The Dark Mod Bugtracker - All Projects
Viewing Issues( 1 - 1914 )
  PID CategorySeverityStatusUpdated Summary
  0005046   
[The Dark Mod]  Feature proposal
feature
new
18/08/2019Controllable gloss for specular maps
  0005043   
[The Dark Mod]  Graphics
normal
new
18/08/2019RGBA keywords have no effect in cubemap stages if material has light interaction
  0005044   
[The Dark Mod]  Graphics
normal
new
18/08/2019Adjusting specular RGB in material stages fails under enhanced interaction shader
  0005045   
[The Dark Mod]  Feature proposal
normal
new
17/08/2019Implement a "boids" system
  00050341  
[The Dark Mod]  Def / Setup
normal
new
17/08/2019Missing assets for sparks.fx
  00050423  
[The Dark Mod]  Coding
major
assigned (stgatilov)
16/08/2019Timestamps fiasco: Unix vs DOS, local vs UTC
  000322418  
[The Dark Mod]  Coding
crash
resolved (grayman)
13/08/2019TheDarkMod.exe crashes after updating a 1.07 installation to 1.08
  0004864   
[The Dark Mod]  TDM Updater
tweak
assigned (stgatilov)
12/08/2019Remove pk4 timestamps fixes from updater
  00050412  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
12/08/2019Resurrect projectile shooting "spread"
  00050403  
[The Dark Mod]  Coding
minor
assigned (stgatilov)
11/08/2019AVX implementation of DeriveTangents and NormalizeTangents
  0005039   
[DarkRadiant]  Renderer
feature
new
04/08/2019A way to highlight models with no material defined in DR render
  0005024   
[The Dark Mod]  Textures
normal
new
04/08/2019Missing dark_redwood materials
  0004731152
[The Dark Mod]  Models
feature
assigned (Obstler)
10/06/2019Add Epifire's security camera model
  0005038   
[The Dark Mod]  Coding
normal
new
29/05/2019'M' key (cycle maps) not behaving
  0005037 1
[The Dark Mod]  Mapping
crash
new
24/05/2019dmap crashes on specific map
  0005036 1
[The Dark Mod]  Graphics
normal
new
22/05/2019Skybox totally black in Tears of Saint.Lucia
  0004660327
[The Dark Mod]  Graphics
normal
suspended (stgatilov)
18/05/2019Soft shadows: sometimes light leaks near edges (in complete darkness)
  000495361
[The Dark Mod]  Coding
feature
resolved (stgatilov)
16/05/2019Better GPU detection for Laptops
  000482041
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
16/05/2019Remove M4 from Linux build | GL linking system
  000503222
[The Dark Mod]  Graphics
normal
new
12/05/2019A case of bad particle clipping with FBO and soft particles
  0004986247
[The Dark Mod]  GUI
normal
resolved (stgatilov)
12/05/2019Compass turns white when using stencil shadows
  0004961151
[The Dark Mod]  Graphics
crash
resolved (duzenko)
12/05/2019Tdm v2.07 crashes as soon as you enter the game if "Maps" was chosen as shadow implementation.
  0005035   
[The Dark Mod]  Models
normal
new
11/05/2019tea_tray_silver2.ase/bc_teatray issues
  00050225  
[The Dark Mod]  Graphics
feature
new
11/05/2019Implement a forward+ render
  00037711810
[The Dark Mod]  Models
normal
acknowledged
09/05/2019Models with corrupt or badly scaled textures - ongoing
  0005033   
[DarkRadiant]  GUI
feature
new
08/05/2019Feature: consistent Esc & Enter keys functionality across all openable windows in DR
  00050311  
[The Dark Mod]  Graphics
major
resolved (duzenko)
06/05/2019Lighting is wrong on recent AMD drivers (normal map ignored)
  0004993102
[The Dark Mod]  Graphics
normal
resolved (duzenko)
06/05/2019r_showportals 1 doesn't do its job correctly
  0004962194
[The Dark Mod]  Graphics
normal
resolved (duzenko)
06/05/2019Lightning stops working in TDM v2.07
  000470515  
[The Dark Mod]  Graphics
normal
assigned
05/05/2019Soft gamma
  000503042
[The Dark Mod]  Coding
crash
resolved (duzenko)
05/05/2019TDM sometimes crashes after finishing mission v2
  00048227  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
02/05/2019Restructure third-party libraries in code SVN
  0004972   
[The Dark Mod]  Graphics
feature
acknowledged
30/04/2019Screen-Space Ambient Occlusion
  0005028181
[The Dark Mod]  Coding
crash
assigned (grayman)
25/04/2019Crash on loading game in March of Rahena (EV_UpdateCameraTarget)
  0005015 1
[The Dark Mod]  Models
normal
assigned (Springheel)
23/04/2019Gap in pillar model
  0004615383
[The Dark Mod]  Saving/Loading
normal
resolved (duzenko)
21/04/2019Remote camera lost when saving\loading
  00046863  
[The Dark Mod]  Tweaking
normal
resolved (duzenko)
20/04/2019Interaction table
  00048892  
[DarkRadiant]  Models
feature
resolved (orbweaver)
17/04/2019A method to deprecate models without breaking existing maps:
  0004964221
[The Dark Mod]  Saving/Loading
normal
resolved (STiFU)
16/04/2019Version check fails
  00050274  
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
15/04/2019Fine-tune "Debug with Inlines" configuration for development
  000501963
[The Dark Mod]  AI
normal
feedback (grayman)
14/04/2019Reaction time of AI too fast when spotting player in full light
  0003135173
[The Dark Mod]  Coding
feature
assigned (duzenko)
14/04/2019Add per-pixel material definitions ("material maps")
  000498011  
[The Dark Mod]  Graphics
normal
new
13/04/2019Front-facing shadow face casts back-shadow when it should not
  00050263  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
13/04/2019Move to non-XP VC toolset
  00050066  
[DarkRadiant]  GUI
normal
new
12/04/2019Presseing shift-LMB select - is selecting mutltiple back ground items
  00050162  
[DarkRadiant]  GUI
normal
new
12/04/2019RMB clicks randomly but reproducably not recognised in DR
  00048104  
[The Dark Mod]  Design/Coding
normal
resolved (stgatilov)
10/04/2019Stop shipping/using outdated bundles of dependencies
  00048262  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
09/04/2019Remove ID hacks from third-party libraries: minizip and libjpeg
  00049059  
[The Dark Mod]  GUI
normal
assigned (duzenko)
05/04/2019Please add support for Ultrawide Resolutions
  00050202  
[The Dark Mod]  GUI
normal
new
01/04/2019The Gatehouse mission lacks screenshots on the mission downloader
  00030221  
[The Dark Mod]  Design/Coding
feature
new
01/04/2019Windows (door type) need texture fade action when opening
  000502311
[The Dark Mod]  Models
normal
new
31/03/2019Certain surfaces overbright in fog
  00043472  
[The Dark Mod]  AI
normal
resolved (grayman)
30/03/2019Severe FPS drop near start of Penny Dreadful 3
  00050211  
[DarkRadiant]  General
crash
new
28/03/2019DR gets unhandled exception on start up.
  00050181  
[The Dark Mod]  Textures
normal
new
24/03/2019FM-overridden material definitions do not automatically load in-game
  00045693  
[The Dark Mod]  GUI
trivial
resolved (duzenko)
23/03/2019GUI renderDef Lights do not work
  0005017   
[The Dark Mod]  Def / Setup
tweak
new
21/03/2019Mine explosions have a light, fire arrow explosions don't
  00050031  
[The Dark Mod]  TDM Updater
crash
new
19/03/2019TDM-update segfaults if DNS resolution fails
  00005267  
[The Dark Mod]  Models
tweak
acknowledged (Serpentine)
16/03/2019Some materials have incorrect surface types
  0005014 1
[The Dark Mod]  Physics
normal
new
15/03/2019Complex water brushes become defunct when adjacent to each other
  0005013   
[The Dark Mod]  Models
normal
new
15/03/2019Collision mesh on models/darkmod/junk/stoup_broken.ase causes error on atdm:moveable_junk_stoup_broken
  00050112  
[The Dark Mod]  Physics
normal
resolved (grayman)
14/03/2019atdm:prop_winebottle is too heavy
  0005012   
[The Dark Mod]  Coding
crash
new
14/03/2019Crash from heathaze GUI overlay
  0005010   
[The Dark Mod]  Def / Setup
normal
new
13/03/2019Broken items noticed by e.g. animals
  00050081  
[The Dark Mod]  Def / Setup
minor
new
13/03/2019"is_lantern" spawning breaks "should_be_vert" spawnarg
  0004744 1
[DarkRadiant]  GUI
normal
acknowledged
11/03/2019Layers retain tickbox, but arent shown as indicated buy the lack of blue background colour on the button.
  00041743  
[DarkRadiant]  Map Editing
normal
acknowledged
11/03/2019Getting double click when de-selecting a layer
  00049043  
[DarkRadiant]  GUI
normal
resolved (greebo)
11/03/2019Unmaximised DarkRadiant not remembering main window size and location
  0005009 1
[The Dark Mod]  Design/Coding
normal
new
10/03/2019Vine patches spawning in mid-air
  0003704181
[The Dark Mod]  Coding
major
resolved (SteveL)
10/03/2019Can pickpocket something when near origin, regardless of where the something is in the map
  00049662  
[DarkRadiant]  Map Editing
normal
resolved (greebo)
10/03/2019Reload Models option in Create Model dialog window doesn't update the model
  00049992  
[DarkRadiant]  Objectives
normal
resolved (greebo)
10/03/2019Problem with satisfying readable objective "when closed"
  000439071
[The Dark Mod]  Models
normal
new
10/03/2019Models with surfaces using "Default' or nonexistent material
  000486511  
[The Dark Mod]  Graphics
minor
feedback (cabalistic)
08/03/2019Improve the way how FPS cap works (uncapped FPS)
  000451491
[The Dark Mod]  Tweaking
major
resolved (stgatilov)
08/03/2019Game runs sluggish randomly
  0005007   
[The Dark Mod]  Feature proposal
normal
new
05/03/2019Implement OpenGL Instancing
  0005005   
[The Dark Mod]  SEED
normal
new
05/03/2019Error loading SEED image maps with random selection
  000488611
[The Dark Mod]  Animation
normal
new
04/03/2019Armed skeleton animates incorrectly when starting sitting
  0005004   
[The Dark Mod]  Def / Setup
normal
new
04/03/2019Mine explosions don't light fires
  0004696261
[The Dark Mod]  Sound
major
resolved (stgatilov)
04/03/2019At high FPS player footsteps don't always play
  00048176  
[The Dark Mod]  TDM Updater
tweak
resolved (stgatilov)
04/03/2019Remove boost (and libsvn) from tdm_update
  00023162  
[The Dark Mod]  Design/Coding
tweak
acknowledged
04/03/2019tdm_door_control - WIP
  00050022  
[The Dark Mod]  TDM Updater
normal
resolved (stgatilov)
04/03/2019Updater: fix self-update on 64-bit Linux
  00048182  
[The Dark Mod]  TDM Updater
tweak
resolved (stgatilov)
03/03/2019Update and refactor scons script for building tdm_update
  00048071  
[The Dark Mod]  TDM Updater
normal
resolved (stgatilov)
03/03/2019tdm_update is still 32-bit only on Linux
  00050011  
[The Dark Mod]  Design/Coding
minor
new
02/03/2019Glitch with sword renders weapons unusable
  0005000   
[The Dark Mod]  Models
normal
new
26/02/2019Vine arrows will not attach to models/darkmod/architecture/modules/stone_industrial01/ext_stone03_wall01_grate_empty.lwo
  00049712  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
25/02/2019ARB to GLSL shader converter
  000496971
[The Dark Mod]  Models
normal
resolved (Springheel)
25/02/2019models/darkmod/lights/extinguishable/cagelamp_hanging.lwo casts shadow in Shadow Map mode
  0004997   
[The Dark Mod]  Textures
normal
new
24/02/2019Missing materials for anatomy readables
  0004674   
[The Dark Mod]  Coding
normal
new
23/02/2019Particles that look different or are invisible since 2.06
  00048972  
[The Dark Mod]  Design/Coding
feature
new
23/02/2019Vines don't grow on trees (or wooden surfaces generally, however rough)
  0004996   
[The Dark Mod]  Animation
normal
new
23/02/2019Hands remaining animated when an AI has become a ragdoll
  00049948  
[The Dark Mod]  Physics
minor
confirmed
23/02/2019Mantling sometimes allows to clip through solid objects
  000498731
[The Dark Mod]  GUI
normal
feedback
23/02/2019Loot icon and item icons overlapping
  0004995   
[The Dark Mod]  GUI
normal
new
22/02/2019Mission size unit is missing for missions smaller than 1 MB
  00045096  
[The Dark Mod]  Physics
minor
resolved (STiFU)
21/02/2019Mantling a moving entity may make the player clip into world geometry when the mantle animation is finished
  00040646  
[The Dark Mod]  Animation
normal
new
19/02/2019Checklist of minor anim issues for 2.04
  000062821
[The Dark Mod]  Design/Coding
tweak
confirmed
18/02/2019When swimming, the player can swim too high up on top of (out of) the water
  00049894  
[The Dark Mod]  Animation
normal
new
18/02/2019Player can use repeated jumping to climb up ladders faster
  00017462  
[The Dark Mod]  Physics
normal
confirmed
18/02/2019Climbing physics should use crouched player bounding box
  00049822  
[The Dark Mod]  AI
normal
assigned (grayman)
18/02/2019KO'ed AI should drown faster
  0003295   
[The Dark Mod]  Coding
normal
new
18/02/2019Make new damage def for drowning AI
  00049923  
[The Dark Mod]  Sound
normal
feedback (Springheel)
18/02/2019Add swim burst sounds for various speeds and especially for underwater
  00006951  
[The Dark Mod]  Coding
normal
new
18/02/2019Swim sounds -- some needed, some needing removing
  00038182  
[The Dark Mod]  Coding
normal
new
18/02/2019Parallel lights glitch
  0004977162
[The Dark Mod]  Feature proposal
normal
assigned (Obstler)
18/02/2019Player lantern should move with player while leaning
  0002079   
[The Dark Mod]  Tweaking
normal
new
18/02/2019Player lantern to far from body, intersects world
  0003376121
[The Dark Mod]  Coding
minor
new
18/02/2019Player lantern goes out when crouched under a low ceiling
  00035508  
[The Dark Mod]  Feature proposal
normal
resolved (STiFU)
18/02/2019Add uneven speed to swimming
  000402221  
[The Dark Mod]  Coding
feature
resolved (duzenko)
16/02/2019Change default screen resolution?
  0002626   
[The Dark Mod]  GUI
feature
assigned (Obstler)
15/02/2019Add mouse-over help for menu entries
  000227341
[The Dark Mod]  Tweaking
tweak
resolved (STiFU)
14/02/2019Need to increase speed of player while running (Update: or decrease crouched running speed) with shouldered body
  00041074  
[The Dark Mod]  Def / Setup
normal
resolved (STiFU)
14/02/2019Need too much room to drop rag dolls
  000299312  
[The Dark Mod]  Design/Coding
normal
resolved (STiFU)
14/02/2019Removing an inventory item can invalidate cursor, resulting in crash
  00042352  
[The Dark Mod]  GUI
minor
suspended
14/02/2019shouldered_icon spawnarg is unused
  00019324  
[The Dark Mod]  Tweaking
normal
suspended
13/02/2019Gameplay balance between shouldering and dragging of bodies / Add shouldering ragdoll
  00049476  
[The Dark Mod]  Sound System
normal
feedback
13/02/2019Add some form of impact sound to mantling
  00036074  
[The Dark Mod]  Def / Setup
normal
resolved (STiFU)
13/02/2019Add dip to shouldering bodies
  0004991   
[The Dark Mod]  Sound
normal
new
13/02/2019Add material dependent climb_slide sounds
  00049482  
[The Dark Mod]  Physics
normal
resolved (STiFU)
13/02/2019Improve ladder/rope slide (no fall-damage + sound)
  000479671
[The Dark Mod]  GUI
trivial
suspended
13/02/2019Looking Glass zoom problem
  00049901  
[The Dark Mod]  GUI
normal
resolved (STiFU)
12/02/2019Add a FrobHelper toggle
  00049885  
[The Dark Mod]  Sound
normal
new
10/02/2019"Hardwood" surface uses default stone sound set
  00038721  
[The Dark Mod]  AI
normal
assigned (grayman)
10/02/2019Unused "return_with_help*" barks
  00038664  
[The Dark Mod]  Sound
normal
resolved (Springheel)
10/02/2019Barks for getting help not used
  0004944   
[The Dark Mod]  GUI
normal
assigned (Obstler)
09/02/2019Adjust names for launching mission
  00048397  
[The Dark Mod]  Coding
normal
confirmed (stgatilov)
09/02/2019Sword animation can get stuck on screen.
  0004984   
[The Dark Mod]  GUI
normal
new
04/02/2019Missions selected for download are still visible in download window after they have been downloaded
  00048044  
[The Dark Mod]  TDM Updater
major
resolved (stgatilov)
03/02/2019tdm_update does not start on Windows XP
  000495216  
[The Dark Mod]  Coding
crash
resolved (STiFU)
02/02/2019Training mission - Melee - Crash during retry
  0002845   
[DarkRadiant]  Design/Coding
feature
acknowledged
01/02/2019Support #str_XXXXX templates
  0004900   
[DarkRadiant]  General
normal
acknowledged
01/02/2019material and soundshader parsing problems
  000474151
[The Dark Mod]  Physics
normal
resolved (grayman)
01/02/2019Possible stutter in player movement
  0004493345
[The Dark Mod]  Physics
normal
resolved (duzenko)
01/02/2019Some physics events have changed in 2.05 due to faster fps
  000440917  
[The Dark Mod]  Coding
normal
resolved (duzenko)
01/02/2019Add an option to lift the 60 fps lock
  00046977  
[The Dark Mod]  Graphics
major
resolved (duzenko)
01/02/2019Some console commands don't work with GLSL 1 and useFBO 0/1
  00044053  
[The Dark Mod]  Tweaking
tweak
resolved (duzenko)
01/02/2019com_speed discrepancy
  00044265  
[The Dark Mod]  Coding
normal
resolved (duzenko)
01/02/2019Grabber items vibrating
  00046983  
[The Dark Mod]  Map Editing
minor
resolved (nbohr1more)
01/02/2019Timescale command doesn't work with uncapped FPS / com_fixedTic 1
  0004983   
[The Dark Mod]  Physics
major
new
01/02/2019AIs randomly dying with uncapped and low FPS
  00049247  
[The Dark Mod]  Physics
normal
new
01/02/2019Rope physics mad when FPS is low and uncapped
  00047911  
[DarkRadiant]  GUI
feature
acknowledged
31/01/2019Copy model/entity/prefab paths to clipboard
  00049101  
[DarkRadiant]  General
feature
confirmed
31/01/2019DR does not parse materials in def files
  00047261  
[The Dark Mod]  Distribution
normal
new
30/01/2019Check I18N links on Mission web pages
  00035882  
[The Dark Mod]  Coding
normal
resolved (STiFU)
27/01/2019Player can jump with body after loading game
  00049786  
[The Dark Mod]  GUI
normal
assigned (Obstler)
26/01/2019Review Mission Details for already downloaded missions
  00049703  
[The Dark Mod]  Design/Coding
feature
new
26/01/2019Avoid problems with rotation-resized models
  000495561
[The Dark Mod]  Graphics
normal
confirmed (stgatilov)
26/01/2019Wrongly black interaction light on a crate
  00049811  
[The Dark Mod]  Graphics
minor
new
26/01/2019Urn in Chalice of Kings gets wrongly pruned
  00049585  
[The Dark Mod]  Models
major
resolved (stgatilov)
26/01/2019Broken smoothing on models
  000497961
[The Dark Mod]  Graphics
major
resolved (duzenko)
26/01/2019Stencil shadow bug on guards
  0004912132
[The Dark Mod]  AI
major
resolved (grayman)
24/01/2019AI ignoring 40 degree slope limit. Walking up walls and getting stuck.
  00043413  
[The Dark Mod]  Sound
normal
new
22/01/2019Conversation sound will abort during a save
  0004938226
[The Dark Mod]  Graphics
normal
resolved (duzenko)
22/01/2019Shadow maps: some lights are still not soft
  0001116   
[The Dark Mod]  Sound
feature
resolved (Springheel)
22/01/2019Need Sound for Failed Item Drop
  0004975   
[The Dark Mod]  GUI
feature
assigned (Obstler)
22/01/2019Add proper scaling to the new inventory grid
  000497322
[The Dark Mod]  GUI
normal
resolved (STiFU)
22/01/2019Add an alternative inventory grid gui that is more in accordance with existing guis
  000496711  
[The Dark Mod]  GUI
normal
new
22/01/2019Quicksave causes disruptions to HUD
  0004228   
[The Dark Mod]  Sound
normal
resolved (Springheel)
21/01/2019No pickpocket reaction for Builder set?
  0004245   
[The Dark Mod]  Models
normal
resolved (Springheel)
21/01/2019Update Prefabs
  00049253  
[The Dark Mod]  Def / Setup
normal
assigned (Springheel)
20/01/2019Sounds not referenced in soundshaders
  00048333  
[The Dark Mod]  TDM Updater
feature
resolved (stgatilov)
20/01/2019zsync-like differential updates (unofficial prototype)
  00049071  
[The Dark Mod]  Sound System
feature
assigned (STiFU)
20/01/2019Make OpenAL settings more configurable inside TDM
  00045503  
[The Dark Mod]  Coding
minor
assigned (stgatilov)
20/01/2019Cleanup of SIMD code
  000480812
[The Dark Mod]  Design/Coding
trivial
assigned (stgatilov)
20/01/2019Make SCons Python3 compatible (Patch included)
  0004968   
[The Dark Mod]  Coding
normal
new
19/01/2019Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button
  000496531
[The Dark Mod]  Coding
normal
new
19/01/2019Debug build fails to load Swing
  00048711  
[The Dark Mod]  Sound System
text
resolved (stgatilov)
18/01/2019Update EFX wiki page: version 2
  00049321  
[The Dark Mod]  GUI
normal
confirmed
18/01/2019Graphical Settings Menu Overhaul
  0004531121
[The Dark Mod]  Feature proposal
minor
resolved (STiFU)
17/01/2019Warn player in GUI about loading incompatible savegame
  00049494  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
17/01/2019Briefing Sound Looped / Out of Sync
  00045404  
[The Dark Mod]  Sound System
minor
resolved (stgatilov)
17/01/2019Sound stops playing in cinematics because of breakpoints
  0004963   
[The Dark Mod]  Design/Coding
normal
new
17/01/2019Some keys cannot be assigned on Linux
  00037241  
[The Dark Mod]  Saving/Loading
normal
new
17/01/2019Keymap
  00035961  
[The Dark Mod]  GUI
normal
new
17/01/2019Issues with key bindings
  00047975  
[The Dark Mod]  Feature proposal
normal
resolved (STiFU)
17/01/2019Put keybinds into it's own cfg file.
  00041241  
[The Dark Mod]  Coding
normal
acknowledged
17/01/2019System auto-detection: for main menu config settings
  00049562  
[The Dark Mod]  Graphics
normal
assigned (nbohr1more)
17/01/2019Spectrum keyword on materials dysfunctional
  00030982  
[The Dark Mod]  GUI
tweak
assigned (nbohr1more)
17/01/2019Color Saturation Slider
  00044787  
[The Dark Mod]  GUI
normal
assigned (Springheel)
17/01/2019Highlighted menu items are sometimes difficult to read
  00040601  
[The Dark Mod]  GUI
normal
new
17/01/2019Examine mission names and how they're displayed on the GUIs
  0004960   
[The Dark Mod]  GUI
minor
new
16/01/2019Going back from objectives screen in "Crucible of Omens" leads to a blank paper
  0003463381
[The Dark Mod]  GUI
normal
suspended
15/01/2019Mission preview screenshots disappearing
  00049432  
[The Dark Mod]  GUI
normal
resolved (STiFU)
15/01/2019Mission Downloader menu--screenshots fading away immediately
  0004951131
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
14/01/2019Z-fighting with shadow textures when foglight present
  00047756  
[The Dark Mod]  Sound
normal
resolved (Springheel)
13/01/2019Bouncing water arrow causes beep
  00049575  
[The Dark Mod]  Feature proposal
feature
new
12/01/2019Snow and rain particles stopping on brushes
  00049463  
[The Dark Mod]  Graphics
normal
acknowledged
12/01/2019Candle Flame Particle Behind Wall Shows in a Mirror
  00048832  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
10/01/2019Move script into New Job FM folder
  00049545  
[The Dark Mod]  Coding
normal
resolved (STiFU)
10/01/2019Mantling through a window in one motion gets you stuck
  000366251
[The Dark Mod]  Textures
normal
resolved (Springheel)
10/01/2019NoFog material keyword not working
  000480221
[The Dark Mod]  Textures
minor
assigned (nbohr1more)
09/01/2019Nodraw surfaces in models remain invisible when given a visible texture via skin.
  00042634  
[The Dark Mod]  Coding
feature
resolved (STiFU)
09/01/2019Feature request: Add console command to give the player all the loot
  000494222
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
09/01/2019White sparklies on the corners of objects
  00047481  
[The Dark Mod]  Sound
normal
new
08/01/2019Missing sound & alerted Ai.
  00044921  
[The Dark Mod]  Feature proposal
normal
resolved (Obstler)
08/01/2019"Select all to download" button in "Mission Archive" window
  00010374  
[The Dark Mod]  Tweaking
normal
resolved (STiFU)
08/01/2019Player Mantles Underwater
  00049503  
[The Dark Mod]  Objectives
normal
resolved (nbohr1more)
08/01/2019All scores set to Zero when 100% loot is collected in some missions
  00042226  
[The Dark Mod]  Coding
normal
assigned (grayman)
08/01/2019Might be a Mission Stats problem with registering alerts
  00049311  
[The Dark Mod]  Design/Coding
normal
confirmed
07/01/2019Investigate frob highlight accuracy improvements
  00049451  
[The Dark Mod]  Animation
normal
resolved (STiFU)
06/01/2019The very slow pull-push mantle feels unsuitable for mantling medium sized objects
  0004877144
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/01/20192.06 dmapping removing triangles?
  0004930   
[The Dark Mod]  Animation
feature
resolved (STiFU)
06/01/2019Change viewport animation for mantling low obstacles
  00035651  
[The Dark Mod]  Feature proposal
feature
new
05/01/2019Have scroll keys page through the Objectives
  00042472  
[The Dark Mod]  Animation
normal
confirmed
05/01/2019Using the crouch key when climbing a ladder or a pipe
  00037074  
[The Dark Mod]  Coding
normal
new
05/01/2019Moving while crouched does not affect lightgem
  00014381  
[The Dark Mod]  Physics
normal
confirmed
05/01/2019Grabber: Can manipulate at infinite distance if object is not stuck
  00006782  
[The Dark Mod]  Coding
normal
new
05/01/2019Need more cvars for controlling head bob settings
  00004351  
[The Dark Mod]  Script/Def
major
confirmed
05/01/2019Maps with custom scripts fail when loaded from savegame
  000494073
[The Dark Mod]  AI
major
resolved (grayman)
03/01/2019Various AI get dead/unconscious before you get to them
  000493617  
[The Dark Mod]  AI
normal
resolved (grayman)
03/01/2019Sykes not sitting properly when using 2.07
  00039896  
[The Dark Mod]  AI
normal
resolved (grayman)
03/01/2019Examine returning to sitting position after interruption
  000337810  
[The Dark Mod]  Coding
normal
confirmed
03/01/2019Demo playback not working
  000468741
[The Dark Mod]  Models
normal
confirmed
02/01/2019Integrate Dragofer's assets into core mod
  000493912
[The Dark Mod]  Graphics
normal
new
01/01/2019Crucible Omens BCD: wrong mirror reflection
  0004937   
[The Dark Mod]  Coding
crash
new
01/01/2019Arena: Crash on raiselava
  00048902  
[The Dark Mod]  Graphics
normal
new
30/12/2018Depth texture not valid
  00049151  
[The Dark Mod]  GUI
tweak
new
30/12/2018Create HD version of briefing_video
  000493521
[The Dark Mod]  Tweaking
text
resolved
30/12/2018Fixes for Romanian translation
  00043503  
[The Dark Mod]  Distribution
feature
assigned (taaaki)
30/12/2018Simplify Release Mechanics
  00048161  
[The Dark Mod]  Sound
normal
resolved (Springheel)
30/12/2018Revise stock sound shaders and set no_efx where appropriate
  0004684141
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
30/12/2018Graphical Artifacts in Warp Materials
  00048282  
[The Dark Mod]  Sound System
minor
assigned (Springheel)
30/12/2018Player voice is played when you restart St.Lucia mission
  000462711  
[The Dark Mod]  Sound
normal
feedback
30/12/2018Sound volume option is not respected
  00027585  
[The Dark Mod]  GUI
normal
acknowledged
30/12/2018Arms detach from body on pause
  00043523  
[The Dark Mod]  Feature proposal
normal
confirmed
30/12/2018Add Vine Arrow Practice to the Training Mission
  00047347  
[The Dark Mod]  Feature proposal
feature
resolved (duzenko)
30/12/2018Frame limiter option for TDM
  000432671
[The Dark Mod]  AI
normal
feedback (grayman)
29/12/2018Searching AI problem in Awaiting the Storm
  00049173  
[The Dark Mod]  Graphics
normal
confirmed
29/12/2018vid_restart causes buggy shadow map overlays when new shadow map feature is activated
  0004934   
[The Dark Mod]  Graphics
minor
new
29/12/2018Screenshot command works inproperly with larger resolutions
  0004933   
[The Dark Mod]  Graphics
normal
new
29/12/2018Adjust brightness and gamma in post-processing
  00023745  
[The Dark Mod]  AI
normal
confirmed
29/12/2018Horse - player can walk through the dead horse
  00006581  
[The Dark Mod]  Coding
normal
feedback (SneaksieDave)
28/12/2018Highlight sharing with binders?
  0004005   
[The Dark Mod]  TDM Updater
normal
new
28/12/2018The updater sometimes finishes with the wrong % complete
  00049082  
[The Dark Mod]  GUI
normal
new
28/12/2018Readables using xdata have no visible GUI surface when non-frobable
  000302051
[The Dark Mod]  AI
normal
resolved (grayman)
28/12/2018sitting AI not getting up after script call
  00049274  
[The Dark Mod]  Graphics
normal
resolved (Springheel)
28/12/2018Chair casts no shadow
  0004190142
[The Dark Mod]  Design/Coding
normal
resolved (cabalistic)
27/12/2018A patch to allow alt-tabbing under Linux
  00042884  
[The Dark Mod]  GUI
normal
acknowledged
27/12/2018Minimizing TDM
  00042994  
[The Dark Mod]  AI
normal
confirmed
27/12/2018Wench head flutters when using an elevator
  00048703  
[The Dark Mod]  AI
normal
feedback
27/12/2018Fleeing AI can't open locked door
  000492362
[The Dark Mod]  Coding
major
resolved (duzenko)
26/12/2018Lighting issue with 2.07 beta.
  000436411  
[The Dark Mod]  Feature proposal
normal
assigned (duzenko)
26/12/2018RGTC Normal Map compression
  0004919295
[The Dark Mod]  Coding
crash
resolved (duzenko)
26/12/2018TDM sometimes crashes after finishing mission
  000491671
[The Dark Mod]  GUI
normal
resolved (STiFU)
26/12/2018Sometimes, the breath bar disappears after loading/reloading
  0004929   
[The Dark Mod]  Tweaking
trivial
resolved (STiFU)
26/12/2018Regaining air after diving takes too long
  0004921 1
[The Dark Mod]  Sound
normal
resolved (STiFU)
26/12/2018Many sounds are stereo that should actually be mono
  000321241
[The Dark Mod]  Graphics
normal
feedback
23/12/2018Hinge doesn't appear in game
  000354512  
[The Dark Mod]  Physics
normal
new
23/12/2018Arrow treats sky like a hard surface
  000478931
[DarkRadiant]  GUI
feature
acknowledged
22/12/2018Better searching - entity/textures/model/prefab/folder/inspector windows.
  0004157   
[The Dark Mod]  Graphics
normal
feedback
22/12/2018Missing rough_boards_scratched files
  00042873  
[The Dark Mod]  Mapping
minor
assigned (nbohr1more)
22/12/2018metal_safe prefab has a broken door
  00032411  
[The Dark Mod]  Mapping
normal
feedback
22/12/2018Ragdoll spider doesn't appear in game
  00036303  
[The Dark Mod]  AI
normal
feedback
22/12/2018AI might become chatterboxes after exiting dormancy
  00020584  
[The Dark Mod]  Coding
minor
feedback
22/12/2018Sleeping zombies immune to damage
  000367113  
[The Dark Mod]  Feature proposal
feature
feedback
22/12/2018Absence noticeability improper when bound.
  00036735  
[The Dark Mod]  AI
minor
feedback
22/12/2018Falling water from a water arrow should wake a sleeping AI
  000360010  
[The Dark Mod]  AI
normal
feedback
22/12/2018Revenants being killed by swords too easily
  00042064  
[The Dark Mod]  Sound
normal
new
22/12/2018Wooden chests sound exactly like wooden doors
  00037725  
[The Dark Mod]  Physics
normal
suspended
22/12/2018Buoyancy Problems
  00037894  
[The Dark Mod]  Coding
feature
suspended
22/12/2018Feature request: Player ability to impersonate others
  000385944
[The Dark Mod]  Script/Def
normal
suspended
22/12/2018Location settings script object always manipulates the ambient light
  00020734  
[The Dark Mod]  AI
normal
suspended
22/12/2018Rats do not avoid fire or other strong light sources
  00030534  
[The Dark Mod]  AI
normal
feedback
22/12/2018AI should be able to alert sleeping AIs
  00036912  
[The Dark Mod]  Coding
minor
resolved (nbohr1more)
22/12/2018CVAR persistence issue
  00031541  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI sitting/sleeping at map start can't receive a target in idle mode
  00028412  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI have problems with double doors marked "shouldBeClosed"
  00037451  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI gets confused when a double door's movement is interrupted
  00040771  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018Two AI in St. Lucia hung up using adjacent doors
  00029592  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018Let AI investigate a low-lighting shouldBeClosed door if they handle it
  00034312  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI think they see you when coming out of blind state.
  00031581  
[The Dark Mod]  Coding
normal
resolved (grayman)
21/12/2018AI alerted by movable objects they set in motion
  00042491  
[The Dark Mod]  GUI
normal
assigned (Agent Jones)
21/12/2018Request for AI Spawnarg to turn off Stealth Score counting Plot Enforced Busts
  0004203   
[The Dark Mod]  Script/Def
minor
new
21/12/2018Look into player::Torso_RaiseWeapon
  0004922   
[The Dark Mod]  Sound
normal
new
21/12/2018Rat squeak sounds are very distorted
  00042232  
[The Dark Mod]  Animation
normal
resolved (grayman)
21/12/2018Sitting AI play standing blinded animation
  000427071
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI playing cards react badly to a flashbomb
  0004242   
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018Ragdoll can block doorways
  00048302  
[The Dark Mod]  AI
normal
resolved (grayman)
21/12/2018AI refuses to leave a door he can't close because a corpse is in the way
  00048672  
[The Dark Mod]  GUI
minor
resolved (stgatilov)
21/12/2018New briefing videos do not automatically move to objective screen when done.
  00046763  
[The Dark Mod]  GUI
normal
resolved (duzenko)
21/12/2018Save Game screenshots are distorted
  0004827144
[The Dark Mod]  Graphics
normal
resolved (duzenko)
21/12/2018Savegame image incorrect
  00045456  
[The Dark Mod]  Graphics
normal
acknowledged
21/12/2018Gamma and brightness controls have no effect on external monitor
  000469396
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
21/12/2018Soft shadows: some squares of shadow flicker randomly
  000482521
[The Dark Mod]  Graphics
tweak
assigned (stgatilov)
20/12/2018Investigate approach to avoid/reduce light toggling on surfaces
  00048131  
[The Dark Mod]  Graphics
tweak
assigned
20/12/2018Consider OpenGL "no-error context" option
  00036845  
[The Dark Mod]  Graphics
feature
new
20/12/2018Investigate GPL Renderer Improvements
  00046802  
[The Dark Mod]  Graphics
tweak
assigned (duzenko)
20/12/2018Falloff and projection textures replacement
  0004866   
[The Dark Mod]  Graphics
normal
assigned (duzenko)
20/12/2018Make use of MultiDraw functions
  00048942  
[The Dark Mod]  Graphics
normal
acknowledged
20/12/2018Investigate the Rightful Property wall insignia
  0004896   
[The Dark Mod]  Textures
normal
new
20/12/2018Misaligned textures applied to models by burning/burnt log skins
  00048004  
[The Dark Mod]  Models
normal
resolved (Springheel)
20/12/2018Prefabs missing models
  000466516  
[The Dark Mod]  Coding
major
feedback
20/12/2018Mouse Sensitivity Tied to Framerate
  00048294  
[The Dark Mod]  Coding
normal
resolved
20/12/2018Frobbing a just-closed door just after closing causes a problem
  000451642
[The Dark Mod]  Coding
normal
resolved (stgatilov)
20/12/2018Unstable visportals clipping
  00049203  
[The Dark Mod]  GUI
normal
resolved (STiFU)
19/12/2018FrobHelper does not show for pick-pocket items
  00041273  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
19/12/2018DrawSurf scissor rect invalid
  000464114  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
19/12/2018Shadow maps
  00042751  
[The Dark Mod]  Models
normal
new
19/12/2018Two window models with 'glass' panes using wood surface type
  00041403  
[The Dark Mod]  Animation
normal
new
19/12/2018Ai head butting during combat
  000472731
[The Dark Mod]  Physics
normal
new
19/12/2018Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
  00048812  
[The Dark Mod]  Sound
normal
new
19/12/2018Apply EFX to location of player's ear, and not the player's origin
  00047245  
[The Dark Mod]  Graphics
feature
assigned (nbohr1more)
19/12/2018Investigate "borderless windowed" screen mode
  00049064  
[The Dark Mod]  Feature proposal
normal
resolved (STiFU)
19/12/2018Add frob assistance for cluttered objects inside containers
  00049181  
[The Dark Mod]  GUI
trivial
resolved (nbohr1more)
19/12/2018Clicking "back" in the hud opacity adjustment menu takes you to the main menu instead of to the advanced video options
  00016632  
[The Dark Mod]  GUI
normal
feedback
17/12/2018Shop not cleared between map loads
  000491352
[The Dark Mod]  Graphics
minor
assigned (stgatilov)
17/12/2018Object proportions depend on aspect ratio
  000481231
[The Dark Mod]  GUI
tweak
resolved (nbohr1more)
16/12/2018Missing Look Up and Look Down key definition
  00043561  
[The Dark Mod]  Animation
normal
resolved (grayman)
16/12/2018NPCs standing up repeat the animation when punching them
  00042561  
[The Dark Mod]  Script/Def
normal
new
16/12/2018Sitting AI use standing talk animations during conversations.
  00037544  
[The Dark Mod]  AI
normal
resolved
16/12/2018AI seeing directly behind them
  00025092  
[The Dark Mod]  Animation
normal
new
15/12/2018blackjack idle
  0004692   
[The Dark Mod]  Models
normal
assigned (Springheel)
15/12/2018An openable version of display_case01.lwo
  000482331
[The Dark Mod]  AI
normal
resolved (Springheel)
15/12/2018AI treadmills against open door in St. Lucia
  00030902  
[The Dark Mod]  AI
normal
new
15/12/2018AI get stuck in corners when blocked by moveables
  00019562  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
15/12/2018With EAX enabled, sounds from manipulating some chests occurs in only left or right channel.
  00018722  
[The Dark Mod]  Sound
normal
new
15/12/2018In-game sounds continue into "death" and "mission complete" videos
  000347276  
[The Dark Mod]  AI
normal
resolved (grayman)
15/12/2018AI playing wrong rampdown bark
  00027692  
[The Dark Mod]  AI
normal
new
15/12/2018Spider on a lift has a problem with a goal to walk to
  00022122  
[The Dark Mod]  Sound
normal
resolved (user81)
15/12/2018Footfall sound effects aren't affected by EAX settings
  00026862  
[The Dark Mod]  AI
normal
resolved (grayman)
13/12/2018Card players don't always drop cards when gassed
  00047772  
[The Dark Mod]  Coding
normal
resolved (grayman)
13/12/2018Problem counting health potions in the training mission
  00047783  
[The Dark Mod]  Models
normal
resolved (Springheel)
12/12/2018Missing moor helmet
  00040902  
[The Dark Mod]  AI
normal
assigned (Springheel)
12/12/2018Chain mail shadows
  0004343141
[The Dark Mod]  AI
normal
resolved (grayman)
11/12/2018AI instantly lose track of the player on dark ledges
  00017281  
[The Dark Mod]  Textures
normal
new
11/12/2018Need an altered glass texture or decal for when glass has been moss-arrowed
  00046232  
[The Dark Mod]  Design/Coding
tweak
new
11/12/2018Tweak the "Click when ready" screen rendered views order
  00044303  
[The Dark Mod]  Coding
normal
assigned (duzenko)
11/12/2018Allow TDM to run on non-primary monitors
  0004911   
[DarkRadiant]  GUI
normal
new
09/12/2018Rightclicking in a view is problematic
  00045132  
[DarkRadiant]  GUI
trivial
new
09/12/2018Opening the Surface Inspector with a hotkey increases the window's height a little bit
  00048985  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
09/12/2018Problem with "opposite ear" volume
  00046901  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
09/12/2018Make a command to reload EFX file quickly
  0004672102
[The Dark Mod]  GUI
minor
resolved (Springheel)
08/12/2018Main menu GUI mission select bug. Mission names cut off
  000490262
[The Dark Mod]  Graphics
normal
assigned (duzenko)
07/12/2018Cubic lights create a banding effect on some surfaces
  000488834
[The Dark Mod]  Coding
normal
assigned (stgatilov)
07/12/2018Teriible precision in light frustums
  00044129  
[The Dark Mod]  AI
feature
resolved (grayman)
06/12/2018WIP Fire Elemental
  000475072
[DarkRadiant]  Scripting
normal
resolved (greebo)
06/12/2018Export Selected as .LWO Model: Exported models loose smooth shading after export.
  00045326  
[The Dark Mod]  Sound System
normal
assigned (stgatilov)
06/12/2018TDM crashes at startup if no sound device is available on Windows
  00046913  
[The Dark Mod]  AI
normal
resolved (grayman)
03/12/2018AI sometimes try to relight a doused overhead light when it's too far off the floor.
  00048915  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
30/11/2018Weird compass problem
  000490311
[The Dark Mod]  Models
normal
new
30/11/2018Bad selfshadowing on models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_roof256lwo.lwo
  000490143
[The Dark Mod]  Graphics
normal
resolved (duzenko)
27/11/2018Betrayal: sky shows random images
  0004899   
[The Dark Mod]  Script/Def
normal
new
10/11/2018Vine patches don't grow on LOD entity classes
  00034864  
[The Dark Mod]  AI
normal
new
20/10/2018Completed Werebeast needed
  00048822  
[The Dark Mod]  Sound
feature
resolved (grayman)
20/10/2018When a remote listener is active, allow the player to still hear the sounds around him
  00048934  
[The Dark Mod]  Script/Def
crash
new
19/10/2018Internal errors cause the engine to freeze on Linux
  000489212
[The Dark Mod]  Graphics
major
resolved (duzenko)
04/10/2018St.Lucia: weird light cropped by some scissor
  0004887   
[The Dark Mod]  Animation
normal
new
26/09/2018Skeletal undead breathe when sleeping while sitting
  00038205  
[The Dark Mod]  AI
normal
resolved (grayman)
26/09/2018New code to recognize Ai falling asleep & waking up in/from sitting position.
  000487381
[DarkRadiant]  Design/Coding
normal
resolved (greebo)
25/09/2018Game/Project Setup should show recently used custom paths in the mission drop down list
  00048593  
[DarkRadiant]  General
normal
resolved (greebo)
24/09/2018DR thinks an entity name of the form "Cylinder01" is the same as "Cylinder1"
  00048851  
[DarkRadiant]  Scripting
normal
resolved (greebo)
24/09/2018Syntax error in "Test for missing targets" script
  00048802  
[DarkRadiant]  Models
normal
resolved (greebo)
20/09/2018Bad normals produced by .ASE exporter
  00048762  
[DarkRadiant]  Models
normal
resolved (greebo)
20/09/2018No confirmation dialogue box when exporting combined models
  00048614  
[DarkRadiant]  General
normal
resolved (greebo)
20/09/2018Undo/Redo Does Not Restore Light Color
  00048841  
[The Dark Mod]  Models
normal
new
19/09/2018Street light model path has changed.
  000487421
[DarkRadiant]  Compilation/Build
normal
resolved (greebo)
10/09/2018Compile error with gcc-7 (and gcc-8)
  00046201  
[The Dark Mod]  Sound
feature
resolved (grayman)
07/09/2018Set player ear location
  00048784  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
03/09/2018Problem with efx file syntax
  00048792  
[The Dark Mod]  Coding
major
resolved (stgatilov)
02/09/2018TDM binary crashes during startup on old Linux
  000485132
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
01/09/2018Soft shadows with multisampling produces sparklies near wall edges
  00048621  
[DarkRadiant]  Renderer
normal
feedback
27/08/2018Phantom Models Left-Over in 3D Viewport
  00048721  
[The Dark Mod]  Physics
normal
new
07/08/2018Fix Moveable Water Physics
  00024541  
[The Dark Mod]  GUI
feature
new
06/08/2018Implement CC (closed captions, subtitles)
  0002778113
[The Dark Mod]  GUI
normal
confirmed
04/08/2018Add support for Umlauts like 'Ä' in the fonts
  00048753  
[The Dark Mod]  TDM Updater
minor
resolved (stgatilov)
01/08/2018Update and Improve VCRedist installation
  00048455  
[The Dark Mod]  Coding
major
resolved (stgatilov)
30/07/2018Restrict set of features in FFmpeg cinematics
  0004848361
[The Dark Mod]  Coding
crash
resolved (duzenko)
30/07/2018Crashes when quick loading | Lightgem as Subview
  00047491  
[The Dark Mod]  Mapping
normal
resolved (nbohr1more)
25/07/2018Reloading textures makes the soft shadows disappear
  00035763  
[The Dark Mod]  AI
feature
resolved (grayman)
25/07/2018Player needs a type spawnarg
  00024914  
[The Dark Mod]  Coding
normal
acknowledged
25/07/2018Consider method for mappers to change entity properties in-game
  00048492  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
21/07/2018Replace VBO implementation with the one similar to D3BFG
  000486942
[The Dark Mod]  Graphics
minor
resolved (duzenko)
21/07/2018Somewhere Above the City: some objects are sometimes perfectly white
  00048683  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
20/07/2018Envshot is broken as of TDM 2.06
  00048151  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
20/07/2018Implement Version 2 of EFX with OpenAL parameters
  00040854  
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
20/07/2018Figure out a way to make envshot capture the skybox
  000472571
[The Dark Mod]  GUI
normal
resolved (Obstler)
18/07/2018When clicking EAX on/off there's 2 mouse cursors on screen
  00033684  
[The Dark Mod]  Coding
major
resolved (taaaki)
17/07/2018Envshot is broken in TheDarkMod.exe
  000486032
[The Dark Mod]  Graphics
normal
resolved (duzenko)
14/07/2018Soft particles not visible with AA on
  00048194  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
14/07/2018Fix warnings about uninitialized members in debug build
  0004863   
[DarkRadiant]  Map Editing
minor
acknowledged
12/07/2018Selecting within groups.
  00043353  
[The Dark Mod]  Feature proposal
normal
assigned (Obstler)
11/07/2018Spawn arrow results independent of projected arrows
  00035555  
[The Dark Mod]  Coding
crash
resolved (Obstler)
11/07/2018TDM crashes if one FM contains a darkmod.txt file with invalid order.
  00048501  
[The Dark Mod]  Graphics
major
resolved (cabalistic)
10/07/2018Implement antialiasing compatible with FBO
  000442544  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
10/07/2018Framebuffer objects for color, depth, stencil
  00048348  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
10/07/2018Dynamic Internal Images do not scale to match r_fboResolution Results in HOM artifact
  00048434  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
10/07/2018Game isn't frozen during screenshot command with jitter
  0004858   
[DarkRadiant]  GUI
normal
acknowledged
08/07/2018Orthographic windows still in focus after opening popup window via right-click
  000485523
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
07/07/2018Screen render duplicated in left-bottom quarter (start screen)
  00047688  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
05/07/2018Support high-DPI mouse
  00043062  
[The Dark Mod]  Graphics
feature
feedback
05/07/2018Semi-opaque water
  00048572  
[The Dark Mod]  Coding
normal
new
05/07/2018Build Error due to reference to cpuid.h on PPC64
  00033956  
[The Dark Mod]  Sound
normal
resolved (grayman)
04/07/2018Create/re-enable voice volume slider in main menu
  00042891  
[The Dark Mod]  AI
normal
feedback
04/07/2018Examine blackjacking rules
  000485611
[The Dark Mod]  Coding
normal
resolved (stgatilov)
01/07/2018Bad homegrown offsetof macro implementation may trigger undefined behaviour , break compilation
  0004713   
[The Dark Mod]  Script/Def
minor
assigned (stgatilov)
01/07/2018Starting new script thread with method is wrong
  00048541  
[The Dark Mod]  Physics
minor
new
30/06/2018dmap: player can go through brush sides (large coordinates)
  00048536  
[The Dark Mod]  Physics
major
resolved (stgatilov)
30/06/2018Player gets stuck on edge between two slanted polygons (Volta2)
  00031226  
[The Dark Mod]  Coding
feature
suspended (nbohr1more)
28/06/2018Add ambient and frobhighlight macros to the material parser
  000430016  
[The Dark Mod]  Mapping
normal
suspended
28/06/2018func_group doesn't work
  00041704  
[The Dark Mod]  Coding
normal
resolved
28/06/2018LOD still changes noshadows settings when not wanted
  00046124  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
28/06/2018Attempt to save game -> crash
  0004754325
[The Dark Mod]  GUI
crash
resolved (stgatilov)
28/06/2018Minimizing Windows TDM: causes a crash
  00048522  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
28/06/2018Player lantern pulses when Player is on a ladder
  00048463  
[DarkRadiant]  GUI
normal
acknowledged
27/06/2018Rotation widget does not re-center on selected object
  00046256  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
27/06/2018Hooded lantern twitches, as well as player model in mirrors.
  00048473  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
26/06/2018Support FFmpeg videos in testVideo command
  00036059  
[The Dark Mod]  AI
normal
new
26/06/2018Eyelid bones jitter when AI are talking
  00048061  
[The Dark Mod]  TDM Updater
minor
resolved (stgatilov)
25/06/2018Mark thedarkmod.x64 as executable on Linux
  000323410  
[The Dark Mod]  Coding
feature
resolved (duzenko)
25/06/2018Merge Mh's Optimized VBO Code
  00045196  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
23/06/2018Investigate using videos of common formats (avi, mp4)
  0004844   
[The Dark Mod]  Animation
normal
new
22/06/2018Pauldron moves oddly during combat turn
  00047612  
[The Dark Mod]  Models
normal
resolved (Springheel)
22/06/2018Models with broken Skins
  00048422  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
22/06/2018Make editor tools runnable in 64-bit
  00046812  
[The Dark Mod]  Tweaking
normal
resolved (duzenko)
21/06/2018Front renderer optimization
  00048411  
[DarkRadiant]  Scripting
normal
resolved (greebo)
20/06/2018Blend export script fails
  00048401  
[DarkRadiant]  GUI
normal
resolved (greebo)
20/06/2018Mouse Binding settings for Aux1 do not work
  00048374  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
16/06/2018Fog lights started flickering in Inn Business somewhere between 7406 and 7442
  00048362  
[The Dark Mod]  Coding
tweak
new
16/06/2018Early texture loading
  0004838   
[The Dark Mod]  Coding
normal
assigned (stgatilov)
16/06/2018MSVC: check if we can enable /permissive- switch
  000450771
[The Dark Mod]  Coding
major
resolved (stgatilov)
14/06/2018Horrible performance of playing ROQ video from pk4
  0004801   
[DarkRadiant]  GUI
normal
confirmed
11/06/2018Model Scaler Axis Constraint Inconsistent With Orthoview When Model Has Been Rotated
  0004756   
[The Dark Mod]  Coding
minor
assigned (stgatilov)
11/06/2018Optimize memory handling in LWO loading
  0004755   
[The Dark Mod]  Coding
minor
assigned (stgatilov)
11/06/2018Optimize EAS memory and time consumption.
  0002247291
[The Dark Mod]  Animation
normal
new
09/06/2018Facial Animations
  00039846  
[The Dark Mod]  Graphics
normal
new
09/06/2018GPU vertex skinning
  00043612  
[The Dark Mod]  Graphics
feature
assigned (nbohr1more)
09/06/2018Create new light type "customLight"
  00041772  
[The Dark Mod]  Design/Coding
normal
new
09/06/2018Func_fractures overhaul
  00048241  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
08/06/2018Make pk4 repacking more resistant to antiviruses
  00045046  
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
05/06/2018Performance of reading OGG from PK4
  0004666   
[The Dark Mod]  AI
normal
resolved (Springheel)
05/06/2018Average Jack skin missing teeth?
  000464721
[The Dark Mod]  Mapping
tweak
assigned (Springheel)
05/06/2018St. Lucia --Ladder model has a gap between faces
  00024471  
[The Dark Mod]  AI
normal
resolved (Springheel)
05/06/2018Use beggar as base to create clothed zombie
  00046887  
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
04/06/2018EAX affect on atdm:voice
  00048141  
[The Dark Mod]  Sound System
crash
resolved (stgatilov)
03/06/2018Missions do not start with "s_force22kHz 1"
  00048093  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
01/06/2018Unknown value "HUGE" in tools/compilers/roqvq/codec.cpp
  00048034  
[The Dark Mod]  Sound System
minor
resolved (stgatilov)
29/05/2018TDM crashes if looping sound plays for 6+ hours
  00048052  
[The Dark Mod]  Graphics
major
resolved (stgatilov)
29/05/2018GLSL compile errors in interaction.fs
  00040837  
[The Dark Mod]  Map Editing
normal
resolved (user81)
29/05/2018A Night to Remember broken
  0004232132
[The Dark Mod]  Coding
normal
resolved (SteveL)
27/05/2018skins do not change collision data
  00022974  
[The Dark Mod]  Graphics
normal
new
27/05/2018Sidedness of material sticks to skin
  000471296
[The Dark Mod]  GUI
normal
resolved (nbohr1more)
25/05/2018Mission finished markers missing in mission list
  0004798 2
[The Dark Mod]  Textures
normal
new
23/05/2018Red wallpaper: diffuse doesn't match normalmap
  000478171
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
21/05/2018Weird shimmering effect on seawater textures -
  0004659141
[The Dark Mod]  Def / Setup
normal
resolved (duzenko)
21/05/2018r_showportals does not appear to be working
  00047215  
[The Dark Mod]  Design/Coding
normal
resolved (stgatilov)
21/05/2018Revise Build instructions for 2.06
  0004795   
[The Dark Mod]  General
normal
new
13/05/2018Material error - shingles_clay_blocky
  0004794   
[DarkRadiant]  GUI
normal
acknowledged
13/05/2018Flickering in bottom bar when mouse is moved
  00036571  
[DarkRadiant]  Selection System
normal
confirmed
11/05/2018Converting worldspawn to func_static prevents 'Invert Selection' from working properly with layers
  00047931  
[DarkRadiant]  Design/Coding
normal
resolved (greebo)
08/05/2018Compilation fails when using wxWidgets 3.1.2
  000479221
[DarkRadiant]  GUI
normal
acknowledged
07/05/2018Rotation of particles in Particle Editor is different than in-game
  000466329  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
06/05/2018Mouse Sensitivity Inconsistencies Between 2.05 and 2.06
  000458345
[DarkRadiant]  GUI
normal
resolved (greebo)
06/05/2018DR doesn't remember location of child windows when placed on secondary monitor
  00047901  
[DarkRadiant]  Design/Coding
crash
resolved (greebo)
05/05/2018Crash on auto map load on application startup
  000478742
[DarkRadiant]  GUI
major
resolved (greebo)
02/05/2018Surface brush slection highlighting broken
  000478841
[DarkRadiant]  GUI
minor
resolved (greebo)
02/05/2018Selected Light entities apearing red:
  00047861  
[DarkRadiant]  GUI
feature
resolved (greebo)
02/05/2018Favorite Folders For Textures
  0004785   
[DarkRadiant]  GUI
normal
resolved (greebo)
01/05/2018Double-clicking an element in MediaBrowser should apply it to the current selection
  00047841  
[DarkRadiant]  Design/Coding
normal
resolved (greebo)
01/05/2018Rare crash when shutting down the application right after it comes up
  00047831  
[DarkRadiant]  Design/Coding
normal
resolved (greebo)
30/04/2018Refactor Frontend Renderer (remove the state machine part)
  00047665  
[DarkRadiant]  Models
normal
resolved (greebo)
30/04/2018Make The Model Exporter Respect The "skin" Spawnarg On Export
  00042852  
[DarkRadiant]  Map Editing
feature
resolved (greebo)
30/04/2018Export patches and lights/func_statics to OBJ
  00047744  
[DarkRadiant]  GUI
normal
resolved (greebo)
30/04/2018Particle Editor Doesn't Save Colour/Fade Colour
  00047674  
[DarkRadiant]  Models
normal
resolved (greebo)
30/04/2018Re-exporting .ase models screws up their normals
  00038794  
[The Dark Mod]  Graphics
normal
resolved (SteveL)
29/04/2018Warping post processes (water and glass) distort foreground objects
  00047143  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/04/2018Water surfaces broken in Volta2
  000467382
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/04/2018Cubemap stages in materials are broken.
  00047601  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/04/2018Fog is thinner in 2.06 - fogs/pitfog_to_black
  00047802  
[The Dark Mod]  TDM Updater
normal
resolved (stgatilov)
29/04/2018tdm_sound_sfx02.pk4 gets resized when TDM is run causing updater to redownload the file every time
  0004523392
[The Dark Mod]  Tweaking
tweak
resolved (nbohr1more)
27/04/2018Romanian Translation fix slated for 2.06
  00023659  
[The Dark Mod]  AI
major
resolved (Arcturus)
27/04/2018Horse - rotating in alert mode
  00047791  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
27/04/2018Resized models have overblown specular in GLSL enhanced ambient
  000474312
[DarkRadiant]  GUI
normal
resolved (greebo)
25/04/2018Game/project popup at launch
  00037501  
[The Dark Mod]  Sound
normal
resolved (SteveL)
25/04/2018Fix alarm sound volume for 2.02
  00005383  
[The Dark Mod]  Coding
feature
suspended
25/04/2018Display warnings when certain crucial cvars are at non-recommended values
  0003861111
[The Dark Mod]  Design/Coding
minor
resolved (taaaki)
25/04/2018default config has commands that are not understood
  00019233  
[DarkRadiant]  Map Editing
normal
new
23/04/2018Minimal support of def_attach-able relationships
  000473321
[DarkRadiant]  Compilation/Build
normal
resolved (greebo)
18/04/2018linking of testsuite with boost unit test framework fails
  000476411
[DarkRadiant]  GUI
feature
acknowledged
18/04/2018Material browser suggestion - thumbnails
  00047321  
[DarkRadiant]  Saving and loading
normal
resolved (greebo)
18/04/2018DR shouldn't write *.darkradiant files when creating a prefab
  00047711  
[The Dark Mod]  Models
normal
resolved (Springheel)
14/04/2018Material errors
  00039794  
[The Dark Mod]  Animation
normal
feedback (Springheel)
13/04/2018Archer needs better combat turn
  000475741
[The Dark Mod]  Graphics
minor
resolved (duzenko)
13/04/2018r_showLightCount broken
  0004770 2
[DarkRadiant]  GUI
normal
acknowledged
04/04/2018Mouse cursor changes from arrow to cross-hair.
  00028212  
[DarkRadiant]  Map Editing
normal
acknowledged
02/04/2018Copy & paste from brush 2 patch: borked!
  00047691  
[The Dark Mod]  Coding
trivial
assigned (duzenko)
01/04/2018Remove DirectInput --- last dependency on Windows SDK
  0004765   
[The Dark Mod]  Distribution
text
assigned (nbohr1more)
31/03/2018Team page on the website need updating
  00046041  
[The Dark Mod]  Def / Setup
normal
assigned (Springheel)
30/03/2018Clean up loot paintings
  00014334  
[The Dark Mod]  AI
feature
acknowledged
28/03/2018AI should take cover from guessed attack position even if they can't see player
  00029894  
[The Dark Mod]  Coding
feature
new
28/03/2018Add UnregisterFont()
  00036563  
[The Dark Mod]  Feature proposal
normal
new
28/03/2018Civilian AI should return with guards after spotting player
  00032164  
[The Dark Mod]  AI
crash
resolved (stgatilov)
28/03/2018Enabling EAX on very large maps caused BSOD
  0004763   
[The Dark Mod]  Design/Coding
normal
assigned (taaaki)
28/03/2018Tracker/wiki still have modetwo.net links
  00037971  
[The Dark Mod]  AI
normal
new
28/03/2018Knocking out sleeping AI with heavy objects
  00047622  
[The Dark Mod]  Distribution
normal
resolved (grayman)
28/03/2018Bikerdude missing from Authors list
  00037935  
[The Dark Mod]  Feature proposal
normal
acknowledged (stgatilov)
28/03/2018Replace script interpreter with a JIT implementation
  00036231  
[The Dark Mod]  AI
feature
new
28/03/2018Add or enhance AI Teams with commonly scripted behaviors.
  000366711
[The Dark Mod]  GUI
normal
assigned (nbohr1more)
28/03/2018Incorrect Russian font "ellianerelle"
  000296031
[The Dark Mod]  GUI
minor
assigned (nbohr1more)
28/03/2018Add Mason font and translate the huge GUI headlines
  00032843  
[The Dark Mod]  AI
normal
new
28/03/2018Shadows on light source carrying AI
  00030122  
[The Dark Mod]  Coding
feature
new
28/03/2018Make FM readmes, titles and "More Info" translateable
  00030141  
[The Dark Mod]  Feature proposal
feature
new
28/03/2018Feature: Slashable tapestries and other destructible objects
  00029261  
[The Dark Mod]  Coding
normal
assigned (taaaki)
28/03/2018Changed l10n files need a new PK4 download
  00027841  
[The Dark Mod]  Coding
normal
new
28/03/2018Moss patches need work
  0001293   
[The Dark Mod]  Models
tweak
new
28/03/2018Add a burnt top to torches
  00038262  
[The Dark Mod]  Coding
tweak
new
28/03/2018shadows blink briefly when torch turns on
  0003987   
[The Dark Mod]  Def / Setup
minor
new
28/03/2018atdm:nature_pine needs a LOD tweak
  00039961  
[The Dark Mod]  Coding
normal
new
28/03/2018Moss blobs get kicked about
  00041091  
[The Dark Mod]  Coding
major
acknowledged
28/03/2018Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated
  0004302   
[The Dark Mod]  Textures
trivial
new
28/03/2018Some doors show wrong texturing on surfaces only visible when open
  0004634224
[The Dark Mod]  Graphics
minor
new
28/03/2018Inn Business: ambient light on a rug in tavern is not smooth
  000413111
[DarkRadiant]  Map Editing
normal
acknowledged
28/03/2018Off grid after repeated rotation or flipping
  00010732  
[The Dark Mod]  Physics
normal
new
28/03/2018Butcher Knife & Kitchen Knife Levitating
  000463611
[The Dark Mod]  Models
normal
new
28/03/2018models/darkmod/misc/lod/mechanical/boiler02_med.lwo has missing surface
  00046451  
[The Dark Mod]  Models
normal
new
28/03/2018Arcturus lion statues lack normal map
  000464611
[The Dark Mod]  Models
normal
new
28/03/2018galleon.lwo has a mangled staircase
  000465211
[The Dark Mod]  Models
normal
new
28/03/2018Z-fighting on models/darkmod/furniture/seating/chair_padded.ase
  0004711   
[The Dark Mod]  GUI
normal
assigned (taaaki)
28/03/2018bugs.thedarkmod.com/view_all_bug_page.php stops working after setting page size to 1000
  00046781  
[DarkRadiant]  GUI
normal
acknowledged
28/03/2018Objects not rotating on/around their origin
  0004753403
[The Dark Mod]  Def / Setup
crash
resolved (stgatilov)
27/03/2018High RAM useage over time: TDM is crashing to desktop
  00047581  
[The Dark Mod]  Graphics
minor
resolved (duzenko)
25/03/2018r_showSilhouette broken
  00047591  
[The Dark Mod]  Graphics
minor
resolved (duzenko)
25/03/2018r_showShadowCount broken
  00047303  
[The Dark Mod]  Coding
normal
new
20/03/2018Problem with unfrobable key in Heart of Lone Salvation
  00047423  
[DarkRadiant]  Compilation/Build
major
resolved (greebo)
16/03/2018Configure fails with: Cannot find input file Makefile.in
  000474734
[DarkRadiant]  Map Editing
normal
resolved (illwieckz)
15/03/2018CSG Make Room operator does not fill the room on 3-edge prism case
  0004735   
[DarkRadiant]  Map Editing
normal
acknowledged
27/01/2018Can't select one-sided models in certain 2D views
  00047372  
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
23/01/2018Problem with quicksave/load when using Russian
  00047363  
[The Dark Mod]  GUI
normal
resolved (grayman)
23/01/2018New options in the Advanced Video section need to be added to all.lang file
  00047283  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/01/2018Moving over moss is awkward
  00047292  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
14/01/2018MerryChest2 fails to open
  00046115  
[The Dark Mod]  Graphics
normal
resolved
12/01/2018Test flashbombs
  00043572  
[The Dark Mod]  Feature proposal
normal
new
06/01/2018Allow AI to pick up dropped lantern using Kneeling animation
  00033073  
[The Dark Mod]  GUI
trivial
resolved (SteveL)
04/01/2018The "finished mission" mark is missing on line 10
  000471611  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
04/01/2018"sound" keyword in materials is out of sync
  00044027  
[The Dark Mod]  GUI
trivial
resolved (duzenko)
03/01/2018Dpi Awareness
  00035685  
[The Dark Mod]  Feature proposal
feature
resolved (duzenko)
03/01/2018fullscreen windowed option
  00047231  
[DarkRadiant]  Design/Coding
normal
resolved (greebo)
03/01/2018Cleanup VC++ projects and settings
  000415491
[DarkRadiant]  GUI
normal
resolved (greebo)
02/01/2018DR doesn't show readable background image changes
  0004722   
[DarkRadiant]  Scripting
normal
resolved (greebo)
02/01/2018Syntax error in OBJ export script
  000470884
[The Dark Mod]  Graphics
normal
resolved (duzenko)
31/12/2017Water: big square blocks on screen when FBO is on
  000470757
[The Dark Mod]  Graphics
normal
resolved (duzenko)
31/12/2017Wrong reflection in mirror
  000407911  
[The Dark Mod]  Graphics
normal
resolved (SteveL)
31/12/2017Decals drawing over stuff in front
  000459515  
[The Dark Mod]  TDM Updater
normal
resolved (stgatilov)
31/12/2017Install VC++ redistributable in tdm_update
  00045822  
[DarkRadiant]  GUI
feature
resolved (greebo)
30/12/2017Add a stopwatch tracking your mapping time
  0004719   
[DarkRadiant]  GUI
normal
resolved (greebo)
29/12/2017Grid size number format in status bar is showing unnecessary post-comma zeros
  000470611
[DarkRadiant]  Renderer
normal
confirmed
28/12/2017Fog lights corrupt renderer lighting preview
  00047181  
[DarkRadiant]  Map Editing
normal
resolved (greebo)
28/12/2017Undo after changing func_static entity classname results in lost child primitives
  00047103  
[DarkRadiant]  Map Editing
normal
resolved (greebo)
28/12/2017Changing entity class from the spawnargs moves it to the Active Layer
  0004717   
[DarkRadiant]  Scripting
normal
resolved (greebo)
28/12/2017Remove legacy "Convert to ASE..." script
  000471561
[DarkRadiant]  Scripting
normal
resolved (greebo)
28/12/2017Func_static to model conversion turning textures to caulk
  0004667102
[The Dark Mod]  Coding
normal
resolved
26/12/2017Mirrors are too bright
  0004699205
[The Dark Mod]  Coding
normal
resolved (duzenko)
26/12/2017Mirror textures broken
  00046694  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
26/12/2017Bloom \ Post-Process does not render unless you toggle r_useFBO
  00046707  
[The Dark Mod]  Mapping
normal
resolved (stgatilov)
20/12/2017Crash when dmap/testmapping while in-game.
  00044963  
[DarkRadiant]  Design/Coding
feature
suspended
17/12/2017Option to mouse rotate by a set amount
  00046643  
[DarkRadiant]  Selection System
normal
resolved (greebo)
17/12/2017You cannot group/ungroup objects while in Select Group Parts mode
  00046892  
[DarkRadiant]  Map Editing
feature
resolved (greebo)
17/12/2017Add GUI for authoring the darkmod.txt/readme.txt files
  00045298  
[The Dark Mod]  TDM Updater
normal
resolved (stgatilov)
15/12/2017Check how compression removal works in tdm_update
  00045366  
[The Dark Mod]  Sound System
normal
resolved (Springheel)
14/12/2017Stereo Zoned Ambients Need a Stereo silence.ogg Leadin Sound
  0004488176
[The Dark Mod]  GUI
normal
resolved (grayman)
14/12/2017Image previews are sometimes black
  00046163  
[The Dark Mod]  Physics
normal
resolved (duzenko)
12/12/2017With fully uncapped physics, Beleaguered Fence crashes at mission start
  0004609252
[The Dark Mod]  AI
normal
resolved (grayman)
11/12/2017Beleaguered Fence AI alerted again at map start
  00046951  
[DarkRadiant]  GUI
normal
resolved (greebo)
10/12/2017New Game Setup Dialog
  0004685103
[The Dark Mod]  Graphics
normal
resolved (duzenko)
09/12/2017Foglights, Particles and portal_sky
  00043634  
[The Dark Mod]  GUI
normal
resolved (grayman)
08/12/2017Format change needed on Mission Stats page
  000468261
[The Dark Mod]  Textures
normal
resolved (duzenko)
03/12/2017Painting skins broken in 2.06
  000468351
[The Dark Mod]  Graphics
normal
resolved (duzenko)
02/12/2017ambientCubicLights have no falloff
  0004654   
[The Dark Mod]  Models
normal
resolved (Springheel)
25/11/2017interior version of the mansion01_window04.lwo model
  00035891  
[The Dark Mod]  AI
normal
new
24/11/2017Seated spinning should be sped up
  0004244   
[The Dark Mod]  Textures
normal
new
24/11/2017Add Bob's new textures
  0002124   
[The Dark Mod]  AI
normal
new
24/11/2017Arrows bouncing off AI armor bypass no_alerts spawnarg
  00035644  
[The Dark Mod]  Graphics
normal
new
24/11/2017Brief moment of clarity while sinking into murky swimmable water
  000226661
[The Dark Mod]  Coding
normal
new
24/11/2017target_endlevel causes a TDM crash
  0004038   
[The Dark Mod]  AI
normal
new
24/11/2017Is there a problem with MoveToPosition()?
  00040331  
[The Dark Mod]  AI
normal
new
24/11/2017Drop doused torch when coming down from combat state
  00040701  
[The Dark Mod]  AI
normal
new
24/11/2017Beef up the rules for coordinated searching
  00026451  
[The Dark Mod]  AI
normal
new
24/11/2017Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance.
  0002671   
[The Dark Mod]  Coding
feature
new
24/11/2017Need new door-closing spawnargs for AI and doors.
  0002401   
[The Dark Mod]  Coding
minor
new
24/11/2017Multiple shops aren't processed correctly
  000229631
[The Dark Mod]  AI
normal
new
24/11/2017Zombies close doors and have no opening animation
  00030081  
[The Dark Mod]  AI
feature
new
24/11/2017Door suspicion pathnode
  00028856  
[The Dark Mod]  AI
normal
new
24/11/2017Fire arrows continue to send visual stims to AI after impact
  0002979   
[The Dark Mod]  AI
feature
new
24/11/2017Allow AI to remove a moveable obstacle in their path
  000004811  
[The Dark Mod]  Coding
major
new
24/11/2017Stim Response through walls
  0003362   
[The Dark Mod]  AI
normal
new
24/11/2017AI react too slowly when entering combat
  0003546   
[The Dark Mod]  AI
normal
new
24/11/2017AI can have a problem with large doors
  00037002  
[The Dark Mod]  Physics
normal
new
24/11/2017Player and AI affect dangling rope differently
  0003886   
[The Dark Mod]  AI
normal
new
24/11/2017Examine barking, clearing of comm system, and potential bark interruptions
  0003922   
[The Dark Mod]  AI
normal
new
24/11/2017AI should react to getting hit by a thrown mine
  0003981   
[The Dark Mod]  AI
feature
new
24/11/2017Examine turning
  0004042   
[The Dark Mod]  AI
normal
new
24/11/2017Examine effect of long runs on AI chasing an enemy
  0004043   
[The Dark Mod]  AI
normal
new
24/11/2017Examine buildup of Suspicious Events
  00026883  
[The Dark Mod]  AI
normal
acknowledged
24/11/2017AI walk in a circle
  00044342  
[The Dark Mod]  AI
normal
suspended
24/11/2017Problem with 2 AI on narrow elevator
  000224561
[The Dark Mod]  AI
normal
acknowledged
24/11/2017AI striking player transfers pain to player's teammate
  000467920  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
22/11/2017Highest revision number is no longer available
  0004677   
[The Dark Mod]  GUI
normal
new
18/11/2017You can select two options at once but only one changes when a key press is entered
  000467121
[The Dark Mod]  Coding
normal
resolved (duzenko)
18/11/2017HeatHaze behaving wrongly
  000448462
[The Dark Mod]  Graphics
normal
resolved (duzenko)
17/11/2017Lightgem is visible in mirrors and some subviews
  0004675 1
[The Dark Mod]  Models
normal
new
16/11/2017Player viewmodel has stigmata
  000438921
[The Dark Mod]  Graphics
normal
new
16/11/2017Textures glitching on some surfaces aligned with light centre
  00046553  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
14/11/2017Default Briefing GUI Doesn't Have Scroll Arrows
  0004668   
[The Dark Mod]  Textures
normal
new
14/11/2017textures/darkmod/nature/dirt/dirt_packed_muddy_local.tga does not tile seamlessly
  000463111
[The Dark Mod]  Textures
normal
new
14/11/2017textures/darkmod/stone/brick/red_sloppymortar_local.tga does not tile properly
  00044991  
[The Dark Mod]  GUI
normal
resolved (nbohr1more)
13/11/2017Remove changing mission names containing "A" and "The"
  00031101  
[The Dark Mod]  Design/Coding
crash
resolved (grayman)
13/11/2017TDM crashes before painting the main menu if "A Night to Remember" is in darkmod/fms
  00044031  
[The Dark Mod]  GUI
tweak
resolved (duzenko)
12/11/2017Mouse input tweak
  00046575  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
12/11/2017Turning on soft shadows turns out all lights on some systems
  0004653 1
[The Dark Mod]  Coding
normal
new
07/11/2017in FX, trackorigin doesn't work without fadeIn or fadeOut
  0004644101
[DarkRadiant]  Models
normal
confirmed
06/11/2017Use of BITMAP field in ASE differs from TDM
  000465021
[The Dark Mod]  Models
normal
resolved (Springheel)
05/11/2017industrial_sink.lwo has missing tris in underside
  000465161
[The Dark Mod]  Physics
major
resolved (stgatilov)
05/11/2017Mantling does not trigger (in New Job)
  0004622 2
[The Dark Mod]  Graphics
normal
new
05/11/2017Scenery showing through AI model
  0004648 2
[The Dark Mod]  Coding
normal
new
04/11/2017Particle 'orbit' and 'drip' paths are supported internally, but have loading bugs
  00046421  
[The Dark Mod]  Textures
normal
resolved (grayman)
04/11/2017textures/darkmod/sliptip/stone/sculpted/arch01 def broken
  0004118   
[The Dark Mod]  Models
normal
resolved (Springheel)
03/11/2017Add Arcturus' lion models
  00046401  
[DarkRadiant]  GUI
normal
resolved (greebo)
27/10/2017Script input window is receiving duplicate backspace events
  00046332  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
24/10/2017Lightgem changing based on view angle
  00003225  
[The Dark Mod]  Feature proposal
feature
new
23/10/2017Loading zones
  00045248  
[DarkRadiant]  GUI
normal
acknowledged
23/10/2017DarkRadiant doesn't sense keyboard inputs
  00046391  
[DarkRadiant]  Map Editing
normal
resolved (greebo)
22/10/2017Add Rank to TDM AI tab.
  0004638   
[DarkRadiant]  Compilation/Build
normal
resolved (greebo)
22/10/2017Replace boost.format with fmtlib
  0004637   
[DarkRadiant]  Compilation/Build
normal
resolved (greebo)
22/10/2017Replace remaining boost libraries with standard C++11 libraries
  000440829  
[The Dark Mod]  Coding
normal
resolved (duzenko)
20/10/2017Find a way to run game tics on a background thread
  00005583  
[The Dark Mod]  Coding
feature
resolved (nbohr1more)
18/10/2017Add ability to toggle creeping
  00040041  
[The Dark Mod]  Models
normal
new
17/10/2017Covered models
  0004205   
[The Dark Mod]  GUI
feature
new
17/10/2017Use and Frob keys to close map view
  00039131  
[The Dark Mod]  Animation
normal
feedback
17/10/2017SetRate frame command
  00005403  
[The Dark Mod]  Coding
minor
new
17/10/2017Add entity scriptfunctions for getting/setting animation rates
  0004133   
[The Dark Mod]  Models
normal
assigned (Springheel)
17/10/2017Tree issues
  00033723  
[The Dark Mod]  AI
normal
resolved (grayman)
16/10/2017AI not playing pain animation
  000381716  
[The Dark Mod]  Coding
normal
resolved (SteveL)
16/10/2017Make decals persist through LOD switches, hiding, shouldering, save/loading
  00041482  
[The Dark Mod]  Sound System
major
resolved (SteveL)
16/10/2017Sounds popping in big maps
  00042865  
[The Dark Mod]  GUI
feature
resolved (SteveL)
16/10/2017Merge Durandall's new inventory GUI
  00018681  
[The Dark Mod]  Sound
normal
feedback
16/10/2017Soundprop sound needed for windows shattering
  00041493  
[The Dark Mod]  Design/Coding
feature
resolved (SteveL)
16/10/2017Picking up stuff without clunking
  000240021
[The Dark Mod]  AI
normal
feedback
16/10/2017Multiple-AI animations and barks can become synchronized
  00038571  
[The Dark Mod]  AI
feature
resolved (grayman)
15/10/2017Is better AI search cooperation possible?
  00033772  
[The Dark Mod]  Sound
normal
resolved (Springheel)
15/10/2017"Can't Drop Body" sound is wrong
  0003363   
[The Dark Mod]  Sound
normal
resolved (Springheel)
15/10/2017Drop body sound using blackjack sheath?
  0004635 1
[The Dark Mod]  Design/Coding
normal
new
15/10/2017New portalSky method is see-through like caulk skies... which isn't always desirable
  000441413  
[The Dark Mod]  Tweaking
trivial
resolved (duzenko)
15/10/2017See if skybox can be rendered faster
  000255911
[The Dark Mod]  Def / Setup
feature
new
14/10/2017Add an explodable mushroom
  00024457  
[The Dark Mod]  GUI
minor
resolved (Springheel)
14/10/2017Load Screen options need rearranging
  00027034  
[The Dark Mod]  GUI
feature
resolved (Obstler)
12/10/2017Need a way to scale the GUI
  00043934  
[The Dark Mod]  GUI
feature
resolved (Obstler)
12/10/2017Add the possibility to change the size of the gui elements via a slider in the menu.
  0003567   
[The Dark Mod]  Design/Coding
crash
assigned (taaaki)
12/10/2017TDM incapable of being ran from a read-only directory as a normal user
  00031951  
[The Dark Mod]  Coding
minor
resolved (taaaki)
12/10/2017Prevent TDM from running as root
  0001689   
[The Dark Mod]  AI
normal
new
12/10/2017Weapon attachment parsing should only happen when weapon is drawn
  00033312  
[The Dark Mod]  AI
normal
resolved (grayman)
10/10/2017AI have several problems when entering Combat
  00029251  
[The Dark Mod]  AI
normal
resolved (grayman)
10/10/2017AI should look at target when warning
  00042121  
[The Dark Mod]  Design/Coding
minor
new
10/10/2017Glass cracks don't show up in player lantern
  0001430   
[The Dark Mod]  AI
normal
new
10/10/2017AI having trouble finding player by sound?
  00028431  
[The Dark Mod]  Coding
major
feedback
10/10/2017Support for language-dependend image or sound assets
  00024566  
[The Dark Mod]  Coding
feature
resolved (Serpentine)
10/10/2017Make TDM friendly with ATI Catalyst AI
  00035161  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/10/2017AI can be blocked by simple movable
  00042622  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/10/2017Locked doors with button controllers can be opened by illegal keys
  0004233   
[The Dark Mod]  Coding
crash
new
09/10/2017Crash during runAAS
  0004296 3
[The Dark Mod]  Coding
normal
new
09/10/2017Glitch with remote render
  00035431  
[The Dark Mod]  Physics
normal
new
09/10/2017Bad physics for small moveables
  00026154  
[The Dark Mod]  Script/Def
normal
new
09/10/2017Need script even providing a relative rotation
  00023541  
[The Dark Mod]  Coding
feature
suspended
09/10/2017Add a way to control local ambient lights depending on nearby lights
  00028352  
[The Dark Mod]  AI
normal
new
09/10/2017Need angles/offsets per attachment joint
  00034281  
[The Dark Mod]  AI
normal
new
09/10/2017AI heads not highlighting
  00031186  
[The Dark Mod]  AI
normal
new
09/10/2017AI heads not froblinghting when in grabber
  00032222  
[The Dark Mod]  Sound System
normal
resolved
09/10/2017OpenAL not supported on Linux
  00039551  
[The Dark Mod]  Coding
normal
resolved (greebo)
09/10/2017Port EAX code to use openAL/EFX based on dhewm3
  00006651  
[The Dark Mod]  Physics
normal
new
09/10/2017Moveables stacked on top of eachother begin to levitate up
  00006253  
[The Dark Mod]  Design/Coding
minor
resolved (nbohr1more)
09/10/2017Under water, ladders "suck you in" to them from too far away
  00027872  
[The Dark Mod]  Feature proposal
normal
resolved (grayman)
08/10/2017Complete Vine Arrow
  00008001  
[The Dark Mod]  Coding
normal
new
08/10/2017Player reflection should be disabled when in water
  00016721  
[The Dark Mod]  GUI
normal
new
07/10/2017Show multiple documentation entries as a list per entity
  000443881
[The Dark Mod]  Graphics
normal
resolved (duzenko)
07/10/2017Bad lighting with victorian wallpaper
  00024276  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/10/2017Broken SIMD Support on Linux
  0003954   
[The Dark Mod]  Coding
normal
resolved (greebo)
06/10/2017Port relevant changes from dhewm3 to darkmod_src
  0003953   
[The Dark Mod]  Coding
normal
resolved (greebo)
06/10/2017Enable compilation on x64 platforms.
  00024166  
[The Dark Mod]  AI
major
resolved (grayman)
06/10/2017Sleeping AI can fall through the ground when they wake up
  00003623  
[The Dark Mod]  Mapping
minor
feedback
06/10/2017Water does not slow down arrows
  00036611  
[The Dark Mod]  Coding
minor
resolved
05/10/2017Report highest Engine + DLL code revision number
  000453711
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
05/10/2017Single executable
  0003492862
[The Dark Mod]  AI
normal
resolved (grayman)
05/10/2017AI vision tests
  00035728  
[The Dark Mod]  AI
normal
resolved (grayman)
05/10/2017Speed up AI door handling when running
  000416681
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
05/10/2017Food does not give health
  0003160   
[The Dark Mod]  GUI
normal
new
05/10/2017Find a way to designate "community favourite" maps
  0001311   
[The Dark Mod]  GUI
normal
new
05/10/2017Need scrollbars for mission description text
  000120116  
[The Dark Mod]  GUI
normal
resolved (duzenko)
05/10/2017readables world gui text invisible in fast ambient light
  000322110  
[The Dark Mod]  Sound
minor
confirmed
05/10/2017TDM only supports 2 or 5.1 channel audio
  0000833   
[The Dark Mod]  Feature proposal
feature
confirmed
04/10/2017Add mapvars options for extra variations
  00031132  
[The Dark Mod]  Graphics
feature
resolved (tels)
04/10/2017Add a simple way for single entities to be hidden depending on "Object Details"
  000367012  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
04/10/2017"Trigger" spawnarg on path nodes improper
  00002521  
[The Dark Mod]  Mapping
feature
confirmed
04/10/2017trigger_effect entity to trigger response effects.
  00044244  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
04/10/2017Assess the anonreclaimer's patch
  00037066  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
04/10/2017Vine arrow bounces around
  00034243  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017A group of guards can search for too long
  00039924  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017Dropped weapons should not be ignored by AI
  00036021  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017AI continue searching after killing an enemy
  000453810  
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
30/09/2017Move the ffmpeg code out of the main exe
  0003727   
[The Dark Mod]  Coding
normal
new
28/09/2017idLight::GetBounds() should handle projected lights correctly
  0004059   
[The Dark Mod]  AI
normal
new
28/09/2017Investigate idAASLocal::WalkPathToGoal()
  0004159131
[The Dark Mod]  Coding
normal
resolved (SteveL)
27/09/2017Shadows cast by lantern start jumping when the player enters water
  00031274  
[The Dark Mod]  Coding
normal
new
24/09/2017Find out why DDS loading skips light textures for modern machines
  000462111  
[The Dark Mod]  Coding
major
resolved (nbohr1more)
20/09/2017Lightgem does not initialize when installing a new mission or via vid_restart.
  00043822  
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
20/09/2017Missing/renamed glass materials in 2.04?
  00045124  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
19/09/2017Vegetation LOD needs testing
  000439541
[The Dark Mod]  Graphics
normal
resolved (duzenko)
18/09/2017Lightgem Pixel Pack Buffer Optimization
  00032545  
[The Dark Mod]  Objectives
minor
resolved (grayman)
17/09/2017We don't have an "Invalid" icon.
  0004619   
[The Dark Mod]  GUI
feature
new
17/09/2017Add Tool Tips to "Press Attack to Start" screen?
  00043381  
[The Dark Mod]  Coding
normal
resolved (grayman)
16/09/2017fms/missions.tdminfo gets borked
  00043401  
[The Dark Mod]  Coding
trivial
resolved (grayman)
16/09/2017Unnecessary WARNING when saving a game
  00044762  
[The Dark Mod]  Sound
normal
resolved (grayman)
16/09/2017Omni voiceovers heard at start of Mission 2: St. Lucia
  00014953  
[The Dark Mod]  Textures
normal
resolved
15/09/2017Splash is too bright (white)
  00045737  
[The Dark Mod]  Coding
normal
resolved (grayman)
15/09/2017Can't frob purse in The Creeps
  00045154  
[The Dark Mod]  Saving/Loading
normal
resolved (duzenko)
15/09/2017Game save does not work for a newly downloaded mission (Debugger)
  000443114  
[The Dark Mod]  Coding
normal
resolved (duzenko)
15/09/2017Get rid of deprecated OpenGL functions
  000459951
[The Dark Mod]  Animation
major
resolved (duzenko)
15/09/2017Flashing of odd dark shapes while testing an animation in SVN
  00041032  
[The Dark Mod]  Sound
crash
feedback
14/09/2017crash when select sound 7.1 in audio parameters menu
  00031772  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
14/09/2017Illegal instruction caused by SSE2 used on non-SSE CPU
  00042203  
[The Dark Mod]  AI
normal
resolved (grayman)
14/09/2017More active AI searches
  00014235  
[The Dark Mod]  Coding
major
resolved (angua)
14/09/2017Silent rapid travel by bunny hopping exploit
  000371628  
[The Dark Mod]  Coding
normal
resolved (SteveL)
14/09/2017Bunny Hop Exploit
  00036609  
[The Dark Mod]  AI
normal
resolved (grayman)
14/09/2017AI "yells" not propogating properly?
  000406121
[The Dark Mod]  Coding
crash
resolved (SteveL)
14/09/2017Crash when reloading or shutting map down while glass is falling.
  00038716  
[The Dark Mod]  Physics
normal
resolved (nbohr1more)
14/09/2017Number of ActivateContacs is hard-coded to 10
  0002597   
[The Dark Mod]  SEED
feature
new
09/09/2017Modelgenerator needs ability to add one model to another one
  00026081  
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: Random rotation and image maps
  0002617   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: allow rotating the 2D plane where entities are spawned
  0002618   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: Implement sphere, circle or box distributions
  0002622   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: add seed_combine_distance
  0003969112
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
09/09/2017Using "machine_hum04_loop" as a sound shader on a light causes crash to desktop
  0004614134
[The Dark Mod]  Sound
major
resolved (stgatilov)
08/09/2017Audio Loss in No Honor Among Thieves
  00045532  
[The Dark Mod]  Sound System
minor
resolved (stgatilov)
08/09/2017Some gameplay sounds stop playing after noclipping
  000459420  
[The Dark Mod]  GUI
feature
resolved (grayman)
07/09/2017Use different splash images depending on resolution aspect ratio
  00046032  
[The Dark Mod]  Physics
normal
resolved (grayman)
06/09/2017If the player is pushing against something that's removed from the game, the game crashes
  0004613141
[The Dark Mod]  AI
normal
resolved (grayman)
04/09/2017Unexpected supernatural event in "The Golden Skull"
  000461093
[The Dark Mod]  AI
major
resolved (stgatilov)
04/09/2017Severe slowdown and "No valid points found" spam from the hiding spot code (extremely intermittent)
  000452172
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
30/08/2017Make idClip::Translation faster
  00037684  
[The Dark Mod]  Sound System
minor
resolved (grayman)
19/08/20172.02 sound difficulty breaks few maps at start player drop
  00044731  
[The Dark Mod]  AI
normal
resolved (grayman)
19/08/2017Wrong use of "tdm_ai_wench_greet_whore_to_male"
  0004155224
[The Dark Mod]  Models
normal
resolved (Springheel)
17/08/2017Wish List for Architectural Modules
  00043943  
[The Dark Mod]  AI
normal
resolved (grayman)
16/08/2017snd_combat_ranged* not being played
  000457911
[The Dark Mod]  Sound
normal
resolved (grayman)
16/08/2017Guards produce beep when they hit the Ground after KO (Penny Dreadful 2: All the way Up)
  00045552  
[The Dark Mod]  Textures
normal
resolved (Springheel)
11/08/2017textures/darkmod/stone/sculpted/ornament_relief_mold_eaglelshield bad UV
  0003447   
[The Dark Mod]  Animation
normal
assigned
11/08/2017Try a death animation for the head
  00026992  
[The Dark Mod]  Animation
normal
assigned
11/08/2017Make proper eating/drinking animations
  00033422  
[The Dark Mod]  Def / Setup
normal
suspended
11/08/2017Make thrown rocks bounce
  0003603   
[The Dark Mod]  Models
normal
assigned
11/08/2017Prop models need textures
  00024842  
[The Dark Mod]  AI
normal
assigned
11/08/2017Spider ragdoll still floating
  00037591  
[The Dark Mod]  Animation
normal
assigned
11/08/2017Noisycricket's animations
  0004226   
[The Dark Mod]  Sound
normal
assigned
11/08/2017Leaf footstep sound
  00040992  
[The Dark Mod]  Models
normal
assigned
11/08/2017Try out the .obj exporter for DR
  0004597   
[The Dark Mod]  Textures
trivial
resolved (Springheel)
11/08/2017Wrong Bumpmap File Name
  0004560102
[The Dark Mod]  Models
normal
resolved (Springheel)
10/08/2017Chair doesn't cast a shadow
  000453961
[The Dark Mod]  GUI
feature
resolved (grayman)
08/08/2017Identify 32-bit and 64-bit versions of TDM
  000458511
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/08/2017[Linux] Compilation Error due to case sensitivity
  00045982  
[The Dark Mod]  Coding
major
resolved (stgatilov)
06/08/2017Initializations like "float var = vec_x;" no longer compile
  00045207  
[The Dark Mod]  Saving/Loading
minor
resolved (stgatilov)
06/08/2017Make savegames of x86 and x64 builds interchangeable
  00045911  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
29/07/2017Debug build crashes on exit
  0004587   
[The Dark Mod]  GUI
normal
new
23/07/2017Droppable shop items
  0004530   
[The Dark Mod]  Models
normal
resolved (Springheel)
23/07/2017Fixes to existing modules
  00045841  
[DarkRadiant]  GUI
normal
confirmed
22/07/2017Drag-select while in texture tool window gets stuck.
  00041503  
[The Dark Mod]  Def / Setup
minor
resolved (SteveL)
21/07/2017Add a frob box for purses, and regularise key frob distance
  00044942  
[The Dark Mod]  Coding
normal
resolved (grayman)
21/07/20172.05 prevents frobbing of spilled purse in Accountant 2
  0004577   
[DarkRadiant]  GUI
major
acknowledged
18/07/2017Selected models and entities are invisible in the 2D grid.
  00045741  
[DarkRadiant]  General
crash
confirmed
16/07/2017Crash in ~CamWnd during shutdown in macOS
  000395911  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
16/07/2017Try to reduce boost dependencies by using standard C++11 features
  000455622
[The Dark Mod]  Graphics
major
resolved (duzenko)
11/07/2017Weapon icon not rendered + lightgem color does not change
  00045442  
[The Dark Mod]  Coding
normal
resolved (duzenko)
11/07/2017Exclude the (multiplayer) network code for now.
  00045571  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
08/07/2017Crash after killing or knocking out someone
  000059431
[DarkRadiant]  Map Editing
major
acknowledged
08/07/2017Destruction of brush data for unknown classname?
  00045541  
[The Dark Mod]  AI
normal
resolved (stgatilov)
06/07/2017Drunk unalerted AI sometimes does not see player
  00045491  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
05/07/2017Savegames are incompatible between Windows and Linux builds
  00045281  
[DarkRadiant]  GUI
major
acknowledged
03/07/2017DarkRadiant crashes KWin when desktop compositing is enabled (KDE)
  000455242
[The Dark Mod]  Physics
normal
resolved (nbohr1more)
03/07/2017Slide when coming to a stop
  00045471  
[The Dark Mod]  GUI
minor
resolved (stgatilov)
02/07/2017Credits GUI: video sequences start looping
  00045353  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
02/07/2017Showing video for its full duration
  00045412  
[The Dark Mod]  GUI
minor
new
18/06/2017Glimpse of old frames when cinematic is restarted
  000454221
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
13/06/2017Support playing stereo sound in cinematics
  00045431  
[The Dark Mod]  Coding
feature
assigned (stgatilov)
12/06/2017Investigate motion interpolation in cinematics
  00045342  
[The Dark Mod]  Design/Coding
normal
resolved (stgatilov)
12/06/2017Playing sound stream from video file
  00045187  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
12/06/2017Briefing video starts decoding in background
  00045221  
[The Dark Mod]  Feature proposal
minor
resolved (stgatilov)
07/05/2017Write savegame preview images as in JPG format
  00045081  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
07/05/2017Crash during engine reload after new mission was downloaded
  00028052  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
06/05/2017Screenshot image format
  0004517   
[The Dark Mod]  Script/Def
major
new
01/05/2017Event overflow when power generator is broken
  0004277   
[The Dark Mod]  Textures
normal
resolved (Springheel)
23/04/2017Missing material "models/darkmod/wood/boards/wood_brown_walnut_ns"
  0004510   
[The Dark Mod]  AI
normal
resolved (Springheel)
23/04/2017LOD error
  000441812  
[The Dark Mod]  Saving/Loading
tweak
resolved (duzenko)
17/04/2017Save performance-affecting cvars
  00045051  
[The Dark Mod]  Coding
crash
resolved (grayman)
07/04/2017Crash when pressing "Clear Inventory" key when no inventory is displayed
  0004501   
[The Dark Mod]  Graphics
normal
resolved (duzenko)
01/04/2017Remove unused obsolete rendering paths
  0004436   
[The Dark Mod]  Coding
normal
resolved (duzenko)
01/04/2017Bug In TDM Version Query Message With Server Connect Failure
  00044401  
[The Dark Mod]  Coding
normal
resolved (duzenko)
01/04/2017DXSDK deprecated in VisualStudio 2013
  00040365  
[The Dark Mod]  AI
normal
resolved (grayman)
24/03/2017AI getting blocked going through door
  00039473  
[The Dark Mod]  Coding
normal
resolved (SteveL)
17/03/2017Condump's without word-wrap.
  00044392  
[The Dark Mod]  Physics
normal
resolved (grayman)
13/03/2017problem setting up clipmodel for model models/darkmod/mechanical/switches/lever_small1.lwo
  0004491   
[The Dark Mod]  Feature proposal
normal
new
10/03/2017"Remove Mission" button in "New Missions" menu
  00036339  
[The Dark Mod]  Physics
normal
new
05/03/2017Can't use doors when pressed up against them
  000386811
[The Dark Mod]  Coding
tweak
resolved (duzenko)
05/03/2017Remove dead code (GLASSWARP) in draw_common
  0004487   
[The Dark Mod]  Textures
normal
new
03/03/2017Plaster materials missing frob highlighting
  0003893   
[The Dark Mod]  Graphics
feature
new
15/02/2017Experiments with water surfaces
  00037692  
[The Dark Mod]  Feature proposal
feature
new
15/02/2017Add toggling stop/start to func_pendulum and func_bobbing
  00038506  
[The Dark Mod]  Script/Def
normal
new
15/02/2017AI turn speed is wrong
  00041631  
[The Dark Mod]  Animation
trivial
new
15/02/2017Candles being lit by AI can be moved.
  000198114  
[The Dark Mod]  Models
normal
new
15/02/2017Decrease size and profile of moss clumps?
  000420931
[The Dark Mod]  Feature proposal
normal
new
15/02/2017Add _SOURCE as an available entity for response effect scripts
  0004084   
[The Dark Mod]  Graphics
normal
new
15/02/2017Rendercrop -> viewport isn't right
  00039631  
[The Dark Mod]  Graphics
normal
new
15/02/2017Make soft particles work with all particles not just entity-based particles.
  00043511  
[The Dark Mod]  Distribution
normal
resolved (taaaki)
15/02/2017Review manual steps for creating final build and release
  0004474   
[The Dark Mod]  Textures
normal
new
29/01/2017Missing bump map for certain window textures
  00044661  
[The Dark Mod]  Coding
feature
resolved (grayman)
18/01/2017Provide ability to power an elevator off
  0004465 1
[The Dark Mod]  Tweaking
minor
new
15/01/2017Profiling timer gives bogus times
  000411483
[DarkRadiant]  General
normal
confirmed
07/01/2017Incomplete update of camera view after saving
  00044511  
[The Dark Mod]  Graphics
normal
resolved (user81)
30/12/2016the texture "planks_worn_brown" still shows as purely black in game
  00044412  
[The Dark Mod]  Models
normal
resolved (Springheel)
19/12/2016Teacup has no collision model
  00044271  
[The Dark Mod]  Script/Def
normal
new
11/12/2016Script duplication causing initialisation failure on startup
  0004437   
[The Dark Mod]  AI
feature
new
08/12/2016Create a variation on a path_corner that provides the function of a path_corner, a path_turn, and a path_wait.
  00044321  
[The Dark Mod]  Coding
normal
resolved (duzenko)
02/12/2016r_showprimitives dancing digits
  00043672  
[The Dark Mod]  Coding
normal
assigned (nbohr1more)
01/12/2016nodiffuse and nobump Light Entity args do not work
  000429281
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
01/12/2016"nospecular" light entity argument does not work
  000435831
[The Dark Mod]  Graphics
feature
resolved (nbohr1more)
01/12/2016image_downsize causes text, map guis, hud icons, menus, and backgrounds to become blurry
  00044331  
[The Dark Mod]  Coding
feature
resolved (grayman)
01/12/2016Make the % open for a door available to scripts
  000388175
[The Dark Mod]  Graphics
feature
resolved (nbohr1more)
30/11/2016Create a new Light type "cubicLight"
  0004428   
[The Dark Mod]  Models
normal
new
28/11/2016bullseye_lantern.lwo fails to load
  00041473  
[The Dark Mod]  Models
normal
resolved (Springheel)
25/11/2016Issues with stair modules
  00041292  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
25/11/2016Light bleed in St. Lucia
  00044231  
[The Dark Mod]  AI
normal
resolved (grayman)
25/11/2016Applying an impulse to an AI in the process of sitting or sleeping causes problems.
  00044221  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
22/11/2016Splash particles not displaying properly
  00039563  
[The Dark Mod]  Coding
normal
resolved (greebo)
22/11/2016Migrate VC++ projects to Visual Studio 2013
  00044018  
[The Dark Mod]  Textures
tweak
resolved (duzenko)
22/11/2016Faster texture loading via native OpenGL Mipmap Generation
  000441911
[The Dark Mod]  Coding
normal
new
18/11/2016namespace issues
  000400210  
[The Dark Mod]  AI
normal
resolved (grayman)
16/11/2016Review Stealth Score Reporting
  00041829  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
13/11/2016Glass crack decals are not visible against skybox backdrop
  00044062  
[The Dark Mod]  AI
normal
resolved (grayman)
09/11/2016Sleepers play standing pain animation
  00044001  
[The Dark Mod]  Coding
normal
resolved (grayman)
23/10/2016Image Duplication Check
  00043991  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/10/2016Slightly improve mission load time
  00040951  
[The Dark Mod]  TDM Launcher
feature
resolved
21/10/2016Add freyk's graphical TDM installer
  00043981  
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
21/10/2016Problem using multiple quicksaves and I18N
  00037734  
[The Dark Mod]  Feature proposal
feature
assigned (Obstler)
12/10/2016Add Player Ability to Push AI
  00043796  
[The Dark Mod]  Coding
feature
resolved (nbohr1more)
06/10/2016Investigate RenderView culling for the lightgem
  00043924  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2016Dropped torches seen by passing AI as dropped weapons
  000438311
[The Dark Mod]  AI
normal
resolved (grayman)
24/09/2016AI in Caduceus stuck opening and closing door
  00043841  
[The Dark Mod]  AI
normal
resolved (grayman)
24/09/2016Two AI treadmilling against each other
  00043694  
[The Dark Mod]  Feature proposal
normal
resolved (nbohr1more)
19/09/2016Dynamic Lightgem Interleave
  00043711  
[The Dark Mod]  Tweaking
minor
resolved (nbohr1more)
18/09/2016Enable tdm_lg_split by default
  00043723  
[The Dark Mod]  SEED
normal
resolved (nbohr1more)
18/09/2016lod_bias does not affect func_emitter
  00043703  
[The Dark Mod]  Coding
normal
resolved (grayman)
08/09/2016idMovers don't apply damage to player or AI when blocked by them
  00043682  
[The Dark Mod]  Tweaking
normal
resolved (nbohr1more)
02/09/2016Auto parry should be enabled by default
  00040417  
[The Dark Mod]  Coding
normal
resolved (SteveL)
20/08/2016Cubemap/EnvShot function broken:
  00035561  
[The Dark Mod]  Sound
normal
resolved (grayman)
12/08/2016Player hears sounds normally when underwater
  00043542  
[The Dark Mod]  GUI
normal
resolved (grayman)
29/07/2016Displaying the inventory grid should be subject to immobilization upon request
  00043481  
[The Dark Mod]  AI
normal
resolved (grayman)
02/07/2016Distant AI entering Searching or Agitated Searching State can become frozen in place
  00043461  
[The Dark Mod]  AI
normal
resolved (grayman)
29/06/2016Guard stuck in doorway in House of Theo
  00041585  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
11/06/2016Untextured tunic for skin wench/bare_feet defined in tdm_ai_townsfolk_wench.skin
  0003912111
[The Dark Mod]  Coding
normal
resolved (SteveL)
11/06/2016LOD problems with custom "model" spawnarg
  00042791  
[The Dark Mod]  Coding
normal
resolved (rebb)
09/06/2016Ambient light brightens objects inconsistently
  00043391  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/06/2016head03_citywatch head problem
  00043421  
[The Dark Mod]  AI
normal
resolved (grayman)
08/06/2016Guard circles trying to open door in Ulysses: Genesis
  00043371  
[The Dark Mod]  Sound
normal
resolved (grayman)
06/06/2016Locked door sounds are softer on a hatch in Betrayal
  000413051
[The Dark Mod]  Sound
normal
resolved (grayman)
06/06/2016Doors w/o handles can be heard opening for a time at mission start
  00043271  
[The Dark Mod]  Coding
normal
resolved (grayman)
25/05/2016Console spam when folders have uppercase letters in them
  00035791  
[The Dark Mod]  Saving/Loading
crash
resolved (taaaki)
14/05/2016thedarkmod.x86 crash on exit every time
  0004167112
[The Dark Mod]  TDM Updater
normal
resolved (taaaki)
14/05/2016Fix bad pk4 file dates in release pk4s
  00043111  
[The Dark Mod]  AI
normal
resolved (grayman)
01/05/2016The friendly guide in 'A Noble Home' has problems
  000373914  
[The Dark Mod]  Coding
normal
resolved (taaaki)
29/04/2016dmap fails to delete pointfile
  00043041  
[The Dark Mod]  AI
normal
resolved (grayman)
21/04/2016Frozen AI at start of Trapped!
  0004297 1
[The Dark Mod]  GUI
normal
new
29/03/2016GUI text clipped at right edge in certain circumstances
  00041164  
[The Dark Mod]  SEED
normal
resolved (SteveL)
17/03/2016LOD objects blocking player after map start
  0004132101
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
17/03/2016Weather particle distribution should be more random
  0004164111
[The Dark Mod]  Coding
normal
resolved (SteveL)
17/03/2016Doors stick when picked
  00041153  
[The Dark Mod]  Coding
normal
resolved (SteveL)
17/03/2016Mixing single and double quotes in a readable can break it
  0004291   
[The Dark Mod]  Coding
crash
assigned (Agent Jones)
28/02/2016Downloader crash after connection loss
  00042901  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/02/2016AI won't relight a chandelier
  000428321
[The Dark Mod]  AI
normal
resolved (grayman)
28/01/2016AI has a problem relighting an electric light
  00029551  
[The Dark Mod]  Animation
crash
resolved (grayman)
14/01/2016Save during card-playing can corrupt the savegame
  000359132
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
14/01/2016Corrupt savegames possibly due to card playing behaviour
  000425881
[The Dark Mod]  Coding
normal
resolved (Agent Jones)
11/01/2016Hang in Mission Downloader
  000426011
[The Dark Mod]  Feature proposal
feature
resolved (demagogue)
10/01/2016Allow mappers an easy way to override location ambient sound
  00041195  
[The Dark Mod]  Physics
normal
resolved (grayman)
09/01/2016Sometimes while carrying objects, they will fall out of the players hand for no discernible reason
  00042383  
[The Dark Mod]  AI
normal
resolved (grayman)
09/01/2016AI occupying same spot
  00042721  
[The Dark Mod]  Models
major
resolved (Springheel)
08/01/2016Problem with atdm:ai_townsfolk_commoner_armed head model
  00041971  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/01/2016Light glass z-fights
  000426991
[The Dark Mod]  Physics
major
resolved (SteveL)
07/01/2016Problem walking through furniture
  00041957  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
04/01/2016Candles can't be put out by response effect
  000418672
[The Dark Mod]  Mapping
normal
resolved (SteveL)
04/01/2016Response effect to turn light off stops it ever illuminating again
  000421331
[The Dark Mod]  Script/Def
minor
resolved (SteveL)
04/01/2016"ambient_light" "0 0 0" doesn't work on info_location
  000402131
[The Dark Mod]  AI
normal
resolved (grayman)
04/01/2016AI wearing glasses didn't go down when KOed
  00041201  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
04/01/2016The atdm:lamp_gaslight family doesn't stim passersby when doused
  00040284  
[The Dark Mod]  Graphics
feature
resolved (SteveL)
04/01/2016Provide user-friendly methods of using the world particles system
  00041123  
[The Dark Mod]  Coding
normal
resolved (SteveL)
04/01/2016trigger_entityname should include an 'entityname' default key/value pair
  00041854  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
04/01/2016Inventory items have large mass by default
  00041513  
[The Dark Mod]  Textures
minor
resolved (SteveL)
04/01/2016Black_matt isn't
  00040201  
[The Dark Mod]  Textures
normal
resolved (SteveL)
04/01/2016tdm_balcony_sp_ceramic01 has incorrect surface type
  00037666  
[The Dark Mod]  Coding
normal
resolved (grayman)
04/01/2016Background download hanging can affect foreground activities
  00042731  
[The Dark Mod]  GUI
normal
resolved (grayman)
03/01/2016Widen mission name box on menus to accommodate larger titles
  00040464  
[The Dark Mod]  AI
normal
resolved (grayman)
26/12/2015Barmaid in Inn Business has a problem in the bathroom
  0004259 1
[The Dark Mod]  Models
normal
new
12/12/2015darkmod/architecture/arches/round_large01_tunnel.lwo has mismatched textures
  0004257   
[The Dark Mod]  Coding
normal
assigned (Agent Jones)
11/12/2015Premature Completion of Mission Downloader
  00042542  
[The Dark Mod]  GUI
normal
resolved (Agent Jones)
08/12/2015Problem when internal downloader completes
  0004255   
[The Dark Mod]  Feature proposal
normal
new
06/12/2015Proposal to add a page to stats gui permanently recording 'best ever' stats
  00042514  
[The Dark Mod]  Coding
normal
resolved (SteveL)
02/12/2015Boolean objectives can mess up when you have more than 16 objectives
  00042521  
[The Dark Mod]  Design/Coding
crash
resolved (Obstler)
02/12/2015Game crashes if script event saveGame(string name) is used.
  00042501  
[The Dark Mod]  AI
normal
resolved (grayman)
23/11/2015Script event "flee" doesn't work
  0004248 1
[The Dark Mod]  AI
normal
new
07/11/2015AI door blocking
  0004214121
[The Dark Mod]  GUI
normal
resolved (SteveL)
07/11/2015Underwater GUI overlay drawn over lightgem
  00031871  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
05/11/2015Increase limit of collision models
  0004246   
[The Dark Mod]  Coding
normal
new
01/11/2015Possible bug with heavy item which can't be frobbed/lifted
  0004241   
[The Dark Mod]  AI
normal
new
25/10/2015AI fighting near doorways get sucked into the doorway
  0003980   
[The Dark Mod]  AI
normal
new
12/10/2015AI coming off a search might backtrack when patrolling
  00040131  
[The Dark Mod]  Coding
normal
new
12/10/2015Moss arrow thrower ignores gravity
  0004234   
[The Dark Mod]  Feature proposal
normal
new
12/10/2015Set missions to finished manually
  00042271  
[The Dark Mod]  AI
normal
resolved (grayman)
09/10/2015Problem with searching AI and door
  00042291  
[The Dark Mod]  AI
crash
resolved (grayman)
09/10/2015Alerting manor_cook_1 in Behind Closed Doors causes a crash
  0004230 2
[The Dark Mod]  Physics
normal
new
09/10/2015Flinders spawning with no velocity
  00040751  
[The Dark Mod]  Coding
crash
resolved (SteveL)
03/10/2015s_shader set to "-" causes map crash on load
  00041391  
[The Dark Mod]  Saving/Loading
minor
resolved (SteveL)
03/10/2015Prevent saving before map start
  000420462
[The Dark Mod]  Graphics
normal
resolved (SteveL)
30/09/2015Spiderwebs light up when lightning is triggered
  000411361
[The Dark Mod]  AI
normal
resolved (grayman)
30/09/2015Alerted AI can get stuck in a sit down / get up cycle
  00042018  
[The Dark Mod]  Coding
normal
resolved (SteveL)
30/09/2015Fire arrows extinguish existing fires, even on a direct hit
  000421831
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
29/09/2015Long-lived particles slow down map loading
  0004221 1
[The Dark Mod]  Def / Setup
normal
new
27/09/2015offsetModel offsets heads away from bodies
  00040401  
[The Dark Mod]  AI
normal
resolved (grayman)
21/09/2015Running AI that stops in door queue can perform an idle animation
  00041841  
[The Dark Mod]  AI
normal
resolved (grayman)
21/09/2015AI bumping up against player w/o drawing weapon
  00039931  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2015Running AI treadmills against sign in Lord Edgar's Bathhouse
  00017273  
[The Dark Mod]  Coding
normal
new
31/08/2015Stim/Response: Large responding objects can fail to respond if hit with radius-stim too far from their origin.
  0002689   
[The Dark Mod]  Coding
normal
new
30/08/2015Add ability to trigger stims repeatedly
  00042002  
[The Dark Mod]  Models
minor
resolved (Springheel)
27/08/2015models/darkmod/lights/non-extinguishable/squarehanginglamp.lwo chain can become invisible
  000359742
[The Dark Mod]  Animation
normal
resolved (SteveL)
21/08/2015Firing AI animations through a script has problems
  00037846  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
17/08/2015Do something about func_itemremove
  00041614  
[The Dark Mod]  Coding
normal
resolved (SteveL)
15/08/2015Alternate Quicksave feature
  000419821
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
15/08/2015A patch to compile libPNG under Linux
  0004110352
[The Dark Mod]  AI
normal
resolved (taaaki)
14/08/2015textures/darkmod/stone/brick/blocks_sepia_grey broken
  000419132
[The Dark Mod]  Sound
normal
resolved (SteveL)
14/08/2015Popping/crackling sound when running on Linux
  000419911
[The Dark Mod]  Animation
normal
resolved (SteveL)
13/08/2015Melee weapon attacks and parries don't work under certain compilers.
  00041932  
[The Dark Mod]  AI
normal
resolved (grayman)
02/08/2015Comparison of an alert type variable to an event type constant
  00041532  
[The Dark Mod]  SEED
normal
resolved (grayman)
25/07/2015SEED Console Spam
  00041812  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
23/07/2015Melee weapons should be able to break glass in one hit
  00041784  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
21/07/2015Thrown objects pass straight through glass that's down to 0 health
  00041802  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
21/07/2015Glass doesn't show cracks when damaged by most objects.
  00041791  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
19/07/2015Material surface type gets replaced with default when a func_fracture gets carved up
  00041761  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
18/07/2015Let mapper control lifetime of broken glass
  00041752  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
18/07/2015Using models as breakables doesn't work right
  000374412  
[The Dark Mod]  Coding
minor
resolved (SteveL)
02/07/2015LOD making unwanted changes to shadowcasting and skin settings
  00041683  
[The Dark Mod]  SEED
block
resolved (SteveL)
29/06/2015SEED deletes heap memory it doesn't own
  000412813  
[The Dark Mod]  Mapping
feature
resolved (SteveL)
26/06/2015Spawnarg for lights to stop them affecting the light gem
  00041235  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
24/06/2015Unbind vsync from Dmap:
  000366413  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
11/06/2015Change caulk so that it ignores fog.
  00041621  
[The Dark Mod]  Graphics
tweak
resolved (SteveL)
07/06/2015r_showPortals in 3 colours
  00041371  
[The Dark Mod]  AI
normal
resolved (grayman)
12/04/2015AI circling by door in Beleaguered Fence
  00038565  
[The Dark Mod]  Design/Coding
minor
resolved (SteveL)
17/03/2015Fix "spawn" console command
  0004121   
[The Dark Mod]  Models
normal
assigned (Springheel)
16/03/2015Noblewoman high poly mesh gap
  00039453  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
12/03/2015Allow func_emitters to fire one-shot particle effects on demand.
  00041051  
[The Dark Mod]  Models
normal
resolved (Springheel)
01/03/2015Test .dae importer for maya
  00041062  
[The Dark Mod]  Coding
minor
new
26/02/2015empty mission entries in missions.tdminfo
  00039901  
[The Dark Mod]  Map Editing
normal
resolved (Springheel)
25/02/2015updated score_to_settle?
  000410131
[The Dark Mod]  AI
normal
new
22/02/2015Seeing someone die by arrow is not considered suspicious by the objective system
  000401121
[The Dark Mod]  AI
normal
resolved (grayman)
16/02/2015Wench in Mandrasola gets stuck on door in 2.03
  0004074   
[The Dark Mod]  AI
normal
resolved (Springheel)
05/02/2015builder wrist has gap
  0004078   
[The Dark Mod]  Coding
crash
new
04/02/2015Too many door handles on one door freeze the game
  00040761  
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015Final riverdancing
  0004012111
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015Sitting guard in Old Habits 2 can't get up
  00040504  
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015More riverdancing
  00040631  
[The Dark Mod]  Animation
normal
resolved (SteveL)
31/01/2015Anim channels need to be enabled when another channel syncs to them
  00040379  
[The Dark Mod]  AI
normal
resolved (SteveL)
24/01/2015Revenant is in a constant waitstate of "sheath"
  00040561  
[The Dark Mod]  AI
normal
resolved (Springheel)
23/01/2015Check proguard LOD levels
  00040441  
[The Dark Mod]  AI
normal
resolved (grayman)
23/01/2015Lady in Mandrasola sometimes sits down near her starting position
  00040571  
[The Dark Mod]  Tweaking
normal
resolved (SteveL)
23/01/2015Add a bit more output to ai_debugScript
  00039644  
[The Dark Mod]  Animation
normal
resolved (SteveL)
23/01/2015Failed_KO needs to play on leg channel
  00039684  
[The Dark Mod]  Coding
crash
resolved (SteveL)
22/01/2015Game crashes on load if an invalid "difficulty" spawnarg is set on worldspawn.
  000405321
[The Dark Mod]  AI
normal
resolved (grayman)
22/01/2015Suicidal noble in Phrase Book gets stuck circling a door
  00040541  
[The Dark Mod]  AI
normal
resolved (grayman)
22/01/2015WS2 jailer can get stuck standing next to his chair
  0004048   
[The Dark Mod]  Animation
normal
resolved (Springheel)
21/01/2015Urinate animation not working?
  000380011  
[The Dark Mod]  Animation
normal
resolved (SteveL)
20/01/2015anim tasks (path anim, path cycle anim, play anim) snap in without blending
  00000474  
[The Dark Mod]  Coding
minor
resolved (SteveL)
17/01/2015Lightgem Level Affected By Particles
  00040392  
[The Dark Mod]  AI
normal
resolved (grayman)
15/01/2015AI can freeze when running toward a closed door
  000403011
[The Dark Mod]  AI
normal
resolved (grayman)
13/01/2015Guard caught circling near door in Old Habits 2
  00040161  
[The Dark Mod]  Coding
normal
resolved (SteveL)
12/01/2015Investigate report of mantling problem
  00040082  
[The Dark Mod]  Physics
normal
resolved (grayman)
11/01/2015Safe door in Accountant 1 gets stuck
  000402611
[The Dark Mod]  Coding
normal
resolved (grayman)
11/01/2015Freeze in One Step Too Far
  000402311
[The Dark Mod]  Coding
normal
resolved (grayman)
10/01/2015Deceptive Shadows freeze
  00040103  
[The Dark Mod]  AI
normal
resolved (grayman)
10/01/2015Jumping on L&L pipes alerts AI differently than in 2.02
  00040141  
[The Dark Mod]  GUI
normal
new
08/01/2015Default loading bar and its frame don't line up properly at the 100% mark
  00040153  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/01/2015Drawbridge chains in Siege Shop 3 don't move correctly.
  00040092  
[The Dark Mod]  AI
normal
resolved (grayman)
05/01/2015AI reaction to doused torch has changed from 2.02
  0004006   
[The Dark Mod]  AI
normal
resolved (Springheel)
04/01/2015Gaps in low poly noblewoman mesh
  00039192  
[DarkRadiant]  Map Editing
normal
confirmed
04/01/2015Loading textures progress bar doesn't work
  0004007   
[The Dark Mod]  Sound
normal
assigned (Springheel)
03/01/2015new Ice footsteps sounds needed
  0000473   
[The Dark Mod]  Physics
feature
new
03/01/2015Add bind_strength property, forces stronger than it make the bind break up
  0002627   
[The Dark Mod]  SEED
major
new
03/01/2015SEED: double targets get used only once
  00026071  
[The Dark Mod]  SEED
normal
new
03/01/2015SEED: More documentation
  0002393   
[The Dark Mod]  Coding
normal
new
03/01/2015Buttons/Levers frobbed to not relay the activator to their targets
  0003685   
[The Dark Mod]  Coding
normal
new
03/01/2015AI play conversation animations during "wait" commands
  0002890   
[The Dark Mod]  Animation
normal
new
03/01/2015Walk_cautious_ready unused
  00029013  
[The Dark Mod]  Map Editing
tweak
new
03/01/2015player lantern is too strong in dynamic ambient lighting
  00038351  
[The Dark Mod]  GUI
feature
resolved
03/01/2015add Swedish translation and language selector
  000354181
[DarkRadiant]  Map Editing
normal
acknowledged
02/01/2015Particles that use materials containing ARB shaders don't render in the Particle Editor
  0003991   
[The Dark Mod]  Animation
normal
new
28/12/2014Need combat_turn_{left,right}_torch
  00039851  
[The Dark Mod]  AI
normal
resolved (Springheel)
27/12/2014shadow off on helmet
  00039861  
[The Dark Mod]  AI
normal
resolved (Springheel)
26/12/2014proguard issue with lod stage
  0003878182
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
25/12/2014Soft particles
  000387714  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
24/12/2014Allow shaders to access scene depth (co-author: revelator)
  00039831  
[The Dark Mod]  Script/Def
normal
resolved (grayman)
22/12/2014Blend lights shouldn't react to or generate stims
  00039741  
[The Dark Mod]  AI
normal
resolved (Springheel)
16/12/2014noblewoman shadow on wall
  00039725  
[The Dark Mod]  AI
normal
resolved (SteveL)
15/12/2014Ai twitching after death.
  00038343  
[The Dark Mod]  Coding
minor
resolved (SteveL)
15/12/2014Animated LOD switches need to copy much of the idAnimBlend data, not just restart the animation.
  00039343  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
15/12/2014some values in autocommands.cfg are not kept when starting a mission.
  00039735  
[The Dark Mod]  Coding
normal
resolved (SteveL)
14/12/2014Possible vis portal issue
  0003952   
[The Dark Mod]  AI
normal
resolved (Springheel)
14/12/2014Maiden vocals
  0003971   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
14/12/2014original candles need cast shadow
  000382361
[The Dark Mod]  Coding
feature
resolved (SteveL)
12/12/2014trigger_touch performance does scale poorly
  00039703  
[The Dark Mod]  Coding
tweak
resolved (SteveL)
12/12/2014Rain and lightgem performance optimization
  00039622  
[The Dark Mod]  Feature proposal
feature
resolved (SteveL)
10/12/2014Allow scripts to use the World particle system
  00039505  
[The Dark Mod]  Graphics
feature
resolved (SteveL)
10/12/2014Let particle effects use world axis instead of emitter axis
  00039671  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/12/2014Doors become unfrobbable after AI use
  00039603  
[The Dark Mod]  AI
normal
resolved (Springheel)
09/12/2014AI has messed up skin
  00039611  
[The Dark Mod]  Textures
normal
resolved (Springheel)
09/12/2014skybox incorrect
  00039467  
[The Dark Mod]  Textures
normal
resolved (Springheel)
08/12/2014Springheels skybox (skylone01) model not appearing correctly
  00039251  
[The Dark Mod]  Animation
normal
resolved (Springheel)
07/12/2014Review random search animations
  00039301  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
07/12/2014Update St. Lucia
  00039581  
[The Dark Mod]  Graphics
minor
resolved (SteveL)
07/12/2014Fix r_showShadows
  00039513  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/12/2014Sleepers with regular helmets immune to KO
  00039483  
[The Dark Mod]  Animation
normal
resolved (grayman)
06/12/2014Sitters stand up while playing pain animation?
  00038854  
[The Dark Mod]  Animation
normal
resolved (Springheel)
05/12/2014Sleep on floor anim problem
  00038041  
[The Dark Mod]  Sound System
normal
resolved (greebo)
05/12/2014idSampleDecoderLocal::DecodeOGG has a dangling pointer problem
  00039491  
[The Dark Mod]  AI
normal
resolved (grayman)
03/12/2014Stuck AI in Briarwood Cathedral
  00038521  
[The Dark Mod]  AI
feature
resolved (grayman)
02/12/2014Remove an item from the game when it detaches from an AI
  00038302  
[The Dark Mod]  Feature proposal
feature
resolved (Obstler)
30/11/2014Add the possibility for mappers to alter the savegame-mechanics.
  00039021  
[The Dark Mod]  Coding
normal
resolved (grayman)
30/11/2014Lights need to check IsBlend()
  00038732  
[The Dark Mod]  AI
normal
resolved (grayman)
30/11/2014No one responds to the Lanternbot's whistle
  00035802  
[The Dark Mod]  AI
normal
suspended
30/11/2014Possible window when waking up and falling through the floor
  00039443  
[The Dark Mod]  Graphics
normal
resolved (SteveL)
29/11/2014Fix most water shaders so they don't distort foreground objects
  0003939   
[The Dark Mod]  Models
normal
resolved (Springheel)
29/11/2014Stacked book models
  00031617  
[The Dark Mod]  Coding
normal
resolved (SteveL)
29/11/2014Dousing a fireplace causes smoke to bounce
  0003931   
[DarkRadiant]  Map Editing
feature
acknowledged
28/11/2014GUI spawnargs need <Choose GUI> button in the Entity Inspector panel
  0003928   
[DarkRadiant]  Map Editing
feature
acknowledged
28/11/2014Filters in the Entity List
  0003927   
[DarkRadiant]  Map Editing
feature
acknowledged
28/11/2014Ability to hide / show selected items from the Entity List
  0003926   
[The Dark Mod]  AI
normal
resolved (Springheel)
27/11/2014female head needs texture adjustment
  00039332  
[The Dark Mod]  Coding
normal
resolved (SteveL)
25/11/2014Fix "inline" spawnarg for func statics
  0003932   
[The Dark Mod]  Script/Def
normal
new
25/11/2014Doors have no script object
  00039032  
[The Dark Mod]  Animation
normal
resolved (Springheel)
23/11/2014Sitting animation
  00039241  
[The Dark Mod]  Tweaking
normal
resolved (SteveL)
22/11/2014Add a console command to count entities currently in the map
  0003906   
[The Dark Mod]  AI
normal
resolved (Springheel)
22/11/2014Replace a few cynic vocals
  0003785 1
[The Dark Mod]  AI
normal
new
21/11/2014Problem with small spider clip model
  00038694  
[The Dark Mod]  GUI
feature
resolved (SteveL)
17/11/2014Add Romanian language selector to the GUI (and scripts)
  00039141  
[The Dark Mod]  Animation
normal
resolved (SteveL)
15/11/2014Let sitting idle anims play on all channels
  00030511  
[The Dark Mod]  Coding
major
new
13/11/2014Targeting a bind children causes endless "trigger" loops
  0003853   
[The Dark Mod]  Models
normal
resolved (Springheel)
10/11/2014Lady casts no shadow beneath her.
  00024871  
[The Dark Mod]  Animation
normal
resolved (Springheel)
09/11/2014Finish writing animation
  00034826  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/11/2014Wench character mesh needs update
  0003892   
[The Dark Mod]  Animation
normal
resolved (Springheel)
07/11/2014Adjust female idle
  00038911  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
02/11/2014Problem with rusted builder guard
  0003884   
[The Dark Mod]  Animation
normal
resolved (Springheel)
28/10/2014Improved throw animation for females
  000388231
[The Dark Mod]  AI
normal
resolved (grayman)
24/10/2014AI stuck on door
  0003876   
[The Dark Mod]  Textures
normal
resolved (Springheel)
17/10/2014New snow particle not satisfactory
  0002912   
[The Dark Mod]  Animation
normal
resolved (Springheel)
17/10/2014Hands on Hips animation
  0003483   
[The Dark Mod]  Models
normal
resolved (Springheel)
15/10/2014Update Builder Guard Model
  00038652  
[The Dark Mod]  Sound
normal
resolved (Springheel)
08/10/2014Create new bark
  00038391  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
05/10/2014Language updates -- Swedish and German
  00027794  
[The Dark Mod]  GUI
normal
confirmed
05/10/2014Translate the menu and HUD into different languages
  00038671  
[The Dark Mod]  Coding
normal
resolved (SteveL)
04/10/2014include float.h explicitly in math/Math.h for Linux
  0003863   
[The Dark Mod]  Coding
normal
new
03/10/2014Animation related script events broken for heads
  00038622  
[The Dark Mod]  Coding
trivial
resolved (SteveL)
03/10/2014Fix parameter name for idAnimState::AnimIsPaused
  00033501  
[The Dark Mod]  AI
normal
resolved (Springheel)
22/09/2014Armed Wench missing idle_weapon animation
  00038551  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
22/09/2014Document animated LOD
  000369432
[The Dark Mod]  Coding
normal
confirmed
22/09/2014Problem with info_location ambient lighting?
  00038581  
[The Dark Mod]  Physics
normal
resolved (grayman)
21/09/2014Torch automatic extinguish when dropped by user doesn't happen
  000289732
[The Dark Mod]  Script/Def
minor
resolved (SteveL)
21/09/2014add addImpulse() script event
  00038471  
[The Dark Mod]  AI
normal
resolved (grayman)
21/09/2014Unarmed AI flees to flee point, then stands still as enemy AI whacks away at him
  00030761  
[The Dark Mod]  Animation
normal
resolved (Springheel)
20/09/2014Inventor Scientist jitters while playing search
  000347721
[The Dark Mod]  Models
normal
resolved (Springheel)
19/09/2014Eric head needs adjusting
  000377061
[The Dark Mod]  Design/Coding
feature
resolved (SteveL)
18/09/2014Make LOD work for AI
  00015122  
[The Dark Mod]  Coding
tweak
resolved (SteveL)
18/09/2014Blood decal disappears after dropping body
  00037212  
[The Dark Mod]  Graphics
feature
resolved (grayman)
16/09/2014Add black smoke to exploding mine and fire arrow
  0003737   
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
16/09/2014Mine particles not displaying
  00038481  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2014Changes to follow an AI killing an opponent
  000380612  
[The Dark Mod]  AI
normal
resolved (SteveL)
15/09/2014Make sure turn animation overrides idles
  00038541  
[The Dark Mod]  Script/Def
normal
resolved (SteveL)
15/09/2014String handling script events from Tels
  00037524  
[The Dark Mod]  Coding
feature
resolved (SteveL)
15/09/2014Let entity lights use shadowlights and blendlights
  00032381  
[The Dark Mod]  Coding
normal
resolved (SteveL)
15/09/2014Lights are still rendered, even when hidden or off
  0003761   
[The Dark Mod]  AI
normal
resolved (Springheel)
13/09/2014AI prefabs
  00038492  
[The Dark Mod]  Models
normal
resolved (Springheel)
13/09/2014Flask models
  00038372  
[The Dark Mod]  Coding
normal
resolved (SteveL)
13/09/2014Linux compilation fixes
  0003816121
[The Dark Mod]  Textures
normal
resolved (Springheel)
12/09/2014citywatch tunic doesn't spawn wound decals
  0003814   
[The Dark Mod]  Models
normal
resolved (Springheel)
11/09/2014Quiver
  00038428  
[The Dark Mod]  Textures
normal
resolved (Springheel)
10/09/2014put alpha textures on separate layer
  00038431  
[The Dark Mod]  AI
normal
resolved (grayman)
10/09/2014AI chasing enemy AI can lose him in good lighting
  00038442  
[The Dark Mod]  Coding
minor
resolved (SteveL)
08/09/2014Renderer ignores reskinning of animated meshes when applying an overlay
  00038198  
[The Dark Mod]  Coding
normal
resolved (SteveL)
08/09/2014Skybox sometimes blinks out while mantling up worldspawn
  00035481  
[The Dark Mod]  AI
normal
resolved (grayman)
07/09/2014Bumping an AI in a particular state has no effect
  00024661  
[The Dark Mod]  AI
normal
new
07/09/2014Extend "Sitting" code to alternate AI animations
  00037643  
[The Dark Mod]  Textures
normal
resolved (Springheel)
05/09/2014Combine scroll textures
  0003809   
[The Dark Mod]  Models
normal
resolved (Springheel)
05/09/2014Open book model has gaps
  0003836 1
[The Dark Mod]  AI
normal
resolved (Springheel)
04/09/2014gaps in low poly citywatch mesh
  0003838   
[The Dark Mod]  Textures
normal
resolved (Springheel)
04/09/2014Candle holder not casting shadow
  00035471  
[The Dark Mod]  AI
normal
resolved (grayman)
30/08/2014An instance of a failed KO freezing an AI
  0003807111
[The Dark Mod]  GUI
feature
resolved (grayman)
24/08/2014Use different overlay guis depending on resolution aspect ratio
  00038281  
[The Dark Mod]  Coding
normal
new
23/08/2014trigger_touch hidden clipmodel breaks assumptions
  00038271  
[The Dark Mod]  Script/Def
minor
resolved (Obstler)
22/08/2014The script function getMouseGesture() does not make use of the result MOUSEDIR_NONE.
  0003825   
[The Dark Mod]  Script/Def
feature
new
22/08/2014callFunctionWithEntity(), callFunctionWithFloat(), callFunctionWithString()
  0003821   
[DarkRadiant]  Models
normal
confirmed
22/08/2014Model viewer filters apply to the whole editor and cause unexpected results.
  0003824   
[The Dark Mod]  Script/Def
feature
new
22/08/2014scripts cannot get the contacts (entities touching an entity)
  00037493  
[The Dark Mod]  Coding
minor
confirmed
20/08/2014Alarm ignores "team" spawnarg in 2.01 and 2.02 beta
  00038151  
[The Dark Mod]  Coding
normal
resolved (SteveL)
16/08/2014Side-on visportals can cause game freezes
  0003803121
[The Dark Mod]  Coding
crash
resolved (grayman)
08/08/2014Game Crashes when using flash/explosive mines
  00038023  
[The Dark Mod]  Coding
feature
resolved (SteveL)
05/08/2014Allow scripts to discover entities in the map
  00037331  
[The Dark Mod]  GUI
feature
resolved (grayman)
02/08/2014Main Menu and Load/Save screens should show current campaign/mission
  0002411   
[The Dark Mod]  AI
normal
assigned (Springheel)
31/07/2014Smaller spider needs adjusted AF?
  0003636   
[The Dark Mod]  AI
normal
resolved (Springheel)
31/07/2014"Waist" warning on zombie
  00036541  
[The Dark Mod]  Models
normal
resolved (Springheel)
31/07/2014Ragdolls heads not connected properly and some bad head defs.
  00038051