View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004390||The Dark Mod||Models||public||30.09.2016 12:59||23.02.2020 19:42|
|Product Version||TDM 2.04|
|Summary||0004390: Models with surfaces using "Default' or nonexistent material|
|Description||Some models have visible surfaces which show up in DR as using the 'Default' material, which makes those surfaces look plain black in TDM.|
The easiest way to tell which surfaces are affected is to use the Material checkboxes in DR's Choose Model viewer.
|Tags||No tags attached.|
|On a related note, the anchor in galleon_hull_closed.lwo uses a nonexistent material called statek according to DR. (The other galleon models' anchors use textures/darkmod/metal/flat/iron_rough.)|
models/darkmod/architecture/stairs/Arcturus_stairs.ase -- see 0004644
Edit: Confirmed fixed after 2.05.
ironsignmount_cm.ase (6,860 bytes)
Attached a fixed models/darkmod/misc/clipmodels/ironsignmount_cm.ase -- its material path was incorrect as noted in http://bugs.thedarkmod.com/view.php?id=4644#c9536
atdm:moveable_ironsignmount actually worked properly in spite of that, but this removes a console error and shows up properly in DR.
See also http://bugs.thedarkmod.com/view.php?id=2559#c9479 for the similar case of models/darkmod/nature/boom_shroom_flinder.ase
models/darkmod/architecture/fencing/justice_wall_fence2.ase uses 01 - Default and 08 - Default
With knowledge of 0004644 these turn out to be:
There is no textures/darkmod/gleeful/* in TDM 2.05.
There is a stonewall_flat at textures/darkmod/stone/flat/stonewall_flat
There are multiple fence decals but none called just 'fence'.
|linking to model master thread - 0003771|
According to DR, models/darkmod/architecture/supports/girder.lwo uses only the Default material -- or would, if it had any tris.
|models/darkmod/hangers/corner_bracket01.lwo needs a material called 'plates'. DR shows various ones that *begin* 'plates' but none called just that.|
|models/darkmod/architecture/doors/door_stained_glass_104x56.lwo uses a nonexistent material called simply 'black' for its keyhole. Fortunately this *does* render as black, so the only effect is a console warning.|
models/darkmod/nautical/compass_ship.lwo is supposed to use the following materials:
Only the fourth actually exists. The model itself seems to consist only of a compass needle with 13 tris, all set to use 'needle', which makes me think there's geometry missing.
|30.09.2016 12:59||VanishedOne||New Issue|
|17.10.2016 01:00||VanishedOne||Note Added: 0008377|
|03.11.2017 17:24||VanishedOne||Summary||Models with surfaces using the "Default' material => Models with surfaces using "Default' or nonexistent material|
|03.11.2017 17:35||VanishedOne||Relationship added||related to 0004644|
|03.11.2017 17:36||VanishedOne||Note Added: 0009530|
|03.11.2017 18:34||VanishedOne||Note Edited: 0009530||View Revisions|
|03.11.2017 19:15||VanishedOne||Note Edited: 0009530||View Revisions|
|03.11.2017 20:16||VanishedOne||File Added: ironsignmount_cm.ase|
|03.11.2017 20:19||VanishedOne||Note Added: 0009537|
|03.11.2017 20:21||VanishedOne||Note Edited: 0009537||View Revisions|
|03.11.2017 20:37||VanishedOne||Note Added: 0009538|
||Relationship added||related to 0003771|
||Note Added: 0010176|
|26.02.2019 22:16||VanishedOne||Note Added: 0011662|
|26.02.2019 22:16||VanishedOne||Note Edited: 0011662||View Revisions|
|10.03.2019 01:21||VanishedOne||Note Added: 0011677|
|19.08.2019 19:32||VanishedOne||Note Added: 0011821|
|23.02.2020 19:42||VanishedOne||Note Added: 0012241|