View Issue Details

IDProjectCategoryView StatusLast Update
0005170The Dark ModCodingpublic15.12.2022 18:20
Reporterstgatilov Assigned Tostgatilov  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.08 
Target VersionTDM 2.11Fixed in VersionTDM 2.11 
Summary0005170: Fix console warnings
DescriptionAlmost every FM produces a lot of warnings on start.
This leads to situation when nobody looks at them simply because they are too many.
It should be cleaned up, even if this means repacking existing FMs.
Additional InformationDiscussion thread here:
  https://forums.thedarkmod.com/index.php?/topic/20499-console-warnings/
TagsNo tags attached.

Relationships

related to 0006019 resolvedDragofer Auto-detecting asset bugs 
related to 0005614 new Misleading AI path node sit-location warning message 
related to 0005339 resolvedDragofer OSPathToRelativePath warning about tdm_collision_metal 
parent of 0005223 assignednbohr1more 2.08 Bad internal format console error 
parent of 0005998 feedback Can we suppress Sys_QueEvent: Overflow console warnings ? 
parent of 0005340 closed OSPathToRelativePath mystery warning 
related to 0005433 resolvedstgatilov Random crash when dynamically loading textures 
related to 0005766 resolvedstgatilov Support overriding individual decls in FM 
Not all the children of this issue are yet resolved or closed.

Activities

VanishedOne

VanishedOne

08.03.2020 16:08

reporter   ~0012252

A lot of warnings arise from asset redeclarations (I get these even in near-empty devmaps just from having various asset packs in my darkmod directory). It's easy for that to arise when an FM packs assets that get added to the core mod later (or they were added to core already but the mapper is using an .mtr from before that time). However, sometimes the overrides are done deliberately either to restyle the FM's aesthetics (Dragofer does this a fair amount) or to fix bugs that exist in core at the FM's time of release, so I don't recommend simply removing same-named declarations from FM packages.

I suspect warnings are also generated when a model references material A, which doesn't exist, even if the model has a skin which replaces A with material B (e.g. the beggar's belt).

Does the scope of this include entities' generating a lot of warnings after map load? If so, my proposed fix to 0005050 may be of interest. (There also used to be an annoyance in which func_animate entities could produce warnings about not supporting anim overrides every time they went through their animation cycle, and I'd *thought* that was still there in 2.07, but I couldn't reproduce it a moment ago.)
VanishedOne

VanishedOne

13.03.2020 23:27

reporter   ~0012272

Ah, I'm seeing it again today: script/tdm_util.script (32): Thread 'frameCommands': Function 'overrideAnim' not supported on entity 'func_animate_11' (where the entity is set to "model" "tdm_ai_proguard_use" and "start_anim" "idle_bottle_drunk1").

Another one is 'rigid body not at rest' -- I think this happens if a moveable isn't placed firmly on the surface below. However, placing moveables 0.125 units above the surface below can be a precaution to stop them falling through it.
Dragofer

Dragofer

22.03.2020 12:22

developer   ~0012291

Last edited: 22.03.2020 12:23

Getting rid of all those 'Couldn't load sound 'player_sounds_....' warnings at the start of each map would be great. They've been clogging up consoles since 1.08: https://wiki.thedarkmod.com/index.php?title=List_of_pre_2.0_warnings
grayman

grayman

27.07.2020 02:09

viewer   ~0012683

It would be nice to differentiate between these 2 warnings:

1. "Can't load A". Then it's found elsewhere, and all is good. I think searching for dds files, not finding them, and using found non-dds files is an example of this.

2. "Can't load B". Subsequent searches turn up nothing, and all is NOT good. The object is truly missing (or misspelled). IIRC,the loader is told whether the requesting code will accept a default object.

If the first warning could be suppressed, a lot of spam will go away. The loader would just silently keep track of progress, and only report a final bad result where the object really can't be found anywhere.
stgatilov

stgatilov

08.08.2020 09:27

administrator   ~0012717

Fixed in svn rev 8918:
  WARNING:Couldn't load sound 'sound' using default
stgatilov

stgatilov

08.08.2020 09:29

administrator   ~0012718

Mark for FMs cleanup.

Warning:
  WARNING:Image name "0" is too short
is caused by this line at the beginning of guis/mainmenu_briefing.gui:
  background 0,0,0,1
This is already fixed in assets, but old FMs still have the problem, since they (legitimately) override it.
stgatilov

stgatilov

22.08.2020 07:03

administrator   ~0012747

Last edited: 22.08.2020 17:55

Added new system for tracking how assets load each other and showing the chain on "asset not found" warning.
Committed in svn rev 8939 (and 8943 for compile fix)

The added console printing can be disabled by setting:
  decl_stack 0
(archivable)

You can see some examples below.

WARNING:Couldn't load sound 'sound/map_specific/city_bustle_distant_loop01.ogg' using default
  [map entity: speaker_85]
  [decl: city_sounds_varied in sound/tdm_ambient_environmental_city.sndshd]
  [sound: sound/map_specific/city_bustle_distant_loop01.ogg]

WARNING:Couldn't load image: textures/flanders/planken_donker_local
  [model: func_static_108]
  [decl: textures/flanders/planken_donker in materials/flanders.mtr]
  [image: textures/flanders/planken_donker_local]

WARNING:Couldn't load image: textures/mcity/mcityplain6
  [model: _area117]
  [decl: textures/mcity/mcityplain6 in <implicit file>]
  [image: textures/mcity/mcityplain6]

WARNING:Couldn't load image: statek
  [map entity: func_static_176]
  [model: models/darkmod/nautical/galleon_hull_closed.lwo]
  [decl: statek in <implicit file>]
  [image: statek]

WARNING:Couldn't load image: sleeve_frill
  [map entity: Lazarova]
  [decl: atdm:ai_townsfolk_wench_armed in def/tdm_ai_townsfolk_wench.def]
  [decl: atdm:ai_townsfolk_wench in def/tdm_ai_townsfolk_wench.def]
  [decl: wench/default in skins/tdm_ai_townsfolk_wench.skin]
  [decl: sleeve_frill in <implicit file>]
  [image: sleeve_frill]

WARNING:Couldn't load image: tdm_tongue
  [map entity: Lazarova]
  [decl: atdm:ai_townsfolk_wench_armed in def/tdm_ai_townsfolk_wench.def]
  [decl: atdm:ai_townsfolk_wench in def/tdm_ai_townsfolk_wench.def]
  [decl: atdm:ai_head_female02_red in def/tdm_ai_heads_springheel.def]
  [decl: head_wench02 in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/townsfolk/wench/wench_head02_new.md5mesh]
  [decl: tdm_tongue in <implicit file>]
  [image: tdm_tongue]

WARNING:Couldn't load image: arms_legs
  [map entity: atdm_ai_nobleman02_unarmed_1]
  [decl: atdm:ai_nobleman02_unarmed in def/tdm_ai_nobleman.def]
  [decl: tdm_ai_nobleman in def/tdm_ai_nobleman.def]
  [model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
  [decl: arms_legs in <implicit file>]
  [image: arms_legs]

WARNING:Couldn't load image: guis/assets/heart3
  [window: Desktop]
  [window: Briefing]
  [window: BriefingMovingPicture3]
  [decl: guis/assets/heart3 in <implicit file>]
  [image: guis/assets/heart3]
stgatilov

stgatilov

23.08.2020 09:19

administrator   ~0012757

Last edited: 06.01.2021 12:24

Detected a crash during loading of Rat's Triumphant.
It was caused by dangling pointer to idWindow =(

Perhaps I will remove idWindow from the stack, or add some sort of memory storage in future.
But for now I have simply hacked in a check that window is alive --- it won't crash for sure.
Committed in svn rev 8947.
UPDATE: Reverted in svn rev 9065 (see below: https://bugs.thedarkmod.com/view.php?id=5170#c13399)
nbohr1more

nbohr1more

17.12.2020 02:42

developer   ~0013150

Project scope done? Create sub-task for 2.10?
stgatilov

stgatilov

17.12.2020 03:50

administrator   ~0013151

It is far from done.
I'll continue work for 2.10, and I think it doesn't make sense to create another issue just to ensure proper splits into releases.
stgatilov

stgatilov

06.01.2021 12:23

administrator   ~0013399

Copying message from 0005433:
============================

Now LoadStack saves all strings (i.e. names) immediately when new object is appended onto stack.
The printout code now use the saved strings.
In fact, object pointer is never used now: it remains for debugging purposes only. The object can die after Append without any problem.

All the strings are stored in a global pool (idStrPool), similar to the ones used for keys/values in idDict.
Commands like showLoadStackMemory allow to see how much space is taken by them right now.

The list of commits:
  r9065. Reverted commit 8947 (hack around dangling pointer to idWindow).
  r9066. idStrPool refactoring (use cpp file, extracted strings printing code).
  r9067. LoadStack now extracts strings immediately in Append and stores them in its own global pool. This should fix all sort of dangling pointers, since object pointers are never dereferenced.
The r9066 has no effect, just some generic refactoring.
r9067 has the main changes, and r9065 reverts some hack which is no longer needed.
Dragofer

Dragofer

25.01.2021 14:28

developer   ~0013528

Last edited: 25.01.2021 14:29

Another obsolete console warning seems to be the warning about enabling screen shaking on sounds that use .ogg instead of .wav files.
I couldn't see any visual difference between using an .ogg and a .wav file. Also, I had to stop using .wav sounds because they continue playing in the main menu.

I've committed steam.map to SVN with 4 steam engines with 1 speaker each using s_shakes set to 0.04. The console produces 4 and lower down a 5th copy of this console warning at map start:
WARNING:sound shader 'steam_engine_01' has shakes and uses OGG file 'sound/machinery/machines/steam_engine_01.ogg'

IIRC this warning gets produced every time such a speaker gets triggered. Down by the Riverside's invernesse.map is another map with a global s_shakes speaker that gets periodically triggered (metal stress of the ship hull), this time with .wav sounds.
stgatilov

stgatilov

25.01.2021 17:07

administrator   ~0013530

Last edited: 25.01.2021 17:07

I don't think anyone fixed anything related to shakes.
The only thing would could influence it was the migration to OpenAL.

So the reason why ID avoided OGG for shakes is probably still there.
WAV files are usually fully loaded and put into hardware buffer, while OGG files are loaded and decode in real time.
Perhaps they wanted to ensure that sound data is fully loaded for shakes. Perhaps there is race condition between sound thread and main thread when using realtime decodind -- I don't know.

The fact that it continues playing in menu is just a bug, meaning that shakes are broken and need fixing.
stgatilov

stgatilov

25.01.2021 17:11

administrator   ~0013532

Yes, I think race condition is the reason.
Basically, when you use OGG shakes, then actual sound mixing and shakes start fighting with each other for the only handle to the actual file.
I'm glad it does not crash for you =)
Dragofer

Dragofer

25.01.2021 18:00

developer   ~0013534

Last edited: 25.01.2021 19:07

Another contributing factor to the console warnings spam is that some warnings get posted multiple times at various stages in the console. For example, attached is the console output for starting TDM 2.09 with The Painter's Wife installed: redefinition warnings are repeated 3 times: after "during The Dark Mod initialization", "Initializing Game" and "Initializing Decls". On my laptop it also complains repeatedly about not being able to link shadowmaps.
duplicate_warnings.txt (37,731 bytes)   
TDM 2.09/64 #9077 (1435:9077) win-x86_64 Jan 17 2021 22:02:55
1190 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3
Winsock Initialized
Found interface: {F05793C1-A0C9-4F90-923A-F7AAE8397573} Realtek PCIe GbE Family
 Controller - 0.0.0.0 NULL netmask - skipped
Found interface: {CAF1F7F7-BB6C-44D3-BDAF-E7CEDC0A50AD} Bluetooth Device (Perso
nal Area Network) - 0.0.0.0 NULL netmask - skipped
Found interface: {8829C9B6-1F8B-4D4B-8C6E-BE7A8A5D0428} Wintun Userspace Tunnel
 - 0.0.0.0 NULL netmask - skipped
Found interface: {F498F6F2-D391-46A5-B469-99AF686F22DE} TAP-Windows Adapter V9
- 0.0.0.0 NULL netmask - skipped
Found interface: {192734A0-DC17-4963-82E5-C5E5C0D40D5D} Realtek RTL8821CE 802.1
1ac PCIe Adapter - 192.168.0.135/255.255.255.0
Found interface: {9E591AD9-15C6-466A-B547-24B0A3A662F0} Microsoft Wi-Fi Direct
Virtual Adapter #2 - 0.0.0.0 NULL netmask - skipped
Found interface: {61CD7F7E-C00A-4C51-9B60-110D2933180E} Microsoft Wi-Fi Direct
Virtual Adapter #3 - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX AVX2 FMA3
TDM using AVX2 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
  C:\personal\darkmod/fms/shadowhide
  C:\personal\darkmod/
  C:\personal\darkmod\z_handheld_lantern.pk4 (28 files)
  C:\personal\darkmod\vintage_lamps_switches.pk4 (28 files)
  C:\personal\darkmod\tdm_textures_wood01.pk4 (376 files)
  C:\personal\darkmod\tdm_textures_window01.pk4 (389 files)
  C:\personal\darkmod\tdm_textures_stone_sculpted01.pk4 (463 files)
  C:\personal\darkmod\tdm_textures_stone_natural01.pk4 (133 files)
  C:\personal\darkmod\tdm_textures_stone_flat01.pk4 (302 files)
  C:\personal\darkmod\tdm_textures_stone_cobblestones01.pk4 (224 files)
  C:\personal\darkmod\tdm_textures_stone_brick01.pk4 (520 files)
  C:\personal\darkmod\tdm_textures_sfx01.pk4 (69 files)
  C:\personal\darkmod\tdm_textures_roof01.pk4 (72 files)
  C:\personal\darkmod\tdm_textures_plaster01.pk4 (142 files)
  C:\personal\darkmod\tdm_textures_paint_paper01.pk4 (63 files)
  C:\personal\darkmod\tdm_textures_other01.pk4 (127 files)
  C:\personal\darkmod\tdm_textures_nature01.pk4 (286 files)
  C:\personal\darkmod\tdm_textures_metal01.pk4 (497 files)
  C:\personal\darkmod\tdm_textures_glass01.pk4 (51 files)
  C:\personal\darkmod\tdm_textures_fabric01.pk4 (43 files)
  C:\personal\darkmod\tdm_textures_door01.pk4 (177 files)
  C:\personal\darkmod\tdm_textures_decals01.pk4 (465 files)
  C:\personal\darkmod\tdm_textures_carpet01.pk4 (92 files)
  C:\personal\darkmod\tdm_textures_base01.pk4 (399 files)
  C:\personal\darkmod\tdm_standalone.pk4 (4 files)
  C:\personal\darkmod\tdm_sound_vocals_decls01.pk4 (27 files)
  C:\personal\darkmod\tdm_sound_vocals07.pk4 (1111 files)
  C:\personal\darkmod\tdm_sound_vocals06.pk4 (696 files)
  C:\personal\darkmod\tdm_sound_vocals05.pk4 (119 files)
  C:\personal\darkmod\tdm_sound_vocals04.pk4 (2869 files)
  C:\personal\darkmod\tdm_sound_vocals03.pk4 (743 files)
  C:\personal\darkmod\tdm_sound_vocals02.pk4 (1299 files)
  C:\personal\darkmod\tdm_sound_vocals01.pk4 (82 files)
  C:\personal\darkmod\tdm_sound_sfx02.pk4 (605 files)
  C:\personal\darkmod\tdm_sound_sfx01.pk4 (963 files)
  C:\personal\darkmod\tdm_sound_ambient_decls01.pk4 (8 files)
  C:\personal\darkmod\tdm_sound_ambient03.pk4 (24 files)
  C:\personal\darkmod\tdm_sound_ambient02.pk4 (163 files)
  C:\personal\darkmod\tdm_sound_ambient01.pk4 (220 files)
  C:\personal\darkmod\tdm_prefabs01.pk4 (998 files)
  C:\personal\darkmod\tdm_player01.pk4 (125 files)
  C:\personal\darkmod\tdm_models_decls01.pk4 (103 files)
  C:\personal\darkmod\tdm_models02.pk4 (2053 files)
  C:\personal\darkmod\tdm_models01.pk4 (3148 files)
  C:\personal\darkmod\tdm_gui_credits01.pk4 (49 files)
  C:\personal\darkmod\tdm_gui01.pk4 (721 files)
  C:\personal\darkmod\tdm_fonts01.pk4 (696 files)
  C:\personal\darkmod\tdm_env01.pk4 (152 files)
  C:\personal\darkmod\tdm_defs01.pk4 (185 files)
  C:\personal\darkmod\tdm_base01.pk4 (198 files)
  C:\personal\darkmod\tdm_ai_steambots01.pk4 (24 files)
  C:\personal\darkmod\tdm_ai_monsters_spiders01.pk4 (80 files)
  C:\personal\darkmod\tdm_ai_humanoid_undead01.pk4 (55 files)
  C:\personal\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (104 files)
  C:\personal\darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files)
  C:\personal\darkmod\tdm_ai_humanoid_nobles01.pk4 (48 files)
  C:\personal\darkmod\tdm_ai_humanoid_mages01.pk4 (8 files)
  C:\personal\darkmod\tdm_ai_humanoid_heads01.pk4 (100 files)
  C:\personal\darkmod\tdm_ai_humanoid_guards01.pk4 (378 files)
  C:\personal\darkmod\tdm_ai_humanoid_females01.pk4 (172 files)
  C:\personal\darkmod\tdm_ai_humanoid_builders01.pk4 (91 files)
  C:\personal\darkmod\tdm_ai_humanoid_beasts02.pk4 (229 files)
  C:\personal\darkmod\tdm_ai_humanoid_beasts01.pk4 (23 files)
  C:\personal\darkmod\tdm_ai_base01.pk4 (8 files)
  C:\personal\darkmod\tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/bkd_signs.mtr, line 836: material 'models/darkmod/misc/s
igns/lower' previously defined at materials/bkd_signs.mtr:368
WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' pr
eviously defined at materials/elemental_blue.mtr:52
WARNING:file materials/planter_glass_modified.mtr, line 78: material 'textures/
plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/planter_glass_modified.mtr, line 158: material 'textures
/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/tdm_carpet.mtr, line 28: material 'textures/darkmod/carp
et/rugs/ornate_rectangles_brown01' previously defined at materials/hugo_tdm.mtr
:103
WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decal
s/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmo
d/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr
:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_0
01' previously defined at materials/tdm_epi_shader_2.mtr:343
WARNING:file materials/tdm_epi_shader_2.mtr, line 1672: material 'utility_grate
_001' previously defined at materials/Epi_models.mtr:1
WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_l
amp_desk_03' previously defined at materials/bkd_lights.mtr:85
WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkm
od/metal/grate/iron_grate_square_variants_seethru' previously defined at materi
als/bkd_metal.mtr:122
WARNING:file materials/tdm_melan_sculpted.mtr, line 35: material 'textures/dark
mod/stone/sculpted/tiling_1d/trim_marble_grapevine' previously defined at mater
ials/tdm_melan_sculpt4.mtr:28
WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmo
d/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures
/plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures
/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/tdm_models_lights.mtr, line 1366: material 'chain' previ
ously defined at materials/misc_candle_ceiling_wheel.mtr:35
WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetla
mp1' previously defined at materials/bkd_metal.mtr:239
WARNING:file materials/tdm_models_loot.mtr, line 1101: material 'tdm_lionhead_a
mulet' previously defined at materials/lionhead_amulet.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'mod
els/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:92
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'mod
els/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:136
WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod
/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr
:39
WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmo
d/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_sto
ne_brick.mtr:107
WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkm
od/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_b
rick.mtr:1
WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hel
l/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
WARNING:file materials/tdm_water.mtr, line 247: material 'textures/water_source
/water_green' previously defined at materials/bcd_water.mtr:178
WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source
/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source
/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source
/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:10
5
WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sf
x/glass_clear' previously defined at materials/bkd_glass.mtr:1
WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sf
x/glass_clear02' previously defined at materials/glass_clear02.mtr:1
WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/wi
ndow/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr
:1
WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/wi
ndow/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mt
r:51
WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkm
od/window/diamond_pattern04_selflit' previously defined at materials/tdm_window
s.mtr:3170
WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkm
od/window/roundtop_white01/roundtop_white01_softlit' previously defined at mate
rials/tdm_windows.mtr:2059
WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkm
od/window/roundtop_white01/roundtop_white01_brightlit' previously defined at ma
terials/tdm_windows.mtr:2029
WARNING:file skins/other.skin, line 20: skin 'piemel' previously defined at ski
ns/other.skin:6
WARNING:file skins/other.skin, line 36: skin 'desk_old' previously defined at s
kins/dragofer_furniture_shelving.skin:1
WARNING:file skins/tdm_ai_monsters_fire_elemental.skin, line 19: skin 'elementa
l_blue' previously defined at skins/elemental.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1656: skin 'curtain_blue' pre
viously defined at skins/bkd_skin_curtains.skin:30
WARNING:file skins/tdm_decorative_wall.skin, line 1667: skin 'curtain_red' prev
iously defined at skins/bkd_skin_curtains.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1678: skin 'curtain_red_dull'
 previously defined at skins/bkd_skin_curtains.skin:10
WARNING:file skins/tdm_decorative_wall.skin, line 1709: skin 'curtain_green' pr
eviously defined at skins/bkd_skin_curtains.skin:19
WARNING:file skins/tdm_furniture.skin, line 541: skin 'desk_old' previously def
ined at skins/dragofer_furniture_shelving.skin:1
WARNING:file skins/tdm_gen_metal.skin, line 155: skin 'blue_metal_rust' previou
sly defined at skins/bkd_mechanical.skin:56
WARNING:file skins/tdm_gen_metal.skin, line 235: skin 'heavy_rust_pocked01' pre
viously defined at skins/bkd_mechanical.skin:30
WARNING:file skins/tdm_gen_metal.skin, line 660: skin 'iron_flat' previously de
fined at skins/bkd_mechanical.skin:43
WARNING:file skins/tdm_lights.skin, line 301: skin 'lights/chandelier_gas4_unli
t' previously defined at skins/bkd_lights.skin:71
WARNING:file skins/tdm_lights.skin, line 1088: skin 'chandelier_ornate01_unlit'
 previously defined at skins/bkd_lights.skin:15
WARNING:file skins/tdm_lights.skin, line 1098: skin 'chandelier_ornate01_lit' p
reviously defined at skins/bkd_lights.skin:26
WARNING:file skins/tdm_lights.skin, line 1125: skin 'lights/bc_lampglass_lit' p
reviously defined at skins/bkd_models.skin:45
WARNING:file skins/tdm_lights.skin, line 1141: skin 'lights/bc_lampglass_unlit'
 previously defined at skins/bkd_models.skin:34
WARNING:file sound/bkd_voice.sndshd, line 115: sound 'worth_my_time' previously
 defined at sound/bkd_voice.sndshd:97
WARNING:file sound/tdm_sfx_impact.sndshd, line 1687: sound 'tdm_impact_package'
 previously defined at sound/bkd_city.sndshd:90
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1277 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1277 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on Speaker (Realtek(R) Audio)' [ACTIVE]
OpenAL: device 'OpenAL Soft on Speaker (Realtek(R) Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.19.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 5 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: Intel
OpenGL renderer: Intel(R) UHD Graphics
OpenGL version: 3.3.0 - Build 26.20.100.7926 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_buffer_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
v - using GL_ARB_bindless_texture
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 16
Max geometry output vertices: 256
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
WARNING:Linking program shadowMapNG failed:
The  shader uses varying texCoord, but previous shader does not write to it.
Out of resource error.


WARNING:Validation for program shadowMapNG failed:



Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
---------------------------------
New buffer size: 12288 kb
New buffer size: 12288 kb
Linking GLSL program depth ...
Linking GLSL program depth_bindless ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program interaction_ambient_bindless ...
Linking GLSL program interaction_stencil_bindless ...
Linking GLSL program interaction_shadowmap_bindless ...
Linking GLSL program manylight ...
Linking GLSL program manylight_bindless ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
WARNING:Linking program shadow_map failed:
Out of resource error.


Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.09/64, win-x86_64, code revision 9077
Build date: Jan 17 2021
WARNING:file def/bkd_lights.def, line 417: entityDef 'atdm:oil_glass_lamp01' pr
eviously defined at def/bkd_lights.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 183: entityDef 'atdm:ai_ele
mental_blue' previously defined at def/elementals.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 273: entityDef 'light_eleme
ntal_blue_moving' previously defined at def/elementals.def:12
WARNING:file def/tdm_ai_vocal_set_monster_elemental.def, line 69: entityDef 'at
dm:ai_vocal_set_elemental' previously defined at def/elementals.def:37
WARNING:file def/tdm_lights_static.def, line 389: entityDef 'atdm:oil_glass_lam
p01' previously defined at def/bkd_lights.def:1
WARNING:file def/tdm_lights_static_electric.def, line 808: entityDef 'atdm:lamp
_electric_outdoor_hanging_lit' previously defined at def/bkd_lights.def:556
WARNING:file def/tdm_lights_static_electric.def, line 1185: entityDef 'atdm:ele
ctric_ornate_chandelier01' previously defined at def/bkd_lights.def:63
WARNING:file def/tdm_lights_static_gas.def, line 134: entityDef 'atdm:lamp_wall
_gasflame03_unlit' previously defined at def/bkd_lights.def:520
WARNING:file def/tdm_lights_static_gas.def, line 154: entityDef 'atdm:lamp_wall
_gasflame03_lit' previously defined at def/bkd_lights.def:502
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previousl
y defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previ
ously defined at def/automap.def:12
WARNING:file def/tdm_weapon_blackjack.def, line 110: entityDef 'melee_blackjack
_ovr' previously defined at def/bkd_weapons.def:1
WARNING:file def/tdm_weapon_fireball.def, line 128: entityDef 'atdm:projectile_
fireball_blue' previously defined at def/elementals.def:20
WARNING:file particles/tdm_elemental_blue.prt, line 105: particle 'tdm_elementa
l_smoke' previously defined at particles/tdm_elemental.prt:50
WARNING:file particles/tdm_projectiles.prt, line 195: particle 'projectile_fire
ball_blue' previously defined at particles/tdm_elemental_blue.prt:283
WARNING:file particles/tdm_projectiles.prt, line 387: particle 'impfireball2_bl
ue' previously defined at particles/tdm_elemental_blue.prt:362
WARNING:file particles/tdm_projectiles.prt, line 627: particle 'imp_explosion_b
lue' previously defined at particles/tdm_elemental_blue.prt:156
WARNING:file particles/tdm_projectiles.prt, line 726: particle 'imp_trail2_blue
' previously defined at particles/tdm_elemental_blue.prt:465
WARNING:file materials/bkd_signs.mtr, line 836: material 'models/darkmod/misc/s
igns/lower' previously defined at materials/bkd_signs.mtr:368
WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' pr
eviously defined at materials/elemental_blue.mtr:52
WARNING:file materials/planter_glass_modified.mtr, line 78: material 'textures/
plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/planter_glass_modified.mtr, line 158: material 'textures
/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/tdm_carpet.mtr, line 28: material 'textures/darkmod/carp
et/rugs/ornate_rectangles_brown01' previously defined at materials/hugo_tdm.mtr
:103
WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decal
s/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmo
d/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr
:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_0
01' previously defined at materials/tdm_epi_shader_2.mtr:343
WARNING:file materials/tdm_epi_shader_2.mtr, line 1672: material 'utility_grate
_001' previously defined at materials/Epi_models.mtr:1
WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_l
amp_desk_03' previously defined at materials/bkd_lights.mtr:85
WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkm
od/metal/grate/iron_grate_square_variants_seethru' previously defined at materi
als/bkd_metal.mtr:122
WARNING:file materials/tdm_melan_sculpted.mtr, line 35: material 'textures/dark
mod/stone/sculpted/tiling_1d/trim_marble_grapevine' previously defined at mater
ials/tdm_melan_sculpt4.mtr:28
WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmo
d/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures
/plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures
/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/tdm_models_lights.mtr, line 1366: material 'chain' previ
ously defined at materials/misc_candle_ceiling_wheel.mtr:35
WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetla
mp1' previously defined at materials/bkd_metal.mtr:239
WARNING:file materials/tdm_models_loot.mtr, line 1101: material 'tdm_lionhead_a
mulet' previously defined at materials/lionhead_amulet.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'mod
els/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:92
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'mod
els/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:136
WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod
/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr
:39
WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmo
d/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_sto
ne_brick.mtr:107
WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkm
od/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_b
rick.mtr:1
WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hel
l/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
WARNING:file materials/tdm_water.mtr, line 247: material 'textures/water_source
/water_green' previously defined at materials/bcd_water.mtr:178
WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source
/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source
/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source
/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:10
5
WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sf
x/glass_clear' previously defined at materials/bkd_glass.mtr:1
WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sf
x/glass_clear02' previously defined at materials/glass_clear02.mtr:1
WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/wi
ndow/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr
:1
WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/wi
ndow/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mt
r:51
WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkm
od/window/diamond_pattern04_selflit' previously defined at materials/tdm_window
s.mtr:3170
WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkm
od/window/roundtop_white01/roundtop_white01_softlit' previously defined at mate
rials/tdm_windows.mtr:2059
WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkm
od/window/roundtop_white01/roundtop_white01_brightlit' previously defined at ma
terials/tdm_windows.mtr:2029
Initializing event system
...842 event definitions
Initializing class hierarchy
...172 classes, 835264 bytes for event callbacks
Initializing scripts
WARNING:file C:\personal\darkmod\fms\shadowhide\script\tdm_automap.script, line
 12: redefinition of 'IM_MAP'
---------- Compile stats ----------

Memory usage:
     Strings: 66, 9512 bytes
  Statements: 24095, 963800 bytes
   Functions: 1392, 186304 bytes
   Variables: 104008 bytes
    Mem used: 2409376 bytes
 Static data: 4014424 bytes
   Allocated: 5293792 bytes
 Thread size: 7912 bytes

Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 19 mods in the FM folder.
Parsed 21 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: shadowhide
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:file C:\personal\darkmod\fms\shadowhide\script\tdm_automap.script, line
 12: redefinition of 'IM_MAP'
WARNING:file def/bkd_lights.def, line 417: entityDef 'atdm:oil_glass_lamp01' pr
eviously defined at def/bkd_lights.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 183: entityDef 'atdm:ai_ele
mental_blue' previously defined at def/elementals.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 273: entityDef 'light_eleme
ntal_blue_moving' previously defined at def/elementals.def:12
WARNING:file def/tdm_ai_vocal_set_monster_elemental.def, line 69: entityDef 'at
dm:ai_vocal_set_elemental' previously defined at def/elementals.def:37
WARNING:file def/tdm_lights_static.def, line 389: entityDef 'atdm:oil_glass_lam
p01' previously defined at def/bkd_lights.def:1
WARNING:file def/tdm_lights_static_electric.def, line 1185: entityDef 'atdm:ele
ctric_ornate_chandelier01' previously defined at def/bkd_lights.def:63
WARNING:file def/tdm_lights_static_electric.def, line 808: entityDef 'atdm:lamp
_electric_outdoor_hanging_lit' previously defined at def/bkd_lights.def:556
WARNING:file def/tdm_lights_static_gas.def, line 134: entityDef 'atdm:lamp_wall
_gasflame03_unlit' previously defined at def/bkd_lights.def:520
WARNING:file def/tdm_lights_static_gas.def, line 154: entityDef 'atdm:lamp_wall
_gasflame03_lit' previously defined at def/bkd_lights.def:502
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previousl
y defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previ
ously defined at def/automap.def:12
WARNING:file def/tdm_weapon_blackjack.def, line 110: entityDef 'melee_blackjack
_ovr' previously defined at def/bkd_weapons.def:1
WARNING:file def/tdm_weapon_fireball.def, line 128: entityDef 'atdm:projectile_
fireball_blue' previously defined at def/elementals.def:20
WARNING:file materials/bkd_signs.mtr, line 836: material 'models/darkmod/misc/s
igns/lower' previously defined at materials/bkd_signs.mtr:368
WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' pr
eviously defined at materials/elemental_blue.mtr:52
WARNING:file materials/planter_glass_modified.mtr, line 158: material 'textures
/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/planter_glass_modified.mtr, line 78: material 'textures/
plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/tdm_carpet.mtr, line 28: material 'textures/darkmod/carp
et/rugs/ornate_rectangles_brown01' previously defined at materials/hugo_tdm.mtr
:103
WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decal
s/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmo
d/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr
:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 1672: material 'utility_grate
_001' previously defined at materials/Epi_models.mtr:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_0
01' previously defined at materials/tdm_epi_shader_2.mtr:343
WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_l
amp_desk_03' previously defined at materials/bkd_lights.mtr:85
WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkm
od/metal/grate/iron_grate_square_variants_seethru' previously defined at materi
als/bkd_metal.mtr:122
WARNING:file materials/tdm_melan_sculpted.mtr, line 35: material 'textures/dark
mod/stone/sculpted/tiling_1d/trim_marble_grapevine' previously defined at mater
ials/tdm_melan_sculpt4.mtr:28
WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmo
d/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures
/plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures
/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/tdm_models_lights.mtr, line 1366: material 'chain' previ
ously defined at materials/misc_candle_ceiling_wheel.mtr:35
WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetla
mp1' previously defined at materials/bkd_metal.mtr:239
WARNING:file materials/tdm_models_loot.mtr, line 1101: material 'tdm_lionhead_a
mulet' previously defined at materials/lionhead_amulet.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'mod
els/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:92
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'mod
els/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:136
WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod
/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr
:39
WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkm
od/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_b
rick.mtr:1
WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmo
d/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_sto
ne_brick.mtr:107
WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hel
l/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
WARNING:file materials/tdm_water.mtr, line 247: material 'textures/water_source
/water_green' previously defined at materials/bcd_water.mtr:178
WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source
/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source
/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source
/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:10
5
WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sf
x/glass_clear' previously defined at materials/bkd_glass.mtr:1
WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sf
x/glass_clear02' previously defined at materials/glass_clear02.mtr:1
WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/wi
ndow/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr
:1
WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/wi
ndow/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mt
r:51
WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkm
od/window/diamond_pattern04_selflit' previously defined at materials/tdm_window
s.mtr:3170
WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkm
od/window/roundtop_white01/roundtop_white01_softlit' previously defined at mate
rials/tdm_windows.mtr:2059
WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkm
od/window/roundtop_white01/roundtop_white01_brightlit' previously defined at ma
terials/tdm_windows.mtr:2029
WARNING:file particles/tdm_elemental_blue.prt, line 105: particle 'tdm_elementa
l_smoke' previously defined at particles/tdm_elemental.prt:50
WARNING:file particles/tdm_projectiles.prt, line 195: particle 'projectile_fire
ball_blue' previously defined at particles/tdm_elemental_blue.prt:283
WARNING:file particles/tdm_projectiles.prt, line 387: particle 'impfireball2_bl
ue' previously defined at particles/tdm_elemental_blue.prt:362
WARNING:file particles/tdm_projectiles.prt, line 627: particle 'imp_explosion_b
lue' previously defined at particles/tdm_elemental_blue.prt:156
WARNING:file particles/tdm_projectiles.prt, line 726: particle 'imp_trail2_blue
' previously defined at particles/tdm_elemental_blue.prt:465
WARNING:file skins/other.skin, line 20: skin 'piemel' previously defined at ski
ns/other.skin:6
WARNING:file skins/other.skin, line 36: skin 'desk_old' previously defined at s
kins/dragofer_furniture_shelving.skin:1
WARNING:file skins/tdm_ai_monsters_fire_elemental.skin, line 19: skin 'elementa
l_blue' previously defined at skins/elemental.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1656: skin 'curtain_blue' pre
viously defined at skins/bkd_skin_curtains.skin:30
WARNING:file skins/tdm_decorative_wall.skin, line 1667: skin 'curtain_red' prev
iously defined at skins/bkd_skin_curtains.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1678: skin 'curtain_red_dull'
 previously defined at skins/bkd_skin_curtains.skin:10
WARNING:file skins/tdm_decorative_wall.skin, line 1709: skin 'curtain_green' pr
eviously defined at skins/bkd_skin_curtains.skin:19
WARNING:file skins/tdm_furniture.skin, line 541: skin 'desk_old' previously def
ined at skins/dragofer_furniture_shelving.skin:1
WARNING:file skins/tdm_gen_metal.skin, line 155: skin 'blue_metal_rust' previou
sly defined at skins/bkd_mechanical.skin:56
WARNING:file skins/tdm_gen_metal.skin, line 235: skin 'heavy_rust_pocked01' pre
viously defined at skins/bkd_mechanical.skin:30
WARNING:file skins/tdm_gen_metal.skin, line 660: skin 'iron_flat' previously de
fined at skins/bkd_mechanical.skin:43
WARNING:file skins/tdm_lights.skin, line 1088: skin 'chandelier_ornate01_unlit'
 previously defined at skins/bkd_lights.skin:15
WARNING:file skins/tdm_lights.skin, line 1098: skin 'chandelier_ornate01_lit' p
reviously defined at skins/bkd_lights.skin:26
WARNING:file skins/tdm_lights.skin, line 1125: skin 'lights/bc_lampglass_lit' p
reviously defined at skins/bkd_models.skin:45
WARNING:file skins/tdm_lights.skin, line 1141: skin 'lights/bc_lampglass_unlit'
 previously defined at skins/bkd_models.skin:34
WARNING:file skins/tdm_lights.skin, line 301: skin 'lights/chandelier_gas4_unli
t' previously defined at skins/bkd_lights.skin:71
WARNING:file sound/bkd_voice.sndshd, line 115: sound 'worth_my_time' previously
 defined at sound/bkd_voice.sndshd:97
WARNING:file sound/tdm_sfx_impact.sndshd, line 1687: sound 'tdm_impact_package'
 previously defined at sound/bkd_city.sndshd:90
WARNING:Linking program shadow_map failed:
Out of resource error.


WARNING:Linking program shadowMapNG failed:
The  shader uses varying texCoord, but previous shader does not write to it.
Out of resource error.


WARNING:Validation for program shadowMapNG failed:



75 warnings
Couldn't exec autocommands.cfg - file does not exist.
]condump duplicate_warnings.txt
Dumped console text to duplicate_warnings.txt.

duplicate_warnings.txt (37,731 bytes)   
Dragofer

Dragofer

25.01.2021 18:50

developer   ~0013535

Last edited: 25.01.2021 18:58

Going further, this is the console output from starting TDM with TPW installed and loading into the mission. The FM has probably every console warning in the book, spread out and repeated all over the place.
Would be nice if all the asset-related and mapping-related warnings were collected into a single place without repetitions.
tpw_warnings_spam.txt (79,707 bytes)   
TDM 2.09/64 #9077 (1435:9077) win-x86_64 Jan 17 2021 22:02:55
1190 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3
Winsock Initialized
Found interface: {F05793C1-A0C9-4F90-923A-F7AAE8397573} Realtek PCIe GbE Family Controller - 0.0.0.0 NULL netmask - skipped
Found interface: {CAF1F7F7-BB6C-44D3-BDAF-E7CEDC0A50AD} Bluetooth Device (Personal Area Network) - 0.0.0.0 NULL netmask - skipped
Found interface: {8829C9B6-1F8B-4D4B-8C6E-BE7A8A5D0428} Wintun Userspace Tunnel - 0.0.0.0 NULL netmask - skipped
Found interface: {F498F6F2-D391-46A5-B469-99AF686F22DE} TAP-Windows Adapter V9- 0.0.0.0 NULL netmask - skipped
Found interface: {192734A0-DC17-4963-82E5-C5E5C0D40D5D} Realtek RTL8821CE 802.11ac PCIe Adapter - 192.168.0.135/255.255.255.0
Found interface: {9E591AD9-15C6-466A-B547-24B0A3A662F0} Microsoft Wi-Fi DirectVirtual Adapter #2 - 0.0.0.0 NULL netmask - skipped
Found interface: {61CD7F7E-C00A-4C51-9B60-110D2933180E} Microsoft Wi-Fi DirectVirtual Adapter #3 - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX AVX2 FMA3
TDM using AVX2 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
  C:\personal\darkmod/fms/shadowhide
  C:\personal\darkmod/
  C:\personal\darkmod\z_handheld_lantern.pk4 (28 files)
  C:\personal\darkmod\vintage_lamps_switches.pk4 (28 files)
  C:\personal\darkmod\tdm_textures_wood01.pk4 (376 files)
  C:\personal\darkmod\tdm_textures_window01.pk4 (389 files)
  C:\personal\darkmod\tdm_textures_stone_sculpted01.pk4 (463 files)
  C:\personal\darkmod\tdm_textures_stone_natural01.pk4 (133 files)
  C:\personal\darkmod\tdm_textures_stone_flat01.pk4 (302 files)
  C:\personal\darkmod\tdm_textures_stone_cobblestones01.pk4 (224 files)
  C:\personal\darkmod\tdm_textures_stone_brick01.pk4 (520 files)
  C:\personal\darkmod\tdm_textures_sfx01.pk4 (69 files)
  C:\personal\darkmod\tdm_textures_roof01.pk4 (72 files)
  C:\personal\darkmod\tdm_textures_plaster01.pk4 (142 files)
  C:\personal\darkmod\tdm_textures_paint_paper01.pk4 (63 files)
  C:\personal\darkmod\tdm_textures_other01.pk4 (127 files)
  C:\personal\darkmod\tdm_textures_nature01.pk4 (286 files)
  C:\personal\darkmod\tdm_textures_metal01.pk4 (497 files)
  C:\personal\darkmod\tdm_textures_glass01.pk4 (51 files)
  C:\personal\darkmod\tdm_textures_fabric01.pk4 (43 files)
  C:\personal\darkmod\tdm_textures_door01.pk4 (177 files)
  C:\personal\darkmod\tdm_textures_decals01.pk4 (465 files)
  C:\personal\darkmod\tdm_textures_carpet01.pk4 (92 files)
  C:\personal\darkmod\tdm_textures_base01.pk4 (399 files)
  C:\personal\darkmod\tdm_standalone.pk4 (4 files)
  C:\personal\darkmod\tdm_sound_vocals_decls01.pk4 (27 files)
  C:\personal\darkmod\tdm_sound_vocals07.pk4 (1111 files)
  C:\personal\darkmod\tdm_sound_vocals06.pk4 (696 files)
  C:\personal\darkmod\tdm_sound_vocals05.pk4 (119 files)
  C:\personal\darkmod\tdm_sound_vocals04.pk4 (2869 files)
  C:\personal\darkmod\tdm_sound_vocals03.pk4 (743 files)
  C:\personal\darkmod\tdm_sound_vocals02.pk4 (1299 files)
  C:\personal\darkmod\tdm_sound_vocals01.pk4 (82 files)
  C:\personal\darkmod\tdm_sound_sfx02.pk4 (605 files)
  C:\personal\darkmod\tdm_sound_sfx01.pk4 (963 files)
  C:\personal\darkmod\tdm_sound_ambient_decls01.pk4 (8 files)
  C:\personal\darkmod\tdm_sound_ambient03.pk4 (24 files)
  C:\personal\darkmod\tdm_sound_ambient02.pk4 (163 files)
  C:\personal\darkmod\tdm_sound_ambient01.pk4 (220 files)
  C:\personal\darkmod\tdm_prefabs01.pk4 (998 files)
  C:\personal\darkmod\tdm_player01.pk4 (125 files)
  C:\personal\darkmod\tdm_models_decls01.pk4 (103 files)
  C:\personal\darkmod\tdm_models02.pk4 (2053 files)
  C:\personal\darkmod\tdm_models01.pk4 (3148 files)
  C:\personal\darkmod\tdm_gui_credits01.pk4 (49 files)
  C:\personal\darkmod\tdm_gui01.pk4 (721 files)
  C:\personal\darkmod\tdm_fonts01.pk4 (696 files)
  C:\personal\darkmod\tdm_env01.pk4 (152 files)
  C:\personal\darkmod\tdm_defs01.pk4 (185 files)
  C:\personal\darkmod\tdm_base01.pk4 (198 files)
  C:\personal\darkmod\tdm_ai_steambots01.pk4 (24 files)
  C:\personal\darkmod\tdm_ai_monsters_spiders01.pk4 (80 files)
  C:\personal\darkmod\tdm_ai_humanoid_undead01.pk4 (55 files)
  C:\personal\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (104 files)
  C:\personal\darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files)
  C:\personal\darkmod\tdm_ai_humanoid_nobles01.pk4 (48 files)
  C:\personal\darkmod\tdm_ai_humanoid_mages01.pk4 (8 files)
  C:\personal\darkmod\tdm_ai_humanoid_heads01.pk4 (100 files)
  C:\personal\darkmod\tdm_ai_humanoid_guards01.pk4 (378 files)
  C:\personal\darkmod\tdm_ai_humanoid_females01.pk4 (172 files)
  C:\personal\darkmod\tdm_ai_humanoid_builders01.pk4 (91 files)
  C:\personal\darkmod\tdm_ai_humanoid_beasts02.pk4 (229 files)
  C:\personal\darkmod\tdm_ai_humanoid_beasts01.pk4 (23 files)
  C:\personal\darkmod\tdm_ai_base01.pk4 (8 files)
  C:\personal\darkmod\tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/bkd_signs.mtr, line 836: material 'models/darkmod/misc/signs/lower' previously defined at materials/bkd_signs.mtr:368
WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' previously defined at materials/elemental_blue.mtr:52
WARNING:file materials/planter_glass_modified.mtr, line 78: material 'textures/plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/planter_glass_modified.mtr, line 158: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/tdm_carpet.mtr, line 28: material 'textures/darkmod/carpet/rugs/ornate_rectangles_brown01' previously defined at materials/hugo_tdm.mtr:103
WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decals/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:343
WARNING:file materials/tdm_epi_shader_2.mtr, line 1672: material 'utility_grate_001' previously defined at materials/Epi_models.mtr:1
WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_lamp_desk_03' previously defined at materials/bkd_lights.mtr:85
WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkmod/metal/grate/iron_grate_square_variants_seethru' previously defined at materi
als/bkd_metal.mtr:122WARNING:file materials/tdm_melan_sculpted.mtr, line 35: material 'textures/darkmod/stone/sculpted/tiling_1d/trim_marble_grapevine' previously defined at materials/tdm_melan_sculpt4.mtr:28
WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmod/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures/plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/tdm_models_lights.mtr, line 1366: material 'chain' previously defined at materials/misc_candle_ceiling_wheel.mtr:35
WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetlamp1' previously defined at materials/bkd_metal.mtr:239
WARNING:file materials/tdm_models_loot.mtr, line 1101: material 'tdm_lionhead_amulet' previously defined at materials/lionhead_amulet.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:92
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:136
WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr:39
WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmod/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_stone_brick.mtr:107
WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkmod/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_brick.mtr:1
WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hell/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
WARNING:file materials/tdm_water.mtr, line 247: material 'textures/water_source/water_green' previously defined at materials/bcd_water.mtr:178
WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:105
WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sfx/glass_clear' previously defined at materials/bkd_glass.mtr:1
WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sfx/glass_clear02' previously defined at materials/glass_clear02.mtr:1
WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/window/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr:1
WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/window/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mtr:51
WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkmod/window/diamond_pattern04_selflit' previously defined at materials/tdm_windows.mtr:3170
WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_softlit' previously defined at materials/tdm_windows.mtr:2059
WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_brightlit' previously defined at materials/tdm_windows.mtr:2029
WARNING:file skins/other.skin, line 20: skin 'piemel' previously defined at skins/other.skin:6
WARNING:file skins/other.skin, line 36: skin 'desk_old' previously defined at skins/dragofer_furniture_shelving.skin:1
WARNING:file skins/tdm_ai_monsters_fire_elemental.skin, line 19: skin 'elemental_blue' previously defined at skins/elemental.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1656: skin 'curtain_blue' previously defined at skins/bkd_skin_curtains.skin:30
WARNING:file skins/tdm_decorative_wall.skin, line 1667: skin 'curtain_red' previously defined at skins/bkd_skin_curtains.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1678: skin 'curtain_red_dull' previously defined at skins/bkd_skin_curtains.skin:10
WARNING:file skins/tdm_decorative_wall.skin, line 1709: skin 'curtain_green' previously defined at skins/bkd_skin_curtains.skin:19
WARNING:file skins/tdm_furniture.skin, line 541: skin 'desk_old' previously defined at skins/dragofer_furniture_shelving.skin:1
WARNING:file skins/tdm_gen_metal.skin, line 155: skin 'blue_metal_rust' previously defined at skins/bkd_mechanical.skin:56
WARNING:file skins/tdm_gen_metal.skin, line 235: skin 'heavy_rust_pocked01' previously defined at skins/bkd_mechanical.skin:30
WARNING:file skins/tdm_gen_metal.skin, line 660: skin 'iron_flat' previously defined at skins/bkd_mechanical.skin:43
WARNING:file skins/tdm_lights.skin, line 301: skin 'lights/chandelier_gas4_unlit' previously defined at skins/bkd_lights.skin:71
WARNING:file skins/tdm_lights.skin, line 1088: skin 'chandelier_ornate01_unlit' previously defined at skins/bkd_lights.skin:15
WARNING:file skins/tdm_lights.skin, line 1098: skin 'chandelier_ornate01_lit' previously defined at skins/bkd_lights.skin:26
WARNING:file skins/tdm_lights.skin, line 1125: skin 'lights/bc_lampglass_lit' previously defined at skins/bkd_models.skin:45
WARNING:file skins/tdm_lights.skin, line 1141: skin 'lights/bc_lampglass_unlit' previously defined at skins/bkd_models.skin:34
WARNING:file sound/bkd_voice.sndshd, line 115: sound 'worth_my_time' previously defined at sound/bkd_voice.sndshd:97
WARNING:file sound/tdm_sfx_impact.sndshd, line 1687: sound 'tdm_impact_package' previously defined at sound/bkd_city.sndshd:90
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1277 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1277 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on Speaker (Realtek(R) Audio)' [ACTIVE]
OpenAL: device 'OpenAL Soft on Speaker (Realtek(R) Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.19.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 5 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: Intel
OpenGL renderer: Intel(R) UHD Graphics
OpenGL version: 3.3.0 - Build 26.20.100.7926 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_buffer_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
v - using GL_ARB_bindless_texture
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 16
Max geometry output vertices: 256
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
WARNING:Linking program shadowMapNG failed:
The  shader uses varying texCoord, but previous shader does not write to it.
Out of resource error.


WARNING:Validation for program shadowMapNG failed:
x�pX2

Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
---------------------------------
New buffer size: 12288 kb
New buffer size: 12288 kb
Linking GLSL program depth ...
Linking GLSL program depth_bindless ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program interaction_ambient_bindless ...
Linking GLSL program interaction_stencil_bindless ...
Linking GLSL program interaction_shadowmap_bindless ...
Linking GLSL program manylight ...
Linking GLSL program manylight_bindless ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
WARNING:Linking program shadow_map failed:
Out of resource error.


Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.09/64, win-x86_64, code revision 9077
Build date: Jan 17 2021
WARNING:file def/bkd_lights.def, line 417: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 183: entityDef 'atdm:ai_elemental_blue' previously defined at def/elementals.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 273: entityDef 'light_elemental_blue_moving' previously defined at def/elementals.def:12
WARNING:file def/tdm_ai_vocal_set_monster_elemental.def, line 69: entityDef 'atdm:ai_vocal_set_elemental' previously defined at def/elementals.def:37
WARNING:file def/tdm_lights_static.def, line 389: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
WARNING:file def/tdm_lights_static_electric.def, line 808: entityDef 'atdm:lamp_electric_outdoor_hanging_lit' previously defined at def/bkd_lights.def:556
WARNING:file def/tdm_lights_static_electric.def, line 1185: entityDef 'atdm:electric_ornate_chandelier01' previously defined at def/bkd_lights.def:63
WARNING:file def/tdm_lights_static_gas.def, line 134: entityDef 'atdm:lamp_wall_gasflame03_unlit' previously defined at def/bkd_lights.def:520
WARNING:file def/tdm_lights_static_gas.def, line 154: entityDef 'atdm:lamp_wall_gasflame03_lit' previously defined at def/bkd_lights.def:502
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
WARNING:file def/tdm_weapon_blackjack.def, line 110: entityDef 'melee_blackjack_ovr' previously defined at def/bkd_weapons.def:1
WARNING:file def/tdm_weapon_fireball.def, line 128: entityDef 'atdm:projectile_fireball_blue' previously defined at def/elementals.def:20
WARNING:file particles/tdm_elemental_blue.prt, line 105: particle 'tdm_elemental_smoke' previously defined at particles/tdm_elemental.prt:50
WARNING:file particles/tdm_projectiles.prt, line 195: particle 'projectile_fireball_blue' previously defined at particles/tdm_elemental_blue.prt:283
WARNING:file particles/tdm_projectiles.prt, line 387: particle 'impfireball2_blue' previously defined at particles/tdm_elemental_blue.prt:362
WARNING:file particles/tdm_projectiles.prt, line 627: particle 'imp_explosion_blue' previously defined at particles/tdm_elemental_blue.prt:156
WARNING:file particles/tdm_projectiles.prt, line 726: particle 'imp_trail2_blue' previously defined at particles/tdm_elemental_blue.prt:465
WARNING:file materials/bkd_signs.mtr, line 836: material 'models/darkmod/misc/signs/lower' previously defined at materials/bkd_signs.mtr:368
WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' previously defined at materials/elemental_blue.mtr:52
WARNING:file materials/planter_glass_modified.mtr, line 78: material 'textures/plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/planter_glass_modified.mtr, line 158: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/tdm_carpet.mtr, line 28: material 'textures/darkmod/carpet/rugs/ornate_rectangles_brown01' previously defined at materials/hugo_tdm.mtr:103
WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decals/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:343
WARNING:file materials/tdm_epi_shader_2.mtr, line 1672: material 'utility_grate_001' previously defined at materials/Epi_models.mtr:1
WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_lamp_desk_03' previously defined at materials/bkd_lights.mtr:85
WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkmod/metal/grate/iron_grate_square_variants_seethru' previously defined at materials/bkd_metal.mtr:122
WARNING:file materials/tdm_melan_sculpted.mtr, line 35: material 'textures/darkmod/stone/sculpted/tiling_1d/trim_marble_grapevine' previously defined at materials/tdm_melan_sculpt4.mtr:28
WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmod/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures/plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/tdm_models_lights.mtr, line 1366: material 'chain' previously defined at materials/misc_candle_ceiling_wheel.mtr:35
WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetlamp1' previously defined at materials/bkd_metal.mtr:239
WARNING:file materials/tdm_models_loot.mtr, line 1101: material 'tdm_lionhead_amulet' previously defined at materials/lionhead_amulet.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:92
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:136
WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr:39
WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmod/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_stone_brick.mtr:107
WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkmod/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_brick.mtr:1
WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hell/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
WARNING:file materials/tdm_water.mtr, line 247: material 'textures/water_source/water_green' previously defined at materials/bcd_water.mtr:178
WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:105
WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sfx/glass_clear' previously defined at materials/bkd_glass.mtr:1
WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sfx/glass_clear02' previously defined at materials/glass_clear02.mtr:1
WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/window/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr:1
WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/window/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mtr:51
WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkmod/window/diamond_pattern04_selflit' previously defined at materials/tdm_windows.mtr:3170
WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_softlit' previously defined at materials/tdm_windows.mtr:2059
WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_brightlit' previously defined at materials/tdm_windows.mtr:2029
Initializing event system
...842 event definitions
Initializing class hierarchy
...172 classes, 835264 bytes for event callbacks
Initializing scripts
WARNING:file C:\personal\darkmod\fms\shadowhide\script\tdm_automap.script, line
 12: redefinition of 'IM_MAP'
---------- Compile stats ----------

Memory usage:
     Strings: 66, 9512 bytes
  Statements: 24095, 963800 bytes
   Functions: 1392, 186304 bytes
   Variables: 104008 bytes
    Mem used: 2409376 bytes
 Static data: 4014424 bytes
   Allocated: 5293792 bytes
 Thread size: 7912 bytes

Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 19 mods in the FM folder.
Parsed 21 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: shadowhide
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:file C:\personal\darkmod\fms\shadowhide\script\tdm_automap.script, line 12: redefinition of 'IM_MAP'
WARNING:file def/bkd_lights.def, line 417: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 183: entityDef 'atdm:ai_elemental_blue' previously defined at def/elementals.def:1
WARNING:file def/tdm_ai_monster_elemental.def, line 273: entityDef 'light_elemental_blue_moving' previously defined at def/elementals.def:12
WARNING:file def/tdm_ai_vocal_set_monster_elemental.def, line 69: entityDef 'atdm:ai_vocal_set_elemental' previously defined at def/elementals.def:37
WARNING:file def/tdm_lights_static.def, line 389: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
WARNING:file def/tdm_lights_static_electric.def, line 1185: entityDef 'atdm:electric_ornate_chandelier01' previously defined at def/bkd_lights.def:63
WARNING:file def/tdm_lights_static_electric.def, line 808: entityDef 'atdm:lamp_electric_outdoor_hanging_lit' previously defined at def/bkd_lights.def:556
WARNING:file def/tdm_lights_static_gas.def, line 134: entityDef 'atdm:lamp_wall_gasflame03_unlit' previously defined at def/bkd_lights.def:520
WARNING:file def/tdm_lights_static_gas.def, line 154: entityDef 'atdm:lamp_wall_gasflame03_lit' previously defined at def/bkd_lights.def:502
WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/automap.def:1
WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/automap.def:12
WARNING:file def/tdm_weapon_blackjack.def, line 110: entityDef 'melee_blackjack_ovr' previously defined at def/bkd_weapons.def:1
WARNING:file def/tdm_weapon_fireball.def, line 128: entityDef 'atdm:projectile_fireball_blue' previously defined at def/elementals.def:20
WARNING:file materials/bkd_signs.mtr, line 836: material 'models/darkmod/misc/signs/lower' previously defined at materials/bkd_signs.mtr:368
WARNING:file materials/lights.mtr, line 493: material 'lights/impflash_blue' previously defined at materials/elemental_blue.mtr:52
WARNING:file materials/planter_glass_modified.mtr, line 158: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/planter_glass_modified.mtr, line 78: material 'textures/plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/tdm_carpet.mtr, line 28: material 'textures/darkmod/carpet/rugs/ornate_rectangles_brown01' previously defined at materials/hugo_tdm.mtr:103
WARNING:file materials/tdm_decals_legacy.mtr, line 84: material 'textures/decals/ballburn01_blue' previously defined at materials/elemental_blue.mtr:65
WARNING:file materials/tdm_decals_misc.mtr, line 362: material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/bkd_decals_misc.mtr:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 1672: material 'utility_grate_001' previously defined at materials/Epi_models.mtr:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:343
WARNING:file materials/tdm_light_textures.mtr, line 512: material 'lights/tdm_lamp_desk_03' previously defined at materials/bkd_lights.mtr:85
WARNING:file materials/tdm_melan_grate5.mtr, line 115: material 'textures/darkmod/metal/grate/iron_grate_square_variants_seethru' previously defined at materials/bkd_metal.mtr:122
WARNING:file materials/tdm_melan_sculpted.mtr, line 35: material 'textures/darkmod/stone/sculpted/tiling_1d/trim_marble_grapevine' previously defined at materials/tdm_melan_sculpt4.mtr:28
WARNING:file materials/tdm_metal_grate.mtr, line 363: material 'textures/darkmod/metal/grate/trans_grating01' previously defined at materials/bkd_metal.mtr:1
WARNING:file materials/tdm_models_containers.mtr, line 1383: material 'textures/plnt_glass01_matt' previously defined at materials/custom.mtr:9
WARNING:file materials/tdm_models_containers.mtr, line 1438: material 'textures/plnt_glass01_matt_twosided' previously defined at materials/custom.mtr:89
WARNING:file materials/tdm_models_lights.mtr, line 1366: material 'chain' previously defined at materials/misc_candle_ceiling_wheel.mtr:35
WARNING:file materials/tdm_models_lights.mtr, line 1806: material 'tdm_streetlamp1' previously defined at materials/bkd_metal.mtr:239
WARNING:file materials/tdm_models_loot.mtr, line 1101: material 'tdm_lionhead_amulet' previously defined at materials/lionhead_amulet.mtr:1
WARNING:file materials/tdm_models_player_equipment.mtr, line 336: material 'models/misc/rope_moving_up' previously defined at materials/bkd_elixir.mtr:92
WARNING:file materials/tdm_models_player_equipment.mtr, line 371: material 'models/misc/rope_moving_down' previously defined at materials/bkd_elixir.mtr:136
WARNING:file materials/tdm_nature_sky.mtr, line 332: material 'textures/darkmod/nature/skybox/skybox_fogged_01' previously defined at materials/bkd_nature.mtr:39
WARNING:file materials/tdm_stone_brick.mtr, line 4253: material 'textures/darkmod/stone/brick/red_sloppymortar_01' previously defined at materials/bkd_stone_brick.mtr:1
WARNING:file materials/tdm_stone_brick.mtr, line 648: material 'textures/darkmod/stone/brick/tight_large_blocks_cream' previously defined at materials/bkd_stone_brick.mtr:107
WARNING:file materials/tdm_stone_natural.mtr, line 1222: material 'textures/hell/lava1bluemove' previously defined at materials/elemental_blue.mtr:1
WARNING:file materials/tdm_water.mtr, line 247: material 'textures/water_source/water_green' previously defined at materials/bcd_water.mtr:178
WARNING:file materials/tdm_water.mtr, line 708: material 'textures/water_source/sea_water_01' previously defined at materials/bkd_liquids.mtr:1
WARNING:file materials/tdm_water.mtr, line 781: material 'textures/water_source/cave_glow_water_01' previously defined at materials/bkd_liquids.mtr:81
WARNING:file materials/tdm_water.mtr, line 805: material 'textures/water_source/cave_glow_water_flowing_01' previously defined at materials/bkd_liquids.mtr:105
WARNING:file materials/tdm_windows.mtr, line 433: material 'textures/darkmod/sfx/glass_clear' previously defined at materials/bkd_glass.mtr:1
WARNING:file materials/tdm_windows.mtr, line 491: material 'textures/darkmod/sfx/glass_clear02' previously defined at materials/glass_clear02.mtr:1
WARNING:file materials/tdm_windows.mtr, line 649: material 'textures/darkmod/window/diamond_pattern01_moonlit' previously defined at materials/bkd_windows.mtr:1
WARNING:file materials/tdm_windows.mtr, line 902: material 'textures/darkmod/window/pebbly_glass_noframe01_unlit' previously defined at materials/bkd_glass.mtr:51
WARNING:file materials/tdm_windows_city.mtr, line 284: material 'textures/darkmod/window/diamond_pattern04_selflit' previously defined at materials/tdm_windows.mtr:3170
WARNING:file materials/tdm_windows_city.mtr, line 326: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_softlit' previously defined at materials/tdm_windows.mtr:2059
WARNING:file materials/tdm_windows_city.mtr, line 367: material 'textures/darkmod/window/roundtop_white01/roundtop_white01_brightlit' previously defined at materials/tdm_windows.mtr:2029
WARNING:file particles/tdm_elemental_blue.prt, line 105: particle 'tdm_elemental_smoke' previously defined at particles/tdm_elemental.prt:50
WARNING:file particles/tdm_projectiles.prt, line 195: particle 'projectile_fireball_blue' previously defined at particles/tdm_elemental_blue.prt:283
WARNING:file particles/tdm_projectiles.prt, line 387: particle 'impfireball2_blue' previously defined at particles/tdm_elemental_blue.prt:362
WARNING:file particles/tdm_projectiles.prt, line 627: particle 'imp_explosion_blue' previously defined at particles/tdm_elemental_blue.prt:156
WARNING:file particles/tdm_projectiles.prt, line 726: particle 'imp_trail2_blue' previously defined at particles/tdm_elemental_blue.prt:465
WARNING:file skins/other.skin, line 20: skin 'piemel' previously defined at skins/other.skin:6
WARNING:file skins/other.skin, line 36: skin 'desk_old' previously defined at skins/dragofer_furniture_shelving.skin:1
WARNING:file skins/tdm_ai_monsters_fire_elemental.skin, line 19: skin 'elemental_blue' previously defined at skins/elemental.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1656: skin 'curtain_blue' previously defined at skins/bkd_skin_curtains.skin:30
WARNING:file skins/tdm_decorative_wall.skin, line 1667: skin 'curtain_red' previously defined at skins/bkd_skin_curtains.skin:1
WARNING:file skins/tdm_decorative_wall.skin, line 1678: skin 'curtain_red_dull' previously defined at skins/bkd_skin_curtains.skin:10
WARNING:file skins/tdm_decorative_wall.skin, line 1709: skin 'curtain_green' previously defined at skins/bkd_skin_curtains.skin:19
WARNING:file skins/tdm_furniture.skin, line 541: skin 'desk_old' previously defined at skins/dragofer_furniture_shelving.skin:1
WARNING:file skins/tdm_gen_metal.skin, line 155: skin 'blue_metal_rust' previously defined at skins/bkd_mechanical.skin:56
WARNING:file skins/tdm_gen_metal.skin, line 235: skin 'heavy_rust_pocked01' previously defined at skins/bkd_mechanical.skin:30
WARNING:file skins/tdm_gen_metal.skin, line 660: skin 'iron_flat' previously defined at skins/bkd_mechanical.skin:43
WARNING:file skins/tdm_lights.skin, line 1088: skin 'chandelier_ornate01_unlit' previously defined at skins/bkd_lights.skin:15
WARNING:file skins/tdm_lights.skin, line 1098: skin 'chandelier_ornate01_lit' previously defined at skins/bkd_lights.skin:26
WARNING:file skins/tdm_lights.skin, line 1125: skin 'lights/bc_lampglass_lit' previously defined at skins/bkd_models.skin:45
WARNING:file skins/tdm_lights.skin, line 1141: skin 'lights/bc_lampglass_unlit' previously defined at skins/bkd_models.skin:34
WARNING:file skins/tdm_lights.skin, line 301: skin 'lights/chandelier_gas4_unlit' previously defined at skins/bkd_lights.skin:71
WARNING:file sound/bkd_voice.sndshd, line 115: sound 'worth_my_time' previously defined at sound/bkd_voice.sndshd:97
WARNING:file sound/tdm_sfx_impact.sndshd, line 1687: sound 'tdm_impact_package' previously defined at sound/bkd_city.sndshd:90
WARNING:Linking program shadow_map failed:
Out of resource error.


WARNING:Linking program shadowMapNG failed:
The  shader uses varying texCoord, but previous shader does not write to it.
Out of resource error.


WARNING:Validation for program shadowMapNG failed:
x�pX2

75 warnings
Couldn't exec autocommands.cfg - file does not exist.
]map city
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
WARNING:Couldn't open video file: video/briefing.mp4
--------- Map Initialization ---------
Map: city
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndBlur ...
----------- Game Map Init ------------
collision data:
  1009 models
235148 vertices (5511 KB)
407718 edges (14333 KB)
171749 polygons (12638 KB)
 22946 brushes (3324 KB)
131255 nodes (6152 KB)
357915 polygon refs (5592 KB)
132894 brush refs (2076 KB)
119128 internal edges
  5437 sharp edges
     0 contained polygons removed
     0 polygons merged
 49629 KB total memory used
512 msec to load collision data.
map bounds are (7319.0, 9156.5, 10028.0)
max clip sector is (457.4, 572.3, 626.8)
  843 KB passage memory used to build PVS
   62 msec to calculate PVS
  629 areas
 1714 portals
   25 areas visible on average
   49 KB PVS data
[Load AAS]
loading maps/city.aas48
[Load AAS]
loading maps/city.aas96
[Load AAS]
loading maps/city.aas32
done.
[Load AAS]
loading maps/city.aas100
[Load AAS]
loading maps/city.aas_rat
done.
[Load AAS]
loading maps/city.aas_elemental
WARNING:AAS file 'maps/city.aas_elemental' is out of date (mapFileCRC 171556827
2 vs. token CRC 1354274301)
ConversationManager: Found 9 valid conversations.
Entering tdm_main()
Exiting tdm_main()
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 67, 9552 bytes
  Statements: 24119, 964760 bytes
   Functions: 1393, 186416 bytes
   Variables: 104012 bytes
    Mem used: 2410728 bytes
 Static data: 4014424 bytes
   Allocated: 5294184 bytes
 Thread size: 7912 bytes

WARNING:Couldn't load sound 'sound/sfx/movement/impacts/boot1.ogg' using default
  [map entity: BlackjackEasy]
  [decl: atdm:weapon_blackjack in def/tdm_weapon_blackjack.def]
  [decl: melee_blackjack_ovr in def/bkd_weapons.def]
  [decl: blackjack_hit_stone in sound/bkd_city.sndshd]
  [sound: sound/sfx/movement/impacts/boot1.ogg]
WARNING:Couldn't load sound 'painter_end1_palmer2' using default
  [map entity: painter_end1_palmer2]
  [decl: painter_end1_palmer2 in <implicit file>]
  [sound: painter_end1_palmer2]
WARNING:Couldn't load sound 'death_mask_aquire' using default
  [map entity: andersarken_death_mask]
  [decl: death_mask_aquire in <implicit file>]
  [sound: death_mask_aquire]
WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_1'.
WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_3'.
WARNING:Couldn't load sound 'bosound' using default
  [map entity: Dumbwaiter]
  [decl: bosound in <implicit file>]
  [sound: bosound]
Linking GLSL program fresnel ...
WARNING:sound shader 'generator_on' has shakes and uses OGG file 'sound/sfx/machinery/machines/gen_on.ogg'
WARNING:sound shader 'generator_on' has shakes and uses OGG file 'sound/sfx/machinery/machines/gen_loop.ogg'
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/architecture/building_facades/shadowhide/marlow_interior_12.2.lwo' has 2/5057 nontriangular polygons. Make sure you triplet it down
Linking GLSL program heatHaze ...
WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_2'.
WARNING:Couldn't load sound 'water_ambient' using default
  [map entity: speaker_164]
  [decl: water_ambient in <implicit file>]
  [sound: water_ambient]
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_2'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_4'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
WARNING:Elevator button sewer_office_button has neither 'fetch' nor 'ride' spawnargs set. AI will not be able to use this button!
Linking GLSL program heatHazeWithMask ...
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/architecture/building_facades/shadowhide/building_interior_8.lwo' has 38/13924 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load sound 'belltower2' using default
  [map entity: speaker_141]
  [decl: belltower2 in <implicit file>]
  [sound: belltower2]
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/architecture/building_facades/shadowhide/marlow_interior_6.1.lwo' has 1/4073 nontriangular polygons.Make sure you triplet it down
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/architecture/building_facades/shadowhide/marlow_interior_6.2.lwo' has 30/3456 nontriangular polygons. Make sure you triplet it down
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_5'.
WARNING:Unknown general material parameter 'nodshadows' in 'textures/darkmod/metal/flat/brush_steel_scratched01_ns'
... 6240 entities spawned, 18 inhibited

WARNING:location entity 'info_location_builder' overlaps 'info_location_stalban
' in area 194
==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Objective 23: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 5.
[aas_rat]: Assigned 1 multistatemover positions to AAS areas and ignored 4.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
New buffer size: 304898 kb
New buffer size: 60366 kb
Static vertex data ready
New buffer size: 304899 kb
Static index data ready
New buffer size: 60366 kb
    0 models purged from previous level,  3393 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
  [model: func_static_1135]
  [decl: textures/darkmod/metal/detailed/rivet_strip01 in materials/tdm_metal_detailed.mtr]
  [image: textures/darkmod/metal/detailed/rivet_strip01_s]
WARNING:Couldn't load image: textures/darkmod/decals/rugs/round_ornate03_local
  [model: func_static_1477]
  [decl: textures/darkmod/decals/rugs/round_ornate03 in materials/hugo_tdm.mtr]
  [image: textures/darkmod/decals/rugs/round_ornate03_local]
WARNING:Couldn't load image: textures/darkmod/paint_paper/star_pattern_blue_s
  [model: func_static_101]
  [decl: textures/darkmod/paint_paper/star_pattern_blue in materials/bkd_paint_paper.mtr]
  [image: textures/darkmod/paint_paper/star_pattern_blue_s]
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web2, 4)
  [model: func_static_2655]
  [decl: textures/darkmod/decals/webs/web2_id in materials/tdm_decals_webs.mtr]
  [image: heightmap( textures/darkmod/decals/webs/web2, 4)]
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web1, 4)
  [model: func_static_2655]
  [decl: textures/darkmod/decals/webs/web1_id in materials/tdm_decals_webs.mtr]
  [image: heightmap( textures/darkmod/decals/webs/web1, 4)]
WARNING:Couldn't load image: textures/darkmod/plaster/framed_square_windows_01
  [model: func_static_75]
  [decl: textures/darkmod/plaster/framed_square_windows_01 in materials/bkd_plaster.mtr]
  [image: textures/darkmod/plaster/framed_square_windows_01]
WARNING:Couldn't load image: textures/darkmod/plaster/framed_square_windows_01_local
  [model: func_static_75]
  [decl: textures/darkmod/plaster/framed_square_windows_01 in materials/bkd_plaster.mtr]
  [image: textures/darkmod/plaster/framed_square_windows_01_local]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
  [model: _area106]
  [decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
  [image: textures/darkmod/window/metal_grated_moonlit_s]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
  [model: _area106]
  [decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
  [image: textures/darkmod/window/metal_grated_moonlit]
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s
  [model: _area124]
  [decl: textures/darkmod/stone/sculpted/panels/panel_hourglass_winged in materials/tdm_melan_sculpted5.mtr]
  [image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s]
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/ornament_relief_lime_eagleandpallets_local
  [model: _area148]
  [decl: textures/darkmod/stone/sculpted/shields/ornament_shield_white_eagleandpallets in materials/tdm_stone_sculpted.mtr]
  [image: textures/darkmod/stone/sculpted/ornament_relief_lime_eagleandpallets_local]
WARNING:Couldn't load image: textures/utility_room_001
  [map entity: func_static_1426]
  [model: models/darkmod/mechanical/external_pipes_40.ase]
  [decl: utility_room_001 in materials/tdm_epi_shader_2.mtr]
  [image: textures/utility_room_001]
WARNING:Couldn't load image: arms_legs
  [map entity: painter2]
  [decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
  [model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
  [decl: arms_legs in <implicit file>]
  [image: arms_legs]
WARNING:Couldn't load image: rope_belt
  [map entity: painter2]
  [decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
  [model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
  [decl: rope_belt in <implicit file>]
  [image: rope_belt]
WARNING:Couldn't load image: belt
  [map entity: painter2]
  [decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
  [model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
  [decl: belt in <implicit file>]
  [image: belt]
WARNING:Couldn't load image: textures/darkmod/metal/flat/gold01_dark
  [map entity: andersarken_death_mask]  
  [decl: atdm:moveable_mask_gold in def/exotic_loot.def]
  [model: models/darkmod/loot/exotic/mask_gold.lwo]
  [decl: textures/darkmod/metal/flat/gold01_dark in materials/mask.mtr]
  [image: textures/darkmod/metal/flat/gold01_dark]
WARNING:Couldn't load image: tdm_tongue
  [map entity: marlow_cook]
  [decl: atdm:ai_head_female02_ponytail_red in def/tdm_ai_heads_springheel.def]
  [decl: head_wench02_ponytail in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/townsfolk/wench/wench_head02_ponytail_new.md5mesh]
  [decl: tdm_tongue in <implicit file>]
  [image: tdm_tongue]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof
  [map entity: func_static_373]
  [model: models/darkmod/architecture/building_facades/shadowhide/marlow_interior_8.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof]
WARNING:Couldn't load image: models/darkmod/props/red_button1
  [map entity: ElevatorButtonRide1]
  [model: models/darkmod/mechanical/switches/red_button1_press.lwo]
  [decl: models/darkmod/props/textures/red_button1 in materials/epi_red_button1.mtr]
  [image: models/darkmod/props/red_button1]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/dynamoplaque/brass_plaque_elect
  [map entity: func_static_1015]
  [model: models/darkmod/mechanical/marlow_boiler.lwo]
  [decl: textures/darkmod/metal/detailed/dynamoplaque/brass_plaque_elect in <implicit file>]
  [image: textures/darkmod/metal/detailed/dynamoplaque/brass_plaque_elect]
WARNING:Couldn't load image: models/darkmod/props/textures/chain
  [map entity: func_static_913]
  [model: models/darkmod/lights/non-extinguishable/hanging_lantern.lwo]
  [decl: chain in materials/misc_candle_ceiling_wheel.mtr]
  [image: models/darkmod/props/textures/chain]
WARNING:Couldn't load image: models/darkmod/props/textures/chain_s
  [map entity: func_static_913]
  [model: models/darkmod/lights/non-extinguishable/hanging_lantern.lwo]
  [decl: chain in materials/misc_candle_ceiling_wheel.mtr]
  [image: models/darkmod/props/textures/chain_s]
WARNING:Couldn't load image: layer3s
  [map entity: atdm_ai_guard_generic_01_2]
  [decl: atdm:ai_head03_guard_chaincoif in def/tdm_ai_heads_springheel.def]
  [decl: head03_baseguard in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/heads/npcs/head03_baseguard.md5mesh]
  [decl: layer3s in <implicit file>]
  [image: layer3s]
WARNING:Couldn't load image: nodraw
  [map entity: atdm_wall_sphere_lit_1]
  [decl: atdm:wall_sphere_lit in def/tdm_lights_static_electric.def]
  [decl: lights/streetlamp_sphere_colorme in skins/tdm_lights.skin]
  [decl: nodraw in <implicit file>]
  [image: nodraw]
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
  [map entity: citywatch_lesser_1]
  [decl: atdm:ai_citywatch_lesser in def/tdm_ai_guard_citywatch.def]
  [decl: atdm:ai_head_citywatch_clothcoif in def/tdm_ai_heads.def]
  [decl: heads/head_citywatch_clothcoif_lowshadows in skins/tdm_ai_heads.skin]
  [decl: models/md5/chars/guards/citywatch/citywatch_armor_poor_noshadows in materials/tdm_ai_citywatch.mtr]
  [image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed]
WARNING:Couldn't load image: lights/biground1_4fold_small_snd
  [map entity: atdm_lamp_electric_outdoor_down_rusty_lit_12]
  [decl: lights/biground1_4fold_small_snd in <implicit file>]
  [image: lights/biground1_4fold_small_snd]
WARNING:Couldn't load image: models/md5/chars/townsfolk/wench/wench_bodice_purple
  [map entity: bordello_wench_1]
  [decl: wench/purple_bodice in skins/tdm_ai_townsfolk_wench.skin]
  [decl: models/md5/chars/townsfolk/wench/wench_bodice_purple in <implicit file>]
  [image: models/md5/chars/townsfolk/wench/wench_bodice_purple]
WARNING:Couldn't load image: sleeve_frill
  [map entity: bordello_wench_1]
  [decl: wench/purple_bodice in skins/tdm_ai_townsfolk_wench.skin]
  [decl: sleeve_frill in <implicit file>]
  [image: sleeve_frill]
WARNING:Couldn't load image: sleeve
  [map entity: bordello_wench_1]
  [decl: wench/purple_bodice in skins/tdm_ai_townsfolk_wench.skin]
  [decl: sleeve in <implicit file>]
  [image: sleeve]
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/tiling_1d/trim_lime_floralgarla
  [map entity: func_static_894]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_166.lwo]
  [decl: textures/darkmod/stone/sculpted/tiling_1d/trim_lime_floralgarla in <implicit file>]
  [image: textures/darkmod/stone/sculpted/tiling_1d/trim_lime_floralgarla]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar
  [map entity: func_static_121]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_53.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli
  [map entity: func_static_1028]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_144.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli]
WARNING:Couldn't load image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_barel
  [map entity: func_static_177]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_56a.lwo]
  [decl: textures/darkmod/window/pointedtop_big01/pointedtop_big01_barel in <implicit file>]
  [image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_barel]
WARNING:Couldn't load image: models/darkmod/props/elevpanel
  [map entity: func_static_662]
  [model: models/darkmod/mechanical/switches/ElevPanelSingle_buitton.lwo]
  [decl: models/darkmod/props/textures/elevpanel in materials/epi_elevbtnpanel.mtr]
  [image: models/darkmod/props/elevpanel]
WARNING:Couldn't load image: textures/darkmod/wood/signs/bridge
  [map entity: func_static_1062]
  [decl: bridge in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/bridge in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/bridge]
WARNING:Couldn't load image: textures/darkmod/wood/signs/cobble
  [map entity: func_static_1120]
  [decl: cobble in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/cobble in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/cobble]
WARNING:Couldn't load image: textures/darkmod/wood/signs/arch
  [map entity: func_static_1122]
  [decl: arch in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/arch in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/arch]
WARNING:Couldn't load image: textures/darkmod/wood/signs/tower
  [map entity: func_static_1124]
  [decl: tower in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/tower in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/tower]
WARNING:Couldn't load image: textures/darkmod/wood/signs/arcade
  [map entity: func_static_1141]
  [decl: arcade in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/arcade in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/arcade]
WARNING:Couldn't load image: textures/darkmod/wood/signs/lower
  [map entity: func_static_1247]
  [decl: lower in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/lower in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/lower]
WARNING:Couldn't load image: textures/darkmod/wood/signs/hill
  [map entity: func_static_1250]
  [decl: hill in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/hill in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/hill]
WARNING:Couldn't load image: textures/darkmod/wood/signs/bell
  [map entity: func_static_1254]
  [decl: bell in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/bell in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/bell]
WARNING:Couldn't load image: textures/darkmod/wood/signs/kings
  [map entity: func_static_1255]
  [decl: kings in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/kings in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/kings]
WARNING:Couldn't load image: textures/darkmod/wood/signs/alderman
  [map entity: func_static_1258]
  [decl: alderman in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/alderman in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/alderman]
WARNING:Couldn't load image: textures/darkmod/wood/signs/stalbans
  [map entity: func_static_1112]
  [decl: stalbans in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/stalbans in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/stalbans]
WARNING:Couldn't load image: textures/darkmod/wood/signs/builder
  [map entity: func_static_1295]
  [decl: builder in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/builder in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/builder]
WARNING:Couldn't load image: textures/darkmod/wood/signs/leadglass
  [map entity: func_static_1297]
  [decl: leadglass in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/leadglass in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/leadglass]
WARNING:Couldn't load image: textures/darkmod/wood/signs/tavern
  [map entity: func_static_1307]
  [decl: tavern in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/tavern in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/tavern]
WARNING:Couldn't load image: textures/darkmod/wood/signs/wycombe
  [map entity: func_static_1188]
  [decl: wycombe in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/wycombe in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/wycombe]
WARNING:Couldn't load image: textures/darkmod/wood/signs/sloan
  [map entity: func_static_1315]
  [decl: sloan in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/sloan in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/sloan]
WARNING:Couldn't load image: textures/darkmod/wood/signs/heron
  [map entity: func_static_1319]
  [decl: heron in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/heron in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/heron]
WARNING:Couldn't load image: textures/darkmod/wood/signs/upper
  [map entity: func_static_1328]
  [decl: upper in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/upper in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/upper]
WARNING:Couldn't load image: textures/darkmod/wood/signs/stone
  [map entity: func_static_1333]
  [decl: stone in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/stone in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/stone]
WARNING:Couldn't load image: textures/darkmod/wood/signs/gilford
  [map entity: func_static_1336]
  [decl: gilford in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/gilford in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/gilford]
WARNING:Couldn't load image: textures/darkmod/wood/signs/upbridge
  [map entity: func_static_1348]
  [decl: upbridge in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/upbridge in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/upbridge]
WARNING:Couldn't load image: bed_main
  [map entity: func_static_681]
  [model: models/darkmod/furniture/beds/builder_bed02_ornate_lower.lwo]
  [decl: bed_main in <implicit file>]
  [image: bed_main]
WARNING:Couldn't load image: models/darkmod/props/textures/candle04_local
  [map entity: func_static_2707]
  [model: models/darkmod/lights/extinguishable/candle_set02_short.lwo]
  [decl: models/darkmod/props/textures/candles/candle04 in materials/tdm_models_lights.mtr]
  [image: models/darkmod/props/textures/candle04_local]
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)
  [map entity: func_static_2707]
  [model: models/darkmod/lights/extinguishable/candle_set02_short.lwo]
  [decl: models/darkmod/props/textures/candles/candle04 in materials/tdm_models_lights.mtr]
  [image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75,1)]
WARNING:Couldn't load image: transformer_needle
  [map entity: func_static_934]
  [decl: arc_transformer_001_on in skins/tdm_epi_skins.skin]
  [decl: transformer_needle in <implicit file>]
  [image: transformer_needle]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bri
  [map entity: func_static_69]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_116.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bri in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bri]
WARNING:Couldn't load image: makeIntensity( textures/decals/stain01b_s)
  [map entity: func_static_88]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_interior_46.ase]
  [decl: textures/darkmod/decals/dirt/stain01bwet in materials/tdm_decals_dirt.mtr]
  [image: makeIntensity( textures/decals/stain01b_s)]
WARNING:Couldn't load image: textures/darkmod/wood/signs/factory
  [map entity: func_static_922]
  [decl: factory in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/factory in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/factory]
WARNING:Couldn't load image: textures/darkmod/wood/signs/shackle
  [map entity: func_static_928]
  [decl: shackle in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/shackle in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/shackle]
WARNING:Couldn't load image: textures/darkmod/wood/signs/step
  [map entity: func_static_955]
  [decl: step in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/step in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/step]
WARNING:Couldn't load image: textures/darkmod/wood/signs/russel
  [map entity: func_static_958]
  [decl: russel in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/russel in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/russel]
WARNING:Couldn't load image: textures/darkmod/wood/signs/knife
  [map entity: func_static_960]
  [decl: knife in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/knife in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/knife]
WARNING:Couldn't load image: textures/darkmod/wood/signs/court
  [map entity: func_static_965]
  [decl: court in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/court in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/court]
WARNING:Couldn't load image: textures/darkmod/wood/signs/hemp
  [map entity: func_static_1037]
  [decl: hemp in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/hemp in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/hemp]
WARNING:Couldn't load image: textures/darkmod/wood/signs/mirk
  [map entity: func_static_1057]
  [decl: mirk in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/mirk in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/mirk]
WARNING:Couldn't load image: textures/darkmod/wood/signs/market
  [map entity: func_static_1088]
  [decl: market in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/market in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/market]
WARNING:Couldn't load image: textures/darkmod/wood/signs/gallows
  [map entity: func_static_1098]
  [decl: gallows in skins/bkd_models.skin]
  [decl: models/darkmod/misc/signs/gallows in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/gallows]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates
  [map entity: func_static_751]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_sewer_12.lwo]
  [decl: metal_plate_rivets01_bluesteel in materials/tdm_models_mechanical.mtr]
  [image: textures/darkmod/metal/detailed/rusty_dented01_plates]
WARNING:Couldn't load image: models/darkmod/props/textures/
  [map entity: func_static_746]
  [model: models/darkmod/props/sloan_manor_stuff_1.lwo]
  [decl: painting_merry14 in materials/tdm_models_decorative_wall.mtr]
  [image: models/darkmod/props/textures/]
WARNING:Couldn't load image: textures/darkmod/wood/signs/tavern03_local
  [map entity: func_static_367]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_facade_200.lwo]
  [decl: textures/darkmod/wood/signs/tavern03 in materials/bkd_signs.mtr]
  [image: textures/darkmod/wood/signs/tavern03_local]
    0 purged from previous
  189 kept from previous
 3135 new loaded
all images loaded in 302.6 seconds
----------------------------------------
----------------------------------------
----- idSoundCache::EndLevelLoad -----
378586k referenced
  125k purged
----------------------------------------
Loading EFX effect for location 'info_location_tavern' (#1)
Loading EFX effect for location 'info_location_alderman' (#2)
Loading EFX effect for location 'info_location_bell' (#3)
Loading EFX effect for location 'info_location_bridge' (#4)
Loading EFX effect for location 'info_location_builder' (#5)
Loading EFX effect for location 'info_location_cobble' (#6)
Loading EFX effect for location 'info_location_factory' (#7)
Loading EFX effect for location 'info_location_hemp' (#8)
Loading EFX effect for location 'info_location_hill' (#9)
Loading EFX effect for location 'info_location_knife' (#10)
Loading EFX effect for location 'info_location_leadglass' (#11)
Loading EFX effect for location 'info_location_lower' (#12)
Loading EFX effect for location 'info_location_market' (#13)
Loading EFX effect for location 'info_location_mirk' (#14)
Loading EFX effect for location 'info_location_shackle' (#15)
Loading EFX effect for location 'info_location_stairwell' (#16)
Loading EFX effect for location 'info_location_step' (#17)
Loading EFX effect for location 'info_location_stone' (#18)
Loading EFX effect for location 'info_location_tower' (#19)
Loading EFX effect for location 'info_location_upbridge' (#20)
Loading EFX effect for location 'info_location_uppoer' (#21)
Loading EFX effect for location 'info_location_walk' (#22)
Loading EFX effect for location 'info_location_wycombe' (#23)
Loading EFX effect for location 'info_location_kings' (#24)
Loading EFX effect for location 'info_location_court' (#25)
Loading EFX effect for location 'info_location_sloan' (#26)
Loading EFX effect for location 'info_location_solitude' (#27)
Loading EFX effect for location 'info_location_stalban' (#28)
Loading EFX effect for location 'info_location_well' (#29)
Loading EFX effect for location 'info_location_algarden' (#30)
Loading EFX effect for location 'info_location_arch' (#31)
Loading EFX effect for location 'info_location_gilford' (#32)
Loading EFX effect for location 'info_location_heron' (#33)
Loading EFX effect for location 'info_location_russel' (#34)
Loading EFX effect for location 'info_location_marlows_ballroom' (#35)
Loading EFX effect for location 'info_location_guard_room_roof' (#36)
Loading EFX effect for location 'info_location_elevator_shaft' (#37)
Loading EFX effect for location 'info_location_courthouse' (#38)
Loading EFX effect for location 'info_location_courthouse2' (#39)
Loading EFX effect for location 'info_location_attic_apartment_1' (#40)
Loading EFX effect for location 'info_location_attic_apartment_2' (#41)
Loading EFX effect for location 'info_location_attic_apartment_3' (#42)
Loading EFX effect for location 'info_location_attic_apartment_1' (#43)
Loading EFX effect for location 'info_location_bordello' (#44)
Loading EFX effect for location 'info_location_bordello_hall' (#45)
Loading EFX effect for location 'info_location_apartment_5' (#46)
Loading EFX effect for location 'info_location_apothecary_shop' (#47)
Loading EFX effect for location 'info_location_assasins_apartment' (#48)
Loading EFX effect for location 'info_location_chalice_room' (#49)
Loading EFX effect for location 'info_location_collectors_apartment' (#50)
Loading EFX effect for location 'info_location_corridor' (#51)
Loading EFX effect for location 'info_location_attic_workshop' (#52)
Loading EFX effect for location 'info_location_skacky_apartment' (#53)
Loading EFX effect for location 'info_location_mage_apartment' (#54)
Loading EFX effect for location 'info_location_marlows_gallary' (#55)
Loading EFX effect for location 'info_location_westmanor' (#56)
Loading EFX effect for location 'info_location_eastmanor' (#57)
Loading EFX effect for location 'info_location_marlow' (#58)
Loading EFX effect for location 'info_location_builder_inside' (#59)
Loading EFX effect for location 'info_location_guardtower' (#60)
Loading EFX effect for location 'info_location_guardtower1' (#61)
Loading EFX effect for location 'info_location_hideout' (#62)
Loading EFX effect for location 'info_location_weapons_shop' (#63)
Loading EFX effect for location 'info_location_pumphouse' (#64)
Loading EFX effect for location 'info_location_pumphouse_' (#65)
Loading EFX effect for location 'info_location_pumphouse_2' (#66)
Loading EFX effect for location 'info_location_pumphouse_3' (#67)
Loading EFX effect for location 'info_location_pumphouse_4' (#68)
Loading EFX effect for location 'info_location_pumphouse_5' (#69)
Loading EFX effect for location 'info_location_sewer_room_1' (#70)
Loading EFX effect for location 'info_location_painter_apartment_hallway' (#71)
Loading EFX effect for location 'info_location_pendly' (#72)
Loading EFX effect for location 'info_location_standrews' (#73)
Loading EFX effect for location 'info_location_vent' (#74)
Loading EFX effect for location 'info_location_eastmanor_vent' (#75)
Loading EFX effect for location 'info_location_eastmanor_vent1' (#76)
Loading EFX effect for location 'info_location_eastmanor_vent2' (#77)
Loading EFX effect for location 'info_location_eastmanor_vent3' (#78)
Loading EFX effect for location 'info_location_eastmanor_vent4' (#79)
Loading EFX effect for location 'info_location_westmanor_vent' (#80)
Loading EFX effect for location 'info_location_westmanor_vent1' (#81)
Loading EFX effect for location 'info_location_westmanor_vent2' (#82)
Loading EFX effect for location 'info_location_westmanor_vent3' (#83)
Loading EFX effect for location 'info_location_garden_vent' (#84)
Loading EFX effect for location 'info_location_club_vent' (#85)
Loading EFX effect for location 'info_location_marlow_basement_vent' (#86)
Loading EFX effect for location 'info_location_solitude_vent' (#87)
Loading EFX effect for location 'info_location_sewers' (#88)
Loading EFX effect for location 'info_location_sewers1' (#89)
Loading EFX effect for location 'info_location_sewers2' (#90)
Loading EFX effect for location 'info_location_sewers3' (#91)
Loading EFX effect for location 'info_location_cave' (#92)
sound: found efxs/city.efx
-----------------------------------
344605 msec to load city
Interaction table generated: size = 131/256
Initial counts:  6821 entities  15 lightDefs  631 entityDefs
------------- Warnings ---------------
during city...
WARNING:AAS file 'maps/city.aas_elemental' is out of date (mapFileCRC 1715568272 vs. token CRC 1354274301)
WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_1'.
WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_2'.
WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_3'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_2'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_4'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_5'.
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/architecture/building_facades/shadowhide/building_interior_8.lwo' has 38/13924 nontriangular polygons. Make sure you triplet it down
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/architecture/building_facades/shadowhide/marlow_interior_12.2.lwo' has 2/5057 nontriangular polygons. Make sure you triplet it down
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/architecture/building_facades/shadowhide/marlow_interior_6.1.lwo' has 1/4073 nontriangular polygons. Make sure you triplet it down
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/architecture/building_facades/shadowhide/marlow_interior_6.2.lwo' has 30/3456 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: bed_main
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web1, 4)
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web2, 4)
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: lights/biground1_4fold_small_snd
WARNING:Couldn't load image: makeIntensity( textures/decals/stain01b_s)
WARNING:Couldn't load image: models/darkmod/props/elevpanel
WARNING:Couldn't load image: models/darkmod/props/red_button1
WARNING:Couldn't load image: models/darkmod/props/textures/
WARNING:Couldn't load image: models/darkmod/props/textures/candle04_local
WARNING:Couldn't load image: models/darkmod/props/textures/chain
WARNING:Couldn't load image: models/darkmod/props/textures/chain_s
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
WARNING:Couldn't load image: models/md5/chars/townsfolk/wench/wench_bodice_purple
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/darkmod/decals/rugs/round_ornate03_local
WARNING:Couldn't load image: textures/darkmod/metal/detailed/dynamoplaque/brass_plaque_elect
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates
WARNING:Couldn't load image: textures/darkmod/metal/flat/gold01_dark
WARNING:Couldn't load image: textures/darkmod/paint_paper/star_pattern_blue_s
WARNING:Couldn't load image: textures/darkmod/plaster/framed_square_windows_01
WARNING:Couldn't load image: textures/darkmod/plaster/framed_square_windows_01_local
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/ornament_relief_lime_eagleandpallets_local
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/tiling_1d/trim_lime_floralgarla
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bri
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
WARNING:Couldn't load image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_barel
WARNING:Couldn't load image: textures/darkmod/wood/signs/alderman
WARNING:Couldn't load image: textures/darkmod/wood/signs/arcade
WARNING:Couldn't load image: textures/darkmod/wood/signs/arch
WARNING:Couldn't load image: textures/darkmod/wood/signs/bell
WARNING:Couldn't load image: textures/darkmod/wood/signs/bridge
WARNING:Couldn't load image: textures/darkmod/wood/signs/builder
WARNING:Couldn't load image: textures/darkmod/wood/signs/cobble
WARNING:Couldn't load image: textures/darkmod/wood/signs/court
WARNING:Couldn't load image: textures/darkmod/wood/signs/factory
WARNING:Couldn't load image: textures/darkmod/wood/signs/gallows
WARNING:Couldn't load image: textures/darkmod/wood/signs/gilford
WARNING:Couldn't load image: textures/darkmod/wood/signs/hemp
WARNING:Couldn't load image: textures/darkmod/wood/signs/heron
WARNING:Couldn't load image: textures/darkmod/wood/signs/hill
WARNING:Couldn't load image: textures/darkmod/wood/signs/kings
WARNING:Couldn't load image: textures/darkmod/wood/signs/knife
WARNING:Couldn't load image: textures/darkmod/wood/signs/leadglass
WARNING:Couldn't load image: textures/darkmod/wood/signs/lower
WARNING:Couldn't load image: textures/darkmod/wood/signs/market
WARNING:Couldn't load image: textures/darkmod/wood/signs/mirk
WARNING:Couldn't load image: textures/darkmod/wood/signs/russel
WARNING:Couldn't load image: textures/darkmod/wood/signs/shackle
WARNING:Couldn't load image: textures/darkmod/wood/signs/sloan
WARNING:Couldn't load image: textures/darkmod/wood/signs/stalbans
WARNING:Couldn't load image: textures/darkmod/wood/signs/step
WARNING:Couldn't load image: textures/darkmod/wood/signs/stone
WARNING:Couldn't load image: textures/darkmod/wood/signs/tavern
WARNING:Couldn't load image: textures/darkmod/wood/signs/tavern03_local
WARNING:Couldn't load image: textures/darkmod/wood/signs/tower
WARNING:Couldn't load image: textures/darkmod/wood/signs/upbridge
WARNING:Couldn't load image: textures/darkmod/wood/signs/upper
WARNING:Couldn't load image: textures/darkmod/wood/signs/wycombe
WARNING:Couldn't load image: textures/utility_room_001
WARNING:Couldn't load image: transformer_needle
WARNING:Couldn't load sound 'belltower2' using default
WARNING:Couldn't load sound 'bosound' using default
WARNING:Couldn't load sound 'death_mask_aquire' using default
WARNING:Couldn't load sound 'painter_end1_palmer2' using default
WARNING:Couldn't load sound 'sound/sfx/movement/impacts/boot1.ogg' using default
WARNING:Couldn't load sound 'water_ambient' using default
WARNING:Elevator button sewer_office_button has neither 'fetch' nor 'ride' spawnargs set. AI will not be able to use this button!
WARNING:location entity 'info_location_builder' overlaps 'info_location_stalban' in area 194
WARNING:sound shader 'generator_on' has shakes and uses OGG file 'sound/sfx/machinery/machines/gen_loop.ogg'
WARNING:sound shader 'generator_on' has shakes and uses OGG file 'sound/sfx/machinery/machines/gen_on.ogg'
WARNING:Unknown general material parameter 'nodshadows' in 'textures/darkmod/metal/flat/brush_steel_scratched01_ns'
97 warnings
Switching to EFX 'info_location_cobble' (#6)
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.07 0.07 0.07

Changed location from '' to 'info_location_cobble'.
17
17
17
WARNING:FrobMover handle_curved1 will not move, translation and rotation not set.
The ambient 'snd_city' (city_sleeps01) for location 'info_location_cobble' is now playing.
]condump tpw_warnings_spam.txt
Dumped console text to tpw_warnings_spam.txt.
tpw_warnings_spam.txt (79,707 bytes)   
Dragofer

Dragofer

25.01.2021 18:58

developer   ~0013536

Maybe also worth hiding warnings by default that result from the FM overwriting core assets, which often happens intentionally and when FM assets become part of the core assets.
stgatilov

stgatilov

26.01.2021 04:58

administrator   ~0013540

The warning about overriding core assets will need some careful inspection.
To be honest, I did not bump into this problem when I looked for warnings.

The other major problem is skin usage, which is responsible for about half of all warnings.
I think we will discuss it at some moment. It will be pretty hard to fix.
Dragofer

Dragofer

26.01.2021 12:37

developer   ~0013542

Last edited: 26.01.2021 12:41

Going through these console warnings from The Painter's Wife in more detail with 2.09's new diagnostics, I've realised that a lot of them result from texture/material bugs in TDM's core assets, i.e. models referencing materials that don't exist, or materials referencing texture files that don't exist.

@stgatilov I was wondering whether you could auto-create a test map that contains every material in the game, each one on a small patch?
And another test map that contains every model in the game? Ideally also one model for each skin. The .md5's could be created as func_animates.

This would at least make it possible to find all these issues and confirm that they've been fixed. It'll probably also reveal other problems, like incorrect collision meshes and excess verts.
Dragofer

Dragofer

26.01.2021 12:39

developer   ~0013543

An easier "fix" would just be to disable warnings from non-FM assets unless one is working with SVN.
stgatilov

stgatilov

26.01.2021 13:10

administrator   ~0013544

You have an impression that you see many missing textures.
But the reality is that all actually used textures are present. The missing ones are skin placeholders: they are used in the models, but they are always replaced with something else using skins.
VanishedOne

VanishedOne

26.01.2021 14:32

reporter   ~0013545

For models with missing materials see 0004390
Dragofer

Dragofer

26.01.2021 14:38

developer   ~0013546

Last edited: 27.01.2021 09:10

That accounts for some of the skin warnings, but I've also seen a lot of materials that are definitely missing and not replaced by a skin, i.e. tdm_tongue on the model head_wench02_ponytail, or nodraw (not textures/common/nodraw) which the skin lights/streetlamp_sphere_colorme in skins/tdm_lights.skin is supposed to assign to some models. Both are core assets.
Dragofer

Dragofer

27.01.2021 09:09

developer   ~0013551

Last edited: 27.01.2021 16:46

I've made a more detailed post with my findings regarding the many warnings in The Painter's Wife here: https://forums.thedarkmod.com/index.php?/topic/20499-console-warnings/&do=findComment&comment=455944
stgatilov

stgatilov

03.08.2022 19:51

administrator   ~0015114

Minor fix:
  r10057 Disabled warning about empty path when "broken" model spawnarg is not set or empty.

And a commit shared with 0005766:
  r10063 Ensure that mission decls override core decls and not vis versa, suppress warning in such case.
Finally, this should suppress (mission > core) kind of decl redefinition.
nbohr1more

nbohr1more

15.12.2022 04:39

developer   ~0015572

A substantial amount of console warnings have been reduced.
Setting to resolved for 2.11
Child trackers can be opened for any subsequent work.

Issue History

Date Modified Username Field Change
07.03.2020 16:33 stgatilov New Issue
07.03.2020 16:33 stgatilov Status new => assigned
07.03.2020 16:33 stgatilov Assigned To => stgatilov
08.03.2020 16:08 VanishedOne Note Added: 0012252
13.03.2020 23:27 VanishedOne Note Added: 0012272
21.03.2020 17:44 stgatilov Target Version => TDM 2.09
22.03.2020 12:22 Dragofer Note Added: 0012291
22.03.2020 12:23 Dragofer Note Edited: 0012291
27.07.2020 02:09 grayman Note Added: 0012683
08.08.2020 09:27 stgatilov Note Added: 0012717
08.08.2020 09:29 stgatilov Note Added: 0012718
22.08.2020 07:03 stgatilov Note Added: 0012747
22.08.2020 17:55 stgatilov Note Edited: 0012747
23.08.2020 09:19 stgatilov Note Added: 0012757
17.12.2020 02:41 nbohr1more Status assigned => feedback
17.12.2020 02:42 nbohr1more Note Added: 0013150
17.12.2020 03:50 stgatilov Status feedback => assigned
17.12.2020 03:50 stgatilov Target Version TDM 2.09 => TDM 2.10
17.12.2020 03:50 stgatilov Note Added: 0013151
06.01.2021 06:13 stgatilov Relationship added related to 0005433
06.01.2021 12:23 stgatilov Note Added: 0013399
06.01.2021 12:24 stgatilov Note Edited: 0012757
25.01.2021 14:28 Dragofer Note Added: 0013528
25.01.2021 14:29 Dragofer Note Edited: 0013528
25.01.2021 17:07 stgatilov Note Added: 0013530
25.01.2021 17:07 stgatilov Note Edited: 0013530
25.01.2021 17:07 stgatilov Note Edited: 0013530
25.01.2021 17:11 stgatilov Note Added: 0013532
25.01.2021 18:00 Dragofer Note Added: 0013534
25.01.2021 18:00 Dragofer File Added: duplicate_warnings.txt
25.01.2021 18:50 Dragofer Note Added: 0013535
25.01.2021 18:50 Dragofer File Added: tpw_warnings_spam.txt
25.01.2021 18:57 Dragofer Note Edited: 0013535
25.01.2021 18:58 Dragofer Note Edited: 0013535
25.01.2021 18:58 Dragofer Note Added: 0013536
25.01.2021 19:07 Dragofer Note Edited: 0013534
26.01.2021 04:58 stgatilov Note Added: 0013540
26.01.2021 12:37 Dragofer Note Added: 0013542
26.01.2021 12:39 Dragofer Note Edited: 0013542
26.01.2021 12:39 Dragofer Note Added: 0013543
26.01.2021 12:41 Dragofer Note Edited: 0013542
26.01.2021 13:10 stgatilov Note Added: 0013544
26.01.2021 14:32 VanishedOne Note Added: 0013545
26.01.2021 14:38 Dragofer Note Added: 0013546
26.01.2021 14:40 Dragofer Note Edited: 0013546
26.01.2021 14:47 Dragofer Note View State: 0013546: private
26.01.2021 14:47 Dragofer Note View State: 0013546: public
26.01.2021 14:49 Dragofer Note Edited: 0013546
27.01.2021 09:09 Dragofer Note Added: 0013551
27.01.2021 09:10 Dragofer Note Edited: 0013546
27.01.2021 09:15 Dragofer Additional Information Updated
27.01.2021 12:56 stgatilov Additional Information Updated
27.01.2021 12:57 stgatilov Additional Information Updated
27.01.2021 16:45 Dragofer Additional Information Updated
27.01.2021 16:46 Dragofer Note Edited: 0013551
30.09.2021 09:40 stgatilov Relationship added related to 0005766
13.01.2022 15:13 stgatilov Target Version TDM 2.10 => TDM 2.11
03.08.2022 19:51 stgatilov Note Added: 0015114
03.08.2022 21:55 Dragofer Relationship added related to 0006019
15.11.2022 00:39 nbohr1more Status assigned => feedback
15.12.2022 04:39 nbohr1more Note Added: 0015572
15.12.2022 04:39 nbohr1more Status feedback => resolved
15.12.2022 04:39 nbohr1more Resolution open => fixed
15.12.2022 04:39 nbohr1more Fixed in Version => TDM 2.11
15.12.2022 04:40 nbohr1more Relationship added parent of 0005223
15.12.2022 18:15 nbohr1more Relationship added parent of 0005998
15.12.2022 18:17 nbohr1more Relationship added related to 0005614
15.12.2022 18:19 nbohr1more Relationship added parent of 0005340
15.12.2022 18:20 nbohr1more Relationship added related to 0005339