View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003008||The Dark Mod||AI||public||04.02.2012 16:05||24.11.2017 16:38|
|Product Version||TDM 1.07|
|Summary||0003008: Door suspicion pathnode|
|Description||At present, if a suspicious door is seen open, the AI walks to the door and searches in the near door vicinity. This is often ineffective, since the player is hiding in the ROOM behind the door, not near the door (unless, of course the player opened the door so that the AI saw it open.)|
Would it be possible to have a special path: a door suspicion path node. A suspicous door would target this node. When alerted by the suspicious door, the AI would not search the door vicinity, but move to the door suspicion path node and search around that instead. This would allow the mapper to make the AI seem to search the ROOM the door leads to, rather than have the AI search the immediate door surroundings.
It would feel important to search the room, rather than the door, since the door is effectively protecting the contents of the room.
|Tags||No tags attached.|
|04.02.2012 16:05||sotha_sil||New Issue|
|04.02.2012 16:06||sotha_sil||Note Added: 0004295|
|04.02.2012 19:07||grayman||Assigned To||=> grayman|
|04.02.2012 19:07||grayman||Status||new => assigned|
|24.11.2017 16:38||grayman||Assigned To||grayman =>|
|24.11.2017 16:38||grayman||Status||assigned => new|