521
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
08/01/2024Missing texture: - textures/darkmod/carpet/runners/ornate_red_black03_end_ed
00063632  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
07/01/2024When diving everything becomes black
00063007  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
07/01/2024Refactor idImage code for CPU-resident textures
0006360 2
[DarkRadiant]  Map Editing
feature
resolved (greebo)
07/01/2024Feature Request: Preserve patch tesselation fixed subdivisions when creating caps
000635961
[The Dark Mod]  Design/Coding
normal
resolved (stgatilov)
07/01/2024LOD system - min_lod_bias broken
0006255   
[DarkRadiant]  General
normal
resolved (greebo)
07/01/2024Feature Request: Add Filters for Location Entities and Player Start
000643316
[The Dark Mod]  Models
normal
resolved (nbohr1more)
07/01/2024Broken models: gaps in mesh
000633741
[The Dark Mod]  GUI
normal
resolved (stgatilov)
06/01/2024Misalignment in mission lists
000524944
[The Dark Mod]  GUI
minor
resolved (nbohr1more)
06/01/2024Some mission names are not displayed well in the Start mission screen
000569142
[The Dark Mod]  Coding
normal
resolved (duzenko)
06/01/2024noshadows_lod_# won't work without hide_distance
00059442  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/01/2024Optimize LOD thinking
0005914253
[The Dark Mod]  Sound
feature
resolved (Dragofer)
06/01/2024Add subtitles to New Job
000642421
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
06/01/2024Remote camera rendering gives warning and breaks sky
0006396   
[The Dark Mod]  Map Editing
tweak
new
06/01/2024Return check is too sensitive
0006429   
[The Dark Mod]  Models
normal
new
05/01/2024Purse highlights but is not frobbable
00041503  
[The Dark Mod]  Def / Setup
minor
resolved (SteveL)
05/01/2024Add a frob box for purses, and regularise key frob distance
00049312  
[The Dark Mod]  Design/Coding
normal
confirmed
05/01/2024Investigate frob highlight accuracy improvements
00063921  
[The Dark Mod]  Mapping
tweak
new
04/01/2024Add objectives to Training Mission
0006426   
[The Dark Mod]  Feature proposal
normal
new
04/01/2024Add slow match to Training Mission
00064181  
[The Dark Mod]  Feature proposal
minor
new
04/01/2024Add peek through keyhole to default missions
0006421   
[The Dark Mod]  Feature proposal
minor
new
03/01/2024Make it possible to toggle compass
00014475  
[The Dark Mod]  Coding
trivial
resolved (tels)
03/01/2024Toggle compass command doesn't toggle
0006409   
[The Dark Mod]  Feature proposal
normal
new
03/01/2024Add columns for gamepad in controls settings
00063441  
[The Dark Mod]  GUI
normal
resolved (Daft Mugi)
03/01/2024Remove "Show Menu Tooltips" from main menu
00026261  
[The Dark Mod]  GUI
feature
resolved (Obsttorte)
03/01/2024Add mouse-over help for menu entries
0006417   
[The Dark Mod]  Feature proposal
minor
new
03/01/2024Pressing down in console for last command should remove it and empty prompt
0006415   
[The Dark Mod]  Graphics
normal
new
03/01/2024Console command r_showLightCount 1 turns screen white when viewing compass
00063282  
[The Dark Mod]  Graphics
normal
new
03/01/2024Changing some console variables will light up the lightgem
0004986247
[The Dark Mod]  GUI
normal
resolved (stgatilov)
03/01/2024Compass turns white when using stencil shadows
0006386   
[The Dark Mod]  Physics
tweak
new
03/01/2024Cannot trigger a lean in the opposite direction when already leaning
00044129  
[The Dark Mod]  AI
feature
resolved (grayman)
03/01/2024WIP Fire Elemental
00062531  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
03/01/2024Third-party libraries update and conan 2
000632653
[The Dark Mod]  Models
crash
resolved (stgatilov)
02/01/2024Crash: TDM crashes when modifying the model / skin of the player's head
00063365  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
02/01/2024Support several independent user addon scripts.
0006410   
[The Dark Mod]  Tweaking
minor
new
02/01/2024Adjust values for throwing
000633411
[The Dark Mod]  Physics
normal
new
02/01/2024Lights extinguish on map start if below water level of merged water entity
00040131  
[The Dark Mod]  Coding
normal
new
01/01/2024Moss arrow thrower ignores gravity
0006399   
[The Dark Mod]  GUI
tweak
new
01/01/2024Missing tooltips in Main Menu
0001185   
[The Dark Mod]  Physics
minor
new
01/01/2024Grabber: Desired Rotation can Snap Back to 360 - Desired Rotation
000632162
[The Dark Mod]  Textures
normal
resolved (stgatilov)
01/01/2024Weird textures issue w/SVN (TDM 2.12)
000581582
[The Dark Mod]  Coding
major
resolved (stgatilov)
01/01/2024Projected lights behavior has changed since 2.08
0006341   
[The Dark Mod]  Sound System
normal
new
31/12/2023Sounds still audible at minimum SFX volume setting
0006395   
[The Dark Mod]  Map Editing
normal
new
31/12/2023Wall of church grounds unfinished
0004226   
[The Dark Mod]  Sound
normal
new
31/12/2023Leaf footstep sound
000635011
[The Dark Mod]  Coding
normal
assigned (stgatilov)
31/12/2023Support particle deform on animated models
0004121   
[The Dark Mod]  Models
normal
assigned (Springheel)
30/12/2023Noblewoman high poly mesh gap
0003475 1
[The Dark Mod]  Models
normal
assigned (Springheel)
30/12/2023Nobleman has gap in mesh
0003371   
[The Dark Mod]  Sound
normal
assigned (Springheel)
30/12/2023Mage attack needs better sound
00033017  
[The Dark Mod]  Sound
normal
assigned (Springheel)
30/12/2023AI's vocal sets do not have appropriate responses for AI on AI melee situations
00058163  
[The Dark Mod]  Graphics
feature
resolved (duzenko)
30/12/2023Volumetric lights (aka "god rays")
00058892  
[The Dark Mod]  Graphics
feature
new
30/12/2023Finalize volumetric fog lights
0001640   
[The Dark Mod]  Coding
normal
new
30/12/2023Swimming should be slower when carrying junk objects
0006398   
[The Dark Mod]  Map Editing
tweak
new
30/12/2023Player can get stuck in square between houses
00063204  
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
30/12/2023Add New Lean
0006288 1
[The Dark Mod]  Models
normal
new
30/12/2023endtable_001.lwo has no shadow mesh
00060061  
[The Dark Mod]  Mapping
minor
resolved (Dragofer)
29/12/2023Training Mission: chest in "Keys and Lockpicks" is not linked to its lid
00033312  
[The Dark Mod]  AI
normal
resolved (grayman)
29/12/2023AI have several problems when entering Combat
00029642  
[The Dark Mod]  AI
normal
resolved (grayman)
29/12/2023Combat: Enemy AI get stuck after hitting each other once
0006368   
[The Dark Mod]  GUI
normal
new
29/12/2023Missions queued during an ongoing download are not downloaded
00049322  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
29/12/2023Graphical Settings Menu Overhaul
00063575  
[The Dark Mod]  Design/Coding
normal
new
29/12/2023Volumetric light shadows broken in Written In Stone Memorial:
0005236105
[The Dark Mod]  Script/Def
normal
resolved (duzenko)
26/12/2023In scripting, string variables are limited to 127 characters
00062472  
[The Dark Mod]  Coding
normal
new
24/12/2023"min_lod_bias" and "max_lod_bias" spawnargs no longer have any effect.
00063226  
[The Dark Mod]  Def / Setup
feature
new
23/12/2023Can we get the following spawnargs added to TDM?
000524172
[The Dark Mod]  Coding
normal
confirmed (stgatilov)
23/12/2023Stencil shadows not compataible with see-through textures:
000635626
[The Dark Mod]  Models
normal
resolved (nbohr1more)
23/12/2023Seperate parts version of window01_curtains01.lwo: requested my Amadeus
000571856
[The Dark Mod]  Feature proposal
normal
new
22/12/2023Vertex blended model material unable to support two bumpmaps.
0005307204
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
17/12/2023Accountant 1: machine arrows have black background
000567042
[The Dark Mod]  Graphics
minor
confirmed
17/12/2023Overbright pixels
00041095  
[The Dark Mod]  Coding
major
assigned (stgatilov)
17/12/2023Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated
00056001  
[The Dark Mod]  Coding
crash
assigned (stgatilov)
17/12/2023Crashes due to cvarSystem not being threadsafe
0006354   
[The Dark Mod]  Graphics
normal
assigned (stgatilov)
10/12/2023Envmap stage works very differently with bumpmap and without
00063402  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
10/12/2023Discourage output color depending on input alpha due to gl_dst_alpha
00054534  
[The Dark Mod]  Design/Coding
feature
new
08/12/2023Rethink how FM's should override cvars
000275816  
[The Dark Mod]  GUI
normal
resolved (Daft Mugi)
08/12/2023Arms detach from body on pause
000625822
[The Dark Mod]  Graphics
normal
assigned (stgatilov)
08/12/2023Proxy models (_roth_gen) are not generated on saved game load
00039344  
[The Dark Mod]  Def / Setup
normal
resolved (nbohr1more)
08/12/2023some values in autocommands.cfg are not kept when starting a mission.
00059261  
[The Dark Mod]  Design/Coding
normal
resolved (nbohr1more)
08/12/2023tdm_player_thief.def needs to contain default pm_runmod value
0006353   
[DarkRadiant]  Map Editing
normal
new
07/12/2023Feature request: Make 'Shift Textures randomly' work with patches
00056641  
[DarkRadiant]  Map Editing
normal
feedback
07/12/2023X/Y texture rotation on patch issue
000621433
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
06/12/2023Scissoring issue on low renderscale
0005835   
[The Dark Mod]  Coding
minor
assigned (stgatilov)
05/12/2023Refactor: merge cubic and other lights
000630535
[The Dark Mod]  Physics
normal
assigned (stgatilov)
05/12/2023forcefield impulse increases or applies more often as FPS increases
00063132  
[The Dark Mod]  Coding
major
resolved (stgatilov)
05/12/2023Readable GUI sometimes gets stuck on screen (blank)
000557511  
[The Dark Mod]  Sound
major
confirmed
05/12/2023When Uncapped FPS is Off, Video Cutscene Loses Audio Sync
00063062  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
05/12/2023Deprecate parallel lights
000622831
[The Dark Mod]  Graphics
minor
resolved
05/12/2023Fog has banding in "Marsh of Rahena"
00049154  
[The Dark Mod]  GUI
tweak
assigned (Goldwell)
05/12/2023Create HD version of briefing_video
0005906 1
[The Dark Mod]  Physics
normal
new
05/12/2023Dropping dead or KO'ed AI into water falls slowly
000591511
[The Dark Mod]  Distribution
normal
resolved (stgatilov)
05/12/2023Investigate storing uncompressed FMs in SVN
000599831
[The Dark Mod]  Coding
normal
feedback
05/12/2023Can we suppress Sys_QueEvent: Overflow console warnings ?
0004493365
[The Dark Mod]  Physics
normal
resolved (duzenko)
05/12/2023Some physics events have changed in 2.05 due to faster fps
000627017  
[The Dark Mod]  Coding
normal
resolved (Daft Mugi)
05/12/2023Multiloot feature breaks game sometimes
0005896   
[The Dark Mod]  Feature proposal
normal
new
05/12/2023Add screenshots to Tracy profiling
0006323   
[The Dark Mod]  Physics
normal
new
05/12/2023Drowned AI not marked as 'player responsible' if shallow water
000293541
[The Dark Mod]  Physics
minor
new
05/12/2023Mines tossed onto a thin func_static can have a physics problem
00049751  
[The Dark Mod]  GUI
feature
new
05/12/2023Add proper scaling to the new inventory grid
0006273   
[The Dark Mod]  Sound System
feature
new
05/12/2023Feature request: EFX preset spawnarg for Location Entities
00058671  
[The Dark Mod]  Graphics
feature
new
05/12/2023Try to support interactions on projected decals
00051894  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
05/12/2023noshadows mask spawnarg for shadows optimization
00051901  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
05/12/2023Frontend optimizations due to connectedness of entities/surfaces
0006291   
[The Dark Mod]  Graphics
feature
assigned (stgatilov)
05/12/2023Use particle softening for all particle types?
00052396  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
05/12/2023Reflection probes support in the engine
0004634325
[The Dark Mod]  Graphics
minor
assigned (stgatilov)
05/12/2023Decal depth fighting (Inn Business: "rug in tavern is not smooth")
0005333   
[The Dark Mod]  Coding
feature
assigned (stgatilov)
05/12/2023Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection
00047266  
[The Dark Mod]  Distribution
normal
assigned (nbohr1more)
05/12/2023Check I18N links on Mission web pages
00051696  
[The Dark Mod]  Coding
minor
assigned (cabalistic)
05/12/2023Clean multithreading routines
00063451  
[The Dark Mod]  Script/Def
normal
resolved (Dragofer)
04/12/2023Moor ragdoll def uses non-existent model
000625962
[The Dark Mod]  Coding
normal
resolved (STiFU)
03/12/2023Player falls through moving platform on shouldering animation
000631752
[The Dark Mod]  Feature proposal
normal
new
03/12/2023New Feature - Tell gui the subtitle verbosity type
000634611
[The Dark Mod]  Sound System
normal
assigned (stgatilov)
02/12/2023Occasional volume = 0 in sound emitter parameters works unexpectedly
00063291  
[The Dark Mod]  Script/Def
normal
resolved (Dragofer)
27/11/2023CFrobLock doesn't support basic "locked" script events
00063381  
[The Dark Mod]  Mapping
normal
resolved (Dragofer)
26/11/2023Fix presentation of official FMs in mission list
000624332
[The Dark Mod]  Coding
normal
resolved (stgatilov)
26/11/2023Light volumes that should be culled bleeding into other vizleafs
00063192  
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
26/11/2023Allow weapon select while climbing and mantling
0006342   
[The Dark Mod]  GUI
normal
resolved (STiFU)
23/11/2023Add a "Fade In Fast" Option for the FrobHelper
000622791
[The Dark Mod]  Coding
crash
resolved (stgatilov)
22/11/2023Dictionary \ Hash crash in mission CoS: Pearls and Swine ( Linux )
000628955
[The Dark Mod]  Models
feature
resolved (Dragofer)
22/11/2023Please added the following covered models to TDM 2.12
000632542
[The Dark Mod]  General
feature
resolved (Dragofer)
17/11/2023Text entity - should include necessary args by default; have to manually create
00051791  
[The Dark Mod]  Script/Def
feature
resolved (Dragofer)
12/11/2023Add support for scripts in user addons
00063331  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
11/11/2023Jumping player sometimes pauses at top on very high FPS
0004696271
[The Dark Mod]  Sound
major
resolved (stgatilov)
11/11/2023At high FPS player footsteps don't always play
00062158  
[DarkRadiant]  GUI
normal
resolved (orbweaver)
06/11/20232D views revert to original ortho layout each time running DR.
00058193  
[The Dark Mod]  Feature proposal
normal
resolved (Obsttorte)
30/10/2023Feature request - add location to screenshot filename
00043414  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
29/10/2023Conversation sound will abort during a save
0006314142
[The Dark Mod]  Coding
major
new
21/10/2023fails to build: ffmpeg
00038153  
[The Dark Mod]  Coding
normal
resolved (SteveL)
19/10/2023Side-on visportals can cause game freezes
000632711
[DarkRadiant]  GUI
normal
resolved (orbweaver)
18/10/2023WX assertion failure when docking windows on top of the Properties panel on Linux
000554261
[The Dark Mod]  Coding
crash
resolved (stgatilov)
17/10/2023Crash in idEntity::Event_Frob when lockpick is selected
00062834  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
15/10/2023Support aspect ratio corrections for fonts
000629722
[The Dark Mod]  Graphics
normal
new
08/10/2023ambient_dynamic_light_cap not respected with ambient_light_falloff > 0
0006324   
[The Dark Mod]  Coding
normal
new
06/10/2023upstreaming patch: openal: mxcsr.patch
00062036  
[DarkRadiant]  General
major
acknowledged (orbweaver)
04/10/2023Incorrect mouse movement in 3D / 2D views on Plasma Wayland
0005892329
[The Dark Mod]  Feature proposal
feature
resolved (nbohr1more)
28/09/2023Cant mantle while carring a body
00062945  
[The Dark Mod]  GUI
minor
resolved (stgatilov)
19/09/2023Final save name is cut off in the GUI
00063113  
[The Dark Mod]  GUI
normal
resolved (Daft Mugi)
12/09/2023Add usability/accessibility settings to menu
00063181  
[The Dark Mod]  Coding
normal
resolved (Daft Mugi)
12/09/2023tdm_frobhelper_alwaysVisible is not always visible
00049901  
[The Dark Mod]  GUI
normal
resolved (STiFU)
10/09/2023Add a FrobHelper toggle
00063151  
[The Dark Mod]  Def / Setup
normal
resolved (nbohr1more)
04/09/2023atdm:lamp_electric_square_3_lit_unattached - mistakes in def
00062576  
[The Dark Mod]  Feature proposal
feature
resolved (Daft Mugi)
27/08/2023Add auto-search bodies option
00063101  
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
27/08/2023Add simplified head bob cvar
000631261
[The Dark Mod]  Models
normal
resolved (nbohr1more)
27/08/2023Borked UV's on Stove models
000630912
[The Dark Mod]  Def / Setup
normal
new
31/07/2023Func_Smoke does not correctly loop particles with multiple stages with differing lifespans
0006308   
[The Dark Mod]  GUI
normal
new
16/07/2023onTime in GUIs is slow if Uncapped FPS is off
000630741
[The Dark Mod]  TDM Installer
major
resolved (stgatilov)
15/07/2023tdm_installer: fails to build: missing include: cstdint
00062991  
[The Dark Mod]  Map Editing
minor
new
15/07/2023Don't permanently change the selected FM when launching a map test from DarkRadiant
000629222
[The Dark Mod]  Physics
major
resolved (nbohr1more)
27/06/2023Projectiles don't collide with player at certain angles
00051211  
[The Dark Mod]  Feature proposal
feature
resolved (stgatilov)
22/06/2023Convenient parallel light for moon or sun
0003818114
[The Dark Mod]  Coding
normal
resolved (stgatilov)
22/06/2023Parallel lights glitch
00062963  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
18/06/2023CreateLightDefInteractions optimization
0006099154
[The Dark Mod]  Coding
normal
resolved (stgatilov)
16/06/2023Entity bounds not conservative for animated models
00062626  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
16/06/2023Allow subtitles to display beyond sound duration
00062243  
[The Dark Mod]  Feature proposal
feature
resolved (stgatilov)
15/06/2023Extend location separator dmap warnings to portal settings
00030426  
[The Dark Mod]  Sound System
normal
resolved (grayman)
11/06/2023Open visportals do not propagate sound loss to player.
000629312
[The Dark Mod]  Models
normal
resolved (nbohr1more)
22/05/2023Please add to core mod
0006290   
[The Dark Mod]  Sound
feature
new
14/05/2023EFX: Account for sound origin in reverb, not just where the player is hearing it
00040042  
[The Dark Mod]  Models
normal
resolved (Dragofer)
01/05/2023Covered models
00058681  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
24/04/2023Interactions rendering with polygonOffset
000628725
[The Dark Mod]  Mapping
normal
new
12/04/2023DMAP visual glitches
0006286 1
[The Dark Mod]  Models
normal
new
09/04/2023handle_curved02_latch.pfb prefab has wrong rotate value
00062804  
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
07/04/2023Default constructor and initialization
000628222
[The Dark Mod]  Graphics
feature
resolved (nbohr1more)
31/03/2023Add noPortalFog flag to light entities
00062792  
[The Dark Mod]  Coding
text
resolved (stgatilov)
29/03/2023Clarify matrix conventions in the code
00061652  
[DarkRadiant]  GUI
crash
acknowledged
28/03/2023Crash/exit when launching some dialogs
0006275   
[DarkRadiant]  General
normal
new
20/03/2023Texture stretches when rotating brush 90 degrees
0006274   
[DarkRadiant]  Map Editing
normal
resolved (greebo)
20/03/2023Empty rotation when cloning an entity using editor_rotatable and an angle key
0006272   
[The Dark Mod]  Models
tweak
new
17/03/2023Wardrobe prefab door clips through frame
00042003  
[The Dark Mod]  Models
minor
resolved (Springheel)
15/03/2023models/darkmod/lights/non-extinguishable/squarehanginglamp.lwo chain can become invisible
0006239   
[DarkRadiant]  General
crash
new
14/03/2023Crash in skin editor
00062562  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
12/03/2023Auto lock picking cannot succeed on first attempt
00062664  
[The Dark Mod]  Objectives
normal
new
05/03/2023Objectives invoked by "O" key only access first 5 objectives
0006263   
[DarkRadiant]  General
normal
new
26/02/2023Feature request: Animation selector for path_anim entities
0006261   
[DarkRadiant]  Map Editing
normal
resolved (greebo)
26/02/2023Three-way merge produces duplicate primitives when a func_static is moved
0006260   
[DarkRadiant]  Renderer
normal
resolved (greebo)
25/02/2023Renderer crash during three-way map merge
0006232103
[The Dark Mod]  Feature proposal
feature
resolved (stgatilov)
16/02/2023Allow player choice of "put away weapons" behavior
000599065
[The Dark Mod]  Coding
minor
resolved (stgatilov)
16/02/2023Entity scissors sometimes loose
000497015  
[The Dark Mod]  Design/Coding
feature
resolved (stgatilov)
16/02/2023Avoid problems with rotation-resized models
00062371  
[The Dark Mod]  Def / Setup
normal
resolved (nbohr1more)
09/02/2023Remove pm_noclipspeed from core def file
00036912  
[The Dark Mod]  Coding
minor
resolved (nbohr1more)
07/02/2023CVAR persistence issue
0006242188
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
05/02/2023cvar 'tdm_toggle_creep' does nothing
0000833   
[The Dark Mod]  Feature proposal
feature
confirmed
05/02/2023Add mapvars options for extra variations
000621863
[DarkRadiant]  General
normal
new
04/02/2023Texture preview window no longer appears, GL error reported in console
0006252   
[DarkRadiant]  Sound System
normal
new
03/02/2023New feature: "Choose Sound" includes subtitles
0006251 3
[DarkRadiant]  Map Editing
normal
new
02/02/2023light_center should not be transformed when the light is rotated
00062051  
[DarkRadiant]  GUI
minor
new
01/02/2023Media browser preview ignores "scale" keyword
000623811
[DarkRadiant]  GUI
minor
resolved (orbweaver)
01/02/2023Mission selection list in Game setup is not alphabetically sorted
000622611
[DarkRadiant]  General
major
resolved (orbweaver)
01/02/2023DarkRadiant will not start without Dark Mod plugins
000619821
[DarkRadiant]  GUI
major
resolved (orbweaver)
01/02/2023Model Selector widgets are cut off and flicker constantly on Linux
0006249   
[DarkRadiant]  Map Editing
normal
resolved (greebo)
01/02/2023GenericEntityNode not calculating the direction correctly with "editor_rotatable"
0006248   
[DarkRadiant]  Renderer
normal
resolved (greebo)
30/01/2023RenderableArrow not drawing the tip correctly for arbitrary rotations
0006246   
[DarkRadiant]  Map Editing
feature
new
28/01/2023Feature Quest: See particle volumes like you can light/sound volumes in the DR window
0006231184
[The Dark Mod]  Coding
minor
resolved (stgatilov)
28/01/2023Delayed fall damage on mantle
000624192
[The Dark Mod]  GUI
normal
resolved (stgatilov)
26/01/2023invgrid backdrop conflicts with 'missions list' backdrop
000623611
[DarkRadiant]  General
normal
new
23/01/2023Rotating particle effect results in offset origin point
00053203  
[The Dark Mod]  Design/Coding
feature
resolved (AluminumHaste)
23/01/2023When Always Run is enabled, the Creep modifier does nothing
00005583  
[The Dark Mod]  Coding
feature
resolved (nbohr1more)
23/01/2023Add ability to toggle creeping
00062192  
[DarkRadiant]  General
crash
new
22/01/2023Linux / AMD: DarkRadiant crashed when window is maximized / restored
00062254  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
19/01/2023Crash during melee combat in training mission
0006223203
[The Dark Mod]  Script/Def
normal
resolved (stgatilov)
19/01/2023Broken candle entity - atdm:moveable_holder_small_plus_candle_short3
0006230118
[The Dark Mod]  GUI
text
resolved (nbohr1more)
19/01/2023Change "New Mission" to "Missions List"
000623559
[The Dark Mod]  Feature proposal
normal
resolved (nbohr1more)
18/01/2023Add model to the core mod - ext_mansion01_win01_frame & opener
000622211
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
18/01/2023Typo in texture - textures/darkmod/metal/flat/turquoise_uneven
000622978
[The Dark Mod]  GUI
minor
resolved (stgatilov)
16/01/2023Objectives screen starts without difficulty highlighted
000623484
[The Dark Mod]  GUI
normal
resolved (stgatilov)
16/01/2023Objectives screen title bottom cut off
00049444  
[The Dark Mod]  GUI
normal
resolved (Obsttorte)
16/01/2023Adjust names for launching mission
00062213  
[DarkRadiant]  GUI
feature
new
16/01/2023Ability to export modified entity to a custom def
00037471  
[The Dark Mod]  Feature proposal
feature
resolved (grayman)
15/01/2023Holster key used to draw the last weapon
00059542  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
14/01/2023Optimize idClip: broad-phase collision detection
0005553188
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
11/01/2023looking in keyhole crash
00048822  
[The Dark Mod]  Sound
feature
resolved (grayman)
10/01/2023When a remote listener is active, allow the player to still hear the sounds around him
000535417  
[The Dark Mod]  Feature proposal
normal
resolved (stgatilov)
09/01/2023Feature: Pointfiles for Debugging of Info_Location Overlaps
0006220   
[DarkRadiant]  General
minor
new
09/01/2023Readable Editor always duplicates entries if you rename the XData path
00015473  
[The Dark Mod]  Coding
normal
suspended
06/01/2023Many inherited properties not shown due to missing editor_var fields
00058804  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
05/01/2023Shadow maps backend should use shadow surfaces
000621764
[The Dark Mod]  Models
normal
resolved (Dragofer)
05/01/2023Model with mis-aligned UV
00035655  
[The Dark Mod]  Feature proposal
feature
assigned (stgatilov)
03/01/2023Have scroll keys page through the Objectives
00050186  
[The Dark Mod]  Textures
normal
resolved (stgatilov)
03/01/2023FM-overridden material definitions do not automatically load in-game
00053391  
[The Dark Mod]  Coding
normal
resolved (Dragofer)
03/01/2023OSPathToRelativePath warning about tdm_collision_metal
00060191719
[The Dark Mod]  Models
normal
resolved (Dragofer)
03/01/2023Auto-detecting asset bugs
00062131  
[The Dark Mod]  GUI
tweak
new
02/01/2023Pickpocket stats wrong when stealing an arrow out of a quiver
00047951  
[The Dark Mod]  AI
normal
resolved (Dragofer)
02/01/2023Material error - shingles_clay_blocky
00053132  
[The Dark Mod]  Graphics
normal
new
02/01/2023Wall or other background visible before mission start window appears
00058521  
[The Dark Mod]  GUI
minor
resolved (stgatilov)
02/01/2023Refactor objectives GUI and fix checkboxes in restart GUI
000576664
[The Dark Mod]  Design/Coding
major
resolved (stgatilov)
02/01/2023Support overriding individual decls in FM
00046233  
[The Dark Mod]  Design/Coding
tweak
new
02/01/2023Tweak the "Click when ready" screen rendered views order
00042911  
[The Dark Mod]  Coding
crash
assigned (Agent Jones)
02/01/2023Downloader crash after connection loss
00055514  
[The Dark Mod]  Distribution
feature
resolved (stgatilov)
01/01/2023Rework FM database to use SVN as primary storage
00055997  
[The Dark Mod]  Physics
normal
resolved (stgatilov)
01/01/2023Improve grabber on lightweight objects
0001609   
[The Dark Mod]  Physics
feature
new
01/01/2023Grabber: Handling Heavy Objects
000588861
[The Dark Mod]  AI
normal
resolved (Dragofer)
01/01/2023AI alerts not always reflected in stealth status
00030632  
[The Dark Mod]  AI
major
resolved (grayman)
01/01/2023Ai ramp up too quickly when player is seen
00062111  
[The Dark Mod]  AI
normal
resolved (Dragofer)
01/01/2023Stealth score not increased if player escapes into darkness while AI is in combat setup
0006210   
[DarkRadiant]  GUI
normal
new
01/01/2023Anim Chooser
00061792  
[DarkRadiant]  GUI
normal
acknowledged
31/12/2022Skin Editor: preview doesn't show models without extensions
000620063
[DarkRadiant]  GUI
normal
acknowledged
31/12/2022Objectives editor lagginess when editing components in maps with many entities
0006209   
[The Dark Mod]  GUI
trivial
new
31/12/2022Mission downloader- sorting by name changes list of missions to download
00060082  
[The Dark Mod]  Models
normal
resolved (Dragofer)
30/12/2022Integrate Wellingtoncrab's custom assets into the core mod
000619782
[The Dark Mod]  GUI
normal
resolved (stgatilov)
28/12/2022Subtitles not shown during cutscenes
000608816  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
26/12/2022Quickloading from bright area to dark area, the player is fully lit for a few frames
00061901  
[DarkRadiant]  Saving and loading
normal
feedback
26/12/2022DR warns about missing .darkradiant file after loading has started
00062081  
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
26/12/2022Female AI missing "sleep on floor" anims
00062071  
[The Dark Mod]  Coding
normal
new
26/12/2022When peeking, lightgem matches lighting on the other side of the door
0006206   
[The Dark Mod]  Map Editing
normal
new
25/12/2022No warning given for failed compilation if mappers use "testmap" command
0001081   
[The Dark Mod]  Physics
major
new
24/12/2022Grabber: Repeated collision sounds when sliding
0001399   
[The Dark Mod]  Textures
minor
new
24/12/2022Moth particle
0001419   
[The Dark Mod]  Physics
normal
new
24/12/2022Melee strike can start on other side of solids when player leans
00044787  
[The Dark Mod]  GUI
normal
new
24/12/2022Highlighted menu items are sometimes difficult to read
000464721
[The Dark Mod]  Mapping
tweak
new
24/12/2022St. Lucia --Ladder model has a gap between faces
0003447   
[The Dark Mod]  Animation
normal
new
24/12/2022Try a death animation for the head
00026992  
[The Dark Mod]  Animation
normal
new
24/12/2022Make proper eating/drinking animations
00024842  
[The Dark Mod]  AI
normal
new
24/12/2022Spider ragdoll still floating
00037591  
[The Dark Mod]  Animation
normal
new
24/12/2022Noisycricket's animations
00040992  
[The Dark Mod]  Models
normal
new
24/12/2022Try out the .obj exporter for DR
00028751  
[The Dark Mod]  GUI
normal
new
24/12/2022Changing language during FM does not change open books/scrolls
0002614   
[The Dark Mod]  SEED
normal
new
24/12/2022SEED: trace to floor entities need work
0002576   
[The Dark Mod]  SEED
normal
new
24/12/2022SEED: Handling of entities with bound children
0002575   
[The Dark Mod]  SEED
normal
new
24/12/2022SEED: Handling of entities with attachments
00026091  
[The Dark Mod]  SEED
major
new
24/12/2022SEED: Entities stick into each other
00025991  
[The Dark Mod]  SEED
tweak
new
24/12/2022SEED: Optimize AddClassFromEntity() to not require entity
00026301  
[The Dark Mod]  Coding
normal
new
24/12/2022lod_bias does not take entity size into account
0002629   
[The Dark Mod]  Coding
normal
new
24/12/2022hide_distance does not take entity size into account
00010423  
[The Dark Mod]  Physics
normal
new
24/12/2022Moss arrow spawns for too long
0002553   
[The Dark Mod]  Objectives
normal
new
24/12/2022component boolean OR fails. Do test map
0001080   
[The Dark Mod]  Physics
major
new
24/12/2022Grabber: Cannot Slide Objects Colliding in 2 Planes
0001079   
[The Dark Mod]  Physics
normal
new
24/12/2022Grabber: Sliding Along Surface Causes Blurring/Jittering of Object
00050511  
[The Dark Mod]  Def / Setup
minor
resolved (Dragofer)
24/12/2022Inherited rotation gets automatically overwritten on door classes
000537622
[The Dark Mod]  Coding
crash
acknowledged
24/12/2022Quiet crash when switching between FMs if a script has syntax problems
00048943  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
24/12/2022Investigate the Rightful Property wall insignia
00052791  
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022Prefabs: potted_large01.pfb is identical to potted_lily1.pfb
000518331
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022Fix atdm:electric_arc_long01
000608611
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022Broken normal: model/s need to be re-exported.
00037712312
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022Models with corrupt or badly scaled textures - ongoing
000505211
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022Spade models have a gap when viewed from behind
000463621
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022models/darkmod/misc/lod/mechanical/boiler02_med.lwo has missing surface
000464621
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022galleon.lwo has a mangled staircase
000338211
[The Dark Mod]  Textures
normal
assigned (Springheel)
23/12/2022Check out Rich's translucent textures
00062021  
[The Dark Mod]  Models
feature
resolved (Dragofer)
22/12/2022Integrate RPGista's custom assets into the core mod
0004687211
[The Dark Mod]  Models
normal
resolved (Dragofer)
22/12/2022Integrate Dragofer's custom assets into the core mod
000618811
[The Dark Mod]  Models
feature
resolved (Dragofer)
22/12/2022Integrate Epifire's custom assets into the core mod
000586292
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
22/12/2022Backface lighting + bumpmapping broken
00006582  
[The Dark Mod]  Coding
normal
acknowledged
22/12/2022Highlight sharing with binders?
00059854  
[The Dark Mod]  Saving/Loading
crash
confirmed
22/12/2022Running 'dmap' followed by 'reloadxdata' causes crash
00029894  
[The Dark Mod]  Coding
feature
new
21/12/2022Add UnregisterFont()
0002960113
[The Dark Mod]  GUI
minor
resolved (nbohr1more)
21/12/2022Add Mason font and translate the huge GUI headlines
00029264  
[The Dark Mod]  Coding
normal
acknowledged (stgatilov)
21/12/2022Changed l10n files need a new PK4 download
000528673
[The Dark Mod]  AI
minor
resolved (Dragofer)
20/12/2022Number of times seen: not increased when civilian detects player at close range
00048544  
[The Dark Mod]  Physics
minor
confirmed
16/12/2022dmap: player can go through brush sides (large coordinates)
0005170262
[The Dark Mod]  Coding
minor
resolved (stgatilov)
15/12/2022Fix console warnings
000522371
[The Dark Mod]  Design/Coding
normal
assigned (nbohr1more)
15/12/20222.08 Bad internal format console error
0006194 1
[DarkRadiant]  GUI
normal
new
14/12/2022Subtitle Editor
00052423  
[The Dark Mod]  Feature proposal
tweak
assigned (stgatilov)
14/12/2022Online Mission Downloader should include "last updated" field not just "release date"
00058791  
[The Dark Mod]  Websites
normal
assigned (taaaki)
14/12/2022Discuss location to store community assets (which did not get into core)
0006090145
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
14/12/2022Restore ambientCubicMap
000388175
[The Dark Mod]  Graphics
feature
resolved (nbohr1more)
14/12/2022Create a new Light type "cubicLight"
00013263  
[The Dark Mod]  Coding
normal
feedback
14/12/2022Bug With idEntity::GetTeamChildren
00020585  
[The Dark Mod]  Coding
minor
feedback
14/12/2022Sleeping zombies immune to damage
00054092  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
14/12/2022Unbinding entity B in C->B->A bind hierarchy broken
00030512  
[The Dark Mod]  Coding
major
resolved (duzenko)
13/12/2022Targeting a bind children causes endless "trigger" loops
0006193   
[DarkRadiant]  GUI
normal
new
12/12/2022Show number of shadowcasting polys in Model Chooser
0006192   
[DarkRadiant]  Map Editing
normal
new
11/12/2022Unhandled exception when dragging orthoview during 3-way merge preview
00052529  
[The Dark Mod]  Distribution
normal
resolved (stgatilov)
11/12/2022Create official mirror for code repo on GitHub
000502321
[The Dark Mod]  Models
normal
confirmed
09/12/2022Certain surfaces overbright in fog
000366743
[The Dark Mod]  GUI
normal
resolved (nbohr1more)
09/12/2022Incorrect Russian font "ellianerelle"
00055642  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
09/12/2022OpenAL: bsinc resampler buggy in 1.19.1
00058611  
[The Dark Mod]  Graphics
normal
resolved
09/12/2022Alt+Enter breaks the graphics
000556011
[The Dark Mod]  Design/Coding
normal
new
09/12/2022Bus error crash when loading painter's wife (backtrace)
00042473  
[The Dark Mod]  Animation
normal
resolved (stgatilov)
09/12/2022Using the crouch key when climbing a ladder or a pipe
00017464  
[The Dark Mod]  Physics
normal
resolved (stgatilov)
09/12/2022Climbing physics should use crouched player bounding box
000596241
[The Dark Mod]  Feature proposal
normal
resolved (stgatilov)
09/12/2022Add "new toggle crouch"
000446511
[The Dark Mod]  Tweaking
minor
resolved
08/12/2022Profiling timer gives bogus times
00053241  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
08/12/2022Refactor times and clocks
00037242  
[The Dark Mod]  Saving/Loading
normal
resolved (cabalistic)
08/12/2022Keymap
00042898  
[The Dark Mod]  AI
normal
resolved (Obsttorte)
07/12/2022Examine blackjacking rules
000542713  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
06/12/2022Remove frob-highlight stages from materials
00060161  
[The Dark Mod]  Script/Def
feature
resolved (Dragofer)
04/12/2022Camgoyle improvements
00049343  
[The Dark Mod]  Graphics
minor
confirmed
04/12/2022Screenshot command works inproperly with larger resolutions
00058694  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
04/12/2022Better diagnostic for syntax errors in GUI code
00058282  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
03/12/2022Try to reduce duplication among shader code.
000618622
[The Dark Mod]  AI
normal
resolved (Dragofer)
03/12/2022Tactile alerts don't increment the totalTimePlayerSeen mission statistic
00053951  
[The Dark Mod]  Physics
feature
new
01/12/2022Player needs horizontal movement to fall to the ground when the "gravity" spawnarg is set
000607651
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
28/11/2022Optimize soft stencil shadows limit expensive sampling for near-penumbra regions
00053144  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
27/11/2022While loading a game there are weird texts or graphics displayed in the first second
00061491  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
27/11/2022Quick loading graphics glitch
00058755  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
27/11/2022Render same frame in frontend and backend when SMP if off
00055966  
[The Dark Mod]  Graphics
tweak
resolved (duzenko)
26/11/2022r_lockSurfaces broken
000567371
[The Dark Mod]  Coding
minor
resolved (cabalistic)
26/11/2022Crash with r_showViewEntities and LOD
00061841  
[The Dark Mod]  AI
minor
resolved (angua)
25/11/2022Ability to disable/ allow random headturning
000617551
[The Dark Mod]  Physics
minor
resolved (nbohr1more)
25/11/2022Models hidden at map start are nonsolid and can't be frobbed after show()
00058868  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
24/11/2022Add BVH-based optimization for whole-surface processing in renderer frontend
00061821  
[The Dark Mod]  AI
normal
resolved (angua)
23/11/2022Ability to disable / allow idle animations
000617713
[The Dark Mod]  Mapping
normal
new
22/11/2022Weird map corruption: map splinter
00041165  
[The Dark Mod]  SEED
normal
resolved (SteveL)
21/11/2022LOD objects blocking player after map start
00061534  
[DarkRadiant]  General
normal
acknowledged
19/11/2022Feature Request: 'Add to Group' and/or 'Merge Groups' command
0005850133
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
19/11/2022Volumetric lights: render to texture then blur
0006170   
[DarkRadiant]  GUI
feature
acknowledged
17/11/2022Feature: copy-paste spawnargs between multiple instances of DR
00059133  
[The Dark Mod]  Sound System
normal
resolved (nbohr1more)
15/11/2022Negative sound loss on location separator makes everybody alert
00061483  
[DarkRadiant]  GUI
normal
new
10/11/2022Setting for far clip plane should affect all camera windows
0006150   
[The Dark Mod]  Graphics
normal
new
04/11/2022On Launch, Distorted First Frame When AA
0004206141
[The Dark Mod]  Sound
normal
resolved (nbohr1more)
22/10/2022Wooden chests sound exactly like wooden doors
0006135   
[DarkRadiant]  Map Editing
feature
new
20/10/2022feature request: TAB cycles through items in a selected Group
00061093  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
18/10/2022X-ray glasses show stale first frame
0006133 1
[The Dark Mod]  Textures
normal
new
16/10/2022textures/darkmod/window/diamond_pattern01_moonlit
000612231
[DarkRadiant]  GUI
minor
acknowledged
14/10/2022DR 'flashes' all white on opening of program
000612321
[DarkRadiant]  Renderer
normal
acknowledged
14/10/2022DR displaying some particles incorrectly:
0005751   
[DarkRadiant]  GUI
feature
acknowledged
11/10/2022Feature: reference table for assets
000612523
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
08/10/2022chandelier_gas4 model skin missing the lit part main body of model
00054705  
[DarkRadiant]  Models
normal
acknowledged
08/10/2022Black cube appears in dmapped mission
00053522  
[DarkRadiant]  GUI
minor
acknowledged
08/10/2022Entities with invalid classname and no model have no visual representation
0006121 1
[DarkRadiant]  GUI
feature
acknowledged
08/10/2022Move Mouse Bindings and Keyboard Shortcuts to the preferences screen
0006124 1
[DarkRadiant]  GUI
minor
acknowledged
08/10/2022Use main window to calculate position and size of child windows
00051582  
[The Dark Mod]  Sound System
feature
new
07/10/2022TDM dosent dynamically detect default sound device
00061189  
[DarkRadiant]  Saving and loading
feature
new
06/10/2022Rotation matrix floats to transform matrix radians (greater exports)
00050067  
[DarkRadiant]  GUI
normal
new
06/10/2022Presseing shift-LMB select - is selecting mutltiple back ground items
00061191  
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
04/10/2022metal_irregularpanes_moonlit - typo in glow/lit stage
00060841  
[DarkRadiant]  Design/Coding
normal
confirmed
28/09/2022Improve feedback when calling console commands with mismatching arguments
0005389117
[DarkRadiant]  GUI
normal
acknowledged
27/09/2022AMD/Radeon - Orthoview issue with flush brush/patch faces.
0006103   
[The Dark Mod]  GUI
normal
new
21/09/2022WindowDef debug property "showcoords" half-broken
00060853  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
18/09/2022FixGlobalTjunctions is very slow on large-scale map
000548691
[The Dark Mod]  Coding
normal
resolved (stgatilov)
17/09/2022dmap: close vertices due to numeric errors, and bloomed sparklies
00060967  
[The Dark Mod]  Feature proposal
normal
assigned (Obsttorte)
15/09/2022Improve support for Custom HUD Inventory GUIs
000608911
[The Dark Mod]  Textures
feature
resolved (nbohr1more)
02/09/2022New seethru grate textures based of existing core textures:
00038262  
[The Dark Mod]  Coding
tweak
new
31/08/2022shadows blink briefly when torch turns on
0006087   
[DarkRadiant]  Scripting
normal
confirmed
29/08/2022GlobalBrushCreator and GlobalPatchCreator Documentation is missing
00060831  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
27/08/2022Find portal area by index
00060792  
[DarkRadiant]  Scripting
normal
confirmed
23/08/2022Save Python scripts in .darkradiant file
0006078 1
[DarkRadiant]  GUI
normal
confirmed
22/08/2022Material Editor: preview object should match aspect of texture
0006077   
[The Dark Mod]  Distribution
block
new
21/08/2022<BOOL> expression requires exactly one parameter
00028671  
[DarkRadiant]  General
feature
confirmed
21/08/2022"Search in files" functionality
00054647  
[The Dark Mod]  Physics
normal
resolved (nbohr1more)
16/08/2022TDM 2.08-2.09 beta 1: uncapped FPS causing weird player physics
00058511  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
14/08/2022Stencil shadows with multisampling: don't blit whole framebuffer
0006068   
[DarkRadiant]  General
normal
acknowledged
12/08/2022Support new decl precedence rules in TDM 2.11
0006067   
[The Dark Mod]  GUI
normal
new
08/08/2022Gamma Standard Picture not showing
00047651  
[The Dark Mod]  Distribution
text
feedback
08/08/2022Team page on the website need updating
00022974  
[The Dark Mod]  Graphics
normal
new
08/08/2022Sidedness of material sticks to skin
000480221
[The Dark Mod]  Textures
minor
assigned (nbohr1more)
08/08/2022Nodraw surfaces in models remain invisible when given a visible texture via skin.
000524452
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
08/08/2022Can't move in noclip with shouldered NPC's
000521831
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
07/08/2022broken material def
0006060   
[The Dark Mod]  Models
normal
new
06/08/2022Lever entity in wall_lever01.pfb prefab has gigantic frob box
000538441
[The Dark Mod]  Sound
normal
new
06/08/2022Broken sound shader: water_medium_running
00058823  
[The Dark Mod]  GUI
normal
new
06/08/2022'target_changetarget' entity has the same look & colour as 'info_locationsperator' - please change
0006058 2
[The Dark Mod]  Textures
normal
new
06/08/2022textures/darkmod/window/metal_irregularpanes_moonlit - has incorrect blend add link and is too bright.
000578211
[The Dark Mod]  Models
normal
new
06/08/2022Floating decals on model - ext_timber01_window01.lwo
00054043  
[The Dark Mod]  Objectives
normal
new
05/08/2022Unreliable "item is in location" objective
00060384  
[DarkRadiant]  GUI
normal
acknowledged
05/08/2022Material Editor: changing the material will rewrite the declaration, dropping comments and custom whitespace
00060441  
[DarkRadiant]  GUI
normal
acknowledged
05/08/2022Material Editor: preview object only appears after selecting a different material
000584582
[The Dark Mod]  Coding
crash
resolved (Dragofer)
01/08/2022TDM crashes when restoring a save done soon after killing an elemental
000603221
[DarkRadiant]  GUI
normal
feedback
01/08/2022Material Editor: image browser's "cancel" button doesn't revert changes
00060281  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/07/2022GUI: support expressions on right side of Set command
00060261  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
28/07/2022Wrong order of evaluation in expressions
00060251  
[The Dark Mod]  Models
normal
resolved (Dragofer)
28/07/2022cabinet_01_openable.pfb has a single large frob control
00003591  
[DarkRadiant]  Renderer
feature
confirmed
28/07/2022Adjustable display gamma
00028878  
[The Dark Mod]  GUI
normal
resolved (grayman)
27/07/2022Stealth Score Level-5 bust ("being seen") isn't countable for the stats GUI because of incrementing "cascade"
00059941  
[The Dark Mod]  Textures
normal
resolved (Dragofer)
23/07/2022Female mage legs are missing a texture
0005528481
[The Dark Mod]  Coding
normal
resolved (Dragofer)
21/07/2022Improvements to security cameras
0006020   
[The Dark Mod]  Coding
normal
assigned (Dragofer)
21/07/2022Further improvements to security cameras
00057561  
[The Dark Mod]  Sound
normal
resolved (Dragofer)
17/07/2022Shader 'city_sounds_varied" includes sound file with bad path
00059992  
[The Dark Mod]  Textures
normal
resolved (Dragofer)
17/07/2022Missing specularmap for rivet_strip01 materials
000585721
[The Dark Mod]  Textures
normal
resolved (Dragofer)
17/07/2022Updated window asset: round_spokes01
00048961  
[The Dark Mod]  Textures
normal
resolved (Dragofer)
17/07/2022Misaligned textures applied to models by burning/burnt log skins
00051981  
[The Dark Mod]  Textures
normal
resolved (Dragofer)
17/07/2022textures/sfx/bubbles material missing
00060181  
[The Dark Mod]  Models
normal
resolved (Dragofer)
17/07/2022Door on furnace prefab has wrong origin
000568943
[The Dark Mod]  Textures
normal
resolved (Dragofer)
17/07/2022Default grass particles ignore lighting and appear fully bright
00044272  
[The Dark Mod]  Script/Def
normal
resolved (Dragofer)
17/07/2022Script duplication causing initialisation failure on startup
00049887  
[The Dark Mod]  Sound
normal
resolved (Dragofer)
17/07/2022"Hardwood" surface uses default stone sound set
00060041  
[The Dark Mod]  Coding
normal
resolved (Dragofer)
16/07/2022Fixed security cameras don't update colours upon alert change
00060101  
[The Dark Mod]  Models
normal
resolved (Dragofer)
16/07/2022some of the fence_spike_01_tall models are non-solid
00052172  
[The Dark Mod]  Map Editing
normal
resolved (Dragofer)
14/07/2022Model path to "nails" changed but skin def not updated
00059002  
[The Dark Mod]  Script/Def
normal
resolved (Dragofer)
14/07/2022Unlit skin for 6-candle chandelier incomplete
0004390101
[The Dark Mod]  Models
normal
resolved (Dragofer)
10/07/2022Models with surfaces using "Default' or nonexistent material
0005181   
[The Dark Mod]  Models
normal
new
10/07/2022Make several smaller moveables out of models/darkmod/junk/stoup_broken.ase
00050131  
[The Dark Mod]  Models
normal
resolved (Dragofer)
10/07/2022Collision mesh on models/darkmod/junk/stoup_broken.ase causes error on atdm:moveable_junk_stoup_broken
00051202  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
10/07/2022Campaigns: make changes to 'Mission Complete' text and sound mission-specific
0005319131
[The Dark Mod]  Coding
normal
resolved (Obsttorte)
10/07/2022Trigger_multiple stops working if AI stops moving
000532313  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
10/07/2022Improve menu GUI and remove unexpected overrides of menu GUI files
0005050153
[The Dark Mod]  Script/Def
normal
new
10/07/2022Electric lights don't toggle hide/show of targeted entities
0006001   
[DarkRadiant]  GUI
normal
acknowledged
10/07/2022Zoom in Particle Editor/Chooser doesn't reset when switching between particles
00030221  
[The Dark Mod]  Design/Coding
feature
new
09/07/2022Windows (door type) need texture fade action when opening
00030141  
[The Dark Mod]  Feature proposal
feature
new
09/07/2022Feature: Slashable tapestries and other destructible objects
000569064
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
09/07/2022Assets with invalid data
00012933  
[The Dark Mod]  Models
tweak
resolved (Dragofer)
09/07/2022Add a burnt top to torches
00053172  
[The Dark Mod]  Mapping
feature
resolved
09/07/2022Feature: skins for brush & patch-based entities
00039871  
[The Dark Mod]  Def / Setup
minor
resolved (Dragofer)
09/07/2022atdm:nature_pine needs a LOD tweak
000556334
[The Dark Mod]  Textures
normal
resolved (Dragofer)
09/07/2022Unreferenced Assets
000517821
[The Dark Mod]  Textures
normal
resolved (Dragofer)
09/07/2022Unused decal texture files
00058772  
[The Dark Mod]  Script/Def
normal
resolved (Dragofer)
09/07/2022Typo in shouldered name of manbeasts
00059893  
[The Dark Mod]  Models
normal
resolved (Obsttorte)
09/07/2022kitchen_cupboard_openable.pfb broken
000479812
[The Dark Mod]  Textures
normal
resolved (Dragofer)
09/07/2022Red wallpaper: diffuse doesn't match normalmap
00054661  
[The Dark Mod]  Def / Setup
minor
resolved (Dragofer)
09/07/2022Some undead post useless console warnings about joints at map start
00050343  
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
09/07/2022Missing assets for sparks.fx
000536352
[The Dark Mod]  Coding
normal
resolved (Dragofer)
09/07/2022Func_fractures have incorrect sounds after loading save game
00005409  
[The Dark Mod]  Coding
minor
resolved (Obsttorte)
09/07/2022Add entity scriptfunctions for getting/setting animation rates
00047483  
[The Dark Mod]  Sound
normal
resolved (Springheel)
09/07/2022Missing sound & alerted Ai.
00018682  
[The Dark Mod]  Sound
normal
resolved (Springheel)
09/07/2022Soundprop sound needed for windows shattering
000589981
[The Dark Mod]  Sound
tweak
resolved (Obsttorte)
09/07/2022Sound bug leaning against rotated door
000599231
[The Dark Mod]  Coding
normal
resolved (stgatilov)
09/07/2022Experiment with game tics longer than 17 ms
00044741  
[The Dark Mod]  Textures
normal
resolved (Springheel)
09/07/2022Missing bump map for certain window textures
00050242  
[The Dark Mod]  Textures
normal
resolved (Springheel)
09/07/2022Missing dark_redwood materials
000599342
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
07/07/2022Remove console warnings from AIs at startup
00044913  
[The Dark Mod]  Feature proposal
normal
new
03/07/2022"Remove Mission" button in "New Missions" menu
0005995 2
[DarkRadiant]  Models
normal
new
02/07/2022DR-exported models that are only partially solid
00030311  
[The Dark Mod]  Feature proposal
feature
assigned (demagogue)
02/07/2022Security Levels for Locations & AI (e.g., AI start friendly, but turn to enemy if see a crime in low sec area, etc)
 00050082  
[The Dark Mod]  Def / Setup
minor
new
02/07/2022"is_lantern" spawnarg breaks the "should_be_vert" spawnarg
000440917  
[The Dark Mod]  Coding
normal
resolved (duzenko)
02/07/2022Add an option to lift the 60 fps lock
00049249  
[The Dark Mod]  Physics
normal
resolved (stgatilov)
02/07/2022Rope physics mad when FPS is low and uncapped
00046042  
[The Dark Mod]  Def / Setup
normal
assigned (Springheel)
02/07/2022Paintings have inconsistent loot values
00023984  
[The Dark Mod]  Coding
feature
confirmed (Fidcal)
02/07/2022Add "foreach" to triggers to expand 'call' spawnarg.
000400210  
[The Dark Mod]  AI
normal
resolved (grayman)
02/07/2022Review Stealth Score Reporting
00042227  
[The Dark Mod]  Coding
normal
new
02/07/2022Might be a Mission Stats problem with registering alerts
0003213   
[The Dark Mod]  Coding
feature
new
02/07/2022triggers need "callobjectfunction"
000597022
[The Dark Mod]  Textures
normal
resolved (Obsttorte)
25/06/2022scorch circle decal in fireplace prefab doesn't render
00050762  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
25/06/2022Switch updater/packager Linux build from SCons to CMake.
00059845  
[The Dark Mod]  Feature proposal
normal
resolved (Obsttorte)
25/06/2022Add the possibility to "multiloot".
00059875  
[The Dark Mod]  AI
normal
resolved (Obsttorte)
25/06/2022AIs always enter agitated searching after noticing missing items regardless of "absence_alert"
00058911  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
23/06/2022Remove excessive code for bindless texture support
00059732  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
21/06/2022Change crouch state on key down with crouch toggle
00029032  
[The Dark Mod]  AI
normal
resolved (grayman)
20/06/2022The distance check added for warnings in 1.07 leads to alerts being spread too wide
0005983 1
[DarkRadiant]  Map Editing
normal
acknowledged
18/06/2022Rotating brush / group / func_static at 90° result to invalid texture matrix
00059802  
[DarkRadiant]  Map Editing
normal
acknowledged
18/06/2022Feature request: Global rotation value option
00059781  
[The Dark Mod]  Feature proposal
normal
resolved (Obsttorte)
17/06/2022AI should notice if func_fracture entities (e.g. breakable glass) got broken.
00059761  
[The Dark Mod]  Script/Def
normal
resolved (Obsttorte)
15/06/2022Add script functions for adding/removing frob peers
0005975   
[The Dark Mod]  GUI
tweak
new
13/06/2022cvar given wrong intial value. Obsolete?
00059612  
[The Dark Mod]  Coding
normal
resolved
12/06/2022Fix rope/ladder speed while crouched
00059582  
[DarkRadiant]  General
minor
confirmed
12/06/2022(3.0.0pre5) Version Control feature ignores some folders
00058421  
[The Dark Mod]  Tweaking
tweak
resolved (Obsttorte)
12/06/2022Show asterisk or sharp at the beginning of mission name in in-game downloader.
00059674  
[The Dark Mod]  Objectives
feature
resolved (Obsttorte)
11/06/2022Allow to silenty change the state of an objective.
000567861
[The Dark Mod]  GUI
feature
resolved (Obsttorte)
11/06/2022Track pickpockets in mission statistics
00059303  
[The Dark Mod]  Textures
normal
resolved (Obsttorte)
11/06/2022Fix The Graffiti Sign Materials
00050452  
[The Dark Mod]  Feature proposal
normal
new
06/05/2022Implement a "boids" system
0005957   
[The Dark Mod]  Coding
normal
new
04/05/2022"add_precompiled_header" wrongly used with multiple parameters at "CMakeLists.txt"
00055546  
[The Dark Mod]  Sound
normal
resolved (AluminumHaste)
23/04/2022Strafing left sounds very quiet, while strafing right sounds normal, like moving forward or backward
0005881171
[The Dark Mod]  Coding
minor
resolved (stgatilov)
22/04/2022Revise conan dependencies
000564831
[The Dark Mod]  Coding
normal
resolved (stgatilov)
15/04/2022AAS: expanding brush generated almost parallel faces
0005929   
[DarkRadiant]  Map Editing
normal
acknowledged
03/04/2022Bring back the Cycle Cap Texture function
00058711  
[DarkRadiant]  Selection System
normal
acknowledged
02/04/20224 minor problems manipulating an entity composed of primitives
000592841
[The Dark Mod]  Coding
normal
resolved (stgatilov)
27/03/2022Save game while bow is strung yields broken bow on fresh load
00059217  
[The Dark Mod]  Coding
major
resolved (stgatilov)
27/03/2022fails to compile: missing file: unzip.h
0005922 2
[DarkRadiant]  Map Editing
normal
acknowledged
18/03/2022Brushe issues when working on angles (it added + 0.0001 on brush coordinates )
00035712  
[DarkRadiant]  Map Editing
normal
feedback
18/03/2022Angled brushes can warp and resize on move
000583910  
[The Dark Mod]  Coding
major
resolved (stgatilov)
17/03/2022conanfile.py: no longer available: zlib/1.2.11
00031602  
[The Dark Mod]  GUI
normal
new
15/03/2022Find a way to designate "community favourite" maps
00058202  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
10/03/2022Migrate all VC projects to MSVC 2022
00054955  
[The Dark Mod]  Distribution
normal
resolved (stgatilov)
07/03/2022Terminate tdm_update support
00059041  
[DarkRadiant]  GUI
crash
acknowledged
01/03/2022Changing Blending Modes in Material Editor can crash Dark Radiant
000589511
[DarkRadiant]  GUI
normal
feedback
01/03/2022Editor tooltips not shown if multiple entities selected
00057442  
[The Dark Mod]  Models
normal
acknowledged
26/02/2022Desk3 cabinet doors can get player stuck
00058943  
[The Dark Mod]  Coding
normal
resolved
17/02/2022Cubemap/Envshot dont line up with geometry
0004214141
[The Dark Mod]  GUI
normal
resolved (SteveL)
16/02/2022Underwater GUI overlay drawn over lightgem
00059031  
[DarkRadiant]  Map Editing
normal
new
13/02/2022Feature Request: Prevent Stealth Retexturing
000553121
[The Dark Mod]  Coding
normal
resolved (Dragofer)
04/02/2022Compare security cameras between 2.09 and 2.10beta
00048283  
[The Dark Mod]  Sound System
minor
resolved (Dragofer)
01/02/2022Player voice is played when you restart St.Lucia mission
0005898   
[The Dark Mod]  Mapping
minor
new
01/02/2022func_rotate quality loss on large surfaces
00055741  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
01/02/2022Debrief Video: Cuts to Menu Before Start
000245413  
[The Dark Mod]  GUI
feature
resolved (duzenko)
30/01/2022Implement CC (closed captions, subtitles)
00048573  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/01/2022Build Error due to reference to cpuid.h on PPC64
000436413  
[The Dark Mod]  Feature proposal
normal
resolved (stgatilov)
30/01/2022RGTC Normal Map compression
00057162  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/01/2022Implement RGTC compressor
00055946  
[The Dark Mod]  Sound
normal
resolved (kingsal)
30/01/2022A New Job Reverb Polish
00055494  
[The Dark Mod]  Coding
feature
resolved (Dragofer)
25/01/2022Add Secrets System
00000611  
[DarkRadiant]  Renderer
minor
confirmed (orbweaver)
18/01/2022Choice of model render modes
0005883   
[The Dark Mod]  Coding
normal
new
17/01/2022backport into stable: openal compiler fix
000587653
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
13/01/2022Stripped bright line on the boundary of light volume
000586072
[The Dark Mod]  Textures
normal
resolved (stgatilov)
11/01/2022Texture broken by 2.10: lights/cloudscroll
000587031
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
07/01/2022Broken particle - simple fix
000532512  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
04/01/2022New error reported about texture stain01b_s
000552997
[The Dark Mod]  Textures
normal
resolved (duzenko)
04/01/2022Projected lights can't use appropriate falloff images
0005863   
[The Dark Mod]  Coding
normal
new
04/01/2022Game sometimes refuses to relinquish focus on alt+tab
0005866   
[DarkRadiant]  Renderer
feature
new
03/01/2022Feature: show _color of entities in camera viewport
0005856   
[The Dark Mod]  Sound System
feature
new
03/01/2022Looping multi-sound shaders only loop the first file in the list
00058591  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/12/2021Collision models for patch-only entities have not BSP optimization
0004514101
[The Dark Mod]  Tweaking
major
resolved (stgatilov)
27/12/2021Game runs sluggish randomly
00054852  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
19/12/2021mirrorRenderMap doesn't accept resolution parameters anymore
00051913  
[The Dark Mod]  Def / Setup
feature
resolved (Dragofer)
19/12/2021Create x-ray material
00057622  
[The Dark Mod]  Design/Coding
feature
assigned (stgatilov)
17/12/2021pk4dir support
0005676101
[The Dark Mod]  GUI
normal
resolved (duzenko)
16/12/2021Screens for security cameras won't work with textures/common/camera/camera# textures
0005833   
[DarkRadiant]  GUI
feature
new
04/12/2021Feature: show lines between entities bound to each other
0005832   
[DarkRadiant]  GUI
feature
new
03/12/2021Feature: ability to undo "hide" and "unhide"
0005830   
[The Dark Mod]  Sound
minor
new
30/11/2021At least two female vocal sets contain male barks
000488854
[The Dark Mod]  Coding
normal
resolved (stgatilov)
28/11/2021Terrible precision in light frustums
0005823   
[The Dark Mod]  Feature proposal
normal
new
23/11/2021Feature request - auto-delete old compilation files upon DMAP
0003727   
[The Dark Mod]  Coding
normal
new
18/11/2021idLight::GetBounds() should handle projected lights correctly
00058122  
[DarkRadiant]  GUI
feature
acknowledged
15/11/2021Darkmod/Theme for DR
0005806 1
[DarkRadiant]  GUI
normal
acknowledged
12/11/2021DR 2.14pre1: normalised UV islands shouldn't overlap
0005804   
[DarkRadiant]  GUI
feature
acknowledged
12/11/2021Make Texture Tool light/dark mode auto-detection optional
000580342
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
08/11/2021Broken normal for "ornament_shield_white_eagleandpallets" material
00048683  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
03/11/2021Envshot is broken as of TDM 2.06
00052152  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
03/11/2021Envshot is still broken as of TDM 2.07 & 2.08
00057931  
[DarkRadiant]  Map Editing
normal
acknowledged
01/11/20213-way merge: automatically backup merge result
000577731
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
28/10/2021Missing normal image file for 'textures/darkmod/stone/cobblestones/flagstones_mossy_01'
000578423
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
28/10/2021textures missing local/incorrect local
000578622
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
28/10/2021BRoken normal
00057891  
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
28/10/2021rough_grey_blocks - missing material def
00057812  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
15/10/2021Image programs don't work with DDS source files.
000576054
[The Dark Mod]  Textures
feature
resolved
11/10/2021Missing normal map: textures/darkmod/stone/cobblestones/flagstones_gravel
000556210  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
11/10/2021dmap: various optimizations
000576451
[The Dark Mod]  Coding
crash
new
06/10/2021Random crashes when a lot of lights are present in complex scenes
00035162  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/10/2021AI can be blocked by simple movable
00055442  
[The Dark Mod]  Textures
normal
resolved (orbweaver)
05/10/2021DDS normalmap textures seem to be ignored
00052615  
[The Dark Mod]  Design/Coding
minor
resolved (stgatilov)
05/10/2021Extend localization system to understand string placeholders
000322110  
[The Dark Mod]  Sound
minor
confirmed
05/10/2021TDM only supports 2 or 5.1 channel audio
000462713  
[The Dark Mod]  Sound
normal
resolved (nbohr1more)
04/10/2021Sound volume option is not respected
00052581  
[The Dark Mod]  Sound
normal
acknowledged
03/10/2021func_listener not working in a cinematic?
00048814  
[The Dark Mod]  Sound
normal
acknowledged
03/10/2021Apply EFX to location of player's ear, and not the player's origin
00048364  
[The Dark Mod]  Coding
tweak
resolved (cabalistic)
03/10/2021Early texture loading
000576552
[The Dark Mod]  Coding
feature
new
29/09/2021Using visportals to remove inaccessible rooms from a light's perspective before preforming calculations
00023541  
[The Dark Mod]  Coding
feature
suspended
25/09/2021Add a way to control local ambient lights depending on nearby lights
00056692  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
25/09/2021MIssion intro not showing sometimes
00057631  
[The Dark Mod]  Coding
feature
assigned (stgatilov)
25/09/2021Reproducible and deterministic gameplay
000469813  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
25/09/2021Timescale command doesn't work with uncapped FPS / com_fixedTic 1
00055952  
[The Dark Mod]  Graphics
minor
resolved (cabalistic)
24/09/2021Black screen temporarily shown while mission loading GUI is active
00051435  
[The Dark Mod]  Graphics
major
resolved (duzenko)
23/09/2021Allow to run TDM on GL3 core profile
00032062  
[The Dark Mod]  Graphics
normal
resolved (Springheel)
11/09/2021Heat haze fights with glare particle
0005755   
[The Dark Mod]  Saving/Loading
normal
new
11/09/2021Calling script from console ruins saves/loads; says Can't load console
000514212
[The Dark Mod]  Script/Def
normal
new
11/09/2021Calling scripts via console breaks future saves
0005742   
[DarkRadiant]  Shader System
feature
acknowledged
10/09/2021Feature: extend asset deprecation to more asset types
00055913  
[The Dark Mod]  Coding
normal
resolved (cabalistic)
29/08/2021Reduce map load time
000573022
[DarkRadiant]  Renderer
feature
acknowledged
28/08/2021Translucent triggers/visportal/nodraw materials
0005724 2
[DarkRadiant]  Models
normal
acknowledged
23/08/2021Export brushes as .lwo: too many verts
0005719 2
[The Dark Mod]  Physics
normal
new
21/08/2021weird behavior teleporting when climbing a rope
00057151  
[The Dark Mod]  Def / Setup
normal
resolved (stgatilov)
18/08/2021Lock picking stops working if interrupted
00044018  
[The Dark Mod]  Textures
tweak
resolved (duzenko)
18/08/2021Faster texture loading via native OpenGL Mipmap Generation
0005714   
[DarkRadiant]  General
feature
new
16/08/2021Improve selection projection: Allow "floor selection" to work in all axes, support camera projection if possible
00056838  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
11/08/2021Support more properties in hot-reload
00057032  
[The Dark Mod]  Coding
normal
new
10/08/2021Wayland compatible engine for Linux users
000570111
[The Dark Mod]  Coding
normal
new
09/08/2021Entities spawned by atdm:seed randomly appear in absurd locations
00056992  
[The Dark Mod]  Coding
normal
new
09/08/2021hide_distance not initialized for attached lights, ignores entities that were hidden or lights which are turned off
00053415  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
08/08/2021Menu Music can't be switched off during a mission
0005696   
[The Dark Mod]  Coding
normal
new
07/08/2021D-input gamepads aren't recognized, only X-input is functional
000501217  
[The Dark Mod]  Coding
crash
resolved (cabalistic)
05/08/2021Shader loaded from frontend crashes on AMD (Crash from heathaze GUI overlay)
00056681910
[The Dark Mod]  Coding
normal
resolved (duzenko)
01/08/2021hide_distance won't work for lights
0005685   
[DarkRadiant]  Scripting
feature
assigned (jonri)
28/07/2021Brush creation via script is incomplete
00054141  
[The Dark Mod]  Coding
trivial
resolved (stgatilov)
28/07/2021Remove "g_entityBindNew 0" old code
00055432  
[The Dark Mod]  Objectives
normal
resolved (Dragofer)
27/07/2021add getObjectiveVisible() scriptevent to the idPlayer spawnclass
00053163  
[The Dark Mod]  Design/Coding
feature
resolved (stgatilov)
27/07/2021Hot reload feature
00054782  
[The Dark Mod]  Design/Coding
feature
new
19/07/2021Extend basic LOD system spawnargs to support other entities
0005674   
[DarkRadiant]  GUI
minor
new
18/07/2021Shift-Alt-LMB can't cycle beyond grouped primitives/entities
00055976  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
18/07/2021Generic map container
00054394  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
18/07/2021Alleviate entity limit
00045207  
[The Dark Mod]  Saving/Loading
minor
resolved (stgatilov)
17/07/2021Make savegames of x86 and x64 builds interchangeable
00056614  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
17/07/2021In-game downloader does not show updates of the currently installed mission
00056651  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
14/07/2021Remove DevIL library
000565731
[DarkRadiant]  General
normal
acknowledged
29/06/2021DarkRadiant occasionally crashes when using undo
0005653   
[DarkRadiant]  General
normal
new
28/06/2021DarkRadiant becomes unresponsive when alt-tab switching to other applications
00056473  
[DarkRadiant]  Renderer
feature
acknowledged
24/06/2021Render faces with material-defined color
00056182  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
12/06/2021Compiler versions are hard-coded
00056311  
[The Dark Mod]  Design/Coding
minor
new
12/06/2021Support for the apropos command in console
0005636   
[DarkRadiant]  Map Editing
tweak
acknowledged
03/06/2021Selection Sets (faces and vertices).
00056261  
[The Dark Mod]  Coding
major
resolved (stgatilov)
28/05/2021Fails to build: Missing flag: CMAKE_EXE_LINKER_FLAGS="-no-pie"
00056258  
[The Dark Mod]  Coding
major
resolved (stgatilov)
27/05/2021Fails to build on GCC10: libopenal has multiple definition of global variables
00056115  
[The Dark Mod]  TDM Installer
feature
resolved (stgatilov)
19/05/2021No category for tdm_installer
00054962  
[The Dark Mod]  Distribution
normal
resolved (stgatilov)
19/05/2021Revise wiki article about TDM releases
00033512  
[The Dark Mod]  Coding
crash
resolved (taaaki)
18/05/2021Game crashes on load if no FM in fms folder.
0002962   
[The Dark Mod]  Coding
normal
resolved (greebo)
18/05/2021Move tdmlauncher functionality into the game engine
0002904   
[The Dark Mod]  Coding
normal
resolved (greebo)
18/05/2021Steam: FM does not stay installed and Saved games don't run
00040951  
[The Dark Mod]  Distribution
feature
resolved
18/05/2021Add freyk's graphical TDM installer
0005617 2
[DarkRadiant]  General
normal
acknowledged
18/05/2021"Open Map From Project" prevents pointfile from loading
0005616   
[The Dark Mod]  Models
normal
new
17/05/2021MerryChest prefabs are broken
000524551
[The Dark Mod]  Models
normal
resolved (Dragofer)
17/05/2021Broken prefab: chest_old_loot1
00047292  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
17/05/2021MerryChest2 fails to open
00047111  
[The Dark Mod]  GUI
normal
resolved (taaaki)
16/05/2021bugs.thedarkmod.com/view_all_bug_page.php stops working after setting page size to 1000
00056151  
[The Dark Mod]  Websites
minor
resolved (taaaki)
16/05/2021The TortoiseSVN link is broken
00056102  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
15/05/2021tdm_installer: fails to compile on Linux: linking fails for: libBLAKE2.a
00052912  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
15/05/2021Gamma/brightness have no effect underwater
0005118101
[The Dark Mod]  Mapping
major
resolved (stgatilov)
13/05/2021No 'Press attack to start' anymore if error message stops first attempt to load map
00050392  
[DarkRadiant]  Renderer
feature
acknowledged
11/05/2021A way to highlight models with no material defined in DR render
0005538241
[The Dark Mod]  Objectives
crash
resolved (stgatilov)
11/05/2021Segmentation fault when receiving a new objective in mission "WS3: Cleighmoor"
0005601   
[The Dark Mod]  GUI
normal
resolved (cabalistic)
07/05/2021Add weapons to inventory grid
00038717  
[The Dark Mod]  Physics
normal
resolved (nbohr1more)
06/05/2021Number of ActivateContacs is hard-coded to 10
000560612
[The Dark Mod]  Graphics
crash
new
05/05/2021The default 64-bit texture color depth isn't compatible with all hardware
00055106  
[The Dark Mod]  Coding
normal
resolved (cabalistic)
30/04/2021Avoid changing desktop resolution on Linux (as on Windows)
00048456  
[The Dark Mod]  Coding
major
resolved (stgatilov)
29/04/2021Restrict set of features in FFmpeg cinematics
00052931  
[The Dark Mod]  Coding
minor
resolved (cabalistic)
24/04/2021Mouse cursor is moved to the screen center when alt-tab switching (Linux)
00050204  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
23/04/2021The Gatehouse mission lacks screenshots on the mission downloader
0004488186
[The Dark Mod]  GUI
normal
resolved (stgatilov)
23/04/2021Image previews are sometimes black
000559310  
[The Dark Mod]  Coding
trivial
resolved (stgatilov)
23/04/2021idList::Clear refactoring
00049078  
[The Dark Mod]  Sound System
feature
confirmed
21/04/2021Make OpenAL settings more configurable inside TDM
00055876  
[The Dark Mod]  Sound
feature
resolved (nbohr1more)
20/04/2021Add setting to control EFX Reverb Strength
00055921  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
18/04/2021dmap: shorter leak files
00053537  
[The Dark Mod]  Feature proposal
normal
resolved (stgatilov)
15/04/2021Feature: Finer-grained DMap Warning for "dropped" visportals
00051294  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
14/04/2021dmap: add diagnostics for visportal problems
00045509  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
14/04/2021Cleanup of SIMD code
00052804  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
10/04/2021r_useDebugGroups crashes with AMD cards
00055803  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
10/04/2021Dmap : better windings precision
0005569   
[DarkRadiant]  GUI
normal
confirmed (greebo)
09/04/2021Material Editor: ability to set the shader parms
0005577 1
[The Dark Mod]  GUI
normal
new
03/04/2021Debrief Video: Fails to Start
00054685  
[The Dark Mod]  Graphics
minor
resolved (cabalistic)
29/03/2021Debug rendering like s_drawSounds does not work under com_smp
000552061
[The Dark Mod]  Graphics
normal
new
28/03/2021FOV: Find a way to correct the distortion
00047136  
[The Dark Mod]  Script/Def
minor
resolved (stgatilov)
27/03/2021Starting new script thread with method is wrong
00054726  
[DarkRadiant]  Map Editing
normal
acknowledged
23/03/2021Alternative grid increments like 1/10/100/250/500/1000
00019233  
[DarkRadiant]  Map Editing
feature
acknowledged (orbweaver)
20/03/2021Minimal support of def_attach-able relationships
00037631  
[The Dark Mod]  GUI
normal
resolved (grayman)
15/03/2021Loading bar progress should better represent actual progress
0004977212
[The Dark Mod]  Feature proposal
normal
confirmed
15/03/2021Player lantern should move with player while leaning
00048132  
[The Dark Mod]  Graphics
tweak
new
15/03/2021Consider OpenGL "no-error context" option
00054883  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
11/03/2021dmap: faster optimize algorithm
00052575  
[The Dark Mod]  Graphics
tweak
resolved (duzenko)
07/03/2021Tools glitch
00050229  
[The Dark Mod]  Graphics
feature
assigned (cabalistic)
27/02/2021Implement a forward+ render
0005548   
[DarkRadiant]  GUI
feature
acknowledged
26/02/2021GUI Chooser
00050493  
[The Dark Mod]  GUI
normal
resolved (Obsttorte)
26/02/2021Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure
00049787  
[The Dark Mod]  GUI
normal
acknowledged
26/02/2021Review Mission Details for already downloaded missions
00037734  
[The Dark Mod]  Feature proposal
feature
acknowledged
26/02/2021Add Player Ability to Push AI
00043353  
[The Dark Mod]  Feature proposal
normal
acknowledged
26/02/2021Spawn arrow results independent of projected arrows
0005545   
[The Dark Mod]  Models
normal
assigned (kingsal)
24/02/2021Replace female_head03 texture
00014382  
[The Dark Mod]  Physics
normal
confirmed
22/02/2021Grabber: Can manipulate at infinite distance if object is not stuck
000552241
[DarkRadiant]  Models
minor
acknowledged
21/02/2021DR .ase importer should remove vertex doubles, .lwo importer should not
0004615403
[The Dark Mod]  Saving/Loading
normal
resolved (duzenko)
21/02/2021Remote camera lost when saving\loading
0004731343
[The Dark Mod]  Models
feature
resolved (Dragofer)
21/02/2021Add Epifire's security camera model
0004939122
[The Dark Mod]  Graphics
normal
confirmed (duzenko)
15/02/2021Wrong mirror reflection on model - bc_teatray
0005186102
[The Dark Mod]  Mapping
normal
resolved (stgatilov)
15/02/2021Make prefabs with rotation hacks comply with new rules
0005536 3
[DarkRadiant]  GUI
feature
acknowledged
14/02/2021FX Editor
00054001  
[The Dark Mod]  Feature proposal
feature
resolved (cabalistic)
07/02/2021Initial support for gamepad controls
00055261  
[DarkRadiant]  GUI
minor
acknowledged
05/02/2021Visportals filter should only hide visportal brushes
00050354  
[The Dark Mod]  Models
normal
new
05/02/2021tea_tray_silver2.ase/bc_teatray issues
00054943611
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
05/02/2021g_stopTime causes portal_sky to turn black
0005525   
[DarkRadiant]  GUI
minor
new
05/02/2021Toggle multiple filters at once
00055232  
[DarkRadiant]  GUI
tweak
acknowledged
05/02/2021Keying through Light Inspector textures adds many events to undo queue
000551631
[DarkRadiant]  Models
feature
acknowledged
03/02/2021Model exporter: option to remove doubled vertices
00053123  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
03/02/2021While lockpicking there is an additional lockpicking failed sound when failing or switching to other lockpick
000551421
[The Dark Mod]  Graphics
feature
new
02/02/2021Feature: implement an AA solution that works with specular aliasing
00051384  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
01/02/2021Refactor particle systems code
000108414  
[The Dark Mod]  Coding
normal
resolved (tels)
01/02/2021Grabber doesn't allow frobbing after held item is removed
00030415  
[The Dark Mod]  Feature proposal
feature
resolved (AluminumHaste)
30/01/2021We need Restart Mission option...
00031391  
[The Dark Mod]  GUI
normal
resolved (grayman)
30/01/2021Restart Map button only works once
000497961
[The Dark Mod]  Graphics
major
resolved (duzenko)
30/01/2021Stencil shadow bug on guards
00029151  
[DarkRadiant]  Models
minor
confirmed
30/01/2021Flickering of MD5 models inside the 3d camera view and ortho viewports
0005359 2
[DarkRadiant]  Map Editing
feature
new
30/01/2021Feature: mirror the rotation & origin of non-bsp entities
00049681  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/01/2021Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button
000551521
[The Dark Mod]  Coding
crash
resolved (stgatilov)
30/01/2021Crash when CBloodMarker::spilledBy points to removed AI
00030751  
[The Dark Mod]  AI
normal
resolved (grayman)
29/01/2021AI can enter combat while still kneeling
000530221
[The Dark Mod]  Coding
crash
resolved (stgatilov)
29/01/2021House of Locked Secrets: crash because inventory cursor points to empty category
00048434  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
29/01/2021Game isn't frozen during screenshot command with jitter
0005065121
[The Dark Mod]  Coding
crash
resolved (cabalistic)
29/01/2021target_endlevel causes a crash
0005513   
[DarkRadiant]  GUI
normal
confirmed
29/01/2021Change wxDataViewItem ID from TreeModel::Node* to something safer
00049842  
[The Dark Mod]  GUI
normal
new
28/01/2021Missions selected for download are still visible in download window after they have been downloaded
00054997  
[The Dark Mod]  Mapping
normal
resolved (Dragofer)
25/01/2021Prefabs house cleaning
0005033   
[DarkRadiant]  GUI
feature
acknowledged
23/01/2021Feature: consistent Esc & Enter keys functionality across all openable windows in DR
00044871  
[The Dark Mod]  Textures
normal
resolved (Dragofer)
19/01/2021Plaster materials missing frob highlighting
00003623  
[The Dark Mod]  Physics
minor
feedback
19/01/2021Water does not slow down arrows
00043505  
[The Dark Mod]  Distribution
feature
resolved (taaaki)
19/01/2021Simplify Release Mechanics
000525011  
[The Dark Mod]  Distribution
major
resolved (stgatilov)
19/01/2021New differential update and weekly builds
0005334201
[The Dark Mod]  Graphics
minor
resolved
17/01/2021White rectangle blinks when in-game text appears
0005326113
[DarkRadiant]  Models
major
feedback
15/01/2021Exporting .obj lacks .mtl; UV is inverted; scale by 2.54 ?
0004825111
[The Dark Mod]  Graphics
tweak
resolved (stgatilov)
13/01/2021Investigate approach to avoid/reduce light toggling on surfaces
0004692126
[The Dark Mod]  Models
normal
resolved (Dragofer)
12/01/2021An openable version of display_case01.lwo
00054892  
[The Dark Mod]  Models
normal
resolved (Dragofer)
12/01/2021Finish Rodin's Eve Statue
000543844
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
12/01/2021Editor (_ed) texture dosent reflect in-game texture.
00054878  
[The Dark Mod]  Graphics
major
resolved (cabalistic)
10/01/2021"image_preload 0" breaks rendering if SSAO or Bloom are enabled
00054794  
[DarkRadiant]  Design/Coding
feature
assigned (jonri)
09/01/2021Auto-reload models, skins, materials, etc
0005433101
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/01/2021Random crash when dynamically loading textures
000495711  
[The Dark Mod]  Feature proposal
feature
resolved (stgatilov)
06/01/2021Snow and rain particles stopping on brushes
00051374  
[The Dark Mod]  Coding
major
resolved (stgatilov)
05/01/2021Dmap optimization breaks rain patches
000548032
[DarkRadiant]  Models
feature
acknowledged
05/01/2021Feature: ability to import model geometry as brushwork
000548312
[DarkRadiant]  GUI
feature
acknowledged
05/01/2021Visual representation for .liquid models
000533231
[The Dark Mod]  Def / Setup
crash
resolved (Dragofer)
04/01/2021Dice thrower model missing
0004190142
[The Dark Mod]  Design/Coding
normal
resolved (cabalistic)
04/01/2021A patch to allow alt-tabbing under Linux
000503721
[The Dark Mod]  Mapping
crash
resolved (stgatilov)
03/01/2021dmap crashes on specific map
00042331  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
03/01/2021Crash during runAAS
00052124  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
03/01/2021dmap: crash when merging leaf nodes in AAS
00046804  
[The Dark Mod]  Graphics
tweak
assigned (cabalistic)
01/01/2021Falloff and projection textures replacement
0001731   
[The Dark Mod]  Coding
normal
new
01/01/2021head_joint vs. head_jointname
00054811  
[The Dark Mod]  Models
minor
resolved (Dragofer)
01/01/2021Ornate chandeliers look too bright because of duplicate geometry
00016633  
[The Dark Mod]  GUI
normal
feedback
31/12/2020Shop not cleared between map loads
00039132  
[The Dark Mod]  Animation
normal
feedback
30/12/2020SetRate frame command
00048661  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
30/12/2020Make use of MultiDraw functions
0005238   
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
30/12/2020Reduce CPU draw call overhead in the backend
00036845  
[The Dark Mod]  Graphics
feature
new
30/12/2020Investigate GPL Renderer Improvements
0005007   
[The Dark Mod]  Feature proposal
normal
new
30/12/2020Implement OpenGL Instancing
0005473   
[The Dark Mod]  Distribution
text
new
30/12/2020Defs contain wrong info about lockpicks, affecting DR help
0005075   
[The Dark Mod]  Design/Coding
minor
resolved (cabalistic)
30/12/2020Switch Linux build of TDM from SCons to CMake
00031254  
[The Dark Mod]  Coding
normal
resolved (taaaki)
30/12/2020Revising Framework/FileSystem for clarity
00032671  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/12/2020libjpg using incorrectly on linux/windows
00048262  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
30/12/2020Remove ID hacks from third-party libraries: minizip and libjpeg
00054495  
[The Dark Mod]  Textures
text
resolved (stgatilov)
29/12/2020Remove obsolete "Ambient Method" stages form materials
00052722  
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
28/12/2020Duplicate material/skin/sound defs causing console warnings at startup (beta 2.08)
000440830  
[The Dark Mod]  Coding
normal
resolved (duzenko)
27/12/2020Find a way to run game tics on a background thread
00054625  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
27/12/2020Creeps: sound loss when frobbing closed horizontal door from above
0005467   
[DarkRadiant]  Map Editing
feature
acknowledged
27/12/2020Descriptions for prefabs without worldspawn
00049913  
[The Dark Mod]  Sound
normal
new
26/12/2020Add material dependent climb_slide sounds
00049223  
[The Dark Mod]  Sound
normal
new
26/12/2020Rat squeak sounds are very distorted
000545831
[The Dark Mod]  Animation
normal
new
26/12/2020Triggered startconversation causes anim glitching
00049372  
[The Dark Mod]  Coding
crash
new
26/12/2020Arena: Crash on raiselava
00039632  
[The Dark Mod]  Graphics
normal
new
26/12/2020Make soft particles work with all particles not just entity-based particles.
00030123  
[The Dark Mod]  Coding
feature
new
26/12/2020Make FM readmes, titles and "More Info" translateable
000354513  
[The Dark Mod]  Physics
normal
new
26/12/2020Arrow treats sky like a hard surface
000518415  
[The Dark Mod]  Models
normal
resolved (Dragofer)
26/12/2020Issues with new manbeast/werebeast/zombie assets
00020791  
[The Dark Mod]  Tweaking
normal
new
26/12/2020Player lantern to far from body, intersects world
00050002  
[The Dark Mod]  Models
normal
new
26/12/2020Vine arrows will not attach to models/darkmod/architecture/modules/stone_industrial01/ext_stone03_wall01_grate_empty.lwo
00051821  
[The Dark Mod]  Script/Def
normal
new
26/12/2020Lanterns don't react to "extinguished" or "start_off" or "start_on"
000428781
[The Dark Mod]  Mapping
minor
resolved (Dragofer)
26/12/2020metal_safe prefab has a broken door
00054631  
[The Dark Mod]  Mapping
normal
resolved (Dragofer)
26/12/2020Delete .darkradiant files from prefabs folder
00043371  
[The Dark Mod]  Sound
normal
resolved (grayman)
26/12/2020Locked door sounds are softer on a hatch in Betrayal
00031655  
[The Dark Mod]  Coding
normal
resolved (angua)
26/12/2020Rightful Property Doors completely silent
000470787
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
26/12/2020Wrong reflection in mirror
000532731
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
26/12/2020Mirror render broken
00049465  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
26/12/2020Candle Flame Particle Behind Wall Shows in a Mirror
00041243  
[The Dark Mod]  Coding
normal
acknowledged
25/12/2020System auto-detection: for main menu config settings
00049477  
[The Dark Mod]  Sound System
normal
resolved
23/12/2020Add some form of impact sound to mantling
00043063  
[The Dark Mod]  Graphics
feature
feedback
17/12/2020Semi-opaque water
000495581
[The Dark Mod]  Mapping
minor
confirmed
17/12/2020Wrongly black interaction light on a crate
00052513  
[The Dark Mod]  Graphics
minor
resolved
17/12/2020Visual glitch - scissors?
000472731
[The Dark Mod]  Physics
normal
new
17/12/2020Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
00041403  
[The Dark Mod]  Animation
normal
new
17/12/2020Ai head butting during combat
00017282  
[The Dark Mod]  Textures
normal
new
15/12/2020Need an altered glass texture or decal for when glass has been moss-arrowed
0004501   
[The Dark Mod]  Graphics
normal
resolved (duzenko)
14/12/2020Remove unused obsolete rendering paths
00054411  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
14/12/2020r_useParallelAddModels crashes when the Lightgem is hidden via Gameplay Settings
0002642122
[The Dark Mod]  Coding
feature
assigned (stgatilov)
14/12/2020Add multiple particles to func_emitter
00054374  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
09/12/2020Particles: static collision with "linear" mapLayout
00035962  
[The Dark Mod]  GUI
normal
resolved (cabalistic)
03/12/2020Issues with key bindings
0005268265
[The Dark Mod]  AI
major
resolved (grayman)
03/12/2020AI in King of Diamonds gets stuck on a chair, mission fails
000299312  
[The Dark Mod]  Design/Coding
normal
resolved (STiFU)
03/12/2020Removing an inventory item can invalidate cursor, resulting in crash
0004523392
[The Dark Mod]  Tweaking
tweak
resolved (nbohr1more)
03/12/2020Romanian Translation fix slated for 2.06
00052169  
[The Dark Mod]  Script/Def
normal
resolved (nbohr1more)
03/12/2020atdm:lamp_wall_gasflame03_lit - playing lit sound when extinguished/unlit
0005369231
[The Dark Mod]  Script/Def
normal
resolved (stgatilov)
02/12/2020Scripting: how to save condump
00053494  
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
01/12/2020Implement priorities and checksums for FM download mirrors.
00051362  
[The Dark Mod]  Graphics
major
resolved (stgatilov)
30/11/2020Wrong bounds of particle system
0004132111
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
22/11/2020Weather particle distribution should be more random
0005428   
[The Dark Mod]  Graphics
feature
new
22/11/2020Add a different frob-highlight for loot objects to make them better distinguishable from junk
00031618  
[The Dark Mod]  Coding
normal
resolved (SteveL)
22/11/2020Dousing a fireplace causes smoke to bounce
00053722  
[DarkRadiant]  GUI
normal
acknowledged
18/11/2020Orthoview brushes sometimes display as black
000541672
[DarkRadiant]  Map Editing
normal
acknowledged
17/11/2020Surface Inspector: Random offsets are sometimes assigned to faces when using Natural
00051256  
[DarkRadiant]  Selection System
normal
acknowledged
17/11/2020Select Group Parts only selects members that are entity brushes/patches
0004863   
[DarkRadiant]  Map Editing
minor
acknowledged
17/11/2020Selecting within groups.
0005415   
[DarkRadiant]  Map Editing
normal
acknowledged
17/11/2020Clipper tool: Resulting faces have an unpredictable scale
000541161
[DarkRadiant]  GUI
normal
acknowledged
16/11/2020Surface Inspector: Can't set scale / offset / rotation for multiple surfaces simultaneously
0005351   
[DarkRadiant]  Selection System
feature
confirmed
15/11/2020Feature: select linked entities
00047248  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
14/11/2020Investigate "borderless windowed" screen mode
00034191  
[The Dark Mod]  Coding
minor
resolved (tels)
14/11/2020in-game downloader does not randomize the server URLs
000536041
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
03/11/2020Error "Assertion pos != std::string::npos" when starting updater
000441413  
[The Dark Mod]  Tweaking
trivial
resolved (duzenko)
24/10/2020See if skybox can be rendered faster
00053502  
[DarkRadiant]  Map Editing
normal
confirmed
10/10/2020Pasting textures with Ctrl-MMB-dragging rapidly fills up undo queue
000535545
[DarkRadiant]  Saving and loading
normal
acknowledged
09/10/2020Very simple 4x4 floor, trying to export as .OBJ results in distorted UV
00052978  
[The Dark Mod]  GUI
normal
suspended
01/09/2020AF Editor: make spawned ragdolls frobable
00037935  
[The Dark Mod]  Feature proposal
normal
suspended
01/09/2020Replace script interpreter with a JIT implementation
00045457  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
01/09/2020Gamma and brightness controls have no effect on external monitor
00045327  
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
01/09/2020TDM crashes at startup if no sound device is available on Windows
00050535  
[The Dark Mod]  AI
minor
resolved (stgatilov)
01/09/2020Lanternbot still has lit appearance after 'knockout'
0005301   
[The Dark Mod]  GUI
normal
new
31/08/2020AF Editor Useability
00051413  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
27/08/2020idImage::ActuallyLoadImage should always load CPU-side data
00053318  
[The Dark Mod]  Physics
major
resolved (stgatilov)
23/08/2020Doors get stuck sometimes: neither player nor AI can open them
0005330 1
[The Dark Mod]  GUI
normal
new
18/08/2020Inconsistent handling of ' character
0005329 1
[The Dark Mod]  Graphics
normal
new
18/08/2020Proximity-dependent glitch with particles and water in In The Black
00050445  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
17/08/2020Adjusting specular RGB in material stages fails under enhanced interaction shader
00053221  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
04/08/2020Allow paths with hyphens in skins
0005321   
[The Dark Mod]  Coding
normal
new
03/08/2020Leaning cannot be triggered if previous leaning animation did not end yet
00053181  
[The Dark Mod]  AI
crash
resolved (stgatilov)
02/08/2020Crash when opening golden door in "Hidden Hands: The Lost Citadel"
00052996  
[The Dark Mod]  GUI
normal
new
31/07/2020AF Editor: typing into fields doesn't update the ragdoll
00052561  
[The Dark Mod]  Script/Def
major
new
31/07/2020Lose ability to frob if trying to read a readable with invalid xdata
00053032  
[The Dark Mod]  GUI
normal
new
31/07/2020AF Editor: view settings aren't remembered
0005315   
[The Dark Mod]  GUI
normal
new
31/07/2020AF Editor: duplicate body/constraint
00053115  
[The Dark Mod]  GUI
minor
resolved (stgatilov)
30/07/2020Positive feedback highlight on lockpicking sometimes looks wrong
000528711
[The Dark Mod]  General
normal
resolved (taaaki)
23/07/2020Misspellings in the forum security questions.
0005308 3
[DarkRadiant]  Map Editing
normal
new
21/07/2020DR Sorting issue with particles/ transparent textures and selection.
0005305   
[The Dark Mod]  GUI
normal
new
20/07/2020AF Editor: shafts not shown for currently selected joint
0005304   
[The Dark Mod]  GUI
normal
new
18/07/2020AF Editor: remember which body & constraint was selected when switching between ragdolls
00052963  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
17/07/2020Implement FP exceptions handling: crash on NaN
000529442
[The Dark Mod]  GUI
normal
resolved (stgatilov)
13/07/2020Some book fonts look wrong: thick & not antialiasing
00052831  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
12/07/2020Update GLAD loader to GL 3.3
000470518  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
11/07/2020Soft gamma
0005237   
[The Dark Mod]  Coding
normal
resolved (cabalistic)
02/07/2020Improve FBO management
00052741  
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
28/06/2020Elementals sometimes make zombie sounds
00052731  
[The Dark Mod]  Def / Setup
feature
resolved (Dragofer)
28/06/2020Blue flame elementals added
00049253  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
28/06/2020Sounds not referenced in soundshaders
00038664  
[The Dark Mod]  Sound
normal
resolved (Springheel)
28/06/2020Barks for getting help not used
0004905142
[The Dark Mod]  GUI
normal
resolved (AluminumHaste)
28/06/2020Please add support for Ultrawide Resolutions
00052046  
[The Dark Mod]  Models
normal
resolved (Dragofer)
21/06/20202.08 beta issues with new assets
00052703  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
17/06/2020Better report on events overflow
00052713  
[The Dark Mod]  Textures
normal
resolved (Dragofer)
17/06/2020Missing texture - models/darkmod/loot/jewellery/lionhead_amulet.lwo
0003989427
[The Dark Mod]  AI
normal
resolved (grayman)
29/05/2020Examine returning to sitting position after interruption
00052654  
[The Dark Mod]  AI
normal
resolved (grayman)
28/05/2020Problem with allowing sitting/sleeping when AI is far away.
000466518  
[The Dark Mod]  Coding
major
resolved (stgatilov)
26/05/2020Mouse Sensitivity Tied to Framerate
00025093  
[The Dark Mod]  Animation
normal
new
26/05/2020blackjack idle
00034865  
[The Dark Mod]  AI
normal
resolved (Springheel)
25/05/2020Completed Werebeast needed
0005010   
[The Dark Mod]  Def / Setup
normal
new
25/05/2020Broken items noticed by e.g. animals
00052601  
[The Dark Mod]  Tweaking
normal
new
24/05/2020Stealth score: bodies found incorrect
00042885  
[The Dark Mod]  GUI
normal
resolved
21/05/2020Minimizing TDM
00052402  
[The Dark Mod]  Textures
normal
resolved (Springheel)
20/05/2020Clothed zombie missing textures
0005253 1
[The Dark Mod]  Models
tweak
assigned (Springheel)
12/05/2020Bad model: ElevatorButtonPost2
00048333  
[The Dark Mod]  TDM Installer
feature
resolved (stgatilov)
11/05/2020zsync-like differential updates (unofficial prototype)
0005247   
[DarkRadiant]  GUI
normal
new
10/05/2020'Show/hide light volumes' shows a light volume in the model chooser.
00049174  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
07/05/2020vid_restart causes buggy shadow map overlays when new shadow map feature is activated
00050634  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
07/05/2020Soft shadows not always enabled
00049563  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
07/05/2020Spectrum keyword on materials dysfunctional
00050427  
[The Dark Mod]  Coding
major
resolved (stgatilov)
04/05/2020Timestamps fiasco: Unix vs DOS, local vs UTC
00050022  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
03/05/2020Updater: fix self-update on 64-bit Linux
00052132  
[The Dark Mod]  TDM Installer
minor
resolved (stgatilov)
03/05/2020tdm_update: better handling of permission errors
00052251  
[DarkRadiant]  Map Editing
feature
acknowledged
25/04/2020Preserve layers when importing a map
000522451
[DarkRadiant]  Map Editing
normal
confirmed
25/04/2020'Thicken Selected Patches' along vertex normals on a cylinder cap produces deformed shape
00050404  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
09/04/2020AVX implementation of DeriveTangents and NormalizeTangents
000514562
[DarkRadiant]  Models
normal
feedback
08/04/2020DR and the engine behave differently when dealing with the angle spawnarg of a idDoor.
00052051  
[The Dark Mod]  Animation
normal
resolved (STiFU)
04/04/2020Player is temporarily suspended mid-air when shouldering a body mid-air
00036075  
[The Dark Mod]  Def / Setup
normal
resolved (STiFU)
04/04/2020Add dip to shouldering bodies
0004964221
[The Dark Mod]  Saving/Loading
normal
resolved (STiFU)
04/04/2020Version check fails
00052061  
[The Dark Mod]  Animation
tweak
resolved (STiFU)
03/04/2020Player view rotation should not be locked while shouldering animation is played out
00049923  
[The Dark Mod]  Sound
normal
feedback
01/04/2020Add swim burst sounds for various speeds and especially for underwater
00019324  
[The Dark Mod]  Tweaking
normal
suspended
30/03/2020Gameplay balance between shouldering and dragging of bodies / Add shouldering ragdoll
00052011  
[The Dark Mod]  AI
major
resolved (Springheel)
28/03/20202.08 Ape beasts missing wearables.
00046744  
[The Dark Mod]  Coding
normal
new
27/03/2020Particles that look different or are invisible since 2.06
0005197   
[The Dark Mod]  Coding
normal
new
26/03/2020Problems with 'Error during initialization' messages about scripting bugs
00051951  
[The Dark Mod]  Models
normal
resolved (Dragofer)
26/03/2020Missing painting_dead* material decls for dead* painting skins
00051713  
[DarkRadiant]  GUI
minor
suspended
26/03/2020Edit Filter bug - Index field problem
0005192   
[DarkRadiant]  Shader System
normal
confirmed
23/03/2020Failure to apply material name through Surface Inspector's entry box
00051852  
[The Dark Mod]  Graphics
normal
resolved (grayman)
18/03/2020The new cvar con_legacyFont should be archived and its default set to the D3 style.
00051773  
[The Dark Mod]  Models
normal
new
13/03/2020Upholstered furniture using wood surface types for cushioned surfaces
00042752  
[The Dark Mod]  Models
normal
resolved (Dragofer)
13/03/2020Two window models with 'glass' panes using wood surface type
00005269  
[The Dark Mod]  Models
tweak
acknowledged (Serpentine)
13/03/2020Some materials have incorrect surface types
00051671  
[The Dark Mod]  Models
normal
resolved (Dragofer)
13/03/2020textures/darkmod/wood/boards/wood_brown_dull01_ns missing
00041181  
[The Dark Mod]  Models
normal
resolved (Springheel)
13/03/2020Add Arcturus' lion models
00046453  
[The Dark Mod]  Models
normal
resolved (Springheel)
13/03/2020Arcturus lion statues lack normal map
00051601  
[The Dark Mod]  Def / Setup
minor
resolved (Dragofer)
13/03/2020Error in material definitions for signs: frob highlight shows Bear and Belcher sign
0004972   
[The Dark Mod]  Graphics
feature
resolved (cabalistic)
12/03/2020Screen-Space Ambient Occlusion
00047551  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
09/03/2020Optimize EAS memory and time consumption.
000489961
[The Dark Mod]  Script/Def
normal
resolved (stgatilov)
09/03/2020Vine patches don't grow on LOD entity classes
000500541
[The Dark Mod]  SEED
normal
resolved (stgatilov)
09/03/2020Error loading SEED image maps with random selection
00050174  
[The Dark Mod]  Def / Setup
tweak
resolved (stgatilov)
09/03/2020Mine explosions have a light, fire arrow explosions don't
000496541
[The Dark Mod]  Coding
normal
resolved (stgatilov)
09/03/2020Debug build fails to load Swing
00050015  
[The Dark Mod]  Design/Coding
minor
resolved (stgatilov)
09/03/2020Glitch with sword renders weapons unusable
000510663
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
09/03/2020dmap-optimized stencil shadows errors
00051301  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
09/03/2020"deform particle" with "fadeIndex" broken
00049631  
[The Dark Mod]  Design/Coding
normal
resolved (cabalistic)
09/03/2020Some keys cannot be assigned on Linux
0005014124
[The Dark Mod]  Physics
normal
resolved (stgatilov)
09/03/2020Complex water brushes become defunct when adjacent to each other
000486511  
[The Dark Mod]  Graphics
minor
resolved (cabalistic)
09/03/2020Improve the way how FPS cap works (uncapped FPS)
00050845  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
09/03/2020Interaction culling and Shadowhide WIP performance
00045911  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
09/03/2020Debug build crashes on exit
00046901  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
09/03/2020Make a command to reload EFX file quickly
00050622  
[The Dark Mod]  TDM Installer
minor
resolved (stgatilov)
09/03/2020Disable VCRedist installation step in updater
00051644  
[The Dark Mod]  AI
normal
resolved (grayman)
24/02/2020Reduce Instances of AI sitting/sleeping in strange places.
000501973
[The Dark Mod]  AI
normal
resolved (grayman)
23/02/2020Reaction time of AI too fast when spotting player in full light
000423012
[The Dark Mod]  Physics
normal
resolved (grayman)
23/02/2020Flinders spawning with no velocity
00051391  
[The Dark Mod]  Def / Setup
normal
resolved (stgatilov)
21/02/2020Renew particle declarations for rain
000515619  
[The Dark Mod]  AI
major
resolved (grayman)
19/02/2020Physics failures: Huge translation
000515721
[The Dark Mod]  Physics
normal
resolved (stgatilov)
17/02/2020Random collisions force player to drop held item
000494073
[The Dark Mod]  AI
major
resolved (grayman)
16/02/2020Various AI get dead/unconscious before you get to them
0005152   
[DarkRadiant]  Map Editing
minor
acknowledged
14/02/2020'Select Group Parts' is disabled by going into Vertices mode
0005146   
[The Dark Mod]  GUI
minor
new
09/02/2020Can't double click to load savegames during a mission
00051441  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
09/02/2020Fix render tools on GL Core profile
000480822
[The Dark Mod]  Design/Coding
trivial
resolved (stgatilov)
01/02/2020Make SCons Python3 compatible (Patch included)
0003878182
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
01/02/2020Soft particles
00039505  
[The Dark Mod]  Graphics
feature
resolved (SteveL)
01/02/2020Let particle effects use world axis instead of emitter axis
00051331  
[DarkRadiant]  Map Editing
normal
acknowledged
28/01/2020Replacing brush-based func_static's model spawnarg from the textbox does not remove their primitives
00049812  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
16/01/2020Urn in Chalice of Kings gets wrongly pruned
0005119   
[DarkRadiant]  General
tweak
confirmed
10/01/2020Feature: Factory Settings
000510922
[The Dark Mod]  Coding
normal
resolved (grayman)
07/01/2020Problems with double sliding doors.
0005068124
[The Dark Mod]  Graphics
normal
resolved (duzenko)
07/01/2020View shrinks while underwater
00004352  
[The Dark Mod]  Script/Def
major
confirmed
04/01/2020Maps with custom scripts fail when loaded from savegame
00036432  
[The Dark Mod]  AI
normal
resolved (grayman)
04/01/2020AI need to use switches to open and close doors
00039794  
[The Dark Mod]  Animation
normal
feedback
03/01/2020Archer needs better combat turn
00048522  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
03/01/2020Player lantern pulses when Player is on a ladder
00011043  
[The Dark Mod]  AI
normal
resolved (grayman)
03/01/2020Gas arrows leak through glass and doors
00051021  
[The Dark Mod]  Script/Def
normal
new
02/01/2020These script events don't seem to work
000503232
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
30/12/2019A case of bad particle clipping with FBO and soft particles
000508524
[The Dark Mod]  Graphics
minor
resolved (duzenko)
29/12/2019r_fboResolution greater than 1: skybox and flame
0005055113
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/12/2019Incorrect shadow mapping when using Stencil shadows + Soft shadowing
00050661  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/12/2019"r_usePersistentMapping 0" is broken
00050833  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/12/2019Player-held weapons are no longer lit
0005080   
[The Dark Mod]  Map Editing
minor
new
27/12/2019Saveragdolls saves to darkmod/maps, not darkmod/fms/*mission*/maps
00050793  
[The Dark Mod]  Coding
major
resolved (stgatilov)
26/12/2019Thread-safety of idFileSystem and background image loading
000491382
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
25/12/2019Object proportions depend on aspect ratio
00050674  
[The Dark Mod]  Graphics
minor
resolved (duzenko)
16/12/2019Postprocessing doesn't work in core profile (RB_DrawFullScreenQuad)
0004232132
[The Dark Mod]  Coding
normal
resolved (SteveL)
14/12/2019skins do not change collision data
00050721  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
14/12/2019Lightning broken: baseLightProject invert failed
00047791  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
08/12/2019Resized models have overblown specular in GLSL enhanced ambient
00050383  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
07/12/2019'M' key (cycle maps) not behaving
00050691  
[The Dark Mod]  Physics
tweak
resolved (stgatilov)
05/12/2019Improve rope swinging
00048398  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
05/12/2019Sword animation can get stuck on screen.
000506024
[The Dark Mod]  Graphics
major
resolved (duzenko)
30/11/2019GL_FloatColor broken: test/glass look has changed
0005064   
[DarkRadiant]  General
trivial
new
24/11/2019turning off windows with DR still open crashes the editor
00047632  
[The Dark Mod]  Design/Coding
normal
assigned (taaaki)
22/11/2019Tracker/wiki still have modetwo.net links
00048641  
[The Dark Mod]  TDM Installer
tweak
resolved (stgatilov)
22/11/2019Remove pk4 timestamps fixes from updater
000459515  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
16/11/2019Install VC++ redistributable in tdm_update
00048753  
[The Dark Mod]  TDM Installer
minor
resolved (stgatilov)
16/11/2019Update and Improve VCRedist installation
000506122
[The Dark Mod]  Graphics
major
resolved (duzenko)
15/11/2019r_useDrawMulti broken
00050562  
[The Dark Mod]  AI
feature
resolved (grayman)
15/11/2019Can't stop an AI during patrol
0005059 2
[The Dark Mod]  Graphics
feature
new
13/11/2019Stereoscopy support
0005058   
[The Dark Mod]  Coding
minor
new
13/11/2019TDM doesn't automatically suspend desktop compositing in KDE
00050439  
[The Dark Mod]  Graphics
normal
new
14/09/2019RGBA keywords have no effect in cubemap stages if material has light interaction
00050466  
[The Dark Mod]  Feature proposal
feature
new
14/09/2019Controllable gloss for specular maps
00039444  
[The Dark Mod]  Graphics
normal
resolved (SteveL)
14/09/2019Fix most water shaders so they don't distort foreground objects
0002564   
[The Dark Mod]  Script/Def
feature
new
08/09/2019add "toggleTargets" to tdm_light_holder script object
00048972  
[The Dark Mod]  Design/Coding
feature
new
30/08/2019Vines don't grow on trees (or wooden surfaces generally, however rough)
00023746  
[The Dark Mod]  AI
normal
confirmed
25/08/2019Horse - player can walk through the dead horse
00023731  
[The Dark Mod]  AI
normal
new
25/08/2019Horse - frobbing dead horse runs idle animations on ears
00023659  
[The Dark Mod]  AI
major
resolved (Arcturus)
25/08/2019Horse - rotating in alert mode
000504711
[The Dark Mod]  Animation
normal
new
25/08/2019Drunk women spawn in T-pose and don't idle properly
000322418  
[The Dark Mod]  Coding
crash
resolved (grayman)
13/08/2019TheDarkMod.exe crashes after updating a 1.07 installation to 1.08
00050412  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
12/08/2019Resurrect projectile shooting "spread"
000495361
[The Dark Mod]  Coding
feature
resolved (stgatilov)
16/05/2019Better GPU detection for Laptops
000482041
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
16/05/2019Remove M4 from Linux build | GL linking system
0004961151
[The Dark Mod]  Graphics
crash
resolved (duzenko)
12/05/2019Tdm v2.07 crashes as soon as you enter the game if "Maps" was chosen as shadow implementation.
00050311  
[The Dark Mod]  Graphics
major
resolved (duzenko)
06/05/2019Lighting is wrong on recent AMD drivers (normal map ignored)
0004993102
[The Dark Mod]  Graphics
normal
resolved (duzenko)
06/05/2019r_showportals 1 doesn't do its job correctly
0004962194
[The Dark Mod]  Graphics
normal
resolved (duzenko)
06/05/2019Lightning stops working in TDM v2.07
000503042
[The Dark Mod]  Coding
crash
resolved (duzenko)
05/05/2019TDM sometimes crashes after finishing mission v2
00048227  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
02/05/2019Restructure third-party libraries in code SVN
0005015 1
[The Dark Mod]  Models
normal
assigned (Springheel)
23/04/2019Gap in pillar model
00046863  
[The Dark Mod]  Tweaking
normal
resolved (duzenko)
20/04/2019Interaction table
00050274  
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
15/04/2019Fine-tune "Debug with Inlines" configuration for development
00050263  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
13/04/2019Move to non-XP VC toolset
00048104  
[The Dark Mod]  Design/Coding
normal
resolved (stgatilov)
10/04/2019Stop shipping/using outdated bundles of dependencies
00043472  
[The Dark Mod]  AI
normal
resolved (grayman)
30/03/2019Severe FPS drop near start of Penny Dreadful 3
00045693  
[The Dark Mod]  GUI
trivial
resolved (duzenko)
23/03/2019GUI renderDef Lights do not work
00050112  
[The Dark Mod]  Physics
normal
resolved (grayman)
14/03/2019atdm:prop_winebottle is too heavy
0003704181
[The Dark Mod]  Coding
major
resolved (SteveL)
10/03/2019Can pickpocket something when near origin, regardless of where the something is in the map
00048176  
[The Dark Mod]  TDM Installer
tweak
resolved (stgatilov)
04/03/2019Remove boost (and libsvn) from tdm_update
00023162  
[The Dark Mod]  Design/Coding
tweak
acknowledged
04/03/2019tdm_door_control - WIP
00048182  
[The Dark Mod]  TDM Installer
tweak
resolved (stgatilov)
03/03/2019Update and refactor scons script for building tdm_update
00048071  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
03/03/2019tdm_update is still 32-bit only on Linux
00049712  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
25/02/2019ARB to GLSL shader converter
000496971
[The Dark Mod]  Models
normal
resolved (Springheel)
25/02/2019models/darkmod/lights/extinguishable/cagelamp_hanging.lwo casts shadow in Shadow Map mode
00049948  
[The Dark Mod]  Physics
minor
confirmed
23/02/2019Mantling sometimes allows to clip through solid objects
000498731
[The Dark Mod]  GUI
normal
feedback
23/02/2019Loot icon and item icons overlapping
00045096  
[The Dark Mod]  Physics
minor
resolved (STiFU)
21/02/2019Mantling a moving entity may make the player clip into world geometry when the mantle animation is finished
00049894  
[The Dark Mod]  Animation
normal
new
18/02/2019Player can use repeated jumping to climb up ladders faster
0003295   
[The Dark Mod]  Coding
normal
new
18/02/2019Make new damage def for drowning AI
0003376121
[The Dark Mod]  Coding
minor
new
18/02/2019Player lantern goes out when crouched under a low ceiling
00035508  
[The Dark Mod]  Feature proposal
normal
resolved (STiFU)
18/02/2019Add uneven speed to swimming
000402221  
[The Dark Mod]  Coding
feature
resolved (duzenko)
16/02/2019Change default screen resolution?
000227341
[The Dark Mod]  Tweaking
tweak
resolved (STiFU)
14/02/2019Need to increase speed of player while running (Update: or decrease crouched running speed) with shouldered body
00041074  
[The Dark Mod]  Def / Setup
normal
resolved (STiFU)
14/02/2019Need too much room to drop rag dolls
00042352  
[The Dark Mod]  GUI
minor
suspended
14/02/2019shouldered_icon spawnarg is unused
00049482  
[The Dark Mod]  Physics
normal
resolved (STiFU)
13/02/2019Improve ladder/rope slide (no fall-damage + sound)
000479671
[The Dark Mod]  GUI
trivial
suspended
13/02/2019Looking Glass zoom problem
00048044  
[The Dark Mod]  TDM Installer
major
resolved (stgatilov)
03/02/2019tdm_update does not start on Windows XP
000495216  
[The Dark Mod]  Coding
crash
resolved (STiFU)
02/02/2019Training mission - Melee - Crash during retry
0002845   
[DarkRadiant]  Design/Coding
feature
acknowledged
01/02/2019Support #str_XXXXX templates
000474151
[The Dark Mod]  Physics
normal
resolved (grayman)
01/02/2019Possible stutter in player movement
00046977  
[The Dark Mod]  Graphics
major
resolved (duzenko)
01/02/2019Some console commands don't work with GLSL 1 and useFBO 0/1
00044053  
[The Dark Mod]  Tweaking
tweak
resolved (duzenko)
01/02/2019com_speed discrepancy
00044265  
[The Dark Mod]  Coding
normal
resolved (duzenko)
01/02/2019Grabber items vibrating
00035882  
[The Dark Mod]  Coding
normal
resolved (STiFU)
27/01/2019Player can jump with body after loading game
00049585  
[The Dark Mod]  Models
major
resolved (stgatilov)
26/01/2019Broken smoothing on models
0004912132
[The Dark Mod]  AI
major
resolved (grayman)
24/01/2019AI ignoring 40 degree slope limit. Walking up walls and getting stuck.
0004938226
[The Dark Mod]  Graphics
normal
resolved (duzenko)
22/01/2019Shadow maps: some lights are still not soft
0001116   
[The Dark Mod]  Sound
feature
resolved (Springheel)
22/01/2019Need Sound for Failed Item Drop
000497322
[The Dark Mod]  GUI
normal
resolved (STiFU)
22/01/2019Add an alternative inventory grid gui that is more in accordance with existing guis
0004228   
[The Dark Mod]  Sound
normal
resolved (Springheel)
21/01/2019No pickpocket reaction for Builder set?
0004245   
[The Dark Mod]  Models
normal
resolved (Springheel)
21/01/2019Update Prefabs
00048711  
[The Dark Mod]  Sound System
text
resolved (stgatilov)
18/01/2019Update EFX wiki page: version 2
0004531121
[The Dark Mod]  Feature proposal
minor
resolved (STiFU)
17/01/2019Warn player in GUI about loading incompatible savegame
00049494  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
17/01/2019Briefing Sound Looped / Out of Sync
00045404  
[The Dark Mod]  Sound System
minor
resolved (stgatilov)
17/01/2019Sound stops playing in cinematics because of breakpoints
00049432  
[The Dark Mod]  GUI
normal
resolved (STiFU)
15/01/2019Mission Downloader menu--screenshots fading away immediately
0004951131
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
14/01/2019Z-fighting with shadow textures when foglight present
00047756  
[The Dark Mod]  Sound
normal
resolved (Springheel)
13/01/2019Bouncing water arrow causes beep
00048832  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
10/01/2019Move script into New Job FM folder
00049545  
[The Dark Mod]  Coding
normal
resolved (STiFU)
10/01/2019Mantling through a window in one motion gets you stuck
000366251
[The Dark Mod]  Textures
normal
resolved (Springheel)
10/01/2019NoFog material keyword not working
00042634  
[The Dark Mod]  Coding
feature
resolved (STiFU)
09/01/2019Feature request: Add console command to give the player all the loot
000494222
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
09/01/2019White sparklies on the corners of objects
00044921  
[The Dark Mod]  Feature proposal
normal
resolved (Obsttorte)
08/01/2019"Select all to download" button in "Mission Archive" window
00010374  
[The Dark Mod]  Tweaking
normal
resolved (STiFU)
08/01/2019Player Mantles Underwater
00049503  
[The Dark Mod]  Objectives
normal
resolved (nbohr1more)
08/01/2019All scores set to Zero when 100% loot is collected in some missions
00049451  
[The Dark Mod]  Animation
normal
resolved (STiFU)
06/01/2019The very slow pull-push mantle feels unsuitable for mantling medium sized objects
0004877144
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/01/20192.06 dmapping removing triangles?
0004930   
[The Dark Mod]  Animation
feature
resolved (STiFU)
06/01/2019Change viewport animation for mantling low obstacles
000493617  
[The Dark Mod]  AI
normal
resolved (grayman)
03/01/2019Sykes not sitting properly when using 2.07
000337810  
[The Dark Mod]  Coding
normal
confirmed
03/01/2019Demo playback not working
000493521
[The Dark Mod]  Tweaking
text
resolved
30/12/2018Fixes for Romanian translation
00048161  
[The Dark Mod]  Sound
normal
resolved (Springheel)
30/12/2018Revise stock sound shaders and set no_efx where appropriate
0004684141
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
30/12/2018Graphical Artifacts in Warp Materials
00047347  
[The Dark Mod]  Feature proposal
feature
resolved (duzenko)
30/12/2018Frame limiter option for TDM
00049082  
[The Dark Mod]  GUI
normal
new
28/12/2018Readables using xdata have no visible GUI surface when non-frobable
000302051
[The Dark Mod]  AI
normal
resolved (grayman)
28/12/2018sitting AI not getting up after script call
00049274  
[The Dark Mod]  Graphics
normal
resolved (Springheel)
28/12/2018Chair casts no shadow
000492362
[The Dark Mod]  Coding
major
resolved (duzenko)
26/12/2018Lighting issue with 2.07 beta.
0004919295
[The Dark Mod]  Coding
crash
resolved (duzenko)
26/12/2018TDM sometimes crashes after finishing mission
000491671
[The Dark Mod]  GUI
normal
resolved (STiFU)
26/12/2018Sometimes, the breath bar disappears after loading/reloading
0004929   
[The Dark Mod]  Tweaking
trivial
resolved (STiFU)
26/12/2018Regaining air after diving takes too long
0004921 1
[The Dark Mod]  Sound
normal
resolved (STiFU)
26/12/2018Many sounds are stereo that should actually be mono
000321241
[The Dark Mod]  Graphics
normal
feedback
23/12/2018Hinge doesn't appear in game
0004157   
[The Dark Mod]  Graphics
normal
feedback
22/12/2018Missing rough_boards_scratched files
00032411  
[The Dark Mod]  Mapping
normal
feedback
22/12/2018Ragdoll spider doesn't appear in game
00037725  
[The Dark Mod]  Physics
normal
suspended
22/12/2018Buoyancy Problems
00037894  
[The Dark Mod]  Coding
feature
suspended
22/12/2018Feature request: Player ability to impersonate others
000385944
[The Dark Mod]  Script/Def
normal
suspended
22/12/2018Location settings script object always manipulates the ambient light
00031541  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI sitting/sleeping at map start can't receive a target in idle mode
00028412  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI have problems with double doors marked "shouldBeClosed"
00037451  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI gets confused when a double door's movement is interrupted
00040771  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018Two AI in St. Lucia hung up using adjacent doors
00029592  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018Let AI investigate a low-lighting shouldBeClosed door if they handle it
00034312  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI think they see you when coming out of blind state.
00031581  
[The Dark Mod]  Coding
normal
resolved (grayman)
21/12/2018AI alerted by movable objects they set in motion
00042491  
[The Dark Mod]  GUI
normal
assigned (Agent Jones)
21/12/2018Request for AI Spawnarg to turn off Stealth Score counting Plot Enforced Busts
0004203   
[The Dark Mod]  Script/Def
minor
new
21/12/2018Look into player::Torso_RaiseWeapon
00042232  
[The Dark Mod]  Animation
normal
resolved (grayman)
21/12/2018Sitting AI play standing blinded animation
000427071
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI playing cards react badly to a flashbomb
00048672  
[The Dark Mod]  GUI
minor
resolved (stgatilov)
21/12/2018New briefing videos do not automatically move to objective screen when done.
00046763  
[The Dark Mod]  GUI
normal
resolved (duzenko)
21/12/2018Save Game screenshots are distorted
0004827144
[The Dark Mod]  Graphics
normal
resolved (duzenko)
21/12/2018Savegame image incorrect
000469396
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
21/12/2018Soft shadows: some squares of shadow flicker randomly
00048004  
[The Dark Mod]  Models
normal
resolved (Springheel)
20/12/2018Prefabs missing models
00048294  
[The Dark Mod]  Coding
normal
resolved
20/12/2018Frobbing a just-closed door just after closing causes a problem
000451642
[The Dark Mod]  Coding
normal
resolved (stgatilov)
20/12/2018Unstable visportals clipping
00049203  
[The Dark Mod]  GUI
normal
resolved (STiFU)
19/12/2018FrobHelper does not show for pick-pocket items
00041273  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
19/12/2018DrawSurf scissor rect invalid
000464114  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
19/12/2018Shadow maps
00049064  
[The Dark Mod]  Feature proposal
normal
resolved (STiFU)
19/12/2018Add frob assistance for cluttered objects inside containers
00049181  
[The Dark Mod]  GUI
trivial
resolved (nbohr1more)
19/12/2018Clicking "back" in the hud opacity adjustment menu takes you to the main menu instead of to the advanced video options
000481231
[The Dark Mod]  GUI
tweak
resolved (nbohr1more)
16/12/2018Missing Look Up and Look Down key definition
00043561  
[The Dark Mod]  Animation
normal
resolved (grayman)
16/12/2018NPCs standing up repeat the animation when punching them
00042561  
[The Dark Mod]  Script/Def
normal
new
16/12/2018Sitting AI use standing talk animations during conversations.
00037544  
[The Dark Mod]  AI
normal
resolved
16/12/2018AI seeing directly behind them
000482331
[The Dark Mod]  AI
normal
resolved (Springheel)
15/12/2018AI treadmills against open door in St. Lucia
00019562  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
15/12/2018With EAX enabled, sounds from manipulating some chests occurs in only left or right channel.
000347276  
[The Dark Mod]  AI
normal
resolved (grayman)
15/12/2018AI playing wrong rampdown bark
00022122  
[The Dark Mod]  Sound
normal
resolved (user81)
15/12/2018Footfall sound effects aren't affected by EAX settings
00026862  
[The Dark Mod]  AI
normal
resolved (grayman)
13/12/2018Card players don't always drop cards when gassed
00047772  
[The Dark Mod]  Coding
normal
resolved (grayman)
13/12/2018Problem counting health potions in the training mission
00047783  
[The Dark Mod]  Models
normal
resolved (Springheel)
12/12/2018Missing moor helmet
0004343141
[The Dark Mod]  AI
normal
resolved (grayman)
11/12/2018AI instantly lose track of the player on dark ledges
0004911   
[DarkRadiant]  GUI
normal
new
09/12/2018Rightclicking in a view is problematic
00045132  
[DarkRadiant]  GUI
trivial
new
09/12/2018Opening the Surface Inspector with a hotkey increases the window's height a little bit
00048985  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
09/12/2018Problem with "opposite ear" volume
0004672102
[The Dark Mod]  GUI
minor
resolved (Springheel)
08/12/2018Main menu GUI mission select bug. Mission names cut off
00046913  
[The Dark Mod]  AI
normal
resolved (grayman)
03/12/2018AI sometimes try to relight a doused overhead light when it's too far off the floor.
00048915  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
30/11/2018Weird compass problem
000490311
[The Dark Mod]  Models
normal
new
30/11/2018Bad selfshadowing on models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_roof256lwo.lwo
000490143
[The Dark Mod]  Graphics
normal
resolved (duzenko)
27/11/2018Betrayal: sky shows random images
000489212
[The Dark Mod]  Graphics
major
resolved (duzenko)
04/10/2018St.Lucia: weird light cropped by some scissor
0004887   
[The Dark Mod]  Animation
normal
new
26/09/2018Skeletal undead breathe when sleeping while sitting
00038205  
[The Dark Mod]  AI
normal
resolved (grayman)
26/09/2018New code to recognize Ai falling asleep & waking up in/from sitting position.
00046201  
[The Dark Mod]  Sound
feature
resolved (grayman)
07/09/2018Set player ear location
00048784  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
03/09/2018Problem with efx file syntax
00048792  
[The Dark Mod]  Coding
major
resolved (stgatilov)
02/09/2018TDM binary crashes during startup on old Linux
000485132
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
01/09/2018Soft shadows with multisampling produces sparklies near wall edges
00048721  
[The Dark Mod]  Physics
normal
new
07/08/2018Fix Moveable Water Physics
0002778113
[The Dark Mod]  GUI
normal
confirmed
04/08/2018Add support for Umlauts like 'Ä' in the fonts
00047491  
[The Dark Mod]  Mapping
normal
resolved (nbohr1more)
25/07/2018Reloading textures makes the soft shadows disappear
00035763  
[The Dark Mod]  AI
feature
resolved (grayman)
25/07/2018Player needs a type spawnarg
00048492  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
21/07/2018Replace VBO implementation with the one similar to D3BFG
000486942
[The Dark Mod]  Graphics
minor
resolved (duzenko)
21/07/2018Somewhere Above the City: some objects are sometimes perfectly white
00048151  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
20/07/2018Implement Version 2 of EFX with OpenAL parameters
00040854  
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
20/07/2018Figure out a way to make envshot capture the skybox
000472571
[The Dark Mod]  GUI
normal
resolved (Obsttorte)
18/07/2018When clicking EAX on/off there's 2 mouse cursors on screen
00033684  
[The Dark Mod]  Coding
major
resolved (taaaki)
17/07/2018Envshot is broken in TheDarkMod.exe
000486032
[The Dark Mod]  Graphics
normal
resolved (duzenko)
14/07/2018Soft particles not visible with AA on
00048194  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
14/07/2018Fix warnings about uninitialized members in debug build
00035555  
[The Dark Mod]  Coding
crash
resolved (Obsttorte)
11/07/2018TDM crashes if one FM contains a darkmod.txt file with invalid order.
00048501  
[The Dark Mod]  Graphics
major
resolved (cabalistic)
10/07/2018Implement antialiasing compatible with FBO
000442544  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
10/07/2018Framebuffer objects for color, depth, stencil
00048348  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
10/07/2018Dynamic Internal Images do not scale to match r_fboResolution Results in HOM artifact
0004858   
[DarkRadiant]  GUI
normal
acknowledged
08/07/2018Orthographic windows still in focus after opening popup window via right-click
000485523
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
07/07/2018Screen render duplicated in left-bottom quarter (start screen)
00047688  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
05/07/2018Support high-DPI mouse
00033956  
[The Dark Mod]  Sound
normal
resolved (grayman)
04/07/2018Create/re-enable voice volume slider in main menu
000485611
[The Dark Mod]  Coding
normal
resolved (stgatilov)
01/07/2018Bad homegrown offsetof macro implementation may trigger undefined behaviour , break compilation
00048536  
[The Dark Mod]  Physics
major
resolved (stgatilov)
30/06/2018Player gets stuck on edge between two slanted polygons (Volta2)
00041704  
[The Dark Mod]  Coding
normal
resolved
28/06/2018LOD still changes noshadows settings when not wanted
00046124  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
28/06/2018Attempt to save game -> crash
0004754325
[The Dark Mod]  GUI
crash
resolved (stgatilov)
28/06/2018Minimizing Windows TDM: causes a crash
00046256  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
27/06/2018Hooded lantern twitches, as well as player model in mirrors.
00048473  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
26/06/2018Support FFmpeg videos in testVideo command
00048061  
[The Dark Mod]  TDM Installer
minor
resolved (stgatilov)
25/06/2018Mark thedarkmod.x64 as executable on Linux
000323410  
[The Dark Mod]  Coding
feature
resolved (duzenko)
25/06/2018Merge Mh's Optimized VBO Code
00045196  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
23/06/2018Investigate using videos of common formats (avi, mp4)
0004844   
[The Dark Mod]  Animation
normal
new
22/06/2018Pauldron moves oddly during combat turn
00047612  
[The Dark Mod]  Models
normal
resolved (Springheel)
22/06/2018Models with broken Skins
00048422  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
22/06/2018Make editor tools runnable in 64-bit
00046812  
[The Dark Mod]  Tweaking
normal
resolved (duzenko)
21/06/2018Front renderer optimization
00048374  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
16/06/2018Fog lights started flickering in Inn Business somewhere between 7406 and 7442
0004838   
[The Dark Mod]  Coding
normal
assigned (stgatilov)
16/06/2018MSVC: check if we can enable /permissive- switch
000450771
[The Dark Mod]  Coding
major
resolved (stgatilov)
14/06/2018Horrible performance of playing ROQ video from pk4
0004801   
[DarkRadiant]  GUI
normal
confirmed
11/06/2018Model Scaler Axis Constraint Inconsistent With Orthoview When Model Has Been Rotated
0004756   
[The Dark Mod]  Coding
minor
assigned (stgatilov)
11/06/2018Optimize memory handling in LWO loading
00041772  
[The Dark Mod]  Design/Coding
normal
new
09/06/2018Func_fractures overhaul
00048241  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
08/06/2018Make pk4 repacking more resistant to antiviruses
00045046  
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
05/06/2018Performance of reading OGG from PK4
0004666   
[The Dark Mod]  AI
normal
resolved (Springheel)
05/06/2018Average Jack skin missing teeth?
00024471  
[The Dark Mod]  AI
normal
resolved (Springheel)
05/06/2018Use beggar as base to create clothed zombie
00046887  
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
04/06/2018EAX affect on atdm:voice
00048141  
[The Dark Mod]  Sound System
crash
resolved (stgatilov)
03/06/2018Missions do not start with "s_force22kHz 1"
00048093  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
01/06/2018Unknown value "HUGE" in tools/compilers/roqvq/codec.cpp
00048034  
[The Dark Mod]  Sound System
minor
resolved (stgatilov)
29/05/2018TDM crashes if looping sound plays for 6+ hours
00048052  
[The Dark Mod]  Graphics
major
resolved (stgatilov)
29/05/2018GLSL compile errors in interaction.fs
00040837  
[The Dark Mod]  Map Editing
normal
resolved (user81)
29/05/2018A Night to Remember broken
000471296
[The Dark Mod]  GUI
normal
resolved (nbohr1more)
25/05/2018Mission finished markers missing in mission list
000478171
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
21/05/2018Weird shimmering effect on seawater textures -
0004659141
[The Dark Mod]  Def / Setup
normal
resolved (duzenko)
21/05/2018r_showportals does not appear to be working
00047215  
[The Dark Mod]  Design/Coding
normal
resolved (stgatilov)
21/05/2018Revise Build instructions for 2.06
0004794   
[DarkRadiant]  GUI
normal
acknowledged
13/05/2018Flickering in bottom bar when mouse is moved
00036571  
[DarkRadiant]  Selection System
normal
confirmed
11/05/2018Converting worldspawn to func_static prevents 'Invert Selection' from working properly with layers
000466329  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
06/05/2018Mouse Sensitivity Inconsistencies Between 2.05 and 2.06
00038794  
[The Dark Mod]  Graphics
normal
resolved (SteveL)
29/04/2018Warping post processes (water and glass) distort foreground objects
00047143  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/04/2018Water surfaces broken in Volta2
000467382
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/04/2018Cubemap stages in materials are broken.
00047601  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/04/2018Fog is thinner in 2.06 - fogs/pitfog_to_black
00047802  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
29/04/2018tdm_sound_sfx02.pk4 gets resized when TDM is run causing updater to redownload the file every time
00037501  
[The Dark Mod]  Sound
normal
resolved (SteveL)
25/04/2018Fix alarm sound volume for 2.02
00005383  
[The Dark Mod]  Coding
feature
suspended
25/04/2018Display warnings when certain crucial cvars are at non-recommended values
0003861111
[The Dark Mod]  Design/Coding
minor
resolved (taaaki)
25/04/2018default config has commands that are not understood
00047711  
[The Dark Mod]  Models
normal
resolved (Springheel)
14/04/2018Material errors
000475741
[The Dark Mod]  Graphics
minor
resolved (duzenko)
13/04/2018r_showLightCount broken
0004770 2
[DarkRadiant]  GUI
normal
acknowledged
04/04/2018Mouse cursor changes from arrow to cross-hair.
00028212  
[DarkRadiant]  Map Editing
normal
acknowledged
02/04/2018Copy & paste from brush 2 patch: borked!
00014334  
[The Dark Mod]  AI
feature
acknowledged
28/03/2018AI should take cover from guessed attack position even if they can't see player
00036563  
[The Dark Mod]  Feature proposal
normal
new
28/03/2018Civilian AI should return with guards after spotting player
00032164  
[The Dark Mod]  AI
crash
resolved (stgatilov)
28/03/2018Enabling EAX on very large maps caused BSOD
00047622  
[The Dark Mod]  Distribution
normal
resolved (grayman)
28/03/2018Bikerdude missing from Authors list
00027841  
[The Dark Mod]  Coding
normal
new
28/03/2018Moss patches need work
00039961  
[The Dark Mod]  Coding
normal
new
28/03/2018Moss blobs get kicked about
000413111
[DarkRadiant]  Map Editing
normal
acknowledged
28/03/2018Off grid after repeated rotation or flipping
00046781  
[DarkRadiant]  GUI
normal
acknowledged
28/03/2018Objects not rotating on/around their origin
0004753403
[The Dark Mod]  Def / Setup
crash
resolved (stgatilov)
27/03/2018High RAM useage over time: TDM is crashing to desktop
00047581  
[The Dark Mod]  Graphics
minor
resolved (duzenko)
25/03/2018r_showSilhouette broken
00047591  
[The Dark Mod]  Graphics
minor
resolved (duzenko)
25/03/2018r_showShadowCount broken
00047303  
[The Dark Mod]  Coding
normal
new
20/03/2018Problem with unfrobable key in Heart of Lone Salvation
00047372  
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
23/01/2018Problem with quicksave/load when using Russian
00047363  
[The Dark Mod]  GUI
normal
resolved (grayman)
23/01/2018New options in the Advanced Video section need to be added to all.lang file
00047283  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/01/2018Moving over moss is awkward
00046115  
[The Dark Mod]  Graphics
normal
resolved
12/01/2018Test flashbombs
00043572  
[The Dark Mod]  Feature proposal
normal
new
06/01/2018Allow AI to pick up dropped lantern using Kneeling animation
00033073  
[The Dark Mod]  GUI
trivial
resolved (SteveL)
04/01/2018The "finished mission" mark is missing on line 10
000471611  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
04/01/2018"sound" keyword in materials is out of sync
00044027  
[The Dark Mod]  GUI
trivial
resolved (duzenko)
03/01/2018Dpi Awareness
00035685  
[The Dark Mod]  Feature proposal
feature
resolved (duzenko)
03/01/2018fullscreen windowed option
000470884
[The Dark Mod]  Graphics
normal
resolved (duzenko)
31/12/2017Water: big square blocks on screen when FBO is on
000407911  
[The Dark Mod]  Graphics
normal
resolved (SteveL)
31/12/2017Decals drawing over stuff in front
000470611
[DarkRadiant]  Renderer
normal
confirmed
28/12/2017Fog lights corrupt renderer lighting preview
0004667102
[The Dark Mod]  Coding
normal
resolved
26/12/2017Mirrors are too bright
0004699205
[The Dark Mod]  Coding
normal
resolved (duzenko)
26/12/2017Mirror textures broken
00046694  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
26/12/2017Bloom \ Post-Process does not render unless you toggle r_useFBO
00046707  
[The Dark Mod]  Mapping
normal
resolved (stgatilov)
20/12/2017Crash when dmap/testmapping while in-game.
00044963  
[DarkRadiant]  Design/Coding
feature
suspended
17/12/2017Option to mouse rotate by a set amount
00045298  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
15/12/2017Check how compression removal works in tdm_update
00045366  
[The Dark Mod]  Sound System
normal
resolved (Springheel)
14/12/2017Stereo Zoned Ambients Need a Stereo silence.ogg Leadin Sound
00046163  
[The Dark Mod]  Physics
normal
resolved (duzenko)
12/12/2017With fully uncapped physics, Beleaguered Fence crashes at mission start
0004609252
[The Dark Mod]  AI
normal
resolved (grayman)
11/12/2017Beleaguered Fence AI alerted again at map start
0004685103
[The Dark Mod]  Graphics
normal
resolved (duzenko)
09/12/2017Foglights, Particles and portal_sky
00043634  
[The Dark Mod]  GUI
normal
resolved (grayman)
08/12/2017Format change needed on Mission Stats page
000468261
[The Dark Mod]  Textures
normal
resolved (duzenko)
03/12/2017Painting skins broken in 2.06
000468351
[The Dark Mod]  Graphics
normal
resolved (duzenko)
02/12/2017ambientCubicLights have no falloff
0004654   
[The Dark Mod]  Models
normal
resolved (Springheel)
25/11/2017interior version of the mansion01_window04.lwo model
0002124   
[The Dark Mod]  AI
normal
new
24/11/2017Arrows bouncing off AI armor bypass no_alerts spawnarg
00035644  
[The Dark Mod]  Graphics
normal
new
24/11/2017Brief moment of clarity while sinking into murky swimmable water
0002671   
[The Dark Mod]  Coding
feature
new
24/11/2017Need new door-closing spawnargs for AI and doors.
0002401   
[The Dark Mod]  Coding
minor
new
24/11/2017Multiple shops aren't processed correctly
0003362   
[The Dark Mod]  AI
normal
new
24/11/2017AI react too slowly when entering combat
00037002  
[The Dark Mod]  Physics
normal
new
24/11/2017Player and AI affect dangling rope differently
000224561
[The Dark Mod]  AI
normal
acknowledged
24/11/2017AI striking player transfers pain to player's teammate
000467920  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
22/11/2017Highest revision number is no longer available
0004677   
[The Dark Mod]  GUI
normal
new
18/11/2017You can select two options at once but only one changes when a key press is entered
000467121
[The Dark Mod]  Coding
normal
resolved (duzenko)
18/11/2017HeatHaze behaving wrongly
000448462
[The Dark Mod]  Graphics
normal
resolved (duzenko)
17/11/2017Lightgem is visible in mirrors and some subviews
0004675 1
[The Dark Mod]  Models
normal
new
16/11/2017Player viewmodel has stigmata
000438921
[The Dark Mod]  Graphics
normal
new
16/11/2017Textures glitching on some surfaces aligned with light centre
00046553  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
14/11/2017Default Briefing GUI Doesn't Have Scroll Arrows
00031101  
[The Dark Mod]  Design/Coding
crash
resolved (grayman)
13/11/2017TDM crashes before painting the main menu if "A Night to Remember" is in darkmod/fms
00044031  
[The Dark Mod]  GUI
tweak
resolved (duzenko)
12/11/2017Mouse input tweak
00046575  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
12/11/2017Turning on soft shadows turns out all lights on some systems
0004653 1
[The Dark Mod]  Coding
normal
new
07/11/2017in FX, trackorigin doesn't work without fadeIn or fadeOut
000465021
[The Dark Mod]  Models
normal
resolved (Springheel)
05/11/2017industrial_sink.lwo has missing tris in underside
000465161
[The Dark Mod]  Physics
major
resolved (stgatilov)
05/11/2017Mantling does not trigger (in New Job)
0004622 2
[The Dark Mod]  Graphics
normal
new
05/11/2017Scenery showing through AI model
00046421  
[The Dark Mod]  Textures
normal
resolved (grayman)
04/11/2017textures/darkmod/sliptip/stone/sculpted/arch01 def broken
00046332  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
24/10/2017Lightgem changing based on view angle
00003225  
[The Dark Mod]  Feature proposal
feature
new
23/10/2017Loading zones
0004205   
[The Dark Mod]  GUI
feature
new
17/10/2017Use and Frob keys to close map view
0004133   
[The Dark Mod]  Models
normal
assigned (Springheel)
17/10/2017Tree issues
00033723  
[The Dark Mod]  AI
normal
resolved (grayman)
16/10/2017AI not playing pain animation
000381716  
[The Dark Mod]  Coding
normal
resolved (SteveL)
16/10/2017Make decals persist through LOD switches, hiding, shouldering, save/loading
00041482  
[The Dark Mod]  Sound System
major
resolved (SteveL)
16/10/2017Sounds popping in big maps
00042865  
[The Dark Mod]  GUI
feature
resolved (SteveL)
16/10/2017Merge Durandall's new inventory GUI
00041493  
[The Dark Mod]  Design/Coding
feature
resolved (SteveL)
16/10/2017Picking up stuff without clunking
00038571  
[The Dark Mod]  AI
feature
resolved (grayman)
15/10/2017Is better AI search cooperation possible?
00033772  
[The Dark Mod]  Sound
normal
resolved (Springheel)
15/10/2017"Can't Drop Body" sound is wrong
0003363   
[The Dark Mod]  Sound
normal
resolved (Springheel)
15/10/2017Drop body sound using blackjack sheath?
00024457  
[The Dark Mod]  GUI
minor
resolved (Springheel)
14/10/2017Load Screen options need rearranging
00027034  
[The Dark Mod]  GUI
feature
resolved (Obsttorte)
12/10/2017Need a way to scale the GUI
00043934  
[The Dark Mod]  GUI
feature
resolved (Obsttorte)
12/10/2017Add the possibility to change the size of the gui elements via a slider in the menu.
00031951  
[The Dark Mod]  Coding
minor
resolved (taaaki)
12/10/2017Prevent TDM from running as root
0001689   
[The Dark Mod]  AI
normal
new
12/10/2017Weapon attachment parsing should only happen when weapon is drawn
00029251  
[The Dark Mod]  AI
normal
resolved (grayman)
10/10/2017AI should look at target when warning
00042121  
[The Dark Mod]  Design/Coding
minor
new
10/10/2017Glass cracks don't show up in player lantern
0001430   
[The Dark Mod]  AI
normal
new
10/10/2017AI having trouble finding player by sound?
00028431  
[The Dark Mod]  Coding
major
feedback
10/10/2017Support for language-dependend image or sound assets
00024566  
[The Dark Mod]  Coding
feature
resolved (Serpentine)
10/10/2017Make TDM friendly with ATI Catalyst AI
00042622  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/10/2017Locked doors with button controllers can be opened by illegal keys
00026154  
[The Dark Mod]  Script/Def
normal
new
09/10/2017Need script even providing a relative rotation
00028352  
[The Dark Mod]  AI
normal
new
09/10/2017Need angles/offsets per attachment joint
00032222  
[The Dark Mod]  Sound System
normal
resolved
09/10/2017OpenAL not supported on Linux
00039551  
[The Dark Mod]  Coding
normal
resolved (greebo)
09/10/2017Port EAX code to use openAL/EFX based on dhewm3
00006253  
[The Dark Mod]  Design/Coding
minor
resolved (nbohr1more)
09/10/2017Under water, ladders "suck you in" to them from too far away
00027872  
[The Dark Mod]  Feature proposal
normal
resolved (grayman)
08/10/2017Complete Vine Arrow
00008001  
[The Dark Mod]  Coding
normal
new
08/10/2017Player reflection should be disabled when in water
 00016721  
[The Dark Mod]  GUI
normal
new
07/10/2017Show multiple documentation entries as a list per entity
000443881
[The Dark Mod]  Graphics
normal
resolved (duzenko)
07/10/2017Bad lighting with victorian wallpaper
00024276  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/10/2017Broken SIMD Support on Linux
0003954   
[The Dark Mod]  Coding
normal
resolved (greebo)
06/10/2017Port relevant changes from dhewm3 to darkmod_src
0003953   
[The Dark Mod]  Coding
normal
resolved (greebo)
06/10/2017Enable compilation on x64 platforms.
00024166  
[The Dark Mod]  AI
major
resolved (grayman)
06/10/2017Sleeping AI can fall through the ground when they wake up
00036611  
[The Dark Mod]  Coding
minor
resolved
05/10/2017Report highest Engine + DLL code revision number
000453711
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
05/10/2017Single executable
0003492862
[The Dark Mod]  AI
normal
resolved (grayman)
05/10/2017AI vision tests
00035728  
[The Dark Mod]  AI
normal
resolved (grayman)
05/10/2017Speed up AI door handling when running
000416681
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
05/10/2017Food does not give health
0001311   
[The Dark Mod]  GUI
normal
new
05/10/2017Need scrollbars for mission description text
000120116  
[The Dark Mod]  GUI
normal
resolved (duzenko)
05/10/2017readables world gui text invisible in fast ambient light
00031132  
[The Dark Mod]  Graphics
feature
resolved (tels)
04/10/2017Add a simple way for single entities to be hidden depending on "Object Details"
000367012  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
04/10/2017"Trigger" spawnarg on path nodes improper
00002521  
[The Dark Mod]  Mapping
feature
confirmed
04/10/2017trigger_effect entity to trigger response effects.
00044244  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
04/10/2017Assess the anonreclaimer's patch
00037066  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
04/10/2017Vine arrow bounces around
00034243  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017A group of guards can search for too long
00039924  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017Dropped weapons should not be ignored by AI
00036021  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017AI continue searching after killing an enemy
000453810  
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
30/09/2017Move the ffmpeg code out of the main exe
0004159131
[The Dark Mod]  Coding
normal
resolved (SteveL)
27/09/2017Shadows cast by lantern start jumping when the player enters water
000462111  
[The Dark Mod]  Coding
major
resolved (nbohr1more)
20/09/2017Lightgem does not initialize when installing a new mission or via vid_restart.
00043822  
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
20/09/2017Missing/renamed glass materials in 2.04?
00045124  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
19/09/2017Vegetation LOD needs testing
000439541
[The Dark Mod]  Graphics
normal
resolved (duzenko)
18/09/2017Lightgem Pixel Pack Buffer Optimization
00032545  
[The Dark Mod]  Objectives
minor
resolved (grayman)
17/09/2017We don't have an "Invalid" icon.
0004619   
[The Dark Mod]  GUI
feature
new
17/09/2017Add Tool Tips to "Press Attack to Start" screen?
00043381  
[The Dark Mod]  Coding
normal
resolved (grayman)
16/09/2017fms/missions.tdminfo gets borked
00043401  
[The Dark Mod]  Coding
trivial
resolved (grayman)
16/09/2017Unnecessary WARNING when saving a game
00044762  
[The Dark Mod]  Sound
normal
resolved (grayman)
16/09/2017Omni voiceovers heard at start of Mission 2: St. Lucia
00014953  
[The Dark Mod]  Textures
normal
resolved
15/09/2017Splash is too bright (white)
00045737  
[The Dark Mod]  Coding
normal
resolved (grayman)
15/09/2017Can't frob purse in The Creeps
00045154  
[The Dark Mod]  Saving/Loading
normal
resolved (duzenko)
15/09/2017Game save does not work for a newly downloaded mission (Debugger)
000443114  
[The Dark Mod]  Coding
normal
resolved (duzenko)
15/09/2017Get rid of deprecated OpenGL functions
000459951
[The Dark Mod]  Animation
major
resolved (duzenko)
15/09/2017Flashing of odd dark shapes while testing an animation in SVN
00031772  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
14/09/2017Illegal instruction caused by SSE2 used on non-SSE CPU
00042203  
[The Dark Mod]  AI
normal
resolved (grayman)
14/09/2017More active AI searches
00014235  
[The Dark Mod]  Coding
major
resolved (angua)
14/09/2017Silent rapid travel by bunny hopping exploit
000371628  
[The Dark Mod]  Coding
normal
resolved (SteveL)
14/09/2017Bunny Hop Exploit
00036609  
[The Dark Mod]  AI
normal
resolved (grayman)
14/09/2017AI "yells" not propogating properly?
000406121
[The Dark Mod]  Coding
crash
resolved (SteveL)
14/09/2017Crash when reloading or shutting map down while glass is falling.
0002597   
[The Dark Mod]  SEED
feature
new
09/09/2017Modelgenerator needs ability to add one model to another one
00026081  
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: Random rotation and image maps
0002617   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: allow rotating the 2D plane where entities are spawned
0002618   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: Implement sphere, circle or box distributions
0002622   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: add seed_combine_distance
0003969112
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
09/09/2017Using "machine_hum04_loop" as a sound shader on a light causes crash to desktop
0004614134
[The Dark Mod]  Sound
major
resolved (stgatilov)
08/09/2017Audio Loss in No Honor Among Thieves
00045532  
[The Dark Mod]  Sound System
minor
resolved (stgatilov)
08/09/2017Some gameplay sounds stop playing after noclipping
000459420  
[The Dark Mod]  GUI
feature
resolved (grayman)
07/09/2017Use different splash images depending on resolution aspect ratio
00046032  
[The Dark Mod]  Physics
normal
resolved (grayman)
06/09/2017If the player is pushing against something that's removed from the game, the game crashes
0004613141
[The Dark Mod]  AI
normal
resolved (grayman)
04/09/2017Unexpected supernatural event in "The Golden Skull"
000461093
[The Dark Mod]  AI
major
resolved (stgatilov)
04/09/2017Severe slowdown and "No valid points found" spam from the hiding spot code (extremely intermittent)
000452172
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
30/08/2017Make idClip::Translation faster
00037684  
[The Dark Mod]  Sound System
minor
resolved (grayman)
19/08/20172.02 sound difficulty breaks few maps at start player drop
00044731  
[The Dark Mod]  AI
normal
resolved (grayman)
19/08/2017Wrong use of "tdm_ai_wench_greet_whore_to_male"
0004155224
[The Dark Mod]  Models
normal
resolved (Springheel)
17/08/2017Wish List for Architectural Modules
00043943  
[The Dark Mod]  AI
normal
resolved (grayman)
16/08/2017snd_combat_ranged* not being played
000457911
[The Dark Mod]  Sound
normal
resolved (grayman)
16/08/2017Guards produce beep when they hit the Ground after KO (Penny Dreadful 2: All the way Up)
00045552  
[The Dark Mod]  Textures
normal
resolved (Springheel)
11/08/2017textures/darkmod/stone/sculpted/ornament_relief_mold_eaglelshield bad UV
00033422  
[The Dark Mod]  Def / Setup
normal
suspended
11/08/2017Make thrown rocks bounce
0004597   
[The Dark Mod]  Textures
trivial
resolved (Springheel)
11/08/2017Wrong Bumpmap File Name
0004560102
[The Dark Mod]  Models
normal
resolved (Springheel)
10/08/2017Chair doesn't cast a shadow
000453961
[The Dark Mod]  GUI
feature
resolved (grayman)
08/08/2017Identify 32-bit and 64-bit versions of TDM
000458511
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/08/2017[Linux] Compilation Error due to case sensitivity
00045982  
[The Dark Mod]  Coding
major
resolved (stgatilov)
06/08/2017Initializations like "float var = vec_x;" no longer compile
0004587   
[The Dark Mod]  GUI
normal
new
23/07/2017Droppable shop items
0004530   
[The Dark Mod]  Models
normal
resolved (Springheel)
23/07/2017Fixes to existing modules
00044942  
[The Dark Mod]  Coding
normal
resolved (grayman)
21/07/20172.05 prevents frobbing of spilled purse in Accountant 2
0004577   
[DarkRadiant]  GUI
major
acknowledged
18/07/2017Selected models and entities are invisible in the 2D grid.
00045741  
[DarkRadiant]  General
crash
confirmed
16/07/2017Crash in ~CamWnd during shutdown in macOS
000395911  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
16/07/2017Try to reduce boost dependencies by using standard C++11 features
000455622
[The Dark Mod]  Graphics
major
resolved (duzenko)
11/07/2017Weapon icon not rendered + lightgem color does not change
00045442  
[The Dark Mod]  Coding
normal
resolved (duzenko)
11/07/2017Exclude the (multiplayer) network code for now.
00045571  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
08/07/2017Crash after killing or knocking out someone
000059431
[DarkRadiant]  Map Editing
major
acknowledged
08/07/2017Destruction of brush data for unknown classname?
00045541  
[The Dark Mod]  AI
normal
resolved (stgatilov)
06/07/2017Drunk unalerted AI sometimes does not see player
00045491  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
05/07/2017Savegames are incompatible between Windows and Linux builds
00045281  
[DarkRadiant]  GUI
major
acknowledged
03/07/2017DarkRadiant crashes KWin when desktop compositing is enabled (KDE)
000455242
[The Dark Mod]  Physics
normal
resolved (nbohr1more)
03/07/2017Slide when coming to a stop
00045471  
[The Dark Mod]  GUI
minor
resolved (stgatilov)
02/07/2017Credits GUI: video sequences start looping
00045353  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
02/07/2017Showing video for its full duration
00045412  
[The Dark Mod]  GUI
minor
new
18/06/2017Glimpse of old frames when cinematic is restarted
000454221
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
13/06/2017Support playing stereo sound in cinematics
00045342  
[The Dark Mod]  Design/Coding
normal
resolved (stgatilov)
12/06/2017Playing sound stream from video file
00045187  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
12/06/2017Briefing video starts decoding in background
00045221  
[The Dark Mod]  Feature proposal
minor
resolved (stgatilov)
07/05/2017Write savegame preview images as in JPG format
00045081  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
07/05/2017Crash during engine reload after new mission was downloaded
00028052  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
06/05/2017Screenshot image format
0004517   
[The Dark Mod]  Script/Def
major
new
01/05/2017Event overflow when power generator is broken
0004277   
[The Dark Mod]  Textures
normal
resolved (Springheel)
23/04/2017Missing material "models/darkmod/wood/boards/wood_brown_walnut_ns"
0004510   
[The Dark Mod]  AI
normal
resolved (Springheel)
23/04/2017LOD error
000441812  
[The Dark Mod]  Saving/Loading
tweak
resolved (duzenko)
17/04/2017Save performance-affecting cvars
00045051  
[The Dark Mod]  Coding
crash
resolved (grayman)
07/04/2017Crash when pressing "Clear Inventory" key when no inventory is displayed
0004436   
[The Dark Mod]  Coding
normal
resolved (duzenko)
01/04/2017Bug In TDM Version Query Message With Server Connect Failure
00044401  
[The Dark Mod]  Coding
normal
resolved (duzenko)
01/04/2017DXSDK deprecated in VisualStudio 2013
00040365  
[The Dark Mod]  AI
normal
resolved (grayman)
24/03/2017AI getting blocked going through door
00039473  
[The Dark Mod]  Coding
normal
resolved (SteveL)
17/03/2017Condump's without word-wrap.
00044392  
[The Dark Mod]  Physics
normal
resolved (grayman)
13/03/2017problem setting up clipmodel for model models/darkmod/mechanical/switches/lever_small1.lwo
000386811
[The Dark Mod]  Coding
tweak
resolved (duzenko)
05/03/2017Remove dead code (GLASSWARP) in draw_common
0003893   
[The Dark Mod]  Graphics
feature
new
15/02/2017Experiments with water surfaces
00037692  
[The Dark Mod]  Feature proposal
feature
new
15/02/2017Add toggling stop/start to func_pendulum and func_bobbing
00038506  
[The Dark Mod]  Script/Def
normal
new
15/02/2017AI turn speed is wrong
00041631  
[The Dark Mod]  Animation
trivial
new
15/02/2017Candles being lit by AI can be moved.
000198114  
[The Dark Mod]  Models
normal
new
15/02/2017Decrease size and profile of moss clumps?
000420931
[The Dark Mod]  Feature proposal
normal
new
15/02/2017Add _SOURCE as an available entity for response effect scripts
0004084   
[The Dark Mod]  Graphics
normal
new
15/02/2017Rendercrop -> viewport isn't right
00043511  
[The Dark Mod]  Distribution
normal
resolved (taaaki)
15/02/2017Review manual steps for creating final build and release
00044661  
[The Dark Mod]  Coding
feature
resolved (grayman)
18/01/2017Provide ability to power an elevator off
000411483
[DarkRadiant]  General
normal
confirmed
07/01/2017Incomplete update of camera view after saving
00044511  
[The Dark Mod]  Graphics
normal
resolved (user81)
30/12/2016the texture "planks_worn_brown" still shows as purely black in game
00044412  
[The Dark Mod]  Models
normal
resolved (Springheel)
19/12/2016Teacup has no collision model
00044321  
[The Dark Mod]  Coding
normal
resolved (duzenko)
02/12/2016r_showprimitives dancing digits
00043672  
[The Dark Mod]  Coding
normal
assigned (nbohr1more)
01/12/2016nodiffuse and nobump Light Entity args do not work
000429281
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
01/12/2016"nospecular" light entity argument does not work
000435831
[The Dark Mod]  Graphics
feature
resolved (nbohr1more)
01/12/2016image_downsize causes text, map guis, hud icons, menus, and backgrounds to become blurry
00044331  
[The Dark Mod]  Coding
feature
resolved (grayman)
01/12/2016Make the % open for a door available to scripts
00041473  
[The Dark Mod]  Models
normal
resolved (Springheel)
25/11/2016Issues with stair modules
00041292  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
25/11/2016Light bleed in St. Lucia
00044231  
[The Dark Mod]  AI
normal
resolved (grayman)
25/11/2016Applying an impulse to an AI in the process of sitting or sleeping causes problems.
00044221  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
22/11/2016Splash particles not displaying properly
00039563  
[The Dark Mod]  Coding
normal
resolved (greebo)
22/11/2016Migrate VC++ projects to Visual Studio 2013
00041829  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
13/11/2016Glass crack decals are not visible against skybox backdrop
00044062  
[The Dark Mod]  AI
normal
resolved (grayman)
09/11/2016Sleepers play standing pain animation
00044001  
[The Dark Mod]  Coding
normal
resolved (grayman)
23/10/2016Image Duplication Check
00043991  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/10/2016Slightly improve mission load time
00043981  
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
21/10/2016Problem using multiple quicksaves and I18N
00043796  
[The Dark Mod]  Coding
feature
resolved (nbohr1more)
06/10/2016Investigate RenderView culling for the lightgem
00043924  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2016Dropped torches seen by passing AI as dropped weapons
000438311
[The Dark Mod]  AI
normal
resolved (grayman)
24/09/2016AI in Caduceus stuck opening and closing door
00043841  
[The Dark Mod]  AI
normal
resolved (grayman)
24/09/2016Two AI treadmilling against each other
00043694  
[The Dark Mod]  Feature proposal
normal
resolved (nbohr1more)
19/09/2016Dynamic Lightgem Interleave
00043711  
[The Dark Mod]  Tweaking
minor
resolved (nbohr1more)
18/09/2016Enable tdm_lg_split by default
00043723  
[The Dark Mod]  SEED
normal
resolved (nbohr1more)
18/09/2016lod_bias does not affect func_emitter
00043703  
[The Dark Mod]  Coding
normal
resolved (grayman)
08/09/2016idMovers don't apply damage to player or AI when blocked by them
00043682  
[The Dark Mod]  Tweaking
normal
resolved (nbohr1more)
02/09/2016Auto parry should be enabled by default
00040417  
[The Dark Mod]  Coding
normal
resolved (SteveL)
20/08/2016Cubemap/EnvShot function broken:
00035561  
[The Dark Mod]  Sound
normal
resolved (grayman)
12/08/2016Player hears sounds normally when underwater
00043542  
[The Dark Mod]  GUI
normal
resolved (grayman)
29/07/2016Displaying the inventory grid should be subject to immobilization upon request
00043481  
[The Dark Mod]  AI
normal
resolved (grayman)
02/07/2016Distant AI entering Searching or Agitated Searching State can become frozen in place
00043461  
[The Dark Mod]  AI
normal
resolved (grayman)
29/06/2016Guard stuck in doorway in House of Theo
00041585  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
11/06/2016Untextured tunic for skin wench/bare_feet defined in tdm_ai_townsfolk_wench.skin
0003912111
[The Dark Mod]  Coding
normal
resolved (SteveL)
11/06/2016LOD problems with custom "model" spawnarg
00042791  
[The Dark Mod]  Coding
normal
resolved (rebb)
09/06/2016Ambient light brightens objects inconsistently
00043391  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/06/2016head03_citywatch head problem
00043421  
[The Dark Mod]  AI
normal
resolved (grayman)
08/06/2016Guard circles trying to open door in Ulysses: Genesis
000413051
[The Dark Mod]  Sound
normal
resolved (grayman)
06/06/2016Doors w/o handles can be heard opening for a time at mission start
00043271  
[The Dark Mod]  Coding
normal
resolved (grayman)
25/05/2016Console spam when folders have uppercase letters in them
00035791  
[The Dark Mod]  Saving/Loading
crash
resolved (taaaki)
14/05/2016thedarkmod.x86 crash on exit every time
0004167112
[The Dark Mod]  TDM Installer
normal
resolved (taaaki)
14/05/2016Fix bad pk4 file dates in release pk4s
00043111  
[The Dark Mod]  AI
normal
resolved (grayman)
01/05/2016The friendly guide in 'A Noble Home' has problems
000373914  
[The Dark Mod]  Coding
normal
resolved (taaaki)
29/04/2016dmap fails to delete pointfile
00043041  
[The Dark Mod]  AI
normal
resolved (grayman)
21/04/2016Frozen AI at start of Trapped!
0004297 1
[The Dark Mod]  GUI
normal
new
29/03/2016GUI text clipped at right edge in certain circumstances
0004164111
[The Dark Mod]  Coding
normal
resolved (SteveL)
17/03/2016Doors stick when picked
00041153  
[The Dark Mod]  Coding
normal
resolved (SteveL)
17/03/2016Mixing single and double quotes in a readable can break it
00042901  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/02/2016AI won't relight a chandelier
000428321
[The Dark Mod]  AI
normal
resolved (grayman)
28/01/2016AI has a problem relighting an electric light
00029551  
[The Dark Mod]  Animation
crash
resolved (grayman)
14/01/2016Save during card-playing can corrupt the savegame
000359132
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
14/01/2016Corrupt savegames possibly due to card playing behaviour
000425881
[The Dark Mod]  Coding
normal
resolved (Agent Jones)
11/01/2016Hang in Mission Downloader
000426011
[The Dark Mod]  Feature proposal
feature
resolved (demagogue)
10/01/2016Allow mappers an easy way to override location ambient sound
00041195  
[The Dark Mod]  Physics
normal
resolved (grayman)
09/01/2016Sometimes while carrying objects, they will fall out of the players hand for no discernible reason
00042383  
[The Dark Mod]  AI
normal
resolved (grayman)
09/01/2016AI occupying same spot
00042721  
[The Dark Mod]  Models
major
resolved (Springheel)
08/01/2016Problem with atdm:ai_townsfolk_commoner_armed head model
00041971  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/01/2016Light glass z-fights
000426991
[The Dark Mod]  Physics
major
resolved (SteveL)
07/01/2016Problem walking through furniture
00041957  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
04/01/2016Candles can't be put out by response effect
000418672
[The Dark Mod]  Mapping
normal
resolved (SteveL)
04/01/2016Response effect to turn light off stops it ever illuminating again
000421331
[The Dark Mod]  Script/Def
minor
resolved (SteveL)
04/01/2016"ambient_light" "0 0 0" doesn't work on info_location
000402131
[The Dark Mod]  AI
normal
resolved (grayman)
04/01/2016AI wearing glasses didn't go down when KOed
00041201  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
04/01/2016The atdm:lamp_gaslight family doesn't stim passersby when doused
00040284  
[The Dark Mod]  Graphics
feature
resolved (SteveL)
04/01/2016Provide user-friendly methods of using the world particles system
00041123  
[The Dark Mod]  Coding
normal
resolved (SteveL)
04/01/2016trigger_entityname should include an 'entityname' default key/value pair
00041854  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
04/01/2016Inventory items have large mass by default
00041513  
[The Dark Mod]  Textures
minor
resolved (SteveL)
04/01/2016Black_matt isn't
00040201  
[The Dark Mod]  Textures
normal
resolved (SteveL)
04/01/2016tdm_balcony_sp_ceramic01 has incorrect surface type
00037666  
[The Dark Mod]  Coding
normal
resolved (grayman)
04/01/2016Background download hanging can affect foreground activities
00042731  
[The Dark Mod]  GUI
normal
resolved (grayman)
03/01/2016Widen mission name box on menus to accommodate larger titles
00040464  
[The Dark Mod]  AI
normal
resolved (grayman)
26/12/2015Barmaid in Inn Business has a problem in the bathroom
0004257   
[The Dark Mod]  Coding
normal
assigned (Agent Jones)
11/12/2015Premature Completion of Mission Downloader
00042542  
[The Dark Mod]  GUI
normal
resolved (Agent Jones)
08/12/2015Problem when internal downloader completes
0004255   
[The Dark Mod]  Feature proposal
normal
new
06/12/2015Proposal to add a page to stats gui permanently recording 'best ever' stats
00042514  
[The Dark Mod]  Coding
normal
resolved (SteveL)
02/12/2015Boolean objectives can mess up when you have more than 16 objectives
00042521  
[The Dark Mod]  Design/Coding
crash
resolved (Obsttorte)
02/12/2015Game crashes if script event saveGame(string name) is used.
00042501  
[The Dark Mod]  AI
normal
resolved (grayman)
23/11/2015Script event "flee" doesn't work
00031871  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
05/11/2015Increase limit of collision models
0004246   
[The Dark Mod]  Coding
normal
new
01/11/2015Possible bug with heavy item which can't be frobbed/lifted
0004234   
[The Dark Mod]  Feature proposal
normal
new
12/10/2015Set missions to finished manually
00042271  
[The Dark Mod]  AI
normal
resolved (grayman)
09/10/2015Problem with searching AI and door
00042291  
[The Dark Mod]  AI
crash
resolved (grayman)
09/10/2015Alerting manor_cook_1 in Behind Closed Doors causes a crash
00040751  
[The Dark Mod]  Coding
crash
resolved (SteveL)
03/10/2015s_shader set to "-" causes map crash on load
00041391  
[The Dark Mod]  Saving/Loading
minor
resolved (SteveL)
03/10/2015Prevent saving before map start
000420462
[The Dark Mod]  Graphics
normal
resolved (SteveL)
30/09/2015Spiderwebs light up when lightning is triggered
000411361
[The Dark Mod]  AI
normal
resolved (grayman)
30/09/2015Alerted AI can get stuck in a sit down / get up cycle
00042018  
[The Dark Mod]  Coding
normal
resolved (SteveL)
30/09/2015Fire arrows extinguish existing fires, even on a direct hit
000421831
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
29/09/2015Long-lived particles slow down map loading
0004221 1
[The Dark Mod]  Def / Setup
normal
new
27/09/2015offsetModel offsets heads away from bodies
00040401  
[The Dark Mod]  AI
normal
resolved (grayman)
21/09/2015Running AI that stops in door queue can perform an idle animation
00041841  
[The Dark Mod]  AI
normal
resolved (grayman)
21/09/2015AI bumping up against player w/o drawing weapon
00039931  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2015Running AI treadmills against sign in Lord Edgar's Bathhouse
00017273  
[The Dark Mod]  Coding
normal
new
31/08/2015Stim/Response: Large responding objects can fail to respond if hit with radius-stim too far from their origin.
0002689   
[The Dark Mod]  Coding
normal
new
30/08/2015Add ability to trigger stims repeatedly
000359742
[The Dark Mod]  Animation
normal
resolved (SteveL)
21/08/2015Firing AI animations through a script has problems
00037846  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
17/08/2015Do something about func_itemremove
00041614  
[The Dark Mod]  Coding
normal
resolved (SteveL)
15/08/2015Alternate Quicksave feature
000419821
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
15/08/2015A patch to compile libPNG under Linux
0004110352
[The Dark Mod]  AI
normal
resolved (taaaki)
14/08/2015textures/darkmod/stone/brick/blocks_sepia_grey broken
000419132
[The Dark Mod]  Sound
normal
resolved (SteveL)
14/08/2015Popping/crackling sound when running on Linux
000419911
[The Dark Mod]  Animation
normal
resolved (SteveL)
13/08/2015Melee weapon attacks and parries don't work under certain compilers.
00041932  
[The Dark Mod]  AI
normal
resolved (grayman)
02/08/2015Comparison of an alert type variable to an event type constant
00041532  
[The Dark Mod]  SEED
normal
resolved (grayman)
25/07/2015SEED Console Spam
00041812  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
23/07/2015Melee weapons should be able to break glass in one hit
00041784  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
21/07/2015Thrown objects pass straight through glass that's down to 0 health
00041802  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
21/07/2015Glass doesn't show cracks when damaged by most objects.
00041791  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
19/07/2015Material surface type gets replaced with default when a func_fracture gets carved up
00041761  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
18/07/2015Let mapper control lifetime of broken glass
00041752  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
18/07/2015Using models as breakables doesn't work right
000374412  
[The Dark Mod]  Coding
minor
resolved (SteveL)
02/07/2015LOD making unwanted changes to shadowcasting and skin settings
00041683  
[The Dark Mod]  SEED
block
resolved (SteveL)
29/06/2015SEED deletes heap memory it doesn't own
000412813  
[The Dark Mod]  Mapping
feature
resolved (SteveL)
26/06/2015Spawnarg for lights to stop them affecting the light gem
00041235  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
24/06/2015Unbind vsync from Dmap:
000366413  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
11/06/2015Change caulk so that it ignores fog.
00041621  
[The Dark Mod]  Graphics
tweak
resolved (SteveL)
07/06/2015r_showPortals in 3 colours
00041371  
[The Dark Mod]  AI
normal
resolved (grayman)
12/04/2015AI circling by door in Beleaguered Fence
00038565  
[The Dark Mod]  Design/Coding
minor
resolved (SteveL)
17/03/2015Fix "spawn" console command
00039453  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
12/03/2015Allow func_emitters to fire one-shot particle effects on demand.
00041051  
[The Dark Mod]  Models
normal
resolved (Springheel)
01/03/2015Test .dae importer for maya
00041062  
[The Dark Mod]  Coding
minor
new
26/02/2015empty mission entries in missions.tdminfo
00039901  
[The Dark Mod]  Map Editing
normal
resolved (Springheel)
25/02/2015updated score_to_settle?
000401121
[The Dark Mod]  AI
normal
resolved (grayman)
16/02/2015Wench in Mandrasola gets stuck on door in 2.03
0004074   
[The Dark Mod]  AI
normal
resolved (Springheel)
05/02/2015builder wrist has gap
0004078   
[The Dark Mod]  Coding
crash
new
04/02/2015Too many door handles on one door freeze the game
00040761  
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015Final riverdancing
0004012111
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015Sitting guard in Old Habits 2 can't get up
00040504  
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015More riverdancing
00040631  
[The Dark Mod]  Animation
normal
resolved (SteveL)
31/01/2015Anim channels need to be enabled when another channel syncs to them
00040379  
[The Dark Mod]  AI
normal
resolved (SteveL)
24/01/2015Revenant is in a constant waitstate of "sheath"
00040561  
[The Dark Mod]  AI
normal
resolved (Springheel)
23/01/2015Check proguard LOD levels
00040441  
[The Dark Mod]  AI
normal
resolved (grayman)
23/01/2015Lady in Mandrasola sometimes sits down near her starting position
00040571  
[The Dark Mod]  Tweaking
normal
resolved (SteveL)
23/01/2015Add a bit more output to ai_debugScript
00039644  
[The Dark Mod]  Animation
normal
resolved (SteveL)
23/01/2015Failed_KO needs to play on leg channel
00039684  
[The Dark Mod]  Coding
crash
resolved (SteveL)
22/01/2015Game crashes on load if an invalid "difficulty" spawnarg is set on worldspawn.
000405321
[The Dark Mod]  AI
normal
resolved (grayman)
22/01/2015Suicidal noble in Phrase Book gets stuck circling a door
00040541  
[The Dark Mod]  AI
normal
resolved (grayman)
22/01/2015WS2 jailer can get stuck standing next to his chair
0004048   
[The Dark Mod]  Animation
normal
resolved (Springheel)
21/01/2015Urinate animation not working?
000380011  
[The Dark Mod]  Animation
normal
resolved (SteveL)
20/01/2015anim tasks (path anim, path cycle anim, play anim) snap in without blending
00000474  
[The Dark Mod]  Coding
minor
resolved (SteveL)
17/01/2015Lightgem Level Affected By Particles
00040392  
[The Dark Mod]  AI
normal
resolved (grayman)
15/01/2015AI can freeze when running toward a closed door
000403011
[The Dark Mod]  AI
normal
resolved (grayman)
13/01/2015Guard caught circling near door in Old Habits 2
00040161  
[The Dark Mod]  Coding
normal
resolved (SteveL)
12/01/2015Investigate report of mantling problem
00040082  
[The Dark Mod]  Physics
normal
resolved (grayman)
11/01/2015Safe door in Accountant 1 gets stuck
000402611
[The Dark Mod]  Coding
normal
resolved (grayman)
11/01/2015Freeze in One Step Too Far
000402311
[The Dark Mod]  Coding
normal
resolved (grayman)
10/01/2015Deceptive Shadows freeze
00040103  
[The Dark Mod]  AI
normal
resolved (grayman)
10/01/2015Jumping on L&L pipes alerts AI differently than in 2.02
00040141  
[The Dark Mod]  GUI
normal
new
08/01/2015Default loading bar and its frame don't line up properly at the 100% mark
00040153  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/01/2015Drawbridge chains in Siege Shop 3 don't move correctly.
00040092  
[The Dark Mod]  AI
normal
resolved (grayman)
05/01/2015AI reaction to doused torch has changed from 2.02
0004006   
[The Dark Mod]  AI
normal
resolved (Springheel)
04/01/2015Gaps in low poly noblewoman mesh
00039192  
[DarkRadiant]  Map Editing
normal
confirmed
04/01/2015Loading textures progress bar doesn't work
0004007   
[The Dark Mod]  Sound
normal
assigned (Springheel)
03/01/2015new Ice footsteps sounds needed
0000473   
[The Dark Mod]  Physics
feature
new
03/01/2015Add bind_strength property, forces stronger than it make the bind break up
0002627   
[The Dark Mod]  SEED
major
new
03/01/2015SEED: double targets get used only once
00026071  
[The Dark Mod]  SEED
normal
new
03/01/2015SEED: More documentation
0002393   
[The Dark Mod]  Coding
normal
new
03/01/2015Buttons/Levers frobbed to not relay the activator to their targets
0003685   
[The Dark Mod]  Coding
normal
new
03/01/2015AI play conversation animations during "wait" commands
0002890   
[The Dark Mod]  Animation
normal
new
03/01/2015Walk_cautious_ready unused
00029013  
[The Dark Mod]  Map Editing
tweak
new
03/01/2015player lantern is too strong in dynamic ambient lighting
00038351  
[The Dark Mod]  GUI
feature
resolved
03/01/2015add Swedish translation and language selector
000354181
[DarkRadiant]  Map Editing
normal
acknowledged
02/01/2015Particles that use materials containing ARB shaders don't render in the Particle Editor
0003991   
[The Dark Mod]  Animation
normal
new
28/12/2014Need combat_turn_{left,right}_torch
00039851  
[The Dark Mod]  AI
normal
resolved (Springheel)
27/12/2014shadow off on helmet
00039861  
[The Dark Mod]  AI
normal
resolved (Springheel)
26/12/2014proguard issue with lod stage
000387714  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
24/12/2014Allow shaders to access scene depth (co-author: revelator)
00039831  
[The Dark Mod]  Script/Def
normal
resolved (grayman)
22/12/2014Blend lights shouldn't react to or generate stims
00039741  
[The Dark Mod]  AI
normal
resolved (Springheel)
16/12/2014noblewoman shadow on wall
00038343  
[The Dark Mod]  Coding
minor
resolved (SteveL)
15/12/2014Animated LOD switches need to copy much of the idAnimBlend data, not just restart the animation.
00039735  
[The Dark Mod]  Coding
normal
resolved (SteveL)
14/12/2014Possible vis portal issue
0003952   
[The Dark Mod]  AI
normal
resolved (Springheel)
14/12/2014Maiden vocals
0003971   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
14/12/2014original candles need cast shadow
000382361
[The Dark Mod]  Coding
feature
resolved (SteveL)
12/12/2014trigger_touch performance does scale poorly
00039703  
[The Dark Mod]  Coding
tweak
resolved (SteveL)
12/12/2014Rain and lightgem performance optimization
00039622  
[The Dark Mod]  Feature proposal
feature
resolved (SteveL)
10/12/2014Allow scripts to use the World particle system
00039671  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/12/2014Doors become unfrobbable after AI use
00039603  
[The Dark Mod]  AI
normal
resolved (Springheel)
09/12/2014AI has messed up skin
00039611  
[The Dark Mod]  Textures
normal
resolved (Springheel)
09/12/2014skybox incorrect
00039467  
[The Dark Mod]  Textures
normal
resolved (Springheel)
08/12/2014Springheels skybox (skylone01) model not appearing correctly
00039251  
[The Dark Mod]  Animation
normal
resolved (Springheel)
07/12/2014Review random search animations
00039301  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
07/12/2014Update St. Lucia
00039581  
[The Dark Mod]  Graphics
minor
resolved (SteveL)
07/12/2014Fix r_showShadows
00039513  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/12/2014Sleepers with regular helmets immune to KO
00039483  
[The Dark Mod]  Animation
normal
resolved (grayman)
06/12/2014Sitters stand up while playing pain animation?
00038854  
[The Dark Mod]  Animation
normal
resolved (Springheel)
05/12/2014Sleep on floor anim problem
00038041  
[The Dark Mod]  Sound System
normal
resolved (greebo)
05/12/2014idSampleDecoderLocal::DecodeOGG has a dangling pointer problem
00039491  
[The Dark Mod]  AI
normal
resolved (grayman)
03/12/2014Stuck AI in Briarwood Cathedral
00038521  
[The Dark Mod]  AI
feature
resolved (grayman)
02/12/2014Remove an item from the game when it detaches from an AI
00038302  
[The Dark Mod]  Feature proposal
feature
resolved (Obsttorte)
30/11/2014Add the possibility for mappers to alter the savegame-mechanics.
00039021  
[The Dark Mod]  Coding
normal
resolved (grayman)
30/11/2014Lights need to check IsBlend()
00038732  
[The Dark Mod]  AI
normal
resolved (grayman)
30/11/2014No one responds to the Lanternbot's whistle
0003939   
[The Dark Mod]  Models
normal
resolved (Springheel)
29/11/2014Stacked book models
0003931   
[DarkRadiant]  Map Editing
feature
acknowledged
28/11/2014GUI spawnargs need <Choose GUI> button in the Entity Inspector panel
0003928   
[DarkRadiant]  Map Editing
feature
acknowledged
28/11/2014Filters in the Entity List
0003927   
[DarkRadiant]  Map Editing
feature
acknowledged
28/11/2014Ability to hide / show selected items from the Entity List
0003926   
[The Dark Mod]  AI
normal
resolved (Springheel)
27/11/2014female head needs texture adjustment
00039332  
[The Dark Mod]  Coding
normal
resolved (SteveL)
25/11/2014Fix "inline" spawnarg for func statics
0003932   
[The Dark Mod]  Script/Def
normal
new
25/11/2014Doors have no script object
00039032  
[The Dark Mod]  Animation
normal
resolved (Springheel)
23/11/2014Sitting animation
00039241  
[The Dark Mod]  Tweaking
normal
resolved (SteveL)
22/11/2014Add a console command to count entities currently in the map
0003906   
[The Dark Mod]  AI
normal
resolved (Springheel)
22/11/2014Replace a few cynic vocals
00038694  
[The Dark Mod]  GUI
feature
resolved (SteveL)
17/11/2014Add Romanian language selector to the GUI (and scripts)
00039141  
[The Dark Mod]  Animation
normal
resolved (SteveL)
15/11/2014Let sitting idle anims play on all channels
0003853   
[The Dark Mod]  Models
normal
resolved (Springheel)
10/11/2014Lady casts no shadow beneath her.
00024871  
[The Dark Mod]  Animation
normal
resolved (Springheel)
09/11/2014Finish writing animation
00034826  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/11/2014Wench character mesh needs update
0003892   
[The Dark Mod]  Animation
normal
resolved (Springheel)
07/11/2014Adjust female idle
00038911  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
02/11/2014Problem with rusted builder guard
0003884   
[The Dark Mod]  Animation
normal
resolved (Springheel)
28/10/2014Improved throw animation for females
000388231
[The Dark Mod]  AI
normal
resolved (grayman)
24/10/2014AI stuck on door
0003876   
[The Dark Mod]  Textures
normal
resolved (Springheel)
17/10/2014New snow particle not satisfactory
0002912   
[The Dark Mod]  Animation
normal
resolved (Springheel)
17/10/2014Hands on Hips animation
0003483   
[The Dark Mod]  Models
normal
resolved (Springheel)
15/10/2014Update Builder Guard Model
00038652  
[The Dark Mod]  Sound
normal
resolved (Springheel)
08/10/2014Create new bark
00038391  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
05/10/2014Language updates -- Swedish and German
00027794  
[The Dark Mod]  GUI
normal
confirmed
05/10/2014Translate the menu and HUD into different languages
00038671  
[The Dark Mod]  Coding
normal
resolved (SteveL)
04/10/2014include float.h explicitly in math/Math.h for Linux
0003863   
[The Dark Mod]  Coding
normal
new
03/10/2014Animation related script events broken for heads
00038622  
[The Dark Mod]  Coding
trivial
resolved (SteveL)
03/10/2014Fix parameter name for idAnimState::AnimIsPaused
00033501  
[The Dark Mod]  AI
normal
resolved (Springheel)
22/09/2014Armed Wench missing idle_weapon animation
00038551  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
22/09/2014Document animated LOD
000369432
[The Dark Mod]  Coding
normal
confirmed
22/09/2014Problem with info_location ambient lighting?
00038581  
[The Dark Mod]  Physics
normal
resolved (grayman)
21/09/2014Torch automatic extinguish when dropped by user doesn't happen
000289732
[The Dark Mod]  Script/Def
minor
resolved (SteveL)
21/09/2014add addImpulse() script event
00038471  
[The Dark Mod]  AI
normal
resolved (grayman)
21/09/2014Unarmed AI flees to flee point, then stands still as enemy AI whacks away at him
00030761  
[The Dark Mod]  Animation
normal
resolved (Springheel)
20/09/2014Inventor Scientist jitters while playing search
000347721
[The Dark Mod]  Models
normal
resolved (Springheel)
19/09/2014Eric head needs adjusting
000377061
[The Dark Mod]  Design/Coding
feature
resolved (SteveL)
18/09/2014Make LOD work for AI
00015122  
[The Dark Mod]  Coding
tweak
resolved (SteveL)
18/09/2014Blood decal disappears after dropping body
00037212  
[The Dark Mod]  Graphics
feature
resolved (grayman)
16/09/2014Add black smoke to exploding mine and fire arrow
0003737   
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
16/09/2014Mine particles not displaying
00038481  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2014Changes to follow an AI killing an opponent
000380612  
[The Dark Mod]  AI
normal
resolved (SteveL)
15/09/2014Make sure turn animation overrides idles
00038541  
[The Dark Mod]  Script/Def
normal
resolved (SteveL)
15/09/2014String handling script events from Tels
00037524  
[The Dark Mod]  Coding
feature
resolved (SteveL)
15/09/2014Let entity lights use shadowlights and blendlights
00032381  
[The Dark Mod]  Coding
normal
resolved (SteveL)
15/09/2014Lights are still rendered, even when hidden or off
0003761   
[The Dark Mod]  AI
normal
resolved (Springheel)
13/09/2014AI prefabs
00038492  
[The Dark Mod]  Models
normal
resolved (Springheel)
13/09/2014Flask models
00038372  
[The Dark Mod]  Coding
normal
resolved (SteveL)
13/09/2014Linux compilation fixes
0003816121
[The Dark Mod]  Textures
normal
resolved (Springheel)
12/09/2014citywatch tunic doesn't spawn wound decals
0003814   
[The Dark Mod]  Models
normal
resolved (Springheel)
11/09/2014Quiver
00038428  
[The Dark Mod]  Textures
normal
resolved (Springheel)
10/09/2014put alpha textures on separate layer
00038431  
[The Dark Mod]  AI
normal
resolved (grayman)
10/09/2014AI chasing enemy AI can lose him in good lighting
00038442  
[The Dark Mod]  Coding
minor
resolved (SteveL)
08/09/2014Renderer ignores reskinning of animated meshes when applying an overlay
00038198  
[The Dark Mod]  Coding
normal
resolved (SteveL)
08/09/2014Skybox sometimes blinks out while mantling up worldspawn
00035481  
[The Dark Mod]  AI
normal
resolved (grayman)
07/09/2014Bumping an AI in a particular state has no effect
00024661  
[The Dark Mod]  AI
normal
new
07/09/2014Extend "Sitting" code to alternate AI animations
00037643  
[The Dark Mod]  Textures
normal
resolved (Springheel)
05/09/2014Combine scroll textures
0003809   
[The Dark Mod]  Models
normal
resolved (Springheel)
05/09/2014Open book model has gaps
0003836 1
[The Dark Mod]  AI
normal
resolved (Springheel)
04/09/2014gaps in low poly citywatch mesh
0003838   
[The Dark Mod]  Textures
normal
resolved (Springheel)
04/09/2014Candle holder not casting shadow
00035471  
[The Dark Mod]  AI
normal
resolved (grayman)
30/08/2014An instance of a failed KO freezing an AI
0003807111
[The Dark Mod]  GUI
feature
resolved (grayman)
24/08/2014Use different overlay guis depending on resolution aspect ratio
00038281  
[The Dark Mod]  Coding
normal
new
23/08/2014trigger_touch hidden clipmodel breaks assumptions
00038271  
[The Dark Mod]  Script/Def
minor
resolved (Obsttorte)
22/08/2014The script function getMouseGesture() does not make use of the result MOUSEDIR_NONE.
0003825   
[The Dark Mod]  Script/Def
feature
new
22/08/2014callFunctionWithEntity(), callFunctionWithFloat(), callFunctionWithString()
0003821   
[DarkRadiant]  Models
normal
confirmed
22/08/2014Model viewer filters apply to the whole editor and cause unexpected results.
0003824   
[The Dark Mod]  Script/Def
feature
new
22/08/2014scripts cannot get the contacts (entities touching an entity)
00037493  
[The Dark Mod]  Coding
minor
confirmed
20/08/2014Alarm ignores "team" spawnarg in 2.01 and 2.02 beta
0003803121
[The Dark Mod]  Coding
crash
resolved (grayman)
08/08/2014Game Crashes when using flash/explosive mines
00038023  
[The Dark Mod]  Coding
feature
resolved (SteveL)
05/08/2014Allow scripts to discover entities in the map
00037331  
[The Dark Mod]  GUI
feature
resolved (grayman)
02/08/2014Main Menu and Load/Save screens should show current campaign/mission
0002411   
[The Dark Mod]  AI
normal
assigned (Springheel)
31/07/2014Smaller spider needs adjusted AF?
0003636   
[The Dark Mod]  AI
normal
resolved (Springheel)
31/07/2014"Waist" warning on zombie
00036541  
[The Dark Mod]  Models
normal
resolved (Springheel)
31/07/2014Ragdolls heads not connected properly and some bad head defs.
00038051  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
30/07/2014Horse talks like a Builder
0003791   
[The Dark Mod]  Models
normal
resolved (Springheel)
30/07/2014Redo Stove and tub models
000374121
[The Dark Mod]  Coding
normal
resolved (SteveL)
27/07/2014Some objectives-related script events have inconsistent indexing and bad bounds checks
00037531  
[The Dark Mod]  Textures
normal
resolved (SteveL)
27/07/2014Missing staticatable
00037962  
[The Dark Mod]  Coding
feature
resolved (SteveL)
25/07/2014Allow easy disabling of LOD on an entity with a new no_lod spawnarg
00037902  
[The Dark Mod]  Coding
crash
resolved (taaaki)
23/07/2014Heart crashes on startup
0003143   
[The Dark Mod]  Textures
normal
resolved (Springheel)
23/07/2014Specular on Priest hat?
00037861  
[The Dark Mod]  AI
normal
resolved (grayman)
23/07/2014AI mistakenly deal with doors that open in their path
0003680   
[The Dark Mod]  Models
normal
resolved (Springheel)
22/07/2014Updates to loot models
0003722   
[The Dark Mod]  Models
normal
resolved (Springheel)
22/07/2014Fix plates on cupboard doors
00037461  
[The Dark Mod]  Feature proposal
feature
resolved (grayman)
21/07/2014Frob key to close readables in the world
00037881  
[The Dark Mod]  AI
normal
resolved (grayman)
21/07/20142.02 Door Problem
00037561  
[The Dark Mod]  AI
normal
resolved (grayman)
20/07/2014AI don't react to doors hitting them
00037651  
[The Dark Mod]  Design/Coding
feature
resolved (SteveL)
18/07/2014Add a script event for lights GetShader() to complement existing SetShader()
00037551  
[The Dark Mod]  AI
normal
resolved (grayman)
17/07/2014Running AI getting caught up on doors
00037481  
[The Dark Mod]  AI
tweak
resolved (grayman)
14/07/2014Proposal: Disable frob-stopping of doors when ai shove them open
000363431
[The Dark Mod]  Sound
normal
resolved (SteveL)
13/07/2014Patrolling AI ignore tdm_nodrawsolid_moss when determining footstep sound
00036931  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
13/07/2014nodrawsolid_liquid doesn't work for player
000330441
[The Dark Mod]  Script/Def
feature
resolved (SteveL)
13/07/2014add scripting events to get mission statistics
00021631  
[The Dark Mod]  Animation
normal
resolved (Springheel)
13/07/2014Make non-breathing sleep for revenant
00025491  
[The Dark Mod]  Models
normal
resolved (Springheel)
13/07/2014Fix Bookshelf textures
000372511
[The Dark Mod]  AI
normal
resolved (grayman)
13/07/2014AIs can get permanently stuck in each other in narrow spaces
00037421  
[The Dark Mod]  Textures
normal
resolved (grayman)
12/07/2014Victorian wallpapers don't have material defs
00037741  
[The Dark Mod]  AI
normal
resolved (grayman)
12/07/2014Responsibility for AI drowning
00036993  
[The Dark Mod]  AI
feature
resolved (grayman)
12/07/2014Unconscious AI Not Sustaining Fall Damage
00037059  
[The Dark Mod]  AI
normal
resolved (grayman)
08/07/2014AI freeze during alert 5 charge
000341814  
[The Dark Mod]  Coding
normal
resolved (taaaki)
07/07/2014libcurl on linux does not support SSL
00037094  
[The Dark Mod]  Distribution
normal
resolved (taaaki)
07/07/2014Revise TDM release scripts/process for new server
00013293  
[The Dark Mod]  AI
normal
resolved
30/06/2014AI weapons sometimes don't drop from hand on ragdoll
00005183  
[The Dark Mod]  AI
normal
resolved (grayman)
30/06/2014AI needs to operate buttons/levers
00018912  
[The Dark Mod]  AI
normal
resolved
28/06/2014Ai suspicious door patrol/ re-alerted while closing
00035232  
[The Dark Mod]  AI
normal
resolved (grayman)
28/06/2014AI don't notice doors that are stopped.
00014761  
[The Dark Mod]  AI
normal
resolved (angua)
28/06/2014AI should become supicious when the door suddenly starts moving while they are handling it
0003380   
[The Dark Mod]  AI
normal
resolved (Springheel)
23/06/2014Weight Vocal Barks
00032331  
[The Dark Mod]  Models
normal
resolved (Springheel)
23/06/2014Missing faces
00037601  
[The Dark Mod]  Script/Def
normal
resolved (SteveL)
21/06/2014Let def_attach entity lights be toggled by a trigger
00036682  
[The Dark Mod]  TDM Installer
normal
resolved (taaaki)
18/06/2014TDM Update crashes in read-only directory
00037402  
[The Dark Mod]  Script/Def
minor
resolved (SteveL)
31/05/2014Improvements to generated script reference
00031153  
[The Dark Mod]  Coding
minor
resolved (taaaki)
31/05/2014.lin (pointfile) cannot be written if maps/ does not exist
00037382  
[The Dark Mod]  AI
normal
resolved (grayman)
28/05/2014Certain pickpocketed objects should not elicit a reaction from an AI
00036095  
[The Dark Mod]  Tweaking
normal
resolved (taaaki)
26/05/2014TDM crashes on startup if fms folder does not exist
000363111  
[The Dark Mod]  AI
normal
resolved (grayman)
23/05/2014Can't drag AI bodies via Head
0000052   
[The Dark Mod]  Coding
minor
resolved
23/05/2014Player can keep AI at bay with held objects
00037312  
[The Dark Mod]  Coding
normal
resolved (grayman)
21/05/2014Restart mission causes loss of equipment
0003728   
[The Dark Mod]  Textures
normal
resolved (Springheel)
18/05/2014Skin problem with sword
00037261  
[The Dark Mod]  AI
normal
resolved (grayman)
15/05/2014Due to bad door-handling positions, an AI can get stuck forever trying to close a door
00037235  
[The Dark Mod]  Coding
normal
resolved (grayman)
13/05/2014Problems with persistent items
00036831  
[The Dark Mod]  Sound System
normal
resolved (Springheel)
03/05/2014Retest propogated sounds
00037202  
[The Dark Mod]  Def / Setup
normal
resolved (New Horizon)
29/04/2014AI head clips outside blackjack collision box causing blackjack failure when player is in close proximity.
00032484  
[The Dark Mod]  Coding
major
resolved (taaaki)
28/04/2014TDM Trashed Config File
000346061
[The Dark Mod]  Saving/Loading
minor
resolved (taaaki)
28/04/2014Savegame thumbnails are skewed
000325552
[The Dark Mod]  Graphics
normal
resolved (taaaki)
28/04/2014Savegame images are written wrong at high resolutions
000364031
[The Dark Mod]  Distribution
minor
resolved (taaaki)
28/04/2014Admin WebPage: Editing Mission Details pages produces/accepts trailing whitespaces in links
0003713   
[The Dark Mod]  Textures
normal
resolved (Springheel)
27/04/2014Problem with sword normalmap
00037191  
[The Dark Mod]  Coding
normal
resolved (SteveL)
25/04/2014Script event changeLootAmount() behaves wrong when removing all loot
0003697   
[The Dark Mod]  AI
normal
resolved (Springheel)
24/04/2014Get Moor ready for release
00037171  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
24/04/2014def_attach bottle disappears on KO
000348519  
[The Dark Mod]  Coding
normal
resolved (Springheel)
23/04/2014Landing when crouched makes no noise
0003715   
[The Dark Mod]  Models
normal
resolved (Springheel)
22/04/2014Gap in finger
00037141  
[The Dark Mod]  AI
crash
resolved (grayman)
20/04/2014Crash at map start when AI are touching
00029096  
[The Dark Mod]  Coding
normal
resolved (grayman)
18/04/2014AI Warnings -- don't alert friends already searching
000352571
[The Dark Mod]  AI
normal
resolved (grayman)
18/04/2014KO'ed and dead AI bodies can be seen when hidden
00037121  
[The Dark Mod]  Physics
feature
resolved (SteveL)
17/04/2014Allow movers to push the player upon request
00037111  
[The Dark Mod]  Physics
normal
resolved (grayman)
16/04/2014Partially opened doors lose movement and sound sync
00035512  
[The Dark Mod]  Script/Def
normal
resolved (grayman)
15/04/2014Script problem with On() when a light starts off
000358417  
[The Dark Mod]  AI
normal
resolved (grayman)
15/04/2014Object Illumination code is wrong
00036829  
[The Dark Mod]  Coding
normal
resolved (grayman)
15/04/2014AI Hearing slider
000350913  
[The Dark Mod]  AI
minor
resolved (grayman)
12/04/2014AI can give too many relighting barks in a row
000364841
[The Dark Mod]  AI
normal
resolved (grayman)
11/04/2014AI sometimes use switches through walls
0003507192
[The Dark Mod]  AI
normal
resolved (grayman)
11/04/2014AI bounces between spotted enemy and sheathe weapon
00036591  
[The Dark Mod]  Textures
normal
resolved (grayman)
08/04/2014New stone textures are missing "vine_friendly"
00035492  
[The Dark Mod]  AI
normal
resolved (grayman)
07/04/2014Archer w/melee weapon always draws his bow first
00035281  
[The Dark Mod]  AI
normal
resolved (grayman)
06/04/2014Problem with sleeping AI waking up
000368119  
[The Dark Mod]  Coding
normal
resolved (grayman)
05/04/2014Noise Arrow "sounds" should be considered the same sound to AI
000370311
[The Dark Mod]  Models
normal
resolved (Springheel)
05/04/2014Dagger needs new attachment point
00036479  
[The Dark Mod]  AI
normal
resolved (grayman)
04/04/2014AI will sometimes circle beneath a goal path_corner on the floor above
00035592  
[The Dark Mod]  AI
normal
resolved (grayman)
04/04/2014Implement pickpocket reaction
00036921  
[The Dark Mod]  Coding
normal
resolved (grayman)
29/03/2014Fading in a light doesn't turn it on
000369541
[DarkRadiant]  Map Editing
major
new
23/03/2014Massive corruption of brushes when moving selected to the edge of the world
00036791  
[The Dark Mod]  AI
feature
resolved (grayman)
09/03/2014death_script needs to know who's responsible for death
0003677 1
[The Dark Mod]  AI
normal
resolved (Springheel)
08/03/2014Nobleman head has gap
0003674   
[The Dark Mod]  AI
normal
resolved (Springheel)
08/03/2014Proguard archer needs melee weapon
00036723  
[The Dark Mod]  AI
normal
resolved (grayman)
04/03/2014AI "seeing" rope arrows without light
0003678   
[The Dark Mod]  Feature proposal
normal
assigned (Springheel)
26/02/2014Test Hardcore Vision idea
00036173  
[The Dark Mod]  AI
major
resolved (grayman)
15/02/2014AI do not shoulder. I can only drag them on the ground after knockout.
000366351
[The Dark Mod]  Physics
normal
resolved (grayman)
07/02/2014absence_noticeability inhibits jump/causes crouch
0003665   
[The Dark Mod]  Coding
normal
new
27/01/2014Collision detection combat fails to return material type
00036554  
[The Dark Mod]  Saving/Loading
normal
resolved (AluminumHaste)
22/01/2014g_showhud should be removed from Darkmod.cfg
0003653   
[DarkRadiant]  Selection System
normal
acknowledged
16/01/2014Can't deselect func_statics after selecting a layer
00011371  
[DarkRadiant]  Selection System
minor
feedback
16/01/2014a func static can have some brushes in different layers, can lead to odd behavior
00035583  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
12/01/2014Dagger doesn't do enough damage
0003629   
[The Dark Mod]  Models
normal
resolved (Springheel)
12/01/2014Requiem has cosmetic issues
00027425  
[DarkRadiant]  Map Editing
normal
acknowledged
30/12/2013Multi select - select backgrond items.
0002317   
[DarkRadiant]  GUI
normal
new
30/12/2013Selection set improvements
00036244  
[The Dark Mod]  Sound
normal
resolved (Springheel)
11/12/2013Missing sound
000358611  
[The Dark Mod]  Coding
feature
resolved (grayman)
30/11/2013Closing a book/readable with USE button frobs item in inventory
00036201  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
28/11/2013Holy water less effective against revenants
00035661  
[The Dark Mod]  Textures
normal
resolved (Springheel)
26/11/2013Missing inventory icon for key_plain_steel
0003616   
[The Dark Mod]  Sound
normal
resolved (Springheel)
26/11/2013Zombies using sword slash sound
0003604   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
25/11/2013Add editor descriptions to heads
00035301  
[The Dark Mod]  Def / Setup
minor
resolved (grayman)
23/11/2013Ammonition -> Ammunition
00036082  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/11/2013Physics issue in The Swing
00036142  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/11/2013Crashes during combat?
00036121  
[The Dark Mod]  Sound
normal
resolved (Springheel)
21/11/2013Dagger makes no noise
00035836  
[The Dark Mod]  Coding
normal
resolved (grayman)
19/11/2013Player killed twice as fast in combat from 1.08
0003575   
[The Dark Mod]  Textures
trivial
resolved (Springheel)
19/11/2013grey hair/beard ai is black in simple rendering
00035131  
[The Dark Mod]  Sound
normal
resolved (Springheel)
18/11/2013Default snd_eaten sound not appropriate for all food
00035992  
[The Dark Mod]  Coding
normal
resolved (taaaki)
11/11/2013Merge additions to Mission Downloader?
00031061  
[The Dark Mod]  Feature proposal
normal
resolved (Springheel)
10/11/2013Make TDM standalone/untethered
00035085  
[The Dark Mod]  GUI
crash
resolved (taaaki)
04/11/2013clicked on texture anisotropy, crashed
000340030  
[The Dark Mod]  GUI
normal
resolved (taaaki)
04/11/2013TDM freezes when attempting to change some of the advanced video settings.
0003595   
[The Dark Mod]  Distribution
normal
new
02/11/2013don't change data files in-place
0003587   
[DarkRadiant]  Map Editing
normal
new
25/10/2013Random scrolling in texture or camera view when focus is switched to another window
0003585   
[The Dark Mod]  Coding
normal
new
24/10/2013Impart an impulse to md5mesh ropearrow when player attaches to it
00035813  
[The Dark Mod]  Saving/Loading
major
resolved (Mortem Desino)
20/10/2013Error loading politics.script
000348121
[The Dark Mod]  Models
normal
resolved (Springheel)
19/10/2013Noblewoman has some unsmoothed polys on neck
00035821  
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
19/10/2013Problem loading a savegame when a following sky is used
0002966111
[The Dark Mod]  Coding
normal
resolved (tels)
17/10/2013Get rid of hardcoded ~/doom3 path on Linux
0003458141
[The Dark Mod]  Coding
major
resolved (taaaki)
16/10/2013Can't DMAP with any revision from 13497 onwards
00035783  
[The Dark Mod]  Coding
normal
resolved (taaaki)
16/10/2013Support TDM in directories other than "darkmod"
00035732  
[The Dark Mod]  Saving/Loading
major
resolved (taaaki)
15/10/2013TDM will not load any saved game.
00035692  
[The Dark Mod]  Coding
normal
new
13/10/2013Flashbomb can be used even when body even when item with "Use" action is being held.
000356321
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2013Blackjacking problem
000356211
[The Dark Mod]  Graphics
normal
resolved (rebb)
01/10/2013Spotlights are cropped if the player stands beneath the light
00035571  
[The Dark Mod]  Coding
normal
resolved (taaaki)
22/09/2013Clicking Objectives option from Failed Screen causes crash
00035314  
[The Dark Mod]  AI
normal
resolved (Springheel)
15/09/2013New Zombie Helpless In Combat
00035541  
[The Dark Mod]  Objectives
normal
resolved (grayman)
14/09/2013atdm:target_setobjective_component_state doesn't work
00035521  
[The Dark Mod]  AI
normal
resolved (grayman)
11/09/2013drunk_acuity_factor is applied twice to sleepers
000351510  
[The Dark Mod]  AI
normal
resolved (grayman)
10/09/2013AI giving warning barks after Observant alerts.
00035443  
[The Dark Mod]  Sound
normal
resolved (grayman)
06/09/2013Hum from electric lights is very annoying
00035171  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
06/09/2013Player water impact makes too much noise
00035147  
[The Dark Mod]  TDM Installer
major
resolved (grayman)
06/09/2013tdm_update installation problems in 2.00
00023311  
[The Dark Mod]  Tweaking
tweak
resolved (grayman)
05/09/2013no water-splash-sound when Skeleton falls into water
00017713  
[The Dark Mod]  AI
normal
resolved (angua)
04/09/2013Need minimum time (or some control method) between barks of different alert levels
00024292  
[The Dark Mod]  Coding
normal
new
04/09/2013Small AI (rat and small spider) cannot be hit by melee weapons
0003542 1
[DarkRadiant]  Map Editing
minor
new
02/09/2013Selected brush planes/faces don't highlight
0003496181
[The Dark Mod]  AI
normal
resolved (grayman)
29/08/2013"Surprise Bark" interrupts other barks and seems out of place
00032034  
[The Dark Mod]  AI
normal
resolved (Springheel)
29/08/2013Crouch-walking on stone can NEVER alert AI
00035371  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
29/08/2013Black light in Too Late
0003538   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
29/08/2013Light Issue
00035343  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
29/08/2013Awaiting the Storm issues
00035218  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
22/08/2013Ragdolls make no noise when set to "small"
00035243  
[The Dark Mod]  Coding
normal
resolved (grayman)
19/08/2013Certain lights not contributing to illumination
00034884  
[The Dark Mod]  AI
normal
resolved (Springheel)
19/08/2013Go over female footsteps
00034532  
[The Dark Mod]  Coding
normal
resolved (Springheel)
19/08/2013Conversation in St. Lucia broken
00035205  
[The Dark Mod]  AI
normal
resolved (grayman)
18/08/2013AI are turning around in Alert State 1
000349771
[The Dark Mod]  Sound
normal
resolved (grayman)
18/08/2013Need snd_state5 vocal
00035034  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
18/08/2013Tears of St. Lucia flying door handle?
00035122  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
18/08/2013Fixes for Score to Settle
0003522   
[DarkRadiant]  Map Editing
major
new
16/08/2013Option for Automatic snapping to grid for brushes is needed
0003473111
[The Dark Mod]  Animation
normal
resolved (grayman)
13/08/2013AI sometimes get "stuck" leaning back
00035011  
[The Dark Mod]  Distribution
normal
resolved (Springheel)
05/08/2013Update credits
00035111  
[The Dark Mod]  Textures
normal
resolved (Springheel)
04/08/2013New textures
 00035051  
[The Dark Mod]  AI
feature
resolved (grayman)
04/08/2013Create 'no_alert_idle' spawnarg
00034109  
[The Dark Mod]  Distribution
normal
resolved (taaaki)
04/08/2013TDM 2.0 beta exits with error code on startup
00035061  
[The Dark Mod]  AI
normal
resolved (grayman)
04/08/2013AI should turn head to look at doused lights
00035101  
[The Dark Mod]  AI
normal
resolved (grayman)
02/08/2013AI doesn't complete relight
000341321  
[The Dark Mod]  Sound
normal
resolved (Springheel)
30/07/2013Swimming and splashing (jump into water) do not propagate sound to AI
00035023  
[The Dark Mod]  AI
normal
resolved (Springheel)
27/07/2013Zombie not making water footstep sounds
0003500 1
[The Dark Mod]  Graphics
normal
resolved (Springheel)
26/07/2013Bad particle
00034611  
[The Dark Mod]  Sound
normal
resolved (Springheel)
26/07/2013Check player volume for footsteps
00034981  
[The Dark Mod]  AI
normal
resolved (grayman)
23/07/2013Some alert barks are out of place with latched alerts
00028716  
[The Dark Mod]  General
major
resolved (Springheel)
22/07/2013Spawned Ai keys float in mid-air when dropped by player,
00034991  
[The Dark Mod]  Sound
normal
resolved (Springheel)
22/07/2013Need More Zombie Footsteps
000343913  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
22/07/2013Old Habits 1 lists particle as missing when it isn't
0003493   
[The Dark Mod]  Mapping
normal
resolved (Springheel)
21/07/2013Test updated Flakebridge pk4
00034456  
[The Dark Mod]  AI
normal
resolved (grayman)
21/07/2013AI goes into alert_idle because of rats.
000349111
[The Dark Mod]  Graphics
normal
resolved (grayman)
17/07/2013Underwater_gui not drawn
00034716  
[The Dark Mod]  Sound
normal
resolved (grayman)
17/07/2013Default "snd_footstep" not playing for AI
00034872  
[The Dark Mod]  AI
normal
resolved (grayman)
17/07/2013Sleepers are giving "to_observant" barks
00034892  
[The Dark Mod]  Sound
normal
resolved (Springheel)
17/07/2013Readables making incorrect impact sound
0003490   
[The Dark Mod]  Animation
normal
new
16/07/2013Overhead attack and right to left attacks have too similar windup
00031811  
[The Dark Mod]  AI
normal
resolved (Springheel)
16/07/2013Examine which barks should propogate to friendly AI
00034406  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
14/07/2013Zombies should not take damage from arrows; visual indicator needed
00034341  
[The Dark Mod]  AI
normal
assigned (Springheel)
13/07/2013Mage and archmage currently using same projectile
0003484   
[The Dark Mod]  AI
normal
resolved (Springheel)
11/07/2013Sword attachment points need adjusting
0003159   
[The Dark Mod]  Models
normal
resolved (Springheel)
11/07/2013Update longsword model
00032752  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/07/2013Character models to revisit
0003354   
[The Dark Mod]  Sound
normal
resolved (Springheel)
08/07/2013Moor Vocal script
00029231  
[The Dark Mod]  Coding
normal
resolved (grayman)
07/07/2013AI should respond when warned about intruder/corpse etc
00027012  
[The Dark Mod]  AI
normal
resolved (grayman)
07/07/2013AI chasing the player sometimes forget about fighting
00025622  
[The Dark Mod]  AI
normal
resolved
07/07/2013AI path around func_statics
00022287  
[The Dark Mod]  Coding
crash
resolved (grayman)
07/07/2013Water arrow + lantern bot = crash
00033443  
[The Dark Mod]  Coding
normal
resolved (Springheel)
07/07/2013Grabbing scroll freezes HUD and actions, not movement
00034333  
[The Dark Mod]  AI
normal
resolved (grayman)
07/07/2013AI playing idle barks in combat mode
00033201  
[The Dark Mod]  Sound
normal
resolved (Springheel)
07/07/2013Cough in stereo?
00034701  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
06/07/2013Too many surface types
0003469   
[The Dark Mod]  AI
normal
resolved (Springheel)
06/07/2013New Builder head clips neckguard
00034791  
[The Dark Mod]  AI
normal
resolved (Springheel)
06/07/2013Default Builder head clips collar
0003476   
[The Dark Mod]  Models
normal
resolved (Springheel)
06/07/2013Nobleman head has bad weighting around mouth
000342631
[The Dark Mod]  AI
normal
resolved (Springheel)
06/07/2013Head 06 has see-through mouth
00034684  
[The Dark Mod]  AI
normal
resolved (Springheel)
06/07/2013Zombies kneel while searching
00034523  
[The Dark Mod]  Physics
normal
resolved (grayman)
05/07/2013Moveable planks don't fall realistically
000341517  
[The Dark Mod]  AI
tweak
resolved (grayman)
04/07/2013AI greeting can occur too often for stationary AI or multiple AI in a group
000346219  
[The Dark Mod]  AI
normal
resolved (grayman)
03/07/2013AI should turn head to look at doors opening
0003432   
[The Dark Mod]  Textures
normal
resolved (Springheel)
02/07/2013Some decals not transparent enough
0003467   
[The Dark Mod]  Textures
normal
resolved (Springheel)
02/07/2013Reversed normal
00034665  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
30/06/2013Remove Persontype: Elite
0003464   
[The Dark Mod]  Textures
normal
resolved (Springheel)
29/06/2013Duplicate textures
0002859111
[The Dark Mod]  AI
normal
resolved (Springheel)
25/06/2013If an AI opens a door marked ShouldBeClosed, he becomes suspicious
0003459   
[The Dark Mod]  Models
normal
resolved (Springheel)
22/06/2013Horned pagan mount missing candle
00028132  
[The Dark Mod]  GUI
normal
confirmed
19/06/2013Make mission loading tips part of TDM and translatable
00034443  
[The Dark Mod]  AI
normal
resolved (Springheel)
18/06/2013tdm_ai_commander_greeting_to_inferior_guard not being used
0003446   
[The Dark Mod]  Sound
normal
resolved (Springheel)
18/06/2013Update Master vocals
000345571
[The Dark Mod]  Sound
normal
resolved (grayman)
17/06/2013Something is wrong with soundprop to player
0003450   
[The Dark Mod]  AI
normal
resolved (Springheel)
13/06/2013Zombie IK not on
00034491  
[The Dark Mod]  AI
normal
resolved (grayman)
11/06/2013Alert index check problem in conversations
00034481  
[The Dark Mod]  AI
normal
resolved (grayman)
11/06/2013An AI passing a conversation is allowed to greet the conversation AI
0003443   
[The Dark Mod]  Sound
normal
resolved (Springheel)
11/06/2013Weight "question" greetings higher
00028101  
[The Dark Mod]  Coding
minor
resolved (tels)
10/06/2013idCommon::VPrintf truncates messages to 4094 bytes
00034251  
[The Dark Mod]  AI
normal
resolved (Springheel)
08/06/2013New walk causes clipping with pauldrons
00033414  
[The Dark Mod]  AI
normal
resolved (Springheel)
08/06/2013AI do not do random head-turning when searching?
00034411  
[The Dark Mod]  Textures
normal
resolved (Springheel)
08/06/2013Smoke part of orange flame particle a bit off
00034141  
[The Dark Mod]  AI
minor
resolved (grayman)
06/06/2013Eliminate or reduce wavering in AI walk
00034271  
[The Dark Mod]  AI
normal
resolved (Springheel)
05/06/2013Wench feet have no normalmap
00034301  
[The Dark Mod]  AI
normal
resolved (grayman)
04/06/2013AI giving 'return to idle' bark after search
00034382  
[The Dark Mod]  AI
normal
resolved (grayman)
04/06/2013There should be no rampdown barks in Observant State
00034226  
[The Dark Mod]  AI
minor
resolved (Springheel)
04/06/2013AI ignore breaking glass of gas arrow
0002764   
[The Dark Mod]  SEED
normal
new
03/06/2013SEED: Fails to compute bounds for scaled duplicates
00034235  
[The Dark Mod]  AI
normal
resolved (grayman)
03/06/2013Idle barks during searches
0003435   
[The Dark Mod]  AI
normal
resolved (Springheel)
01/06/2013Zombie missing a sound/swing for melee attack
00034361  
[The Dark Mod]  AI
normal
resolved (Springheel)
01/06/2013Unarmed AI cannot throw projectiles?
00033852  
[The Dark Mod]  Textures
normal
resolved (Springheel)
23/05/2013Blood Decals not dropping?
000339842
[The Dark Mod]  Coding
normal
resolved (Springheel)
19/05/2013Skybox corrupted. Cubemaps not working?
00031088  
[The Dark Mod]  Design/Coding
feature
resolved (grayman)
19/05/2013Merge 7318's 3D Skybox Code
0003420   
[The Dark Mod]  AI
normal
resolved (Springheel)
15/05/2013Daggers don't have replacement anims
00030151  
[The Dark Mod]  Coding
feature
suspended
15/05/2013Add support for characters 0x7f - 0x9f in fonts
00034161  
[The Dark Mod]  AI
normal
resolved (Springheel)
15/05/2013Zombie needs sound def for getting hit with object
00032611  
[The Dark Mod]  TDM Installer
normal
resolved (tels)
15/05/2013Updater and in-game downloader choke on some HTTP responses
00034111  
[The Dark Mod]  Coding
minor
resolved (tels)
13/05/2013Common difficulty names are not translated
000338611  
[The Dark Mod]  Textures
normal
resolved (grayman)
13/05/2013Blood decals fading away
0003409   
[The Dark Mod]  Def / Setup
normal
assigned (Springheel)
12/05/2013Zombies should have some kind of particle effect when damaged
00026823  
[The Dark Mod]  Saving/Loading
major
resolved (tels)
12/05/2013savegame names with dots overwrite each other
00033181  
[The Dark Mod]  Sound
normal
resolved (Springheel)
12/05/2013Find someone to do Yandros's script
00032573  
[The Dark Mod]  Design/Coding
minor
resolved (tels)
12/05/2013Remove D3 setup scripts
0003322   
[The Dark Mod]  AI
normal
resolved (Springheel)
12/05/2013pagan belt is black
00005782  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
12/05/2013falling on a lowering platform doesn't properly subtract the relative velocity, so you get more hurt than you should
00034061  
[The Dark Mod]  GUI
minor
resolved (tels)
12/05/2013Voice audio settings are not translated
0003404   
[The Dark Mod]  Physics
normal
resolved (Springheel)
12/05/2013Gas arrows not putting out torches?
0003403   
[The Dark Mod]  Textures
normal
resolved (Springheel)
12/05/2013Alpha layer borked in texture - textures/darkmod/decals/dirt/stain01bwet
00034021  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
11/05/2013atdm:lamp_electric_square_1_lit is too bright
000339714  
[The Dark Mod]  Sound
normal
resolved (Springheel)
11/05/2013Stange sound distortion in Let Sleeping Thieves Lie
00033969  
[The Dark Mod]  AI
normal
resolved (grayman)
10/05/2013Need to distinguish between sleeping on bed and sleeping on floor
000339921
[The Dark Mod]  Design/Coding
major
resolved (grayman)
09/05/2013Func_portals disable info_locationseperator entities.
000295312  
[The Dark Mod]  Coding
feature
resolved (Springheel)
06/05/2013Add _Propogated_ material-specific bounce sounds to ragdolls
000339451
[The Dark Mod]  Sound
normal
resolved (grayman)
04/05/2013Ragdoll AI not propagating sounds properly
00033935  
[The Dark Mod]  Coding
crash
resolved (grayman)
04/05/2013TDM 2.00 crashes Alberic's Curse
00032585  
[The Dark Mod]  Coding
normal
resolved (grayman)
04/05/2013Stealth score doesn't include arrow alerts?
000339262
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
02/05/2013flickering light entities not working properly
00033531  
[The Dark Mod]  Saving/Loading
crash
resolved (grayman)
01/05/2013Crashing Upon Approaching Mine(s) With Lockpicks Drawn To Disarm
00033611  
[The Dark Mod]  Script/Def
normal
resolved (grayman)
01/05/2013atdm:moveable_torch1 does not extinguish if dropped sideways
00033731  
[The Dark Mod]  AI
normal
resolved (Springheel)
30/04/2013Builder2 vocals missing monster barks
00033871  
[The Dark Mod]  Coding
normal
resolved (grayman)
29/04/2013Change the TDM revision number from 1.09 to 2.00
00033912  
[The Dark Mod]  Coding
normal
resolved (grayman)
29/04/2013Allow warnings and crashes when def entities don't exist
00033891  
[The Dark Mod]  AI
normal
resolved (grayman)
29/04/2013Inaccurate AI positioning on elevators
0003388141
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
29/04/2013Issue with Transaction scripted scene *spoilers*
00033841  
[The Dark Mod]  Textures
normal
resolved (Springheel)
29/04/2013Water splashes not transparent
00033704  
[The Dark Mod]  Physics
major
resolved (grayman)
27/04/2013Moveables can hurt the player and AI
00030547  
[The Dark Mod]  Coding
tweak
resolved (taaaki)
21/04/2013Save screenshots to a central location
00033811  
[The Dark Mod]  GUI
major
resolved (grayman)
21/04/2013Briefing videos are broken
0003379   
[The Dark Mod]  Coding
normal
assigned (Springheel)
20/04/2013Make chainmail impact effects
00033752  
[The Dark Mod]  AI
normal
resolved (grayman)
14/04/2013Sleeping Builder in Outpost not sleeping
00033671  
[The Dark Mod]  Textures
normal
resolved (Springheel)
14/04/2013Can't find tonguemeshs
0003009101
[The Dark Mod]  AI
normal
resolved (grayman)
11/04/2013Blocking AI in chair traps them in place
0003365   
[The Dark Mod]  Models
normal
resolved (Springheel)
06/04/2013Fix Distiller
00033603  
[The Dark Mod]  Textures
normal
resolved (Springheel)
05/04/2013Standalone textures needed
00031826  
[The Dark Mod]  AI
normal
resolved (grayman)
01/04/2013Idle animations can interrupt idle barks.
00033455  
[The Dark Mod]  Coding
major
resolved (Springheel)
30/03/2013Flame based lights not working in Standalone TDM
000327951
[The Dark Mod]  Design/Coding
minor
resolved
29/03/2013frobability is broken in reference to keys
000328021
[The Dark Mod]  AI
major
resolved (grayman)
29/03/2013AI Used to take cover from player; no longer working
00018741  
[The Dark Mod]  AI
normal
resolved
28/03/2013Sleeping AI - clipping and gravity issues
00033431  
[The Dark Mod]  AI
normal
resolved (grayman)
28/03/2013Human AIs don't see monsters
00017191  
[The Dark Mod]  AI
normal
resolved (angua)
28/03/2013Problem when AI sees player while lying down
000335841
[The Dark Mod]  AI
normal
resolved (grayman)
28/03/2013Cannonball damages player differently than AI
00033571  
[The Dark Mod]  AI
normal
resolved (grayman)
27/03/2013Fleeing AI problem at path_flee
00033561  
[The Dark Mod]  AI
normal
resolved (grayman)
27/03/2013AI respond too quickly to audible alerts
00033551  
[The Dark Mod]  AI
normal
resolved (grayman)
27/03/2013AI react too quickly to barks that include messages
00033482  
[The Dark Mod]  AI
normal
resolved (Springheel)
26/03/2013Rig new skeleton
000305710  
[The Dark Mod]  Coding
major
resolved (taaaki)
26/03/2013Deleting FM folder of installed mission causes DarkMod to break/crash
00031402  
[The Dark Mod]  AI
normal
resolved (grayman)
25/03/2013Use "taking fire" soundshader when AI hit by arrows
00032276  
[The Dark Mod]  Distribution
normal
suspended
25/03/2013Remove Mac OSX support
000333716  
[The Dark Mod]  Coding
normal
resolved (Springheel)
23/03/2013bug when unalerted zombie is hit with a sword
000316613  
[The Dark Mod]  Coding
normal
resolved (grayman)
21/03/2013After putting away sword AI still uses weapon_idle
00029249  
[The Dark Mod]  AI
normal
resolved (grayman)
21/03/2013AI react too fast to missing objects
0003349   
[The Dark Mod]  AI
normal
resolved (Springheel)
18/03/2013Rusted builder needs new arms and legs
00033472  
[The Dark Mod]  Sound
normal
resolved (Springheel)
17/03/2013Next batch of sounds to replace
000333811  
[The Dark Mod]  AI
normal
resolved (grayman)
16/03/2013AI Greetings should have additional limits
000326312  
[The Dark Mod]  Coding
normal
resolved (grayman)
16/03/2013snd_opened does not work on sliding doors
00033462  
[The Dark Mod]  AI
normal
resolved (Springheel)
15/03/2013Zombies being killed too easily
000282981
[The Dark Mod]  AI
normal
resolved (grayman)
15/03/2013Flashbombs should reduce AI hearing as well.
000334012  
[The Dark Mod]  Sound
normal
resolved (grayman)
14/03/2013Sound is leaking out of area it shouldn't
00033329  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
14/03/2013Some electric lights not working recently
00018241  
[The Dark Mod]  AI
major
resolved (grayman)
12/03/2013Unarmed combat broken
00025332  
[The Dark Mod]  AI
normal
resolved (grayman)
12/03/2013Archers run into player at melee range
00025272  
[The Dark Mod]  AI
normal
resolved (grayman)
12/03/2013Give weapons to archers
00033351  
[The Dark Mod]  Sound
normal
resolved (Springheel)
09/03/2013Replace D3 impact sounds
000312817  
[The Dark Mod]  Script/Def
normal
resolved (grayman)
09/03/2013Movable Oil lamps behave strangely
0003278116
[The Dark Mod]  AI
major
resolved (grayman)
27/02/2013Snow particle effect dosent render in certain situations:
000331611
[The Dark Mod]  Coding
normal
resolved (grayman)
27/02/2013Pickup messages for stackable objects do not include count information.
000310011
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Having an unaccessible path_flee_point breaks AI fleeing behavior
00032021  
[The Dark Mod]  AI
minor
resolved (grayman)
26/02/2013Mute AI can engage in greetings
000275231
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other.
00033234  
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Need support for AI greeting pagans and beggars
00033102  
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Civilian AI should flee when encountering dead body.
000331713  
[The Dark Mod]  AI
normal
resolved (grayman)
25/02/2013AI need ability to react to sudden deaths of nearby AI
0003325   
[The Dark Mod]  AI
normal
resolved (Springheel)
24/02/2013Need barks for civilians fleeing after seeing body
00033092  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
23/02/2013Too easy to kill AI with arrows.
0003324   
[The Dark Mod]  AI
normal
resolved (Springheel)
23/02/2013Pagan head nonsolid from behind?
00033264  
[The Dark Mod]  AI
normal
resolved (Springheel)
23/02/2013head_08 has non-solid gap at the back
00033301  
[The Dark Mod]  AI
normal
resolved (grayman)
23/02/2013Correct incorrect AI ranks
00030786  
[The Dark Mod]  AI
normal
resolved (grayman)
20/02/2013AI are inconsistent when finding neutral bodies
000331521
[The Dark Mod]  Coding
normal
resolved (grayman)
18/02/2013Second identical item pickpocketed does not count to "Pockets picked" statistic
000331322
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
18/02/2013Picked pockets are counted twice
000331411
[The Dark Mod]  Coding
normal
resolved (grayman)
18/02/2013Found bodies of enemies killed by player do not count to 'Bodies found'
00025401  
[The Dark Mod]  Sound
minor
resolved
18/02/2013AI-foodsteps on Func-statics
00011881  
[The Dark Mod]  Mapping
feature
resolved (grayman)
16/02/2013Target entity for easy changing of AI sound loss on portals
00011841  
[The Dark Mod]  Mapping
feature
resolved (grayman)
16/02/2013Glass doors - spawnarg to disable portal closing
0003228   
[The Dark Mod]  Sound System
normal
resolved (grayman)
16/02/2013Adding Sound loss on regular visportals
000281851
[The Dark Mod]  AI
normal
resolved (Springheel)
03/02/2013Horse is KO'd by strike to the back
000330251
[The Dark Mod]  Coding
major
resolved (tels)
27/01/2013Placing the playerstart inside a trigger_once_entityname causes crash.
0003299   
[The Dark Mod]  Objectives
feature
new
26/01/2013Objective conditions can not take effect on the same objective that caused an effect
00032971  
[The Dark Mod]  Design/Coding
feature
resolved (tels)
26/01/2013There is no ko_script spawnarg for AI.
000329411
[The Dark Mod]  Tweaking
minor
resolved (tels)
25/01/2013Integrated Mission Downloader has inconsistent mission handling (for some missions)
000329231
[The Dark Mod]  Design/Coding
tweak
resolved (grayman)
21/01/2013Wrong objective level names in end mission screen
0003293   
[The Dark Mod]  Sound
normal
resolved (Springheel)
20/01/2013Water Impact sounds
00032915  
[The Dark Mod]  AI
normal
resolved (grayman)
19/01/2013AI play wrong vocal when drowning
00032891  
[The Dark Mod]  Script/Def
feature
resolved (tels)
19/01/2013add setViewAngles() to idPlayer
00032811  
[The Dark Mod]  Coding
normal
resolved (Springheel)
14/01/2013Player takes advantage of shadows cast by a carried moveable
00032901  
[The Dark Mod]  AI
normal
resolved (grayman)
13/01/2013When getting up, sitting AI might use the getting up from sleeping animation
00032881  
[The Dark Mod]  Script/Def
feature
resolved (tels)
12/01/2013add floor() and ceil() script events
00032871  
[The Dark Mod]  Coding
minor
resolved (tels)
12/01/2013MapShutdown() is called twice during shutdown
00032861  
[The Dark Mod]  Coding
normal
resolved (tels)
12/01/2013Eating food can crash with ERROR:idRenderWorld::UpdateEntityDef: index = -1
00032821  
[The Dark Mod]  Script/Def
feature
resolved (tels)
11/01/2013add getShouldered(), getDragged() and getGrabbed() script events
00032851  
[The Dark Mod]  Def / Setup
minor
resolved (tels)
11/01/2013atdm:ai_townsfolk_commoner has broken skin
000233651
[DarkRadiant]  Map Editing
normal
new
11/01/2013Decal issue (grime corners) - see-through effect. when behind another patch
00032013  
[The Dark Mod]  Models
normal
resolved (Springheel)
03/01/2013Replace D3 Heads
00032771  
[The Dark Mod]  Script/Def
feature
resolved (tels)
02/01/2013Add getBoolKey() to scripting interface
0003276   
[DarkRadiant]  Map Editing
feature
new
02/01/2013"editor_rotatable" not supported
00026244  
[The Dark Mod]  AI
normal
resolved (grayman)
01/01/2013Buggy AI prop lantern
00032711  
[The Dark Mod]  Script/Def
normal
resolved (tels)
11/12/2012add getDifficultyLevel() script event
000326411
[The Dark Mod]  Coding
normal
resolved (tels)
26/11/2012Noshadows_lod_x spawnarg actually affects (x-1) LOD
00023021  
[The Dark Mod]  Coding
normal
suspended
26/11/2012make idStaticEntity damagable and remove idDamagable
00020901  
[The Dark Mod]  Coding
feature
suspended
26/11/2012Add a cvar converting moving/flickering lights into static (unmoving) lights ones
00032152  
[The Dark Mod]  Coding
feature
new
26/11/2012BinaryFrobMovers need a "moving" sound
00032601  
[The Dark Mod]  Coding
normal
resolved (greebo)
01/11/2012Change the way scriptEvents are declared
00032592  
[The Dark Mod]  Coding
normal
resolved (tels)
29/10/2012I18n.pl missing certain inventory name-setting syntax
00031621  
[The Dark Mod]  TDM Installer
major
resolved (grayman)
16/10/2012Make changes to tdm_update for TDM 1.08
00031555  
[The Dark Mod]  TDM Installer
normal
resolved (grayman)
16/10/2012Have updater download most recent version of St. Lucia and Training Map
00032494  
[DarkRadiant]  Map Editing
feature
new
13/10/2012Feature: Group textures according to theme
000324411
[The Dark Mod]  GUI
normal
resolved (tels)
08/10/2012Selecting SurroundSound gives odd error : #str_04141, #str_04142
00030282  
[The Dark Mod]  GUI
minor
resolved (tels)
08/10/2012EAX Audio selection problem
00032355  
[The Dark Mod]  Coding
normal
resolved (Springheel)
05/10/2012AI not patrolling after conversation
00032091  
[The Dark Mod]  Coding
feature
resolved (tels)
23/09/2012Missing idMover::Events
00032391  
[The Dark Mod]  Script/Def
feature
resolved (tels)
23/09/2012getRadius() script event is missing from lights
00032301  
[The Dark Mod]  Coding
minor
resolved (tels)
20/09/2012gui_parm1 etc are not translated
0003189   
[The Dark Mod]  Models
normal
resolved (Springheel)
16/09/2012tdm:moveable_holder_round_plus_candle3 doesn't have a shadow mesh
00032321  
[The Dark Mod]  Script/Def
feature
resolved (tels)
15/09/2012add a way for scripts to query the TDM version
00031982  
[The Dark Mod]  GUI
normal
resolved (tels)
15/09/2012Chalice of the Kings freezes on loading with non english menu languages
000304010  
[The Dark Mod]  GUI
crash
resolved (angua)
15/09/2012Trying to view images using mission browser in game crashes Dark Mod
00032055  
[The Dark Mod]  GUI
normal
resolved (tels)
11/09/2012Briefing text in Training Mission is cut off
00032291  
[The Dark Mod]  Distribution
normal
resolved (greebo)
11/09/2012tdm_fonts01.pk4 is downloaded twice
0003218   
[The Dark Mod]  Models
minor
resolved (Springheel)
09/09/2012skin for shaded light changed since1.07
00032254  
[The Dark Mod]  Coding
normal
resolved (tels)
08/09/2012There are no *.cfg files present after installation.
00032112  
[The Dark Mod]  TDM Installer
major
resolved (grayman)
08/09/2012tdm_update won't update saintlucia if fms/saintlucia doesn't exist
00032231  
[The Dark Mod]  Coding
feature
resolved (tels)
07/09/2012Add ability for individual entities to randomly not spawn
000318415  
[The Dark Mod]  Coding
major
resolved (greebo)
04/09/2012Missions have AAS error in Linux
00032171  
[The Dark Mod]  Objectives
feature
resolved (tels)
02/09/2012Need script event to set text of objective
00032141  
[The Dark Mod]  Coding
normal
resolved (tels)
31/08/2012darkmod.ini uses hardcoded path on linux
0003207   
[The Dark Mod]  Animation
normal
resolved (Springheel)
30/08/2012Female AI not using turn?
00032084  
[The Dark Mod]  TDM Installer
normal
resolved (grayman)
24/08/2012tdm_updater builds wrong paths, fails to download from bloodgate.com
00030943  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
23/08/2012Prep St. Lucia for 1.08 release
00031855  
[The Dark Mod]  Graphics
normal
resolved (Springheel)
23/08/2012Visual Oddities in 1.08
00030353  
[The Dark Mod]  TDM Installer
normal
resolved (grayman)
21/08/2012delete dmargs.txt, tdmlauncher etc
00031175  
[The Dark Mod]  Coding
major
resolved (taaaki)
20/08/2012Need release plan for old gamex86.dlls
00031793  
[The Dark Mod]  Coding
normal
resolved (angua)
18/08/2012Light gem doesn't react to torches in Score to Settle
00032006  
[The Dark Mod]  AI
normal
resolved (grayman)
17/08/2012AI not hearing very well?
00031972  
[The Dark Mod]  Models
normal
resolved (Springheel)
13/08/2012Clock hands appear light blue
00031991  
[The Dark Mod]  Coding
minor
resolved (tels)
12/08/2012autoexec.cfg is run too early for some operations
00031932  
[The Dark Mod]  GUI
normal
resolved (tels)
08/08/2012numofpages accepts integers only and not alphanumeric strings
00031921  
[The Dark Mod]  Design/Coding
major
resolved (grayman)
06/08/2012interactionTableWidth limit of 4096 needs to be increased
0003169   
[The Dark Mod]  Models
normal
resolved (Springheel)
19/07/2012Add new furniture and plant models
00031573  
[The Dark Mod]  Coding
minor
resolved (taaaki)
14/07/2012Console ArgCompletion_FolderExtension looking in wrong directories
00031781  
[The Dark Mod]  Graphics
normal
resolved (grayman)
12/07/2012Fire Arrows no showing 'scorch' decal
0003176   
[The Dark Mod]  Animation
normal
resolved (Springheel)
11/07/2012Need kneeling animation for torch carriers.
00029207  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/07/2012Warned AI do not play walk_alerted walk
00029183  
[The Dark Mod]  Coding
normal
resolved (Springheel)
10/07/2012AI giving casual greetings while alert
00031701  
[The Dark Mod]  Coding
trivial
resolved (tels)
07/07/2012allow v1.07 in addition to 1.07 as version in darkmod.txt
00026776  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/07/2012Weapon behaviour interrupted
00031642  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/07/2012Player arm freezes when attack button pressed
00031443  
[The Dark Mod]  Coding
normal
resolved (angua)
25/06/2012Lightgem brightness affected by turning.
00030335  
[The Dark Mod]  Coding
normal
resolved (taaaki)
16/06/2012map compiler does not respect fms path
000303414  
[The Dark Mod]  Coding
normal
resolved (taaaki)
16/06/2012DoomConfig.cfg read/write locations
00031561  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
12/06/2012Prop torch flame doesn't stay with torch during cinematic
00031201  
[The Dark Mod]  Graphics
normal
resolved (Springheel)
02/06/2012Still some old fire particles somewhere
00030991  
[The Dark Mod]  Animation
normal
resolved (Springheel)
02/06/2012Female Characters Miss Anims? Halts completely patrol cycle
00031521  
[The Dark Mod]  Animation
normal
resolved (Springheel)
02/06/2012Create a quick drop cards animation
0003153   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
01/06/2012Making elite guard 02 entity
00031482  
[The Dark Mod]  AI
normal
resolved (Springheel)
31/05/2012Finish rigging elite citywatch
00031511  
[The Dark Mod]  GUI
normal
resolved (Springheel)
31/05/2012New Mission blend
0003147   
[The Dark Mod]  Models
normal
resolved (Springheel)
30/05/2012Wall clock and grandfather clock use different hand positions
00031364  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
28/05/2012Light entities changed
00031383  
[The Dark Mod]  Coding
major
resolved (Serpentine)
28/05/2012Visportals flush with doors not rendering properly
00031411  
[The Dark Mod]  Coding
minor
resolved (tels)
26/05/2012Remove proxy CVARs
00030911  
[The Dark Mod]  Sound
normal
resolved (Springheel)
26/05/2012Finish rustle sounds for all AI
00029463  
[The Dark Mod]  AI
normal
resolved (Springheel)
26/05/2012Give all AI a "taking fire" soundshader
00030701  
[The Dark Mod]  AI
normal
resolved (grayman)
24/05/2012AI warning allies while in combat?
00030877  
[The Dark Mod]  Animation
normal
resolved (Springheel)
23/05/2012Archer "snaps" from turning animation to combat_idle
0003092   
[The Dark Mod]  Def / Setup
normal
resolved (Baddcog)
23/05/2012Finish Light Entities
00028169  
[The Dark Mod]  AI
normal
resolved (grayman)
22/05/2012AI are not alerted if you throw things at them
00031316  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/05/2012Rope arrow ignores armour
00031321  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/05/2012Ambient light is currently not considered in object illumination
000310441
[The Dark Mod]  AI
normal
resolved (grayman)
21/05/2012Two AI passing through a locked door leaves the door unlocked
0002165   
[The Dark Mod]  AI
normal
resolved (Springheel)
21/05/2012Elite guard shadowmesh has gap
00030811  
[The Dark Mod]  Animation
normal
resolved (Springheel)
21/05/2012Need a left-hand weapon animation
0003114   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
21/05/2012Sort Light Entities
0003133   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
20/05/2012Hooded light not casting shadow
00031341  
[The Dark Mod]  AI
normal
resolved (Springheel)
20/05/2012Elite guard has gap in shadowmesh
00031303  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
18/05/2012Logs in fireplace entities do not switch skin when extinguished
00031291  
[The Dark Mod]  Coding
normal
resolved (grayman)
16/05/2012Chandeliers with 3 lights leave one light on too long when doused
00031212  
[The Dark Mod]  Coding
feature
resolved (tels)
13/05/2012Add particle macro
00031232  
[The Dark Mod]  AI
normal
resolved (grayman)
10/05/2012Need new torch animations and code corrections
00031191  
[The Dark Mod]  AI
normal
resolved (grayman)
07/05/2012Treadmilling AI in Outpost
000306710  
[The Dark Mod]  Coding
minor
resolved (tels)
05/05/2012Shadow comes on before light disappears
0002679   
[The Dark Mod]  Models
minor
resolved (Springheel)
05/05/2012Model has bad or missing uv data, or model needs tripling down
00031121  
[The Dark Mod]  AI
normal
resolved (tels)
05/05/2012Remove the spider queen
00031111  
[The Dark Mod]  Coding
normal
resolved (tels)
05/05/2012Make the model loader fallback to ASE or LWO when the other doesn't exist
00031091  
[The Dark Mod]  Script/Def
normal
resolved (tels)
04/05/2012tdm_light_holder doesn't swap def_attached skins
0002714   
[The Dark Mod]  Sound
normal
resolved (Springheel)
04/05/2012Add specialized footsteps
00030492  
[The Dark Mod]  Animation
feature
resolved (Springheel)
04/05/2012Please add a standing AI page-turning animation
00031023  
[The Dark Mod]  Textures
normal
resolved (Serpentine)
04/05/2012HUD compass appears black
00030802  
[The Dark Mod]  Coding
minor
resolved (Serpentine)
04/05/2012Check and limit AA to the maximum value that the hardware/driver allows
00030795  
[The Dark Mod]  Coding
crash
resolved (Serpentine)
04/05/2012Crash in listSounds
00029742  
[The Dark Mod]  Models
minor
resolved (Serpentine)
04/05/2012irongatesegment.ase inverted normals
00030721  
[The Dark Mod]  AI
normal
resolved (Springheel)
04/05/2012Armed thug used unarmed flee bark?
0002485   
[The Dark Mod]  Sound
normal
resolved (Springheel)
04/05/2012Foot tapping too loud
00024232  
[The Dark Mod]  AI
normal
resolved (grayman)
03/05/2012Archers ignore enemy when there are interesting sounds
00030931  
[The Dark Mod]  Graphics
normal
resolved (Springheel)
03/05/2012Update flame particles
00028081  
[The Dark Mod]  Def / Setup
normal
resolved (tels)
20/04/2012Electric lights
00030891  
[The Dark Mod]  Coding
minor
resolved (Serpentine)
18/04/2012Make r_showSurfaceInfo more TDM friendly
00026162  
[The Dark Mod]  Models
normal
resolved (Springheel)
17/04/2012FTP Assets
00023472  
[The Dark Mod]  AI
feature
new
16/04/2012Add AI malus/bonus depending on location/surroundings
0002334   
[The Dark Mod]  Script/Def
normal
suspended
16/04/2012remove info_tdm_areadata
00025842  
[The Dark Mod]  Def / Setup
normal
suspended
16/04/2012Finish entities used by SEED
00016271  
[The Dark Mod]  AI
normal
new
16/04/2012Events triggered when AI reaches certain alert level
00030841  
[The Dark Mod]  Coding
crash
resolved (tels)
15/04/2012idlib/containers/List.h:576 Assertion `index < num' failed
00029821  
[The Dark Mod]  Graphics
normal
resolved (greebo)
15/04/2012jpeg's used in material stages result in artifacts
0003083   
[The Dark Mod]  AI
normal
resolved (Springheel)
15/04/2012Builder priest ragdoll broke
0003082   
[The Dark Mod]  Models
normal
resolved (Springheel)
15/04/2012Buckets missing shadow mesh on their bottoms
00027243  
[The Dark Mod]  AI
normal
resolved (grayman)
11/04/2012AI wields sword after relaxing from seeing a KO'd comrade
00026812  
[The Dark Mod]  Coding
crash
resolved (grayman)
11/04/2012assertion when loading Heart under Debug builds
00029781  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/04/2012Landing on diagonal surface makes no sound
00024332  
[The Dark Mod]  Sound System
normal
resolved (grayman)
10/04/2012Jump sounds do not play on slanted surfaces
00025541  
[The Dark Mod]  Animation
normal
resolved
10/04/2012Alerted archer animation is missing an arrow
00029212  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/04/2012AI using "blood" bark when spotting corpse.
00029221  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/04/2012AI give arrow more attention than corpse
00028913  
[The Dark Mod]  Animation
normal
resolved (Springheel)
09/04/2012Need appropriate weapon_idle
00030271  
[The Dark Mod]  Animation
normal
resolved (Springheel)
09/04/2012Need open door animation for alert AI
00030771  
[The Dark Mod]  AI
normal
resolved (grayman)
07/04/2012Dousing a carried torch during relight causes problems
00030691  
[The Dark Mod]  AI
normal
resolved (grayman)
04/04/2012Rats respond to alerts
00013951  
[The Dark Mod]  AI
major
resolved
03/04/2012Minimum reaction time for searching alert
00030561  
[The Dark Mod]  Coding
crash
resolved (grayman)
03/04/2012TDM crashes when using a sword
00030713  
[The Dark Mod]  Coding
crash
resolved (grayman)
03/04/2012Frequent Crashes during combat
00024224  
[The Dark Mod]  AI
normal
resolved (grayman)
02/04/2012AI goes to lower floor when searching
00030663  
[The Dark Mod]  Models
normal
resolved (Serpentine)
31/03/2012Privacey screen skin broken
00030461  
[The Dark Mod]  AI
normal
resolved (Springheel)
28/03/20122nd acolyte head shadow issue
0003068   
[The Dark Mod]  Models
normal
resolved (Springheel)
28/03/2012Thug bootstrap
0003064   
[The Dark Mod]  Models
normal
resolved (Springheel)
24/03/2012Beds with shadow issues
00002986  
[DarkRadiant]  GUI
minor
feedback
24/03/2012No precise control of background image offset
00025617  
[The Dark Mod]  Coding
normal
resolved (Springheel)
13/03/2012AI responding to alerts from far across map
00030161  
[The Dark Mod]  Coding
minor
resolved (tels)
12/03/2012Remove support for the SSD GUI
00030601  
[The Dark Mod]  Coding
minor
resolved (tels)
11/03/2012Fonts that are not found leak a fontInfo entry everytime they are tried to be registered
00029981  
[The Dark Mod]  Coding
normal
resolved (grayman)
11/03/2012Weapon issue after a cinematic
00030551  
[The Dark Mod]  Coding
feature
resolved (tels)
10/03/2012Add BUILD=profile to our build framework
00029976  
[The Dark Mod]  Saving/Loading
major
resolved (taaaki)
10/03/2012SVN TDM (1.08) not saving games properly
000290513  
[The Dark Mod]  Coding
normal
resolved (grayman)
09/03/2012AI comment about lights out on map start
000260314  
[The Dark Mod]  AI
normal
resolved (grayman)
09/03/2012AI do not play "notice_lights" bark
00030521  
[The Dark Mod]  AI
normal
resolved (grayman)
08/03/2012Alerted AI skips path_waitfortrigger
00030502  
[The Dark Mod]  AI
normal
resolved (grayman)
08/03/2012Further changes to AI elevator use
00030483  
[The Dark Mod]  Coding
feature
resolved (tels)
06/03/2012coding for target spawn entity
00030471  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
05/03/2012AI not noticing absence marker
00030371  
[The Dark Mod]  Sound
major
resolved (Springheel)
03/03/2012Player can't hear footsteps while crouch running
00030431  
[The Dark Mod]  Graphics
normal
resolved (tels)
02/03/2012Renderer has a limit of 10000 handles
0003039   
[The Dark Mod]  Coding
feature
new
29/02/2012Add wind/current to the location system
00030381  
[The Dark Mod]  Coding
minor
resolved (tels)
28/02/2012DDS loading only works up to 4 levels deep
0002550   
[The Dark Mod]  Models
normal
resolved (Springheel)
26/02/2012Bottle models
00030266  
[The Dark Mod]  Coding
normal
resolved (Springheel)
25/02/2012Add "tired" sounds to Bow Draw
00030321  
[The Dark Mod]  Coding
trivial
resolved (grayman)
25/02/2012Enhance debug display of AAS areas
00030241  
[The Dark Mod]  Models
tweak
resolved (Springheel)
25/02/2012light models that need tweaked
0001127   
[The Dark Mod]  Objectives
feature
confirmed
25/02/2012Objectives: Implement "AI found item out of place" Objective
00030251  
[The Dark Mod]  AI
normal
resolved (grayman)
25/02/2012Failed KO animations can build up and play repeatedly
00030192  
[The Dark Mod]  GUI
normal
resolved (grayman)
24/02/2012The "Stealth Score" stat for Alert-4 (agit. searches) is cascading, so it overcounts
00030291  
[The Dark Mod]  AI
normal
resolved (grayman)
23/02/2012AI should use an elevator if it's faster than walking
00005192  
[The Dark Mod]  AI
normal
resolved
22/02/2012AI needs "wait for resource" lock (aka: work together)
00028122  
[The Dark Mod]  Coding
normal
resolved (tels)
19/02/2012Character 0xFF does not work in fonts
00026009  
[The Dark Mod]  AI
normal
resolved (Springheel)
17/02/2012AI don't care arrow is sticking out of them
00030171  
[The Dark Mod]  Coding
normal
resolved (tels)
16/02/2012make textAlign work with idChoiceWindow
00030182  
[The Dark Mod]  Coding
normal
resolved (tels)
16/02/2012make choiceDefs work with any string
00016242  
[The Dark Mod]  AI
normal
assigned (angua)
13/02/2012AI should notice objects being out of place
00030131  
[The Dark Mod]  Feature proposal
normal
resolved (grayman)
09/02/2012Allow any entity access to info_location entities
000297531
[The Dark Mod]  Physics
minor
resolved (grayman)
08/02/2012Objects in forcefield move way too fast (player moves as expected)
00030104  
[The Dark Mod]  Coding
normal
resolved (grayman)
08/02/2012Add sounds to player mantle
00030116  
[The Dark Mod]  Physics
normal
resolved (grayman)
07/02/2012Frobbing an item does not activate physics for touching contacts
00030051  
[The Dark Mod]  AI
normal
resolved (grayman)
05/02/2012Elevators broken by nearby visportals
00030011  
[The Dark Mod]  Coding
normal
resolved (grayman)
05/02/2012Player cannot knock movables objects off edges
00030061  
[The Dark Mod]  Sound System
minor
resolved (tels)
05/02/2012Missing sound shaders
00030041  
[The Dark Mod]  AI
normal
resolved (grayman)
03/02/2012Rare issue with AI getting stuck at doors
00025871  
[The Dark Mod]  Sound
normal
resolved (Springheel)
30/01/2012Go through Amita's sounds
00029941  
[The Dark Mod]  Script/Def
normal
resolved (angua)
27/01/2012Using inventory items on world entities with used_action_script: inventory item always flashes red
00029501  
[The Dark Mod]  Sound
normal
resolved (Springheel)
24/01/2012Do death cries propogate?
0002995   
[The Dark Mod]  Design/Coding
minor
new
24/01/2012Inconsistent handling when inventory item is used on world entity: script function started each frame when button is held
0002983   
[The Dark Mod]  Coding
minor
resolved (Serpentine)
22/01/2012Allow the the game window to be minimized easily
00017842  
[The Dark Mod]  Sound
normal
resolved (Springheel)
22/01/2012Find decent metal armour impact sound
00029901  
[The Dark Mod]  Coding
minor
resolved (tels)
22/01/2012Fix load and rendering of character 0xFF
00029881  
[The Dark Mod]  Graphics
minor
resolved (tels)
21/01/2012Remove fonts with size 6 and 8
00026872  
[The Dark Mod]  Textures
normal
resolved (Serpentine)
17/01/2012Missing textures for tdm_sack_oats
00029841  
[The Dark Mod]  Coding
normal
resolved (Serpentine)
17/01/2012Remove the limitations on task switching from Win XP
0002986   
[The Dark Mod]  Design/Coding
normal
resolved (greebo)
17/01/2012Don't copy the gamex86 module to the mission folders
0002981   
[The Dark Mod]  Coding
normal
resolved (greebo)
16/01/2012Upgrade PugiXML library to 1.0
00028241  
[The Dark Mod]  Graphics
minor
resolved (Serpentine)
15/01/2012Moonbeams are too faint
0002961   
[The Dark Mod]  Sound
normal
resolved (Springheel)
14/01/2012Go through bow sounds
0002976   
[The Dark Mod]  Coding
normal
resolved (greebo)
13/01/2012Crash in Training Mission when triggering Message GUIs
00026951  
[The Dark Mod]  AI
major
resolved (grayman)
13/01/2012AIs can not correctly handle certain doors
0002940   
[The Dark Mod]  Animation
normal
resolved (Springheel)
12/01/2012Check new animations against torch-carriers
00029731  
[The Dark Mod]  Design/Coding
normal
resolved (greebo)
10/01/2012Fix uninitialised pointers returned by CollisionModelManager::Translate()
0002972   
[The Dark Mod]  Design/Coding
normal
resolved (greebo)
10/01/2012Remove Sourcehook
0002963   
[The Dark Mod]  Design/Coding
normal
resolved (greebo)
05/01/2012Simplify mission PK4 setup
00029481  
[The Dark Mod]  AI
major
resolved (grayman)
02/01/2012AI death or KO can block door use
000295611
[The Dark Mod]  GUI
feature
resolved (tels)
01/01/2012Add a condensed Carleton font
0002936   
[The Dark Mod]  Coding
normal
resolved (greebo)
29/12/2011Merge the GPL'd D3 sources with the TDM codebase
00029331  
[The Dark Mod]  GUI
feature
resolved (grayman)
20/12/2011Add ability to select player start points to mission briefing
00029431  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
04/12/2011Some electric lights casting unwanted shadows from their models
000294111
[DarkRadiant]  Renderer
normal
acknowledged
02/12/2011Rendering order is wrong when the web texture is involved.
00025377  
[The Dark Mod]  Animation
normal
resolved (Springheel)
27/11/2011Test Noisycricket's new combat animations
00027982  
[The Dark Mod]  Animation
normal
resolved (Springheel)
27/11/2011Unarmed AI sometimes used armed search animation
00025222  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
27/11/2011Adjust damage for different weapons
00011489  
[The Dark Mod]  Script/Def
normal
resolved (tels)
22/11/2011add entity defs for static light fixtures like oil lamps
00027954  
[The Dark Mod]  GUI
normal
resolved (tels)
22/11/2011Add russian fonts
00029341  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
22/11/2011The ATTACK key is being ignored when lockpicking an armed mine
00022203  
[The Dark Mod]  Coding
normal
resolved
20/11/2011AI_USE key for suspicious object
0002916   
[The Dark Mod]  Sound
normal
resolved (Springheel)
20/11/2011Create shader for reaction to warnings
00028881  
[The Dark Mod]  GUI
minor
resolved (tels)
20/11/2011"Back" and "Objectives" in the briefing screen are bitmaps
00029315  
[The Dark Mod]  AI
normal
resolved (grayman)
19/11/2011Revenant bleeds
0002799   
[The Dark Mod]  Coding
normal
resolved (Springheel)
18/11/2011Run animation looks very bad in combat
00029301  
[The Dark Mod]  AI
normal
resolved (grayman)
17/11/2011AI knockouts aren't behaving as expected when AI have weapons drawn
00029281  
[The Dark Mod]  AI
normal
resolved (grayman)
17/11/2011AI might kneel too far from where we expect them to
00028461  
[The Dark Mod]  Coding
normal
resolved (greebo)
14/11/2011Download fmname_l10n.pk4
00029111  
[The Dark Mod]  Coding
normal
resolved (greebo)
09/11/2011When adding rotating cogs to multistate movers the cogs sometime rotate in the wrong direction
00029064  
[The Dark Mod]  Coding
normal
resolved (grayman)
07/11/2011Arrows sometimes spawn explosion decal without exploding mine
00029071  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/11/2011AI not alerted by mine soundprop
00029081  
[The Dark Mod]  AI
normal
resolved (grayman)
06/11/2011AI killed by player-tossed mines don't know they were killed by the player
000279411
[The Dark Mod]  Coding
normal
resolved (grayman)
06/11/2011Mines show decal when shot with water arrow
00029021  
[The Dark Mod]  AI
major
resolved (grayman)
05/11/2011TDM 1.07 hangs near the beginning of Let Sleeping Thieves Lie
00029001  
[The Dark Mod]  Def / Setup
major
resolved (grayman)
03/11/2011Carried torches go out at map start
00028321  
[The Dark Mod]  Sound
normal
suspended
30/10/2011Downgrade vocal encoding?
00028741  
[The Dark Mod]  Coding
minor
resolved (greebo)
26/10/2011Changing language during mission while reading
0002850   
[The Dark Mod]  GUI
feature
resolved (greebo)
25/10/2011Campaign Distinction on In-Game Downloader
00028931  
[The Dark Mod]  Mapping
minor
resolved (tels)
24/10/2011zones w/ dynamic ambient lighting disabled still carry settings from other zones
00028921  
[The Dark Mod]  Graphics
normal
resolved (tels)
23/10/2011Crash to desktop on Alberics Curse
0002889   
[The Dark Mod]  Animation
normal
resolved (Springheel)
22/10/2011Wench legs clip during alert walk
000243912  
[The Dark Mod]  Textures
minor
resolved (tels)
21/10/2011Convert TGA files to DDS
00027885  
[The Dark Mod]  Def / Setup
feature
resolved (tels)
21/10/2011Add more premade key entries (possible with new models/skins)
000287921
[The Dark Mod]  Saving/Loading
normal
resolved (greebo)
21/10/2011Loading a final save crashes TDM to the main menu.
00028802  
[The Dark Mod]  Saving/Loading
minor
resolved (tels)
21/10/2011GUI files make Training Mission crash on load
00028403  
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
21/10/2011AI Ragdolls moved and distorted on map load
00023383  
[The Dark Mod]  Coding
normal
resolved (grayman)
18/10/2011Expand m_LastTouchedBy to Movers (doors, elevators)
00028012  
[The Dark Mod]  Coding
normal
resolved (grayman)
18/10/2011AI play "weapon" bark when shot by arrow
00019651  
[The Dark Mod]  GUI
minor
resolved (demagogue)
16/10/2011Make stealth score more meaningful
00028721  
[The Dark Mod]  Coding
normal
resolved (grayman)
11/10/2011AI should Notice Ropes
0002873   
[The Dark Mod]  Sound
normal
resolved (Springheel)
08/10/2011Missing vocal shaders
00013272  
[The Dark Mod]  Coding
normal
resolved (grayman)
07/10/2011CProjectileResult remains indefinitely
00028772  
[The Dark Mod]  Saving/Loading
crash
resolved (grayman)
07/10/2011Games saved when a sliding door is open can crash TDM
00027963  
[The Dark Mod]  Coding
normal
resolved (tels)
01/10/2011Non-ASCII GUI choices don't work
00028443  
[The Dark Mod]  Coding
normal
resolved (tels)
01/10/2011Finish I18N.pl
00028661  
[The Dark Mod]  AI
normal
resolved (grayman)
29/09/2011AI don't close "shouldBeClosed" doors after searching near them
00027721  
[The Dark Mod]  Coding
tweak
resolved (tels)
23/09/2011Code uses mindplaces.com
00028023  
[The Dark Mod]  GUI
normal
resolved (tels)
20/09/2011Bitmap "texts" cannot be translated
000285311  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2011A fully-lit absence marker might not be seen by a passing AI
00028621  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2011Doors no longer need to send visual stims if they aren't marked shouldBeClosed
00028601  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2011When a lootable painting is stolen, AI can't see the absence marker
00028611  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2011Sliding doors marked shouldBeClosed might not alert nearby AI
00028541  
[The Dark Mod]  Script/Def
normal
resolved (greebo)
09/09/2011Add ability to include custom mission script files in tdm_main.script
000285131
[The Dark Mod]  AI
minor
resolved (tels)
07/09/2011Remove AlertAI() and GetAlertEntity()
00028521  
[The Dark Mod]  Coding
normal
resolved (tels)
02/09/2011fix GUI command handling with args in HandleMainMenuCommands()
0002137173
[DarkRadiant]  Models
normal
confirmed
23/08/2011picomodel md2 texture coords broken
00027971  
[The Dark Mod]  Coding
normal
resolved (tels)
20/08/2011Add support for FM specific translations
00028261  
[The Dark Mod]  Coding
normal
resolved (tels)
12/08/2011LOD inventory entities sometimes re-appear
00028331  
[The Dark Mod]  Coding
normal
resolved (tels)
07/08/2011--delay not working on tdmlauncher
00028111  
[The Dark Mod]  Coding
normal
resolved (tels)
06/08/2011Font loading does not fall back to English
00028152  
[The Dark Mod]  Coding
minor
resolved (tels)
06/08/2011Support FM short descriptions in other languages
00028171  
[The Dark Mod]  Coding
major
resolved (tels)
06/08/2011sys_lang only allows a fixed set of languages
00028203  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/08/2011Unnecessary event posting during map startup can lead to overrunning the event queue
0000297   
[DarkRadiant]  GUI
minor
acknowledged
31/07/2011Background image resizes on resize of viewport
00020943  
[The Dark Mod]  Models
feature
resolved (tels)
29/07/2011Need a model of a heap of ash, coals and some small wood pieces.
00028251  
[The Dark Mod]  Graphics
minor
resolved (tels)
28/07/2011Carleton Bold is missing its size 12 DDS
00026522  
[The Dark Mod]  Coding
normal
resolved
28/07/2011Fallen lights are marked "should be on"
00028232  
[The Dark Mod]  Coding
minor
resolved (grayman)
27/07/2011Light holders (candles, etc.) marked "extinguished" spawn lit
000282212
[The Dark Mod]  Def / Setup
normal
resolved (tels)
24/07/2011Fireplaces have their light embedded in the floor
00003542  
[The Dark Mod]  Design/Coding
minor
new
19/07/2011Add min/max magnitude to responses system
00028061  
[The Dark Mod]  Textures
minor
resolved (tels)
19/07/2011hanging_horizontal_leaves has no alpha
00013322  
[The Dark Mod]  Coding
minor
resolved (tels)
19/07/2011New candles (test/candles.map) not reacting to gas
00028041  
[The Dark Mod]  Coding
normal
resolved (tels)
17/07/2011Keys ("rusty key" etc) do no twork with chest in italian
00027771  
[The Dark Mod]  AI
minor
resolved (tels)
17/07/2011Try to remove ai_character.script
0002448   
[The Dark Mod]  AI
normal
resolved (Springheel)
15/07/2011Add new female head
00028031  
[The Dark Mod]  Coding
normal
resolved (tels)
15/07/2011Restarting TDM fails with boost error on linux
0002800   
[The Dark Mod]  Animation
normal
resolved (Springheel)
09/07/2011Need combat animations for torch-carriers
0002771   
[The Dark Mod]  Animation
normal
resolved (Springheel)
06/07/2011Wench legs clip
0002761   
[The Dark Mod]  AI
normal
resolved (Springheel)
06/07/2011Add slippers to wench
00027911  
[The Dark Mod]  AI
normal
resolved (Springheel)
05/07/2011Check Revenant Materials
0002792   
[The Dark Mod]  Def / Setup
normal
assigned (Springheel)
30/06/2011Create pre-made difficulty settings
00027835  
[The Dark Mod]  Coding
normal
resolved (tels)
23/06/2011Support translated HUD (weapon names, inventory groups), shopitems, messages etc.
00027822  
[The Dark Mod]  GUI
normal
resolved (tels)
23/06/2011Add a way to switch the language in the menu
00010902  
[The Dark Mod]  Tweaking
trivial
confirmed
22/06/2011Moss Arrows "Hurt" Player after losing hp
00021833  
[The Dark Mod]  AI
normal
resolved
21/06/2011Spiders shoulderable
0002786   
[The Dark Mod]  Def / Setup
normal
new
21/06/2011Need use_to_carry spawnarg or some such method.
00024783  
[The Dark Mod]  Coding
normal
resolved (grayman)
19/06/2011Adjustments to mines
00014962  
[The Dark Mod]  Feature proposal
minor
resolved (grayman)
19/06/2011Unlocking of armed mines
00027281  
[The Dark Mod]  AI
normal
resolved (grayman)
19/06/2011Rats interfering with AI movement
00026982  
[The Dark Mod]  Coding
minor
resolved (tels)
19/06/2011Slim down strings/english.lang
00027811  
[The Dark Mod]  Coding
normal
resolved (tels)
19/06/2011Autogenerate english.lang etc. from strings/all.lang
00027761  
[The Dark Mod]  TDM Installer
normal
resolved (greebo)
15/06/2011TDM Updater sometimes fails to update itself
00027741  
[The Dark Mod]  Coding
normal
resolved (greebo)
13/06/2011Restart Mission crashes after saving and dying when a weapon is drawn
00027731  
[The Dark Mod]  Coding
crash
resolved (grayman)
13/06/2011Restart Mission can lead to a crash
00027221  
[The Dark Mod]  SEED
normal
resolved (tels)
12/06/2011SEED: trace ends at bottom of SEED entity
0002768   
[The Dark Mod]  Coding
normal
resolved (stgatilov)
03/06/2011More portable lightgem - getting rid of named pipe / shared memory
0002767   
[The Dark Mod]  Coding
feature
resolved (stgatilov)
02/06/2011Savegame Compression
0002620   
[The Dark Mod]  Sound
normal
resolved (Springheel)
27/05/2011Add alarm bark
00005412  
[The Dark Mod]  AI
feature
resolved (grayman)
24/05/2011AI should turn on lights while searching nearby
0002762   
[The Dark Mod]  AI
normal
resolved (greebo)
22/05/2011New path_corner type: "Follow this Actor"
00025181  
[The Dark Mod]  Design/Coding
normal
resolved (greebo)
19/05/2011Mac OS X Support
0002756 1
[The Dark Mod]  Textures
normal
resolved (Springheel)
16/05/2011Engineer head has issue
00027572  
[The Dark Mod]  GUI
normal
resolved (greebo)
15/05/2011Downloaded missions don't appear until full restart
0002750   
[The Dark Mod]  GUI
normal
resolved (greebo)
09/05/2011In-Game Downloader stops when switching pages
0002751   
[The Dark Mod]  GUI
normal
resolved (greebo)
09/05/2011Stale download progress info when requeing downloads
0002748   
[The Dark Mod]  AI
normal
resolved (Springheel)
08/05/2011Add lighting animations to female characters
0002133   
[The Dark Mod]  GUI
normal
resolved (Springheel)
07/05/2011Add random tips to loading screen
0002449   
[The Dark Mod]  AI
normal
resolved (Springheel)
07/05/2011Torch-carriers need pain modification
0002457   
[The Dark Mod]  Animation
normal
resolved (Springheel)
07/05/2011special search animations for torch-bearers
0002636   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
07/05/2011Fire arrow explosion
00016231  
[The Dark Mod]  AI
normal
resolved (grayman)
07/05/2011AI don't notice lights going out in front of them
00027443  
[The Dark Mod]  Coding
normal
resolved (greebo)
06/05/2011Still getting "Cannot find attachment X to destroy" error
0002747   
[The Dark Mod]  Coding
normal
resolved (greebo)
02/05/2011Crashes after a "Doom 3 Blue Window" type of game shutdown
0002746   
[The Dark Mod]  GUI
normal
resolved (greebo)
02/05/2011Add "Wait until Ready" GUI to be displayed when the mission is about to start
0002727   
[DarkRadiant]  Map Editing
major
acknowledged
11/04/2011Worldspawn brushes do not inherit selected shader information
0002348 1
[The Dark Mod]  GUI
minor
new
04/03/2011Inventory pickup message is too short, cannot be easily lengthened - new spawnarg needed
0002181   
[The Dark Mod]  Coding
normal
new
04/03/2011separate head-turning values for AI that are sitting
00006821  
[DarkRadiant]  Map Editing
feature
acknowledged
24/02/2011Randomly and procedurally generated terrain using patches/brushes.
00025212  
[The Dark Mod]  Def / Setup
normal
assigned (Springheel)
22/02/2011Movable objects making fx when colliding...interesting option
0002517   
[The Dark Mod]  Coding
normal
new
12/01/2011Adding Question component to AI Greetings
0002504   
[The Dark Mod]  Coding
normal
new
27/12/2010Add animations to Greeting Code
000243711
[The Dark Mod]  Animation
normal
assigned (Springheel)
07/12/2010Spider mesh needs to be centered on joints
0002444   
[The Dark Mod]  GUI
minor
new
28/11/2010Amount of moss arrows show up on map start
0002428   
[DarkRadiant]  Selection System
normal
new
19/11/2010Feature: Weld vertices and Soft Selection
0002419   
[The Dark Mod]  Physics
normal
new
06/11/2010Dismounting a horse often results in clipping into horse and being stuck
0002418   
[The Dark Mod]  Physics
major
new
06/11/2010Riding horse underwater or back out bypasses water transitions
0002371   
[The Dark Mod]  AI
major
new
23/09/2010Horse (rideable only) - frobbing two or more horses at the same time
0002370   
[The Dark Mod]  AI
major
new
23/09/2010Horse (rideable only) - starting with delay
0002271   
[DarkRadiant]  Map Editing
feature
acknowledged
20/06/2010Ability to modify only one brush in Texture Tool at a time from Surface Inspector
0002223   
[DarkRadiant]  Map Editing
feature
confirmed
24/05/2010Special tool to clip into equal parts (viewport-dependent)
0000699   
[DarkRadiant]  Design/Coding
normal
confirmed
27/12/2009Consolidate Entity Class Hierarchy
0002000   
[DarkRadiant]  Map Editing
feature
acknowledged
23/12/2009Texture Tool: Treat as One
0001985   
[The Dark Mod]  Tweaking
normal
acknowledged
29/10/2009Unbind ALT from strafe modifier
00018202  
[DarkRadiant]  Map Editing
normal
feedback
13/07/2009Texture lock unfriendliness for vertex dragging
0001768   
[DarkRadiant]  Map Editing
minor
acknowledged
03/05/2009You can use the CSG Subtract to remove door entities created from brushes.
00017562  
[DarkRadiant]  General
feature
acknowledged
16/04/2009Layers Suggestions
 0001742   
[DarkRadiant]  GUI
feature
acknowledged
10/04/2009Wireframe display mode for filtered objects
00017023  
[DarkRadiant]  General
normal
acknowledged
23/03/2009If darkradiant cannot access user directory create configuration files in the root folder instead
0001619   
[DarkRadiant]  Map Editing
feature
confirmed
10/01/2009Perform geometry CRC check for layer file before importing them?
0000333   
[DarkRadiant]  GUI
minor
acknowledged
30/12/2008Suggest relative aligned texture copy
 0001526   
[The Dark Mod]  Coding
trivial
new
18/11/2008Arrow models in editor rotated from game
0001513   
[The Dark Mod]  Coding
normal
new
15/11/2008AI Need Defensive Charge
0001493   
[DarkRadiant]  GUI
feature
acknowledged
15/11/2008Option for filtered brushes as wireframe
0001391   
[The Dark Mod]  Physics
normal
new
11/10/2008Melee attack can hit moveables on other side of solid object
0001088   
[The Dark Mod]  AI
feature
new
07/09/2008AI's Weapon Solidity Behavior
0001046   
[DarkRadiant]  Selection System
feature
acknowledged
25/08/2008Request: Coloration of Brushes
0001038   
[DarkRadiant]  Map Editing
feature
acknowledged
25/08/2008EAX Audio Settings Editor (EFX File)
0000849   
[The Dark Mod]  Feature proposal
normal
acknowledged
14/06/2008Modify readable gui to raise body start if no title.
0000637 1
[DarkRadiant]  GUI
feature
confirmed
10/04/2008Window menu item: listing of all active windows
0000623   
[DarkRadiant]  Map Editing
normal
confirmed
01/04/2008Offset for automatic decal patches
0000608   
[DarkRadiant]  GUI
tweak
acknowledged
18/03/2008Revisit: remove colored overlay from selected brush?
0000602   
[DarkRadiant]  Map Editing
minor
confirmed
17/03/2008Create decal patches for non-rectangular surfaces
0000598   
[DarkRadiant]  Map Editing
normal
acknowledged
12/03/2008Selecting "Patch" - "More cylinders" - "Very Dense Cylinder" gives lopsided desity
0000591   
[DarkRadiant]  GUI
feature
acknowledged
03/03/2008Add player clip option to model viewer
0000589   
[DarkRadiant]  Map Editing
feature
acknowledged
03/03/2008Functionality to aid in precise brush shaping based on texture
0000476   
[DarkRadiant]  Saving and loading
feature
confirmed
30/12/2007Verify entities, materials and links on map load
00004471  
[DarkRadiant]  Models
feature
acknowledged
10/12/2007Model viewer does not give a scale or sense of size
0000408   
[DarkRadiant]  Models
feature
acknowledged
03/11/2007Add an "default orientation" value to models for display in the model chooser
0000380 1
[DarkRadiant]  Design/Coding
trivial
acknowledged
21/10/2007Distinguish base textures from map-loaded textures
 00003491  
[DarkRadiant]  GUI
trivial
confirmed
18/09/2007Hotkey/menu item to open browsers
0000303   
[DarkRadiant]  GUI
feature
acknowledged
23/05/2007Texture Window optionally sorting the shaders by name
0000188   
[DarkRadiant]  Map Editing
feature
acknowledged
10/03/2007Mission: Create PK4 Feature
00001091  
[DarkRadiant]  GUI
feature
acknowledged
12/02/2007Include deselect in Undo?