View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004731 | The Dark Mod | Models | public | 15.01.2018 14:37 | 10.06.2019 14:37 |
Reporter | grayman | Assigned To | Obstler | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | assigned | Resolution | reopened | ||
Product Version | SVN | ||||
Target Version | TDM 2.07 | Fixed in Version | TDM 2.08 | ||
Summary | 0004731: Add Epifire's security camera model | ||||
Description | Epifire has a nice security camera which can be added to 2.07. Pictures are here: http://forums.thedarkmod.com/topic/7366-master-models-needed-list-post-requests-here/page-8#entry417035 All the pieces are in the attached files. | ||||
Tags | No tags attached. | ||||
security_cam_001_wallpivot.zip (26,269 bytes) |
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security_camera_001.zip (2,481,755 bytes) |
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As delivered, the camera pieces are NOT in the folders where they belong. The dds files go into dds/models/darkmod/props/textures. The mtr file goes into materials. The lwo files go into models/darkmod/mechanical. The tga file goes into textures/models/darkmod/props/textures. |
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Since it's difficult to put the camera parts in the right place, 2 prefabs would be necessary, one for a wall-mounted camera, and one for a ceiling-mounted camera. | |
Scripting is needed to make the gears turn in the right direction. Probably binding them to the head will take care of the fact that the gears are pitched. |
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Pm'ing Obs to see if he can have a look at this as Gman is upto his eyes in getting 2.06 out the door atm. | |
Modified the camera visibility check with rev #7562: game/SecurityCamera.cpp - Traces for head and origin (shoulders could be added, but are probably not needed?) - Trace starts a bit in front of camera, as it seems that the model blocked the trace sometimes |
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This is ready for testing? | |
It is. | |
I see this is marked as fixed in 2.07, and http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.07#Assets says it was added in 2.07, but the only camera models I can actually find in my 2.07 installation are the models/darkmod/mechanical/security_camera.ase family. Am I missing something? | |
I have uploaded the camera stuff as per above but haven't committed them to svn as I thought they would be tested before doing so. It seems they haven't been added afterwards either. The code is there, though (see above comment), so if you download the files you should be able to use the camera. Note that the camera is an entity. Seems like there was a misunderstanding here, sorry. :( |
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Added with rev. #15644 | |
There are no script files in that rev. Were there code changes as well? |
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I'll take a look. I somehow messed up the camera related stuff, but I will try to fix it as soon as I find the time. Sorry. :( | |
Ok, thanks. No rush. |
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It would be great if this camera has the ability to follow the player for a short while after it detects you and before it fires the alarm. Similar to the t2 style cameras. Other wise its really easy to just side step out of its view cone when detected. Also the default alarm drops my FPS to like 15, probably because its alerting the entire map. |
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If we're adding enhancement suggestions here, may I add one about letting the default skin and particle names be overridden by mappers via spawnargs? Recently someone wanted an invisible security camera for something and couldn't get the skin working; I checked the code and saw it seemed to be using hardcoded on/off skins (so I ended up suggesting overriding those built-in skins with same-named ones as a workaround). The spark particles are hardcoded too, I think, so anyone trying to create the 'gruesome sentries' from http://wiki.thedarkmod.com/index.php?title=Magic#Necromancy would get sparking animal heads. | |
Date Modified | Username | Field | Change |
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15.01.2018 14:37 | grayman | New Issue | |
15.01.2018 14:37 | grayman | File Added: security_cam_001_wallpivot.zip | |
15.01.2018 14:37 | grayman | File Added: security_camera_001.zip | |
15.01.2018 14:41 | grayman | Note Added: 0010016 | |
15.01.2018 14:44 | grayman | Note Added: 0010017 | |
15.01.2018 14:45 | grayman | Note Added: 0010018 | |
19.03.2018 16:21 |
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Note Added: 0010097 | |
19.03.2018 19:51 | Obstler | Assigned To | => Obstler |
19.03.2018 19:51 | Obstler | Status | new => assigned |
26.03.2018 17:39 | grayman | Target Version | TDM 2.07 => TDM 2.06 |
26.03.2018 17:39 | grayman | Description Updated | View Revisions |
23.04.2018 02:45 | grayman | Target Version | TDM 2.06 => TDM 2.07 |
23.04.2018 02:45 | grayman | Description Updated | View Revisions |
11.07.2018 10:11 | Obstler | Note Added: 0010667 | |
11.07.2018 11:16 | Obstler | Status | assigned => feedback |
11.07.2018 11:16 | Obstler | Resolution | open => fixed |
11.07.2018 13:54 | grayman | Note Added: 0010671 | |
11.07.2018 13:54 | grayman | Status | feedback => assigned |
11.07.2018 14:39 | Obstler | Note Added: 0010672 | |
29.07.2018 10:05 | Obstler | Fixed in Version | => TDM 2.07 |
19.12.2018 20:34 | nbohr1more | Status | assigned => resolved |
21.02.2019 18:38 | VanishedOne | Note Added: 0011644 | |
23.02.2019 08:23 | Obstler | Note Added: 0011647 | |
23.02.2019 08:24 | Obstler | Status | resolved => assigned |
23.02.2019 08:24 | Obstler | Status | assigned => resolved |
23.02.2019 08:24 | Obstler | Status | resolved => feedback |
23.02.2019 08:24 | Obstler | Resolution | fixed => reopened |
23.02.2019 08:25 | Obstler | Fixed in Version | TDM 2.07 => TDM 2.08 |
23.02.2019 08:34 | Obstler | Note Added: 0011648 | |
26.04.2019 21:04 | grayman | Note Added: 0011769 | |
26.04.2019 21:04 | grayman | Status | feedback => assigned |
27.04.2019 08:58 | Obstler | Note Added: 0011770 | |
27.04.2019 09:14 | grayman | Note Added: 0011771 | |
09.06.2019 16:35 | kingsal | Note Added: 0011809 | |
10.06.2019 14:37 | VanishedOne | Note Added: 0011810 |