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IDProjectCategoryView StatusLast Update
0003008The Dark ModAIpublic24.11.2017 16:38
Reportersotha_sil Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
Status newResolutionopen 
Product VersionTDM 1.07 
Summary0003008: Door suspicion pathnode
DescriptionAt present, if a suspicious door is seen open, the AI walks to the door and searches in the near door vicinity. This is often ineffective, since the player is hiding in the ROOM behind the door, not near the door (unless, of course the player opened the door so that the AI saw it open.)

Would it be possible to have a special path: a door suspicion path node. A suspicous door would target this node. When alerted by the suspicious door, the AI would not search the door vicinity, but move to the door suspicion path node and search around that instead. This would allow the mapper to make the AI seem to search the ROOM the door leads to, rather than have the AI search the immediate door surroundings.

It would feel important to search the room, rather than the door, since the door is effectively protecting the contents of the room.
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Issue History

Date Modified Username Field Change
04.02.2012 16:05 sotha_sil New Issue
04.02.2012 16:06 sotha_sil Note Added: 0004295
04.02.2012 19:07 grayman Assigned To => grayman
04.02.2012 19:07 grayman Status new => assigned
24.11.2017 16:38 grayman Assigned To grayman =>
24.11.2017 16:38 grayman Status assigned => new